#pvp
1 messages · Page 149 of 1
Fury is most definitely not squishy
Does Devstation kinda fucking pump?
Don't know what spec you're playing
??? avatar gives a 20% damage buff, these buffs are 10-15% boosts in damage
i guess not to spear or thunderous roar but still
Fury has one of the lowest first blood rates
compared to how durable arms will be, dk will be into melee, ret is going to be, feral is etc.. fury will not stand up
10% ramp buff, 10% bt buff, 5% bloodbath buff
yeah fury doesn't die, but they also did noodle dmg
i am curious to see what the buffs bring tho we shall see
no aa buff, which makes up a large part of anni fury damage
no OF buff
fury will remain a poor man's dh
Fury will be just as durable as arms
hmm
If not more
i think fury crushes dh after these buffs
no
IP is a huge addition lol
due to ip and the talent point changes
Is human good for pvp like dont trinket and every man for himself share a cd?
arms is lined up as a borderline SS tier spec, fury will be lucky to crawl into B tier
Arms will be broken, yes.
But fury is definitely playable
And these buffs are excellent
anything is "playable"
yeah human is pretty good both dwarfs r better
but fury's niche is "im kinda hard to kill, but also dont kill anyone lol"
and other specs are vastly better
Considering I'm 2400 on Fury without these buffs, definitely a step in the right direction
arms will maintain significantly better sustained damage and even better burst
u got 2400 early when fury wasn't nerfed?
Fury was nerfed before the arena season started
did u get 2400 in fury like first 1-3 weeks
or u pushed from 2k to 2.4k like this week?
I got it early szn dropped to 2300 then I'm back to 2400
Got 2400 last week
Before reset
oh
So I've maintained it throughout the szn
fury was very strong early season
Ig
imo it sucks now so if ugot to 2400 this week that's pretty impressive
This iteration of fury is the same one at the beginning of the season
thats not true
Didn’t they take a healing nerf?
They lowered the healing on bloodthirst from 3 to 2
And lowered the enrage wall from 10 to 5
If you think that nerf made the spec bad, you're silly
i dont think that nerf made the spec bad, i think the cumulative nerfs to the spec made it bad
The nerfs to it's survivability
the slaughterhouse nerf and the warpaint nerfs were both massive tho
And it still doesn't die
it definitely dies but ok
Slaughterhouse was before the season
The real nerfs happened before the season
Only changes from the beginning to now was bloodthirst healing and warpaint dmg reduc
[With weekly restarts] Warpaint now reduces damage taken by 5% (was 10%) while enraged in PvP combat. - this was on the 20th
i dont think thats true
slaughterhouse was a week 2 nerf from memory
slaughterhouse was nerfed in the season
Pretty sure slaughterhouse was in season.
[With weekly restarts] Slaughterhouse now decreases healing taken by 3% per stack (was 5% per stack). - this is posted dec 12th
pvp season started the 13th it says
O_o
i only care about the slaughterhouse rework
This was also on 12th apparently - Gushing Wound damage and healing reduced by 10%.
Bloodthirst now restores 2% of your health in PvP combat (was 3%).
Onslaught's Rage generation reduced to 25 (was 30)
so they got several nerfs but apparently most of them were when season started
my memory was slaughterhouse got nerfed after i was playing fury in arena though so.. weird..
https://www.wowhead.com/news/upcoming-class-tuning-incoming-on-weekly-reset-global-tank-nerfs-330421 if you look, slaughterhouse nerfs were on the 13th, same day as season 1 release
either way, point remains - fury is shit, fury will remain shit
please know what you're talking about before you speak
Lul
dude you were literally wrong
dont be some upstart little bitch
Multiple times he was wrong. Clown.
^^^^^^^^^
no... its not
so its not the same thing?
and the class still does not die
the spec definitely dies
Like I said. Clown. Read that shit lol
you were both wrong
i agree it doesn't die but imo it doesn't do any dmg besides the small burst window
yea, i was wrong too
other classes do way more burst anyway
but im not the one saying "please know what you're talking about before you speak"
Exactly
you sit here and complain in the chat and you're legitimately spewing wrong information
he's not wrong though when he says fury<arms
never said fury was better than arms
if you look at all of the representation at high lvl fury is very underwhelming
i don't even know if there is any worse melee than fury
besides maybe like ench
Dudes just gonna move the goal post to anything you guys say.
enhancement is def worse
if you think an ~8% sustained damage buff will make fury an upper mid spec, thats fine
you're wrong, but its fine
never said that either
i mean this all stemmed from the statement that the fury buffs are "literally irrelevant," which is factually untrue, so there's that
this
so what do you think fury will be then?
