#arms
1 messages · Page 615 of 1
was wondering the same thing
With these buffs will certainly help slayer feel better. I'm not sure but Colo likely still goto. But slayer will certainly continue to be good and playable if you don't like colo
Any numbers thrown around yet I don't got time to scroll through everything
thank god, im sorry arms w/o bladestorm is just disgusting
Actually in tarded
#updates-midnight no need to scroll
playing WR w/o bladestorm in general lol
Goof
Honestly love that if there’s an option based on how you enjoy playing each tree
Numbers in update channel
Blade storming is so you can sip your coffee it’s that long
I was doing slayer since 12.05 drop slayer still a good option. People say it does no dmg but like skill issue cuz I had no problem beating ppl and keeping up in 17s/18s
Tbh between the two....I kinda like demolish now
I stg
My opinion of demolish has genuinely flip flopped so much
Colossus take a little more time to get good at I feel
Midnight slayer is great
Most unfun dog shit in the game
damn i feel bad for our Frost DK brothers
Honestly I’ve started to love demolish after hating it. Something about it now feels really satisfying lately. Maybe it’s the increased frequency of being able to press it
Slayer arms feels great I feel I don’t mind fury slayer either
Still strongly prefer slayer though. I love bladestorm
actually
Demolish take so long to farm back on pure ST
So I’m not crazy. I thought it was just me
Does this mean we can expect more buffs?
so is there a wall that happens at 15s and up for pugs or have I just had a horrible night. entered that range tonight and after 4 hours was only able to time 1.
Well yeah
nerfed back to the bottom in 3 days
#jinx
when you're loosing 2/3rds of your stack gen that come from cleave
youre gonna feel fucking trash
Honestly, if they don't want unhinged for colo, just make non-swept slams generate stacks
If they could make demo faster farm on ST chucking in a SD proc and MS boom
Slayer gang rise
Buffs next MS by35 MS after demo 100% crit
ngl, barely touched colo this season - how far behind is it on bossdmg/st in keys? roughly
An entire universe
if they pull mobs on the boss for you, it does more damage than anything
funnel is crazy
yeah thats not gonna happen in pugs, shame :P
i mean if you tell em they do it, and some keys have it baseline
In higher pugs ur tank is trolling you if they don't
like pit is a very good colossus key because 1 boss is 2 target the other is full of funnel
and garfrost can be omega cheesed with a poly or paralsysis on a necro
i just hate playing bosses on clossus without having my colossus buff on me
like the bird in academy
Academy is fucking pain for colo
In TWW s3 alot of tanks in a key above a +14 pulls mobs into bosses for funnel, now what happened? Almost none do that
because you drop your stacks like 3 times and can't do shit about it
if you dont have shaman, and you drop your stacks and there is no funnel
you gonna be sweating to do more than a good tank
Should we forget about Battlelord and Bloodborne in Slayer m+ and focus on critical thinking + bloodsurge?
I've had one tank pull mobs to any boss so far entire season :D maybe i need to start asking politely
Slayer dosen't need surge really
why?
espically if playing optimally and only using rend as filler
battelord is very nice and feels good
Can they add the ability to track the collateral damage stacks again
i hate we dont have it in raid
Because critical thinking might be good?
Real question. If you guys have a sudden death proc in aoe in keys do you ever let it time out if other abilities are constantly up that are above it in prio?
Can someone explain to drunk me if i should keep playing arms or go to fury with these changes?
yes you just ignore it
and if so, is slayer arms now better?
No reason to press SD in colo aoe
Thank you. I felt so dumb letting it just time out
I had just 3 only and its because the timer was sub 3-4min with incomplete % and we wouldn't time of we go back to kill the pack before or after the boss
10% deep wounds and 10% critical deep wounds damage + fuck ton of free mortal strikes for 10% execute damage? dont think so
They said only +6% in multitarget, which means still miles away behind colossus. But in ST should make your overall damage at the end much better. Only a real testing will tell
and bloodsurge is so bad on slayer
The biggest gain to keys is boss hp so whatever you can do to boost boss damage is the needle mover right ?
