#arms
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foot in the grave
real
kinda random but i used to have a battle shout reminder weakara that showed the names of players not buffed with the icon to know if you need to hit it or not, mine started getting lua errors so i replaced
i was curious if anyone had a fixed version!
ive never needed a BS WA because holy shit do other players tell you if they dont have it
"warr battleshout ffs"
guys i can not rich 5+ mln dps in overall on my ARMS spec in 678ilvl. only about 3-3.3
has anyone had such a problem and then realized what needs to be done to give normal numbers? Can you tell me?
i just wish we didnt have dragonflying on last boss
made sense in DF cuz it was new mech but man if that's something they wanna do for penultimate/ultimate boss of expacs
tmy
Charged bolts still bis?
Hap birday silver junkrat 50k dps weapon @hexed saddle
Bro just spam it when u have nothing to do
I thought every warrior does that
me and the other warrior looking at eachother when someone gets bres and they say rebuff

I check details and see bros having a great pull. Dont worry king I got the rebuff keep blasting
used to be 3 of us
prot war and 2 dps
but i think tank is going bdk
prot war demo on gally adds 
thank u swordish
๐
tyty madox
HaPPY birfhfyd day
its not my birthday anymore
its not my birthday
blwo up
Any early ptr info? How we looking?
Gio anytime someone says something he doesn't like 
also Blow up*
how the fk farover crit etc close with such highs overalls on some dungeons, that's insane
streamer buff
farover streams too?
i think its solid, colossus looks top tier if there is any aoe and can be a snipy spec with add spawns (like fury warrior was), pretty good throughput on bosses with consistent aoe or 2 target cleave.
Slayer is overshadowed by colossus on most of the fights just because it isnt great at anything more than 2 target and also is just worse than colossus on 2 target now, pure ST or execute heavy bosses slayer could still see play on.
(take this with a grain of salt as i didnt try slayer on every boss, nor did i try colossus on every boss, it also was only 4 hours of raid testing on 4 very different bosses)
Yes, but only in the Dzongkha language for the people of Bhutan
thats some voodoo magic here
Fury slayer stronk arms colossus stronk but niche, thane useless arms slayer shit
That was my take from yesterday
Wasnt able to try everything on every boss
But more or less
Hunter dh sp and both shams op as fck
spriest was a surprise to me
Even with the nerf
boomkin i knew was good, but not THAT good
i thought on the first boss that spriest was good because of multidotting
then on the 3 target boss i was outdpsing both the spriests
then on fractillus i got shit on by both of them
We did the 4 bosses in hc, but it was more or less the same
fractillus he was doing 5m st dps like 3 minutes into the pull
its crazy
at 663 ilvl
Yeah they will catch another nerf for sure
Hahahaaha
And hunter as well
Seeing a murloc icon doing 500mill dmg on a figh
i think boomkin can do a stupid amount on the 4th boss btw
Not funny
we had a bm hunter who zoned into the raid missing 15 talents points in the bm side of his tree and he was 4th on the meters
everyone is the same ilvl mate
yes im aware
its the fact he was doing
5 million st dps AT 663
on live we are currently 684
yea their set is just bugged
buff warrior
this is a sign we are cooked

Slayer or juggernaut
1 needs to go
Can't wait to run same talents all saga
Facts, maaaybe if we lucky. We get to play
Improved sweep
Pls no
Delete skullsplitter or make it onslaught
That makes ms add 3 secs to rend
Holy copium
Idk why but rend feels like such an outdated thing for arms
And then they try to make dots good
And it never feels good
I wouldn't mind if it didn't feel like cata talents
Let something extend or refresh it like anyone else
Only below 35%

