#arms
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Ravager should summon a spinning copy of my own character the rolls in the mud kicking its feet
if you want boss dam either play Slayer or run dungeons that can pull trash into bosses
What key is this?
I'd be ok with this, but they'd still need to unfuck the spec tree
Slowly but surely. By Last Titan we might have a fluid version of this spec!
10 Windrunner Spire
this was abnormal because the tank was a god on earth and would pull half of the wing at a time.
2 pulls -> boss.
2 pull -> boss.
it was nuts
I got a mage and Ele shamy in my group im good with them on boss dmg š
Just wanted to make aure i dont fk up to badly
Oh that makes me feel a little better
Hows Arms innST raid with slayer
Bigger than fury or?
Ive been doing 12s and 13s and it feels like a struggle to get over 90k. I got my 3k for the first time ever as well
so this raid doesn't have a lot of single target in it to begin with, almost every fight has bursts of AoE throughout it.
For normal and heroic you can basically play whatever you want, it doesn't matter. For Mythic raid, fury is a bit stronger, but you can still take arms and perform well 
oh nice! Yeah most dungeons you can push around 100k-120k, but it fluctuates a lot based on the dungeon, how the tank is able to pull, and whether you have high-dps ST folks who can carry us through bosses
Been feeling really inadequate seeing as we're s tier now and all haha
Gives me sad brain
crit and biz out here slingshotting us into S tier single handedly
Bah. I saw biz with like 300k
Wtf
Maybe i need to chug a pharmacy of light's potential or something. Maybe need better trinkets. Maybe just gotta git gud
haha, a lot of it is how the tank can pull and how much the group is able to stay on top of CCs
I have a bad habit of reversing out of bad circles
Definitely losing uptime on that when I could be moving sideways or forward
wanna know the most cursed way to fix that
Switch to paladin and bubble
DSTance!
add gucci there
Ill never paladin unless its to heal
back pedaling and then charging into the same bad circle
Thabks ā¤ļø been playing fury mostly but arms is fun in M+ higher keys š
Big number go brrrr
And they are a lot less zug zug now :(
I was gonna say unbind the S key. You'll die a lot early on, but you pretty rapidly stop using it and start angle-running + mouse instead
It would definitely stop me turning my stupid sound effects off
not a permanent thing, you can re-add it later, but i did it when learning tanking and boy howdy do it work good
god, real
That is an insane suggestion. I doubt my friends would tolerate such shenanigans
I got deservedly ripped into for having taunt on my bar and accidentally hitting it
there's a few taunt reflects im sure we can leverage this season. I haven't looked into it much, but there's always one somewhere
I was keeping it there so I could maybe do something sweet like spell reflect something badass
YEAH exactly
My group would never let it happen tho. We usually run with a pally tank and a rogue
Nobody ever gets to cast
Nothing so satisfying as trying to take the bullet only to have that bullet interrupted and you taking a smack to the face
by mr Wolfdisco
Very nice layout too :)
wait we can just reflect deadly winds in AA? š
I do it just to hear the loud reflect sound if I'm tanking the aoe wind knockback but it doesn't do damage or remove the wind, just lets you walk through it
love that sound
I literally said that outloud as you posted
oh wait it's the tiny tornadoes right? not the big one
yeah thats the tiny one
yeah the tiny tornados
spell reflecting the big interuptable death blast from krik in PoS
all these little targeted ones throughout. Miss the SR weakaura š«
Seems like some stuff for tanks but really not much that is helpful
The algathor thing preventing a stack is actually pretty decent
playing this spec, i just feel like im pressing shit for no reason š«”
maybe you're just pressing the wrong things
A lot of buttons buff other buttons and or save you rage
yeah thats where I'd say its mostly goiong wrong for me
I recently found out you can immune the Chains of Subjegation on seat trash with bladestorm, feelsgood
Berserk rage talent gets rid of it too
ye any freedom effects, we just didn't know and took it every time 
is there a world where we play arms on crown
rn it feels like I do nothing regardless of spec or hero talent
the adds evaporate instantly so it's pointles to get dmg on em
Youre there for p3
on N/H you absolutely can - P1 adds are just pad; you might be able to get a good parse out of blasting them, but chances are other classes are gonna kill them before you can get any serious cleave in
nah i meant on mythic
just got past vanguard and hit crown for liek an hour
feels like my dmg is worthless no matter what
Mythic is kind of weird, Fury is a little better in P1 and Arms is a lil better in P3 since you get some (limited) 2t cleave
really it's just not a very good fight for Warriors in generally though
I dont think crown is a good fight for melee jn general
But then again thats 90% of the tier
is this still right for m+ slayer build? but bladestorm instead of ravager?
and no demolish? seems like it would be changed bc no demolish
https://www.raidbots.com/simbot/report/qnrjYshUXr8QttK9xuaw2E
V
https://www.raidbots.com/simbot/report/9UUq6mYin38K3Fhrup5WwN
In trying to understand how is possible this thing and how can i resolve it.
Iām the second sim, while the first with the same gear of lower than mine do 3 k dps more than me, what Iām doing wrong?
Ty for the patience
one is a weekly sim the other latest. idk if there have been any changes made in between
You would bladestorm after CS
Yep
tyvm
If you were to go strictly by the guide you would CS > Cleave x4 > any SD procs > BS
But I prefer CS > BS > The rest of the shit
And rend before anything
sounds good, ty for the help
also, i main fury and am trying to swap for higher keys, does 28% crit with flask make damage lower than it should be? or is that decent? if not, what to aim for
Is it better to spam keys of abilities or just chilly click them ? when nervous i insanely spam abilities even during GCD
Also CS > BS means your SD procs will have value because BS is now on cooldown
right that makes sense
If your spell queue window is a relaxed amount, you wouldnāt have to spam too much and still maintain zero gaps
what is spell queue window?
also is spamming bad for ur health or fingers or smth like that?
