#arms
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of target count niches being relevant
you're really running away with a point that was never made lol
i just dont think you can have the two
someones lying some where if they really think these different caps are relevant
at any key level they arent
Well it gets to a point where living is the problem right
And then if certain classes can kill everything at once because they’re uncapped
That’s better
Well yeah, speed and survivability are the two main factors in scaling M+
You don’t need to live 20 targets if you can kill all 20 at the same time within a cc chain window
being able to live through incoming damage and killing fast enough to beat the timer, which as you point out sometimes go hand in hand when killing faster means less damage taken (as well as being able to double up the value of cooldowns by pulling larger)
Frankly that's the biggest problem with M+ is that its so easy to pull big in the first place
and I know why people like it cause bigger number = more dopamine, but if they would solve that problem, it would take care of most target cap related complaints automatically
They've kind of tried to a few times, by adding more LTs, more stop requirements, chain casting, etc, but none of its really took
and players hate feeling like they're being slowed down, even if it's for their own good or the good of the game entire
its a timed game mode and blizzard has reduced the amount of mechanics to make it easier with lots of trash that only melee the tanks filled in with packs so of course pulls are larger
This season kinda showed the smaller pulls gameplay could of worked
this isn't a player problem
just poor balancing in the previous seasosn
dungeosn are designed for massive pulls except where they aren't because it has back to back mini bosses
People enjoy pulling 15-20 mobs and watching numbers fly over the screen!
Plain and simple.
Blizzard should stop fighting it in my opinion
how are they fighting it when they make the content where it is possible
this sounds like it doesnt apply to the majority. ive seen good feedback for this season compared to others m+ wise for the avg joe
They introduce ways to prevent it as arch mentioned above
but they've still filled them with trash mobs to pad pull size
weve had one of the best balanced M+ seasons of all time were gonna be spoiled going into next tier if its not the same
i dont think anyone would disagree with that
i think its one of the most popular seasons
Really just to beat a dead horse they just need to make the capped classes be the best at their capped number whatever it may be
They don’t do that and that is entirely the problem
its a very accessible season
i think blizz is incapable of balancing for everyone PLUS the people who do 17-19 keys. outside of that make a team for MDI and compete. it seems mdi is always about execution since its usually meta only
again, all that does is inflate the relative + level lol
pulls were already large before that
idk why you're acting as though SL and DF pulls weren't just as massive
AA my beloved
ofc they're not, they're fundamentally different experiences
I'd go so far as to say that it's not possible to satisfactorily balance them for everyone (not to mention the fact that there are so many varied specs in the first place), but I don't think it's ever really been the goal either
problem is that some people want it to be, despite knowing it never will
Imagine a season where it was impossible to pull more than 8 mobs
All of sudden nobody cares about the uncapped specs
I mean I don't think it should be impossible, but yes if Blizz did manage to lower the typical pull count to a more sane number, it would solve a lot of problems - not just with balance
yeah thats where im at too. i dont think its IMPOSSIBLE but i think they've made the correct assumption/assessment that it isnt worth the investment based on this current seasons success at least
Not impossible that’s fair but exceptionally difficult to do sure
I'd still go with impossible, but we can at least agree to impractical then
its impossible because you have sch a wide variety of players doing it
some players just do +3s and are cool with that
idk how you do that. like there are dungeons where you can't pull big i suppose, like spires of ascension in slands
if you could only do 5-8 mob pulls in a +3 and 5-8 target pulls in a +14 m+ would probably be really bad
Spires couldn’t really be pulled that big for 99.9% of the player base that couldn’t coordinate and I personally didn’t find an issue with that
dungeon variety is probably the best answer
yeah that's what i'm saying. you would need to design dungeons like spires if you want small pulls. but spires was also a really ass dungeon
honestly as long as players are having fun maybe there' some world where weird aoe st builds are really good
doesnt matter what we play long as content is fun
Players just want to be successful
if you had 8 dungeons and every one played different with pull counts but didnt feel like slog one way or other then that's best world they can do really
but then you gotta really really tailor those dungeons
yes that was the point being made - you can't balance +3 and +30, especially across so many varied specs
Balancing perfectly for sustained AOE content is going to be impossible when classes are tuned for raid.
Just is what it is.
until some spec doesn't get invited to ABC because its a heavy AoE dungeon 
You can add tuning levers
yeah cause there's not enough of those already
ideally that's where hero specs come in i guess
I think blizz is doing a good job with the dk reqork as far as I understand
Are classes tuned for raid though
I mean that's already where hero specs come in, but it also means we're not talking about balancing 38 specs anymore... now it's more like 76 subspecs
It is, but they definitely dont only balance around raid
I’d say so, when you look at those weekly charts, 25+ dps specs are all tuned within a few % of eachother. That’s pretty damn good
it could be done blizz would just have to invest heavily into a m+ team. thats why i say its not impossible. the easiest method would be after a certain keystone resilient level you get preset gear like mdi but in live. you pre set it up and everytime you enter a key that meets the req it auto puts you in that gear. that way they can balance that part of the game seperately from the rest of the game but it would cost them a lot of $$ to implement that
ofc it is, since there's a lot more multitarget in M+
Raid balance has been exceptionally well this whole expact really
well what you're suggesting isn't really balancing, it's completely changing the nature of the system
and they're quite simply not going to do that
They tone down the outliers and have all of us within a few % of each other
invalidating player gear progression by giving you tournament style gear sets for M+ is simply not going to happen - full stop
correct its too expensive
no, it's just completely antithetical to their design intent
Gear progression is very important
has nothing to do with the amount of work
It’s the primary drive for most people playing this game
I think that putting the same emphasis on forming a group for m+ the same way you join a guild for raid would alleviate a lot of the issues seen by “non-meta” specs. The problem lies in the fact that people want m+ to be grab-and-go content.
it's quite simply not something they want to do
you would be getting better gear and it would go up in power as you progress resilient keys
nor, arguably, would most players want it either
the whole idea of MMO is grind gear
where is the grind gone
you may get more powerful, but you're still invalidating player agency
Cant generalize that
not to mention you're fundamentally separating game types, which is another thing blizz doesn't want
You’re absolutely correct I want M+ to be largely uncoordinated content that doesn’t require me to be locked into a weekly schedule with 5 other players
having overlap between game mods is a good thing
I already do that for raid
encouraging people to engage in more than just their chosen game mode is a good thing
even if players hate eating their veggies
its a massive aspect since the dawn of time of mmo's tho, like a core thing, take away that exitement and its not the same anymore
i know it's not completely the same, but they invalidated progression this current season by giving us the turbo boost. which i really do not hope return, but it probably will
its a game mode for the .1% of players. thats why its not realistic but its not impossible to implement. they arent the gear chasing players they are the do the hardest content players. thats like saying limit/echo RWF for gear upgrades
No, that view is just not up-to-date. Take FF14 and GW2 for example
nobody said it was impossible
And even in WoW gear only matters a lot if youre going for world first
I quite specifclaly said blizz doesnt' want that
they're simply not going to do it - full stop
Specifically mythic gear is also timegated as hell, theres no grinding
100%, but in a game where “your network is your net worth”, it’s not unfair to ask that you coordinate socially in a similar fashion to push high end content. Imagine pugging CE. You basically can’t do it, period.
i mean it was said to be impossible by 3 of the 5 people in the convo
I think it’s fair to say people enjoy grinds it’s kind of a staple of MMOs
i didnt use it even tho its not realistic because it could happen. blizz just wouldnt invest the money. my original point
Especially player power grinds
No doubt
But its definitely not anywhere near where it used to be
said it was impossible to balance the 38 different specs across both low and high M+
you're not talking about balancing though, you're talking about making a series of huge sweeping changes
and even with preset gear, you'd still have a gap between low and high M+ performance
im talking about balancing it with a dedicated m+ team for the top end players
archi do you think turbo boost is coming back next season?
probably in some form
People pug low end title range and I think that’s great personally
they hinted at it already in interviews
ughh
I like turbo boost, it sparked my drive to log in again for a few weeks was a nice short and sweet dopamine rush
Yeah, I think that’s a good thing, as well. I’m just advocating for why there’s always going to be significant class disparity in the game mode. It’s because they’re tuning for raid, and m+ is inherently different combat
Turbo was actually kinda neat yeah
i just had to farm m+ a lot again for upgrade crest
But M+ as the only real source of crests sucks
idk if it was good or bad really i was raid logging atp
But if you have a group, then it doesn’t matter if you aren’t playing balance Druid. Because you can still accomplish the highest goals
i hated it. i was like "ok i'm fully geared and can now bingchill raidlog" and then BAM
I guess it depends on the player right
we were on mugzee when it dropped
I’m a wow fiend so I enjoy having reasons to log in
so we could buy bis and stuff
And for m+ players having access to only 1 myth piece a week sucks
I mean if you didnt upgrade the lower tier crests you could trade a lot of them in and be almost done right away
You can check out any time you’d like, but you can never [raidlog]
ofcourse you can raidlog
It’s a lyric lol. It wasn’t meant to be truth
oh idk the lyric xD
How do you give more than one mythic ilvl piece a week from M+?
Hotel California
i only know 1 line from hotel california hahah
I suppose vault gives 2 M+ items but thats just gonna inflate gear
And you will almost never take the raid options
At least not in the beginning
why you gotta call me out like this
You can’t have infinitely farmable myth track gear when raid bosses are once a week
So cook up an idea that sounds reasonably balanced
I haven’t thought of one personally
gear is fine you should be rewarded for doing all content. If you only M+ obviously you should be behind ppl who raid and M+
More ilvl is more fun than a raid buff imo
It was a great way to nerf the raid instead of gutting the mechanics
Because at the same time it elongated the m+ push
Ya not sure how you’d balance that. But I legit can’t myth raid, can’t commit to a schedule 2-3 nights a week
Well it kinda did gut mechanics as well
On Sprocket you dont get to the harder parts at all
No more gally second add set
i'd rather them just nerf the raid honestly. but i know that's not a popular opinion
I mean the best I got is you can loot each dungeon once a week at myth track ilvl because there’s 8 dungeons and also 8 bosses
Gally adds are whatever tho
they did that too lol
truu lol
Oh it 100% did hahaha, but it did it by blasting past phases or ending fights earlier instead of nerfing damage instances or the actual presence of the mechanics
The problem with this is you split the loot amongst 5 people in one and 20 in the other
But I love how they still havent fixed Mugzee
That’s pretty good tbh, 2/5 chance to receive loot per dungeon.
i've never been a fan of "wait x amount of time" and then you suddenly do more damage. tho i suppose you can make the same argument "just wait x amount of time for the nerfs" but they nerf anyway
Wouldn’t one of ways of stopping big m+ pulls be making it harder to tank more than 8 or so mobs
Only for a few slots tbf. But I see your point
And also the raiders still have a massive gearing advantage so you just circle back to having the same complaint really
M+ only players still behind

