#arms
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Cuz not much point in hitting adds
They don't live long enough ain't even worth getting off boss
Ranged will just go hahaha hehahhe I blast
Gg
Mine lets me sit boss whole time and vibe
Such a chill fight when you don't do adds

So I haven’t done much looking cause I’m tired af.
New tuning on Tuesday is an aoe loss but gain for ST by the looks of it?
st gain and basically aoe neutral
aoe loss in a vacuum but in actual content either neutral or a gain
Hey lads.
Can we use a dummy, like rubbery fish head, to stack up procs before a pull or does that not work?
U can sweepingstrike as soon as the timer starts and get some ms in before tank stops moving
Oh thought it just said "outside" so figured anywhere in raid we could mount i could use it.
Woulda loved to go into a fight with 5 stacks of our apex buff
you can only for slayer you can stack up ID before the dungeon
colo you cant really cuz the stacks dont really last long enough
for most pulls
I was thinking in a raid environment. Trynna eek out any deeps I can lmao
oh in raid no
isnt the change of no deep wounds on cleave really bad for us?
Bah
Thanks guys, appreciate it!
no not really. Demo changes makes up for it completely
Guys we have log review or something like this?
F
i got an upgrade from champ to myth gloves at least
vers 🤮
A betrayal most foul
I GOT A BOE
good karma
600k in my pocket thats 2 months of wow
does arms use mythic plus build with cleave on vanguard?
how are we feeling about the changes coming up?
P good
https://www.twitch.tv/weswarr arms on l'ura 
https://www.twitch.tv/fearfuryflight
more arms on l'ura
Mortal Wounds now triggers from Mortal Strike and Slam (was Mortal Strike and Cleave).
Crushing Combo removes the cooldown from your next 2 uses of Cleave (was 3).
slayer will still be a good spec yes
colo will probably take over, but slayer will still do very well compared to other classes and specs
And do will Still prio mortal strike on Aoe on top off overpower with slayer
Now that mortal strike doesnt proc reap
no in aoe for slayer it will be Cleave > SD > OP > MS/rend
Y mainly coz col gets a lpt of st back, so gap is closer
MS falls behind now
Y
I see but colossus same shit
Well you don't really press MS that much compared to cleave anyway with Slayer Arms
When you are cleaving like
More than 4+ targets
+3
you still press MS on cooldown as slayer pretty much in aoe
on live
Wait so ms will no longer trigger reap only cleave?
Yeah you still press it, I didn't say you didn't, its just lower prio
only cleave and SD
no
No because they buffed bladestorm and made slam do deep wonds
all the other changes makes it all together a net ST buff
Oh ok
its not much tho
But what every1 gonna play collos? No one will play slayer next week?
colo is the only that got a heavier ST buff
In mplus
Because of the slam deep wounds and more demos?
pretty much
I never know when to use demo like do I wait for the stacks or just send it on cd?
That’s why I like slayer more
Idk when to use demo
yes it will be better
in aoe demo is a 15 sec cd
so you will be getting 2 demos off in 1 CS cast
it will feel good
How 15 sec cd no way
Trust that slayer will still be really good and very much playable at a high level. Just colo will prob do more and edge out overall better thats all.
because of the cdr buff
Slayer just has a nice flow to it
yeah I personally like it a lot more
Nice flow = not casting demo
ill still be playing it a lot in 12.05
Ya pretty much
I’m not a fan of it u have to stand still an channel
I don’t like it
You would love devourer
What does practiced strikes do now?
It says in next patch it increases dmg of ur ms and cleave
So ww will apply rend now for fury
I wish cleave would apply rend
So hyped for patch can't wait to spam demolish
Guild is turbo fucking V&E adds and I only get to green parse if anything
Can I play that fight as Slayer if I'm not getting that much value as Collosus, or is Collo 2t cleave much better than Slayer's 2t cleave?
its a toss up
Woah! Grats dude!
both slayer and colo have done 20s and thats not changing
2T colo would be better especially next week
if you arent able to get a demo and a cleave or two off on every add set you can just focus the boss nbd
it doesn’t really feel like colo arms single target got any real buffs or anything. what exactly got better about it?
Colo is getting a like 7% ST buff thanks to slam DW and demo cdr
but doesn’t that mean aoe got weaker by that much?
no
cleave got nerfed
i see
demo is a 15 sec cd in aoe
you are getting 2 off in 1 cs cast
colo is big chillin
the aoe nerf is pretty much nothing
but from what i know, demolish was always lined up with cs, so if demol’s cooldown is reduced and comes back faster now, what do i do?
can someone peek at my logs and tell me why i parsed so low 🥺
first day actually playing arms in raid
instead of just larping as arms
didn’t slayer arms get nerfed but also gain something else, so its single target might actually be a bit stronger?
Unrelenting Onslaught now increases damage dealt by Bladestorm by 20%.
Reap the Storm has been updated – When Rampage hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for high Physical damage and applying Overwhelmed.
didn’t aoe get nerfed but also gain something new, so doesn’t it kind of even out?
losing MS reap but gaining slam dw and bladestorm dmg
cleave is losing dw
but it's a net buff overall
time to start practicing colo arms again
slayer arms just feels cleaner to play for me
Are there sims for the new st buff of arms?
yes
Do you know where I can find them?
does slayer fury have a chance too?
not against arms
there isnt like some sim spreadsheet kept up
but people have done em
keep scrolling up till you find something im sure its been posted few times
i really wish rend would automatically apply in single target too, honestly
Rav/bs should rend/dw by default too
At that point the ability may as well not even exist
i wish they’d at least increase rend’s duration or do something with it
the best thing would be for rend to just get deleted
no, those are not maintained outside of beta
There’s already so little to track.. I think we can manage rend uptime
you can sim your own stuff now
don’t arms warriors have a lot of buffs to track?
yeah ik meant like im sure someone has posted sim numbers for 12.05 in the chat not the spreadsheet
are these the ones you meant?
some aoe comparisons yeah
12.05
Live for ST
If I did that right

