https://ibb.co/rKnmP6dc look, full St massacare build Slayer arms
#arms
1 messages · Page 632 of 1
Outlaw isnt getting punished nessisary. In my experience its making a lot of small mistakes in split second descions that adds up to a larger loss
i dont even miss battelord when i have opportunist
I miss battlelord every time I have to press slam
well you dont have battlelord in raid and its fine, it makes no sense to have it in execute phase
I don't understand what you are saying
What is this in?
+19 mT
yes battlelord isn't important for the execute phase, but that's 35% of the fight
it's the rest that's annoying
And that's the execute build?
yeah
Can you run the execute build anywhere or do you need a shaman?
Is our exe even good this tier
i did 109 k with it to bird boss in academy aswell
Im doing so bad at colossus today for some reason
after the latest buff yeah
good pump man
anyone also has this problem ? my casts don't go off and my hotbars have latency when procs happen, how do you guys deal with that?
Can't find the answer
seems like you're spell queue is off balance in regards to your ping
Get a new isp
try lowering your spell queue
it's nice that they reverted all the arms nerfs they put in for no reason
cuz arms was over performing during pre patch
which is exactly what they did in war within too, now that I think about it
except arms kept getting nerfed in war within season 1 cuz they were too lazy to nerf fury without nerfing arms
i dont miss shaman as much when i'm playing slayer as opposed to colossus
Ohhh interesting
i'm telling you guys. play this execute build, you can carry your team on bosses while pumping on aoe aswell
more pug friendly
just rememmber not to press mortal strike when you dont have CS up on your target in execute phase
just execute and overpower
What should be my top 2 damaging abilities at end of run with execute build?
depends but for me it was reap the storm>cleave>overpower=execute>mortal strike
Do you only ms when you have 2 stacks of whatever its called and cs? If no cs skip ms?
exactly
Cool beans
the things we lose are nothing compared to what we gain when we run this build, if you think about it you lose damage on cleave under 35% but you have more damage on execute, and battelord had no effect in aoe
Where can i find your build mate? Sounds fun as hell
its not mine, bizentein had a good video on it so i copied it
CcEAjLzRlq54bI5v+r8Sr9Xw4jZmZmFzYmZGAAAghphZGzMbmZmZGzMmZAAAAAMWmZgtwYZbgFwAmhJkZwGYmhhBz2MbDwMDAYYA
Thanks a lot
You doing something wrong if thats happening
cant be that wrong if it times 16s
Hey guys if I want to sim my char for m+ what's the best setting on raidbots?
this is my opinion and it can be very very wrong but arms and fury more or less use single target abilties and cleave down from that
so i just sim single target
in the end boss damge times the key for me in a pug situation
you can time 16 by underperforming on damage by just staying alive.
your top damge can't be overpower in a dungeon
thanks!
shit attitude detected
no mate, in skyhold we try our best to help each other and i'm telling you its wrong
if we say something is wrong we say it in hopes of improving you and others overall. Not to be rude to you
well then phrase it in a way that doesnt border on condescending
i'm sry you feel that way, i merely said timing a key is not an indicator of doing your rotation right
and overpower being top dps is way off
cool but i did not ask to have someone explain my spec to me, did i
i was not asking for help, not asking for feedback, i was just playing the game and having a good time
Imagine how good of a time you could have playing correctly
frankly, shut up and stay out of this
but this is not a diary, this is skyhold's arms channel. if i said i did a dungeon and my top damage was mortal strike, people would comment to see if i was in a right build
@minor gust look what you got me into man
a good warrior studies more than just the blade
XD
yeah thats my status, so?
oh is it? i just came up with it to make a point
reducing the tenstion you causing here
Neon wasn't even toxic in any way bro. You can time 16's by staying alive and playing mechanics. 16's are not high keys. Nobody mocked you, you just took genuine offence to someone disagreeing with you. Get a grip my dude.
maybe something here can help me time keys higher than a 12
nah neon was a little rude but its not that deep
you overpowered me does go hard tho
what's the best buff in AA to get as arms? is it crit or mastery or does it depend on your stats
no i geniunly was not, i told him timing a key is not indication of doing dps right, you can do 100 parse in a dungeon and deplete it by not doing mechanic and ultility
is dungeon slice sim what we should be using to to sim for m+?
Personally I usually go versa
The new execute build feel so good as ST but i'm doing so bad as AoE, OP and EX are first and second dmg meter
its largely recommended to not use dungeon slice. in the past 5-target patchwerk was pretty standard.
I use dungeon route, but not sure if arms supports this sim type
it used to work somewhat okay-ish before, but even then it lead to some freaky meme builds that performed well in sims, but were dogshit in real dungeons
shoutout spiteful serenity meme build s1 tww
i think haste overall is best, thats how it was when it was 5%
and the reason behind it is how haste works as opposed to other stats
if i rememmber correctly, if you go haste you get more benefit from lust, your own haste procs, bird boss haste, etc
while other stats are static
it means you are neglecting your cleave
both sudden death and opportunist can stack up to 2 times, which gives you ample time to spam cleave and still not lose a charge
Yeah, when everything shine and proc, i'm lost to what to do and so my fingers press OP because 2 stacks and SD because it's shine
cleave>everything
Cleave > SD > OP, trying to keep it
My ST are ok/good on certains boss because the rota didn't change (i think ?)
i feel like im getting rage starved at ST boss fight am i doing smt wrong? am i pressin exe 2 much?
when your rage drops below 70 use overpower, shattering throw
execute when it goes above 70
do i never press MS untill 2 EP?
nope
You still MS on less than 3 targets right ? or only with 2 stacks ?
Ms is your filler
so i do OP/SLAM/HC then stack 2 EP then MS
whats hc?