I’m fine with being behind
I kinda of agree, but at the same time I think making it predictable via the renown track has some distinct advantages over just waiting for a surprise nerf that may or may not ever come
It just feels bad being time gated so hard by myth pieces
especially if i'm stuck at a boss and we know we can kill it if we play more cleanly. but nahh next week we do 3% more damage
Why don’t they make it harder to pull large by making mobs hit tanks harder to the point they can’t tank without dying immediately
In my experience people played worse knowing they had the 3% buff today
It made them try less
Like bro we were pushing this boss faster without the 3%
they kinda did try that, but then you get into issues of tank/healer balance lol
I like the 3% buff bc it means I can get a screenshot of me at rank 2 allstars bc my logs are being compared to earlier ones
Because then even less people will play tanks
And theyre rare as is
LOL real based
NA advantage goes hard
I'm just better than all the EU players 💅
We need dungeons that have packs far away from each other or something
yeah i get the argument for having the raidbuff. it makes reclearing significantly less painful as well, but man does it piss me off if we're using everything we can on a boss and it's killable. we barely fail and then next week we do 3% more damage and suddenly it's no problem
That's worst part yea
I get that, but it's also kind of the point
you can plan for and around it, depending on your particular performance
I like the raid buffs, personally I hope it stays
also vantus rune kind of plays into that as well, cause that next week you basically get a "free" vantus
I wouldnt mind if they postponed the raid buffs a bit though
If this slowing down the key thing isn’t working, why not just revert caps, there’s no reason fury should be 5 anymore
Renown 4 for the first one is really early
it exacerbates the problem - now there's no reason not to constantly pull more bigger faster
4 weeks ain't that early
ive been swapping between arms and fury in raid. so this has to be the unluckiest vault ever
It doesn’t matter how good something is for the game, if it slows down the player; it’s moot
Well its 3 because you start at 1
But I do think its early
5 or 6 would be better imo
Yeah but isn’t that already the case
People pull large
They don’t care
I like the idea of slowing it down but the majority of people aren’t going to go for it
You can't if you also want to make stuff for people who only do 3s and 5s
There's no progression then
Pull same target counts at a 15 as a 5?
yeahh. some people like it some don't. it has its merits on bosses that aren't fun and it invalidates dps checks on some bosses that previously had them making them less fun(imo), i don't think they can make a raidbuff have only pros and no cons tho. i suppose there is a solution, if i join a high ranking guild i would never experience the raidbuff during prog
HoC is best in slot for both
Lock and stalk can be great for both depending on your other gear (stats)
hey guys, is Demolish the hardest hitting spell in the game? for all classes? or someone else can di a higher crit in 1 single hit?
I'm pretty sure it's highest ap% yea
Enhance and dev can do bigger crits
you can definitely build higher individual hits
but as far as raw AP% per spell goes, it's definitely one of the highest
Cleave can be higher
oh yeah dev breath is nuts, but ench? I have always felt like hes like fury, lots of small hits
Me when I engulf
boomie on ptr has by far the biggest crit. not even close either
Engulf moment
And no, enhance isn’t even close to devastation evoker lol, what are you talking about @minor gust
This isn’t s1
Enhance
I’d say arms has bigger individual hits than enhance
For how much can dev crit atm?
Idk or care about the dumb shaman class I just remember totemic did some big crits
My engulfs crit 20m
Jesus christ
And that’s not all
There’s another hit that hits 10m too
So it’s 30m together
I usually pull
Aggro on pulls
But for a second
Easy ms next tier
Yeah that was last season
I just want colossus tier man 
wooooo boring passive dmg wooooooo
im sorry for your loss
I don't have many issues with the tier set, but idk. bleeds doesn't seem to fit with colossus despite it being in the hero tree and such
I just wanna play it on nexus king
just thematically when i think of a hulking colossus i don't think "bleed damage"
can think of it you crush them with a hammer and cause internal bleeding I guess
mechanic slave as warrior? that's rough buddy
Conceptually, I think the name Slayer makes me think of bleeds more, but the concept of "big hit leaves enemy hemorrhaging" does make a certain amount of sense
When a melee needs to do something yeah usually
I think the biggest problem with it is that it's pretty much perma uptime if anything
Why not just passive atp
make what passive?
makes more sense for a non uptime melee to do it. idk like dh(idk if they play meta extend) or windwalker
oh the bleed buff from the tier?
its close but yeah not perma def affects your gameplay if its not up
You wind up your giant weapon to precisely strike your target 3 times and you expect them not to bleed from it??
Come on now
yeah it's definitely not perma, 90% seems to be the high end, but I think in a real encounter you're much more likely to have ~60-80%
not enough that you need to delay SkS, but enough that you care about pressing MS a lot
ive seen some black arrows hit hard as shit
I don’t get this hatred for bleeds, they make complete sense. You get bonk so hard you start bleeding
Tell me about it
and that's the reason why it's not passive - to encourage that you keep pressing MS, even in multitarget
sims will tell us but I believe if running AB in keys prio MS over cleave if the buff isnt active and your doing a big pull
generally yes, though any crit can activate it so it has a pretty good chance of triggering in multitarget
plus its a buff on you not a debuff on the enemy, so you only need a single crit to activate it
Can they fix unhinged munching Ms crits from set and not cleaving then
they probably could but it doesn't really matter since your sweep eats both stacks anyway
that was fixed
last I tested it
It does not from my last testing
oh was it? I didn't check
yee
well that's nice
Yeah, I was surprised no one knew when I tested
yeah was a good fix
it was a small build, didn't really spend much time on it
was also in critcakes video so coincidence I think not
that's not going to happen
Whats the issue with unhinged?
they've been very adamant that they do not want unhinged to cleave
Oh that
just get an EB proc and spend both MS crits before ravager hits ms 🙂
I don’t care about that, I’m talking about the munching
as far as Unhinged not eating a stack, idk I mean... you are still getting a crit out of it
The main issue is only during Sweep
your just losing 1 MS crit which isnt that big of a deal
yup
Not end of world I guess
Just make cs and wb grant it

