#arms
1 messages · Page 512 of 1
you are the kind of guy that ask someone to google for you
i'm glad i dont play this game anymore
people are too stupid for me
why even bother interacting with others on arms channel in a warrior discord for world of warcraft
I don't understand why people feel obliged to ask a question when they can check the pins, DPS FAQ, icy-veins, wowhead, some russian dude on youtube ETC. This chat is for people to doom about arms only until parses improve.
because the pins are outdated
its the 1. week of raid release
😄
well you got 4 other places to check
i already checked all of them which is why i am asking in warrior main discord for extra info
None of the guides are holding secret information for Discord users only. So, if that is what you are wondering then you are good to go.
i didnt know this is a channel for people to doom
i have checked this already i ahve
But the builds are there
copied all the builds from there i wanted to know if people play colosuss or something
Wdym??
okay we are insulting now
I mean
Archimtiros always keeps the good tips for Discord users only because he hates Wowhead users and loves his lil discord babies.
You can play whatever you want, no one will trash on you because they already expect you to be last…cause arms
why is that im playing arms since this expansion i didnt play since war within release
im just confused
I don't blame Archi, wowhead comments are the fastest haters in the world man
Now u can check rest of bosses
Wowhead will be like "hitler dead" and wowhead commenters will be like "really? you're happy someone died?"
thank you !
Ya self
"alright guys I didn't put this in the guide, but trust, put Mortal Strike on your bars. You'll thank me later"
Also keep in mind collosus is 100% pad
alright
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#showtooltip
/use [known:Heroic Strike] Heroic Strike; Overpower
Which u can easily c just by checkin sims
ive seen the video of this guy and he said collus might pop off
Does anyone still play Colossus
How dare you hand out useful information. Inc more nerfs now
which is why i am here
yea everyone on vanguard
https://youtu.be/vuuhCQ1jUXQ only guide you need guys. you get one boss this tier.
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First kill of the Lightblinded Vanguard as Arms Warrior in World of Warcraft Midnight Season S1.
tbh if all they did to arms was add a lil crown to the class icon I'd be happy with that.
critcake- biz any1 else
Have you read wowhead comments?
Dont waste time
I genuinely dont blame him
Nah bro, stop
You either don't know what you're looking for or you're not asking the right questions
Wclogs for "builds and how much damage are we doing"
Wowhead for standard basic shit
What the heck do you want to know that ISN'T in those 2 sources?
the secret discord only stuff
i disagree
You can disagree all you want, you're still wrong
I don't care, what do you want to know?
I'm not asking if you agree or not
Lorrrgs for timers and that kind of stuff too
I mean if he is askin for wowhead
Which also breaks down top 300 logs
He doesbt need lorrgs
Probably true
they won't tell you this in the guide but if your warrior looks sweet like this then you do 100k more DPS.
Ok I answered that
Wclogs shows the builds to run
Like with real factual data
That you can literally copy
no u did this
LoL
Lmfao
Brother
I never even offended the fella, wild
I did
Ain't nothing involuntary about my celibacy. I like to jork it a lot and my fingies hurt. Please Blizzard I don't want to play fury.
When u cant obtain information
this shit is hilarious
i think you should have to choose between cleave and slam and either one you choose turns into heroic strike
He prob ret main guys
you asked a stupid question with answers/information easily available online through mainstream resources. WCLogs and wowhead are not niche websites to know about if you're in a class discord. And then you threw a hissy fit because someone GAVE YOU the answer with a little bit of snark attached to it becuase you're lazy.
He's already gone
the snowflake mentality maybe i was too harsh on him 😄
people are far too serious
its just a fucking game
Not even a choice dude. Slam is so good. I want more slam. Slam Strike, Overslam, Slamstorm. Slamecute. SlamLeap.
that was the warrior dev, you scared him away
actually lol'd "ok ill ask them what they're playing so I know what to buff" RAH RAH RAH "oh jeez im gonna go buff UDK this sucks q.q"
not like get rid of it lmao just make it a talent where you choose between the 2 for aoe and ST to get rid of a button Xd
so wait, what you're saying is... we just got firsthand confirmation that colossus arms is gonna ToTaLlY pOp OfF soon?
I knew what you meant. I am saying more slam more gooder. Obviously its the #1 ability since somehow it has survived every iteration of arms and all the prunings.
insider information confirmed bois colossus season 2 meta lets go
my uncle dont work at blizzard
now that i've looked at it, i'm sure the mythic mechanic will force you to go ST because the boss will full regen when one die anyway ? 😄
here guys. I made a lil meme to get us through this time. please do not steal.
what are the odds the warrior class dev at blizzard is actually being held hostage at gunpoint or under duress at the office since midnight beta, and all these nerfs are actually a secret code for him to cause warriors to storm blizz HQ and inevitably find and rescue him?
sadly we arent smart enough to get the secret code
i've not checked out the journal but if that's true 
hope that isn't true I ain't going to California.
thats my secret, i'm always out of line
you do remember the number of boss that were completly different on mythic, its not impossible
yup yup
didnt slam used to prc whirlwind?
