#arms
1 messages · Page 482 of 1
It's okay imho; but dmg are way too low to be ok.
Overall we're okay and arms players need to learn when to use def stance i guess.
Warrior is anything but squishy
so I'm just getting back and was gonna go arms..but everyone is telling me it's not good this expansion. Is this the case for you folks dedicated to arms (pve and pvp)?
Just heavily under tuned right now
yeah i agree, we're good actually with it.
Yeah people who say warrior is squishy are the people who don't press SR and dstance
tha'ts unfortunate. Thank you for the reply
around to 30% under other classes / spec in single target
There will be more tuning on the 17th and likely more tuning throughout the next month. Should just focus on what you find fun to play as tuning is a constant revolving door
If your good at the game you will still outperform most of the player base
well as I'm just getting back after a really long break..so may just go fury
Ain't much to do during these 2 weeks so figure out what you like more
My only draw to fury is I believe it still has the same stat priority as prot. So since it sounds like I'll be tanking for raids fury would be easier to gear for. But man, I haven't played fury in so long.
Here's the real kicker. Secondary stats are pretty grossly overvalued. Just swapping out rings and neck is more than enough to be able to play 99% of the spec. There's no stat that a warrior doesn't want especially as we get more gear as the expansion goes on.
So don't ever feel like oh I can't play this spec because I have a lot of haste mastery vs Crit haste
How long has that been the case? The last time I simmed to figure out how much I was cutting myself short was early TWW.
I still ended up not switching to fury, but I don't remember it being a super small difference
Been like this since DF
Prob even SL but I didnt really play then
its gonna feel a bit bigger of a difference at the very start of an expansion when we dont got much secondaries, but the moment you start gearing with M+ gear and myth track gear
its gonna start to become negligible
You're probably right to an extent but you might be understating it somewhat.
just farm rings and necks for other specs if needed and swap whenever you feel like playing a diff spec
I will sim it though, because now I'm curious
Ive simmed everytime Im not just making things up
rings and neck carry
you had people in TWW say they cant play arms because they crafted vers embellishments when the diff between crit and vers was .01%
haha, well I'm not that much of a min/maxer
For example notice how when you compare season 1 Bis between fury and arms is a ring and a neck and one off piece. https://mimiron.raidbots.com/simbot/report/vDEEJMNi9xMQJBAtZHgVFT
https://mimiron.raidbots.com/simbot/report/1kVAKFAkrU69aM2QgVecKu
its pretty much always like this. Farm a 2nd set a jewelry and your golden
even if you used the tier hands and not the crit haste one this sim uses guarantee the diff would be like .2%
hmm, does that difference get larger for M+ cleave builds? Maybe that's what I was simming as I'm not too worried about ST damage for my OS
Not really as Crit generally becomes a lil more liked for fury when it comes to AOE
same for mastery as arms
@obsidian otter alright ready for some double arms shenanigans?
yeah im game
@tacit crystal you still play warrior come do an m0 or two
Identical dps to a 240 ilvl uhdk
We just have to wait 8-10+ weeks to get to it
i gotta do hw
earlier today when i realized my mortal strike crits for 60k-100k and execute crits for 15k
what's going on with arms warrior execute dmg ? is it me or am i missing something ?
its ok gigachad 212 prot pally came to save us
where in colossus multitarget rotation stands heroic strike in priority? Its smth like this? cleave > ms > op > hs
Cleave will consume HS for you due to FOB
oh
nah he was pulling so good
huge
No they made exe really weak. You basically use it only as a SD proc and if you have the rage for it in execute
Which so far I haven’t really had that luxury
yes its overall
like aoe dmg is fine but it has issues, like the fact that nothing but cleave is doing anything xd
colossus aoe is insane
yup, but as i just mentioned above, everything but cleave is useless
like you only care for them to add the 25% dmg to your next cleave it feels like
mobs die during my bladestorm i dont even get to curshing como them lol
bosses though i won every boss fight even specially on fury
This is just multitarget? I am around 74k sustained at the 5 pack dummies
yeah if only I didnt do subhuman boss dmg lmao

atleast 2nd boss I was able to pad on adds
only close one was the amp stage one i didnt have reck for it 🙁
the amount of aoe damage colossus does is nutty though
thankfully blizz details doesnt tell you how much dmg you did to what cuz im pretty sure all my dmg on 2nd boss was from adds
no i saw i was ahead by like 10k and you just jumped on adds lol
Do Blinding Vale final boss Jet on your fury as single target and let Frozen get him some cleavage 🙂 I wanna see the end results 😛
your overall is like 30% cleave damage next highest is 13% lol
yeah during aoe pulls its like 40% cleave
its so dumb
ight I go make dinner thanks for doing those dung with me Jet
the double arms was fun to see
nerf cleave
Don’t worry cleave nerfs on the 17th and then we will be balanced
yourdemolish higher on details but cleave is same
blizz dps meters are client side more accurate the cleave damage was spot on
so many pulls i was in bladestorm and enemies died before i came out to crushing combo them lol
yeah thats how I felt playing with my rogue buddy
I was only doing avg like 37-40k overall because he would just kill shit while I was too busy in bladestorm
oh i know my rogue is only 84 but dam they do so much aoe
wish they just shorten it same as fury so you can get off the crushing combos after
and like if you crushing combo first into bladestorm your just losing so much damage
run with a good survival hunter they just bomb fire bomb boomstick and everything dead..
you get half of your bladestorm in lol
yeah its just gonna feel ever worse with the low haste right now
give us fury bladestorm and slayer is close to perfect
guarantee you would have killed things before I could even press my demolish or finish my crushing combo if you were thane
im just not fan of thunderclaping lol
wish i was
i wont force myself to play a spec i dont enjoy
thats a shame because I think thane is a lot of fun
the TB sound effect carries it for me makes it feel so satisfying to press
enhance lighting blast goes harder then thanes lol
i like enhance
yeah for me idk i dont feel like a warrior at that point and id just want to play my enahnce shammy
thats prolly why i dont like thane honestly when i tried it im like.. i could be playing enhance doing way more and feel like a lighting shaman
they are low
🙁 I dont wanna play fury in splits
i think the only time i got to crushing combo after the bladestorm was when i hit the 180k+ pull lol
then you better pray for some big buffs on the 17th
yeah I prob didnt have cds ready right away that pull
for most of that run i had to just CS bladestorm next pack CS crushing combo
I hated it lol
was like im ready for keys..