If I had to choose the sweep munch or ravager munch id take the sweep fix any day
Yeah
I included it in my feedback a couple weeks ago, but the issue is that it's gameable either way, so I don't think it really matters how it ends up working
and as pointed out, the difference is not even "losing" one crit, you're losing one *guaranteed" crit, on a spec that already stacks crit
so in reality, you're losing like... half a crit, which just doesn't really add up to anything meaningful
its a nice 2 stacks of CM lost but who cares
Idk if I can take anymore of aligning collat with other shit
If using arterial i guess u would?
Is ww better then cleave in pure 2T
Even still Cleave is a lot of your dmg
No fob is amazing
Yea
well yeah but your not taking cleave on pure 2T
Ww too piss weak I think
It's worse than OP
Idt you take cleave anywhere it's only 2t
I’m specifically talking about 2 targets
I’d like a extended sweep season
Aligning collateral all the time is kinda getting stale
Tom season ofc
Tom??
So many changes otw
Yeah hekili also doesn’t like collat
Oh god imagine ToM in M+
We shall see but I doubt we drop collateral ever until it gets nerfed
Lmao
So I won’t use it
Collateral is very good in a key setting especially with colossus
prob not better than collat. but atleast it is better than this season coz of new tierset making demolish better
more ss more demolish
Yeah it’s hard to beat a giant gorillion cleave setup on next mega pull
It’s almost invaluable in comparison
It’s a lot of fun
It’s annoying
problem is you dont really need that much more demolish in keys especially in aoe
or your gonna start misaligning things heavily
I wish it had some ms dmg cuz we gonna be critting so much next tier gear anyway