probably in a much better state than now, which is great
wasnt asking you
fury literally just needs more damage
the knock was always damage and they got some pretty substantial buffs to that...
that's what theyre giving us
so an ~8% sustained damage buff will put it in a "much better state"? okay
and slaughterhouse buffs
12s to 16s
pretty big
it allows you to maintain a 36% ms for a good bit longer
4 extra seconds on slaughterhouse, when good healers play around it anyway or it can be super easily kited
ok
the bigger thing is that it's 4s of the full buff, which is a good thing
as someone who actually plays and follows the spec, i think it's a pretty big change
you can sit and keep complaining
just stick to arms lol
because on top of all this is other specs (arms, ret, uhdk, feral...) are all getting significantly stronger into melee
so a little 10% rampage damage is not overly relevant
10% is not little
its definitely not excellent lol
what do you want a 30% buff or something?
nope, i dont want fury to be buffed in pvp at all
that's how we got into this mess with ret paladin
then why are you even talking about fury changes LOL
because its a change that was made in the game i play?
im also not the one that brought it up lmao
you're literally a troll
Fucking solid point. Holy hell.
i mean if fury buffs are irrelevant then so are ret buffs lol
man if they buffed demo tyrant by 1000% i just wouldnt talk about it because i dont play it huh
i get it, you're trying to ackshueally everyone again, but the routine is tiresome. i much prefer your gameplay tips than the ackshually shtick
this
someone brought up a point, i added onto it. not my fault you're trying to fury cope
im not coping anything
@lucid walrus lend me your chromosomes, brother
im excited my spec is getting buffed actually
i like arms and fury
both are enjoyable
spamming bt is very enjoyable 
what's not fun about wielding two big ass axes and smashing dudes?
as opposed to.... spamming ms with overpowers in between
right on
while i personally am glad furys getting buffed, i think what the other guy meant is that fury getting a little bit better but other classes getting a lot better means fury is still gonna be doodoo water
woah? oh my god
is that
someone with a brain?
also this argument makes no sense
people need to stop pretending arms is some 200 iq giga brain spec
its not, and ive said pretty often in here that arms rotation is pretty dull
theyre both 2 button specs
but that's the thing other classes aren't getting "a lot better" compared to those fury buffs. if anything they are comparable to the fury buffs, but not "a lot vs a little"
but its lightyears ahead of fury
also, can someone point me to where other melee specs are getting a lot better
Any tips against feral in 2s? My primary partner is an hpal
I typed this earlier and no one responded lmao
druid tree getting reworked so they access more utility and defensives, dk getting death strike buffs, ret getting healing and defensive buffs, arms getting IP, assa getting sharpen...
don't stack on your healer
please know what you're talking about before you speak
im legimately asking
im not making any claims
i dont read patch notes every day
just the ones that popped up today
and i saw nothing saying anyone is really getting buffed
dk getting death strike buffs are literally irrelevant
as did you
where?
here
does this guy troll in this chat every day
nope, only when fury mains come out
dks getting a small death strike buff but getting the rest of their defense shredded is kinda meh
are DKs legitimately getting buffed
besides if they are death striking you they aren't kiting
their other defensive nerfs dont matter when they're versing us
are you doing magic damage? no
but they are death striking into you
huh?
the only reason anyone ever dies as dk vs war is if they don't kite
death strike getting buffed by 30% not gonna help with surviving against a war
What should my pvp talents be against a feral? As arms
isnt this rather big too
i mean, that's a pretty substantative buff for death strike but ok lmao
that feels like a rather large nerf to feral
kinda, but feral is also getting other damage buffs in their tree
aren't they basically get cyclone for free now
not for free, but far more accessible
if so, fuck
this what i meant
its 1 less wasted point
5% damage buff against dk too
What should my pvp talents be against a feral? As arms
id probably do duel and warbringer or some shit. maybe duel and storm of destruction.
feels like their cleave is insane
i like banner
but not sure if it's cleave or just straight damage
banner sharpen and warbringer
is what i run
SoD is nice too if youre getting rooted a ton
Kk ty
gl gamer
fury execute dmg buff is nice too because of set bonus
just noticed that buff
ok now you're trolling
before the exe buff the fury tier set is like a 3% dps increase
its pretty dog shit
i dont even think most fury warriors are using it in pvp
ik im not
idk the proc rate of the 4 piece
or how much it ups the proc rate
sudden death feels like it never goes off
i could be wrong, but i remember reading it made the proc rate go from 1.3 ppm to like 3. something
thunderroad bleed buff game changer for bleed build
supposed to proc roughly every 14s or something
to maintain AJ
but fury execute isnt super high prio, especially since you typically play the anni build for sustain, not damage
are u counting the offhand hit?
