#Events - Aug 25

1 messages · Page 1 of 1 (latest)

vital talon
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Suggestions & ideas about Events!
(Playlists, events, feats, photo ops, PvP, Grand Race, Demo Royale, Custom show...)
Use this simple template :
Summary: In one sentence, what is it about
which event: (Playlists, events, feats, photo ops, PvP, Grand Race, Demo Royale, Custom show...?)
Description: In 2 paragraphs max, explain how would this impact your play?

unborn hawk
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Summary:
Improving Grand Race predictability, adding variety, and enhancing PvP modes with matchmaking, rewards, and anti-toxicity measures.

Description:
I’d love to see Ubisoft release a clear and predictable Grand Race rotation schedule—showing weekday races monthly and weekend modifiers weekly—to help players and tournament organizers plan around preferred conditions like no collision or pro handling. While modifiers rotate every 30 minutes and playlists last about 10 minutes each, there’s currently no official calendar, which makes scheduling difficult. Also, instead of removing tracks from the rotation, adding new ones alongside existing courses from all seasons would add variety and prevent the gameplay from becoming repetitive after a few weeks. Dynamic weather, time-of-day changes, and traffic modifiers could further enhance race variety without affecting fairness.

On the PvP side, introducing ranked matchmaking based on MMR would create more balanced and competitive races, allowing players to improve and compete fairly without pairing highly skilled against new players. Adding a PvP progression system with stats like win/loss ratios, clean driving bonuses, XP boosts, and cosmetic rewards would motivate better behavior and keep players engaged. A 1v1 mode with rematch options and custom lobbies for community tournaments would give players more control and variety. To reduce toxic behavior like ramming, penalties such as temporary ghosting or speed caps could be introduced, along with ghosting at race starts to prevent pileups and improve the overall experience.

sturdy apex
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Summery:
Doing something with Demo Royal

Description:
please fix demo royal it’s literally impossible to find a match and if the issue is due to not that many players then add bots too it because you shouldn’t have a mode that is required to play for some of the game’s trophies and challenges and not be able to play it ever

cobalt timber
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Summery: In Grand Races, I would like it to be standard to ban collisions and slipstreaming throughout the entire race or within one minute of the start!

Description: When the rules allow for contact, you're bound to get rammed into in tight corners, or encounter other players cutting in alongside you and forcing you off the track, which can be really frustrating.
Also, the slipstream in this game is too powerful, so if collisions are prohibited, please disable it (because the leading car cannot protect the following car from overtaking).

storm aurora
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Pls just add private sessions and change those playlist rotations.. bring more technical tracks pls

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That's all we need

cobalt timber
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Summery:  I would like to see the community race feature like Crew 2 brought back.

Description: I think the community races in The Crew 2 are a great mode.
By users posting races with their own unique layouts, the game's content can grow infinitely without placing a burden on the development team.

unborn hawk
# cobalt timber I'd like to see playlists added more frequently, but I don't think we'd be able ...

Although this is a really good idea in theory, it's important to keep in mind that the community races in The Crew 2 were introduced right at the tail end of the game's lifecycle—essentially as an end-of-life feature. That kind of mode was the developers’ way of handing content creation over to the players, essentially saying: “We’re done adding new content, now you keep yourselves entertained until servers eventually shut down or an offline mode is added.”

In contrast, Motorfest is still very much in its early stages—only in its second year—so introducing a feature like that now might send the wrong message about ongoing support.

That said, if the goal is to add variety and unpredictability without heavily relying on the dev team for constant content updates, a dynamic race mode could be a better solution. Imagine being able to drop a pin anywhere on the map and have the game generate a route based on that location. It could be a point-to-point time attack or a looped circuit depending on your input, with customizable options like:

Traffic on/off

Time of day / weather

Type of race (off-road, street, etc.)

Car class restrictions

There doesn't need to be a leaderboard—just a fresh challenge every time, generated by the system. Think of it like the Rivals system, but with more freedom and surprise.

This could keep things fresh without giving the impression that the game is being handed off to the community for good.

cobalt timber
# unborn hawk Although this is a really good idea in theory, it's important to keep in mind th...

The content package known as the Motorfest Playlist appears to have required significantly more man-hours to create than the Motorflix events in Crew 2.
It includes narration by the archivist and Cara, videos inserted throughout, the creation of a new event venue, event-specific graphic processing and custom meters, challenge and rival modes, custom race support...

I suspect the constant complaints about network errors are due to the time-consuming creation of playlists, and the fact that offline support and Crew 4 are taking up too much of their resources, leaving development with no time to spare.

So, while they will of course continue to add new vehicles, maps, playlists, projects, UI improvements, and new modifiers, I hope they can add Community Races toward the end of Season 3, once offline mode is implemented and bug fixes have been finalized.

golden delta
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A Custom Playlist where we can choose up to like 15 or so of our favorite races from other playlists, at the beginning of each race it would ask if you wanted to open the race config menu or start race using the settings you used for the last race.

foggy jolt
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Summary: More Platform-Style Tarmac Events
which event: Route events based on artificial platforms built specifically for the event, rather than using existing roads, are mostly only available in the "Drift Experience" playlist.
However, I think these platforms have even more potential. Because they're not dependent on existing terrain or roads, it's possible to build, for example, ultra-long circuits on the ocean with ultra-high-speed layouts that would be difficult to achieve on existing roads, or circuits that allow you to enjoy beautiful scenery not normally available in tarmac car events, such as volcanoes, isolated islands, and caves.
And if there are more platform events like this, it will help reduce the sense of déjà vu and boredom that comes from thinking, "I've driven on this road in other events," or "This event route is similar to that event's route," and allow you to always enjoy new playlists with a fresh feeling.