#arms
1 messages · Page 549 of 1
logs don't track AA rage
o yea arms has like 0 rage gen abilities huh
give that back to overpower
fury has like 10
think the only other thing you'd have is just warming up, if we ever ran it
Colossus can be pretty great in keys idk
do you run Fearless because of the affix (cleans slows as of recent change?)
it is great but when it's not better than slayer in keys and it is much worse in raid
i just feel sadge
I mean arguably its better than slayer in keys
affix + various slowing debuffs (NPX, Seat have big ones)
and PHowl nerf just kills it imo
i mean feel like prolly is better in keys..
cuz i like colossus more
just less st
nah at this point most warriors are going for slayer more in keys cuz of the ST dps
depends on the key imo
Thats true, yea
but yea depends on key
and whether you want boss dam, add dam, or your tank is a baller who pulls trash into bosses
like Seat is 100% a Colossus key imo
but generally if you have an MM you like to go slayer cuz MM seems to suck on ST
NPX I feel like Slayer is probably a lil better
I think it definitely depends on your comp too
not like "absolutely" better, as in every top log is gonna be slayer
yea it's just feels sad for anyone who enjoys colossus more to not feel that much better at the content for colossus and much worse at most raid bosses
But I wouldn't say colossus is just worse
just better suited for
I mean this isnt for long, right?
Lightblinded Vanguard comin at you
yup,only boss i am excited for xd
depends if they don't tune Slayer
i don't know man blizzard seems to want colossus to be the cleave spec forever it seems like, no ?
but at least in TWW s3 colossus was able to do shit in raid
now it feels hopeless
unless it's lightforged
Both specs are viable and good in M+ right now. Saying Colo is bad because more people are playing slayer is crazy

While most people like the idea of complete parity, it's kind of impossible
and the game functions best where different things excel in different areas
- e.g. Slayer in raid, Colossus/Thane in keys, etc
it's not perfect for everyone's ideal, but it ensures that everyone has somewhere they can shine
Colossus is just some weird design, it's okay for prot (a bit more engaging than thane) but arms... meh... just personal bias, mb maybe people like it
Adjust rage gen for both (colossus more though) then I’m happy
no one said that though, i said colossus is far behind in raid :p
idk what you mean, Colossus works great for Arms
the only real misstep (trying to use Cleave / untalented Execute) is being corrected in 12.0.5
You were just talking about keys before that unless I misread
i do agree, but i feel that what hte sims show for slayer vs colossus on ST is much more positive for colossus compared to what happened in actual fights
in actual raid fights colossus falls so far behind
Execute misalignment with main Arms tree is one of the weirdest things in Col
nah i was saying colossus is not overall better in keys and yet it is much worse in raid so it does not feel special atm
since it is was removed from the Demo stacks
I mean i like both slayer and colossus
It is kind of good to be arms player finally
Its been a while
Just gotta play with people who pull trash onto bosses and Colo is overall better by a mile
tbf even fury slayer feels a bit beaten by thane on most content now ?
cuz i don't see fury on mythic raid logs
fury slayer
was thinking of still running fury thane for averzian and dragons and rest arms but may just full send slayer arms on both
also, Demo shouldn't make you a sitting duck for 2 seconds - warrior is a dynamic class and that's one of the joys
Jokes on you Colo on dragons does very well even more so when .5 drops
Sims shmims
yea at least colossus boss dmg on dragons is equal to slayer so that at least is nice, your guild can't force you to go slayer then xd
arms warrior looking good?
I'm sorry guys if this is a stupid question but, what does the 12.0.5 changes mean for colo? I mean you are saying Colo is getting good changes but isn't that a nerf to practiced strikes? What am I missing
while i don't think they should nerf anything, it is about hwo we at least will not feel like demo needs 90 years to be used on ST
like if you play colossus on ST you probably hate how demo is always hard desynced from cs :p
feels bad
Colossus has an abundance of AoE, -5% cleave damage doesn't really hurt their bottom line all that much (it goes from 25% of your damage to 23.75%), meanwhile
- Mortal Wounds change buffs up single target/priority damage, which Colossus is sorely lacking
- Dominance change means more frequent Demolish (which procs Deep Wounds) to compensate for both the Cleave and Mortal Wounds change
So while your MS/Cleave get a little weaker, you end up doing more damage with Deep Wounds and Demolish overall
plus you no longer have to juggle Ravager, Cleave, or untalented Execute against single target key bosses
I forgot about that sudden death change, RIP
colossus also bangs on dragons
tho maybe slayer just as fine
that change has since changed, see #updates-midnight message
🥳
yea, colossus does parse well on some bosses, but if it's boss dmg is too low your guild won't like it. so on dragons colossus is at least not shunned if you know what i mean
I mean that's between you and your guild
My guild grips adds onto me so I can blow them up 
gotcha gotcha, thanks for the deep dive. Now I see it
true but some bosses colossus does good parses but tank dps on bsos
2target colossus boss dmg still p good on dragon
Flip side is your other dps could go ST spec
:p
that and at least we get the haste buff more often and it always gonna line with CS i assume ?
Are these the changes that I keep hearing that will result in Colossus being the only viable DPS spec for warrior?
like 10% haste is still not bad
my boss dmg from last week's kill where i was absolutely not geared for arms and also not trying to focus boss dmg almost at all
saving wb/demo's for every add set
played fury this week to try and get a nice allstar ranking but that was a mistake that shit is so ass to play
you should really stop listening to random ass people saying random ass things
got like a 58 lol
just generally good life advice lol
Not really a random person I heard that from
that might be even worse lol
yea i love dragons for colossus, probably will suck for the guild to grip adds onto me too xd
yea my guild doin it with 2 bdks every week
Worse that it's someone who's really good at DPS warrior?
so thats nice bonus
arms > fury atm guys?
if they're that uninformed and make bombastic doomer claims... yeah
just to confirm arch, with those changes demo will line up exactly with cs overall on ST right ?