I am tired doin 65k as col
depends
you pumping
In keys, sometimes just having aoe to make certain pulls possible or dangerous ones end sooner is a bigger timesaver
Nah it really depends on the boss, I might do a 45k too If I want
I’m tired of explaining that colo arms ST is ass
Like fucking Vexamus or other bs boss
Yeah true
where I am completely locked out of the fucking fight
I love Seat so I can pump the second boss
i mean if tank doesnt pull 2 wyrms on vexamus its criminal
if they dont, you even drop stacks before he appears
I always get Those tanks
Also 4 mob packs the entire dungeon
So slayer should be better no?
slayer was better in academy cuz of very dangerous bosses, but listen to this, removing mortal strike from reap the storm is what put slayer in this position
now you need to have opportunist and spam overpower
whilst your tier set extends duration of Cs with mortal strike
They still have some work to do, Rend and DN still so ass I can't
honestly opp feels so awkward to play rn
slayer went from cleave>mortal>overpower as filler to cleave>overpwer>mortal as filler
Reap 30% is a lot no what’s the bad damage can’t check at work
You don't have infinity op charges
Base*
Reap is usually really good, I am very hopeful for the next week
Very pleased with these changes
Damn want to see numbers
my biggest issue with slayer is raiding with it,, you cant get any aoe talents to pad on adds and as a full St spec you dont dominate St
welcome to arms
That's not a Slayer issue. That's an arms issue
I feel like we've been here since DF
Yeah arms has had this issue since dragon flight
Fury warrior is
Fury is, arms gets gigafucked evrey time
They sacrifice nothing for their full AOE
And is easier
no, you actually need to be able to press a button that does aoe damage on demand without needing 10 talents for it
i'm happy with fervor being baseline, whirlwind having cooldown and proccing reap
Yeah again it's not a Slayer issue. It's an arms issue
We need a full revamp. Rework to fix that issue
Just remember the devs tried putting shockwave back into the third row
These are the deves we're dealing with
Warbringer aoe increased to 12 yrds
they want us to do aoe damage with our bladestorm and sudden death procs, whilst adds come to a boss fight on a certain timer, and what we dont have is exactly that, a certain timer,. most of the time i find myself either holding bladestorm or sitting on procs
u rite
i like being top overall damage in a dungeon, will stick to colossus, at least while meta tank is monk and people runnning decent enough physical comps in keys
I beat a dev in a 17 WS the other day
W
No still W
Until what key level is it trolling to play slayer? I love the play style but I definitely feel the aoe difference
21
they did 20s with it so
read above
Or higher
Honestly if ur doing 21s
If you arent doing a 21 key right now then you aren't trolling as slayer
....You're playing colo anyways for literally any survability gain u can get ig
you wouldnt be asking what to play on here
Is playing with 2 funnel specs bad in general or does it not matter m+
Ty
Thank you fellas 🫡
essentially you want those mobs you are using to funnel onto bosses to live as long as possible, and if two people are blasting them for funnel then they will die quick
Okay that makes sense ty
but like its not the end of the world
also if the non funnel guy is aoeing those shits to pad the meters then they are 100% trolling the key
love watching ret pallies divine storm when they shouldnt
So the changes to Arms aren’t that big huh
This is why I've only played with rets in under 10 keys this season
wew 8% buff in general to ST we back ?
8% is nothing to scoff at tbf
Assuming slayer ST ofc
its 10% for slayer arms
So what's our state now after the changes? Seems like colossus is gonna be huge now in ST no?
Buffs are almost exclusively on slayer abilities
Arms
Execute damage increased by 20%.
Overpower damage increased by 20%
Isn't that overall good?
Is this 3 or 4 times in two months?
We dont really press execute very often
from 13k ST dps to 13.1k ST dps, congratz
i mean yes but it favors Slayer alot more then COL
is fervor of battle* still gna be bugged
col doesnt click exe for the most part, OP is lower in prio
slayer will ben alot from this tho since EXE is actually being used and OP is just higher prio then MS currently in aoe ibelieve
Col doesnt really have an execute phase. If it were MS instead of execute, itd be a larger col increase than slayer i believe. But the other 2 abilities that got buffed, being Reap and Slayers Strike, mean that slayer is even farther ahead in ST than colossus, which kinda sucks
the whole point was to put more power into Slayer, since its the disenfranchised hero atm
Is it really??