yeah thats how slayer should be to
yeah idk why they didnt just remove the cdr from the slayer tree and kept BS on AM.
its really dumb but whatever
you already have AM then you have SD CDR for BS then they trying to add more CDR for CS in our apex..
like do they just not want us to press anything together
yeah its really annoying seeing as that was a major complaint all of TWW just for the problem to still exist in midnight
we dont need multiple different sources of CDR all that does is create bad gameplay
deep wounds issue is that it's only applied on crit now "techincally" half the time on ST i don't see it on my target cuz my crit is like 18%
i am not saying it's bada or good anyway
i am saying it is a problem early cuz of low crit
so i assume it will be fine later when we crit more
it will get better as you get gear this season well be flooded with secondaries soon
once you hit 25-30% base crit without procs its up all the time specially during crushing comobs
1 of those 4 are gonna crit
for ST you probably need 30%-40% crit "accounting for bad rng"
but on ST we might even have the bleed on execute anyway
problem will still be on cleave
cuz you'd want your bleed to be applied fast not when things die
demo applies DW
i would assume once we hit the 30%-40% it would feel good overall ofc
demo takes forever to reset with the changes though
ain't relying on that shit
so when it comes to on pull you will get bleeds on everything
that being said it wil lreset more with crit i guess
and you will be applying a lot of cleave
it's just sad how slow it resets now cuz we don't get MS procs anymore
in aoe Demo is the same CD as CS the problem comes in ST
we would use ravager to reset it before
no in aoe demo is much highercd
much hgiher
I just did 2 dungeons as colo
cuz we don't have sweeping + ravager mortal anyway
CS and demo are never desync in aoe
it's not a debate when it is just factual :p your ravager just gave you a full demo reset
so in that sense we have many less demos
that being said you do get 2 CS and 1 demo rotationally now so that's not bad
with the changes and lack of ravager you arent holding demo for 10 stacks anymore
thats a thing of the past
i mean i would say you ain't holding it but at the same time you are rarely reseting it is my point
you get what i mean ?
build stacks with MS and cleave while tank pulls drop rava cs ava and spam cleave till no more crushing and send Demo before CS falls
it's like you are just building the stacks for the most part around the same time it's own cd is back
so it's much less of a "reset" mechanic now
so yes we use it when it's ready
but then by the time we get 10 stacks on ST the cd is already almost over
it never was im confused why you keep calling it a reset xD
that will be better with crit
well
the point i am making is, you were able ot hit 2 demos in less than 10 seconds with the mortal spam in aoe
tht's what i mean wiht "reset"
now since that's impossible, it feels that the reduce CD mechanic is not really doing much
that was possible but not common
if you had all cds and good crit luck + lust that was a thing
because now by the time you hit 10 stacks "at least on ST" your demo is already almost ready so you don't get to cut hte cd
Are there anybody playing arms?
personally it is the only thing i majorly deslike because i do enjoy reseting demo and doing more of it
yeah ST and demo is a huge problem but aoe it plays like it always has
woulda been a 3rd arms warr in the key if we could have found one

i wouldnt' say it plays the same in aoe because i was able ot double demo on one pack with ravager, but since demo "role" on aoe is different now i don't think i can compare

but i would say, i'd like to replace the cd reduction mechanic it has now with something else "like direct dmg or reduced base cd"
but maybe it will feel good later in the last season with huge crit chance
to be fair to your point though, part of the reason why we reset it less now, is that we would use sweeping mortal strikes more before which is a hug ereduction to cd
now this 4 cleaves in a raw thing changed how that works
we cleaving way too much
also is the free slam when we cleave giving us a chance on HC ? i literally never got a HC when i cleave
its like in a zero colossus does more aoe burst then slayer due to how long our bladestorm goes our aoe was pretty close i had one aoe pull where I actually was able to bladestorm and crushing combo but still was doing almost 100k aoe with just using 1 or the other it just hurt my overall. But boss fights still out dps colossus
HS*
the cleave dmg is making up for it trust but yeah if getting demos back fast was your thing that made you love colo then yeah sadly thats lost. It still plays well enough in aoe where CS and Demo doesnt desync and you vibe.
it was my thing because it was fun in the way you can utilize it :p
it gave us a very special "move" or "role" where if you need to one shot adds, pre preparing a demo is one of the strongest if not the strongest 3 seconds burst in the game on aoe by far
so the resets did feel good to have that happen more often
can do another slaver vs colo run later without a sham TBH I think my life is a lot harder without skyfury as colo
some bad rng and I cant even do my opener
because I wont have the rage
enemies still die to fast for me to get off crushing and bladestorm on pulls 🙁
i am not having the rage issues as colossus on aoe tbh
but ill be down for sure when ever
like my rage issue on aoe is very rare as colossus , probably because i prepare a few rends before the tank gathers everything.
so a few thunderclaps to regen my rage basically.
depends how much is pulled yeah. I was having rage issues on dummies which is only 5 targets
more and Bloodsurge will carry
yea i assume on dummies it sucks
like I couldnt do my opener I had cooldowns running spamming cleave and I would run out of rage mid cds cant even finish my crushing combo
to be very specific how you would wnat ot regen your rage form what i saw on aoe is, when the tank is pulling you make sure you apply as many rends as possible before things are completely gathered so that you are gauranteed to have rage
insane to remove rage from ravager
but if i would chargei n thudnerclap then go all cds i'd have zero rage
also i am double charging to be fair
meaning, the moment somethign is pulled i charge, then recharge on the furthest target of the pull
yeah I know how to play colo
i am not saying you don't know i am saying this is how i have no rage issues :p
on ST rage issue becomes very clear
to me
I think Arms is the only spec not putting 4 points into their apex. It's kind of strange that they doubled down on something in the class tree already.
It's also just extremely boring. Unholy's 4th apex boosts two damaging abilities and causes a summon to do damage. Actually, most of the mele ones are kind of dull but Arms is the most dull, lol.