Fervor of battle
i think in bfa it didnt even need 3+ targets
it was 2 iirc
yea it was just a slam replacement
its ok guys we're at least safe on that ONE fucking raid boss lol
i liked it
mythic mechanic seems to just be a rotating empowerment buff, nothing related to healing/damage taken
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Me waiting for Arms Warrior to get a buff
you'll be waiting for a long time, the nepo baby at blizzard is currently playing a Devourer DH
no other way to explain those buffs
so a straight 2 target boss with one taken away
Good news is, when the group pops lust 2 of the bosses use divine shield which bricks the first 8 seconds of lust for the whole group, and warr's Shattering throw is one of only 2 abilities in the game capable of removing that shield. Unironically a pretty strong case for bringing 2 warrs to that fight
mass dispell?
the bad news is, a single priest can mass dispel both bubbles off too
back to square one then
SHHHHH just don't tell the raid lead
and shout is covered by a prot warrior
rest of the raid on that boss is just 14 MM hunters
I solved the meta
no that's good news. means we can take wrecking throw, wrecking throw owns on paladins so hard.
well that's true, wrecking throw is pretty good for the chaplain's shielded cast mechanic
it also works well against the big add on chimaerus
lmao imagine paladins fight, war tank monk tank, heal shaman dru for all buffs and 14 MMs
I'm ready
Unless its a boss with no ads, its fine. Otherwise MMs sucks ass when there's more than 1 target
huh? MM literally gains single target damage if theres 2+ targets instead of only 1
mm is a 2 man cleave king
look at paladin logs lmao
bulletstorm buff from rapid fire only stacks to 10 out of 20 max on a single target, once per 45sec you can get 18 stacks using rapid fire following a Volley.
With 2 targets and aspect of the hydra's passive cleave, EVERY rapid fire gives full 20 stacks out of 20, cranks your single target damage to the max
its mathematically impossible to even come close to mm on that fight
i dont think this is true
it got nerfed and bug fixed
they still good but arms for sure can match it
not yet, no? wasnt hydra nerf in .5?
I'm not disagreeing with you, I'm saying MM doesn't "suck ass when there's more than 1 target", it's the exact opposite, MM single target damage ONLY reaches its maximum on 2+ targets
ah
arms 4pc is CRAZY on this fight
well as of now they are untouchable, tomorrow is different
but technically akhtually I am correct
i could have done like 165k if my opener wasnt so shit on my heroic kill
assuming perfect play its not even close
since im like the 1 arms with 4pc
unless they revert the nerfs
hydra nerf is irrelevant to MM's single target damage, with hydra still allowing rapid fire to hit 2 targets MM will still gain single target output in 2-target situations
true?
i'm talking specifically about bulletstorm stacks since that's the main buff that scales ST damage for MM
im sure i am late to the discussion, but are we back?
yeah i cant read any of that shit
or are we still b'
if by "back" you mean "out back getting put down like ol yeller" then yeah we're def back
we're middle of the pack and no longer tank damage
seems fine unless you want to be OP
not really
or am i missing something
kinda being artifially boosted by 1 boss
if i could thumbs up - i would thumbs that up
exclude that boss and its probably around rogue level
ST still real bad
arms is the pad spec that does pad worse
does worse in execute phases
worse before execute
let's take a look at other bosses besides the 2 that are completely OP for sweeping strikes shall we?
also looking at boss damage, not padded overall damage
idk also kinda fake graphs
thanks!
people play pad talents on those bosses so you will also do less boss damage
tbf damage to bosses isn't a great metric for a multitarget that classes save their cds for, but I get the point you're trying to make
boss dmg includes the council boss btw
4 lol
are they playing col ?
FAHHHHH
arcane is some ass huh
We do well on lightblinded vanguard and twin dragons, and we are middle of the pack on vorasius and salhadaar
only way to apply rend in aoe is TC?
(vora and salhadaar both have sweeping strikes opportunities)
in aoe you can push tclap or rend itself
rend is natively AoE now, it applies to all enemies around you
it is?
trying to get arms for the 2nd to last boss
and ppl not using TC was making me weird
yeah you dont really need to talent tclap anymore
arms is fine see
talent points to do the same thing as just pushing rend
arms st is still some ass
cant believe arcane is that low
surely they didnt use Bladestorm during adds
even salhaadar which has a amp arcane sucks
this after the new tuning?
again, vorasius and salhadaar have adds up sporadically during the fight that can be 2-target cleaved by arms warriors, that helps maintain our boss damage on those 2 fights just like twin dragons/light vanguard, just to a lesser extent since it's single-boss encounters
how do adds help boss dmg ?