I mean... yeah. Colossus/Thane stomp on it in M+ and Slayer doesn't really have any particular advantage
so they've increased its single target to give it more of a contrasted advantage to Colossus/Thane
Ah fair, I guess i was considering in raid environments. But yeah M+ i can see ta point
I gotchu dawg
obv people are going to have different preferences, but you can't really appease everyone, right?
larping
so the best you can do is just make sure each has some kind of strength, while (ideally) not being so far ahead that it feels like that's the only remotely viable option
cause otherwise, if one thing is just by far and away the best everywhere, then there's no real variety anymore
Is it that bad for one hero tree to be the m+ tree and the other to be the meta raid tree?
Thats still better than 90% of specs
no, not at all
not completely a 8% gain when you factor in the bug fix dps loss
although ideally, content is varied enough and balance is close enough that you can justify playing either in each situation
it doesn't need to be completely equitable either - it's ok if Colossus is better than Slayer in M+, as long as it's not so much better that it feels like an absolute throw to play anything else
Ah yeah thats fair
and that is generally accomplished by giving them different strengths or capabilities
- Colossus is more multitarget, Slayer is more single target
- Colossus is more dependent on proper positioning, Slayer is more dependent on RNG
RNG yeah
if those things are like... 20% apart, then yeah it probably doesn't feel like you ever have a choice
but 5% apart? you can make an argument, even if sim/meta/feelycraft gravitates towards one
competitiveness or top-end meta aside, I actually think this might end up remembered as one of the best balanced seasons in terms of being able to choose to play Slarms/Colossus/Thane/Slurry
Do the buffs make it so that slayers single target warrants its use in keys over colos aoe? Or is it just up to personal preference?
True daf
tbf it's not really an issue for Arms so much as Fury - the tier set does a lot of heavy lifting
gonna have to push for some kind of change for next season though
It kinda just feels bad in a raid environment. Because you can get BS back in either 20 seconds or in 1 minute. Its not end of the world for me, but I would rather BS be back on AM instead
I mean AM is the obvious because it dummy proofs it
yeah
any colossus pumper in m+ to chat with me in DM rn?
but it also creates a cross-talent dependency that I'm not sure is in the cards
I mean that already exists right with ava
its more the fact that they would have to change Slayer's Dominance to require Avatar or they would have to just add the CDR to Ava baseline and then come up with an entirely new effect for Slayer's Dominance
either way, they've avoided doing so for this long, so it seems unlikely
there are other options though
Surely with this Execute buff, we won't Cleave in ST any more right? (hopium)
you already don't
you think like standardize the CDR? instead of 5 per stack its 15 regardless of stacks
Yea that chanfed
I thought we already Cleave in ST if it's in execute range + ravager
That changed last patch or smthin
not since the midseason patch
potentially yeah, or fix the asynchronous bug that messes with those stacks in the first place
I mean Cleave as a filler that is, instead of Slam and Execute
Oh gotcha, thanks for the info
Now you slam as filler
oh is something bugging our procs?
Theres always a bug bugging
not the procs, but the way it expires
Wouldn't Cleave with Mass Exec hit harder than a vanilla Slam, and both cost 20 rage?
basically after reaching max stacks, the buffs fall off faster than they should
deep wounds is on slam now instead of cleave
which means the window for getting that 15s of CDR is smaller than it should be
which means you get (on average) less CDR than you should
OH great point, nvm!
I see
which is part of the reason things don't line up as nicely as they're presumably intended to (especially for Fury)
For Slayer fury right? I thought Thane had Avatar and Reck synced
overpower buff looks pretty fine, colossus is already good in m+ so any more damage we get is huge
ive started paying attention to my SS stacks. I hold SD at 1 stack if I have 1 or less slayer strikes stacks. what do you think? im not losing anything by holding as long as I spend SD before it goes out or at 2 stacks
you mean Executioner?
yeah sorry
or are you trying to count strikes to time your SD procs?
the bug isn't really something you can play around, unfortunately (certainly not with the base UI anyway)
not for the bug but in general. not sending SD right away if I dont have stacks
but no, unless you just start running out of other buttons to press, you shouldn't be explicitly losing anything by delaying that SD
you do run a minor risk of getting overlapping SD procs (3x strikes the same time as a natty proc) and overcapping if you're already sitting on one, but it's a pretty slim occurence
yeah. I felt fucked over everytime I pressed SD right away when I dont have any executioner stacks or only one so im getting lil to no BS CDR
definitely if you're concerned with your BS CDR, it's good to keep an eye on those stacks
and if you keep a real close eye on them, you might start to notice that bug I was talking about
The +1 sec on Avatar and CS?
thats a different bug
Ah I guess there's another one I don't know about 😵💫
I'm not actually convinced that is anything more than a UI issue; it's kind of hard to tie down
Oh wow really?
