#CCGT Handling Feedback

1 messages · Page 1 of 1 (latest)

shut violet
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Could you share your thoughts and opinion on the handling model of the Koenigsegg CCGT compared to its TC counterparts?

twin oasis
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Pog

tepid elm
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can't wait to test it

lone roost
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Me too

stuck lotus
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found it really wobbly when just driving straight or on a straight road, but then when I tried to actually turn it, it felt like it fought me through the turn and understeered, this is maxed out set, no pro settings

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I would say I much prefer anything do with the Renault R.S.0.1

spiral cloud
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the lack of "hook" makes it significantly more responsive all the way through the steering range and thus makes it much more pleasant to drive imo

limber iron
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it feels really stable but it understeers a lot initial turn in is really sharp and quick but it gets dull after that

potent gorge
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aye, driving with the default tune it understeers like a mf

tranquil finch
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feel really "flat", this is a little boring cause in my opinion what is fun in the game is how your can change your momentum and play with suspension but with this one (idk if this is just the car or the new handling) the car is just on the ground and you can't play with susp to take weird angles or things like that
i think the goal was to look like others racing games but it remove what was good with tc2

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again im not sure maybe just the car is like that and this is not the new handling but this is how i felt
for the moment i say that i prefere innerdrive' handling

spiral cloud
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tawec can you compare wheel with non wheel?

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im curious

tranquil finch
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no probleme i can do that

tepid elm
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ima go look for some curbs to try and make it spyker

tranquil finch
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wow im surprised playing with wheel and playing with controller is almost exactly the same

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they managed to removed wheel abuse

spiral cloud
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aight yea then my suspicion was right

tranquil finch
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but bad thing : i feel like they tried to make it look like forza's handling
when i launch tc2 this is to play tc2 not something else

spiral cloud
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i would love to try this handling model on a couple different vehicles. as you said the ccgt is super stable but its a gt1 car so thats not super strange. but for example the muscle cars in touring car should be a bit more reactive on the suspension

tranquil finch
tepid elm
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I couldn't make it spyker, no mater how much I tried to unsettle it it just stayed planted and on the course I set for it, I wasn't trying to fight the game deciding to steer for me, I love this

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but agreed having this on other cars would be great

spiral cloud
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the steering part of the model is a big step up for me personally. the grip/suspension/tyre models are all things that could use more tweaking to create tc2's own style.

tranquil finch
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idk how to say but there is less susp play with verticality

spiral cloud
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yea i can see where you're coming from, but for a gt1 car i like that its planted, feels like it belongs in touring car.

tranquil finch
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if this thing is only for touring car why not, but i hope they dont change SR and HC

spiral cloud
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i also think the flatness feeling is slightly exaggerated because you cant get the big angle anymore that really stresses the suspension. by playing a bit with the grip levels and balance the car might feel a bit more alive again

tranquil finch
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i will do a clip to compare

astral hazel
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Hey, all this is super interesting feedback, please keep it coming.
Even if you're not an absolute leaderbord legend, your opinion matters just as much.

potent gorge
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do we still not have downforce in tc2 by the way

tranquil finch
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but exept the flatness that is maybe a little too much like i said, it feel really good for a touring car handling

dense granite
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Feels a little slow to steer on wheel, it handles bumps way better but I feel like u need more aero on this one to get it balanced

tepid elm
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but idk I don't have a wheel

dense granite
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Yea it probably is something like that

dense granite
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yea I realised it was slow as hell too

lament loom
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Really love how responsive the steering is and how well it changes directions

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The understeer is a bit excessive, so I turned aero to the front (around 6) and now it feels pretty good

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It's so much more open to inputs than other cars - it's easier to place the car where you want it to be. Essentially, what I do with the controller matches what the car does

edgy sand
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It feels like forza 🗿

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Very one dimensional 🗿

tranquil finch
brisk geyser
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it kinda feels like how your sense is slown down when phone in fps
first lil bit fast and after is slow
the turning here is the same first lil bit of it feels good but after its really really slow would like that slow part to be abit faster

stuck lotus
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I definitely prefer the R.S.0.1, the fact the CCGT seems so clutch bias doesn't help, but regardless I don't know if Im an amazing fan of it but I havent given it an indepth hands on look which I'll probably do for a video by friday

spiral cloud
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can you try to elaborate what it is about the rs01 that makes you prefer it?

stuck lotus
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I'm not even really sure on how to describe it, it feels a lot nicer, again, my opinion isn't worth much just yet cus I havent really gone in depth with them which I will soon

brisk geyser
stuck lotus
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yeah I suppose one thing is, like govrin said, the CCGT just seems a lot more sluggish through turns, where the R.S.0.1 flies by a lot smoother

spiral cloud
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sluggish as in you have to take the corner slower?

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cause thats definitely true

brisk geyser
wise parcel
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It is because Koenigsegg is on a more of a down to earth model than other newer TCs, Renault just doesn't have to stress It as much with the ultra grip handling, but faster doesn't automatically mean better in that sense.

potent sierra
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Love the CCGT. Haven't felt like I had this much control over a car since old SR handling. Being able to drive a car without having to insert artificial delay into my brain is amazing.