I didnt have rage issues during the dung but not a perfect test if I also have skyfury helping out a lot
because the rend thing seems to be a way to work around the aoe issue, but ticking rend on one target gives no relevant rage
i am doing that, 4 points into apex, not because i think it's good or bad just because i don't even know what to do with those points xd
like i would love to use fatality for example but i ain't putting 2 points in execute when execute is Zdps
I am putting the extra point into Martial Prowess
if your doing dungeons your gonna be doing something like this
i am doing t his basically so we are pretty much diong the same thing except for overpower under 35%
which won't really matter much between both our options anyway
martial prowess does look "logically" nice, but until the 17th trying to improve your ST seems irrelevant lol
nah would be minor diff but that 4th apex is just so trash almost anything is just better
my resto druid ST dps becoming restodruid +1% , not gonna invest in improving my ST
I play Slayer because I hate ravager. I'm also not good at the game
only thing is that OP talent does effect DN so it is more dmg for aoe.
it double resets when you have sweeping
but its m0s so mobs dont even live so its just whatever
I only play mythic to get achievement and then don't go higher. I am always safe with a non meta class since I always run my own keys.
to be fiar i did not know overpower dmg affects DN , i still would like to keep the 4 -8 sec reduction on CS though that i am getting but yes it won't be a huge difference overall
everything that buffs OP buffs DN
like i used to play wow very competitively up to draenor then i stopped until last expansion and throughout the last expansion DN felt like whatever
it's just there existing
yea i gave up on trying to compete in m+ last season even when i had a very top overall m+ score, gear and raid logs i still never found spots
can they actually fix this talent to make it good for AOE
they over nerfed it. its pretty sad because strong DN is always a lot of fun
i mean the way i see DN is that it was a signature arms aoe mechanic
now you can remove it and won't feel a difference.
at this point yeah. Think its been around since BFA
I was playing Survival hunter. It pumped with the bleed changes. But they really, really neutered an already easy and straightforward rotation. Lots of buttons but only one proc which didn't happen a lot. Running your own key was a blessing.
it was an azerite trait not even an arms abillity/talent
even running my own keys at some point became undoable, ppl wouldn't join me when i was trying to get on the same boat as the top key runners who would look for VERY specific setups.
arms warrior had one relevant setup i think or 2 but not popular enough to find grps all day
Well I never went above 11 so we probably had a different experience.
but arms was still pretty good in S3 in M+
i mean to be honest running 10s and 11s is just like running normal dungeons by the end
colo cranked in aoe
there is a fundemental issue in blizzard philosophy which i usually call "reputation damage"
which is when a class is released giga weak in an expansion, it gets some kind of rep that it never recovers from
its really more a player problem than blizzards
i was destroying even some of the top frost dks in m+
but i wouldn't find spots anyway
cuz of that reputation damage
🙁
fdk is pretty low in terms of dmg compared to top contenders
you can call it a "human problem" for sure, but it is literally a thing we know and have always been a thing in human nature, so you can't feed into it.
we talking about prev expansion not now.
frostdks were doing great cuz they had prio dmg, aoe dmg, survival, game mechanics cheats lol
With season 3 specifically tho arms tuning was fine especially for keys. Which is why I think its a player issue not blizzards. People were inviting arms to keys at the start till Fury got a massive hotfix and become super dominant
@minor gust i meant blizzard when i said "you can't feed into it" cuz blizzard is feeidng into it.
Ahhh
my point is, it is a human issue, not a player issue. humans get hung up on the "old reputation" of things even when things improve or get fixed :p it is our natural cultish behavior lol
but it's precisely because of that, you can't keep releasing classes that are completely useless
you have to make them at least accetpable on release and tune from there
you will see how demo and udk will ride this momentum in popularity even if they get nerfed hard lol
yeah especially when its in a competitive enviroment and theres punishment for failing. People latch onto these "meta" too hard even tho they arent even doing world first keys where it mostly ends up mattering
yup
i mean if we are being fair , it matters even in low keys if your class is doing literally healer ST dps lol
here is an example of my yesterday
i was in murder row, our healer was weak as a healer, and that final boss does TONS OF dmg.
S3 colo had low ST it was fine but midnight arms colo ST is just criminally bad
and honestly even though i destroyed on overall, i knew for sure my ST is the reason teh boss is harder thjan it should be lol
so i do think that kind of reputational damage is too big
blizz has def massively fucked up with arms tuning
and is blizz fault
blizzard seems to always focus too much on immediate returns "systems that are gonna return money right away" and put the systems that can keep players in the game on much lower prio, i might be wrong.
cuz to begin with the main reason i quit wow when i was addicted to it was game balance
yeah I believe in that shit too. Arms has been memed on so much from all the new expansion "tier lists" I dont think it will be able to recover in they eyes of the community. Even if blizz gives massive buffs to it.
back in draenor my bleed feral druid was already ruined "in play style at least", my enhance shaman was going down that same route and arms warrior was a struggle to keep me in top warrior seats
and i know MANY people who quit the game cuz of balancing
there is a brain worm in blizzard dev brains that convince them that ppl are quitting because of class design rather than numerical values i fel like lol
so even when we get to such a fun playstyle, they go like "oh ppl ain't playing it ? probably design issues"
m+ players are just sheep
and i am like NO DUDE, WE JUST DO Z DPS
I was only able to play S1 in TWW, but I never failed a key because of DPS, and I invited every single DPS class/spec to my keys. It was usually tank tuning that would brick my key.
my favorite tierlist creator number 349533 said that this spec is bad so i will not invite them to my +14
bro its a 14
look , i always believed wow needs an in game POLL system
blizzard could use that data
So I got really picky with which tanks I accepted which I thought was a bigger failure on Blizzard's part.
so for example if they do a pull every season "specificy your main spec" then ask questions like "what are the things that are more likely to make you quit"
i bet you most arms warrior would say balance if it's in the options of answers
lol
ofc non-arms warriors might answer other wise 'like fury enjoyers might say playstyle of arms"
but that's like saying "i want arms to be more like fury" which is irrelevant. if you don't like arms slow heavy hitting style then it's not for you.
unfortunately that design was left in shadowlands
ever since df arms has been gcd capped and high haste
i mean colossus was relatively still one of the slower heavy hitting classes in prev expansion
but slayer arms was defo trying hard ot be haste based fast hitting
17th we will see if they are trying to make colossus same shit too
and if they directionally try ot make it fast paced i will just make this expansion my last lol
they either have to just remove all bleeds from colossus and put stuff like mortal combo / cs proc on ms. or buff bleeds into the sky
its so stupid
cut to the bone was 100% in s3 tww
and now its 15%???????/
i could argue that one of the most loved skills of all times for arms warrior enjoyers was focused rage
i never understood why they prefer to remove such a mechanic than make it work
also bleeds could be fun, if they made bleeds feel like an extension of your skills rather than an entity of it's own.