anyone here crafted the single stat bracers or boots?
worth or nah? the high crit sims high ofc but yall think im better off just using crit/haste crafted gear?
If you go for the nexus point ring set you already have a generous amount of haste, so it might be a good move. I would sim to be sure.
yea ive got that maxed out myth track, and guidon from raid too. I have tons of haste
prob why the straight crit ones are outsimming
they're generally fine as long as you don't want to embellish them
for sure. Nah i have crafted wep and arcanoweave on bracers
Hello new at warrior arms, m+ player. What hero talents should i use in keys? Colosus or slayer?
both are good. try both and see what you like more
1100 crit, 1000 haste.
Is it optimal? No fucking idea.
So next patch is a nerf for Colossus ?
no
Slayer life
Next patch is gonna make colo blast in m+
Demolish spam
can we already sim 12.0.5?
buffu manifico
But we lost 5% on cleaves and the dot on cleaves right ?
doesnt matter demo buff makes up for it
its like a net neutral on aoe, then a gain on st for colo
Does somebody know that we can Upgrade craftet weapons aswell to 298 next week with the voidforge or do we need a 289 Weapon?
crafted go to 295
afaik
its 294 or 295
289 weps go to 298
id actually wish
they just let crafted be max lvl once "turbo" season happened
at least weap
H and M gain +9 ilvls
crafted gain +10 ilvls
I'll make an updates post about it next week, but it doesn't really matter cause you're not gonna unlock those upgrades for a few more weeks anyway
intelligent and more knowledgeable person ^
Hey lads.
The colossus talent "practiced strikes" now increases MS/cleave daamge by 15%. This is down from 20% yeah?
Thx 🙂
wait @smoky kayak this guys question make me realize something, practiced strikes now affects whirlwind as colossus?
a spec thats centered heavily around forcing you to spec into cleave??
??
am i crazy
isnt that just shit design
yes its down from 20%
always thought it was weird one against many affected whirlwind
when colossal might and practiced strikes FORCED you to play cleave instead of WW
what a worthless ass change
so mortal strike no longer procs rts or am I missing something?
Correct
holy fuck that's ass
Instead cleave does when you hit 3 or more
SD still procs it so w/e
They where gonna make reap fully useless in st but reverted a bit of it
its a bit worse but better than nothing
These changes do not excite me in the future looking at them now though
I do
its mostly compensated for by increasing the damage of Bladestorm
i was trying to cook by doing it after when at 10 cm
but i think its just bad
not even bc of losing a gcd in cs or ava
but just not pressing it early and having it for next pack
and maybe losing a use
avatar doesn't matter too much since its off GCD, but you should Ravager before CS, its globals are too important to waste
its being cs?
Yes
at least to me with guidon
cs felt like nearly 100% in aoe
but yeah i can see it
Yeah guidon crazy
since im not playing without it atm
Does it add cs to the cs btw
uh no it just "resets" it
it's more that the GCD you spend on Ravager is mostly empty - its value comes from the following GCDs spent on Cleave
while Colossus Smash maintains itself by fitting more Cleave/MS inside its debuff window... so wasting one on Ravager is counterproductive
Sadge
(starts it at initial cs amount)
sometimes i charge>rend>cs and after the first or second cleave i dont have rage for the last cleaves..do i miss/forget something or should i Pool rage to x before unleashing?
no thats normal
Colo or slayer
sometimes you wait a bit
slayer
yeah makes sense ty
hey guys, rotation question: do I CS even if I still have active sweeping strikes going?
yes
I would yes
but ideally you are ssing immediately when it falls off from cs so you can keep rotating the 2
dont SS if CS is gonna be up in like 10s or less
gm walhe
gma 57
no radio today
makes sense, ty
question
how much damage do you think you gain from saving the 4 (3 soon) cleaves from cs until you demo vs using them to build demo
Dps loss imo to use cs and not use the cleaves instantly
Cause then you get less cleaves
Just send the demo
Try to build 10 stacks with a pre sweep
it's kinda 50/50
- if you already have 10 stacks, send Demo
