#Something Broke

1 messages · Page 1 of 1 (latest)

inland citrus
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I've been working on this star cluster for a while. Because there's now so many objects, I decided to put it in a spreadsheet to automatically rebalance orbits and such, and then I could just copy to the .sc file.

However, when I looked at the finished product, something was wrong. It's more obvious looking at the system hierarchy to see there's a problem. Anyone looking for the first time at the system wouldn't realise half of it's missing.
I've tried troubleshooting by taking out objects that look like the cause, but nothing in general changes. Any other change is that I script objects with Mass/MassSol instead of Class.

I started my own build of The Verse (Firefly/Serenity) using the spreadsheet technique and it currently works. And I reload the most recent version before the spreadsheet and it works.

hollow hamlet
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Can you upload the se.log file generated after you launch the game using the spreadsheet data?

inland citrus
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I'm combing through the se.log myself

inland citrus
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I cleaned up all of the errors found in the se.log concerning this system. Might take a while more to double-check details.
Only thing remaining is this glitch in the System Architecture display.

hollow hamlet
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I see a syntax error in TheVerse.sc for an invalid Orbit and Mass tag

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One on line 46 and one on line 51

inland citrus
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I think the glitched System Architecture cleared up it's own after adjusting the orbits.
Thank you for showing the se.log, it will be a helpful tool in the future now that I know about it!