You'll spam, just don't overdo it as not to use the same spell twice without intending to, especially during Lust
Yes, it's bad for your fingers if you don't properly stretch and follow good practices for using a PC for too long
ok but we have choice to set precast up to 400ms wouldnt this be better?
More like bad for your wrist and nerves but you get the point
how u set that?
There's a console command
Thereās a good write up. Iāll find it
ye command but i dont remember exactly which one
You might miss shit with such a long spell window
I'm a fighting game fan so I'm used to the "double tap" motion
ty
you dont miss stuff
2-3 taps and move to next ability
you can override the queued spell
Works like a charm
How much spell q Windows ms?
That's missing stuff
how is that missing stuff
you can press the correct spell until the last ms of the window
what
It can happen at very high haste
Interesting and how can fix that ?
Like how much ?
Also your ms is relevant here
anything under 300 is int
If you play at like 100ms or so it will affect it
"TheĀ minimumĀ setting you should use is Ā 200 ms + your pingĀ but I advise you to just leave it on 400 ms."
is this true?
yes
Yes I read that too
I use 280, works perfectly for my ms and all
99% of people should leave it at 400
Archimindros said that 150ms is better
How much ms?
U play at 80 ms
So adjusted to that
Goat
@smoky kayak this guy said it hes the most professional warrior player nowadays
he said 150 or 250 max
Not with the random pings 
no, he said minimum 150
having a lower sqw with higher ping makes it even less sense
So for me that I play at 40 Iām gonna set it at 250 I Guess
ye but maxroll.com says 200ms+ your ping minimum
that's not actually true
And yet, works like a charm
Spell window isn't a science mate, figure out what works for your setup and your skill I guess
we tested it a lot
ehh i've played 150 for the longest time now. it's nice
in the mage discord
Bro I've "tested it" for nearly 20 years lmfao
Iām gonna trust you
lower tolerance always feels better, but that doesn't mean it is better
you need some amount of tolerance, it doesn't matter how low your ping is
and this is measured in miliseconds, which are practically imperceptible - you're not noticing the difference between 100 and 150, much less the difference between 150 and 160
Imo, just cover 2 points:
- You don't want to repeatedly cast the same spell by mashing
- You don't want nothing to happen once a spell ends (i.e. bladestorm)
Always test with lust
For the mashing part
I think its clearly better to cast something - even if its the same spell - than having gaps.
the feel part i get yes
switching from 150 to 400 feels laggy
https://www.raidbots.com/simbot/report/qnrjYshUXr8QttK9xuaw2E
V
https://www.raidbots.com/simbot/report/9UUq6mYin38K3Fhrup5WwN
In trying to understand how is possible this thing and how can i resolve it.
Iām the second sim, while the first with the same gear of lower than mine do 3 k dps more than me, can u help my ty.
Before setting this up correctly for my environment I used to have fury spam whirlwind during lust and it was really upsetting
Like I'd just try to reapply WW and would cast it twice during lust by just double tapping the keys
you have AoE talents
his talents are also slightly off, but not by as much
you're also simming weekly, which you should not do
Aoe ?? This is slayer bro
that sounds really more like youre pressing the buttons too late in the gcd
Taked from wlogz
bro
And yet changing the spell queue window fixed it
Also no, I don't leave gaps on my key pressing
so it is a skill issue if u double cast whirlwind
Yes but i changed also this and this is the same
you're running a single target sim with two talents that aren't single target, of course your results are going to be lower
It is a skill issue if you do it AFTER already having the ideal spell queue for your environment, sure
Yes ofc but 3k dps for onetalent, i will provide to you with right talent
well 2 talents
going back to this convo, while this advice isn't wrong, it's not necessarily right either - there is a key issue being overlooked
and this is it - mages are generally a lot less beholden to the GCD than melee specs, which is why they're more often recommended to stick with a higher tolerance
i dont see the difference between a gcd and a cast
it's more or less the same reason that the 1 button rotation penalty isn't as punishing to casters as it is melee
mages also has that weird dipping thing where sqw actually matters. like the fireblast and double pyro or whatever. iirc arcane has something similar or had
because casts that are longer than the GCD aren't beholden to it
and you can naturally queue spells during spell casts, it's a much longer window to play around
nobody said you wanted gaps in the first place
Yeah but you have a bigger window by default if your cast is bigger than the gcd
Nobody wants gaps
you don't need a very large window to not get gaps though
unless your ping is astronomical
I generally play with around 20 ms, I'm not going to have gaps whether my tolerance is set to 150, 300, or 400
https://www.raidbots.com/simbot/report/gWJV9sDtzvtRjQuEj9XfK6
same talent of the guy
the reason you don't go below 150 (or 200, whatever you consider a fair minimum to be) is because there are other factors to consider other than average latency though - spikes, input delay, and physical actuation time being the big ones
wait so Iām not supposed to be waiting for autos between my abilities
but 400 is not universally better either
the "advantage" you gain by lowering your spell queue though does not beat out the possible disadvantages I believe. Sure, you can play perfectly at 150 as well but the risk of doing something wrong is way higher
lower is generally more reactive, so there's typically less risk of doing something "wrong" - the risk is increasing the potential to introduce gaps into your rotation if you're not able to keep up with it (either physically or digitally)
the risk of doing something "wrong" typically increases with higher tolerance because playing half a second ahead on spammy instant-based specializations can be very disorienting in a way that doesn't affect hard casters nearly as much
I.e. 130% haste fury warrior during lust with reck potion
to a point, that override doesn't actually extend the entire way until the GCD fires
so the higher the window you at least make sure you have something casted
https://www.raidbots.com/simbot/report/gWJV9sDtzvtRjQuEj9XfK6
same talent of the guy
https://www.raidbots.com/simbot/report/qnrjYshUXr8QttK9xuaw2E
this is him
sure your ping is a factor there
but up until that point it is on you to press the correct spell
youāre just spamming now
he's got better trinkets than you and has the voidgloves. that prob makes up for it
its always on you to press the correct spell, that's generally just knowing the rotation
again, the key difference is that its generally harder to play half a second ahead on spammy instant based classes
most people find it much more disorienting to press a button and it not go off for almost half a second - by which time they're already pressing the next button in their rotation
but thats the thing you dont have to play half a second ahead, i dont get that point.