id have to go check but im sure execute hits a fair amount harder
i was just trollin lol
maybe not compared to <35% hp bloodbath idk
execute is just baby on fury compared to arms
nah bloodbath iirc seems to be as comparable even with the two hits from exe
ya plus 3% heals
it's called ✨ poor class design ✨
nothing that regularly disrupts the bt spam can be viable for anni fury
im cool with raging blow coming back tbh
idk what was the best iteration of fury
i only started playing warrior like 2 months ago
the best iteration of fury was pre rampage
ruined the spec
this
legion is when we got rampage i think
WoD was cool
ive played warrior since wotlk and only gave fury a try in bfa 💀
rampage just incentivises other poor design choices because the spec only exists to spam something that allows you to rampage
was literally die hard arms
fury was cool at the beginning of BFA i think
wod fury dps rotation was pretty fun
depends on your teammates i think
remember guys, when you actually used raging blow AND bloodthirst?
bfa fury was fun just because u had perma freedom and mini sprint every BT
not just chose which one to spam 
yes, that freedom pvp talent was so fucking op LOL
honestly felt so good tho
q into a mage as arms
yeah idk how rampage is still in the game
the absolute death of fury was the s3 tier set in SL
because it told blizzard that the best way to fix downtime in the spec is to make one button spammable
it's murder
tbf, if you werent hitting rampage, the spec wasnt that fun lol
whirlwind as filler in fury still makes me cringe
no bt -> no raging blow -> press WW
so gross
whirlwind as filler in anything
the reason i finally moved away from arms especially in pve
press whirlwind when youre like 50 rage and no more enrage
was having ot whirlwind in ST as arms
so gross
this is also gross
WOTLK whirlwind was hot
i never, ever want to press WW
WW as fury is fun to press in aoe for meat cleaver stacks
but as arms yeah, i legit never want to WW
ever
the solution was onslaught
why are you hitting WW as arms
make onslaught viable
button feels fucking AWFUL to press since they made it do negative damgur and changed the animation / sound effect
id r8 this yeah
onslaught is viable as an RB build
when DF trees got released i was very hyped for onslaught as a filler
but like i said, as anni onslaught will never be viable unless it does stupid damage
early DF fury was gonna be super cool ngl
fuck siegebreaker
but they lost rend and siegebreaker
oh my god we had siegebreaker back?
not a big siegebreaker guy
but yea unpopular opinion but i wanted rend fury to be a thing
rend fury sounds kinda lit ngl
you don't like knocking people into the fucking sky?
gushing wound with rend and T roar bleed dot
fury needs something else to press other than rampage... you cant have build and spend specs like that with only one button to spend on
we feral now
realistically, fury plays like a combo point spec
it kinda does
but instead of having to make a decision about what to spend their combo points on, its always rampage
give me scripting level access I'll make fury slightly OP but WAY the fuck more fun
i still think fury is pretty fun
playing the same iteration since legion is kinda whack tho
rampage should probably be gone
or at least do something different
make enrage more plentiful and give us something else to spend enrage on, leave rampage as an option
make bt the main generator, bring back wild strike and raging blow as the spenders
and fuck rampage off
we making WS be an MS still
naaaah, fury needs a better gimmick
fury should probably have a 25% ms, but never anything stronger
necrotic on Execute
didnt wild strike turn into furious slash
or, bring back Unrelenting Assault circa Cata
furious slash fuckin sucked
cuts spellpower on the target
if cast while opponent is casting
combo that out with a MS effect, lots of target switching and neat shit
there's counterplay, it's hard but not haaaard
my ideal world is bt as the main generator for fury
onslaught on a 30s CD as a big generator that always procs enrage
rb as a spender only useable while enraged
wild strike as a weaker spender that applies an ms
exe as your biggest spender
odyns fury as some smackable burst
use old bloodbath to replace reck
could work on that archetype
we absolutely have to have a reason for crit to matter again
that's fucking dumb that it doesn't
bUt iT ScALeS oUt Of CoNtRoL
fuck off it's supposed to
really hoping that 11.0 brings dps reworks to both fury and arms
make deep wounds a bleed-on-crit effect like it was in vanilla
remove all the ms reset mechanics so proper CD management is important
bring back old dragons roar
rename slam heroic strike for fun and make it not useless
limit OP to one charge
give arms a more engaging filler
i'd also love it if they removed all these idiotic modifiers that they keep adding to arms
i legit called it like 3 months before df even released
that arms was either gonna do no damage, or one shot with a modifier stacked MS
and yea destroy arms rage gen because its ridiculous
if fury is a combo point spec, arms should play more like a CD rotation spec like enh
but when there's all these insane ms reset mechanics, the actual gameplay of managing CDs disappears
also arms bleeds can be super fun when they're burst bleeds that you can see chunk
instead of boring, passive deep wounds
i been sleepin' on training healers in solo shuffle too long
been winning a lot of matches just cheesing holy paladins. not even running shatter.