Its always gonna be lower when one spec is an outlier. If frost is good, all the top end players are gonna play it leaving the sickos and gulps CASUALS to play arcane. When in actuality the two are probably close than you'd think
if anything adds mean we do less boss dmg
i dont agree tbh
because when you swap to the adds to do the mechanic you can still sweeping strikes onto boss to maintain part of your dps on them instead of fully dropping your target
ive always been pretty good at arcane and its felt like shit this raid
it's pretty basic logic tbh
Yeah vorasius hit box is massive, very easy to cleave him and adds together.
obv you'd get more boss damage by tunneling boss and ignoring adds/mechanics, I'm assuming you're not doing that to troll the group though.
but since you are forced to target adds on voracius or orbs on salhadaar, it helps your boss damage if you sweeping strikes off the adds onto boss
@minor gust cooking on crown
Nobody is playing arms on mythic
lets see it
OH NO
colossus arms warrior
ok
: arms warrior
woah buddy
hey
underestimatin my p2
not saying
its YOUR fault
ig you can use the adds as funnel
under tank in p3 though
I am basically full ST here
yeah till my devourer presses collapsing star and one shots them
uhhuh
pretty much this. Padding meters with cleave goes hard in p1 when there's 5+ adds up at all times, but good luck playing colossus in the other 2 phases and doing any significant damage to boss where it actually matters
I will let them perma live
If we keep padding blizzard will never fix the issues. They only review logs to decide changes
Internal data is Papa Ion lurking Reddit. Thats why he let's MM still one tap people in arenas. Seen to many mages having fun
this shit drives me up a wall ngl. Arms is "too risky" to buff because they don't want us to one-tap people with MS/execute in pvp or something ig? But they allow MM to live in its current state no questions asked (40+ yard range too btw lol)
Ive always said if im allowed to touch a caster or hunter I should be allowed to send them to visit god.
arms owns
PvP has a lot of its own modifiers, so I don't think that's it

PvP spec btw
I think it's more to the fact that they really don't want to nerf Cleave (despite an absolutely absurd amount of power being wrapped up into that one single button), to justify any kind of aura buff
it feels so fucking bad to do arenas with my guild and my job in pvp is "you stun/fear/slow people, then set up the 50% healing reduction on whoever the DH says is the kill target, so the DH can get the kill while you contribute 20% of his damage"
See these are those secret discord tips that guy was talking about earlier
they are also probably expecting the tier to make up a big difference, since it's considerably stronger for Arms than Fury
me when 70% of my globals cant proc my apex talents in aoe
yeah for sure, I'm just saying arms feels hella bad in pvp right now, nothing to do with pve tuning
Only if there was data to show tha this is not the case
I'm not disagreeing, but it is worth acknowledging that sims don't entirely replicate real raid conditions 
especially when there is no patchwerk fight (in raid) this patch
that said, I think that with as mediocre as Arms cleave is in raid, it should do noticeably higher single target
... but they also probably don't want it to do significantly higher ST while it's also already doing very high cleave (in sustained MT anyway)
If we all reroll Pandaren our voice will be too big to ignore.
so to me it seems like a disconnect of intents more than anything else
They dont know how this thing can work without cleave
They invented a button that does everything and is affected by like half the tree
oh, man. that Tauren sunwalker theme set on wowhead looks incredible.
So what even is the way forward on that? I have always felt like arms should be the best on a cleave situation. Then the talent tree let's you specialize more in st or aoe. But they dont do enough cleave fights (cleave that matters) for arms to shine.
I just want them to get rid of slam entirely and move its damage into OP/MS/Exe
this is gonna sound like blasphemy in this discord but i'd rather have an empty GCD where I just autoattack and pool rage for 1 or 2 GCDs between my MSes instead of having to press slam twice.
blizzard is the king of saying they just dont have enough fine tuning knobs to turn, so they add 10 new talents and 10 more talents and 10 more talent and
Supposed to be 2t kings but how relevant that profile is comes and goes
Yeah theyre to scared to let us specialize. I think st boss dps shojld be close across the board but then let different classes have their niches. Some can go harder into aoe or cleave. DHs and Rets can do about 70% of the top dps specs damage in each category with their 3 button rotations etc
I think they gotta rethink cleave as what is essentially a MS reskin
Hey so this 1 talent had a 100% pickrate, lets split it into 2 and nerf both effects
also this design philosophy is a problem for every fucking 2target fight
blizz needs to come up with better ideas for 2-target bosses than "they become stronger if they're together"
oooo actually make one of them a two-point node
so many talents competing with one another. Just feels like a mess, half baked.
If they don't want us cleaving both targets then make one of the bosses take 99% reduced damage or some shit idk
but this "hold them 40 yards apart so ranged can cleave and melee can go fuck themselves" is so stupid by now
it's fine if it's one or two encounters, but literally almost all of the multi-boss fights have some variation of "keep them apart"
Probably impossible to balance
Idk how a melee can shine in 2t while also not having either awful ST or amazing ST
I also think blizzard needs to start factoring in non-dps value when balancing classes and specs imho
So they do thay by making the single target good, and then letting us cleave.
if every spec did exactly 100k dps you'd just pick based off of available raid buffs + utility
which warriors lack severely
Some ret paladin is about to beat your ass
Feel like they would point to classic for players that want that
they can try, I have shattering throw off CD
Not saying I disagree but that does exist in "modern" wow for those that want it
the problem is that we give much more time for arms warrior that bliz gives they dosent even look this spek
Lol my guildy still complains all the time about rets being able to bubble and do 100% damage.
it's the same reason I think rogues underperforming is a similar mess to the arms situation
ya lets be real the main issue is blizzard isnt putting in enough resources to make this game AMAZING. its fine, but they just mail it in
these are classes with minimal/niche utility at best, you only need 1 of them in your raid group for battle shout/atrophic, they need to be bringing some minimally competitive DPS to the table to justify a spot in any high-end comp
If you are a mage, warlock, or hunter i feel like the game always feels amazing.