Warbringer?
Yes
warrior dead or good for S3?
ask again when S3 is out
A little over a month until raid
1 or 2 ptr builds left before they prob only do tuning passes

so is unholy dk just bricked?
inb4 only a nerf to Fury
i havent heard a single positive change they made to it
ask again in S3
Frost had a Rollercoaster
But also just made you perma lock in obliterate with breath cuz it's KM not runic power spent
Already does that now tho?
I honestly think that makes the spec better overall idk and yes
Play oblit and breath I mean
We always locked in those
So idk wtf they changed besides made rime good
I think frost is so much better Than it was before
I played it on ptr after the recent breath change
Yea
its enjoyable
being 1:30 is nice as well
Which is good
Also empower is off the gcd which is insane
I didn't think they would do that for dps again
Time pog, new Frostbane talent that basically works like an aoe shattering blade instead of tabbing targets to use 5 razorice
I want to be an 8 minute class
Yea but it hits for like negative dam
Idk what that tooltip is
It works completely different and it actually makes a lot more sense to be off gcd the way it works
so you mean surrender to madness
then play dev then you peak on pull and then the rest of the fight is just holding that peak
I mean it's just IP no?
It’s always my top damaging ability
Generate a tact charge is a lot like KM imo
Ip much shorter cd
True but the CD of empower gets reduced by rime
But I'm just saying it's blizzard endorsed off gcd play for melee dps
I didnt think they would do that
True
Also they completely remove oblit cleave
Which is better for balance
But frost scythe new animation looks like shit
well no again it's not lost
you still get the hit, that's at least 1 stack
and you also still have a fairly decent chance to crit naturally on that hit
so realistically you're losing like half a crit/half a stack
I like oblit cleave cuz I like MS cleave
you don't really need to; unless it's going to cause you to hit noticeably more targets, you don't ever want to delay Collateral more than 1-2 GCDs
Delaying Collateral for a 30% damage bonus from Warbreaker or w/e is worse than losing even a single unbuffed Cleave
again, unless we're talking about pulling in a fresh pack or something, though in that case you probably want to save your Cleave anyway
Is there a target count for this condition?
I feel like not cleaving 3 targets left in a pull and carrying that collateral to the next pack is probably better
I did the math awhile back, but not really - generally speaking you don't want to lose casts of Cleave
I specifically addressed that twice already lol
but that's not delaying for a cd either
Ahh yes, I glanced over this message

as strong as Collateral is, it still only averages ~8-14 stacks, which means ~200-350% damage increase
increasing that by 30% is ~60-100% bonus
While pressing Cleave a second time is 100% more Cleave damage
that's the real basic version; obviously many more factors come into play, from how many targets you're hitting, what else they might be de/buffed with, how long the combat will last, and so on and so forth
but the general takeaway is that holding for more than a few seconds (the cost of 1 cleave) isn't likely to be worthwhile
there aint no hard rules for it yeah really all experience and feel and when in doubt just send it
there are a few cases, like holding for important targets, damage phases (e.g. Motherlode rock boss adds), or a pulling in more mobs, but those should be pretty obvious
for everything else, it's easier and more consistently better to just send
Side note, having sweep demolish warbreaker for every add spawn on rock boss is pure dopamine
“Adds about to spawn”
“Don’t worry guys I got it”
I think the only time I ever game collateral is with blademasters usually WB is 2-3 globals away from coming back when collateral is ready and when were about to go into another pack
I need a Weakaura that will say Bing on the first swing, bang on the second, and boom on the third