I don't think Critcake is uninformed
like i want that 10% haste always with CS
I must be misshearing what he's saying
I think that by the time we get to 12.0.5, Dragons could definitely become an Arms fight - just hard 2T and blow up adds during BS/Demo
I would think probably
he himself used Slayer and Colossus to clear keys already so 
although critcake famously hate colossus so he is more into slayer xd
Yeah, but something along the lines of slayer single target getting gutted from reap the storm no longer proc'ing
please delete us
Making it not worth playing Slayer
Slayer's ST is made up for in BS buff & Mortal Wounds change
as i always say ot my guild mates for the last 5 months "the 50% more damage warrior buff is coming"
THE WINTER IS COMING
Fury Slayer is the one that's getting kinda cucked
fury slayer already got cucked by how outperformed it is compared to thane, it is still gonna get more cucked ? lol
Talking about single target
to be fiar this raid tier thane is doing good ST cuz of how littl they lose when they cleave os i guess we won't know until next raid tier
Slayer is doing better ST, not the case post-patch though
again, however, I cannot stress enough that you should just wait for the final patch notes before making all of these determinations
yea, teh 50% buff is coming in the final patch
I am waiting, not making gear choices on what ifs rn
my prediction, DKS s tier again
I'm just wondering if said changes do go through if I'm going to have to go back to being a Tank or not
don't think it's a "have to" situation
worst case scenario all warrior will suck and they will buff slayer arms again :p
the usual cycle
hell yeah 
hm cant figure out how to make colo not feel bad
Feels like its been a bit of a blur. Hard to keep track of what's even being implemented at this point
on ST it won't stop feeling bad
rage starvation and desyncing
yeah it's seemingly a new change every week. Better late than never 🎉
st felt fine just cant get feel for paladins 
definitely makes it hard to write guides, because the goalposts keep moving 😂
crit on every piece of gear
Rage Starv is the main reason I'm staying away from that spec atm
why cant they just bake this talent into mortal wounds and call it a day
For me it is just this change has been announced for a while. But nothing has been said about changes. So people fear there wont be a change.
cuz they want us to have 2321312323123 talents for cleave and same logic for everything
Its just as much confusing about what is no longer being implemented as well as what is being implemented
so weird
I recommend using #updates-midnight!
but yeah, that's just how PTR cycles go, and the fact that they're doing live tuning at the same time muddles things a bit
it's like "hey, my bleed has 34324 talents, and so dos my cleav, and my overpower"
i hate it
Ms is 8 buffs in a trechcoat 
I think they should revert the mortal wounds application change
nah mortla wound change is fine imo
I just wish PTR notes just kept everything that is being change as one big patch notes instead of giving us these bite sized notes of what is being added and stuff. Its all small beans tho
with the demo change it's fine
it's a great change for Colossus
a little negative for Slayer AoE, though the Bladestorm buff makes up for it
The main place Slayer is losing out is Mortal Strike no longer triggering Reap
I try to just close my eyes and plug my ears when it comes to PTR. Whatever gets changed can be observed on patch day
like @smoky kayak might know better how much "bleed dps lost on AoE" from it but i would assume it's not much with how many demos we get , did you calculate that ?
aoe is the same
like i am assuming we can open with demo and get it back soon after bleed is gone anyway
st is better
It'll be interesting to see how things end up in terms of how it plays. We can all freak out over notes but seeing how things play out in practice is always gonna be king
Im gonna hit things with my big totem in any case
more a @fresh spire question, but on the whole, Deep Wounds loses like 1% damage and Demolish gains ~50% damage
they need to give us this tierset
as a talent
Is slayer pulling ahead of colo in aoe or not unless them patch notes make in thru
yea ty i assumed something along that for deepwounds
i think ONLY on first pull deep wounds will have a downtime
but you're also gaining like 5-6% increased single target (or 2 target w/ sweep) damage from Slam-Deep Wounds
that also applies when casting Cleave because of FoB
our prio gonna be even better no
OH wait
Can you guys tell if they nerfed cleave? 
yep, and gaining 5% extra single target damage matters a lot more to Colossus than losing 1% AoE
don't forget that increased AoE for demo is more dps that you can't easily calculate
i forgot that
it's in the image above
oh nice
i wonder how will jt play once we lose tierset
like bro i swear in m+ depends on the tank you get, i feel sometimes i need just 10% more aoe for my rend and demo
m+ will always depend on ur tank
and sometimes i just straight up get thunderclap + crackling thunder to reach with rend
so at least they addressing the "annoying things' in the spec
lmao
I think it's one of those "if you can't tell the difference, then the difference doesn't matter to you" situations lol
Playing colossus in single target could be fun
damn colossus on 2 and 3 targets will be so broken though
which, to be fair... is probably true of a lot of players
i can't wait
already is on 3t
If its about the same as slayer it'll be fun to use in raid
It legitimately is a good set of changes for Arms, not just in terms of numbers, but gameplay as well
- I really think Slayer could use a small buff (mainly aimed at ST) to give it a stronger counterpoint to Colossus/Thane's greater multitarget though
- Ravager still needs to die, that would make Colossus gameplay practically perfect IMO
I like seeing big colossus crits
ye replacing rav with more cs damage would own so hard
I’d like to see slayer buffs for st raid
I do like slayer's zug zug gameplay of just swinging and spinning and hammering sd procs. Its fun
if wishing made it so 
Oh man I hate rav
colo already plays very well on aoe imo
practically everyone does lol, it's just extra
yeah, unironically it would be nice to see Ravager get removed somehow (talent pathing aside) and have its Cleave buff put into CS. Even if it's at 1/2 strength to accommodate for the cooldown offset.
at the very least, the changes to colossus means we can no longer complain we are doing tank dps on ST in m+ build and i am happy with that, if anything.
Its boring and feels very "unwarrior-y". Im not some weapon wizard. Im a big strong dumb dumb hit thing hard smash BIG SMASH
I've been pushing the idea of replacing Ravager with a talent that reads Colossus Smash deals 300% increased damage since beta lol - it's actually very well balanced and quite thematic that Colossus would increase Colossus Smash too
real yeah
How thrown weapon spin? Seems like witchcraft to me. Why hit harder when weapon spin? Bad fantasy! Me no know how make smash better
i've been thinking they should have just baked it into avatar, ravager without unhinged is just a cd i hate now and i hate i have to use it
or that too yeah, make it an avatar buff, either one
personally id like if colo had nothing to do with bleeds
xd
This is exactly what I want
and then three ghost swords appear and smash around me and... 👀
wish they would replace bleeds with more ms damage or something
Or maybe we can charge up colossus smash to increase aoe size and damage with a channel
like mortal combo
Id never stop playing colossus if that were the case
or exhilarating blows
I actually like the bleed aspect, but that's a much bigger series of changes
i honestly think they want bleed to be part of colossus so that they don't have to compensate that on more direct colossus dmg ? like without bleed you will need mortals to hit MUCH harder and they seem to hate when crits hit waay too high
do not give more channels to arms warrior
that being said, i do liike the idea of hitting too hard it has a lingering 'bleed" effect'
so at least that
Sion is one of my favorite characters in league and it would be cool to have an ability like his Q
the spec is actually pretty nice right now
so interestingly, I had an idea for this
but it's gonna be a very controversial one
i love it already
i want demo to be more like slams in PoE
I like the idea of a timed channel that rewards precision, but only if its optional because a lot of people probably wont like it. I dont think it should be long duration like evoker empower attacks either
hit a slam so hard it shakes hte ground all around you rather than to one direction
So... Arms' has had an identity problem for decades, aside from using a couple different spells, it really doesn't do anything that Fury doesn't, or have anything that makes it distinct
PoE literally is the game that made slams feel like SLAMS the most
Who needs range when you hit EVERYTHING!?