HS*
heroic strike is top prio in St to avoid losing stacks, you execute 2 times or even 3 when rage capped, into mortal strike, if your rage is below 70, you may want to overpoewr more
noob question rn, wich war dps spec is more easy rn? for news in this class
idk if we talking about raid or dungeon here but in raid build, you double Exe>into mortal strike unless rage is below 70.60. if we talking new dungeon buld with opporunist, you spam execute and overpower and ignore mortal strike unless you are in colossus smash window, then you follow raid rules
but listen guys, take all of this with a grian of salt because i'm not the best guy to talk about this
my knowledge also limited and affected by my own experiences
Taking every knowledges i can get, thanks a lot
Arms is easier than fury
im a dog that is allergic to 99 parses im a dog that is allergic to 99 parses im a dog that is allergic to 99 parses im a dog that is allergic to 99 parses
Col or Slayer better for M+ now?
oh shit ok explain i might agree with u if u answer correctly
everything i said also was for slayer, let me note that
in colosuss build, exe is filler Ms is top prio
Arms has like 4 rotational buttons and they're insanely static
Meaning your priorities ALMOST never change
i have a theory on the " Arms is easier than fury " argeument cause i kinda agree hear me out
ok ok i hear u but there is a bigger reason imo
Furys rotational abilities revolve around procs, rage overcap, unintuitiveness with apex talents and overlapping mechanics
the hard part of arms isnt the rotation its cd management
Me when I send shit off cd 24/7
RAAAA
Fury has waaay more haste when u BL on a boss and with ur cds bro like u need fast hands actually but arms feels abit slower
think of what i said who agrees
once u know what ur doing its not hard obviously
Yes that's part of the having 50 procs at the same time
but for a new player its probably overwhelming asf
SEND SHIT 24/7
CD management can be fixed very fast
A lot faster than rotation
On the poll: when i have it talented, i use wrecking throw quite often for the interrupt, but whether its actually useful depends on the current group im in.
Defensive stance with stance mastery is just always good because of unavoidable damage
Whereas rotationally arms is way easier
Personally, and that's all this is, I found MT to feel the easiest , but slurry a bit tougher to figure out. The two arms specs sandwiches right in the middle. Idk
I think Arms is easy in a lot of ways, but I think it’s harder to parse in a lot of fights
I was speaking mostly m+

also with fury ur not supposed to always hit rampage so there is a huge skill there imo u need to calculate ur rage where u hit every BT or BB without capping rage thats not easy to do
But I also think for raiding arms is more easy to just "go st and blast"
Rather than worry about pad and cd timings
first m+ session as arms this season, do you ever press avatar/demolish/ravager without CS? they desync kinda hard for me, but maybe that's just bad play currently
You can demolish without cs on aoe as long as cs is like 10+ seconds
On st u line them up
This is the hypothetical answer, but I’m looking for the practical one
- the vast majority of logs I looked at use either ability 0-3 times per dungeon
And the rest u line up with Colo
is there any cdr for demolish?
I’m not interested in what players think they should or would press more if the situation demands it, I wanna know what they’re actually doing
Each additional stack reduces by 5
Cause logs suggest they’re p much all 
Archi what's the tea
Using stance mastery purely for the insane 3% crit damage 
apart from the basic rotation, is there anything you'd really need to know to push some higher keys?
Huh
Routes and mobs? Prio targets? Mechanics?
When to CD def, know what spells can kill you or not
ok that was to vague, let me rephrase
The update only mentions m+.
Are we seeing the same changes in raid?
new #updates-midnight poll
or go to id:customize, get yourself assigned, and you'll never miss out!
is there any rotational "advance tactics" that usual guides don't cover as to not overload the average player whereas high end players should absolute do it?
Ah I answered it
damage uptime is the great divider
You can minmax damage if you want to but the difference between omega minmaxing anf wowhead is minimal

ur fighting a 5 min single target boss with lust and everything whats harder to parse in ur opinion fury or arms ?
I answered the poll!
hmm... I mean just a static single target? Honestly I feel like Fury in some ways is slightly harder
YES
Fury
thats what i said
its waaay faster
u have insane haste u have to think abit and manage ur rage in the meanwhile
or ?
but when we're talking about more dynamic fights like Vorasius, Saladbar, or Vanguard, I feel like Arms is way harder to parse than Fury is
The haste isn't that insane, it used to be insane
16 dragon parse
in fairness, some of those things are up to your tank/group, not explicitly what you're doing

Now that was pod racing
but I feel like Fury is generally more forgiving to that fact than Arms is
Stealing everyones parse on dragons by speccing colossus
I got rank 4 on Dragons after 4 weeks of hilariously bad pulls
Man I need a do over
mate on fury with lust i swear i press my abilities and they dont register sometimes so i have to slow down for my pc or maybe its the server or ping related
like lmao
when ur going full brrrrrr mode
and they STEALTH LOG
lel
just ridiculous shit, I get fear -> soak -> fear and just die during the 2nd intermission
always keep gambling
or someone just decides to jihad me during the soaks
Are our raid talents changing with what was posted in updates?
or one week I just hard DC'd in the middle of the fight because of course I did 
Archi why dont u work with Blizzard and make warrior great again sir
they are struggling fr
no, if you're playing Slayer in raid, you're playing full ST (or at most, Broad + Powerful)
Cheers!