Surely we could just count how many IRL seconds passes vs what the game shows
and test it
idk ive def pressed CS after a SD when it had 1sec left on CD and be confused why my CS isnt going off
if you've got a log casting exactly on timers and you've got a recording showing the cooldown on your UI, maybe... I don't have one
again I'm not saying it doesn't exist, I'm saying I've not seen enough hard evidence to convince me of what's happening
and with things like this that are hard to reliably replicate, it's difficult to really figure out
with this buff slayer arms more close to colossus in keys ?
yes its closer
more viable ?
Viable is up to you and what you mean by that
nah, its so much closer that it's actually less viable
The closer it gets, the worse it gets
the closer it gets, the less people feel special for playing it, so they start playin Colo instead 
Slayer just can't win
I aint swapping to colo until they kill SD reap again
i usually play +13 ~ +15 key's im don t want to do higher key, and this level key the buff on colossus is not good for me, the add's die before the second cast of demolish
all those slayer hipsters who only liked it cause it wasn't cool
Turns out all they needed to do to make slayer a fun M+ spec is turn MFE into a buff not a debuff and add aoe onto SD
wowie
very difficult
I think they just did that for Unholy DKs; they made a debuff into a buff
and apparently it's much smoother now
we fought for that back during TWW Alpha, best compromise they could make was causing your Strikes to always affect the primary target
which had to have been hellacious to code, cause it was buggy as shit for awhile
all that work only to finally make it a buff anyway 
thats what they get for being stubborn and not just immediatly taking the feedback and making it a buff

similar with Frenzy
I think they liked the concept of having more emphasis on priority targets, which is a fine idea, but just becomes so not user friendly in practice
As often the case, the person doing the coding doesn't get a whole of say in that the purpose of the code.
Sorry if I'm a bit late to the conversation. How does executioner stacks affect our BS CDR?
So I assume for M+ colossus is still the go right?
or is the difference now marginal with slayer
Oh so its just the slayer strikes cause they allow SD procs
Oh
Wait
I had missed that last line on UO. Thanks Frozen
🫡
Always take the time to just go through and reread your talents even if you already have.
Ive made this mistake before
Oh wait no, I'm still a fool. Each SD still only reduces the CD by 5 seconds right?
Or am I totally fucking this up
only if you have 1 executioner stack
if you have 0 executioner stacks and you press SD you will get no BS CDR
OH I SEE IT. I was reading it as "reduce the cooldown of bladestorm" and "apply one stack of OW to your target per stack"
Like 2 individual segments
yeah its not separate
Fuuuck gotcha dawg
@smoky kayak isn’t the double deep wounds dmg bug was from execute deep wounds not normal deep wounds?
I assume the Slayer M+ build is the exact same as before?
nothing will change with these buffs
sweet
yes, the bug was Deep Wounds from Execute (although I would call that "normal" Deep Wounds, since Mortal Wounds is separate)
I like collo but slayer just feels smoother
If slayer isn’t good can we close the discord
you first
Good cuz tbh am mainly pushing keys so this is kinda a buff for keys ST
barely a buff for colo
Since as colossus u don’t play execute deep wounds
but if Slarms is good then im all for it
Overpower buff is good
hence why he said barely
just to be clear, it's a buff to Overpower, not Dreadnaught
sadly
Yeah
Colossus does benefit, it's just not that impactful for em
It’s good for ST build in Academy
Now maybe I can do around 80k ST build in M+
Ofc with lust and everything
We’re getting a fucking buff?!?! Slayer in keys again?!?!
Are those buffs real ?!?
That looks too good to be true
maypril fools
Oh I thought someone said April fools
they just got excited 

Na blizz confirmed theyre a bug with their patch writers
Is there a link for it ?
I just got incredibly fluent with colo, but I am so happy to go back slayer just makes arms so much more enjoyable imo.