this is why i hate higher windows. i do not want to override the spell
e.g. if you're a spammy player, the kinda guy who presses BT BT BT BT BT until it goes off and then RB RB RB RB RB in anticipation of the GCD
Exactly
having a high lag tolerance has a very high likelihood of munching inputs
I want it to feel responsive
Which is why 400ms is too much and why I use 280
hard casters don't generally play that way though, which is why responsiveness is not nearly as big of an issue
if i understand you correctly youre saying the following:
If they're not pressing buttons in sync with the GCD they're not going to play well with any settings though
Really don't understand any of these arguments
I don't know what you mean by "in sync with the GCD" - the entire point of CLT is to play ahead of the GCD
You spam BT, it goes off, you keep spamming BT until the next SQW starts in gcd2 and then munch the RB cast youre supposed to be doing
but that would mean you spam BT for at least 0.6 seconds after gcd2 has started
and not having pressed RB
Im not saying it is soo easy to do
but that sounds on the player after all
more like you spam BT until it goes off, you start spamming RB, then swap to Rampage and end up munching the input because the extended delay hasn't allowed RB to go off yet
again, I'm not saying this is correct, only that it is an extremely common occurance on high haste and spammy instant based classes, which isn't something that hard casters experience nearly as often
It really isn't, the entire point is to have the ability to press at any point within the last 400ms of the GCD. Not deliberately too early, then start spamming something else.
yes it is, that's literally and exactly what custom lag tolerance does
it allows you to play ahead of the GCD, you press a button and it will queue in anticipation of the server recognizing the GCD becoming available
Do you have haste as your highest stat? What's your latency?
Try it right now
Fury warrior with reck potion and drums on a dummy
in order to minimize the time it takes for your computer and the server to communicate (aka latency or lag)
i know how it is with high haste
i have played enough warrior in the past
Still, i think the benefit of always casting outweighs the negative feeling or the wrong spell youre doing
Yeah, lower feels more responsive
I do not want time to override
I want the button I press to be the next cast because it's the correct button without the risk of a window so big shit gets wonky at high haste
For me, that's just that
again, my point is that it's an issue that's much more keenly experienced by melee than hard casters, which is why you'll find people who mostly play casters recommend higher settings, because reactivity isn't as big of an issue due to the already greater natural gaps in their rotation caused by spell cast times
Casters can also more easily check for gaps though than gcd specs
Yes but why in the world would you start spamming another button when a spell has been queued and not when a spell has been cast. You don't get any feedback from the spell being queued, it doesn't change your feedback at all
As a mage i can easily check for gaps
as a warrior i would have to estimate the gcd in logs
and to be clear, a higher tolerance is better... but only to the point that it does not disrupt your gameplay. The key is to find and use the highest setting that doesn't feel non-reactive, not to use the minimum setting at all times (that's why it's called a minimum, not a recommendation)
There used to be a weakaura 
Hey guys, do we have a text for prio dps rotation in arm ? thanks
well, as so often with guides on the internet, people take that the minimum as gospel
we can agree on that yeah
@smoky kayak thanks
Look I've been writing guides for the better part of twenty years now - I learned long ago that you cannot help everyone, only those who are willing to help themselves
Real
it doesn't matter how much you explain or caveat; often times, the longer your explanation the more likely people are to gloss over it
yeah i get that.
For me it would really be interesting to see how instant gcd specs look like in terms of gaps
its like the #1 problem i see in logs for mages
most of the time it isnt the sqw being too small
but people are just brain lagging and you can see that clearly
which is why I (try to) focus on simple answers that are easily digestible and will do the most good for the most people
- those who care to learn more will find a way to learn more, whether it's reading deeper into the explanatory sections of the guide, or coming to a community like this one and asking questions
Because there's more at play than just pressing the right button
Haste changes the GCD (and it can get VERY wonky at 100%+ haste windows)
Next up is your latency, which you're trying to compensate for
"Why in the world would you start spamming another button" isn't usually the issue, the issue is you are still spamming the same button because shit is going too fast and then you start overcompensating by overriding the queue and basically going off rails
The whole point of configuring clt is to find the ideal setting for your environment
It exists and is made available for this reason. It's not a "skill issue" until you have a tested setting that works for you
but like, low ping will significantly reduce cases of "wrong cast went through" regardless of spell queue window, right?
I mean low ping is definitely better than higher ping, though not always to a tangible point
im 100% it is a skill issue at the bottom whether you have 280 sqw or 400
if it feels better for you cool
i keep it on the default 400ms and whenever it happens I feel like it's my fault - not the settings (I should have pressed ability Y earlier to have it go off)
but it is certainly doable with 400 as well
What ms do you play at?