- if you don't, spam cleave then send Demo once you do
- if CS is about to end (under 3s) just send Demo regardless
it just feels so bad to try to presweep in a key with a tank i dont know
with the new CDR, it's pretty rare that you don't have 10 stacks though, outside of the first of course
and who gathers in a different way
you can also just go super simple mode and just Demo as soon as CS is up regardless of stacks
Gio
remember that demo triggers a haste and damage buff though, so it's not to clear cut; overlapping that with your spam cleave is actually really strong
what would be the point of this?
simplicity
thats what i do
i hate counting to 10 i have to take my shoes off to get that high
didnt the orbs come out
That's kinda why I think you send the demo no matter the stacks ngl
oh wait the hunters instantly evaporated them
the buff scales with CM stacks, the haste is flat
generally i only find myself stalling the cleaves
while i have 2 ops
because if i am 2 ms's off
its not unreasonable i think to get to 10 within 3 globals
especially with the demo buff after
at higher target counts, just throwing Demo on CD is a pretty minor difference
even at lower target counts, we're talking like a 0.4% difference
that said, while you will get more demolish casts using it immediately on cooldown, you get more effective damage by syncing it with CS
just to make sure im reading dominance of the colossus correctly
it makes it so you csn have 10 stacks of 5% increased damage
no
so is there a difference with sending at 5/10
Enemies take up to 10% more damage based on the number of stacks
e.g. it's 1% per stack up to 10
Your thinking of something else
sorry this part was from colossal might
the one that buffs demo at 5% per stack
but yeah just spam demo, i cant wait to fit 3 demos in one cs window
Colossal Might is 5% per stack up to 50%
okok
Why is colossus so bad in st
no rage
cause it doesn't have a lot of ST bonuses
Ah
and tangentially because it does an ass ton of multitarget
rage starved. I just spent 10 mins wailing on a dummy and i had to charge weave just to keep my rotation going hahaha
12.1 ptr rage forum post incoming
unless you majorly lose uptime
is there any way to disable execute phase in the sims?
there are a few ways, changing the apl or adding boss death overrides
there's no direct toggle though, no; you'd have to be comfortable adjusting the details yourself
okay word. No idea how to do that but i'll mess with it. appreciate it
Is this live or with the increased CDR from .5 changes?
live
Makes sense
with next patch you can probably fit 2 demos in 1 cs in lust
👀
tbf if you get 2 demos in 1 CS you'll have no issue getting demo back up for the next CS right?
I guess maybe the question becomes if you send every demo on CD and try to get 1 between each CS, which will depend heavily on pulls and stuff
demo pretty much has a 15 sec cd in aoe
if even bc of lust
How much more st will slayer have in .0.5 roughly? Slightly ahead of fury still?
really i swear its like 30
in 12.05 not live
also will crits value go up or down since you get more cm cdr per hit
it's more like 20s on average; you can get it down to 15s, hell I've seen it as low as 12s, but Hero and stacking haste buffs are doing a lot of heavy lifting
then again, I've gotten two Bladestorms in a single CS before too - sometimes you just high roll 
15-20 cone was saying on PTR it was pretty consistently around 15 sec cd
you need to roll some major haste buffs to get it down to 15
guidon
Guidon -> Reck pot for haste could be consistent right? *on first pulls
that's one of them, but it's obviously not up for every demolish
so again, it's not consistently going to be 15
you don't usually want to get haste out of reck pot, and you also don't normally want to desync your buffs either
you have it and the haste from the first demolish to carry into the 2nd
so then the 3rd can carry a bit from lust and the 2nd demo
will be fun to play around with in keys either way
again, I'm not disagreeing you can get it down to 15s - it very obviously can
regardless of the cd
but that's not going to be something you're doing consistently with every demo
the average is closer to 20 maybe 22s, depending on your gear/etc