But Colo still better no
For m+
@smoky kayak is it now worth to use sudden death proc as colossus ? I mean does it now get high priority ?
for M+ colo still better yes
Will be close Ig
I don’t raid but I hear yah
In warbreaker window
Maybe Slayer in Skyreach
slayer is absolutely playable tho
Slayer is fine
No bias ofc
ofc
Chillin at 200k + overall then getting to a boss and doing 50k with CD’s feel awful (yes exaggeration, kinda, not really) but yall know what I mean lol
Slayer needs more BS buffs to compensate for the deep wounds nerf
I’m hoping with the buffs we can slayer in keys again
BS is 2nd or top overall after a key its fine. just needed reap buffs and DN buffs
if you wanna play slayer just play slayer. Its a video game man.
Decent buffs to slayer it seems next patch
I’ll def be playing both now depending on key
Yeah but in my keys it’s like 40k+ overall difference atm
I am a slayer enjoyer as well
Like 110-120 vs 150-170k at end of dungeons for slayer vs colo, at least in my experience
I accidentally joined a 12 pit as slayer st build and didn't do too bad actually
Its def not that big of a difference between Slayer and Colo, or something is weird with my keys
thats more skill issue than slayer vs colo issue at those numbers
Btw the biggest difference is when u see top arms warriors they are always trying to pull adds into boss which increases ur dmg by an insane amount
We like funneelll
bruh
For colossus u get almost 110% increase dmg when it’s 2 targets
Yeah this. Colossus only pull really far ahead in good groups with add padding in higher keys for more demos imo
From 74k sim to 126k
I killed 18 maisara on my brew monk because I wanted to add funnel onto 2nd boss MC heheh
That didnt work out well
If u want to push colo but if you wanna have fun play what you want
I mostly care about raid now
what is more meta now
Im tired of being in the mid
Colossus
Got some raid buff it seems tho. For slayer. Not the greatest but 4-5% maybe?
8%
Archi says
Even critcake is depressed when his raiding
Finally breaking 100k sim maybe
I feel like this tier especially for raid it’s the worst for warr in a very long time
Only good for paladins and maybe 2 dragons
CN Arms was decent no ?
Or fury I forgot
my memory is cooked Im not 100% either
Yea I love to raid and I’ve completely abandoned it , cause we suck and the raid itself also sucks
Rn fury is way below average and arms is Lower than average
I always find more fun in M+ tbh
I love this tier cuz our best trinkets come from easy bosses
Only sad thing is weapons but we have bonus roll
Nah I enjoy it tbh
Rb build
Slayer st feels good
Its low
Which
Developers’ notes: These tuning changes are aimed at improving Warrior performance overall as well as compensating for damage lost due to the Deep Wounds bug fix last week. We will continue to monitor Warrior performance and make further adjustments as needed.
OMG: we are gettng some love??? is this for real
so if we are bad even after buffs
we might get some more
sadly no ms buffs, but alas
i didnt read chat till now, any napkin mathers to calculate the overall impact of these buffs
thank u
im aparently dumb, not like we stacking int anyway
zug zug
How much Colo will get st buff with those changes?
what are the chances any time blizzard tunes arms they take skyfury into account
Not a lot
If they did

We'd have fucking rage
well seeing as how during holy trinity fire mage got x3 nerfed because it was reliant on externals from 3 other specs i think blizzard is just that dumb
thats what shamans are for
Tbh im at the point where I wonna say gg go next season
i think the original arms warrior nerf was because blizzard was looking at the dps arms was doing with sky fury in M+
kind of hard to find a non skyfury arms warrior at that high of a level though
yeah cuz it gives us so much
Arms slayers M+ now?)
I’ve been playing nothing but slayer in high keys this entire time
And been doing just fine
if ST is quiet high then yes for slayer arms 100%
St cranking good burst aoe and it’s consistent cleave is great if you do it right
Colo will do more in raw burst aoe now just how the spec is
Thats nice, now you alternate when there are less funnel bosses again.