30 or smth idk
yeah and to me it still doesnt make sense that yours should be lower than mine
I don't really need it to make sense for you
I'm just saying it fixed the issue for me
As it should
I can say with full confidence though that it is extremely common for players to come here asking why their gameplay feels sluggish, like they're pressing abilities which just aren't going off, like they're lagging but nothing other than than their action bar seems to be slowed down
and their gameplay instantly improves once they lower their tolerance - not because lower is explicitly better, but because it's significantly easier for players not to try to think so far ahead (e.g. more reactive)
Because that's what it's intended for
A setting meant for it
Doing what it should
I don't really know how it doesn't make sense but whelp
Gameplay improves while gaps in GCD increase and DPS decrease
Gaps only increase if you're not pressing buttons
gaps only increase if your ping or input is delayed beyond the tolerance
If you're pressing the wrong button there's no setting in the world which will fix your gameplay.
The whole point of configuring clt is to maximize DPS. Once anyone shows literally any data that there's better feedback with lower SQW I will immediately change my tune, but literally all testing ever done shows more responsiveness and a longer window to correctly, reactively, press the correct keybind
Dude it is not to maximize dps it's to improve responsiveness
Which will then impact your dps because now things feel right
For your setup
Dps is a consequence but not the goal
and btw, 400 didn't become the default until Legion, and it was made the default because blizz was trying to cater to the lowest common denominator at a time in which a surprising number of players still had low-speed connections
mb feelycrafting too strong apparently
Like archi just said
Ever so often someone says their gameplay is sluggish and adjusting it solves that
not because it's universally better for everyone - it's not
it still sounds to me that this is a feeling argument
logically it doesnt make sense to me
Respnsiveness IS a feeling argument what the heck lmao
it is, we established that from the onset
Yes, and input is often the problem. People just don't press buttons as consistently and often as they think they do
so do you agree that disregarding the feel part a higher window would be better or not?
correct, that's why I said that no matter how low your ping is, you need an absolute minimum amount of tolerance to account for not only lag but also physical factors
As long as your setup isn't hindering your ability to perform, great
No matter which settings you use
but 400 is absolutely not it - nobody is taking 0.4s to press down on their keyboard
I wrote up some priority list mostly based on the raidbots html apl section, is it ok i post to see if i got it right. Wanna send to a guildie @smoky kayak
I would recommend just using one of the guides in the #dps-faq, that's what they're there for
Disregarding the only thing that actually matters in this argument? Now I think you just want to win the argument instead of trying to actually understand what it's for
huh
The technical, measuarble part of the equation here certainly matters as well lol
Some people are absolutely averaging under 3 presses a second mid combat, especially keyboard binders during movement
Measurable by who?
in the logs?
?
yeah no idk i dont think youre getting my point
Were munched
that's indicative of an entirely different problem than lag tolerance - mainly just ineffective keybinding and control schemes
But that's half the point of spellqueuewindow to fix though! Give leeway for people to press buttons on GCD
Like I can do 99 logs (as if spell window is the only factor lol) AND the game feels actually responsive
With higher window, spells were getting munched
spoiler: default 1-0 is actually a horrible layout for rotational spells
partially, but not entirely, because if you're that low, you're already falling beneath the floor anyway
im not talking about the parse number. Im talking about the actual, visible gaps between casts.
you might as well just transition to the 1-button
Dude gaps only exist if people are not touching their keys
That's not a spell window issue
no
True I play with all my rotational spells on my mouse so I can dig my nose during opener
1 is legit the worst key to press, always makes my finger hurt if I have the most spammed spell there (I have MS on 1
)
it certainly is a sqw thing
this also goes back to the point about how you can't really help everyone - the players coming in asking about lag tolerance are not the same ones who are having trouble pressing 2 buttons every second
just like archi can say he saw improvment when people lowered it i can tell you the exact opposite
like yall are really tangentiallizing the hell out of this conversation lol
its been a hot topic for a while
your hand must be built weirdly for 1 to feel weird
well first of all, nobody is increasing it unless they lowered it in the first place
because the default is the ceiling
I think you're just heavily out of touch with the data tbh. Doing a random click test online, just pressing a single button with a finger, I get like 7 clicks a seconds. That's 1 click every 142 ms. Assuming I'm not computerly consistent or I have to do any movement at all I'll get gaps for no reason at 150 sqw.
and there are several addons that do it dynamically
spellquewindow is basically personal pref also
Imagine thinking this equates to your connection to blizzard servers in any way
if you arent smashing your button like 10 times pr gcd, you are losing dps
walhe was born in the cookie clicker. raised by it
Even the latency you see in-game isn't entirely accurate
First of all, I never said to use 150, so it really feels like you're just trying to be argumentative at this point
second of all, if you can't click faster than 142ms, you sound slow lol
ah yeah, very slight trigger finger in my ringfinger (which I fully extend to press 1, usually rests between q and a, fully extend and contract it thousands of times starts to hurt a bit hahah)
Imagine not understanding this is exactly what sqw helps with
i wouldnt reccoment anything below 250 at most
You seem not to, indeed
you lose globals
I agree with madox
i've had it at 140 since giga haste in nyalotha
I'd not go below 250
felt like i couldnt get to react to OP procs above it
"You sound slow" Ah ok, so you just don't have any baseline knowledge of the topic then. gl
ok buddy, whatever you say
Love when people get involved with a conversation just to make up random arguments that nobody presented and their arguments hinge on hypotheticals that don't exist
Then click a button and hit it 11 times per second or whatever
I'm open to any arguments that aren't jsut vibes
But nobody is saying anything other than "it feels better 4Head"
well the actual issue with really high spell que window is you quite literally lose fractions of a global every cast if its too high
so if you do that you just lose damage
if 400 is what makes people feel like they can react, by all means
Why do you think that?