Cleave is fine, Cleave being cast 45% of the time in multitarget and making up 60% of the damage is a little less so
mortal cleave incoming - new abliltity
Id love it if Blizzard removed all warrior utility and committed to arms being the dps spec. I dont like helping my friends anyways!
not what I'm saying, but like.... they nerfed piercing howl.
Im saying it.
so ya go all in
If I cant bubble or give a healer innervate let me dumpster the dps and call DKs babies for having to be ressurectdd
Yea thats what I mean. I think its been a little one note since tww but finally starting to rear its head
I would like to see them go back to the SL idea
SL arms felt pretty good IMO
@latent moss SL arms!
I don't even remember SL Arms anymore
goat
Guys should they bring back condemn
Guys should they bring back the winter queen and make her my GF
I just wish Champion's Spear had some actual real utility in PvE 🙁
would be hilarious if they turned it into a mass grip like gorefiend's and left DKs in shambles
condemn condemn condemn condemn condemn condemn condemn condemn condemn condemn condemn condemn condemn condemn
well I meant I don't remember the multitarget
we had bonegrinder right?
cleave op cleave op cleave 
I played Arms through most of Sanctum, but it was ST simulator
same as st xddd
when MS fucks arms Fucks
except bs on cd
it was cozy and easy 
also why did this talent have to get fucking shot in the head this xpac
True that's why we are nerfing MS by 25% and applying a 5% buff to slam. This is a very iconic warrior ability and we really want you using it.
3 GCDs for a 15% total increase to one cast wtf is the point
true
I hated using slam even when it was good
3gcds between every MS
dead talent in exe phase but

we've also never really cared about MP stacks so it's the same as it ever has been: sugar on top
When I saw they were making Martial Prowess 5% per stack I was like "oh okay maybe they'll buff the baseline damage of MS to make it less reliant on perfect rotation play and just have a higher damage floor" but nope lol
arms is in sad state
Crits crit more
That'd be to cool for pvp.
maybe next xpac it will be fun
@thick kelp holy i have such a cook for the apex
ep works both ways as last apex
ms buffs exe by 70%
heavy handed in spec tree
marksman apex is the same thing, aimed shot always crits and 50% of crit chance is added to crit damage instead so crit doesn't lose stat value
:)
go fucking figure
Damn MM sounds cool af
Early in beta cleave was unlocked by hitting enough targets with ww
ye arms should have this too
Was very expensive ability as well
That on top of this talent which ALL MM builds can easily pick up lol
But since it was effectively a like 100+ rage cost ability, it hit like a truck
hunter dev sounds fun
hunter dev actually logs on to work
must be nice
meanwhile warrior dev got that spoon placed on top of the work laptop trackpad to stop teams from going idle
Well at least aimed shot doesnt apply a healing reduction!
It'd be cool if they reworked Fatality to "your next Execute against a target with a Fatal Mark is a guaranteed critical strike with increased crit effectiveness"
or Master Tactician to "when you use mortal strike with 3 stacks of martial prowess your mortal strike is a guaranteed critical" idk
like how is one of the 3 end-tree talents for us "Tactician has a 5% increased chance to trigger" lmfao it's not only weak, it's completely uninspired
well too bad enjoy boring
30->35% proc rate for an end-of-tree talent pick T_T
it doesn't? lol
new deep wounds fucks but without skullsplitter/thunderous roar to juice it, it doesn't feel like it
I'm pretty sure aimed shot does have the healing reduction on it no?
Replace all cleave modifiers to affect execute. Remove cleave and make execute hit 1 extra target baseline, cleaving strikes increasing it to a third. Remove execute cooldown and let me be the god of death during execute phase
and avatar which was in other tree. nice
everything just feels lazy
they lucky im addicted still
Avatar also catching the stray of no longer removing snares/slows
guess the freedom effect was too strong
Blizz doesn't want wars to be able to get out of snare. Sit in root and suffer
S1 Zekvir would have been so much harder without avatar removing snare
lol we told you
let a man dream
I'm really just feeling full sT or just cleave no collat
dude I don't blame you, demolish feels so fucking good to press, if it was at all viable in single target i'd be colossus arms every fucking fight, slayer be damned
Seriously my third eye just opened about how MM offers almost everything arms can but at ranged and better. Plus bonuses like turtle shell, 2 wall, a full heal.