Preach man
hey now, we die more than any other spec
Ive been yapping about this for years
i personally like arms as the "thinker" spec rather than the pure reflex personally :p although i think that identity keeps dying more nad more
the devs have continually tried to differentiate it by making fury the "fast" spec and arms the "slow" spec, but that has a bunch of problems
- When everything operates off a common GCD, it's hard to slow things down without just artificially starving resources, and nobody enjoys sitting on their hands unable to push buttons when they could otherwise be pushing buttons
- gear inflation over the course of an expansion always brings any stat difference back to center anyway
So if they really wanted to completely redo Arms, they gotta find a way to make it actually distinct from Fury, not just the same spec with diff ability names and animations
Make Arms rageless 
Arms is both the "skilled blademaster" spec but also the "hey im really freakin big strong and big smash you" spec which is kinda counter intuitive
Look at us stacking haste anyways
if anything, slayer arms have been tilting more and more to fury fast playstyle "ofc not even close to fury" but it is actually confirming that their identity is getting mixed up rather than seperated
ye cause we have enough rage to not really have forced downtime
so haste will always be king
Any update for 12.0.5?
time to bring back focused rage
if anything the reaosn i like colossus more than slayer arms is just because i feel like a "slower" fury with slayer arms now lol
as archi said the only way to have a slow spec is to starve it from pressing buttons
Having playing both slayer fury and arms, they feel similar. Slayer feels like playing slayer. You can feel the commonalities more in that hero talent between specs than other hero talents
and forced downtime is almost always bad gameplay
yes, exactly my point, they made slayer arms feel so much like fury it almost lost it's identity in this shit
lol
They are both super fast proc based specs
Hi, do you hold demolish for colossus smash when it desyncs due to anger management?
it's comign end of april, changes are still being finalized, but you can see what's been proposed here: #updates-midnight message
When im dog tired I dont like playing slayer on either spec
Even tho its simpler
Colo feels so much more chill
if anything, slayer fury having BIG cds more often just made it feel better on some bosses
and so I have an extremely contentious solution - turn Arms into the melee Evoker - make practically every major ability a channeled or hold-to-cast empowered spell that has a moderate wind-up and big smash similar to Demolish/Bladestorm/Plunderstorm Fire Axe, essentially a short-duration melee-caster
- this actually does result in a slower APM rotation
- it better fulfills the fantasy of slow/big hits by giving you fewer of the in the same amount of time
- it can still be a highly mobile melee where skill is exhibited through the timing and aiming of your abilities
yes, CS is your checkpoint for all of your major cooldowns in all builds and content.
Only send your cooldowns if CS is available. If CS isn't available, hold it for the next one
Slayer fury feels obnoxiously fast. Like the game just was never meant to go that fast (or maybe im old)
Ty
I would think so, yeah
o7
i mean that is fine, if we can move during channeling, if anything i said this here in this channel before. my favorite skills of all times was "channeling slam" but not if i am stuck in position
I've always thought that having a big demolish channel like the plunderstorm fire axe would be sick
look 12 years of slam canceling when moving has not trained me in the right way at all
if i wiggle, my dps noooo!
reminds me of tera's berzerker
I mean it's absolutely contentious - some people would hate it, but you can't deny that it would finally make Arms unique and distinct
BUT WITH BIG SMASH not triple woosh
like if any of you remember the channeling slam? hate it or love it it was doing nice dmg and it felt nice when it came out
Charge attacks with a few fast clips
man tfw u join a 6 magister and not a single other individual in the key can trade a cape
nah bro i swear every old times warrior i know loved teh slam with channeling when it did good dmg
i almost want to leave
so i don't think ppl would hate it
the concept it self did exist before
I would probably still have a couple normal instant-GCD spells, like Slam/WW or something just as a low-rent filler, so you're not trying channel Demolish through every pack of a tmog run
There is a GW2 specialization for warrior like that, bladesworn
to your point, it does give you that Great Sword style of gameplay from Monster Hunter, without impacting your APM or "wait for resources". Yeah you're gonna get your shit rocked by a swirly if you dont plan for it, but that's the trade-off for massive hits
It’s pretty cool, it uses combos and charge up slashes
but all the major abilities would be big delayed swings and smashes
When I think of arms warrior I think of characters like Cairne cleaving the earth with shockwaves from striking the ground so freakin hard
Stores and spends flow
i'd much rather a casting time on my abilities if i can move if that will mean abilities will do good dmg
i wouldn't hate that for a Colosus build, and if people hate it go Slayer
I don't think you'd be able to split that up by hero, I think it'd have to be the whole spec
but maybe it's just nostalgia for me as casting slam was a thing when i was a kid
damn now i wanna go play some classic server for some slam casting
xd
Every melee is GCD locked, having one that isn’t would be a breath of fresh air
how about making arms gcds not be affected by haste but have some other effect. holy moly overcooking here
kind like fire mage mastery?
Imagine being rewarded for timing them properly too. Hitting a sweet spot for bigger damage, kinda like a gears of war reload (but not as punishing)
more haste=% damage increase
was it TBC or classic classic with the casting slam ? wanna go have some fun
tbc
I think this is tricky to do in a game like WoW, because you need to account for situations where it is/not possible, so I'd probably play it a little safer
but I get the idea, yeah
It would go with the arms theme of being a precise and disciplined warrior
yuh
classic haaaaas it ubt its not goooood
Slam weaving in TBC but shits lame just play fury
Yeaaaah... maybe not... but maybe could be a cool capstone talent for the really sweaty folks
that's fine i just liked how it works so wanna have fun
hypothetical, or you could even just give Arms a global negative haste modifier, but messing with core stats like that can result in some really weird results (cause you still want Haste to be a good stat, right?)
Arms being the second "empowered" ability spec would be kinda cool. charged up hits that hit like a truck.
to be fair, saying haste gives damage is like saying "rework mastery" which i agree with but man imagine having 3 stats that give % dmg
yikes
Demolish
Dumb-olish
Delete it
i like channeled more than combo-spells like ret has tbh
i already hate how mastery and verstality do the same thing as a dps in pve, don't give me a 3rd stat that give the same thing i'd die of boredom while gearing
oooh imagine if cleave was a channel and the longer u held it the more damage and wider the cleave ark became
like nes from super smash brother
Sounds like a lot of effort on blizzards part for checks notes brown class
I mean there are only two ways to affect a "slow" playstyle
- you reduce the ability to fill the GCD
- you add more windup time to the hits themselves
gotta go replace the game's soundfile with the baseball bat "sheeeen!" noise
The core thing about channeled abilities is it needs to feel rewarding and not too awkward. Demolish suffers from being terribly awkward
I don't think Demo is that bad tbh
Maybe have demolish echo aoe slams like some poe shit if you charge it fully
I dont know how the self root has survived so long
If demolish was just a readable cone like evoker breath it would be far better
yup. historically energy classes haste has been really bad for, chances are it would be the same for arms. they fixed it for windwalker by giving fists of fury a fuck ton of damage based on haste which is a bit...