Right, responsiveness is a mathematically measurable metric because we're all robots playing on the exact same environment
There can be no "vibes", only math
becuase its how the game works?
You think queueing spells makes you lose more partial globals?
It makes wrong globals happen more often because inputs get munched (for my environment)
At high haste
so how it works is if you hit your button with 150 spell que window. and you have .2 seconds left on your GCD to your next cast. it wont que your spell
so if you hit your button too early. miss the window then hit it
hmm, I'm confused now (and I just learned about this recently), why would a big window make you miss globals? it's going to catch any earlier input and transmit it at the end of the queue window, you will not lose globals, but maybe misinputs?
oh really high as in really low
lol
nvm
you lose that time between globals
Yeah so if you have really low sqw you lose partial globals
yeah
Yeah so nobody should have really low
like 150 is hella low
That we agree on
you want like aound 300ish
But my argument is that there's never an argument to lower it lower than standard, other people are talking about munching globals without any logic as to why that would happen
But also, too high CAN make the game feel less responsive (yes, feel, responsiveness is an opinion)
depends on your GCD. so for fury warrior inside of Lust
The logic is it DOES munch globals
it's amazing that you can say "150+ms is the absolute minimum" and people will take it as "you said 150"
its possible you que 2 actions back to back that you dont want
Wtf can we say other than what happens?
reck potion, lust and haste as highest stat
so you play an inoptimal rotation becuase of the queing but spell que window is more preferance
But there's nothing about queueing that makes you unable to abort and queue another spell though
how would that be possible with a min gcd of 0.76
75*
Thats literally how it works
there is actually, the queue does lock in before the spell actually fires
unless you have a /cancelaction or w/e in every single spell to clear the spell que
it will eat your imput
Yes but that lock in is longer with lower sqw
you cannot overwrite the queue up to the last milisecond
Nope, false
no it isn't
I've been saying them to test that but they prefer to be argumentative!
I mean as a percentage it is, but that's not relevant
source?
typo mb
Tests by who?
if you got info ill look at it
thats the most trump argument ever damn
test?
Let's ignore what people playing the game say and rely on the data of "tests"
Show us the tests then
Wait wasn't it even you who ran it @lime solar ?

Fuck, then I actually have to find it again brb
i think that was discussed in RLE
Ah yeah blink
This is basically hear says bullshit
it's wild how many partial and third-party arguments are being presented here
Mages am I right
its possible he may have just been mislead which is fine
brother i am telling you one more time i know what you mean i have played like that before
but im curious of where the info came from
conviction wasnt lacking though
probably the same place that came from them insisting I somehow said everyone should play at 150 š
whats the deal with the guides saying “colossus is best for m+ but all the high keys are Slayer? is this only true for high keys or is my brain just too small and i dont understand something
you are probably the reason im at 140
new info sprouts up alll the time my man
i mean clearly sqw isn't a very big deal then no? there are people who get top ranks every season at 150 like crit and people at 400 like wallife
And that you have no baseline knowledge of the topic
can always change
this.
slayer does lack the defensive value of colossus however so it might just die at a key level collo wont
im willing to learn
colo = more overall, slayer = more ST generally, slayer also has less positional aoe reqs, but they are pretty close
Slayer got big buffs lately, leading players to try new things - statistically, Colossus still has the majority of high key completions, even if some top pushers have started playing Slayer now
to be perfectly frank though, you should never look at what top pushers are doing unless you yourself are trying to setup to push top keys - what someone in a +19 key is doing has very little relevance to what you're doing in a +10-12
No baseline knowledge of how fast people press their buttons. Which still seems to be true.
Sure bud, show us the tests
thats why i asked and didnt just go slayer
no baseline knowledge in what random people say online and claim as fact you mean?
Also differentiating between strats. Even in +17/18 in a pug you won't be doing the same stuff that e.g. Bizentein does in physical comp
Col can backfire hard in pugs imo due to the super bad ST
first of all, most people I know don't click their keybinds... they use keybinds
second, nobody ever in this entire conversation recommended setting their tolerance to 150, yet you seem stuck on that point
third of all 
A literal machine, surely
I mentioned 150 as a single example, idk why you're stuck on that one
"Test"
Rhoon just show us the tests
Real, scrolling
huh I never realized slayer has pretty much 0 defensive lines in the entire hero tree
I'm sorry, what?
yup healing from death drive isnt really anything
this was the entire crux of your argument
if it shielded you from the damage like old condemn then maybe
using 150 as an example that nobody cited
but healing doesnt do much
Didn't critcake sim that on slayer the stance mastery talent is pmuch the same
Yeah that's a single example
the issue with taking stance mastery is you have to give up Javalineer
With stance mastery I'm pretty confident you won't die before others would so I'd argue the difference in tonkiness between col and slayer is very minor
issue with stance mastery is you lose dam
then why are you using that "single (hyperbolic) example" as the crux of your argument
Anyone actually raids semi- seriously as arms ? Or do one have to switch between arms/fury?
both are decent in raid rn
arms shines at a couple fights
but fury is solid at them all
if sqw cost you a ton of missed globals then wouldn't that mean players couldn't consistently get top ranks? plenty of top warriors at 150 and plenty at 400
i meant to reply to rhoon but whatever
You can, we have lots of folks that do
you outright called me "out of touch with the data" when your given "data" is based on 150,
are you seriously trying to walk that back now?