Archi sandbagging warriors for 99 parses
buddy I've been working with them for 20 years, p sure I got more tenure than most of them do
but the reality is that their goals and directives are not necessarily the same as ours - they look at different data, they have different concerns and objectives
Have they ever offered you a position?
on class team stuff? no, and I don't know that I'd particularly want to do it anyway - you lot annoy me enough already as it is 

xD
Arms or fury for lvling to 90?
def fury mate
Fury
once upon a time, I put in an application for their UX team, but they had already filled all positions by the time mine went through
ETA GG
UX is probably the last thing Id ever want to work on
they later contacted me and asked me to reapply for a different and actually more senior position, but then after about 2 months of interviews and another month of dead silence, they finally came back and told me I was overqualified for the position (that they told me to apply for)
lmao
Damn
or just a nicer way of saying they don't like me 
but that was around the time I started working for WH full-time, so I've never bothered to try to get another position there... and knowing everything I do about what goes on internally over there, I'm probably better off for it tbh
i think they dont want u to change stuff around for the better
they where afraid u might make warrior playable
blow up
I mean it's pretty playable; tuning is always a concern, but I actually think Warriors are in a pretty solid place, gameplay-wise
They hate us because they aint us
@smoky kayak any chances you got a vod for your kill on dragons ?
there are a few things that still need refinement
- Ravager needs to die
- Fury Bladestorm needs better alignment (Arms will too once we lose this tier set bonus)
- some talents are just perma dead
magic damage dealers having to compete with phys damage dealers for one tier and their brains instantly explode
one of our guys might have streamed it, but I don't have one, no
There arent even that many phys players on that level :(
when u play colossus and ur barely above tank on single target thats bad design something isnt right
Does arm need a little rage generation ? Like OP giving 5 rage ?
it could probably use something, but my preferred solution would be to change Skyfury and then adjust rage to compensate more uniformly
Or rework how rage works for Arms
Because with how it currently works it will never be in a good state
see, this is where its hard to have a serious conversation about issues, because hyperbole is so often thrown around - you should not be barely above the tank on ST
they could make deep wounds just like it was in classic wow , on anything that crits u proc deep wounds i dont like the new desing with it

which is not to say Colossus single target is great, but I am a pretty firm believer in strengths and weaknesses, and I don't have a serious issue with Colossus being smol single target / mega multitarget, to contrast with Slayer's bigger ST / smaller multitarget
am bad i know but its not just me saying that the whole community mate feels this way
the problem with that idea is that some other classes/specs are just inexplicably good at everything
we just need to have baked in skyfury on melee specs and it should just be mastery buff
If you bake in skyfury for every spec you might as well remove it entirely and compensate it in a different way
well that's another issue; a lot of people "feel" some way due to biased or sometimes simply outdated perceptions, which are hard to change
yeah I don't think you bake in Skyfury, that feels like unnecessary bloat
the extra AA thing is fine, it just does too much for some specs vs others
they also should tune classes on the majority feedback and data not only like the top people
They dont tune around top people
- just for the sake of example, Battle Shout and even Bloodlust are each worth ~5% for Warriors
- Skyfury is worth as much as 10% depending on the build
If that was the case they would have shot uhdk and ddh long time ago
I find it a bit irritating how many believe that Blizzard only cares about the top .1%
something something internal testing
when ur waiting for ur MS for 4 seconds and it hits for 40 or 50k like bruh come on now
People literally think that blizzard designs the entire game around top playets
weren't you just saying that so many people feel something that isn't necessarily true though?
I think if you start making changes based on the loudest voices, it only encourages people to be louder, not necessarily more analytical
Despite piles of content that with that logic shouldnt exist
tunining is not a democratic process, nor should it be
A game that cares too much about the best players cant sustain itself
Games have died that way in the past
ok fair but i dunno man warrior still needs help is all am saying
idk seems pretty solid now
I mean Colossus certainly doesn't, it's low key one of the strongest damage dealers in M+ right now
i think warrior is in a pretty solid spot
Arms hasnt been in such a solid state in a while
i think downtime kills warrior the most and dungeon mechanics attribute to that maybe so it makes it extra bad
that isnt false but that doesnt make warrior bad
you have choices about what type of damage you want to be good at. if you want to be better than all the other specs that is a different thing xD
These dungeons have very little downtime for melees tho?
part of it is probably that some specs are too universally strong, and I do think there's a longstanding ongoing bias against phys comps that isn't really warranted anymore
id say raid mechanics are fucking melee over the most right now
^
crown of the cosmos is the most melee unfriendly fight ever made i think
atleast on mythic
there can be some annoying moments on specific bosses possibly but for the most part this dungeon pool isn't too bad, certainly not nearly as bad as other dungeon pools
The past few pools were definitely worse
Yeah, that's a big one - if we're talking raid, Warrior's biggest weakness, since practically its inception, is downtime
- not only because they can't deal any damage from range, but also because they're not regenerating resources while off target
do u feel that when DK does double ur damage on the first mega pull of each key while also doing higher in every boss ?