Me when the tank rips the pack away from my self root
I cry every time my tanks make a micro movement
there is also the 3rd way, abilities that affect global cd to buff you "basically like focused rage' but they failed that experiment before
🤓 ☝️ it's a square
arms would be similar most likely
tbf they did address that pretty well last expansion, you dont just lose the demo anymore
I think demolish should be a big wind up attack
yeah true now the tank just sprints off and i slam the ground like bam bam
(and you can heroic leap! it's cursed but it works!)
it's not really slower though, you're still pressing buttons you're just not getting an immediate payout
IF i can move with bs i can move with demolish
yea that's probably why it failed
the tech fucking exist
yeah i love how they were like "it works like fists of fury" and got corrected that monk can move with FoF 
(fr though you can Heroic Leap mid channel to keep your cast going, it's cursed)
BS also lasts a lot longer
yea as i said it existed before too, casting as a warrior "rather than channeling"
A square you need to be within range of a target to activate, no visual indicator for area coverage, and plants you in place the whole time focusing your direction on the target
but over the years you realize blizzard actually dropped many good ideas that might not have been good then but are good now
I love my mobile melee user being rooted i fucking hate roots if i wanted to be rooted ill go back to ss and fight 2 more frost mages
it's actually more of a claymore, it has a surprisingly long forward range, but an extremely small backsplash
Am I fudging rotation badly or is arms ST still low-mid range? Like maybe 15-20% ahead of most tanks in ST
it has a few fun applications, like how you can Demo through the final boss of windspire's circle, or the knockback on Seat
demolish is fun, just needs some kind of flexibility imo
yes i can leap, yes i can use my movement to move my demolish
but why do i have 2
why do i get penalized for channeling on a melee again
oh by all means i agree
for what content? colossus st pretty bad in m+ still
does demolish break mobs or do something other means, damage
what if demolish was an actual slam, kinda like the second use of champion's spear ? no joke that would be so fking cool
like 10% dr wooptie
Bring back ancient aftershock
or if it was just 1 fucking hit instead of a 3 part
Yeah for M+. AoE feels quite competitive with other classes, but its hard to justify the single target dam
here put a massive blead on it bl;izzard thats ur favorite tuning nob anyway
No one fw champion spear anyway
also hate the fact it's targeted. If a mob teleports to behind a ranged you're suddenly pointed in a different direction. Wish it worked like Cleave
god damn , now i just convinced my self i want demolish to be like the second use of champion spear, leap in the air and land on the ground fking smashing everything
daaamn
go slayer for pugs. colossus st is pretty good if tanks pull adds with boss but expecting pugs to do so is rough, also slayer is very competitive with col
for a little bit we had a talent on beta that made our Heroic Leap vaccum enemies in 
would have been sick combo'd with a spear or demo
yeah it has a ton of issues that spells in the past simply dont
so no i dont like demolish it could do 12 times the damage and my taxes and i would still treat it like its the second comming of ravager
How different is slayer vs colossus in m+? any big rotation differences? is one better than the other in only certain dungeons?
hahah we're gonna be demolishing alot more in 2 weeks. better learn to like it
MAKE DEMOLISH GREAT AGAIN "it's never been what i am thinking though " xd
thats the other part i dont get
arms is the slow spec
4 demolishes a minute
what am i a construction company?
4 demolishes a min? bro i wish i had that many on ST
congratulations, its just another maintenance buff now.
i have an entire hero talent that i hardly see on ST xd
Push this butten for a free ms crit
What that's so freakin cooooool
People would love us for it too
Then they were like “what if we made spear like this but worse in every way”
spear is literally just a pvp thing and honeslty, kinda op in pvp
bruv i spear a DH the other day , his thing when he flies in the air failed xd
gimme a Glyph that makes my demolish briefly show the ground-animation from Ancient Aftershock 
that was a WTF moment ofr me
We should lean into the Norse gods Angle, make us pantheon from LoL
Yeah! But warriory. Like big cracks in the earth and dust
And I know that’s Greek
We need more pantheon and we need more sion
only problem with demolish being a leap slam as it currently functions, you'd be jumping like a kangaroo in m+
They want us to be Darius tho
Make colossus into sion
another angle is they could make the base rotation slow the cds long and the filler spammy
Make our mastery increase the duration of csmash or some shit
3000% AP charge that I build up over time
csmash 45 seconds again no fishing
It’s a skill shot, if I miss I yeet off the boss platform
ms and ww like god intended, cleave and heroic strike fast and spammy rage dumps. Everything hits hard in the base rotation.
ms buff cleave/hs, execute buffs nothing just does damage, crazy idea i know. Slam unbound and unbothered
“We hear your feedback and are bringing back juggernaut stacks”
everythign a buff is gunna make me blow a fucking blood vessle
Just let it do damage
yeaaah, big fan of just... turning off buffs tbh. Most of them dont' impact your rotation anyways
or impact it very little
do not utter such cursed words
I still think any arms design not built around enormous mortal strikes is a non starter
I wanna push mortal strike and i wanna feel like im bending my keybord around an enemies head. WHen i hit my ms key i wanna know that the harder i hit my key, the harder my ms hits. I want ms to hit so hard i can see the mob loosing polygons and data.