Colo is nice, big dam
Slayer feels Amazing, ngl
Colo feels wow look big numbies
On aoe
And then st I want to discover what lead tastes like
If you are fine with the RNG then yeah Slayer owns
Yea sometimes it goes nuts with rng to
yup it swings at times
I dont like how swingy both specs feel
Its just slayer is swingy in aoe and colo is pure gamba on st
My damage is always pretty consistent. Only thing I can say in M+ specifically is part of it relies on how your tank pulls tbh
Yeah for sure
It never feels like it does for me
Idk maybe im just omega trash at slayer over colo
I also dont like op over ms personally
class feels cbt when no shaman tho icl
ya true
in aoe its also mainly fine
I dont get why I can't get slayer to work for me
I like a lot of it
Bs with unhinged and tier is a banger
Well in keys its baf
Ma
Bs makes cs drop off
Even pre reap change when it was pretty okay
Oki i made it work until last nerfs
Oh its shit
Yeah its funny
But thats the 1 thing we lack stm
I had bs in like 15 secs on Vora once
S03 proc rate of sd
The 2p
Cant remember what it did, but it gave us morr procs at a more fluid rate
Atm its silly
I just wish this class didn't feel gamba
If I wanted to gamba id play my rogue
Okay spec srry
I mean its proc based so some gamba
I dont mind proc based
But when u bind bladestorm reset to sd only...
Big buffs??
Like this is gonna be a stupid thing to say
Instantly 170k dps
But arms has always been a Lil proc based
True true
and crit based, more often tbh
You guys dont remember spin to win arms tho
That was pure trash
This is S tier
Gameplay
More fun was only ToS peak arms
Or Aberrus
Yeah Ngl even if I didnt like ip
I liked abberus arms overall id say
Im one of the few who liked sks for that season
Yeah Aberrus especially on 2t was so good
Castle nathria fan over here.
is there a haste break point we want?
No
noted
Ask the clanka
execute fury warrior my beloved
i still liked spear beyblade build more
S3 fury had true gamba!!!!!
Honestly my favorite version of exe fury warr
Man gavel was....smth
they need to add back condemn
how else are warrior going to hunt prey without it?
To bad ion wanted to ruin early sl by lockin shit doen
Once full trees and flex was there
It was a great expamsion
Just needed 1 more raid
Every raid was good
Well kelthuzad was a let down. But thats prob due to expectations were 2 high
Yeah
Felt like two different raids tbh in terms of quality
Ehhh
Nerzul kinda shit
YES
Tbh i want it but no
It messes with the str allowed of execute
Having it thst much
At least let me glyph it for the appearance and sound since they scrapped it from massacre.
So now we always play slayer in raid no ?
No?
Where col is stronf its strong
Slayer got 5% nerfed by dw fix
Buffwed 8%?
Col is same
Im gonna try it next week for first three. But colossus is king for dargons and paladins.
🙏 execute strong
Adds + cleave funnel
Yes
There are ebuff tbh
- 2t of col on its own shines
More demo resets
We are still on salad bar so never tried tbh
Saladbar prog is fuey fight
But even without the orbs we’re still hitting both bosses hard. I was trying to hold cds for the orbs when we first started prog on them but it wasn’t worth it
Wasnt it 8
Since its already accounted for the DW hotfix from last week
Ye 8 sorry, i though about fury
Is slayer close to colo with buffs in m+ or still not even close
Yes u can
Not close. Col is one of the best sustained mass aoe speca with funneø
But u can play it np
1 spec gets 30% dmg per cleave
I’ll stick to colo since im always shitting on the meta babies
The ST is horrendous still
Nah
In windspire and AA
Dude 68K to 70K is nothing
And aa isnt bad
Compared to what others do
I always tell priests when I pug keys not to PI me on bosses and they don’t listen lol. They’ll watch the aoe dam and be like “HERE HAVE PI” and I do 50k ST lol
But u do significantly more prio and mass aoe
Like our st should // could be 5-10k higher y
I agree
So we can play Slayer again 
U can try
Yea im always way above in overall but i always get depression in pure ST
We were top everything
We didn’t need funnel to be top ST in df
I mean u obviously didnt play a lot then
We had 1t in raid as st master in perfect luck and timer fights
And only raid spex
More pug friendly by a mile
Is there any marcro tips tiks page? here for lvling atm 50 up to 80 and ofc to 90 =
Just give mortal strike chance to proc reap the storm again and id go back to slayer in a heartbeat
There is no macros u need rn
Just lvl up first then get on cursor macros for leap ,execute and charge
And avatar with /use 13 or 14
id figuer as much just like to get the marcro early so i use my time effisent to learn the stuff
also any good path in talents to go?