Is it possible to macro like Arena 1, 2, and 3 into modifiers in a single macro for shift, ctrl and alt?
Rly good into enemy zug zug
Running into a no trinket disc priest or resto shaman is legit
always need to at least test both healers in ur games, a lot of healers coast by not knowing how to get trained
even pres dies if you catch them in a stun with wall down and have fear ready for EC
sorry use the modifiers and yeah you can target in a single macro
ec?
emerald communion
is that the wannabe tranq
yeah kinda better than tranq tho lol
Crazy how at like 2200 rating hpal just explpdes but at like 2400+ they're immortal
wait it says that it's castable while stunned feared or silenced
so you stun they cast then fear to interrupt
?_? is that how it's done
yes until tuesday
its interrupted by fears and disorients
for some reason they are removing that in 10.0.5
Strange
ah
yeah i just presume them to be unkillable menaces that burst heal their teammates to full constantly
there a list of bis enchants ?
bless
this site has everything
Yeah like Shift + R Targets Arena 1, Ctrl + R Targets arena 2, Alt + R Targets arena 3
I cant find any info on if an all in one macro would work
@lucid walrus what do you want for 11.0 arms, if they were gonna redesign the dps rotation?
throwdown and cata-era heroic leap where it did damage
gonna LARP as a smash character
heroic leap snipes 
unironically though, uhh
old avatar back
I think heroic leap should knock ppl up into the air like dispelling flame shock
mortal combo at reduced effectiveness if we’re ever gonna see something like exhilarating blows again, opportunity strikes and taste for blood. i’m aware these are just tweaks to the damage profile but we’ve seen basically the same set of abilities pruned and unpruned forever
mortal combo was so audibly satisfying 
warrior should get a little pet
just like every other class
like a slave or something
"fury bitch" the pet
i played a match against spriest, unholy dk, and resto sham
i could not click on the totems and psyfiend i wanted to kill
couldn't even find it
became a speed reading competition
opportunity strikes would be really good
imo they need to remove all the ms reset effects
wracking my brain to try and recall if there was anything cool they did with execute over its history
then again this game is almost as old as i am and i cannot be fucked to look through spell archives
BIG DMG
fatality, exploiter and condemn are like the only three super special things exe has ever gotten, and i dont really like any of them
i dont hate exploiter because i think pure exe spam in raid is kinda dull
it’d be interesting if there was something that genuinely made bleeds a net benefit to maintain in execute
i don’t raid but from what i remember it basically didn’t matter whether you refreshed rend during exe phase in SL
yea im pretty sure its mostly the same now
it’s also really hard to answer this question bc warrior abilities are somehow both generic and ambiguous
bolt and avatar are ripped straight from mountain kings for instance
they just need to remove bladestorm, spinning around like a fucking top is so cringe
worst take i’ve had to read all day and there were fury apologists in here earlier
make avatar like the original one and get rid of cringe bladestorm
i would gladly swap our crit modifiers now for old deep wounds bleed on crit
nah bruh bladestorms staying
60% of the initial hit as a bleed
old deep wounds was kino
it actually did so much damage
kinda weird how it's a second thought right now
that’d be killer
it was both weird and really cool having enrage as arms when i played classic for like a month
i would love enrage as arms but idk what the best way to implement it would be
most obvious is to proc on aa crits, but i dont like that sorta rng
yeah i’m not too sure on how to go about it
i don't think people crit as much back then
maybe something like onslaught for arms... big spender on a ~14sec CD that procs a short enrage
there would be like 100% uptime now
i do kinda enjoy having a mini-cd to press
e.g. what old/storm of swords whirlwind was
and arms needs something to disrupt op/ms other than slam
nah just make slam actually hit harder than op
sunder 
or replace current slam with heroic strike, and turn slam into our onslaught
so that it actually... slams
i don't actually ever even think about rage whatsoever
that might change with ip
but if slam actually did dmg that would be nice
arms has way, way too much rage
you probably still won’t need to
rage in and rage out. the more you spend, the sooner you inevitably overcap bc of reck proc on CS
we shouldnt be rage starved, but we should have to think and pool a bit to be able to ms off CD
actually now that i think about it
the general rule in SL (at least for raid) was to never intentionally go below 30-40 rage
I would actually love it if all dps specs across the board had their burst phases completely gutted, and all of their sustained damage was higher. it's not fun to feel weak outside of big CDs imo. Everyone should feel like they're doing something all of the time
nah i hate slog fests. that's how cata pvp was. so boring
that’s basically what wrath was right
sustained dam should be higher, i agree
archaically long cds and solid sustain
not GUTTED but like
you should feel dangerous outside of CDs
wrath ppl had so much resilience though
and there was no dampening
it was really boring
fair point
basically every match was like a healer struggle to see who would run out of mana first
which is why disc priests got mana burn gutted iirc
in a perfect world, you should be able to capitalise on enemy mistakes outside of CDs, and you shouldnt be getting oneshot in a 4sec stun during Cds
one of the reasons overwatch is boring to watch is because it's a CD fight all of the time. WoW pvp feels similar now. It's just pop your swifty macro and kill someone while your healer eats the longest cc chain known to mankind
idk the alternative is way more boring. still long cc chains, except now nobody dies, and you just wait till healer runs out of mana
there is a very achievable middleground
i really don’t envy the guys in charge of tuning
didn't some wow world arena championship go into like 95% dampening lmao
is disarm worth using on monks?