💯
50% ep. it is needed, will make execute phase ms hit like a truck
i dont care if ms is a 12 second cd i want that shit to HURT
MS is Arms' strongest individual attack
oh yea i remember now there was a bajeera "not sure exactly about his name" clip i think where he was answering a follower, follower asked "will arms be good" and bajeera answered "depends, if they allow it to do damage".
it turned out so true
MORE
But it could be stronger
This is how you end up with Cleave doing 35% of your damage and everything else doing 5 lol
Im ok with that
Yeah but that’s cleave
ITs my main ability
you say that now, but the gameplay ends up sucking hard
let that shit hit hard
i want a stronger mortal strike, same levels as s3 TWW mortals would be cool
Woshh woosh
kinda feels like im swinging a big fan
also the interaction with hs/slam, very cool!
practically twice the damage or more of every other ability btw
with 3 targets
When you are jacked on haste and it just feels like you are waving your weapon back and forth like sweeping a broom
then you know what im just an uninformed bozo
very depressing barely pressing execute as colo
i mean we already have that sample don't we ? slayer cleave is not as op as colossus and it makes the damage split for slayer feel more natural when you look at damage meter. on the other hand colossus feels like CLEAVE CLEAVE CLEAVE CLEAVE
I mean this is largely single target, multitarget is a diff story
I think the other problem is that, every situation that u see arms excell, is in aoe
U dont see its single target profile
That I agree with - Arms needs some mega ST buffs
I get what you mean. Sound design should be more BIG SMASH CRUNCH and less claaaang
Gimme slightly fewer casts of it so it can hit harder
I'm ok with giving up 25% of my ST to do AoE... but not when my ST is barely middle of the pack to begin with
Perhaps it just needs better art
unbelievably based @daring prairie
you know what, I'll give you props that at least you can admit a challenge to your PoV, most people just double down
i think one of the things you guys need to remember too, is that slayer mortal strike sometimes it feels like it hits harder cuz of sudden death procs and i honestly enjoy mortal strike numbers in AoE after i hit some sudden deaths
theres smarter people out there doing smarter things ill leave the smart guys to figure it out i just hit the keybord
i know they're worried about indirectly scaling our AoE more by buffing ST (since we use abilities in both), but i'd love even a "Ability does X% more damage if it only strikes a single target" for things Bladestorm, Demo, or even MS itself
Is there. Way to find out the biggest hits on the crown adds in phase 1
it's like all those design issues are magnified as colossus compared to slayer
already have that for bladestorm
exactly
So ms does hit hard, but why do i feel like it dosent hit hard, is it a ui or a lack of haptic feedback
maybe i need the nintendo 64 rumble controller back
No way my pesky brain is going to steal any blood from my big hungry muscles
harder the ms my keybord shakes
I think it’s the cast numbers
personally, while yes I want the "main ability" to hit hard, I really dislike all the 1-3% damage contributors
- I would honestly be happier reducing MS damage if those other abilities could feel more meaningful instead
and my reasoning for that is pretty simple - I'm still going to press MS on CD no matter what, but then it wouldnt' feel like a waste of time to press Rend or Slam or have Fatal Mark explode
for colosuss at least, MS does not hit hard enough. thus colossus is behind in ST imo
in WarcraftLogs you can swap to "Damage Done" and look at "Enemies" and see what they're casting that hits the hardest, and when.
Can also look at your own "damage taken" for that portion.
well hard in comparison to everythign else in our kit in singletarget
archi showed me that
I meant like game wise
I wanna see the biggest cleave
what's gamewise mean 👀
i guess we have opposite opinion here, for colossus i like when mortal strike does a lot of dmg but i do agree with your point for slayer
it's just the variance. it CAN hit very hard, like a fierce followthrough 2EP ms. better hope it crits, the damage difference will be massive
TBF Colossus' MS is stronger than Slayer's
Sorry game wide
mhn i need an addon like bloodsplatter again or something just fucking shake my whole shit whenever ms hits that nuclear bomb pop levels of damage
i think the lack of a damage frame or something is fucking up my perspective
it is but sadly overall dmg of Mortal on ST right now is higher for slayer cuz of unhinged and cuz of sudden death + execitopmer precision "at least in the samples i checked for Colossus vs slayer on saladar"
right, but walk me through what information you're trying to glean.
Are you looking for how to do the most damage in p1?
No I want to see who has landed the single biggest hits
ahhh
i don't like it when colossus mortal strike overall dmg on ST boss is lower than Slayer
whoever tf this is is the reason i cant get traded a cape this guy dropped nice
fuckin emir man
Like super high void puddle stacks, CS window etc
Lmao
level your professions
im not sure if that's easily available since it's gonna need to be pulled per-log, then compared individually. WCL only tracks overalls easily, so high individual hits wont show that easily
modern day Ea-Nasir
i think mortal strike in TWW season 3 for colossus was much higher relative to other specs/classes than it is now
what do u guys use to see ur damage i used to use somekinda scrolling combat text
channeled melee giga dam hits would be omega cool for arms
but there all kinda dead no?
all i want is EP 50%. i want HUGE ms after 2 executes
wait, can't you set a minimum craft requirement? You can say "only gimme 5 star"
lemme explain it another way - for the sake of argument, let's say you have 5 buttons and you always press in order 1 - 2 - 3 - 4 - 5
Which would you rather?
- 1 makes up 50% of your damage, 2 - 5 make up 10% each (Mortal Strike deals the majority of your damage and the rest doesn't really matter)
- 1 - 5 all make up 20% of your damage (all buttons equal)
- 1 makes up 35% of your damage, 2 - 5 make up 16.5% each (aka Mortal Strike hits twice as hard as everything else)
ffxiv does it with samurai and you feel the dam even with ffxiv's dogshit combat system
1 and install an auto clicker
ok but you're gonna have to nerf Execute or MS baseline to pay for it 
I had like a 700k bloodbath crit on Morium on our heroic kill last night and I was just curious how high it could go
I mean it's not really a right or wrong, it's just explaining how relationships between abilities works
yeah :c
My preference is 3, because you can still have an ability that feels meaningfully stronger than everything else without making everything else inconsequential
the real issue in WoW is you don't just have 5 sources of damage, you have like 23, and 9 of them are worth <4% each
True
1 and 3 basically :p bu i don't mind either as long as mortal strike feels like it does either. but right now, this is what mortal strike look like on pure ST for noblewinter
it's 27%
so it's neither 50% or 35% it just sucks
my preference is 3 as well. ms 35% sounds good to me, with reap getting removed from st maybe there is actual room for ms buffs
Do you guys think our attachment to the execute phase hurts our development and design as our power budget always needs to factor in the execute phase?
yeah, even if you filter to just P1, the data is mostly "casts, Avg Cast, hits, Average Hit, and Crit %"
unfortunately not "largest hit".
Then you'd have to filter by which add happened to get done 3rd, just a mess to filter
Yeah oh well
So, new arms, what am I missing here: Icy veins dont list Heroic Strike in the AoE prio list, and it seems its consumed by... Cleave? Glow disapears from the button atleast. Am I missing some text that triggers it in AoE without using it?
yeah cleave
correct!
It wasn’t until last night it really sunk in that all the damage in that phase is timing your CDs for high stacks
like I'm gonna use this example again - I love Colossus Smash, but does it need to deal only 2% of our damage? It makes the big cooldown feel weak, even if the actual debuff is strong
and I know Rend is contentious, but doing barely 3% of our damage makes me feel like I might as well just skip the GCD!