time to steal the pi
I'm drowning while others die of thirst
My guild priests have started invalidating my logs by both feeding me PI
Trying to sim the 30 sec Bird window, does this look right? I'm not seeing the option for 30 seconds popping up
they can invalidate all the logs they want, they cant unfuckthe boss
get a 3rd one
pi perma uptime log
you can do it in advanced sim
send me a random quick sim of yours
with any duration
should i be saving my catalyst charges for myth track gear upgrades down the line or just rip em now (i have mastery/vers hero track boots i could catalyze)
u earn cata charges from content, so send it
how can i take that and sim top gear for enchants/gems/gear?
rn I have fury profile for all my gear/chants/gems
next patch its colussus on all keys?
manually paste all the topgear options from raw input into advanced
maybe im just blind but what do these new patch notes actually mean for our dps?
playing slayer on ptr right now really makes me wish they also compensated with some DN buffs

RIP reap on MS cast
🫡
Big BS
it is indeed stormin
DN?
So with .5 will we got MT or Slayer in m+ maybe the same as now that it depends on dungeon?
jesus christ slayer is deadge in keys
It's definitely not dead
on live reap is usually first, maybe close second in damage breadown for key
and on your screen its barely 10%
?
since bosses also
It would be higher
your breakdown is full aoe 5t
in real key you also add st fights where reap cant proc
or am i missing something
SD procs reap
Bigger pulls but as you said there is bosses as well
You are still doing reap dmg on bosses. Slayer is very likely more than fine in actual keys
i mean, isnt slayer straight up nerfed in both aoe and st
is it really fine then, it was barely better than colossus and only in some keys, and now its nerfed and colossus buffed
does slam deep wounds give that much to offset losing reap on ms?
do you have actual sims or is that speculation
Hey - is there a Big gap between slayer vs Colossus?
Currently right now no
Are there going to be? 😳
Tbd
well rage is fine if you dont press execute
kinda
its just that hero tree gives zero st
found the sims, im surprised colo st is barely improved
thought demolishing twice as often in st would be huge
just desyncs your warbreaker more tbh
UNLESS with these changes you can
warbreaker > demolish > get demolish back BEFORE warbreaker is off CD (sucks)
Id consider 7% gain pretty good
And with funnel it just gets crazier
Potentially its also an aoe buff instead of nerf at higher target counts as well
I think it will mostly depend if you can fit 2 demolishes per wb
If so then might actually be a gain in high target count
Haste not perse, it depends on key level and tank pulling
If key level is high enough you can bridge a sec or 2
You will get 2 demos inbetween CS CDs everytime
U wont get 2 demolishes in 1 wb window i think
Yeah this is what i meant
per sims demo has a cd of roughly 15 seconds
Was playing around on ptr
Yeah but demolish is not an instant cast
U wont get it
The big dmg comes from ur last hit
Haste pot in heavy aoe seems like a loss
During lust you should be able to
I dont think the extra demolish will be worth not getting crit
Maybe ye
Especially with first boss trinket
Yee
But still probably rng reliant
We shall see ST tho with CS and demo alignment still kinda annoying
It's pretty RNG still
Yep
If it works out to be consistent with 2 demos per cs window thatd be massive
But chances aint high
It's a bit more consistent now keeping them aligned but bad rng can still hit you
Tanks just need to learn to pull 2 extra mobs on bosses
Honestly it feels like tanks dont even know how Arms works
No crits in ST is brutal now
Yeah
Just educate them pre key
Higher keylevels they are more adaptable atleast
Gotta love the 3ple slam
That isn't going away


Yup
Really hoping slayer continues to play well
I almost hit 1m yday
Im actually curious to see how slayer feels with the change
So no blord for your slayer build anymore ?
How important are Heroic Strikes procs? where do they land on priority in AoE/ST
I think they're very high if not the highest priority
It's not mine but still playing blord right now
in aoe they are never clicked
since Fervor of Battle sends them automatically
in ST pretty much #2 after CS
Cleave becomes higher prio than Slam in ST, at 35% no?
If you have the cleave talent ye
But also depends
If you're setting up for a big burst like seat final boss damage amp
It's better to slam for heroic strike fishing to make colossus smash stronger
Sometimes you want to sacrifice short term DPS for long term DPS , especially since in this specific example it's incredibly minor
Ok I see, final thing in execution phase, you stack 2 Execute before MS? or you just go by priorty?
On slayer yes
On colossus you don't really care
You can't use execute back to back as col
So just use it once and then ms
Also if you don't have a shaman in M+ you might wanna be careful during execute phase
Gotta charge weave a ton cause without shammy buff you'll run out of rage insanely fast
And use every overpower stack
usually lura does't line up that well, once you hit the second amp phase it's at like 20% or less, it will die anyway so I wouldn't worry about optimizing it (since first burn is well above 35%)
but certainly pool rage before burn
I think it's a bit iffy to generalise it as such, especially since context from key level and team comp + BL timing vary
Some groups prefer 2nd amp BL for example
fair
In 10s this shit won't matter anywhere