honestly wouldn't be that hard to make
but it should reverb and go b-b-b-b-b-boom for each target hit
Yes please somebody make one! 😆
in a trash pack, i just spam ms and cleave on cd? is there any prio?
3T Cleave > MS > OP
2T MS > OP Cleave
1T MS > OP SLAM
EXE: MS > OP > Exe
reviving my warrior after 3 years dumb question did they change IP so you cant cast it at full hp???
thats crazy if so i liked using the shield as a pre defensive
No they didn't.
hmm its not castable just playing around with a dummy for some reason so i thought they changed it that way
ah nvm when i updated my talent trees it was untalented by default but still on my bars i guess, kinda surprising since it was a good spammable defensive
Fueled by violence is just more consistant
Ip isn’t a large enough number to have any real value
Isn’t it like 350k or something? When we have 11m hp
ah yeah thats tiny
kek
How is arms going into 11.2?
will feel a lil bit better to play than 11.1
I havent played it in 11.1. I am a prot main and I was looking into dpsing some. I havent dpsed in ages and arms was the first thing I was looking into
It looks like big numbers to scratch the monkey brain
well MS and Demolish and Exe can make big numbers
Is it a hard spec to play decently? I dont think I will do more than AotC as dps
Arms is easy to play yeah
Fury is easier
just send everything on cd. there's like some minmaxing at higher levels with things like collat but you lose more by overthinking and holding
I see fury boiled down to one button and your 2 CDs XD
idk if i agree honestly. was definetely the case in most other recent expansions tho
But yeah warrior in general is not hard like rogue for example
Do we run slayer or or colossus?
Is slayer bad in M+ or just not optimal and vice versa with colossus?
As a prot warrior, colossus button is the ultimate brain scratch so far
Bladestorm feel bad imo at the moment
That is the best monkey brain ability so far
Yeah maybe you’re right
Arms is pretty much just send all abilites on cooldown
And when more than one ability is available know witch one is more value so you send them in the correct order
definetely is
Feel bad yes maybe in top slayer will be ok but with big pulls you need colossus definitely
Top= theater of pain
Do you think colossus would be fine in heroic?
Should I start practicing arms going in to S3? Any idea yet if Fury or Arms is gonna be the goto spec?
just not optimal you can very much hold your own and do well in very high keys as Slayer
for raid who knows. for m+ almost certainly arms
raid most likely fury at current tuning which will most likely change and for m+ almost certainly arms cause its not hardcapped
thanks yall
any other people who are experiencing that wow isn't opening?
uninstall and scan and repair also greyed out
check processes
is this not just fury
it has 1 running
then close that
i guess ill wait a bit
i did that before
i guess ill wait to see if it opens
otherwise ill restart pc
Nah you gotta think about rage and Crit conditions and slaughtering strikes after BS etc
just press what lights up man
just press what lights up
If you're gonna say BT conditionals are some big brain delay CDs shit then Tactician delaying your Mortal Strike is gonna really blow your mind
It's Fury, objectively
Cause ignoring all the stupid minigames it's really hard to do bad on Fury
By just mashing buttons
you see pressing what lights up > worrying about correct rotation kekw (and my better kills private logged)
Arms punishes you slightly harder for not doing the SD thing correctly
But generally yea
fury is probably the second easiest spec on aoe
actually
probably easiest
nvm unholy exists
i think dk aoe is easier than bm
tbf also MM 1 button rotation is insane DPS
lots of specs are pretty simple these days
most of them you play one you played them all
MM plays like ranged fury
Arms is harder in aoe spec yeah I agree with that
Bro we’re the same rank smashing the glowy button lmao
Its all about at what % u expect to play
Or did you just gloat that you’re 8 above me?
hes gloating
i think i could be r1
i havent killed coc, rik, stix or sprocket in like 3 months tho
I cannot get a coc log for the life of me
I copy everybody’s timings to a T practically and I just get shit numbers
i got r1 coc then never killed it again

i gotta get a good gally parse
its my only non pink on mythic i think
yesterday was prime for it, but i went colossus which was just bad
We don't milk gally cast so I resigned to my fate
One time we accidentally did and it was so cool
we are not the same im 82 kek, i smash buttons that light up faster
You sure do
it wasn't a gloat btw I'm just a zugger smashing buttons, just showing the potential of smashing glowy shit
Smashing glowy button works
Can confirm
Maybe I won’t get knocked off the platform on sprocket by a wrong color clown this rekill

We do all 8
Idc tbh I'm so done this tier
We do skip first and then clean up the rest with alts in
I landed eye in vault the same week as third buy
Felt good
You’ll get yours soon!
Surely!
It’s going to go hard on 8 minute dimencius
Wait you said that days ago didn’t you
Kek