Blitz made a good video breaking down all of it it was very helpfull 2 me
thank u for putting what ive been feeling in readable words archi
Well then.. 1. Where does it say that? 😛 and 2. God, Ive been playing like a dumbass then
Fuck rend, fuck cs, MORE MS RAAAAAH
LOL believe it or not , some of hte top warriors logs on vorasius i found on rend or barely any rend
it's a bit more "technically" since it procs reap, tho in 2 weeks it won't. i know what you mean tho just being a lil pedantic mfker
so it's already the case
Well I actually want CS to do more damage
oh
It's your Fervor of Battle talent.
- If cleave hits 3+ target, you'll also cast Slam* on your main target, and buff Slam* by 50%
- This is affected by Sweeping Strikes, so you spawn two at once by pressing Cleave
fuck rend?
Oh I know, I'm one of them 
in fact, all of my guides say "Rend is so minor you don't actually need to press it"
yes
like arch i promise you when i was tyring to look what ppl do on second boss i found some top arms logs without rend and i was like ROFL
so fking funny
how much that bleed fallen
Ah ofcourse! I thought it was weird some talent would affect a new ability in the apex, but its just an upgraded slam. Well, damn, thanks
oh yeah, in single target Rend isn't that important
its just used in aoe atleast from what i understand, and ignored on single
but i am a creature of habit, and its good for me to push it to help me remember to push it
Honestly just add it to the deep wounds talents and call it a day.
BRO EVEN THE rage regen is shit from ST rend. what is this ? can't they make it give us more rage and limit the rage regen to 5 targets?
wait, what about that arch ? xd
that's a good idea , no ?
i had 64% rend uptime on my rank 12. arms parsing is so weird
Best rage regen for rend on single is not using it
absolutely! It's not always super apparent, so we're here to help 🎉
great eye spotting that, and yes in AoE never press Heroic Strike manually, it makes it do 50% less damage + removes a second free cast, so it's a HUGE loss to press it directly
it actually does use exponetial scaling to reduce the amount of procs you get when ticking on multiple targets
hit it by mistake
basically the more targets rend is applied to, the less bloodsurge procs, specifically to keep it from generating insane amounts of rage in AoE (which if anyone remembers WoD, is exactly what happened)
Hey all, im struggling with single target damage as Arms, anyone else having any issues
Trying out colossus arms as a fury main. Do i hold demolish for colossus smash even though it gets cdr?
I get that adds into boss will improve overall, but does this actually act as funnel for more boss damage, or simply more targets == more damage over the same period?
Wait did they fix nameplate scrolling combat text?
i am fine iwht that, just make it 16 rage or some shit on ST
so we can actually hit the fking boss
xd
also strange question but do u feel like u have to get really close to hit mobs as arms?
I think Rend could actually afford to be free to Arms, but I don't actually care all that much either
this is to be expected for M+ Arms especially.
You can try using Slayer builds for M+ to do more boss damage, but it's just how our kit is designed atm. You can always post logs in the #1347646810457636974 if you want more direct feedback 🎉
yes it acts as funnel. more demolishes and fervor of battle and more rage. col gains alot of st damage by having adds
damn i am getting angry remembering my experience as colossus ST, respect ot noblewinter for being the last man standing in that spec
or maybe its just fear of demolish wiffing
Makes sense. It'd be interesting to see how Arms ST scales with number of adds
the last man standing memes are real
Like, maybe its actually closer to the ~100-110k ST DPS mark
thanks for your reply, i use wowhead, are there any otehr websites anyone knows off for rotation help or anything to read
Mythic saladbar is a big aoe fight, so he probably went full cleave build
Yeah, treat your CS like a "checkpoint" for all of your other major cooldowns. Both have different cooldown rates, (Anger Management + Colossal Might)
Use your major cooldowns alongside a CS.
If CS isn't available, save the cooldown for the next available CS.
idk how high it is but it's atleast higher than the 50k pure st xD
theyr'e basically all written by folks here in the discord, and should all say the same (basic) content. If you have a question about a specific part of the rotation we can absolutely help clarify things!
yea but he is the last man standing on othe fights too :p i know cuz i was always trying to beat him as colossus in TWW so he is just the type of guy who refuses to play something else most of hte times
so can call him last man standing xd
the last samurai
Saladbar is aoe in mythic? Wow
this guy REFUSES to not play colossus
Goes from pure st to aoe?
blizzard should give him some respect and buff us 😮
depends on what you need for the raid
Ill probably never touch mythic raiding
but overall it's a thane fight cuz thane does not lose much ST while doing the AoE
Sure noticed a difference on the dummies. Though, when I read the AoE prio more carefully and started doing this, I feel more ragestarved than before.
i mean first few mythic bosses always end up a pugging goal too
so you can always enjoy some of that
that being said it is not COLOSSUS aoe fight
Ehhh. People are very exclusive in pug raids
cuz the wya the aoe works in that fight does not suit colossus much
Tyvm, so the entire dmg profile is always around cs, tyty
It feels awful getting booted even though you are playing your heart out
that's why i hate this raid tier, i am playing specs i genuinly hate just to help the guild as much as i can
yuppers! and that applies for all the builds, and in all types of content. It's weird, but at least it's consistently weird
fury hater playing fury 🙁
Do all mechanics, use all consumes, last longer than any other dps, still get booted
Sorry your 60k to 70k isnt good enough
Should have padded more
Feels bad
if you are pugging you gotta pad sometimes to keep your spot probably
dunno
otherwise forced to play the better spec
Theres only so much padding to go around is the thing
Adds get deleted
BS isnt always up
Zug zug or shrug shrug
for colossus there isn't much padding cuz of how fast adds die or cuz of the direction of adds, especially in pugs but slayer can still do good dps even if not pading
so go slayer
like i went heroic raid for fun today and got good parses as slayer and i did not even touch the adds :p just tunnel vision on boss
Yeah this is something that kinda bothers me. It's like you can play to parse or play for the boss kill and while there is some overlap in objectives they do differ.