hitting that goldilocks zone with TTK sounds rough
not really
self-healing across all non-hybrid dps specs needs to be completely gutted and/or removed
so that people are way more healier reliant
only thing it stops is fists and even then you have to do that preemptively or they’ll parry it mid-channel
ya
also less mortal strikes everywhere
I think, micro CC needs to go, classes shouldn't have access to so many different DR schools, sustain damage should be buffed so that people could possibly die from sustained pressure, and burst to be relegated to like 1 or 2 abilities that modifying your damage, vs outright buffing it. Like basically make Wings do 20% increases haste/crit or w/e, remove it doing raw 20% extra damage
I just think stuff like old deathwish was cool
only mortal strike classes should be arms, ww, maybe dh and maybe fury
in that world multidotters would rule supreme
feral, demo and UH is currently doing that right now LOL
true hahahaha
i think one of the best things they can do is make more burst CDs into "dps accelerant" effects or "dps modifier" effects, sorta like berserk and reck speed up their specs rotations
feral cleave is so insane
or how co assault for sv modifies their rotation
any pvers
instead of hurr durr 20% dam stim
the whole deal with RA straight up giving your buttons an upgrade is also neat
agree
Yeah, tertiary stats can be really cool
But like deathwish was sick because, yeah you're gonna body someone but if you mess up, you might get bodied. Game are super interesting when there's always the other side of the coin.
at least as a semi casual pvper
pvp overall is probably the best its been since wod
and 10.0.5 is only making it better
i'm certainly enjoying it way more than i ever have
except vanilla wow hunter was super fun. specifically vanilla not classic
ppl are too good now for classic
classic is lots of stuff with no polish
retail is not much stuff with lots of polish
retail is better, but it feels a little bare at times
Rogues have stealth, but you move slow as shit. Druids can shapeshift, but you're extremely defenseless in-between shifts., etc
I think wow is sorely missing its checks and balances systems
I think probably MoP was the last time each class had a really good dedicated dev
mop is the definition of goated
am i tripping or do some shuffle games as warr feel like you are kinda just running around hitting things while everyone else is playing their own game? should i just start training healers? 1700ish mmr
ok i wont sweat a one off game
hardest i run into are usually double mage
Finally some very well needed fury buffs
16 second slaughterhouse as well
I wish they increased execute damage with 25%
Because even with 15% it will tickle
the worst part about fury buffs is people wanting to talk about it
Arms will still be kings and they need to get nerfed
I don’t know why you complaining
delete fury spec.
extremely common varughh W
This
what about rogues?