I once had a streak of 5 ms in a row not critting. Feels super shit when youre at above 30% crit
not really
because it evens out
and i beat them
as long as they come out more or less the same by the end, I don't think it matters all that much
Col can absolutely deal with uhdks in overall
sure but man u have to REALLY sweat to beat them and if u do they are prolly not that good or ur insane too
woah woah woah guys, we cant be hating on our melee brethren, let us point at devourer and aug
Good dks are playing keys at 20+
nah uhdk can blow up too, that spec is borderline not even a melee dps
Below that you can prob gap them as Slayer even
also speaking of desing why is warrior never meta spec in high keys ?? thats a discussion
Design *
Warriors are sustained damage dealers, and yeah it might be nice if one of their specs were more big cooldown/burst oriented, they do keep up as long as they can sustain damage
its those raid fights like Crown that really punish them
Devourer grrrrr
Both warrior specs are meta in phys comp
this is honestly a tuning problem more than anything else
if dps warrior did the more damage than every other class then you'd see them everywhere
and as stjpa said, dps warrior is a staple in phys comps right now anyways, perfectly playable
i dunno i feel the meta comp are DK ,DH and evoker or feral
from what am seeing and i play alot
In the right setting colossus probably beats ddh as well
But the difference is that col needs some babysitting, ddh does not
then they should tune the class around whats "normal" like in a pug where ur stacks go zero after each pack while the tank gathers the next
to compensate
CM should never go to 0 between pulls, if the tank wont pull, you grab some mob and pop dbts and ms that guy
We dont need to homogenise (?) the game
sure but thats not normal because ur risking taking aggro and dying
Having lots of different scenarios and thus different strengths and whatever is what makes the game so diverse in the first place
am speaking on how to tune the class for the average players guys
hes got 8 seconds to taunt off, if you have to do it every pull swap to dstance and take a few autos
They already tune for the average player
warrior is perfectly fine in the hands of the average player
both arms and fury
ok thats good
in lower keys, how you play matters more than anything else
am just trying to speak my mind to make it better thats all i still think we need better tuning
I beat an UHDK as slayer fury in an AA today, there's no reason I should be beating them but I did because I played better
good for u huge W
colossus, if youre playing with a tank that knows how to pull/play around you is for sure one of the strongest DPS in m+ rn
People voting for Defensive Stance are weird
Last season had maybe 2 or 3 horrible bosses for melee, this pool has more
its super useful
the important thing about this is to not wish to be on top all of the time. Someone will always be on top, someone will always be on bottom. From my perspective, as long as we are not dead last, we can always make things work
Are u doing 10s or 21s
So is Javelineer
especially if there is funnel available to pull onto bosses
I'm 2,9k, I barely get invited to 4's
its useful, but based on all the logs I've looked at, there are about 300 liars on that poll right now 
So obviously u don't need defensive stange
we are dead last if the other classes are on equal level as u cause bosses take alot of time and they do way more
Me when I use dstance
if you care about boss damage more you have options
slayer is pretty sick right now, give it a shot
its mega usefull IF you actually use it
I'd also argue slayer is more pug friendly than colossus
It is
100% agree
true its fun
I've looked at a few hundred logs of various key levels and parses - not all top end +22 or people doing +10s
and in my experience, the average number of times either DStance or Wrecking Throw is used is 0-3 times per key
I use wrecking throw all of the time personally
its very useful this dungeon pool I feel
Having a ranged interrupt is so good
it's definitely useful, I just feel like people think about using it more than they actually use it 
very true
Check how many times u genuinely press it
but yes, both capabilities are very good to have
Rather than say all the time
as i just said before, colossus is insane IF your tank knows how to play around you and understands how much dmg we can gain from effective funnel
Stance mastery also good for that passive 3% crit
Guess I dont remember last season too well then
Feels pretty chill this season
it's not bad, but pretty even with the extra MS damage from Crushing Force
but u lost 5% damage and crit for Mortal strike so ur giving up something to take it
lose *
yeah it more or less washes out
This thing?
they wont give u def stance as a gift
For st?
that's actually my biggest complaint with stance mastery btw
see we need u in there
has to be stance mastery no, shit is op
but if ur happy we are happy
as much as I love the mega defensive value, it's always going to be criminally underutilized, because players simply do not like the idea of giving up damage for defense
a dead dps does 0 dps
so if I had the chance to redesign Stance Mastery, I would like to try interving it
- Give Defensive Stance a small +damage bonus (partially mitigating the normal 10% damage loss)
- Give Battle Stance a small +defense bonus (not as big as what you get from DStance)
ive definately been saved a good few times by stand dancing
but you have to include stance mastery in the wowhead build, otherwise warriors will be dropping dead left and right
icy veins and wowhead differ in their multi target rotation, is any guide more corect/closer to the current apl?
so instead of making each stance better at what they already do, reduce the downside of being in each stance
Press spell reflect
If you die anyway, blame the healer
/j
nah, defensives ruin my parse
IV is frozen atm while undergoing some big renovation, so it might be a couple steps behind, but they should be pretty artificial
- keeping Cleave on cooldown is 95% of your rotation anyway
when you spell reflect but the cast gets kicked
id also shorten the swap cooldown , when u wanna go back to battle stance u gotta wait like 3 or 4 seconds
xD trueeee
Rip lol
I usually yell at whoever interrupted the cast
omega feels bad
ravagar and avatar dont check for colossus smash, execute > op > ms while wowhead says ms > op > exec, but i'll just stick to wowhead then
Particularly painful if youre in voice with full premade, you announce it, and someone kicks anyway 😔
Same goes for „let me kick, i get 5% dmg on the boss“ and suddenly everyone starts interrupting
i even have it macro'ed to say "SPELL REFLECT UP ON FOCUS TARGET"
tbf the check isn't really necessary, it's kinda just there to dummy proof people who don't know better
nah fr tho - u never get ur dmg increase
e.g. avatar and cs align all the time anyway unless you've done something weird
would you ever hold cs/avatar if ravager is close to being up?
See, I'm wary of doing this - MoP had only a 1.5s lockout, which is much more reactive, but introduces a much higher action-tax because players will start constantly swapping to defensive for every hit and immediately back to battle
i see what u mean
If its at most 8-10 seconds maybe
Hey guys. I’ve run into an issue and wanted to check if anyone else has experienced this or if it's just me. On Beloren egg during BL, or basically on any situation after BS (when the +15% haste kicks in), if I press Execute twice in a row during the execute phase, the first one works fine, but the second one triggers the GCD without dealing damage or granting a second EP stack.