so deep wounds direction is fine, but rend is not.
yep
thats been my complaint for ages now
bleeds are completely disconnected
from the rest of the spec
they just exist and deal some damage
like if i hit 120k mortal and it leaves a linger 2 sec bleed of 20k would be fun
yea
but again give me back my focused rage and take everything else
even demo you can take it
lol
and ofc give me the rage to use focus rage xd
focused rage now would be a meme
need 4 more m0s today so i can focus on poe1 release
league release
whats the M+ spec, ST spec, and pvp spec for arms?
well, m+ colossus seems fine, but i would say ST spec does not exist
we have to wait to 17th to know
true lol
m+ colossus is working but it's painful and counterintuitive AF, slayer is easier and better
that's the generic idea yes, i do go for more sweeping dmg if dungeon has cleave bosses
as in 2 target or 3 target bosses
and we do have a few bosses that are 2 or 3 targets or cleave faces so the 25% more dmg from sweeping helps a lot there
whats your build?
sec
the aoe fear removal is helpful since there are a few fears in the dungeons as far as i an see
instead of your piercing howl
besides that as i said above the choice between improved sweeping and powerful momentum i made that choice just because some bosses have cleave
and the 4th apex talent just because sweeping hc does doeble "so 4 seconds in total"
that being said it makes sweeping something you need to think about on AOE
can't overlap and loss stacks between the free sweeping and the active one
and it makes it important that you don't forget to use your in between cleaves on ST abilities to proc HC strike
HS *
heroic strike
ALSO @median canyon and this is important, i was making the noob mistake of using Heroic strike in AOE. you just need to use your cleave "because it will use slam/Heroic strike automatically"
so do not lose a global on heroic strike
oh shit really
yea that mistake can be overlooked easily when your brain seperates Heroic strike from slam xd
i feel my dmg is so low x.x
voidscar arena i did shit dmg, no idea what's going on since it's my first time in it
You just made the lock reroll to a warrior now
yea but thats fury damage right?
@umbral badger that build was fun but my ST is just dogshit
WIndrunner M0 ilvl222
Yea I know I am still hopeful blizzard will put Arms ST into a somewhat good state so I can immediately switch back. Fury is fun at least until then
i want to be the black sheep
do you guys think the 17th balance will fix arms?
i genuinly don't
im hopeful
the way i see it i think they have made some mechanics with weird synergy that does not feel very complimentary atm
but if we at least allow us to do dmg then i am fine
how does this random ogres have ashkandur sword?!
Yeah I really do think Arms will be buffed to the sky
i am surprised you guys are hopefully afte the mess of hte last expansion though xd
Arms warriors are used to it.
34% of the top dps is just too much
i've never seen the game so out of balance ever
the best dps spec of druids.. is the tank
the top dps does 3 times our dmg almost
thats ruff
didn't happen last expansion xd
we started weak and got "viable"
Bro if you weren’t demolishing as arms last expansion by the end it’s a skill issue
you can say that, but that does not change that it is all relative. and relative we were not top 5 for example. we might have competed on AOE but most of the top AoE specs had better ST
which is why they were top 5
what makes you top is a mix of aoe and prio and all other shti at the end of hte day
leveling normal dungeons are scaled weird lower level you are the more damage you do and its based off your ilv so the higher ilv you can make yourself staying lower level you do insane damage lol
yea especially if you had full mythic raid gear like i did, i was smashing in low level dungeons.
drops off half way through
slayer is good in arms
An arms was blasting in a M0 I just did, I gave it up before the xpac to go surv. ST still fucked tho?
if your good your gonna smash most people in an m0
things dont live and no one has tier
yeah thats valid, march 17th cant come soon enough
Robit lie arms OP nerf now
or like they did, anotehr 500000% single target nerf and cleave buff
so we can one shot an entire dungeon with one cleave and go afk during boss fights
overall is actually decent, but ST bosses u look terrible
this was m0 magister's terrace iirc
i don't get why they made a talent tha makes execute proc deep wounds...
usually when you get to the execute range, the fight don't last long, and deep wounds needs time to do it's damage.
It's not a good synergy
you forgot about sudden death
yet, rely on sudden death for that... doesn't sound good for me
its just additional damage whenever u press execute, dont think too hard about it
and its only a 6s dot
fervor of battle should work when hitting a single target, would rather use whirlwind than using slam
does overpower still buff mortal strike?
M8 top 10 were better
yea yea just responding to the guy who was talking as if colossus arms was top 3 or something
in s3 war within
Kek
It was crap
The st made it near unviable
The mass aoe just let u farm some critters
@slow saddle yup, ppl sometimes are satisfied if they can top overall meters in 10s and 11s which is fine if that's what they are into. but 10s and 11s does not have any actual ST requirement
at the end of the day if the group can't kill the boss because of you, they don't care about your aoe dps and you won't get a spot.
Also again dungeon pace matters
this would be 2nd worst case scenario right after not getting any buffs
mainly because if arms gets mega buffed and outdamages fury, a ton of warriors will play it
which may give the wrong impression about the spec not needing a lot of love
that's not how things work anyway, blizzard only care about money that's why popular specs and classes always seem to get priority in balance and fixes
arms historic low pve priority is one of hte reason why it has one of he worst balance updates historically "it is in the very bottom as far as i know"
also we have yet to encounter the next issue if they fix ST. which is the fact that we had a decent talents build for AOE and ST. now talents seem to me more of an either or kinda choice.
too many important aoe talents now
Im at a point where is just take good st🤣
But arms needs 2 have 5% more st than fury, to ever be played for power
well, the way arms work, the least bit of "hectic" fight affects your dps MUCH more than of fury. so if blizzard really cared they would want to make arms dps much higher on patchwerk fight for it to compete in any hectic situation. primarily because arms have always rellied on mechanics that you can't just spam "like colossus smash ofc".. and you need it to actually debuff the targets so you can't open with it if enemies are split;.. etc etc
so yes, arms needs to be at least same dps as fury on ST for it to compete because even if you made them on paper exact same dps, with a little bit of movement and immunity faces ....etc arms will suffer...
It needs 2 be higher and op // dread needs 2 be good as fuxk
I feel like this will be a stupid question but I'm going to ask it anyways. I know everyone is saying the 4th apex point is a waste because it desyncs the cooldowns with everything else, sure that's something you can understand but isn't it already desyncd because of AM anyways?