But low-key I hate playing col without shaman. Bosses feel so rough
you can try to stack mobs on top of bosses as much as possible
but most tanks don't bother
hell my friend refuses since "we'll time it anyway", so I just go slayer most of the time
I'm aware, in 18s/19s people do that but
Many bosses you can't really add a lot of funnel to or none
E.g. mt 2nd boss
I mean it's true, the DPS on slayer is more than fine. It's just colossus will always have higher overall and thus technically be faster as long as there's another prio pumper
Best boss is 2nd seat boss
My highest there was close to 300k
Sadly during that key we wiped on 3rd boss so I just started playing slayer for seat since it allows you to skip every chain mob and the 3rd boss is more comfortable
Worst boss by far is windrunner last
I swear that fight just completely goes against everything arms wants to do, especially if you don't have comms to ensure you always take a close arrow
Pit of saron, forgemaster..
I'm having issues dps there, but I recently switched to arms so im still adapting
Did it in +15 a min ago, made the key but dmg was awful compared to my Fury.
don't get zoned by voids and move with the tank
What are you struggling with? It's a full st boss with ideally full uptime.
If your tank likes you, he will pull the necromancer guy and cage it (if he's monk) so you have infinite funnel from the 1hp mobs
I think it's more me trying to adapt to the rotation and prio that it messes up my movement and uptime
As i said, changed to Arms yesterday night
Oh yeah there's different conditionals depending on which talents you're playing
My advice is to re-read the prio list after every key
It's dull but it helps being more self reflective when it comes down to your rota
And slowly find the line
The amount of mistakes will likely keep going down until there's barely any
For ST Colossus after 12.05, we're still expecting it to be 1:1 CS:Demo, right?
Considering that currently Demo doesn't even line up with CS to begin with
Thats already happening right now
And if you have to hold its by a few seconds at most
naah, what's happening now is you get first demo with first CS, then second demo with second CS, half way through the CS or at the end of it. "especially if BL was involved with the first CS"
and then 3rd CS you will never get a demo with it
yes on the 3rd CS basically
Hmmm. I may have been doing Colo ST wrong then
I've been delaying CS to line it up with Demo
and hi guys :d are the patch notes arch uploaded considered the final 12.0.5 notes now or is there still something final
But I guess it's better to send CS on cooldown and just skip a Demo cast if necessary to resync
you never delay CS, if you ever delay anything it would be demo
that being said, there is no point overthinking it anymore
they will always be ready together frm now on
which is nice cuz that also means we will always get the 10% haste with the CS now
what about avatar? do you always use it on cd?
with 12.0.5 everything will "finally" line up naturally with CS, ofc ravager and avatar will not line up together every time " first avatar and 4th avatar for example are gonna line up with ravager"
but atl east everything will always line up wtih CS
awesome, thanks for the info
Arms after the patch be the best for Mythic+?
it's already the case.
In aoe we may have 2 demolo every other cs no ?
I think if you prioritise MS in AoE, you'll have two Demo casts per CS cast
i'd have to think about it, but could be the case if we prio mortals over cleave overall "which is not a thing really you can always do both"
10-20s, yeah
that being said, i'd say that maybe a certain amount of crit will help gaurantee having 2 Demos per CS
we will see
That requires a double crit which isn't that common
They are not anticipating whats coming i think
Conversely, Demo guarantees your next MS crits so it already secures +4 stacks
nah, considering cleave got nerfed by 5% and you lost one cleave per rotation they know exactly what's coming :p
Yes theres that
yea so if we think about it it is 4 stacks + 3 from 3 cleaves then 2.6 stacks "on 30% crit" for the next mortal at which points CS will still havef a long time left cuz of cleaves
And 5% less damage to MS, Slam, and Cleave due to the hero talent nerf, and also no more Deep Wounds on Cleave
Heyo! Wish to return to WoW after missed the whole War Within and half of Dragonflight. And now I'm thinking about gearing the arms warrior or unholy dk. I've heard, that dk will not be changed a lot for 12.0.5 but what about the arms?
And In general, is arms good enough for M+?