i will try with cleave
only
more like
losing the juggernaut minigame of maintaining 15 stacks took a huge chunk of fun out of slayer for me personally
juggernaut stacks wouldve been much better with a longer duration to make downtime less ass, but removing them entirely was a mistake imho
ramping execute damage is fun as fuck
problem with juggy 15 stack is that it was all rng shit show
just sucked losing stacks during phase transitions and such, i agree
if at least a bit of skill expression could have been possible
again, I know it had issues, I'm saying the 15-stack executes felt fucking GOOD
they shouldve ironed out the issues instead of deleting the mechanic entirely
This is because of bad tuning not because Jugg is gone
Jugg was awful and deserved to be removed
so does ravanger and avatar
Indeed
avatar fucks alot up
they shot Execute in the back too
Why can't they just have 2 bosses that are okay if they stand next to each other?
horrible opinion. perhaps the worst opinion
spell literally called Execute can't actually fucking kill anything feelsbadman
We'd still probably lose to DHs passive cleave on all abilities for no loss of st
Like a fist punch in doom eternal
save arms
Why what happened
Well this archon list makes me think we'd lose to just about everyone
Not in heart
only in ST
Night Fae arms shadowlands was goated for M+
sad place we are in now
back when bladestorm actually did damage to groups
bring back condemn
idk man, I feel like if blizz wants us to be spamming execute during execute phase on a boss, it's just fun to have that button gradually ramping up in damage for 20-30sec before hitting a high ceiling to help clutch out some extra DPS for a kill during that last push on a prog fight.
I know the talent had its issues with RNG/downtime/stacks falling off like I said, but it was still a good feeling when you hit 15 stacks and started seeing crazy crits pop up. Should've fixed/adjusted it, not removed it
cant spam shit anymore with rage issues
execute phase feels the worse its ever felt
Execute should start above average and ramp up to ludicrous numbers
it just felt good
i get what ur saying and i agree
But then you have stinky si gle target for most of the fight.
Which makes it awkward around certain encounters
I don't care as long as I get to dumpster on people during execute phase and climb up 5+ spots on the meters in the last 20% of the fight.
I loved that underdog feeling
I care a lot about not having atrocious single target for 80% of a fight
i don't see a way to fix it. it's such garbage design with high stacks
legion arms didn't have juggernaut and it fucked in execute phase
and exec precision was a crazy buff per stack to MS too, I don't remember exactly
that was way more about MS damage than execute damage is what I'm saying
it's a better filler than slam imo
did you like pressing ignore pain aswell in DF
I'd much rather Slam. Doesn't allow inexperienced players to make huge rage economy mistakes. Actually tells them spending rage does damage in this exact moment
If it wasn't on the GCD, i'd take ignore pain every time, I enjoy active mitigation skills
but being on the GCD kills it for arms
that's fine with me. execute buffing ms felt nice
EP goated talent
no we pressed IP as aa rage dump button to get more test of might % but it was basically the saame gameplay as focused rage
Worse even.
I liked it
Oh really? I didn't play DF
that seems sketch af though
lets just admit the fact that blizzard screwed up on hero talents being shared between two specs
it was
I would have preferred an attack rage dump because my health is a healers problem, but appreciated some kind of a dumper until execute phase.
they screwed up not deleting hero talents for midnight
but it also has more to do with the CS window due to wanting to dump rage for test of might no?
I'm saying focused rage as a standard filler like current slam
how can you balance hero trees between 2 specs? you cant and it shows.
it would still suck imo
Unfortunately pvp
No it had to do with us having too much rage. And a strangled GCD economy.
at least they fixed it and put IP on the gcd
And removed it from ToM for S3 DF
which made DF S3 actually goated except fatality
its crazy how they removed all the things we hated brought a button back people loved and arms still sucks
and they basically removed our execute dmg
What I mean is, that ignore pain situation is inherently boring because it's "dump rage with [button] to gain a slightly stronger test of might buff after CS", focused rage is a lot more appealing to me personally at least because it's a sizeable buff to your next mortal strike hit (which is a visible number on your screen when it hits) instead of some obscure percentage value in test of might's buff tooltip
idk I see how they're similar but I don't think it's the same
i think people would have better takes if they played specs without combat text on
then you would actually feel the gameplay
Just give heroic strike back. It was fhe ultimate tuning knob for arms warriors. If we got to much rage: boom heroic tuah on dat thang
We have slam 2 you mean
and armor pen!
I do feel the gameplay regardless of combat text, I still have to piano my rotation, and slam as a filler feels like wiping my ass with sandpaper
what a fucking joke this spec is rn
Why what happened?
i wait for the one boss where they give them no armour and it goes negative so we oneshot it
I mean that's an issue of rage economy and blizzard not settling in on a choice. Heroic Strike (old version) was a symptom of just bad rage economy
And honestly until Windfury got reintroduced in SL, Arms had decent rage economy
with rage economy stuff I feel like it's an easy fix if they just made slam/HS cost 0 rage
that wont fix our execute rage
in DF they tuned our rage to execute phase which is why we had to much outside of it
and appereantly people didnt like having too much rage
just make exe 20 rage
so here we are
static
isnt it already with the refunding ?
