#Increase pvp Rewards, remove Cuts, remove Clutch
1 messages · Page 1 of 1 (latest)
taking corners in a racing game became that weird ?
This little change would bring a lot more competition and fairness between console player (who can't create any macro to be able to clutch on controller or wheel) and pc player.
Console player don't even have clutch
thats why he want clutch to be removed
But on console it doesnt even matter cuz nobody has clutch, i think thats chaps point.
shifter exist
qi832, xeeno, vaninoushh ect... a lot of console players are using clutch
Wheel bias is a larger problem than clutch
QI XEENO vaninoush and a lot of players use clutch actually on console...
wheel bias is understandable, like 100% of racing games on pc except forza horizon 5
yeah true but thats an another topic
think it would be hard to patch something that is in the engine of the game
See, old tc2 handling had way less wheel bias. It got added in with a handling update
Wheel bias is even "stronger" on console because only wheel player on xbox and playstation can use H-Shifter with clutch
I'm not playing pvp anymore because most better players quit, not because of rewards. For a lot of decently experienced players getting currently possible rewards of this game is useless compared to adding actual ranks for example.
Also the console vs PC point...since we have no form of crossplay, this thread looks like a mess of multiple topics, instead of a clear suggestion.
I can say that cuts could be removed but for New York its just history at this point..
For the second part, the removal of the clutch is mainly for the time attack part of the community (they go for all plateform WR), there are people playing on console like Qi or vaninoush that have a disadvantage toward pc players because they have to clutch manually (which is obviously slower with a stickshift than a macro on pc)
This and cuts are really 2 different cans of worms from pvp, I don't get why all this is paired so awkwardly in a singular thread.
Because i think Diazpowa wanted to do a single feedback about what he feels wrong with the "competitive" aspect of the game... Then if it's better we can ask him to make separated threat
I think a better title for this one would partially solve that.