Friend saying Arms warrior is somehow next to Ret paladin in A tier for mythic plus because of some Musclebrah video. What say you who are on PTR playing arms?
And its less then a month to go so please no damage tuning coming response. Just need an overall idea
Musclebrah 
Colossus will be good in dungeons but i know nothing about other specs
Dudes washed
Would anyone take an arms warrior over a ret pally for pugs ?
far as state of season 3 PTR
Maybe we'll deal enough damage to make up for lack of utility
if pugging is your biggest concern just wait and find out whats meta and swap to that
People will generally prefer ret only because it’s very easy to perform on it and it also provides Brez and some utility
in s3 atm probably yes
At the end of the day it’ll be determined by damage
Does arms do more damage? Then that’s probably the pick
Etc
btw i noticed my bladestorm comes off cd like 7 sec before avatar/colossus smash, i just hold it for those yeah?
or often its like 5-9 sec before colossus smash in general
also do we really overpower at full rage with opportunist instead of mortal striking? just going off wowhead priority
When it’s that close you can hold it yeah
And yes you consume opportunist regardless of rage unless you already have 2x martial prowess stacks
In which case you would prefer to MS ^
Read that statement aloud
Huh?
Im talking rio
Ahh makes more sense
I expected war to be there outside of vdh
But monk is wild
There are two warriors and two monks in the top 50 iirc
holy moly
Honestly solid changes
is dungeonslice well supported for warrior sims or do you lads use different settings
it varies by class ik
if im crafting a 681 wep (arms new alt for me) is it stil better to go ascension + writhing to start?
Generally I would sim
- 1T 5min Patchwerk
- 5T 1min Patchwerk
Use common sense to compare items and pick what you feel will suite your scenario the best
Taking 7 minutes off the timer is peak
Yeah but like the amount of power you got from the tier set was getting a bit silly
Lmao ok
every week is just a dissapointment
Always gonna invite monk+shaman to my keys then ig
WTF
I do not understand these notes
Lmao did not expect that colossus tier nerf
Frost dk was trash for raid
Ah ok
And hunter was already nerfed last week
Who said they should stop? 😈
My hunter on ptr does 40-50% more sustained than my warrior on 5 targets as MM sent
yeah but its PTR, it wont go live like that 
Yeah all good, I’m playing Warrior regardless
same here
hahhaha they have no cluie about dps warrior right? we are in an absolute horrible state Damage, Talents and Utility and now they nerf the T set on ptr like wth is going on xD
😎👍
paying for prot warrior sins
it is what it is
Bruh, why did they add all the M+ trinkets except specifically the one I want to test
the colossus tier set nerf is kinda w/e no? we'll have so much crit uptime will still be decent, right?
yeah lol, but its just really weird
man i swear even if blizz buffed Arms by 30% and sligthly adjusted the curve of MM hunters penis to the right by 3%, this disc would still doom that warrior is dead and hunter is too op
we are dead tho
i'm pretty sure we are far from it
we could be goated and still not get invited to M+
2 with ss. Funny they fixed it only to nerf tier after
it doesnt really matter to much
now that I think about it

they took the time to fix it, so a sweeping MS does not consume both stacks
and now its only 1 stack
i mean its decent invites rn with phys comps
better than in a while
Ye im just being pedantic
that is true yeah
Physical comp going hard next tier
BRM/rsham/war/outlaw/feral
Could do bear/ww also
Prot war too since that’s like the strongest ptr tank atm
when do I send best-in-slots after my house of cards? Is it with my next colossus smash?
Yes
Medium dps, low utility! That is our brand!!!!!!
I’m still excited to play Warrior! 😎
As you should! I will enjoy as well, even it is comparatively harder to get into m+ 🥹
It will be prot and WW
Yes. But we will be great next expac 🤪
no shot ww is absolutely ass in keys next patch
its either mw or brew
it says this on patch notes:
Slayer
Manaforge Omega 2-set bonus – Execute damage increased by 10% (was 20%).
then on disc updates channel it says
Slayer 2p - Execute damage buffed by 10% (was 20%).
is not this a nerf or am i still sleeping? like it was 20 percent damage increase now it is 10?
same thing worded differently
so that we have another season of 76726473264 ret pallys in another season -.-
potentially stupid question but if I sweeping strikes and then cleave, does cleave hit twice?
it doesnt, right
ignore that reading the ability explains the ability xdd
if you are talented into slam cleave, the slam should hit twice. cleave itself does not as it is not a single target attack.
i mean not twice but two targets.
Is the ptr arms build the same as current?
thanks my reading comprehension skills arent the best sometimes
legit missed the single target part of sweeping strikes until i re-read it ;-;
Frost dk tier
nerf a little annoying but offset by monk changes for phys comp no?
Now that proc does 3% of thane damage instead of .3
hi fisht thoughts on dk buffs
Tier set 4 set bonus bugged: Demolish gives 100% crit to all Mortal Strikes during the 14s Critical Conclusion window, not just the next 1 as the 4p tooltip states. Appears to ignore the intended nerf.
I have reported the issue on the PTR

This is now intended, no bugs here
im sure, demolish, then i spammed sweep MS on 2 dummies in Dornogal, and ravager
late to the party but resi 17 with a 2 second remaining on flood 17 (due to a tank wipe after bubbles) lol
clutch
you're ruining the cover up
HA
can always count on them fucking something up

fihsy @fresh spire thoughts on dk buffs
freedom
gg warrior nerf
Am I to understand that we still don’t have any actual tuning. Just basically a bunch of tier set nerfs
Like thane gets buffed but like, also nerfed with seismic fix
So it’s still ass
Most of the tuning will happen later
its pretty normal for blizz to do
w dk buffs
i cant wai tto play another season of dk
the ptr cycles have been fairly consistent these last couple years
they cooked
I feel like I remember warrior tuning before this point last time around
Because I was testing it during heroic raid ptr
ut was like 30% aura buff
thankfully we have this https://discord.com/channels/148872210742771712/1234949058121171069 to keep track of things and we didnt recieve those notes till 3 weeks before season release
so got another week