Yeah ive been just saving BS for add phases on the relevent bosses and full sending CS. If they align during the adds great. If not, oh well
And most players, raid leads, etc equate ability to parse with overall skill so iono
Ehh I dunno about that
I think i get 70k tops on pure st
With all raid buffs and consumes
create new goals for yourself 
become the healing warrior and take more damage than the tanks
it's a great time, i promise
looks at my engineering goblin degree in my bank
well, at least for me i never use BS outside of CS and that's how my ST is fine with slayer. if you save BS for adds you just kill your ST
cuz bladestorm is too big ofr ST right now
cuz of 4 set
cries
it makes reclears more fun
Im 272 ilvl, but my trinkets are still champ. You think they are majorly holding me back?
nope, my trinkets are champ too. and in fact, cruicible is almost as good as any hero trinket
ancient hunger is nice to have but if you don't have champ ancient hunger, you can farm hero solarflare 'or whtever is it called"
solarflare at hero is decent
but cruicible at this gear level literally sims very well even compared to hero trinkets
so if you are lakcing in dps you just need a bit of practice following wowhead guide
i'd say main rule as slayer from what i learned is, don't overthink it, just follow the guide and don't think about "leaving BS for adds" cuz BS 4 set is too big to lose on ST
Hmmmm ive been using wind heart and crit crystal from bird town. I should prolly upgrade the crucible and use that instead
oh yea , if you have done topgear sims using raidbots you would never drop cruicible
it's too strong
at champion trinekt tier
cruicible is king
and even at hero trinket tier for hte most part
Damn. Ok then
Glad I didnt DE it
Still, I dunno how I can get an extra 30k on pure single target
at least for me i wish to change curicible and i can't xd
you just need to aim at maybe 85k with your gear or 80k
opener is very importnat too
so basically you have this opener,
Like full consumes on training dummy with pure focus on rotation is not even really that great but maybe the raid buffs are what help
i do like ot use mortalstrike before BS for one more CS second though but i don't think it matters
Its not like I have lust for training dummy for example
if you are not doing this Opener you are gonna get sudden death procs and it makes things awkward
Or windfury
I think this is smart just because ms will come off cd after bs is over
So might as well cycle it
yes but if it was higher dps arch would have probably put it i nthe list
but i do like to do it nevertheless
i don't think it losses you much or gives you much either way
Our heals are pretty subpar, so ya boy be paraing orange just trynna fucking live big dawg
my point is, don't delay BS for starters cuz if you stack 2 sudden deahts and then BS you might lose Sudden death procs
Rend is a sad button
fk the adds
If my buds are raiding I wont care but I think you do gotta pad with pugs
yes that's why i enjoy starting with mortal strike atm, just cuz rend sucks and i like increasing my chances for a deepwounds
Ww is really bad :/
anyway my point is if you wanna raid HC in pugs, focus pure ST nad you get top 5 easily even if u don't pad
don't worry about it
damn dude, this would be awesome
I should probably throw myself into these raids just for practice even if I cant get gear
yo anyone have an addon suggestion to move my rage bar and it show numbers
am i crazy or is sealed chaos urn kinda good as long as you dont need berserker rage for anything else
I use sensi's class resource addon for it, but the UI-Addon Managers channel probalby has a better solution
pretty sure my berserker rage did not remove the cc from it
ty
when i tried it early expansion
it does
hey lads, any tips with cd management? trying to figure out when to hold/send cds since they all like to desync like crazy.
Send CDs with Colossus Smash. Don't hold Avatar for Ravager/Bladestorm and vice-versa. Hold Avatar & Ravager/Bladestorm for CS tho
yeah idk maybe they changed it. almost 1000 stats for 20 seconds is kinda cracked tho
What about situations where colossus smash is up but i have 15ish seconds left on avater/bladestorm
Send CS
to be fair though 15 seconds is not 15 seconds in this case :p
fwiw, Avatar/CS should never misalign unless you did something wrong, since they are affected by CDR at the same rate
if anything the only thing that always confuses me is BS + avatar, sometimes they align and sometimes not and avatar feels so bad without BS extending the CS duration
xd
It should if you have 4P
generally just make sure BS is used during CS, whether it's also with Avatar or not
naah sometime syou get a trillion execute proc
i hatei t
ok after messing with it, i think a big part of the issue is just a lack of Scrolling battle text I have no way to dissern how hard im hitting outside of logs
once you get 4piece, you'll be able to extend the duration of your CS by a decent amount. So you can send CS, and then if BS comes up within a few seconds after it's fine
I miss Nameplate :C
Was talking about the extension part. Sorry I didn't make that clear
ah yea we always BS with CS regardless
roger, thanks for the help lads
while you can sometimes god roll SD procs to get BS back up before the next CS, you generally want to wait for the next CS anyway, since the overlap of CS, Unhinged, and Violent Euphoria is so strong together
i just hate how when it keeps aligning with avatar i do much more than when it desyncs the netire fight
I just watched the biz video guide, he says to burn your free cleaves before bladestorming, what's the logic behind that
Do eet! Can be fun even in lower keys! I think I ended at 141k overall last night in a Magister's 10
do it , i learned today that i do much better as slayer if the tank is pulling so weirdly
i am better with colosuss but with chaos colossus feels like ass
like i did 160k in pit of saron "whicih is low for the key" but the tank was chain pulling 2 or 3 monsters , half hp, then he goes 2 -3 again
was disgusting
if i was colossus there i'd do zero dps
Why would you not want the free cleaves to benefit from MBG after bladestorm?
Is it worth holding bs for ava or just send it once you can pair it with cs?
he and critcakes do that, but i can tell you there is more nuance to that and it's not 100% correct
rage thing?
like i don't even know what happened exactly but prio blamestorm on one of the packs lost me decent CS duraiton and i felt bad
i dont' remember if it was the tank doing weird stuffo r what
but since chaos happen gotta have fast judgment is my point
He does mention that he sends bladestorm right away. All depends on senario. Stacks vs rage vs cooldowns.
In some scenarios.
yea gotta watch his video for some slayer tips too
but yes based on scenario seems right
Hard to spam cleave if you have no rage.
So starting with bladestorm helps get the rage.
yea rend into CS into BS is what i do personally on first pull and i try to maintain that
to let rend get me some rage
but my slayer kinda 20k behind Colossus with proper tank pulling
anyone know how to make rend flash when its about to drop from ur target
so i am doing mistakes still
that's cause the APL says to do, though I've considered changing it - in practice, sending Bladestorm first seems to be more reliable, since it gets the ability on cooldown and makes it more likely to get back again by the next CS
cc: @livid cloak
the sim difference is practically negligible btw - the diff is getting cleave on cooldown faster vs getting bladestorm on cd faster and better overlap of Violent Euphoria
Interesting okay!
yea and also BS seems to do more dmg when it has 3 stacks and it kinda feels good
well ofc BS does more damage at 3 stacks, that's what the stacks do!