So my question is why wouldn't we want to have our CS on a faster CD with the 4th apex talent as using CS doesn't it give us a damage boost or whatever for 10 secs? Wouldn't we want that happening more often than not?
Average CD Timings for Arms (+-10 or +-5 seconds for some buttons)
Avatar: 60 seconds
Ravager: 90 seconds
Colossus Smash: 30 seconds
Demolish: 30 seconds
Bladestorm: ~70 seconds (not entirely sure on this one, this is also very RNG)
Colossus smash with 4th apex: 20-24 seconds
Let me answer your last question first, sending a bladestorm or demolish without colossus smash effectively makes those buttons do 30% less damage AND both those buttons also buff you a pretty big amount after you use them (demolish gives you 10% damage, deep wounds, 10% haste and makes your next MS crit) (bladestorm gives you 15% haste while also hitting hard as FUCK and casting 3 (?) mortal strikes), its extremely important to use both demolish and bladestorm during your CS window and if you talent into the 4th apex you either are forced to hold it anyways, or you are forced to hold your best throughput buttons for when your next CS comes back.
Instead you can put that 4th apex talent into a much stronger talent, which i believe ends up being sharpened blades or strength of arms, which both buff hard hitting buttons by a pretty damn big amount
i don't see how is CS 30 sec average cd, i have 22% crit now and it was NEVER that low on ST
crit doesnt really change the cd on your CS
with all the removal to Mortal strikes i don't see demos at 30 ever
on ST its around 40 i think
but in aoe it ends up being pretty short
probably less then 30
yup on aoe it can be much shorter than 30 "probably when we get more crit"
but on st it's like 36-40
either way i am finding the apex talent useful personally
i'd rather get the free cleave resets over the syncing with demo atm
ONLY reason i am finding the last apex useful is because you can use cleave to consume your Heroic strike procs
and it does double reset on aoe
sure its useful but is it really better
i found it more useful than teh overpower thing at least
what overpower thing
first just to not confuse shit, i am colossus not slayer.
second, people are going with the 15% overpower under 35%
so i am opting for more cleaves with the final apex which feels good ot me
also how the F do we get vetern crests ? i finished all m0 and preys and i am still at 120
prey and m0 are the only way
atleast right now
and the 1 time +10 you can get from the npc next to the upgrade vendor
so 130
i forgot about prey giving them, i answered someones question earlier about this
just got a 1.5 min trinket and realized avatar now is reduced by AM and will not sync with it
fk
hopefully they will give us 1 min trinkets
can't tell whichi s more cringe, the seed or @stable fiber
Thank you for the breakdown, I didn't know you could use the last talent point into something else on our tree.
I just feel like playing arms you are already holding CDs anyways whether it's waiting for your BS to come off or your CS to align so really that shouldn't be the thing that stops us from using more CDR on our CS?
the seed is probably more dps but poisons your soul when it does not sync, and this is just useless
I'm just trying to understand, thank you for your patience
asking questions here is fair
its a class discord
all good
the seed has to be more cringe
at this point, stopping CS is bad with how many cleaves it gives imo
since it gives mastery as well
Gota question for m+ we are playing slayer or Colossus?
Does that matter with slayer?
oh yea it's mastery, it's giving me 6% dmg xd
what is this trash
both are similar, colossus is currently better though
matters less with slayer but still does
i mean as things stand, our aoe is like 80% cleave "i am exxagerating but you get me" so i'd rather have more cleaves than align shit
that being said, things will change a lot with set bonus
was it 1 more sec duration per cleave hit ?
i think
Thanks
but yea the rason that would change is that you will be extending CS a lot with set bonus and things will probably have much more chance ot be used on CS
cleave damage is around 50% of your overall rn, the issue is that the cleaves after your demolish are also MUCH stronger
yes but tht's not much stronger imo in the sense that you wouldn't want to have many less cleaves by delaying CS just so you can utilize 10% dmg
and the haste you can get it regardless of demo stacks
10%
i will need ot eventually work out my theory crafting so i can compete but the fact that the balance is fked now makes me not want to bother until i know the spec will be playable or not
give me TWW colossus back with that apex procs and i am happy 🤣
other classes do so much damage compared to arms right now even our defences dont do anything. you can be in defence stance with stance master die by the sword 30% damage reduction and you still die in 5 seconds lol
Are we picking bladestorm even with colossus?
We are so cooked
well, time to go take a week break then log in for 1 day and wait the 17th. better play another game rather than getting annoyed by this xd
How are people feeling about slayer vs colossus?
Die colossus die
Oh no
Slayer is close to perfection for having its own ideal playstyle and goals. Colossus is a mess and should just be hard reworked
Idk I like both hero talents
Colossus is much harder to play though. Would be rewarding to be good at it if it did any damage in the first place.
Reverting the demolish damage then literally just raw buffing some ST buttons/talents put arms in a REALLY good spot imo
Our AOE is already pretty decent right now. The ST is just so god awful and it buries the spec.
colo aint that much harder
Colossus is cool in aoe, cleave deals all the dmg with demolish, but my god ST is NPC follower tier. The spec just doesn't work in ST, needs rework.
You can technically spec into having 30+ abilities on your bars, not including consumables 👍
I can't really understand how they messed col up this hard
Going from aoe to st in a dungeon is insane
I don't recall this kind of disparity
In previous iterations
I felt this in a follower dungeon yesterday
4x the dmg of the npcs in aoe
Below them on single target 
Precisely
Colo has always struggled with producing good ST especially in M+ talents. It relies heavily on being tuned high. So no surprise when arms is at its lowest when it comes to ST tuning that Colo ST is insanely low
hey all, so what is the play for arms?
To spec Fury
S3 tier carried its St hard
Hear me out
Buff MS and Deep wounds ^^
Did some of you also get some decline when trying do some m0 as arms? When i switch furry instant inv.