I was close to being right
If our tank stays prot I think I'll main dk
is the max gallagio rep you can gain per week 5k with clearing the raid + the elites?
oh i just saw frost buffs gg
Yuge
Why arms is getting nerfed ?
2 renown levels per week
I have the same question..
They have all these classes with just insane overtuning and yet warrior throughput is average already plus low utility “yeah I think we should nerf their tier sets”
Do you gain more if you are really far behind, or is there no catch up
I’m pretty sure it’s capped at 2 levels a week but I could be wrong
Might change next patch tho who knows I think there are rep buffs incoming
Thanks!
I can’t wait to main arms and have fun again next season 
they're nerfs, but very minor ones (Colossus is basically negligible)
not sure you appreciate how dummy strong the sets still are lol
Can we stop saying nerfs are expected when warrior ends up being middle of the pack anyways. We said the same thing at the start of this season about execute
wont change anything lol
Exe nerf pre raid 
dont worry plenty of time for them to nerf execute by 30% right before the raid opens
They nerfed they slayer tier exe buff already
nerf demolish by 20%
Still time for them to nerf it more
to counteract the tier set
Shadowlands 2.0
We have a tradition to uphold. Medium dps / low utility… people love it. 🥰
🔥 🔥 🔥 🔥 🔥
Just makes us work a bit harder to beat the other dps
Some dps won’t be within reach in m+. But I like the spirit 😇
do your 6 global set up for aoe
dodge all ground swirls
make sure all mobs are in front for demolish cone
do less than the hunter
In those 6 gcds evreything is already dead

ur gonna wanna charge ms cleave clap wb ravager sweeping ok now you can start building demo stacks
dont forget sks
Is arms reliant on chain pulling or is demo that easy to build it dosent matter at all
its up often enough
even if you go into a pull with it ready still have all that set up
need to MS to fish for crit for bleed 100% buff
cleave to apply stuff tclap for rend
enter with 0 stacks or 10 still gotta do a ton of set up globals
still gotta rav still gotta sweep still gotta WB 10 stacks or 0
Now can we have the Unhinged back?
stop dooming. we wll be fire. infront of tanks and just behind most other dps classes. 🙂
unhinged is an ST talent just ignore the fact all aoe and ST builds pick it up
i dont think there's a warrior build in TWW period that doesn't use unhinged in any content or target count
cause it's really strong and there aren't a whole lot of options
just look how silly that our warrior's bottom final talent
its honestly emberassing dance of death has lasted this long lol
while other classes get talent reworks
we got a few
they've reworked our class tree many times i don't think anything has been accomplished besides us getting shockwave
the situation is largely the same as it was in DF
we drop TR capstones in raid, but they gutted TR so its not a real loss at all
otherwise despite the class reworks i don't think anything has changed significantly
we got shockwave, bunch of extra stam, they improved the 3rd tier pathing
yea i mentioned shockwave
the extra stam is nice but paths are largely the same. its still avatar and X. still a bunch of necessary stuff like frothing and CF
just started back up got my warrior to 80 have like 90 gilded crests and 640 ilvl, 2h worth making with the crests for a quick bump?
was gonna play prot but got in a decent guild that needs arms
Unless you’re getting mythic loot soon I’d say wep is your best bet
did manage to pull a house of cards heroic last night randomly from Nightfall weekly i just realized
okay bet yeah i got 3 dinars and only AOTC no mythic
Then you can upgrade 1h and shield for free if you craft a 2h
good shit alright cool ty man
Np
prolly eye of kezan with the dinars?
I don't think we'll ever get away from that; Warrior is all about damage and defense, that's all they really have
im ok with that its cool on paper and in theory but we dont deal more than other classes or have a kit that allows us to fine tune our dmg profile
its not inherently a bad thing though, and the grass isn't always greener either
- a common complaint with classes like Sham and Druid is that most of their talents feel meaningless - they end up taking a ton of utility when they'll only actually use maybe one or two parts in a given situation... simply because there's nothing else to take
we cant manipulate the enemy in ways you would expect a master of the battlefield does
nor are we the kings of combat our class/spec descriptions make us out to be
Well we shouldn't arbitrarily do more damage than other classes, but as far as the kit fine tuning our damage profile... I mean it kind of does, but the issue there is that even if robust tools did exist, nobody really cares about "fine tuning their damage profile"
We live in an era of sims and minute measurements, in which all anyone cares about is raw throughput; they take whatever performs consistently best
side note, this is also why I really want to replace Spear with Condemn at the bottom of the tree, because I think that would make for a much more interesting choice alongside Avatar/Roar (although personally I'd also replace Roar, I just don't know with what yet)
i dont think its arbitarily, i think that would be the reason to bring a warrior
that's a very apt point. its solely about how you want to do the damage
hey this guy doesn't bring shit
but dmg
playing warrior in m+ is very much playing your own game imo
I mean that's a lot of classes in most situations to be fair
brain dead rotation with 6 gcds to ramp up or some complicated shit to hopefully get 101% of the dmg ala rogue or something
i think most classes can influence the pull tho
like a DK can bres even in a pull that can't have any grips
while not an invalid criticism, it's very tangental to the discussing the layout of the talent tree
the warrior is very much there doing their own thing. if someone dies or gets a mech there's very little you can do to fix that. we can tank in a pinch of course
Arms (and Fury to a lesser extent) does have too many "setup" GCDs, but I have a pretty strong feeling they're gonna do something to address it in the future
i think if the war was unique in our ability to fine tune our dmg profile to be suited for any situation you could say they dont need utility because the utility is the dmg
i think its a really unique place to be in for a class in any MMO. wow warrior would be very unique
arguably tools do exist, they're just not particularly strong or highly circumstantial
- rally
- intervene
- storm shield
- taunt/dbts
- and a plethora of CC
Storm Sheild being the perfect example of a hypothetically useful tool that's tuned to the point of uselessness
im talking more of utility that the average player can find use for and less tribal knowledge stuff
like a super casual mage knows what polymorph is
idk if we can say the same for parry tanking
Well that's the point though, if they were a lot stronger, they'd be a lot more ubiquitous
no, but you can say the same for storm bolt/shockwave/int shout, which are much more analogous to polymorph than DBTS tanking
that's fair, but i think those are also just fairly common in the dps cc arms race
well so is polymorph to mages
i still think we don't really have the stuff to manipulate a pull in ways a lot of others can
I don't disagree
and i put bloodlust/time warp into that category
Why I said, we have tools, they're just not particularly useful
Berserker Shout being another prime example
and i think that's ok if you say make the dmg the tool
as well as Shattering Throw and to an only slightly lesser extent Wrecking Throw
this guy doesnt bring shit but no matter what type of pull we encounter
he will do good dmg in it
he cant purge shit he can't hard lock down a mob he cant ranged kick anything
part of it is also just due to raw power creep across the game
Warriors used to be kinda the kings of stun and lockdown potential
but nowadays everyone has at least one, and many have more than one, forms of CC of their own
when a VDH or Prot Pal can basically lock down an entire pack by themselves, the Warrior bringing Shockwave, Storm Bolt, and Int Shout all at the same time is just kind of redundant
likewise, Warriors used to have one of the only AoE snares, and one of the most spammable single target snares, neither of which have a place in modern PvE
i think obviously a ton of classes would want a dmg profile for everything etc etc but
they aren't warriors. their class isn't the master of combat
etc
I wouldn't focus so much on flavor text, I've seen you bring it up a lot, but it's really not the best basis for an argument
every class is described with hyperbole, it's not meant to be an accurate reflection of capability, nor is it really ever sold that way
idk i think ret pally probably feels and looks a lot like how it would be described
i think mages are definitely masters of arcane with their kit and how tricky they are
time warp is pretty high up for a DnD wizard but its a thing still
Our tier crutch wad nerfed... does that mean we will get buffed?
If not we seem fucked?
A little… but they ll provide lubricant at some point 🧵
the ms thing isnt the biggest thing sucks but
i would be more upset if it was 100% crit and bonus dam on them
the colossus tier nerf is practically nothing
i think its dumb after fixing the sweep thing lol
its not a big deal i think if we continue this jugg gameplay tho
that's fuckin criminal
no idea why they made that change anyways prob was mostely for prot but eh who even knows
Tuning waiting room now
🙏
not really a prayer or cope
tuning happens
just sayin thats all we got to look forward to i dont think we are getting any changes atp
it doesn't suck at all, it's completely benign
to avoid gaming issues and endless questions of whether you should save Demolish to align with Sweeping Strikes in order to get an extra crit with Sweeping Strikes, avoid using Ravager alongside Demolish to not munch procs, etc
the crit is just a vehicle for the bleed amp, and since it's a buff instead of a debuff, you only need one anyway... so really it's just cleaner this way; even if it seems like it should be a loss, there's no practical change
well you didn't lose 2 demo stacks, you're still casting MS so that's 1
and Arms generally stacks a lot of crit, so while not a guaranteed crit anymore, there's still a decent likelihood you will crit
so in reality you lost like half a crit/half a stack
is warcraft logs just defaulting to charged bolts for the new belt or should I be taking that over critical chain?
and Demo comes back pretty fast on PTR as is, so you're really not gonna notice it
idk about WCL reporting, but Charged Bolts is the belt default; not recommended that you use it though
yeah wcl shows charged bolts by defualt
WCL probably just didn't jump through the hoops to show the correct power, since blizz didn't make it easy this time around
kk. I have been using Critical chains and just noticed the top ten had bolts listed. So I started to wonder if WCL isnt reporting what they were using. thx for the info!
I really hope we do get changes tho but I am not having high hopes 
Was reclearing M mug’zee last week and on a wipe call I ran into a mine to die but I had die by the sword running and didn’t die. Logs confirmed I got the debuff from tanking a bomb. Anybody know for certain whether that’s an intended mechanic or if something else happened there?
Thats common and intended. There are groups who actually assign warriors for popping a mine
What is a magic damage 'event'?
A damage input that is magic
a damage event, e.g. in the combat log
Much appreciated
Well if all goes to shit we can always just all go prot IN m+
If all goes to shit we can just re-roll retri