Ye but also feel the ST is horrible even aftrr slayer buff. But might also be a l2p issue for me.
Nice. Im excited I really love arms
Btw anyone else has the issue with bloodlust and suddden death proccing twice using them and only getting 1 stack for mortal strike damage?
I don't think there are plenty at 150, I don't think anyone should be playing at 150 - I don't know why everyone is suddenly getting stuck on that number, but there's a whole lot in between 150 - 400 (roundabouts 250 worth)
quick maths
St is decent but in reality nighter warrior specs are shining at the top of ST right now
even hopeful says the lowest he will go is like 300
i know crit plays at 150 for example
Hearsay
any bets?
to be perfectly frank, some of yall are also over estimating the impact of playing slightly slower than the GCD - it absolutely adds up over time, but assuming you're pressing every 165ms instead of every 150ms isn't actually going to hurt your performance all that much in the long run
I bet he does
I feel like I shouldn't have to disclaim that that statement is not to say you should play with a setting that low
however, given the course of this conversation, it seems like I need to
True. I also think I have to get used to that our damage also rises in execute phase. Im used to just pump right out of the gate
99% of the time its easier to look out outside factors when considering performance when the #1 factor is how god awful i am at the game somtimes
Yep
oh yeah sure
Horsesay
Tl:dr if you FEEL the game is not responsive, adjust that setting until it FEELS right and then make sure there are no gaps
most rotational issues are actually about timing much more than latency
Don't the abilities in this game have a queue?
welcome to the conversation
i upped it to 220 like a year ago
Don't loop lmao
ahh
I just came in here
this tier is just bad for parsing
Based
go boss dam become enlightened
not this 150 bullshit that rhoon idiot keeps going back to
Tbh I never cared about checking that on logs
Making sure it's responsive in-game and ensuring gcds are more accurate and nothing is getting munched and that it can also withstand super high haste is plenty for performance
the logs part isn't as important as people think
100%
ill ask if i can be a little pad stinker on our kills so i can get a funny name color in a boosting discord
otherwise me no care
youll pry 57 from my cold hands
clearly you weren't here for the 20% haste days
40/40/10/10
na, it's 45/45/10/0 now
LOL I wasn't, was it regarding In For the Kill or something?
0 vers reck pot gang let's go

Would you rec that over Light's Potential Archim?
20% haste was the "thing" for an extra gcd in cs wasnt it?
if you have 0 vers does it eat nothing or does it eat the next lowest
also does it actually effect vantus vers
becuase i dunno
I think a guildie tried it and said you don't go into negative vers
so it doesn't eat the second lowest, it still treats your 0 vers as your lowest secondary
it eats my vers but technically i'm at 1%. big 53 vers from gloves
Wasn't it 30% in Legion?
so only losing 53 stats from the reck potion instead of 232
as anti gen ai as i am. im always down to follow the simc robot
na, stats can't go negative
Guys, sorry for crashing y'alls conversation, but can i ask a quick, maybe stupid rotational question?
it does eat your vantus rune though, which is one of the reasons I swapped default pot to Light's Potential
Woah didnt know that
The example was there just to put context for button presses, that most people likely won't be pressing enough for either 150 or 250 consistently if we add distractions such as movement, inconsistency, or mechanics. I assumed when I read your earlier statements that you hadn't checked how often most people pressed their keys, which still seems to be the case.
Sure
Just wanted to know if we currently prioritize cleave over MS on 2 targets or not. Guide say so, but im not sure if its the case with SS up
Data from a 5h SQW test from Blinkladen:
well first of all, your example doesn't prove that - there's a wide gulf between 150 and 250
secondly, your assumptions don't equate to an argument
thirdly, nobody ever brought up 150, so using it as the crux of your argument has no validity
you do not. ms prio over cleave on 2t
And wtf does this mean?
How do you read this data?
on 2T Cleave only comes into play if you are playing with collateral and have 3 stacks of the buff
"PreEnd is the time before the cast ends that a new spell is pressed
To "override" the queued spell
So at 30ms before i finish casting frostbolt, i start spamming icelance
(Not manually, ahk does it)"
Fervor of battle no longer sends a slam at 2 targets. so ms always better til 3
What's "preEnd" asked too fast
and outside CS or am I wrong?
extend of CS > Cleave? on 2 target?
At which ms is this being tested?
okok, ty every1
no you just always slam MS on cd
maybe i misread something
yeah
he's prob thinking of tierset. ms extending cs but cleave at 2t does not
ms is the bottom 3, so 20, 30, 50 No wait I'm stupid
walhe PoV on YT when? btw?
and whether that has any impact in prio
Well great it doesn't go up to my ms, it is what it is
i think he means ping
worth pointing out that frostbolt's cast time is longer than the GCD, so the test isn't exactly equitable to melee
which was brought up you know like an hour ago
its like how destro locks lose less damage playing the one button rotation becuase of how high their cast times are
When I can get more than 15fps on boss fightd
but also, nobody ever said lower was better for the purposes of completing casts
yea the general consensus is that higher is better. you also have people like me that like having it shorter, it might be worse but i like it
sorry but why would it be different between a gcd and a cast?
"Goal of this test is to check up until what time before a spellcast is done you can change the queued spell
And it seems like the lower the sqw, the worse your ability to change the queued spell is"
It's not necessarily garbage, it just gives you more time to switch to a proper spell
Isn't that like
The most obvious thing anyway?