Honestly I wish they just fuck slam off and give a talent like "If cleave hits one enemy, increase the damage of your next cleave by x% against your target." it'd mean talents like collateral don't feel ass to take when you are forced to ST
give warry heroism, change collos to another hero talent, give collos/demolish as base cd
hero would be so cool
angriest shout
Slam 100% does its job
Its the last choice when shit goes awry
Better than dead gcd
I'd just rather cleave was baseline and we rid ww
so you know how we used to be able to have charge and rend in the same macro, and it would just use whichever based on range from target
is there any way to like.. add a delay in a macro or something? cuz now if you try to make rend and charge 1 button you just use rend at the start of your charge
idk why they couldnt have just made it require a target and be within range, like every other melee ability in the game, colo smash has the same issue
rend as a button feels so awful i hate it
There is no solution now
Tbh, it's for the better
Rend is aoe now so we need don't need a point for TC
why arms apl has this shit:
colossus_st->add_action( "thunderous_roar" );
colossus_st->add_action( "skullsplitter" );
TR is dead now!?
skullsplitter too
true just gonna have to get used to it
are we simming on old build?
Nope. Not sure what your looking at to see those
Given sims don't even function if you have those abilities in it due to them being removed
Can you link an updated APL pls?
oh nvm i got it
my bad, i forgot to update the link on favourite bar xD
hello guys, anyone has a problem with the demolish animation? i happened to be stuck in demolish animation especially the last hit my char is stucked for 1-2 second
Is the wowhead guide a reliable source?
yes
Yeah i got the same issue but only when the server is lagging :c its very frustrating
How is y'all's performance in m0 as arms ? I just ran a dung and AOE felt okayish, but ST was very interesting
Same
It's also nice blizz didn't really prune arms, good to have all these keybinds
In pvp spec I need an additional full action bar on top of my usual ones
Very cool
Yeah, that's cool, we should get some more buttons tbh
It's more fun that way. Imagine playing ret pala or BM hunter
BM has like 1 cd on a 45 sec CD or so and 3 skills lmao
I hope blizz adds more stuff like Slam
I haven’t gotten to really start midnight yet, is arms worth playing at all?
Also no
Yea it looks fun from what I’ve seen of other people playing it.
Just play fury
Fury is similar gameplay , just less buttons a bit
Fury is spammy, arms is spammy too
Fury gained a button 
Lost troar
Replaced with rend
Practically the same thing but you need to keep the bleed up
arms is so op
ty
It's worth if you don't care about numbers or don't want to be optimized for hard content.
Slayer arms is imho better overall when we talk about rotation and gameplay.
Colossus is f. Painful to play.
(Hate that demolish thing btw)
I love arms so much but god it feels bad to play right now
I like it, ST is a bit rage starved and lacking damage but other than that it feels rewarding.
Arms is were it should be
Dead and buried
People can move on with their life to enjoy now.
Btw its my fault
i keep spamming blizzard HQ with fake facts about how Arms is too strong
Blizz Is waiting for you to come back to make arms s tier

Arms to busy ruining more than just arms let's be real
Arms is more of a numerical issue
They buff it enough I'm happy with slayer other than ct being cringe
Remember when no CT exe rage starve was just a Colo problem, I member.
its like i'm the only one but mechanically, slayer TWW was better: my thought
Now we do the opposite and receive infinite buffs until we can solo raid bosses 
Fuck slayer
Slayer best hero tree
I used to live for colossus
But sd reap
Fuck colossus
Slayer best tree
But 5% Size increase :3
Im sick of seeing the spin
SD reap is just SD clap but yall not ready for that conversation
This whole time its been right in front of our eyes
thats one way to recycle idea
You don't get a bleed but it does other stuff
Otherwise same shit. An aoe hit that does healthy amount of ap %
And procs on sd
there so many abilities that are very similar honestly
I think its only worth mentioning cuz people loved sd clap
blizz loves moving stuff around they took the haste from in for the kill from our arms tree and put it in slayers kit and attached it to end of bladestorm.. They could just take reap the storm and remove cleave and just give us that for aoe skill on same CD as cleave add rend to it
Sd Clap was far more satisfying
start the pruning
Idk why they removed iftk
They put haste in each hero tree
Same value as well
Doesn't matter either way ig
people complained that they was wasting it due to having to bladestorm after CS so some of in for the kill your in bladestorm but it did make the bladestorm faster! so i didnt mind it
Thats a tuning thing. You should always want to bs inside cs
If for any reason we push bs out of cs they made it do too little dam
Btw I was talking with Fishy last night about slayer. Send bladestorm after you use all 4 cleaves from crushing. Currently what the sim APL does.
Same with any SD stacks
This is my biggest issue right now honestly the damage difference for almost double the duration from fury to slayer makes no sense and fury gains more rage then arms using it..
Cleave>reapsd>Bladestorm
We get extra ticks/mortal strikes as compensation foe the duration
I dislike the cutscene though wouldn't mind it shortened a little
Though at a lower duration and only 3 mortal strikes I wonder if we ewould have same issue fury has where its barely good to use bs
2 version of Bs is just bullshit
you do less dps that way your doing cleaves without 5 stacks of overwelled even when you do it on 5 dummies your dps goes down when you press BS after the cleaves idk why sims would even say that its not more dps you can littery go to dummies and do CS x4 cleaves into BS and your doing less damage then going CS BS cleaves
its only a issue in M0s if you have higher dps with you in +10-15 keys on betta you get off it eailsly
It used to apply dw, but now arms bs compared to fury is just joke
I doubt there's something wrong with the Sims dummy testing is always unreliable
Never trust dummies
like you go from doing 100k to 89k doing cleave into bs where you go from 89k to 150k on 5 target dummines going bs into cleave
I trust the amount of time i put into running keys in beta and in game doing it both ways its not better going cleave first
@dim hill
It still kinda does deepwounds but only if it crits with ms 🙁
your doing 5% less on every cleave 5% less on the reaps 5% less on the slayer strike procs 5% less on the HS/slam procs
Well same for bloodthirst
If you think youre right then dig into the sims and find out why its supposedly incorrect
your putting your rage up so when you come out of BS your fully raged into the cleaves into everything else
Better cleaving in longer pulls as it extends cs all the same on all targets. Dumping cleaves to bladestorm into a cleave maximises the Cs boost
cleaving before or after bs wont change the extended CS time on the tier set
Logically it makes sense for BS to be used first but Sims are very rarely wrong when it comes to these things
your still getting the same 4 seconds
You lose casts from cleave not being on cooldown during bs
Using cleaves first makes way more sense imo
When looking at the AP % of both spells
And everything else around it
Design wise it doesn't. With haste and overwhelmed stacks being a thing.