ROGUES CAN GET their shitty 10% or 15% they had back before trhey buffed wound poison
they dont need it when they can stun you for 5 seconds every 30 seconds
yes. i can back that
what actually makes fury really bad atm, is it just low sustained dmg
when avatar/reck is on CD the damage is super steady with no actual healer pressure
It’s bad execution burst
the sustained damage is ok but without any kind of spikes and an awful MS it doesnt actually accomplish much
We can get them down but getting the kill is hard
with ~4 more seconds of max slaughterhouse it actually might be a lot better
And the nerf to slaughterhouse was very bad but it’s been somewhat mitigated
16 sec is okay should be 20 sec imo
And fury execute is downright garbage
Like actually garbage enough where pressing it makes you lose dps
yeah absolute trash skill barely worth using ever
Bloodbath does more damage then execute below 35%
its getting a slightly bigger buff than the other skills next patch but I think its just as garbo
But bloodthirst and bloodbath outright buffed
Slaughterhouse buffed
And annihilator buff
do you think onslaught/single minded fury will see play after buffs
or is the build not flexible in that regard
arent they just buffing the white damage? white damage feels so irrelevant rn
but idk I haven't really kept up on all the fury buffs, could be wrong and it'll be the way to go
not sure, just saw the AP of onslaught is similar to that of rampage now, but not sure if build pathing prevents you ever playing it
Onslaught doesn’t do relevant enough damage for an annihilator build because the rampage mod is super low, and onslaught is too regular of a disruptor for your bt spam to be worthwhile
And yea at this rate smf will just never be comparable to TG, doubt it ever will be again
Better off just removing it at this rate
Also if I’m not wrong, the bloodthirst buff is literally not going to see use because it won’t apply to bloodbath
ah true, I didn't realize the importance of reckless abandon
when they nerfed bloodthirst heal it affected bloodbath despite not being in the notes iirc
I think you’re right, but there are other times when they’re both distinctly mentioned, like when it was buffed by 1%
Will have to wait and see ig
hey guys, what comps do u think will be good on tuesday?
awesome tyvm
They buffed both bloodthirst and bloodbath
Bloodbath by 5% and bloodthirst by 10%
Rampage 10%
So in relevance it’s like 7-10% outright buff
On top of that slaughterhouse 16 seconds
Onslaught did get massive buffs together with tenderize
Perhaps it see play
Onslaught will only see the light of day if Raging Blow gets stronger
and by stronger not just dmg, Bloodbath needs to not heal and Bloodthirst healing needs to be reverted along with Warpaint nerfs so both builds are equal in defense
and unerf Crushing Blow in pvp
ilvl 394 Crushing Blow deals 15 more damage than 422 scaled pvp CB
The thing is tenderize will free up a pvp tslent
Since enduring blow isn’t really necessary anymore
Since 2 sec enrage from tenderize
tbh, no matter if we play Annihilator or Raging Blow, i feel PvP talents are very much unchangeable
slaughterhouse + warbringer
with disarm and bloodrage as one of last
Depends if you face melee
Meeting mobile classes will be hard to keep enrage on 3 sec
What about onslaught and annihilator build
Also something that hasn’t been spoken about
usualy if vs disarmable character, sure disarm
But unbridled ferocity got buffed 100% on uptime
else i take bloodrage, always either druids or shamans going on root break helps
I know. What I’m not sure is if bloodbath damage will be increased by 15% or only 5%.
Most likely 5%
Because they would have specified and 15% damage buff would be luda
how so
They specified the difference for a reason
If they did this, the annihilator build would never heal. Once you get your initial rampage off, you’re almost never using bloodthirst
I’m not 100% but it’s buffed to 8 seconds
So fury is getting buffed by even less than people are saying then
ah u mean berserker torment
It’s not 15% on bloodbath because they only said 10% on raging blow
But not crushing blow
when you really think about it fury is actually getting nerfed
No it’s not getting nerfed lol
Stop fury coping
No unbridled ferocity
It’s the last on our talent free
After to reckless abandon
It was 4 sec but I think they buffed to 8 lemme find it
the 8 sec buff
is to berserk torment they trying too hard to make it viable
unbridle now also procs with onslaught, thing is, the amount of time we use rampage vs the time we use onslaught is like night and day, unreliable as hell
feral druids are the new dh
titans still better
So is feral actually going to be better or worse on Tuesday? They are getting so many changes idk wtf is up
some nerfs
Far worse
Saw their bleeds are getting like a 15% pvp nerf but they also are getting talent changes
It’s as if mortal strike and execute for nerfed 20%
No
Aren't they getting talent changes like arms tho? I figure it would bring a bunch more damage with it
It is though read again
They’re getting pretty substantive buffs to their class and spec trees, get more utility and tankiness for less points and their spec tree is being vastly cleaned up so that they get more nodes
I don't pretend to know anything about feral talents or what they are changing tho
Ah word so yeah, doesn't sound bad for them
They’ll do less damage, but will be tankier and have more utility to compensate
feral is being forced to pick between moonfire and feral frenzy.