"my steak is too juicy and lobster too buttery"
if u talent into all 3 no its still not but its close
imp exe and 2x ct
3 talent points to make exe pressable without eating ur rage bar
Arms rage is forever gonna be in a state of too much rage or too little. Shit really needs a massive overhaul that we'll never get
So for now we just enjoy our pendulum
Maybe a talent to mirror executioners precision where each execute reduces the rage cost of next MS? Get a loop going between the two
Or the other way around, make MS give a 6 sec window of cheaper executes or smth
you know the usual, boring mastery, them killing slayer in 12.05, feels like apex talent is just a nostalgia bait and boring af etc
just want some Execute moment for Arms as old days
could go on and on
them putting on a bandaid of 15%dmg doesnt fix in what state we are rn
brother i am trying too hard to find a way where we can have some cleave and single target in the arms colossus build, it's ltierally impossible to play cleave without removing most of the ST shit LoL
that has been an issue since the talent trees came out
i need to start a protest so they reduce the number of talents i need for this swap
for arms*
btw since fatal mark says "to your target" does tht mean the sweeping target does not get afffected by it
?
seems like a simple test
in raid so can't test xd
late week raiding guild
stuck with fury since i don't wanna experiment at the raids cost
no, only the target afflicted by the Fatal Mark debuff takes damage from it
if your Mortal Strike hits 2 targets, either target may get a stack of Fatal Mark, but they will not both get it - PPM stuff doesn't normally work that way, it randomly triggers on a target
Im using the castsequence stance macro and whenever I come out of being dead I have to push it twice to get into dps stance. Is there a way for it to cast the one that is not currently active
yeah that's bad, check #1237307732705415228
bfa nyalotha, double rage gain neck ability into exe spam
kinda sucks more if it is random on either target i guess
rather if it was just on my primary target then
Did anyone slap as arms for their raids? I know the parsing was higher than normal due to the LACK of spec participating. Middle of the pack maybe?
Did ok on chimera. Did well on bottom phases which bumped the final numbers
Parsing is both harder and easier when there's low participation. For example my rank 6 dragons kill was only purple!

Same with 1st boss. Paladins and last boss
Tuning aside...forgetting about arms tuning....SCREW the dragon bosses lol
I managed to get a 98 parse on H salhadaar, but blue parsed everywhere else so far, I was just going for boss damage and not padding meters tho. Doing duo dragons and onward with guild tonight, but my hopes arent too high tbh
Arms can do good on that fight
Yea. It is still too soon for blizzard to post if they are adding changes to tomorrow notes?
if dragons are close enough
Even my 98 parse on salhadaar was only 66k dps tho lmao feelsbadman
Its not easy being a arms warrior this xpac
or last one
or the one before that
but if you get those dragons close enought and you have powerfull momentum talent you can do quite a lot of dmg
It's not happening don't count on it
Arms is fine in blizzards eyes
Still 5th place below blue and purple parses tho 🙁
Pain
maybe blizzard will give us unholy threatment at some point
24h fix

Terminally ill with 24h life expectancy maybe, but a 24h fix? Kek
stage 4 cancer for Arms
i had some like those were i was 2nd as pink parse and rogue grey parsing as 1st
fun times
Stage 4 cancer in both arms
ya even on 10.2 we still had some Execute moment
i member the execute spam
Lmao had one of those myself too
Always so silly
rofl
arms is bad but I feel like fury is getting gaslit into thinking they're a top spec
critcake playing rsi spec only to get mogged by boomerlock and frost

this is so sad
lmao which fight is that
Cosmos
im impressed someone bothered on that fight LOL
please tell me this is on normal or something
those parses don't deserve to kill it
rip
holy shit lol
Is this with just cleave or did you try out broad + powerful?
this is with broad only
Nice yeah I saw that one parse with just broad earlier
I was doing 72k
I will try that next time we do cosmos
Hmmm
i think is enough
Make sense too because I only see broad being nice in P1
Really is just a full ST angle
I think I could have manged the same with just manually ss
i never really ran out of broad strokes ss charges
I can see the guy who went broad only just did it because he didn't want to press SS

Peak minimal effort
na not even remotely, and it's gonna fall as more people get their tier sets and general power inflation rises (to the point adds die faster/easier)
yeah but that's what I mean, people seem to have this idea that fury is actually good
"oh why have you been saying warrior is garbage you seem to be doing alright as fury"
im fucking around with running FoB to cheese some 50% extra dmg heroic strikes 
What really helps is being able to pop SS before the pull again. I remember when they randomly fixed that in undermine. I was in the middle of OAB prog which fucked me over because If you didn't pre pop SS it wasn't ready for first add set
I hope so. My fury loving friend has been talking about how I should switch to it (and I did for a few boss fights) but farming 2 sets with different secondaries sounds irritating as hell and I'd rather just play arms
I feel like padding is skewing the numbers pretty heavily
I think about the pugs who get cut because they don't bother to pad their dps on adds so they just look bad compared to others
I was thinking that today in a pug. anyone not padding was kicked, even in their boss damage was third highest haha
LMFAO - well new changes came out again - https://us.forums.blizzard.com/en/wow/t/dungeon-tuning-incoming-march-24/2278786/6
They buffed dungeons
that was like an hour ago
Like im pretty sure dot specs like feral should really just ignore the adds and focus boss
Im just getting home! give me a break 😛
But then they look bad
ngl dungeons are pretty easy though, so I can't really get mad at this
especially academy, that place was by far the easiest (though I wish they buffed it more and left the pins intact)
We wiped on last boss and one of our tanks was talking about cutting the feral but the other talked him out of it and we aced it on the next try
WE BACK?