Dmg wise sure
using it once into bs sure not using all the charges into bs
They will nerf bs on 17th so we will cleave first anyway
Cleave+mortal wounds+slam+reap vs bs hitting like a potato and mortal striking one target

I dont think the haste part matters too much here
Overwhelmed stacks sure, I can see that
Haste doesn't matter as you extended the Cs and avatar lasts long asf
ye exactly
Whether you have the haste earlier or later is whatever
It doesn't as the sim shows. Was just saying design wise at first glance without Sims you would think to BS first
BS also does more damage on 8+ targets vs cleave lower behind 5 targets so your not wanting to Cleave over BS first on big pulls
I'm sure the Sims were also compared on big pulls

If Sims are showing cleaves first I will be sending cleaves first.
Watch Blizz buff overwhelmed 
Which is good
Ye
Its the last thing Id want to rely on for dps
I just simmed it twice first one said do cleave 2x into bs this one says do cleave 4x into 2x execute into cleave into bs...
sims so right lol
Rage starved into lucky procs
doing it 1x or 2x makes the most logic sense specially once and if it procs reap for sure but if it doesnt proc the reap your not getting the same burst outcome
They terrified of making bs do damage
putting cleave on CD during bs makes the most sense
so you get like 5 off
so charge csCDs cleave BS
i couldnt even get over 100k doing that opener 🙁
either one of those cleave openers not passing 100k
something not adding up idk
doing bs opener into cleaves your at 96k on 5 targets before you come out of bs then you go into cleaves you jump to 140-150k
doing cleaves first you dont even peak at 100k your at like 60k go into bs your barly 80-90k
yes i wanna do less dps then were already doing let me open with cleaves!
U bladestorm get haste , and u cleave!
Could very well it avgs out much better with cleaves first while playing for the short term BS first rewards a stronger first 15 seconds.
here ill record it so you can see the difference because people have to see it and not test it theirself lol
I would If I wasn't at work but again in game dummy testing and Sims are different.
APL was also created with full BIS/tier not what we are right now.
its not about the buffs you have dummy testing or doing it on mobs doesn't matter your damage flux is gonna be the same it will be higher with all the raid buffs lust etc if your only doing 90k with one opener yet doing 120k+ with the other opener its going to do even higher with all those buffs
Cleave wins with 4p
Basicly sending cleave after cs is free no?
Just prolongs anyways
Current apl has cleave > SD > BS
Tbf sd facks
But even pull? Dont u want to build the 5% dmg asap?
U could also do naked bs into cds?
Min maxing when they will tune
I mean nothing better to do till 17th but stuff will def change
When cleave is doing 87% of our dam
Idk 5% isn't much and your still building that up with every reap proc from cleave and sd and MS it's not like BS is the only way to apply overwhelm
True true
Cleave desp needs a nerf
Aura buff 20% nerf cleave 20% buff ms 10% execute 20%
Now we talkin
hopefully it lets me upload this opening with bs you hit 250k opening with cleave you barly hit 208k
no pots used same buffs only change is BS opener into cleaves vs cleaves into bs
this with tier set
i did it on beta with tier set
When it comes to Sims it's not about the first 15 seconds of an encounter. It's about the avg throughout the whole thing
Also surprised beta is even still up
Typically getting CDs on CD over 5m is a dps gain
sims has my single target for 2 mins at 36k on my fury warrior im doing 40-48k on 2 mins. fights without all the buffs from raid.. It also says to spam Rampage when Bloodthirst hits harder then Rampage and you should be pressing bloodthirst every 2 rampages but thats another story
Well yeah it probably uses Rampage over BT to avoid capping rage
Which is more important than usign the harder hitting ability in the long run
Context matters so much more than just some dps number on your details
you should never be overcapping or wasting rage as fury if your pressing rampage 2x3 times into Bloodbath
Depends on the CD and the CDR. Now that BS is not a part of AM you are more likely to hold. Currently are holding for CS always when before we just sent unless CS was close
And like it probably has been said a dozen times, sims are an average of many iterations
If you did as many iterations as the sims do you would probably be around the sim dps as well
sims also based on 100% uptime on a fight in 2 mins where your usually not at 100% uptimes in a 2 min boss fight
so if your doing more then the sims is saying in a 2 min fight and your having less uptime where is the missing link?
something is off
The concept is called "average"
Stop comparing your single scenarios to sims with 20k+ iterations
sims iterations also has less margin of error so the gap between them is not big at all
vs a players margin of error
Both are different kind of errors
your talking a .05% margin of error your sims wont have a 10k+ difference the average is still gonna be close
there is no doubt we are severly undertuned class compared to everyone else we are the bottom feeders for sure
Some nice things to think about while we wait for tuning notes next week that will potentially shake all this up again

Arms getting 3% ms buff that’s it
A couple classes could use 15-20% nerfs and some classes could use 15-30% buffs
its even worse in pvp even fully pvp geared current honor set we at like 22% verse like everyone else yet other classes doing 90k aim shots.. 90k chaos bolts lol feral..and sub rogue can kill people in a 5 sec stun.. while we hit biggest hit 20k.. with all cds
Yea it’s wild MS crit for 35k then swap to my ret and hammer someone for 110k
oh yeah forgot about the rets..
that can just burst so hard.. and bubble and loh.. and spam heals lol
i was 2v2 last night with ret on my team we faced WW monk i said when he karmas me because warrior fury or arms you get focused i said bop me
Both specs feel kinda bad in pvp
it clears his karma
he did not bop me lol.. yet he still 2v1 them
yeah only good thing about fury pvp is its self heals the daamge is still not there and when you compare Enraged vs die by the swords its a 100% heal from 10% life vs you still get blown up as arms lol
even in defence stance stance master die by the sword most classes can just global you through that
you can press Die by the sword 30% damage reduction Rally cry be in defence stance with stance mastery and lose all your life in 3-5 seconds currently compared to how much damage alot other classes burst can do
yet im out here on my sub rogue lv 84 killing 90s full pvp geared in cheap shot kidney shot lol
pressing 2 buttons.. while arms and fury spaming 4-6 buttons and doing 30% of someones life with all cds
you trully dont know how bad of spot warrior is in until you actually have leveled the warrior gotten best gear currently you can then you level another class same proccess and your like.. I feel like im cheating playing this new class but its so strong lol
well Fury is completely fine in pve
oh for sure i love fury in pve its doing great
thane kicking but even slayer is decnet
Need more BS buffs. I'm tired of Colo boss
considering fury bs does same damage as arms bs we gotta be getting a bs buff hopefully fury doest get it aswell but im sure they will lol
who was it asking about sweeping strikes they said the stacks dont show a duration how long the stacks last for?