That was changed ages ago
o
Good thing is frost dk got somewhat buffed
They get literally everything they want from both their trees in 10.0.5
Yea still some wasted nodes but overall far better
Why are all hunters whining
Marksman is losing its cheese
@merry valley anyways I think onslaught will be mandatory
Double tap gone
I think sv and bm are getting a small buff
Well no one plays survival
Less pet damage on pet sac or something
@wheat jay does 
if annihilator is still the go to, idk how it can fit. Wont replace odyns nor reckless abandon, and tenderize doesnt synergise well with Annihilator
so unless u replace storm of swords and annihilator with os + tenderize idk how it can fit
It does if you go fresh meat
If anything with fresh meat it gives you 100% uptime
Big change to sac
Tenderize increases enrage with 2 secs
I can swap off of mechanical pet
You don’t suffer from enrage downtime tho
If you skip enduring rage
You can if facing mobile classes or casters
regardless
Tenderize practically gives you a free pvp talent since
Enduring rage won’t be necessary
Annihilator wont take onslaught, with set ull spam bb bb execute rampage, no spot for onslaught anyway
Buff is relative. It's a nerf into spellcleave and magic heavy comps but is better into physical damage. DS still has the 50% penalty to recovering recent damage taken from pets or players, so it's still limited.
Would be nice if they added some actually cool pet families to the mortal wounds group
There's otters
True but minimum healing now will be 9.1 %
Otters do be cute
Imo it lost more into magic damage than it gained into physical
But I wanna use my white stalker thing from MoP
But thankfully DS is no longer totally useless and is now maybe just okay instead
And dk was way to Tanky against casters so it lost ds
Improved death strike should be nerfed 25% not 50%
It'll still be fine into magic damage and spellwarden is usable still even with nerfs I think
Because it was ridiculously overtuned
Also the stamina buff will small does help dks
most dks would gladly have spellwarden removed at all and get deathstrike power back
I would be glad to remove spellwarden if they buffed improve ds with 25%
And buffed the recent damage taken nerf
nah
With the stamina changes on set bonus and reduction of damage we'll see if it is that bad
will of necropolis + that is too much passive mitigation
Have you gotten the new spirit beast yet?
I need to grind conquest on my warrior lol
No i barely Play
KFC is near unplayable
True 
ITS HAPPENIIIIIIING
THE CLASS TUNING
FUCK ALL FERAL
FUCK ELEM
FUCK RETPAL
WE R SCARY AF NOW 
giga buff fury kekw
fury getting a buff?
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay
is the buff actually good?
10/15% on almost every spell
- MS 16 Sec
but arms is

ignore pain into all this meta slaver getting nerf
its happening for real
S tier arms can some1 confirm
prob arms with IP dunno
@full quiver this guy is on every discord we neeed a situation
how much baby cry is ret discord ?
arms probably
ret getting buffed overall
I have the raidfinder tier gloves and a m+ chest piece for the two piece, should I run this or will I be missing too much ilvl/vers? Pieces are 382/389
pvp ilvl will be around 415~
Odd, when I switch back to my conq chest and honor gloves, the pvp ilvl stays the same
haha i'm not in pally disc
It shows max possible equip iirc
will fury be atleast a tier?
dafuq
2 wins this fool getting serious rating
4 wins im getting 3?
guess thats for a loss streak
Yes because his mmr is 200 below the lobby mmr
ugh
oh well
let the win streak begin
We taking bets for what new fotm emerges Tuesday
Mate why didn’t you just wait for Patch 
i feel lke something has been reduced but this maze of tripple negatives is too much for me..
Which one was storm of steel
ravager talent that gives extra charge
Ah
there seriously needs to be a live database of pvp-specific nerfs
i remember pvping on my ret in SL and finding out like 90% of their abilities are nerfed in pvp
Worst feeling is hitting a button, and it doesn't work at all as in pve. So you gotta scramble for bits of information to find the twelve reasons why in hidden auranerfs.
just a line in each talent "This effect is increased/decreased in pvp combat"
its crazy there isnt anything about that
There is
Blitz probably isn’t sure what the modifiers are either
legendary troma
Do you bind avatar with cs?
why is there no ignore pain irl

Cause u a freak!!
because i find queing fun
and waiting another 3 days kinda sucks ngl
also
i thought i could get 2300 before patch
Is ignore pain off the gcd for arms or something I’m missing
its called alcohol 
yessir
Same rage cost tho?
That’s actually insane is that happening Tuesday ?