Trying arms out but I suck at the rotation. Do you spam execute nonstop when in excecute, or still use bladestorm, overpower, MS?
If youre using recommended talents
you want too Exec two times to mortal strike, thats the easiest cheat sheet
You overpower if you get a OPP proc
More advanced is too
Bladestorm when you have executed two times (keep the mortal strike) and preferably colossus smash follows with before the bladestorm - Chuck a stormbolt for free 40k dmg while spinning :P
Overpower if you have opportunist (opp) up, and aswell if you have less than two martial prowess
mortal strike if you have two stacks of executioners precision (execute two times on target when target is 35% or less)
overpower if ur low on rage
execute
@keen jackal
Sry for bad englando
Thank god im not completely crazy :)
https://www.reddit.com/r/wow/comments/1luut10/pressing_play_on_battlenet_doesnt_start_wow/?share_id=E8tK-unxxKlXwsnMaSHXx&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1
it does open
but have to wait like 10-15 mins
@tacit crystal do the dance with the pants
Are someone farming Nyalotha for the seer mount? i did it on all my chars in Uldum last week, but i cant see the raid in pandaria this week? Why is this happening, something i need to do?
thank you so much bro!
I think it's because it's decompressing files....I ended up with like 6 WoW instances open lol
it's in Uldum always now isnt it?