Nah was a good change
Makes exe feel better
Could add a 15% on normal exe though
Though could cause us 2 spam exe
So no sadly
Play whatever spec you want to learn they are all good
Or go to wowhead
Y tbh levelin who cares
Can I see your sim please
Yea the moment 2 targets come into play we do at least 120k dmmg
Even with 2 i do 120 on first boss of maisara
Best thing in AA is a Survival Hunter that deletes the adds on first boss and still does less st by like 20k
It’s more like 70% but yea
How
Powerfull swings is 100%
Its a 100% at 100% uptime
Those guys are beasts ngl
The first time i respect a spec is when survival is in my grp
Tbf they are easy as shit rn
Nah i hate em steals funnel
It's harder to know where to use feign death than it is to play Survival right now
Feels like a bad compliment 2 arms
But they make u sweat for it
Does the overpower buff affect dreadnaught or would that be seperate?
Funny thing is that Survival could keep funnel up if they hold Boomstick
But I get why they don't
M8
Dreadnaught is already like 10% of our dmmg or more if it was buffed archi would’ve mentioned something abt colossus
I miss good dreadnaught
Ye that’s my thoughts
Are we back
No
D:
No
I dont get invited for the sole reason that I am a warr
Are all
Those buffs not enough still
With 97 logs
😔
All is going to planned
Why did fury get an aura buff but not us
Still not good enough in raid and buff slayer again and retire Colossus outside of like 2 dungeons
Is MS too strong
M8 a 3% buff
Bcz fury is shitte
Isnt like flippin dmg
Fury is like bottom of the barrel
3% of my hope and dreams
Again not rly
It fell off after padding adds died quicker
A 100 log on fury still lands u the 11’th spot in details
Probably never seen one
In a normal st fight
Cuz i play fury in raid
We still got dragons and palas helping us
Exactly
Carries arms hard
On the stats
Id wish they would release same stats removin those 2
And then look up only boss dmg
🤣
It’s a padd tier so
Loose 4%, gain 4%
Balanced
Do you look at statistics from 1 day or over 1-2 weeks to account for DW bug fix?
Do 1 day
So basically 0 buffs to collosus right ?
Meh
more like making up for bug nerf on execute I guess
Would these slayer arms changes put slarms closer to before the 12.05 changes? or is it even better now perhaps? Mainly in m+ I mean
What about the Talent changes for slayer in m plus ? We still gonna ignorieren MS in Aoe ?
I mean 5-8k
Would help a lot
Still bad, but imho havin mad funnel + aoe comes with downside
Id alsp rather fervors 50% hs dmg // slam dmg was just smacked directly into our st instead
So fervor was just the feee global
And the uptime on cs
Its mostly a raid ST talent setup targeted buff, in a m+ build the buff is way less and I doubt it will do anything to help. Theres a chance it might b decen in like the ST keys(AA,Skyreach)
Would make arms way more accessibld
Y if slayer can be made work
How often do you have to press slam in m+ content? I am still levelling and I am having to press it a lot at around 37 or so
A lot
In singletarget a lotlot
I know you get procs of heroic strike which is fine, but I really don't like filling with slam in aoe if I have nothing else to press and the rotation thing on wowhead doesn't say you press it outside of ST
But slam is fine
Yeah, mostly wondering if we would play slarms in like Skyreach and AA
Or if its still deadge like now
Y then i rend b4 i slam
You RARELY press it in aoe, but it will happen
Ok that's fine tbh
you can wait for autoattack
Wait. We can have good luck on st ?
Yea I know, I have played arms in DF and loved it but just haven't got a max level one atm to test how the rotation feels with gaps
I saw some logs
Df was bettrr tbh
In DF you filled with TC a lot which I actually really enjoyed
I'm assuming taking TC is just not really done in M+?
Nn
Nah
Rend does the same
You just press rend. I usually use rend over slam as a filler with more than 3 targets
Is it a damage increase though to take TC and press that over slam to fill rotation? Or do you lose too much taking the talent
TC has a big cd so it isnt really a filler
Yea but if you're only occasionally needing to press a filler in AoE, surely a 5s CD TC is better overall?