The take away that a lower window means less time to change the queued spell?
less time
The ahk script was posted in RLE somewhere if you want to test yourself
and yes
it's what we already established at the start of this convo 
Making a bull out of a fly
well you would have to make that choice withing .2 seconds while also having less then 200 spw for that to even work
how is that obvious huh?
you have a 200 SQW, you press a spell 20ms before the cast ends
because several people mentioned it well before the inclusion of this "evidence" ?
Like, a smaller window gives you less leeway on changing the queued ability than a higher window
why should this be different with a 400 sqw?
Guys im done with gym and you guys are still talking about this
its funny so yeah
i'm so confused as to what we're even arguing about, everyone is saying the same thing (go like 250)
am i looking at this wrong
I was gonna go to bed like two hours ago, but I do love a good argument about stupid shit
for real though, I am going to bed so I can get up in time for servers tomorrow
Archie i think sleep is healthier
10am here so I got a full day but I think I've reached my limit of reading mage speech
Gn
This isn't the comparison between 250 and 400 ms timing, this is 20-50 ms before the GCD is over.
don't be jerks and make me come back here
right?
I'm just memeing I promise I won't escalate

thats how i understood it as well
Sorry if anything sounded like a personal attack btw, realize I was kinda hangry for no reason
it was mostly just your jumping on the 150 thing (which kulamog also did, albeit in a less aggressive way)
and what the hell happened in here btw, that outside server emotes arent allowed anymore 
but its fine
I don't think they've ever been
we must riot against the yellow men
you can be very malicious with outside gifs
easier in a community server to just remove them
esp one of this size
I'm glad you understand
I hate having to explain myself
Yellow and orange are not warrior colors cmon
i think what rhoon posted above we are still understanding differently
i mean what rhoon is saying isnt technically wrong
id like to understand why you say it is obvious
Shhh before they make US yellow and change themselves to brown
Argh
i gotta go into paint it seems
if anything it just makes me want to talk about my hate for variable haste becuase i like to play in a rythem
and if i have variable haste that gets ruined
scratchin
remove berserker rage from weapons if you have them ahhaha
Everyone crafting their wep haste/mast so they can play fury off spec?
Arms be like. Just don't give me vers and we're gud
so what the diagramm above showed was that for some reason the queued cast is not the correct one for different lengths of SQW
Why not verse
thats how i understand the diagram
i dont know how that would be obvious with a lower SQW
I believe it's our worst secondary, maybe unless you're pushing high keys
Because it's the least valuable stat for damage for us
We follow what the clanker gods lay down before us
I have a ring thatās crit mast but lower ilvl and I have another ring thatās higher ilvl but haste/verse what do u think do I keep the lower ilvl ring
You sim it
Don't think vers is very important when stance mastery exists. General concensus is your invincible in defence stance

Wait why isn't it feasible to want to swap casts if you react to a proc or whatever?
That said though, man it felt so unfair in TWW S3 when vers was good for Fury. In addition to their extra stam and flat DR from talents, they also had like 17% vers
boys dos wowhed hve arm slayr for M+ build
yes
Wait why ask just go there and check lmfao
I love the haste buff after bs
you missed out on df s3 when vers was as good as mastery. i had 34% vers
Slayer Arms is also a lot more pug friendly, because it won't look like you're trolling on bosses
can you link me the message in AT where blink posted that?
actually immortal
idk if updated why reply if u got nothing to say
Lmao 34%?! That's like PvP levels
Cuz I can
If u go d stance u do less damage tho healer can heal me haha
yea simmed higher/equal to mastery at the time so i just stacked vers
I will stay battle and die
then so can i
im outside ur locker

and take his ring whil im at it
CLEAVE CLEAVE CLEAVA any other button CLEAVE CLEAVE CLEAVE
dont slayer got BS
Yes, but that is multiple whirlwinds
BS yeah
Just making sure
i mean you don't spec cleave on some fights
so it does "exist"
Still never press it tho
i find my aoe damage as arms in m+ is ok, but my ST on bosses is terrible, is this a skill issue or an arms issue?
i was doing okay with a shaman the diffy is big
cant say without logs, but generally don't expect too much from your ST
just tell tanks to pull adds with boss then the st is decent
š
only done nm lura and ofc that is a joke but arms felt nice there
hc i was doing dog dog dps but also i noticed all the top logs are hogging the adds
90k first time arms in a 10 nexcus
im ass t this
prob hc lura today after dragons mythic
good luck
Slayr
gonna play asmr on it. think fury seems super garbage on it

Unless you're in MT and you get double glaived before the second boss

I just popped in +17 yday
The defender lads don't mess around
dbts is such a gigachad button
those glaives are unreal
i fucking love it
ive never took so much damage in m+
i like how it helps you when you "unexpectedly" aggro the entire pack (tank was gathering and i pressed CS+cleave+Demo hahahahha)
hmmm i wonder if I could set up an addon to flame our tank every time I parry....
How do you even tank 2 as non warrior / DK lmao
Like DK and warriors with cds up have a billion effective hp
no idea
Unless you got immunities I don't see how somebody survives that
I hope they reduce that damage cause I didn't expect to just pop in one tick
bearform
ye that cast is insane
I didn't swap to Def stance and I legit died in one tick from double glaive

Gotta learn the hard way ig
even the chinese do that corridor in like 3 pulls
how much is to much :d?
Iirc you can meld the cast but the glaive bounces and obviously you don't see where to, no?