Roar could see play due to it getting a good buff on the bleed
It already was a play
But stronger now
whats the rage cost for fury?
passive mitigation, free OP reset every 11s, 4s off OP CD, 8-12s off BS all from an off-GCD spender that only uses excess rage we already had
no IP for fury
Fury doesnt have IP
good
Fuck fury they had their time in slands
What was roar hitting for with the -50%?
im so bumbed out now
60-80k initial, ~30k ticks
Wait you playing fury?
i was planning on it
i think TRoar will be super strong, but there's so many scenarios in which spear is vital, like any time you're versing an rdru
but dropping ely might and running TRoar + spear might be good too
i know
it just wouldve been cool to be unkillable
will fury pressure be better/worse than arms with buffs
ranging from significantly worse to still significantly worse
yea IP will probably push arms ahead in terms of tankiness, assuming your healer isnt braindead
and no fury definitely dies
is it good to focus fury warriors in ss?
depends on what else is in the lobby
Or is the bleeding getting buffed
imo dh is pretty squishy now
the dot is not buffed
and dk is never worth targeting if you have a caster or other magi-based damage on your team
just the initial damage
even as a ret, dk feels pretty tanky
Says bleed
i may be thinking of rend, my bad
Thunderous Roar (Talent) bleed damage no longer deals reduced damage in PvP (was 50% reduced).
just to be clear 30k ticks is borderline perfect conditions
thats not every tick
average tick is more like 15-20k
nono, thats just the juiciest ive seen it get in shuffle when i was running bleed build
and into ret warr what do you focus
depends on what is on your team - dk is never worth targeting if you have a caster, ret can be kinda tanky if they're not retarded, but still pretty squishy, dh honestly feels like one of the squishier melee in the game now
but idk if dh is actually squishy, or dh are all retards that dont know when to use defensives
thats what im thinking lmao
It’s the second option
Big issue was hunt was free rating for the first two weeks
So all the retards decided to roll purple and committed all their time to ez class and now are where they should be in their respective ratings so obviously the bad shows
idk if the hunt was ever really the issue this season, it was the 180k blade dances every 40s
Nah it was both because they can land within same gcd
So you hunt + soul rend for free 250k damage with a blade dance going
how come i always run into groups having trouble with big alliance raids when i want to farm sparks? 😦
I always just farm in pvp world quest area and join a group in group finder
same
I ran into this issue too when doing them later in the week
No idea why
Just weird RUIN community people I think
I don’t see the fun in doing a 40v5
nope
RUIN needs to be ostracised
Arms goated on wednesday?
Always was
Guys
You can cry
You can despair
But in your times of need
There is one man who will help you
One true arms warrior
Who never strayed from the path
@fickle forge
He's a bit of a cunt tho 
At least to me 
any tips if you having a hard time getting your spear of correctly? 😦
Stop holding turtle for the next Christmas
😎👍
no, we're losing 5% ms damage 
I was busy destroying some dh mental
3 stops on the hunt and feigned the dmg 
When was it Arms will recieve ignore pain?
So Wednesday is the day of glory.
WHAT THE FUCK
i was just robbed of a shuffle win
i killed their priest like 0.5s before they killed our druid and it counted as my loss
wait
actually it doesnt even make sense
it's bugged to fuck
one healer has 3 wins, the other has 2
fuck solo shuffle, fuck blizzard, fuck life
There is a tiny leway for counter kills. If it happens. Counts as a draw. No winners.
yea, bullshit tho because my kill was so much more meaningful
i felt the crunch of the ms 
Yeah its lame
Would the stats wanted be the same for arms bleed based builds? Ie vers>crit>haste>mastery?
haste becomes slightly better, but yea pretty similar
also there really wont be any "bleed build", "unhinged build", "EP build" etc in 10.0.5
at most, it'll be 1-2 talents you swap in specific scenarios
Interesting, you think the standard build will include rend and thunderous roar/wounds?
TRoar is hard to know, will be good into stuff that just walks out of spear like dk
but yea if you're not taking rend in 10.0.5 you're just trolling imo
Are there any good recommended builds out there for arms in open world/bg's?
dump 4 points into slam to make it do less than half of an unbuffed ms, or take rend and do more instant damage than slam with a bleed on top
its a no-brainer
especially with TC buffs making aoe-rending more attractive
Do we know how the tree is going to look like already? Or is it unknown still
Right on, ty papi
https://www.wowhead.com/ptr/talent-calc/warrior/arms/DAPBVUUVFERUFQpBQVCVQOVVRRURUJVCRVAQCQA is something like this way off base?
some wasted points in there
Isn’t 40 rage a bit too much for tc?
no way... we have ridiculous amounts of excess rage right now
and 40 rage dumped into IP every 11s wont really change that
i linked a build earlier but cbf finding it
but exe precision and fatality are probably gonna be worth picking up every game
bitter immunity is even more dogshit than i thought, bloodsurge is a dead talent, and im gonna try ditching leeching strikes + furious blows for TC
Warbreaker or Blunt instruments for bg's/world pvp?
And.. is Unhinged worth taking?
just set up a Arms build and gonna practice today in unrated, i have like no crit though. Switched the 3 honor pieces i still have from haste to crit for my Arms spec though hopefully doesnt feel too bad