@smoky kayak on paladins should you send demolish on pull right after popping CDs or build stacks first?
first pull id ont' mind doing 4 cleaves
but after that i don't care
ok now i am not explaining my self xd
so i like doing 4 cleaves on first pull, but after that i don't care
cuz first pull no BS stacks
but ofc there is also the rage issue
so sim would say send it at the end of CS to get more stacks, but because you don't want to wait too long and have targets move on you, you should send it ASAP
question gamers, is there some sort of addon that audibles your sweeping strike stacks? similar to improved ww addon
Perfect, thanks man! I’ve been sending one MS before demolish in case I get 1 stack but it’s basically immediate
What buff do arms take in AA?
so to be more precise, first pull only when BS has zero stacks. is it more dps or less dps to do cleaves more ? i am going with the assumption that only on first pull 'if we have the rage" to do 4 cleaves it's better
I mean that's fine, not gonna really change anything
and after first pull it feels to me to not matter basically when bs does mro dmg with stacks
sending the 4 cleaves first doesn't do anything for BS other than give time for SD to proc; in which case it's still a gamble either way
- sending BS first may be weaker, but it has a better chance of coming back off CD in time for the next CS
- sending Cleave first may or may not proc SD to put before the BS
- either way you're sending BS before you get 3 stacks, so I just send BS asap
yea only for CS does it do something to send 4 cleaves first on first pull
but if it is still not a big difference then i won't even bother anymore
cuz i am thinking too much as a noob slayer
anyone know how to make rend flash when its about to drop from ur target
right click it in the CDM, there are alert options
hmm might need to work on my CDM too did nto even know it had funcitonalities like this
i was just winging it
none of what I try to do makes it flash or something upon removal or timing out
it gets a red tint in the corners but i want to amplify that visually
Change the visuals
CDM only tracks your current target though
So anything outside of that you'll need specialized nameplates
0.67
personally I'm using sound for rend
all of these name changes -
my cheeriors 
great for things like Sudden Death procs too
Arms burst singeltarget is dogshit
im in the camp of "take everything in the CDM and throw it out of the window, then reskin things using other tools", but there's some decent options with the default UI if you dont mind screen clutter
Any suggestions on what buff to take in AA for arms?
Crit good 
Fatal mark seems to do only 3% single target damage, wouldn't battle lord be a bigger improvement given the interaction with our tier set?
how much dmg is the 4 set for us
he's pretty decent
any good news?
anyone has a damage breakdown of a colossus key? feels like my Demolish dam was pretty low
was my 1st key as Colo, so for learning purposes
yea bdk wants weap more apparently but ig dont rly care since its prolly like arms tier for the rest of the raid
but got pants at least pog
cant upgrade doe
r4 despite so much early boss splitting
ripge
oh nah who the fuck got 216k as arms
yea this guy got turbo funneled by tanks
thats insane
It’s probably because you were apprehensive. Full send it
pretty much used it on cd, every single pull
it was only a 10 tho, so once per pull most of the time
brother, we killed the last boss single target for 50 sec on our kills
why ur name all crazy
also pog loot
yea can only hope once we get more comfy we just 5heal
oh
and have more dps do more dmg
im an idiot LMAO
and boss dies like a minute earlier
i hope wclogs removes every single add damage from logs soon
they can leave the big ones, which are not killed in 2 gcd
If they do that
Arms is gonna die
blue post tomorrow ?
i dont think so
You give me hope
Well the colo raid dream will
its not fun, when you cant pull good numbers, because every single add, where you could pad dies in 2 gcd
yea, this is the 1st tier in a long time i hate
This is the first full pad tiers weve had in a while
I mean
Tww s1 was pretty paddy too
i so much more prefer ST fights, maybe with 1 extra add to kill
anyway to get a audible sound when 10 stacks of coll might?
that's why fury got nerfed 5 times combo
think it was 3(?) times, but yea
at least we had good aoe burst there
OF did actual damage
is 58k on ST sims good ? or my gears sucks ?
link sim?
probably your gear suck
Oh i think i forgot that part yea
good on 2 targets and 3 targets fight but shit on ST is basically designed problem
https://www.raidbots.com/simbot/report/ashWqL9ufKhve7Wawy2V3C this is what you can sim in colo ST
if you want to sim for ST, sim as slayer
helped my devourer dh friend in m0 and took colossus, it was lowk embarrassing
I hate the fact that we constantly have to swap talents for whatever encounter, ruins the fun
good aoe dmg but on bosses i was trying hard to beat a devourer with way lower ilvl lmaooo
is arms or fury better for ?? difficulty
fury. it's just about living
i killed it in tank
should be easy at 273 ilvl right
critcake has a great video i used his build and strat basically
yeah 273 is autowin lol
if you dont want the solo achi, just kill it in a 5 man group
bet
https://www.raidbots.com/simbot/report/pGHz4F7JhPQxcDsM24g1N6 if you want to compare
🥄
i just opened my bank last night and looked that old old old legendary items in 7.0 and 9.0 , and i wonder why didn't blizzard make this item to our talent trees , so many good designs and combo can use for now.
im on champ alnseer still simming 88k

this is not ST talents tho
This is my M+ talents
This is embarassing, we're on a boss
ill trade u myth hands for myth alnseer 😄
🤓 ☝️ actually seat hands arnt bis
i'll say! the healer didn't cat a single dps ability?
Acktually alnseer isn't bis
Heart and plume end up being BIS but alnseer isn't actually that far behind plume. Fuck puzzyB
Im cursed with a myth track puzzle box from my vault, have to suffer with its use
not gonna lie, i would take a socket over puzzle box

i hated using it in DF
at least we could use it while bladestorming in m+
Yeah it aint fun to use
hey guys sorry I'm late to the party but I have a few questions after reading the wowhead guide and the FAQs here. but my first one is why did Arms jump up to S tier all of a sudden?
did it?
from what I've seen
it did yeah, tier lists like Archon pull from top M+ logs on Raider.io/Blizz's leaderboards, and we have some absolutely goated arms M+ players atm
so the answer is "some good players did really well with Arms"
oh in m+, ok
sorry mb I shoulda said
happy to help answer your questions about the WoWhead guide though! What's up?
is the ST still lackluster?
yep
absolutely. You can play Slayer to help it a little bit though (more ST, slightly less AoE)
trying to decide between Colossus or Slayer in m+ and I know its comparable
what level of keys you plan on running?
10-12 for now
it's literally dead-even and doesn't matter numerically. Slayer does do a bit more boss damage, and is more flexible (ie: pug-friendly if your tank is pulling weirdly)
i would play slayer for more fun in that range, but thats me
i like doing dam on bosses
try both though, it's free to swap talents 
I cant believe I still cant take slam off my bars
i tried it, but you really cant
I just read about heroic strike
#showtooltip
/use [known:Heroic Strike] Heroic Strike; Mortal Strike
you can use this
if you dont want to put slam on your bar, just to press Heroic strike
oh wow this is amazing lmao
I love macros
but i dont recommend, try dealing with it, you need it as a filler
si there any way to track sweeping strikes stacks with blizz's ui
or is that fcked
it doesnt show on buffs for CD manager?
nope
it does
where
do you have it talented lol
its baseline
weird
yep, its not a talent
idk why it wouldnt show