4% vers certainly is too much
This


im trying to tell me healer the same
i think ams immunes the dot as well idk my dk not max level yet
he is cracked i guess lol
still got shit boots 
theres a serious case of getting double casted on by a lot of mobs rn
like constructs in skyreach
we can reflect the cast and do dmg back but thats sr being broken
but if u get double solar flame
u need to pop all defensives
like bubble disperse etc
are there spellreflect alert weakaura thingys?
no
but there are targeted spells
even in raid lots of double mechanics. absorb and arrows on alleria should be illegal
u have to know if its reflectable
i miss random sound effects from WA
they fixed one of the most cringe ones
manafiends in algethar
u can reflect disintegrate (revolving beam) dmg I think
I hate how often that happens
In my last MT17 I lost a key cause my resto shaman and aug got the runic mark on the 2nd boss
on the balls phase right?
4 times in a row
It never went on me or the feral
Legit 4 times in a row on the same people
i had crystal got targeted, SRd and it didnt proc soaks
Iirc blizzard said they'd change casts to be more variable and not target the same people over and over again
My ass haha
nothing worse than 3rd boss everbloom
Now casts sometimes go through stealth or the tank pulls mobs and the caster INSTANTLY targets me
wait Lura in dungeon or raid hahah
Like I didn't even touch you , I'm 50000 meters away
Why are you aiming at me mon ami
ye
Or getting casters to lock on you through meld
My bad man
i meant dungeon, sry
raid
You're huge
a lot of good reflects

im a bit sad im human
anything othe than human/dwarf or orc/troll is wrong
but then again I'd have to be a filthy elf to have meld so no thanks 
I'm a bit behind ATM on keys with only now pugging 17s but I hope I'll catch up until turbo boost
troll also cant play arms
I think people are hitting walls at 18/19 now
only fury because he is berserker
So I should be fine
turbo boost not as big this season. maybe it makes like a key difference
If you push high keys I definitely think nelf is 100% worth it
turbo only on weapons and trinkets
meld is insane ye
night elf maybe rogue
like magisters first pull
not warrior
the construct cast
too weak
u can just meld it
It allows you both to set up your pulls by hitting mobs before the tank finishes pulling together
And to dodge a ton of damage
Or
Delay casts by making him start over
Meld is crazy
warrior doesnt hide
Wdym too weak
thin arms

nelf peak race
huh maybe I should have a dbts+ds+sr macro as a panic button
Gnome bis
very rarely worth it to stack so much dr
gnome 2hander is orc toothpick
Gnome bis
Male gnome laugh is peak
what if I want to charge and the boss is in fire
Don't let anybody fool you
How's the 18s experience? 17s still feel easy but people love to throw it
cow š®
Had a mage yesterday called keysaver
Died to the third boss in windrunner 3x

Idk about that name brother
don't do it
i had a guy named keybreaker he broke my 12
If colossus arms warrior2 was so good
pretty easy icl
Why isn't there colossus arms warrior3
not enough believers
Ye I can see that, I heard that it's mostly just surviving
The timers seem free
Unless people troll obv
ye
I hate that in 17s people still don't know how to play some bosses
First nexus boss and people still insta yeet their soak markers for one useless line
classic
stance mastery is so busted
last boss nexus is also annoying asf
i have a question
sure it's annoying but cool boos
if the target i cast demolish on dies
nexus last boss is a stinker
does tabtargeting before last strike make it go anyway or does it just do aoe damage
is the channel considered 3 separate skills or a single one
True but it doesn't feel like I have to worry about charging anywhere
I can't even charge a lot on windrunner last
And third seat boss is also insane ass
Those two are my nemesis
Those two make me wanna play ranged so badly haha
ye true
also the most melee unfriendly tier i have ever done. so ranged favoured
i leveled and played a devourer alt to like 255, i got hit by 15x more shit than on my warr where i charge and don't care
Just how backloaded is arm's damage. How much of its damage is the first 65% of the fight vs the final 35%
Based
execute phase isn't significantly different from regular damage profile
but u can look at any arms logs on warcraftlogs and look at the histogram
the answer is playing a fake melee like ret or udk
30y scourge strike xd
Seconding this, I just played stance mastery for the first time in a +14 and the difference is night and day
Will take some time to learn the muscle memory to "parry" with def stance button, but I can't imagine playing high keys without it now
https://discord.com/channels/148872210742771712/1491030856813248523
Any big brains around to help smooth brain?
it is pretty ridiculous lol
our uh dk mirror guy is called meleemage
honestly with the way udk plays now, it would make more sense for it to be an int spec
(pls keep it str tho, its nice to be able to play all 3 dk specs with crit+mastery gear)
i would want a more necromancer focused version of dk and they could make it int
there was a survey a couple months ago where they were gauging interest for something like that*
other specs like healer hunter, rogue tank, shaman tank, lich dk
I'd kill for a caster lich dk
i have a question about aoe rota. does consuming executioners precision with 2 stacks has higher prio than a cleave or do i ignore the ms?
Frost being bad and Udk being boring to play brought me to arms.
im so sorry
Nah I hate myself. I might belong here
Arms slayer feels good.
Colossus will feel amazing when we get the cdr increase and extra demolishes in .5
Just ravager needs to be fucking shot
Demolish is such a fun button to press

If they rebuff demolish to hit super hard again and we get extra casts ill be very happy.
We have 2 hunters and no prot tank so I can be bottom dps in peace 
Ravager = Remornia
Leave Ravager alone!
(Make it a single target tool like it was in SL)
I canāt wait to demolish packs 3 times each

sorry for the dumb question, but is there any difference between eyes of the eagle rank 1 and 2?