🍾
we back?
No way that's enough lol
xd
now we are back
This is a time of celebration
This is arms we dont celebrate
Better than nothin
are we back boys?
at this pace arms might be "good" by the last titan
12% to MS and 15% to Execute is good, but is it enough?
Its nowhere near enough lmao
arms is still bench tier
Yeah....
in this raid this looks like a ... nerf? what the fuck is this
gonna be prob just a 3-4% ST gain if were lucky
guys its okay we can compete with the tanks now
its not really much
A buff to slayer.
Seems like a nerf to Colo. But idk the number nerds will figure it out.
bro what shroom are u on
But it's cleave damage reduced so it's still meh?
speaking from mythic plus
its true tho, there is no ST in the raid
are we back ?
lots of cleave target, and cleave is reduced
no its a nerf
xd?
ok. maybe not a nerf, i´m sorry, i´m sorry. lmao
!!!!!!!!!!!!!!!
i dont think this is gonna do anything tbh
buffs?!
u guys think arms will be played in the raid at all
not enough
you're late brother
look at our dmg profile

I mean is plus for the 15% damage buff to all damage
Ms needs another fiddy
i will be there 
50/50 honestly
that's because you are playing colossus
man, they should buff overpower back
kek
and bring back old talents where ur overpower buffs MS
check a ST log
You do not play colossus on any fight except for lightblinded vanguard
this wont fix
there are none
its a ST buff not a aoe buff
Does sweeping strikes not have a meter anymore?
its just a band-aid again
You cant be serious lol
this is a nerf for m+ and the fights in raid that we can pump
Cleave go wild in MT tho
LET'S GOOOOOOOOOOOOO
it's around 4%, right?
slayer on vorasius
That's how balancing works, they buff things that are too weak and nerf things that are too strong
fuck theres a lot of gloom in here. We eatin, a lot better than nothin
prob around 3-4 ye
Facts
eatin what, shit? lol
we are so back
spec need a rework not just those annoying buffs, they literally can fix it, reverting every good talent we had
I mean... It's a double buff
Bro we have been feed shit sandwiches for the whole beta cycle up to now, just cause we upgraded to a golden turd does not make it better sadge
a new apex talent which was a buff a 15% aura buff and now another 4% buff just so we can be mediocre at best

i'm supposed to enjoy nothing burgers my bad
every relevant encounter phase is ST, like aoe on alleria is basically just padding
20% worth of buffs and we wont be middle of the pack
its like a 2% nerf in aoe
it's inconsequential and lazy. spec needs an entire rework, not sub standard buffs
They should've annotated this is really a Slayer buff lol
chat gpt buff as always
How a buff it's a nerf in aoe??!?!?!?!?
10% reduced cleave dmg
they nerfed cleav
@dire hinge give us some positivity and wise words, they need it
The changes we were looking for (kind of)
Oh... Sorry... My mind skip the cleave "reduce"
Nerf cleave…? Sigh…
What’s the ST impact? 2%??
I thought all of them were increase
are we actually gonna do ST dam again
Yeah these were the changes we wanted folks. This is good for us ngl. Yes, losing some cleave damage stinks, but we use MS in AoE too folks
like 5%
😂
We want even more obviously, but this is good for us
Ty Hroth ❤️
cleave was a bit bonkers in AoE lol
I’m surprised it wasn’t nerfed weeks ago
yeah, if you were doing bad overall in dungeons on Arms, you're awful. class was pretty damn strong
we got the same change MM got last week
cleave getting only 10% nerf 
Wait til mythic + opens lol
still will be used on st, right? KEKW
only unfortunate thing about this set of tuning is OP wasnt buffed as well
pog
and HS
it was a classic "Truck on trash, suck on bosses"
We did fine in AoE but sucked on bosses in M+ so this is good for us in dungeons
our aoe was definitely strong, kinda thinking the MS buff could be like 5% more and maybe add something to overpower aswell?
Let's see how cleave is after these next two weeks
I'm shocked they aren't buffing Slam aka HS.
Cleave will be fine
What are the thoughts on the latest changes? Nerfed in aoe, gained a little in boss damage?