The only workaround I've found is using a sequence like ex-op-ex-ms, but it feels pretty clunky because I’m overflowing with rage sometimes. I have no idea how to fix this. I've submitted a ticket, but I doubt they’ll even notice it
which is very strong and very fun to pull off, but also a lot of extra button presses and influences a lot of extra defensive value - the most likely result would be nerfing things like DBTS/ER/SR/Warpaint in favor of pressing Defensive Stance more, effectively forcing that extra action tax on everyone
i disagree i think u send 8 seconds is alot but wtf do i know
because remember ravager has static cd
ive personally never seen or experienced it
all that extra oGCD inflation worked better when you had a static 1.5s GCD, but you gotta be more careful of it now
First 3s of defensive stance u get %10 damage fading over the duration, it makes it so it's not a giant dps loss
Battle stance passive 3% Dr or 3% leech or sth idk
how do you handle capping rage? is never capping rage a unwritten rule or does it just happen if you get a streak of op/ms procs?
kind of a similar direction yeah, I could get behind it
Yeah its situational. There are time when you just send it, but if youre starting into a pull thats gonna live 30+ seconds, you might aswell take it chill and then do big dmg with everything combined
as long as you're pressing your buttons, it shouldn't ever really be a concern - it might happen occasionally if you get some crazy proc streaks after Bladestorm, but capping rage isn't a big deal as long as you're not ever starving on rage
- that's also why Overwhelming Rage isn't actually all that strong of a talent for Arms and can easily be dropped in many M+ builds
Btw fury will now be fully uncapped and arms has infinite scaling funnel
true makes sense , yea for like the very start of the pull while mobs are still coming id hold for it
i dunno rage capping i dont feel it in arms but i def feel it on fury which actually is a challenge because i think i end up sending more Rampages than i should
an extra slam for each 3 additional targets cleave hits
they day they make fury un capped i will be a very happy man
first pull AA, the lasher just disappears
AND THEY ALL DO 250% INCREASED DAMAGE
dw guys i slammed it 30 times
so to answer more specifically, follow the rotation and do not modify it based on being high on rage
- e.g. if you're at 110 rage, do not press Slam instead of Overpower, just for the sake of spending rage
occasionally, you may decide to prioritize Slam or something if you're trying to get CS off cooldown right before an add spawn, but that's much more situational
Slam have 50% to re-slam then 25% to re-slam ect
managing rage on fury while doing the correct rotation with lust is a challenge and a skill imo
they could never make it fully uncapped tho, convert from hard cap to soft cap at 8 mobs or something
Just bring back tww s3
Softcap 8 with infinite reaps
Hardcap 5 omega turbo blast
i do it so "without thinking" ithat i cant even explain it lol
faaarrrrkkk i wish
like for example me the average warrior right ? i tend to double Rampage when i notice am full on rage but i think thats not the correct rotation
Cuz it isn't
yep
but i have "rage cap" ocd i rather fuck up my rotation than risk overcapping rage cause am slow to send the next rampage after BT or whatever
while in recklessness, best advice i can give is just always be sending BB/BT on cd, and to avoid having nothing worthwile to cast try to cast rampage at 100 rage, considering we want to absolutely avoid RB
thats what i do anyways
i know the rotation its just applying it is trinky still
works fine for me
yea it takes a bit - its very fast paced and you have to be able to react to BB/BT resets like, instantly
yep i know
when you do ur opener, do you just send odyns fury? i like to try stack up berserking to like 6-7 stacks before sending it
the insane top players with always have their rage dancing super high but never overcap it somehow
will *
okay not gonna lie slayer without battlelord is crazy
yea it takes alotta skill to be able to manage rage effectively
agree
my m+ team wanted to switch to phys comp which left me with warrior (I played it in the past, but not since TWW). Whats exactly our role this season? What are our strengths? Why do people switch between arms and fury per key?
i agree but the numbers dont lie
warrior are great at sustained dmg
y
So is slayer the go to for M+ atm or is colossus still king? i seen the sim numbers and im really trying to figure out why people are running slayer in higher dungeons VS colossus
arms has very good aoe as colossus, good ST boss dmg with a bit lower AOE
IMO colossus is better in a group that your in voice comms with
slayer better for pugs
people are not switch between arms and fury per key first of all, they do it on mythic raids because arms is still not that good in raids
arms is overall better than fury for M+
I have seen people play fury in high keys
yoda has fury and arms as S tier so, it can't be that big of a difference
like you can even play most non meta class
Arms as a design and this my own idea for it should be slow but hit like a truck , when u MS u should feel it , not hit with 50k xd
but i do sim a LOT better on fury, but the BIG aoe packs arms feels so much better, im so torn lmao
100% agree, i feel liek arms hsould be slow but methodical, vs fury is just ZUG
i agree with that bro but instead of MS we get that feeling from EXECUTE right now
yep Arms is more fun in M+ for that reason
also. i feel that fury is absolutely amazing in certain comps where you just chain pull the entire dungeon
like
agree agree with both
0 stopping between packs
but you don't chain pull mostly and it's not an optimal way to do in high keys
im def more experienced on fury but been trying out arms lately, feels way more impactful but yeah if chaining i can see fury feeling better
i could be wrong in terms of actual output but my tank likes to chain packs
i can see arms being better for tanks who pull big finish, then pull big again
your tank needs to change his gameplay if it is compatible with your team he can ofc chain pull
how so? im happy to hear your opinion but as long as healer can manage mana properly, i feel like not stopping between packs and dragging mobs and chaining packs together can save hella time
thats what i tend to do - imo u kinda have to as prot warr to not lose rage anyways
i dont think chaining packs gradually is good for arms cause u wanna CS as many targets as possible
Thats bad tanking in general imo
like imagine you chain pulling during fight you spent your cooldowns on the first 6 pack, then your buffs are about to finish you are not gonna start the second pack with that buffs
thats why im saying that it works better for the dmg profile of fury, esp MT
I’m not sure what it is but warrior is t clicking with me this season I am sucking in both arms and fury.
yep
it can be like rend, CS or whatever you say
No if you think logically he is right but the math and the conditions during fight has a lot of different chances
so that math is not compatible with chain pull
mate join the club we will get better surely 
if the group has a lot of full of DOT like affliction warlock, maybe fire mage e.t.c
From what I see it’s doing ok but I’m not sure why I can’t seem to succeed in it the rotation isn’t even hard
some cases with this one it is ok to be chain pull SOME packs
but mostly top class right now has instant damage i guess? so not for now
Ehh tbh
he cooked 1x ct no? i ran sims pre .5 and some 1x ct was the best
what im meaning is gathering - mostly killing the pack then moving to gather the next packs as ur dps finish off the first pack - generally when im doing it i start moving away and gathering next pack at about 15%
2 of the top classes are ramp classes (udk and dev)
apparently u have to have minimum 2 stacks of Sweaping strikes when u demolish remember that chat
rather than gather pack - kill pack - move to nect pack
but doing it in a way that there is no down time between packs - rogues be damned
You archknowledge that style fucks over at least one class
guys let me ask you something real quick, i just played my first SLAYER OG build and i am confusing after pack has below %35 health, how to properly use execute there?