I dont have the exact numbers rn but its either the same or slightly less dmg than rend
No I was meaning taking Rend AND TC and then just only using TC in the place of Slam when you have the occasional gap
Also if it was worth
Biz wouls do it
Tbh csnt remember last time i slammed in soe
Rend - cleave-op-ms
rend does some initial aoe damage too
so no point in speccing tc unless you just want the animation
wouldnt want to press it that often anyway
Dno how often u slam in aoe?
slam isnt a terrible filler in the worst case in aoe, it does give collateral stacks
but ye it's not often
Praying for slayer arms to be better now in skyreach and academy
Also maybe the pug situation will ease up with all big specs getting nerfed, putting arms way higher in comparison
Add 50% to slam

i almost expect that to be the case
i pray it's better for every dungeon tbh it's way more fun
I really hope so, colossus feels so bad in academy and since both funnels have been semi fixed in skyreach I'd hope that to be the case
so we can play slayer now?>
Its easier and more fun in pugs
Unironically I enjoy colossus but in caverns demolish makes me sweat way too often. Press demolish into instant puddle beneath you
100%
I am trying out in a group this weekend, hope it works well. I wanna push 21s 
Is there a way to sim the upcoming warrior buffs like the slayer buffs?
I did a 2min fight against aoe dummies in silvermoon and just added the percentages on top, though i dont know how accurate that is...
Seems like slayer is gonna be huge next week and im thinking about switching from colossus in higher keys
But col modifiers to cleave..
I do wonder if slayer will now skip the mortal wounds execute talent since it's way worse anyways
Its still great
what was the point of the slayer nerf and buff?
why didnt they just leave it as is?
not like it was broken or anything
If u simmed sim value was always same
This is honestly the most frustrating part of it for me. Maybe there was some kind of problem? But I don't see it xD
nah i mean the .5
changing so that MS didnt proc reap or somehting
like the previous SLarms was kinda mid at best in keys and raid
maybe even underperforming
we pressed MS on cooldown though? wasnt an issue
It's not bad at all. You want to MS the prio target anyway
I meant removing deep wounds from cleave though
And moving the damage to BS
Ofc it was
Relative tuning in aoe and st // raid
Was made harder, besides i just want ms to slap
bring back completely passive 100% uptime sweeping strikes
remove cleave
make MS hit hard
gg
wait for sims guys
Very close esp if u remember to weave in cleaves
with buffed slayer
I mean imho
just to be able to sweep
If inly
Or replace sweep
And tuned accordinly
At like 24 charge? If they wanna keep same uptime
Then improved sweep makes ot 100%
Guys what do you think about the new patch buffs for both fury and arms what would you say wins overall because the fury buff is more massive than arms
Cleave just feels weak visually/feedback wise, WW is much stronger in that regard and SOS was the goat
Feedback
My meter clancks
Big numbers
Wdym feedback u want him 2 grunt more?
I mean could get a more pronounced line, but thats clutter on screen
A gun in an FPS can be broken but feel like ass to use.
The animation and SFX for cleave suck
So does Reap the storm only proc from cleave now?
I read that a lot of earlier changes were reverted but tooltip says cleave only
I dont like over the top
Sd
doesn't have to be over the top, condemn wasn't but hot damn did it feel great
Condemn had that big red paint streak effect which I really liked
it also sounded meaty af
but like
frost scythe used to have the cleave animation
and they spruced it up
?
sudden death
Ah ye
Frostscythe still does that Cleave animation with a 2H sometimes
But made hit come late
🤣
Also checked logs now on Vorasius where the spec doesn't include cleave and I had RtS there
Sd
Classic case of "ask first, think later", sorry yall
Condemn with sweeping strikes also did the Cleave animation with like a big red smear going across the enemies
So fucking good
Guys what we thinking, Slayer better than Colossus for pushing keys now?
i think pushing from 0-18 slayer is doable and arguably better then colossus come reset
are those changes enough to make ppl go slayer in m+ again ?
but once you get the good tanks at 19+ colossus probably is just better in some dungeons for funnel/prio
and hi xd
those changes seem like slayer in m+ is back and colossus ST is gonna be too far behinid
and the execute/slayer strikes damage is very good for prio
what about over 18? slayer still worse?
probably dungeon dependant
like i think you always play slayer in skyreach now
lmfao
"slayer slayer"
go to bed me
you can still go colossus in skyreach
:D
you can para 2 mobs in the 2nd boss room
dunno with those changes i can see slayer used in top keys but you will need the goats to try it
and play them there
I wonder if this makes us as good as b4 on lura?
better
Or was dw big better
deserved
Im thinkin only p3
it's sadge to me when colossus ST is struggling like it is and then all warrior arms buffs are directed at slayer only "and yes also needed buffs"
ehhhhh