It hits like a wet noodle without the talent.
would be better they just remove slam and bring HS to proc in overpower and buff overpower
Good changes
minor buff in ST minor nerf in aoe
they need to buff overpower
Slayer buffs
guys
not much changes
our st sim migjt crack 95k now
5% isn't "minor"
i don't know what word I'd use instead, but minor is like pessimistic af

ARM warrior is SO BACK
bruh
actual buff hmhge
think how you like
its still gonna be trolling to play arms tho
why cleave nerf
before we were losing to tank at ST, now we doing 1k more than tank

arms catching nerfs when its the worst in the game lmao
Baceuse cleave too strong
because its been stupidly overtuned
sandbag the spec for the next 2 weeks so we get more buffs 
We are more than 5 percent behind many other classes so you can see how people are adequately whelmed
bc cleave is the only good ability arms has and its actually rly strong
because cleave bad button
cleave was busted af
we´ve already been doing that
so far we got 20% buffs
This
Hello chat did Arm get its “S” back?
guardian is bleeding for our wellbeing. all hail the bear woobies who cant ever have a good first season start either
Cleave was dramatically overtuned
bro bear will still mog arms in ST
Compared to every other ability
thats true, we're close to the middle we need something more
S for sad
Nah
we are still at the bottom half and we dont have alot of pad in ST builds
Im just happy execute is going to do more damage than slam
But you might not be forced to use it in single target in m+ 🙏
May be dmg neutral somewhat
Mortal strike buff good, and you always hit two targets on that fight
truth nuke
was cleave actually overtuned or is this ranged DPS propoganda
ms and execute buffs farly outweigh cleave nerfs for all fights in the raid
Yeah nerfing cleave wouldn’t of made a difference
Plus we were actually great on that council fight so we will be fine there
MS still fucks on that boss prob wont change anything
Cleave critting like double the dmg of mortal strike? It was overtuned
why cleave nerf?
Buffssss
sounds like mortal strike was just bad
do you play arms?
our aoe is just cleave wish they could bring back dreadnaught back
arms is back?
unironically dotc guardian just rocks arms
Yeah its both of course, which is why ms buff and cleave nerf
people asking why cleave nerf never looked at council logs
coz it does like 60% of our damage in m+. stupid spell
People not knowing that cleave was overtuned really didn't play arms
JUST SAW THE TUNING
We good to switch from fury to arms and be decent now?
WE BACK
any one who compains about cleave being nerfed doesnt have a right to ask for buffs we want balance not to be utterly broken
yeah but no compensation aoe and aoe was still kinda bad
stop being a lil B
I literally havent picked up Arms once this season, so yes, that is correct
and appreciate the buffs
to prot
Me when tuning requires some things to go up and some to go down 🤯
Then it was a valid question!
WE EATING GOOD TONIGHT
Cleave nerf makes room for other tuning choices down the line without pushing us into silly zone
i take another 10% cleave nerf for MS to get buffed again
I unironically wish they would delete cleave
Take the stuff that buffs it and make it affect Whirlwind instead, it's stupid that the "upgraded" replacement has a worse AoE size/shape
bring back big WW
Cleave is cooler than whirlwind tbh
no
also whoever said guardian beats arms, didnt read the patch notes
Cleave is good, SS is the problem
cleave is boring
but people hate ww
Does arms sim higher than fury now???
Cleave is so cool
twirling is lame
I want my Storm of Swords WW back
^
we sim less than guardian druid even after buffs
Now that i can understand and support
but tank sims are fake
ms > hs in execute now prolly?
Classic Cleave with SS FUCKS modern Cleave is ok as well
no, still a solid 10% behind
No
Guardian
Maul, Raze, and Ravage damage reduced by 20%.
Heart of the Wild: Cat Form and Moonkin Form damage reduced by 20%.
Moonfire and Red Moon damage reduced by 10%.
Season 1 4-piece set bonus: Celestial Might causes your Maul, Raze and Ravage to strike again at 50% effectiveness (was 100%).
closer than that once tier sets come online
People hate WW because it sucks, not because the ability is conceptually bankrupt
This was prehistoric, but I remember in WotLK when WW was like Fury's hardest hitting ability and people loved it
Then they took it out back and shot it in the head eight times because they didn't want Fury to have so much free cleave
Funnily enough the second time this has happened
There's a middle ground between it being dogshit and it being turbo broken
Did they do it twice? Hahaha
people would also love slam if it hit hard
thats with tiersets accounted for
what is the buff doing for us realistically
They did and that's so funny
Did anyone else back of the napkin the math? Looks like ~2% net in ST patchwork 5 min. But I'm an idiot so no trust
and overpower 15% to our ST be decent
Strengthening our single target and letting us focus on boss more instead of being Add Pad bots
slam looks like it would hit hard though, animation goes hard
Makes it less likely that us metaslaves reroll Mage...
12% more MS damage 15% more execute damage, 10% less cleave damage
I’m sure some would but the VFX and SFX are dogass
I think thay contributes to the harbored resentment
around 4% ish
for st
I mean, unironically yes
The right tuning and talents can make almost any ability feel good
Like, for Havoc, they designed a talent tree around fucking throw glaive and it's one of the coolest hero talent specs in the game and is somehow ten times more awesome than the one based on turning into a goddamn demon
Is this enough or?
no
i wish the original introduction for hero specs made arms have slayer and thane instead of colossus
not even close
No
its a start
4% wow...
like will need 4 weeks to be decent
It's enough to do more than tanks
cmon blizz 4th times a charm
Holy fuck they did it
its a start
massive swings in balance changes aren't good
Need more