And as a rogue player that shit is actually infuriating to play wity
Dont change it until theres 2 targets
Then do st exe rotation
i am going like this CS-CLEAVE 3X-MORTAL STRIKE TO RESET CLEAVE (IF NOT) going execute-execute-execute sweeping strikes thgen execute
Execute instead of OP when you’re over 85%ish rage, then MS to flush EP stacks
i just thought of something u know the first lust pull of each key i think we should send SS before they even finish so that its back after the second CS
but i never do it ofc
yea, my group doesnt have a rogue so we can pull like that. obv if i was running with a rogue we wouldnt pull like that - weve jyst found the start that works best for oujr play styles and comp so we run like that
yes, with fervor of battle talent, if cleave hits 3 or more you cast a slam or heroic strike on your primary target. which is really nice cause it doesnt cost any extra rage or globals
Arms has 3 rotations : Packs (3+), ST (1-2) and Execute (also 1-2)
the 2 target rotation is the hardest for me
cause u see that glowing cleave but do i press it do i not ? xD
isnt execute just basically switch execute (with SD) and op in prio?
fucking with my head
Where can I find the recommended arms slayer for raid?
It’s your ST rotation with sweeping strike… Litteraly the same thing
this is far more effective for colossus, as it helps reduce demolish CD
ok so no cleave
like there is 5 pack i am fighting and the healths are below %35, you basically saying keep your aoe rotation, use execute as FILLER if i am over %85 rage, if not use OP? then when i am going to use MS during fight?
or last prio i guess
Only use MS in aoe when you have 2 stacks of EP
in 2t cleave is only pressed if you have 3 stacks of collateral damage, ahead of pressing slam
Do you guys like demolish having a cast on a warrior feels weird for me.
i belive u only cast cleave on 2 targets if the mobs are under 35% health AND u have nothing else to press OR u have ravager up
Do you mind bladestorm
oh shi and colat dmg
this is more correct i think
fairly certain its not a gain to cleave over slam there
and ur correct too
or at least negligible gains
colateral dmg is also a big consideration
but the glow fucks me i press it over OP sometimes
i think its like, just barely better
I but I also don’t stand completely still when o cast Bladestorm
but the good thing cleave on 2 targets doesnt spend SS stack right ?
on the plus side
not at 2 targets
yep
its so close to the bottom of the prio it doesnt really matter tbh
SS should be 100% on because of CS
yea true that
i dont actually know which is which just remember archi saying after the deep wounds on slam change that slam is basically just better than cleave outside of 3t+
in slayer build i feel like warbreaker is not coming fast as in CS build ?
am i doin somethin wrong or
as colo you will almost always be able to OP or MS in 2t and as slayer im not playing mass exe anyway so cleave in 2t is very low down
exe:
actions.slayer_execute+=/mortal_strike,if=buff.executioners_precision.stack=2&debuff.colossus_smash.up
actions.slayer_execute+=/overpower,if=buff.opportunist.up&talent.opportunist
actions.slayer_execute+=/execute,if=rage>40|buff.sudden_death.up
actions.slayer_execute+=/overpower
actions.slayer_execute+=/execute
st:
actions.slayer_st+=/heroic_strike
actions.slayer_st+=/mortal_strike
actions.slayer_st+=/execute,if=buff.sudden_death.up
actions.slayer_st+=/overpower
actions.slayer_st+=/rend,if=dot.rend_dot.remains<=5
actions.slayer_st+=/slam
BIG warning: i removed parts that were irrelevant for m+ like fierce followthrough lines and martial prowess
i think it's because i am not spending rage as i do in CS build in SLAYER
there is a bug with sudden death that makes it add a second to the cd of CS sometimes
and also you just are spending less rage cos you have a load of SD procs
it's not bug
whereas colo you are spam spending
sudden death doesn't waste rage as i know
so pressing it not reduce our WB
tf is this
like reverse cdr
ah so it's a common bug you say?
why would you do this cone?
idk i dont really notice it but people here say its a thing since beta midnight?
oh ye its there
its not gonna stop you pressing sd exe as slarms
a different version of it existed in tww
feeling malicious so someone reading this chat will interpret it as st rota and play the spec wrong
What sorta overall numbers should i be pulling in a +16 as Col? Let’s say…MT.
i too look up random apl and blindly start playing htem
i do think people are confusing this one, it deals damage like YOU HAVE 40 rage, but it is not spending your rage so it means sudden death can't reduce WB
no you arent understanding
no i understand
it literally increases the cooldown of your warbreaker by 1 second
you do not understand
i just can't believe right now that blizzard keeping this bug since beta of midnight
wtf i didnt know this
thats a wild bug
nothing to do with anger management
that's why i am trying to figure out
wtf
with colossus or which spec ?
it doesnt matter you still press sd exe either way
just annoying
idk if its slayer only or not cos pressing exe as colo is so rare
i understand it you guys saying its not about the spending to reduce its CD you guys saying it ADDS CD on it
but man
i would love to know from a programming perspective how tf bugs like that even come to existance
since beta fix this sh1t lol
Reason why we don't take stance mastery?
you take it if you need it
think its marginally less damage when various guides were made
Okay, was there a cut-off for crit %?
eh idk
if you use dstance then take it
or if you find you need more dr
or more like, if you are happy to drop javelineer for it
What's the last 2 lines on exec phase
He sent me the x2CT + mass and the apl for it
So the prio for st execute is
Ms with cs and 2ep
Op with opportunist
SD proc exec or over 40 rage
Op
Exec
?