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Now make all the cars drive like this vv

edgy sand
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But bor my rng handling

tranquil finch
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it would be sad to see flat and boring touring car

wise parcel
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You're just too used to a single thing, It doesn't look boring to me at all :)

tranquil finch
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it remove the entiere susp stability mechanics
they litteraly remove a part of the gameplay this is just sad at this point
maybe its a part you dont like but yeah

wise parcel
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It is not part of the gameplay on many cars even with inner drive model, what are you smoking lmao

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Tell about stability mechanics to stuff like Corvette Grand Sport that is just glued to the ground.

tranquil finch
wise parcel
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I can live easily in both worlds and better steering and less overgrip are just nicer.

tranquil finch
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uh

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what is overgrip

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reaching the limit of my english be like

wise parcel
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It was kind of a selling point of new SR/HC handling back at Inner Drive, guess you wouldn't know cause I don't remember seeing you back then.

twin oasis
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Having more grip than it should

tranquil finch
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idk in my opinion innerdrive handling is just perfect
but yeah this is something about personal feeling and what you prefere so...

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btw another subject, feedback i got from ppl of french community are similar to what i said if this information can help

wise parcel
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Well you're entitled to your opinion even if It's wrong, cause something so troubled can't be realistically called perfect.

tranquil finch
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sorry if my english is really bad, hope this is not too annoying

wise parcel
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Nah I can say It's wrong based on facts, something broken can't be perfect.

tranquil finch
wise parcel
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Cars literally spend a lot of corners on 2 wheels, assists(including ones you can't disable) struggle to keep up, grip falloff is so extreme that everything together just throws the car around sometimes even without you doing anything(and that's just the short version of the list) and yet you call It perfect, yeah suuuuuure.

tranquil finch
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this handling is litteraly the only reason of why im playing tc2 and even more, the only reason of why im playing a racing game lmao

wise parcel
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Wheel abuse moment.

tranquil finch
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even when i was controller i had the same opinion

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wheel just improved the fun i have but it was already insane for me

wise parcel
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Horrifying.

tranquil finch
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im the alien of tc2

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probably the guy who likes to play this game the most

wise parcel
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Well I spent 3K+ hours in this game for a reason too, but when something is broken and would benefit a lot from some work I just have to admit It.

tranquil finch
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the probleme is not that i not admit something

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i just like it too much like that

tranquil finch
wise parcel
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I'll let you have this one easy, there's nothing to do for me other than testing and small sprinkles of content nowadays.

tranquil finch
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pog test btw

stray pendant
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I like it, it has more control than the other touring cars and it's easier to drive.In MY opinion

bitter crag
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Pretty dull and mediocre on straights, suffers of oversteering (a lot) and when you benchmark it with Scott. Yeah that NPC can smoke you if you are not used to the handling of that car

Is a fun little car but I keep the 599 or supertrofeo for serious TC racing

spice citrus
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i still can't notice about ccgt handling...

twin ridge
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did some cornering with it, and I feel like it under steers more than it should. even on little eagle it doesn’t seem to turn easy for being on a oval track.

whatever it is, it’s not 1.57 in lateral G lol

thin summit
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Stats are lying btw

balmy idol
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As a full time KB only scrubs, handling feels really good after driving it a lot and getting used to actual proper steering response. It is so planted and can adjust mid turn without dying like the RS01. Cornering speed, braking power and straight line performance has nothing to do with handling so I just ignore that it's pretty slow in overall pace.

One quirk I don't like is just how aggressive the traction control is, it causes instant and harsh understeer if I drive like retard and overcooked it, when I am expecting/used to the RS01(or any "new" SR/HC handling), where I can kick the rear end out with full throttle, it just refuse to ever kicks the rear out and understeer harder(and also feels like power being cutoff). Now I had to just accept being bad and lift off and pray that it recovers.

quartz shuttle
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e

vapid lark
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Well, this is certainly a welcome change despite me saying it's shit in the first place because of how unusual it is. This actually feels like a proper touring car now. The responses, the grip, all those.

lethal crystal
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For me while I tested the CCGT with aero 5 between Saint Louis & Detroit on the stunning TC sprint track, this new race version is very stable & I like it in its current stage.
The only exception is the acceleration / the gears because gear 1 to 4 could be more faster while using automatic transmission.
While using a NC set with for example 8% pure & 3% frenetic at least gear 2, 3 & 4 is getting stuck at the beginning of the red line.
But actually the CCGT isn't the only vehicle which get stuck in beginning of the red line while using nitrous but for now this channel is for the CCGT only, so the CCGT could get slightly better acceleration like maybe for example similar to the BMW M8 - SR vehicle versions.

tulip wigeon
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The CCGT is phenomenal, thank u for addin

vocal glen
wise parcel
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I can control It just fine and still call It shit, calculate 2+2 now fam.

terse juniper
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I prefer that the CCGT does not want to kill me over crests. I also like the responsiveness of the handling. And the fact that keyboard players can keep up with people on wheel. In simpler words, it's more fair. This is how all the handling in the game should be, and not just this one car. Wheel players still have no filter at all, but its a much smaller filter.

vocal glen
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I can control it but my point still stands, having a handling model where ur car is stable is way better than the mess we have now

terse juniper
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Making the game fair is in the interests of all people

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Saying its unfair on wheel players is just idiotic

vocal glen
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my opinion on the handling didn't change one bit even after I got wheel, it's still ass for the reasons I mentioned plus bodyroll which I forgot to mention initially

terse juniper
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no bodyroll on the ccgt is very nice

spiral cloud
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The dying over crests literally affects how i have to tune cars, its not an engaging mechanic its a shitty restriction on the ability to control my vehicle.

terse juniper
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the understeer is the only downside

steep nexus
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this CCGT handling model >>>> everything else in tc2

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i like my cars not two wheeling and then getting snap oversteered to death