Both specs will always get BS buffs at the same time thanks to Blizz spaghetti code.
Same with nerfs

the stacks dont show duration but its 30s for who ever was asking that
stacks go away after 30s
have you used the lost idol yet?
trinket
Ive been enjoying arms so far but after hopping into M0, I found myself just above the guardian druid on single target bosses lol
Feels pretty underwhelming atm numbers wise
Haven't messed with a lot of them. After I realized the champ track trinket doesn't work outside of void storm I've just been using the drums and Darkmoon hunt.
Arms got nerfed into the ground. They will most likely get a buff when season drops
Just chilling with that rn gotta level my mandatory split alt now
I swapped to fury for this expac because of the amount of nerfs being given to it
A bullet back of the head to finish it
Found dead in a ditch
yeah i use drums and lost idol at 230 it gives 550 haste proc
idk what the darkmoon one does?
Im just tired of fury at this point. Been doing the same rotation for too long lol
excited for arms still, hopefully the buffs bring it in line
Arms still exists? I haerd you heal bosses when you MS now
Sim seems to like it. Just gives highest secondary on proc
how much is the proc?
I am super happy dragon roar is gone, that ability never clicked with me
whats name of trinket ima sim it curious
Darkmoon hunt
Not it doesn't work. Prob works inside the void storm dung but outside that zone it will not proc
Spent a bit of time on dummies and realized it just wasn't proccing
Went to voidstorm killed a few mobs and it's procced pretty quickly
Sooo
its working i just walked into mythic o dungeon
Is it a voidstorm one?
aparently it can proc off battle shout lol
yeah ima check silvermoon city murder row im at nexus
might be a void storm dungeons it works
I just went to a dummy in silvermoon and it worked
omg.. i love it when SD i press it in execute phase and it procs 3 times in row.. free executes with the reap..
did you try hard enough
Wonder if it's got some weird interaction with dummies
the proc is 122 crit at 246 on the champ trinket drums is 290 at ilv 233
Tbf my guess I don't think that trinket Sims at its full value. Because it's tied to the upgrade thing in the zone.
only thing you gain more with the champ trinket is ilv and 2% leech and 10% movement the proc is also 9s long.. vs 12s
yeah im sure it will get better with the upgrades
thats prolly a buggy thing
Just a world trinket too so doubt it was fully implemented right into sims
Champ track max
I'ma prob put it on again. Wish details showed buff uptime again. Annoying to have to log if I want that info
yeah thats only thing they need to add to blizz dps meters now is the details of skil hits uptime aura
ima check the dark hunt card the idol gives so much on its proc and it last 30s almost 600 secondary
it gives 557 secondary plus 77 speed avoidance and leech on proc
I don't have this idol so I haven't simmed it
drums and idol proc together takes you from 21% base crit to 40% crit
champ trinket only gives 122 crit vs 557
and that 557 last 30s
Where did you get the idol from?
world quest like 2 days ago
its only like 1k diff on sims
then darkmoon wouldnt worry to much about it
its like 36k vs 35k
although campaion trinket proc doesnt even show in sims but looking at the proc its only 122 crit and last 9s i dont see it siming higher until upgrades come into play
Hello. I was asking earlier about slayer vs colossus
Seems like colossus is struggling in st?
Or is that just a spec thing
we are all behind every class in single target
fury and arms in single fury doing a bit better about 10k difference
Mayhap, but it wont stop me from forcing my friends to play with me >:)
You think slayer is the better play for m+?
you still do good aoe on both specs faster the kills the less you will get out of slayer atm vs colossus where you can easily get off CS demolish into cleave spams while Slayer is still bladestorming lol
Heehee
Sounds like just play whatever and have fun then :)
Sometimes I like big smash but sometimes I like spin to win
I always wondered why they made demolish this wierd 3 hit ability instead of a big climactic super slam
Probably a feel thing tbh
I really want something that you channel and charge up for a ginormous mega hit
Would you prefer a 3 second windup and one big slam over two small hits and a big slam?
3 second windup that rewards you for landing a sweet spot for timing
even a 1.5s shattering throw cast sucks as melee lol
Giant earth shattering mega slam that rewards good timing and positioning
Massive aoe size
Sounds cool but that’s not really WoW gameplay
Hit button thing happens
Go to next button
Well except with Evoker now
I dunno. They did things like that for devastation evoker and it works
They have the timing charge skills
Yeah. Its cool. I think thematically it works for arms
Certainly more interesting than bleeds
I won’t lie I hope they never give arms a timed charge up skill personally but I understand your view
Oh I hear you. It's not for everyone, but maybe it's soemthing they can keep to hero specs
Ive been playing feral druid and i kinda wish they kept the bloodtalon talent in a hero spec as well but I can totally understand why they'd axe it with the pruning
Weird that renown trinket only shows 122 on proc mine was like 202
Ooof
is it just me or anyone else having fun in dungeons?
I enjoy them
I mean does arms in general even have good st
slayer supposed to be more ST but i havent tried it yet
Its called demolish
Well sorta but that is just hit button and wait
Hold the button all u like
That person was talking about wanting an Evoker style charge up ability
My point was more as melee, thats a shit show
Fights a lot faster at 2 yards than 20🤣
Still gonna be shit ST. Midnight arms can be pretty fun. Just right now the tuning is really bad. Blizzard chatgpt didn't do a great job with the last few rounds of notes
using the same sources that blizzard does to balance we are a mixed-performance spec so might not see much changes on the 17th
they fix arms yet?
See above
where above? dont tell me the google gemini answer zzz
Simming 34.8 with ST Arms build without Cleave. It's been better but its been worse
First thing you do if you want to see if anything has changed is look in herehttps://discord.com/channels/148872210742771712/1234949058121171069
Try to be funny next time 🤷♂️
the most we can expect is like a 10-20% aura buff I think
i really want them to rebalance the apex talent so we actually take it 😭
lol fuck off frozenbozo
but I think thats locked in stone
That person needs to go to hell tbh
🤣
If they do that I'll stop wow I promise
We did in Legion, but problems started with BfA changes
I meant rn
We can expect another nerf on the 17th 🙏
Blizz really likes bleeds it seems. I wonder how much ST could be boosted if they brought back bloodbath talent.
At the same time they also don't seeing as they keep nerfing them
bleeds are class fantasy