Never press rend or ms or slam or heroic strike?
well as a game dev i have a theory about this shit, in some development cases if the math is complex enough, there is a small respond time in every action we do in games, those respond times has a calculation in miliseconds, but in that miliseconds of calculation if the mechanic that calculates in a code flow needs to be calculated shorter miliseconds IF NOT it overrides numbers and can cause a bug like mashrek said like reversing
i am not %100 sure about that tho, just a theory
hs is top prio
the other 3 no
a game theory perhaps?
Oh ye true
ms is bad without all buffs and extending cs
thats interesting
So in exec hs above all?
it's like you tell computer you need to calculate this function in 0.2 sec and if it's overlap with something and it can't or delay, the code is overrides and can cause bugs like this
hmmmm. very interesting
y
Alr good to know
its the same rotation as current apl/guides btw
you can also simplify it by consolidating the Overpower/Execute checks if you want to
- they're a minor gain when using Skyfury, but a minor loss when not, so it kinda washes out in the long run
Hello folks!
I wanna make a little video about current iteration of warrior. Feel free to help out if you don't mind 🙏
I would love people from all skill levels to hit my dms with their opinion about how they enjoy arms so far
- keys and raid (state what level of content you do)
- colo and slayer
- positives and negatives
- how intuitive/easy/smooth/fun the class feels
- how strong do you feel
- biggest turn ons and biggest turn offs about current iteration
- older variations of the class you enjoyed and if so, why?
Every DM will be helpful! Thanks! 🙏❤️
Just gonna say it. I hate pressing Rend more than Slam. It's a useless maintenance buff. Without it we still have the same complexity and decision tree, just all the buttons we push instead would show big numbers
Rend was a lot more interesting when we had Skullsplitter, or even when it was tied to Impale
now it's just... there
slayer fury is just as awkward using rend (in ST specifically)
the quality of pugs has taken a nosedive this week i feel
most of my wow friends list are on D4 rn, maybe that has something to do with it
how can one nosedive if one is already on floor
as soon as i join a key and see the guidance thingy ik im in for a ride
any advice on weapon ench? between jan'alai and berserker. a good chunk of my gear needs replacing so not sure simming will help and see its fairly even split on murlok
I’ve been thinking about seeing how high I can take my alt tanking and strictly using guidance
had a wipe on the first pull of pit +10 🙂
tank was 3k io
like im just trying to fill my vault man
then theres ppl on meta specs doing 80k overalls too
dk afk or
been watching Khazix stream all day while working dude is an AI
275k dps on the 3 target boss
wtf?
just so we are aware
THIS IS SAPRISH ONLY
???
is this not vile prio damage
Slayer or Colossus?
Nevermind I see
I was doing 100k st to the first boss in AA even with the hunter I had padding on the adds hard
Slarms prio is pretty insane ya
You had a dad?
That's kinda insane
yeah i mean i knew it was gross from d1 when i tested it in a maisara
but i didnt log that maisara
What makes the prio good on slayer tho compared to colo
havent had alot of funnel onto bosses since then
the prio on slayer is just execute doing so much now
Yeah you smash execute a ton
Is it rage starved still?
it has the same funnel aspects as colossus minus a couple of things (one against many and cdr on demolish), but it makes up for those losses in SD/Execute damage
and OP hits hard
its rage starved in execute
as per usual
If you have a shaman it helps a lot
but everything else its typically aight
But in execute phase it's literally just execute spam with ops in between
outside of an occasional ms with 2 ep and cs
Meanwhile afk waiting for rage for exe
I might try it seems like a lot of groups I play in lack prio
ive done a lot of keys the past 2 days
and i will say
the mob you target almost always dies first
its pretty cool
You notice the prio really quick if you swap to Fury for one dungeon
I did Thane once in AA after the patch
Instantly felt like the target wasn't dying
I’ve just been playing thane but overall is nice until you get to the part where you don’t time it because a mob outlives a pack for 30 seconds
Are you guys sending Execute above OP in aoe when at higher rage? Or just sending it before MS
im ngl
im just kinda pushing the buttons
but i think its SD > OP > Exe
in that scenario
actually let me clear this up
SD > 2 charges of OP > Exe > 1 charge of OP
I need that neck from saladhands man
haste maybe is slightly higher but crit still good
Dope Ty for info
Yea pretty much the same but Slayer does like haste more than Colossus
SD procs are very important and those proc more if you have higher haste
I wonder if guidon
although it wont change much

who da fuk is saprish
most of your burst is proc based (SD procs) instead of during CD essentially imo
One of the 3 bosses in seat council
the big tall guy in the 3t boss in seat
aka 2nd boss of the dungeon
Slayer owns. What was Lura dmg? Think my highest was like 150 160
oh the trio boss
it died like 8 seconds into the 2nd damage amp
so not ideal
i think its just better then colossus
like the overalls are on par
the boss damage is way better
the prio is way better
you have any VODs friend?
idk
click on my discord profile and click the twitch link
my vod should be up already
today and yesterday
even if overall is like 15k lower overall i still think it's better to go slayer

that was highest overall 17 seat on arms
I would still say a few dungeons are better for Colossus
Seat and Spire you can swap at the end
i need to do higher keys but
Colo feels only good if you are guaranteed the funnel
im working on it
mostly PoS
I would take it in Maisara too
Biz agrees with that
yea probably. i've not set foot in maisara in so long xD
It's good in Spire until last boss
Which you get port out and swap
If you really want to
You guys are running Powerful Momentum over Mass Exe right?