the no deep wound on cleave is less damaging than it sounds at least cuz you get more demos to apply it and emo aoe gaurantees more targets getting the bleed
Arms is good but unholy is meta
Arms currently has extremely high sustained five-target DPS
Possibly the best in the game
Playing Arms will not be the limiting factor in clearing high keys
what might be disgusting though about deep wound stuff, and maybe i am overthinking it here and overcomplicating it. but the idea that i would wanna swap targets constantly if my target got deep wounds by mortal strike
so that i apply a new deep wound on another target instead of overwriting the deep wounds
that sounds like a bit of a drag
Thats not gonna do anything
i hope not
Why would it?
dunno how duration of deep wounds work
Leftover damage is being added on top anyway
like how it worked back in teh days you mean ?
good old vanilla / tbc deep wounds "not sure which"
No idea, but it essentially works like ignite
good to know i defo don't like the complication otherwise
would be such a disgusting minmaxing playstyle
it says so in the talent
ah lol i think i never read it to the end
that's funny
adhd coming in play sometimes
Not sure that It will be great option for 10 keys. I'm actually a casual player 😮
warrior pumps in 10s no worries
in 10s you just play what's fun to you anyway
u don't have any ramp, u always have cds so short lived packs are not as much of an issue
and best of all you can charge/leap through mechanics and not worry too much about death because they don't hit as hard as in 15+
optimal
playstyle range

Mmmm I'd play Slayer in 10's
It has a more "normal" damage profile
Colo cares a lot about the cadence that mobs die at which is difficult to predict in low level pugs
Also cares more about carrying buffs between pulls which isn't a strong point of low io tanks
UDK thrives on cooldowns and big pulls, if you're pugging 10s warrior will almost certainly feel better. Stuff tends to die fast and tanks tend to pull small
naah bro it's 10s let the people play what's fun :p
in 10s everything is fine fun is the max value
believe in your thick crits
The Real Arms Warriors are the Friends we Made Along the Way
stomp them weaklings with your colossus might
but you might like a class and it plays like dogshit in 10s
like devourer is fun for me, but in lower keys it's miserable
Speaking of liking a class that plays like dogshit, I'm about to go play some Colo Prot keys
honestly, i don't think there is a single class that is completely dogshit in 10s except "dot" reliant classes "which probably includes udk

What about semi-non-casual keys like 12-14?
Not sure that I'll ever attempt smth more than 14 😄 Just got no time for try hard
12 and 14s are gonna be the 10s of this expansion once we get the giga gear soon so i'd say it's the same story, but either way arms is at least A tier so you can just enjoy arms slayer or colossus after 12.0.5
like m+ was much easier from the get go this season to the point where ppl were doing 12s easier than they did 10s in previous expansion
14s are a good benchmark, stuff kind of gets tougher around there; not enough that class balance matters, but enough that all classes pretty much play like they would in higher keys, so much less feels bad moments where you pop cds and the pack dies or something
I mean not only the dps. udk have a lot of utility button as I see, but I remember arms like a glass cannon
I came back after a six year break and with no connections and no guild, was clearing +10s on literally day one
+10s are not real this expac
though there are more moments where you need to press personals (which is also very fun to me)
colossus arms is one of the tankiest classes in the game, but yes slayer is glass cannony
no, defensive stance is bullshit strong
so both colo and slayer have good survivability

if yo go by the assumption of ppl using it yes :p but i am going with the assumption that a casual player does not wanna bother wiht it.
Tell it for my legion arms...
legion arms didn't have spell reflect
so if you wanna auto pilot do a lot of dmg and be giga tanky colossus arms and thane fury are your thing
and die by the sword is amazing, especially because tanks like to aggro mobs just by moving for some reason
well, the improved version of spell reflect
so you strip aggro all the time
but I do remember the good old days when arms warrior was the squishiest spec in the game
and you couldn't do tyrannical upper karazhan cuz medivh would just merc you
Eye of storm the last boss?

i would say while there were iterations of that, i think arms was always tankier than some other classes :p
at least i remember a day when i was as a feral cat squihsy as fk
i think it was after they removed the 30% area damage taken reduciton "which i don't remember where it was from"
i think it was just a random talent
for rogues and feral druids
So, as the result, both udk and warriors at the moment is good for M+ 10-15 and both are have options to survive too? Or udk just better in all of that things?
for the most part dks are not good for lower m+ cuz they rely on a build-up damage profile and a single colossus warrior can just kill everything in 10s before uh dk dmg pumps
survavibility is similar; UH has superior single target, and does better in large pulls, I expect you overall to be slightly lower than warrior and your ST to be a fair bit better
generally the unholy damage profile is better in most content, burst tends to be favored over sustained output
uhdk is a tank
yea but in 10s things will last up to like 30s
especially on 10s, i single handedly kill he entire pull before my uh dk friend starts pumping
Why only for M+ 10-15?
Yeah arms col scales insanely well with key level
and it gets even less fun for uh dk soon
huh?
cuz with mroe gear things will die faster with the initial colossus burst
Oh youre strictly talking about lower key levels
Thought they were getting nerfed in .5
yea that's what hte guy is interested in :p
so i am telling him to get away form uh dks if he is gonna go for farm-keys rather than push keys
Not sure that M+ pumping is the best thing I want to do. Rn my casual friends plays WoW and I've thought to back for a while to play with them


