#CCGT Handling Feedback
1 messages · Page 1 of 1 (latest)
Pog
can't wait to test it
Me too
found it really wobbly when just driving straight or on a straight road, but then when I tried to actually turn it, it felt like it fought me through the turn and understeered, this is maxed out set, no pro settings
I would say I much prefer anything do with the Renault R.S.0.1
the lack of "hook" makes it significantly more responsive all the way through the steering range and thus makes it much more pleasant to drive imo
it feels really stable but it understeers a lot initial turn in is really sharp and quick but it gets dull after that
aye, driving with the default tune it understeers like a mf
feel really "flat", this is a little boring cause in my opinion what is fun in the game is how your can change your momentum and play with suspension but with this one (idk if this is just the car or the new handling) the car is just on the ground and you can't play with susp to take weird angles or things like that
i think the goal was to look like others racing games but it remove what was good with tc2
again im not sure maybe just the car is like that and this is not the new handling but this is how i felt
for the moment i say that i prefere innerdrive' handling
no probleme i can do that
ima go look for some curbs to try and make it spyker
wow im surprised playing with wheel and playing with controller is almost exactly the same
they managed to removed wheel abuse
aight yea then my suspicion was right
but bad thing : i feel like they tried to make it look like forza's handling
when i launch tc2 this is to play tc2 not something else
i would love to try this handling model on a couple different vehicles. as you said the ccgt is super stable but its a gt1 car so thats not super strange. but for example the muscle cars in touring car should be a bit more reactive on the suspension
yeah thats why im not sure sometimes if this is the car or the handling
I couldn't make it spyker, no mater how much I tried to unsettle it it just stayed planted and on the course I set for it, I wasn't trying to fight the game deciding to steer for me, I love this
but agreed having this on other cars would be great
the steering part of the model is a big step up for me personally. the grip/suspension/tyre models are all things that could use more tweaking to create tc2's own style.
idk in my opinion it remove tc2's identity
they make it flat so it look more like a forza or thing like that
idk how to say but there is less susp play with verticality
yea i can see where you're coming from, but for a gt1 car i like that its planted, feels like it belongs in touring car.
if this thing is only for touring car why not, but i hope they dont change SR and HC
i also think the flatness feeling is slightly exaggerated because you cant get the big angle anymore that really stresses the suspension. by playing a bit with the grip levels and balance the car might feel a bit more alive again
oh yeah you found the right words, this what i tried to explain but you know my english is...
i will do a clip to compare
Hey, all this is super interesting feedback, please keep it coming.
Even if you're not an absolute leaderbord legend, your opinion matters just as much.
do we still not have downforce in tc2 by the way
but exept the flatness that is maybe a little too much like i said, it feel really good for a touring car handling
Feels a little slow to steer on wheel, it handles bumps way better but I feel like u need more aero on this one to get it balanced
I think that was the point (to get wheel on par with the other imput methods without gimping both)
but idk I don't have a wheel
Yea it probably is something like that
yea I realised it was slow as hell too
Really love how responsive the steering is and how well it changes directions
The understeer is a bit excessive, so I turned aero to the front (around 6) and now it feels pretty good
It's so much more open to inputs than other cars - it's easier to place the car where you want it to be. Essentially, what I do with the controller matches what the car does
👍
it kinda feels like how your sense is slown down when phone in fps
first lil bit fast and after is slow
the turning here is the same first lil bit of it feels good but after its really really slow would like that slow part to be abit faster
I definitely prefer the R.S.0.1, the fact the CCGT seems so clutch bias doesn't help, but regardless I don't know if Im an amazing fan of it but I havent given it an indepth hands on look which I'll probably do for a video by friday
can you try to elaborate what it is about the rs01 that makes you prefer it?
I'm not even really sure on how to describe it, it feels a lot nicer, again, my opinion isn't worth much just yet cus I havent really gone in depth with them which I will soon
if i can say why i prefer it
it turns a lot more smoother there is no like stage one is fast turning and then after a couple of degrees get slower
yeah I suppose one thing is, like govrin said, the CCGT just seems a lot more sluggish through turns, where the R.S.0.1 flies by a lot smoother
*really annoying when the bots (Scott) can just fly through them
It is because Koenigsegg is on a more of a down to earth model than other newer TCs, Renault just doesn't have to stress It as much with the ultra grip handling, but faster doesn't automatically mean better in that sense.
Love the CCGT. Haven't felt like I had this much control over a car since old SR handling. Being able to drive a car without having to insert artificial delay into my brain is amazing.
Now make all the cars drive like this 
But bor my rng handling
plz dont
it would be sad to see flat and boring touring car
You're just too used to a single thing, It doesn't look boring to me at all :)
it remove the entiere susp stability mechanics
they litteraly remove a part of the gameplay this is just sad at this point
maybe its a part you dont like but yeah
It is not part of the gameplay on many cars even with inner drive model, what are you smoking lmao
Tell about stability mechanics to stuff like Corvette Grand Sport that is just glued to the ground.
yeah there is some exeption but for most of the cars...