It sims way better for me in aoe
Well not way better but better
yea
dude i swear anytime i read powerful momentum my brain stops for a second. i just call it strong sweep vs long sweep
I've swapped over to PM yeah from what Ive seen it fits the build better
whats you guys opener generally looking like on pulls with lust
Man the charge through Gale Surge sketches me out every time
Right now with Slayer I am just sending Avatar and CS into BS
yeah same, then sending 3 cleaves after and SD procs on CD
I would try to Rend first on the charge or something, but yeah that's generally what you want to do
right of course rend forgot that
earlier versions had Cleave before Bladestorm, to try to get an SD proc somewhere for Imminent Demise, but we ended up simplifying it down to just sending BS for the sake of consistency - if you delay Bladestorm, even if you still get it within Colossus Smash, you may have a harder time getting it back off cooldown in time for the next Colossus Smash
so it just ended up being simpler and a little more consistent to prioritize Bladestorm instead of trying to gamba for SD procs and then squeeze Bladestorm into the tail end of Colossus Smash instead
Wasn't it also much better when we had 1 extra Cleave from Crushing Combo
Felt like with 4 I would always get one, with three not so much
get one what, SD proc? I mean one more cast is one more chance to get a proc, sure
Yea I am talking about SD procs. Felt like when I had 4 Cleaves to send after CS I would pretty consistently get at least one proc vs now not really
well you're going from 4 chances at something to 3, so yeah it's pretty natural that it's going to be less frequent
Yeah I was just bringing it up because it seems around the time they changed that it became more favorable to use BS instead of sending your Cleaves first
Was wondering if maybe the chance of only using 3 instead of 4 just made it more worth to send BS over fishing for a SD proc
i mean on sims it is idk from my experience it doesnt matter
prio mob explodes either way
when i play arms
Guys slayer fury is also very good dmg too
sir this is arms not fury
fury is cope
Fury is such high apm tho idk I think I like arms more
Fury is def higher tho
fury apm is a lot higher
Yea cuz ur enraged
And shit
Lots of passives that increase ur haste
So ur just spamming rampage a lot during ur reck
I like slayer arms spamming execute feels pretty good
Ngl it feels wrong spamming rampage
So when trash mobs (2T) are 35% or lower in slarms, we're prioritizing exec and what else?
we're playing pwoerful now over mass exe? for slarms
for 2 target just follow the Single target execute priority, but keep sweeping strikes up
refer to wowhead slayer m+ tree
thats the massacre ct one
yall playing slayer in POS or colo?
objectively colo if ure getting funnel but slayer imo is just as good
oh ye slayer then 100%
in all keys
colo requires pulling around
well requires is a strong word
u dont have to get funnel but if u dont slayer is better
what is this
imperator
The Chinese will do abhorrent things for parses. Pretty sure they also sell parse runs. They also have a andvantage with gearing and shit. They play a different game than us sorta
they sell parse runs ye
yea i mean i usually tend to sort US and EU
simply because i never trust their stuff
4 non CN in the top 21
is kinda crazy
well they can pad on adds with colo thats why
most people cannot because they dont have half the raid ignoring adds
whenever looking at any chinese log in m+ or raid you should take things with grains of salt
lots of boosting, pad, weird tech to show up at the top
good players but inflated logs
hoooly myrt spotted
Did die a pull, can someone critque my dmg breakdown, is blade storm a little high? was holding 230k most the dungeon until boss dmg no funnel
idk they also used to do a bit of manual log editing
there was a scandal at some point
iirc
yeah but those were standalone cases
haven't seen more than say 3 logs
was back in df as far as i remember
ye was in df
everyone kept telling me to fix my ui because they liked the way it used to look, was clean etc
but going into midnight i didn't do anything
so when they changed stuff i kind of just left it there lol
yeah i did lots of things
modified my unitframes, details (spent like 1h doing that ngl), got exwind and exboss
fixed my cdm
please blizzard aura buff fdk 10 more times so its better than unholy
less damage
more aura
hell no
unholy is such a chud spec
isnt festering scythe a buff on u now as well
Did we get a definivite yes or no with the nexus rings vs omission of void/wedding ring for colo arms?
ye but u need to press festering strike twice to get the buff
i guess a bit more often if u run out of scourge strike stacks
wdym
my dh has way worse gear tho its crazy
i made some mistakes and had dogshit gearing rng
like is it better to run the nexus rings as a set or the void ring/wedding ring.
sim it
... fair lol
john midnight ahh
apex called midnight ahh
🥀
arms has like best funnel in the game rn
100% the best
but its base st is just way too fucking low
prio dmg almost doubles
Problem of colo is how to buff it's st without making the aoe and prio absolutely disgusting
You can't
Maybe buff demolish by 50000 % if it hits only 1 target
it cranks
gg
🥀
a st buff accomplishes both cause cooked design
Lowkey hoping we aren't too good in raid and do
Another buff and we're op
in m+ for sure
place him next to unholy
it got nerfed this week
Still is?
how big were the nerfs even
Dev, Unholy, Aug, and Demo
pretty big on aoe
They are basically in a league of their own
i get dev
its a new spec
tbf i get all of them
unholy is just ur basic ahh spec for ur average gamer after their 9-5 to do some weekly keys
fake melee
But Survival is def A tier
also basically ranged
with aspect ye
of the w/e its called
that increases raptor strike range
but unholy is perma ranged
outside of applying festering scythe
Yea I was talking about Unholy
Survival is similar to say Ret
When it comes to ranged
ye it doesnt lose all dmg but it loses a ton
I hate it on Survival
It just leads to focus starve if you use aspect
Still feel like Col is alot better total dmg than Slayer
Slayer def better on bosses
Man playing slayer with ret and survival had my overall looking real nasty after first boss
Did more dmg to big lashers tho (all that matters in the ungodly pull)
But how the fk did ret pala do 4 mill more dmg than on me on boss 💔
(Boss dmg)
Do they have funnel as well?
They shouldn't do more funnel than you