that's what i said :p but i do think classes like uh dks and maybe affliciton warlocks and boomies are gonna be anti fun on lower keys when things die before they can play teh game
I mean if he just wants to do keys with his friends who don't play often, maybe unholy would be better, you'd have better overalls with arms
but if no one does boss damage
trust me, they suck when things die instantly
and more util
it could get kinda awkward
hmmm interesting, a similar geared UDK and Warrior in for example algathar first pull in a 10, warr will do more damage?
also I'm pretty sure udk doesn't have as much ramp as you think, u press army and PUMP; a better example would be devourer
if you play a class where things die before you ACTUALLY play, it's not fun for you.
and that's what's gonna happen in a 10 or 11 if your uh dk
he said 10-15, yeah unholy doesn't get to play at 10 but starting like 13 it's fine
although AA would be an exception pull "cuz of how messy it is" i'd still assume it would be the case anyway
AA i'd bet on the unholy
but yea AA is probably an exception pull
hard to gather and put in range of arms aoe
unholy doing one gorillion epidemic and not caring about the aoe under the mobs
from 30y away
Unholy is really nice because it's not a melee spec
but yea i'd not advice ppl on what to pick based one one single pull of one single dungeon
honestly
and hopefully demo radius increase will make us feel less disgusted by that pull
Anything that needs to ramp first I think is unfun in lower keys
It's just no fun to never be able to fully blast
yup, my point exactly.
warriors do most of their dmg on the first few seconds so at least they get to have fun
WHAT
I mean arms also scales well with packs that live long, especially due to cleave execute phase
ah aoe
And arms also needs to ramp up first a bit
The first pull is always worse due to no demolish stacks
in raid i feel like i am ramping until fackin 35%
it's not "ramp up" it's more like "set up" which is a differnce imo
I like that we actually have a good execute phase
hahaha yea i would be happy to not do that anymore as colossus next week
do you guys stack CM stacks before ripping CS, or do you CS cleavex4 for stacks then demo
On opener?
we will demo on start from now on, forget the past.
If you don't stack up demolish during the pull psure you do all cleaves , one MS and then demolish
you have to understand, 12.0.5 is not the same as before it
the idea is this , now that demo is your only way to deep wounds in AoE, and it resets way faster, you do not want it to be on CD
cuz no demo = no deep wounds now
in aoe at least
ah so after patch youd not worry about stacks and just CS demo
You already do cs demo rn
you'd need the goats to confirm what i am saying here, but i don't see any reason to delay demo and lose a lot of deep wounds dmg
Does a lot of damage without stacks and you wanna make sure its ready for the next cs window
just to build some Colossus might stacks
What will be in 12.0.5? As I see, slayer will not be good enough as before due tu reduced wounds on cleave and without ms procs extra damage

Sorry guys, my thing was ice bolt ice bolt ice bolt procs flurry lance lance for the last 2 years as i played it
plus in 12.0.5 the CD of demo is a small issue, the 10 stacks are the actual issue. meaning once you get your 10 stacks it almost instantly resets the CD so might as well just send it with zero stacks.
Prolly, but the higher you go the better colossus becomes anyways
colossus will still do giga aoe and terrible single target
Even in e.g skyreach people play colossus now
The aoe is too goated
So slayer naturally falls off the higher you go
they pull on top of third boss as well, so colo pumps
i mean to be fair if we are comparing arms to all top classes all arms is terrible imo ;P my brother warlock sims in his 280 gear more than BIS arms sims in BIS gear "Strictly ST"
AA is the most slayer key
True and real
Seat in pugs also favours slayer
Since the chains become super dangerous
Im sure we will play col in AA after changes as well
And slayer perma removes them
AA is way too much ST
idk I think the aoe gain from col will even it out
I died way too many times in first pull AA during demolish
Plus the col ST wont be that far off from current Slayer
well, colossus ST in m+ spec is gonna improve a lot probably since Colossus buff is strictly demo and mortal strikes based which is what we already ahve
they did nuke one free cleave
Anyone have a TL;DR on what the changes mean?
do we have any sims ?
other way
it won't improve by that much since col is also losing 5% damage on mortal strike
if we are able to push 70k more consistantly i'd be happy, my max as colossus "last 2 days" was 74k which is very rare so i am hoping that would be my average
Slayer 3% ST, Col 7% ST
Slayer -9% AOE 10T, Col -3% AOE 10T
you say that but you have to remember hte reason we lose that 5% is because demo it self gives 10% haste buff and 10% dmg done buff. so in some sense we still gained more than we lost even in that aspect
That dont make sense to me when I read it. Feels like you can have random procs
Shocker a random proc spec can have random procs?
Sims are an average so yeah