I can live easily in both worlds and better steering and less overgrip are just nicer.
It was kind of a selling point of new SR/HC handling back at Inner Drive, guess you wouldn't know cause I don't remember seeing you back then.
Having more grip than it should
idk in my opinion innerdrive handling is just perfect
but yeah this is something about personal feeling and what you prefere so...
btw another subject, feedback i got from ppl of french community are similar to what i said if this information can help
Well you're entitled to your opinion even if It's wrong, cause something so troubled can't be realistically called perfect.
since the moment this is my opinion you cant say it is wrong
the player i am feel like this is perfect thats all
just my point of view
sorry if my english is really bad, hope this is not too annoying
Nah I can say It's wrong based on facts, something broken can't be perfect.
maybe its broken for you but for me i could not dream about something better
Cars literally spend a lot of corners on 2 wheels, assists(including ones you can't disable) struggle to keep up, grip falloff is so extreme that everything together just throws the car around sometimes even without you doing anything(and that's just the short version of the list) and yet you call It perfect, yeah suuuuuure.
yeah thats litteraly what i like
the game feel more alive for me
this handling is litteraly the only reason of why im playing tc2 and even more, the only reason of why im playing a racing game lmao
Wheel abuse moment.
even when i was controller i had the same opinion
wheel just improved the fun i have but it was already insane for me
Horrifying.
Well I spent 3K+ hours in this game for a reason too, but when something is broken and would benefit a lot from some work I just have to admit It.
i will spend more 💪💪😈 XD
I'll let you have this one easy, there's nothing to do for me other than testing and small sprinkles of content nowadays.
pog test btw
I like it, it has more control than the other touring cars and it's easier to drive.In MY opinion
Pretty dull and mediocre on straights, suffers of oversteering (a lot) and when you benchmark it with Scott. Yeah that NPC can smoke you if you are not used to the handling of that car
Is a fun little car but I keep the 599 or supertrofeo for serious TC racing
i still can't notice about ccgt handling...
did some cornering with it, and I feel like it under steers more than it should. even on little eagle it doesn’t seem to turn easy for being on a oval track.
whatever it is, it’s not 1.57 in lateral G lol
Stats are lying btw
As a full time KB only scrubs, handling feels really good after driving it a lot and getting used to actual proper steering response. It is so planted and can adjust mid turn without dying like the RS01. Cornering speed, braking power and straight line performance has nothing to do with handling so I just ignore that it's pretty slow in overall pace.
One quirk I don't like is just how aggressive the traction control is, it causes instant and harsh understeer if I drive like retard and overcooked it, when I am expecting/used to the RS01(or any "new" SR/HC handling), where I can kick the rear end out with full throttle, it just refuse to ever kicks the rear out and understeer harder(and also feels like power being cutoff). Now I had to just accept being bad and lift off and pray that it recovers.
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Well, this is certainly a welcome change despite me saying it's shit in the first place because of how unusual it is. This actually feels like a proper touring car now. The responses, the grip, all those.
For me while I tested the CCGT with aero 5 between Saint Louis & Detroit on the stunning TC sprint track, this new race version is very stable & I like it in its current stage.
The only exception is the acceleration / the gears because gear 1 to 4 could be more faster while using automatic transmission.
While using a NC set with for example 8% pure & 3% frenetic at least gear 2, 3 & 4 is getting stuck at the beginning of the red line.
But actually the CCGT isn't the only vehicle which get stuck in beginning of the red line while using nitrous but for now this channel is for the CCGT only, so the CCGT could get slightly better acceleration like maybe for example similar to the BMW M8 - SR vehicle versions.
The CCGT is phenomenal, thank u for addin
"susp stability mechanics" u mean ur car shitting itself on crests and then dying cuz yes? yeah that sounds very stable and engaging to me. personally I'd take this new handling over what we have now just cuz the car doesn't try to actively kill u
I can control It just fine and still call It shit, calculate 2+2 now fam.
I prefer that the CCGT does not want to kill me over crests. I also like the responsiveness of the handling. And the fact that keyboard players can keep up with people on wheel. In simpler words, it's more fair. This is how all the handling in the game should be, and not just this one car. Wheel players still have no filter at all, but its a much smaller filter.
I can control it but my point still stands, having a handling model where ur car is stable is way better than the mess we have now
Making the game fair is in the interests of all people
Saying its unfair on wheel players is just idiotic
my opinion on the handling didn't change one bit even after I got wheel, it's still ass for the reasons I mentioned plus bodyroll which I forgot to mention initially
no bodyroll on the ccgt is very nice
The dying over crests literally affects how i have to tune cars, its not an engaging mechanic its a shitty restriction on the ability to control my vehicle.
the understeer is the only downside