You can have way less but also way more based on procs
also ppl should remember that the worst part of Colossus ST is that sometimes you would go into the fight nad have nothing to do cuz of how hard it was to demo reset. so at least now you will have a bit "more fun" on ST
If you get 6 sudden death procs back to back you'll have way more DPS than 1 proc in 20 gcds
like i legit have ST fights as colossus with 40k dps cuz i got into boss fight with NOTHING, not even CS or demo ready
it's like going into a gun fight wtihout even a knife xd
so at least we will have better time with that now
No shaman, no resources into boss fight
Feels insane!
Windrunner last boss as colossus without shaman
no shaman on the last boss of windrunner spire with all the down time
Enjoy 40k dps
yes, literally going into a boss fight wtihout even CS ready i am just auto attacking hoping to get a global out
unholy death knight actually doing double your single target damage
You lose your stacks guaranteed thanks to roleplay
You lose a ton of rage at least
Or all of it
And then the fight starts
With dog shit melee uptime
If colossal is the highest aoe how tf bm hunters outburst me ?

Burst
i've consistantly maintained that the biggest ST buff they could ever do for Colossus in m+ IS by removing role play or doubling colossus might duration
Based
Oh, so i just run kind of lower keys with shorter fights ?
i think even biz would agree with that statement, role play is the biggest nerf to Colossus warrior in m+ boss fights
by far
Gokke how do I not hate my life in windrunner 19 last boss?
Please tell me
having stacks of colossal might build slowly out of combat
play slayer?
I swear my performance there is guaranteed ass
does not matter, some classes have higher burst during a much longer CD does not mean they will win overall
and bladestorm circle?
But col is insane in windrunner
Don't you get a giga dot?
no
Wtf
never thought of that, honestly that's such a brilliant idea and it would fix all Colossus issues.
WHY DID I NOT KNOW
as i said dont tell me why it worka
yeah its weird that you only get the dot if you get stunned
Demolish makes you stun immune too but
HACKS
How am I resi 18
i mean
BUT LET ME REMIND YOU AND WARN YOU
because u hate life and remove u
YOU CAN DIE STILL
self from st
You can both Demo AND BS the wave
No
AT THE SAME TIME
CUZ THE TANK SOMETIMES PULLS THE BOSS LAST MOMENT
you can , the tank pulls boss last moment and you end up chasing the boss 😄
yeah it's a stun and BS makes you immune, but I feel like the dot being gone is an oversight
No
I mean there's currently two spell reflects on channels that completely ignore the damage
there is no no, if the boss goes out of your demo range bruv lol
Which also feels wrong
They fixed it for the light elementals in PSF
But not for the solar mechs in skyreach and void casters in seat?
Feels wrong af
ofc it makes sense, you spin so fast you cut the wind attack
To completely negate their channels
🧠
Trusth
lightning cant hurt us
we just to good
only reason warriors can spin that fast is that they have no brain cells to begin wtih, they won't get dizzy
Also demolish doesn't cancel when a mob moves away now
i feel like it's because this is coded as a single debuff, damn
They fixed that
that's not what i said though :p i said the tank moves the boss last moment before you press it
it actually happened to biz the toher day which was funny
Oh
Now I get it

Well now I'll know for windrunner 19 ig
Will definitely help a ton

yea cuz no one knows what are we doing, not even us. so they don't tkae it into account 😄
For Colossus execute priority, is slam above raw cleave to proc more heroic strike? Wasn't sure why you bare cleave over slam outside of execute but in execute when Mass Execution makes cleave hit harder you don't use it raw.
boss is still a bitch tho
Yeah but this helps
but i like it idk, it's fun
In high windrunner keys you instantly use up arrows to remove the dot
So there's not as many arrows to choose from
And arms usually has 3-5 melees in a group
So everybody wants the close arrows
Thus I always played it safe
What if you have double monk (heal + tank), feral druid and shaman DPS? That's 4 melees for example
What classes would be the perfect partners with colossal arms on m+ to help out boss damage ?
It happens very quickly to have 3-5 melees
the typical melee cleave setup
And if there's only like 7 arrows left with 2 being close and 5 being far
Is this a buff or a nerf?
monks shamans "having a druid won't hurt' hunter buff is nice ... etc
it is supposed to have been reverted
Oh i have a ww monk and a hunter . Thanks then
i always wondered why the melee cleaves don't run aug
It's still there
i mean it's the same except mortal strike can't proc it anymore
so it's a nerf
i get that it's stacked for the melees, but like still, it's aug
a pretty big nerf too
Oh okay
at least arch said that he gaurantees it's been reverted back in the updates page i think
so no worries there
it's the sudden death one that was reverted