Now that i think about it If skullsplitter refreshed rend I wouldn't mind it as much
Cooking
@foggy quiver
If anyone else would like to add some PTR early testing of warrior please do, I just managed to time when Khazix wrote that so that was the first message I see
What if ms did? With bl
Sks or MS doesn't matter because Sks has a low cd
Well, it wouldn't matter if it hasted the bleeds...
if they would make MS refresh rend always then just buff deep wounds and remove rend
whats the point of rend at that point
but whats the point of rend right now 
Might as well remove it now
Just because it is a legacy ability we don't have to keep it lol
i also think having bloodletting buff roar is kinda cringe cause that means we will never use spear
Spear needs a rework anyway
i kinda wish spear would be ST and roar aoe
They need to just merge spear talents under avatar
And make spear utility
No reason to have so much set up it just feels silly in aoe
You can just tie spear crit dmg to reck under avatar
Spear as a just general aoe ability would be cool as fuck
maybe thats what they are talking about when mentioning utility
make spear viable so we can tether stuff
whats utility?
piercing howl
i guess with new 4p slayer you only press ms in execute phase to refresh rend?
You still use for ep
You don't have any other good st increases that row
So not really a point to drop it
maybe put that point into deft for 2/2
but execute dmg is so much more then a fully 2 ep ms
No
Only with SD
Even at 15 jugg stacks 2ep MS hits for more
And don't forget you fill with OP sometimes
@blissful tree Are you talking about PTR?
yeah. i said "new slayer 4p"
you play the exact same as you did in s2 ๐
i really really dont think so. i'm just talking about the execute phase.
รฎ think walhe knows better ๐
and 15 stack juggernaut does so much more dmg then a fully stacked ms
does it
100k dps loss to only MS to refresh rend
over spending 2ep
2/2 deft is extremly bad vs ep
you dont need to press ms for refresh because bladestorm will do the job every 25 secs
but i dont know. was asking. and i'm just looking at my detail numbers
and even a 2/2 EP ms with brutal finish does not outdmg my executes
wonder who made those sims
Dentge
frfr
ok. i maybe get it. but then, imo, should ms do more dmg to consider pressing it in the execute phase.
or am i overlooking something?
Convince blizzard to buff something so we don't take ep
but why taking ep if a 2 ep ms does not more dmg then my execute?
this is all ptr stuff. i guess u know that i'm talking about that. not retail.
yep these are ptr sims
i guess the first numbers are 15 stacks of juggernaut right?
Anyone done keys on ptr? Looks like arcane/boomie still dominate overall
the numbers below Max are the jugg 15 numbers
the ones around Min are at low jugg stacks
good morning phil walhe
gm gala57
maybe i was looking to hard at my max numbers in my detail.
explode
Most likely
and then i thought, why taking EP when a full ep ms does not outdmg my 15 stacked jugg execute
Gumo
Even if a 2ep ms did a tiny bit less a 2ep 2mp would make ep worth
also you arent at 15stacks for alot of the fight
But what if you get good rng
But what if jug fuckin died
So close to 3k raider IO, I can taste it
make MS great again
right, @sage badge
Right
Hello, @gloomy summit how are you
Hello warriors, i wanted to test out slayer arms for m+ and i've seen these kind of talents used:
In AoE, Do we press Whirlwind in that setup or we just cleave using cleaving strike ?
This is a slayer ST build
This looks like a raid build
Got it from murlok.io: https://murlok.io/warrior/arms/slayer/mm+
Seems that player using Slayer in M+ using raid talents ?
Yes clicked on Slayer to see slayer talents
I know that most of them use Colossus which make sense, wanted to see want talents used top slayer player in m+, clicked Slayer, seems that's it's raid build in M+.
Supposed that they are running that in keys, do you press Whirlwind ever ? x)
^
and standing afk at the start
wowhead has a slightly different build
that runs cleave and not juggernaut
and I think it drops crit thinking too
cleave fuck good
realistically it probably shows that because theres not enough of a sample size of slayer arms in keys
or what its doing is
https://www.wowhead.com/talent-calc/warrior/arms/slayer/DAOAUVFRFQhIVIpRUBAOVVEVURVFUkFQFQCEEEFVVUBV
scannign top key people and taking the slayer build they log out in
just play this as slayer in keys
which is raid every time
Ok, got it got misleaded by murlok io then, maybe warcraft logs is a better approach ? https://www.warcraftlogs.com/zone/rankings/43?class=Warrior&spec=Arms&heroTree=60
Yeah they mostly use the wowhead one aswell, with a maybe sometime one point different
Are you stuck on playing slayer?
Wanted to Bladestorm
so yeah
You think anyone has copied them in raid build and done a key
It must be good it's their spec

Hey, planning on getting a log for my friend but just wanted ask for now. He's new to arms and i don't personally play it. Could anyone tell me straight of details what he should improve on
He's new to the game so any feedback on damage would be appreciated
(sorry I don't play arms)
Immediately from looking at the details photo, should have higher uptime on rend and deep wounds
Is this dungeon/AOE?
yes
Cleave should be his number one damage
why tho
I'd say more or less like,
Cleave more
Use thunderclap on AoE instead of having rend
Slam less
If he goes EP then he needs to execute aswell
Just simple advice just from what I see on the details
What does EP mean?
haha i don't play warrior myself so idk
Executioners precision
Fury is actually fun
Theyโre all fun 
y not?
juggernault
im jugging
Me seing my 90+ log go because I didnt proc a SD for over 15 seconds
Playing arms in raid feels like dog shit
surely you are lying right ๐ ๐ฅ
In LoM? Hell no I ain't lying
imagine how bad its gonna feel when you can have jugg at 15 stacks the entire time unless you get a mechanic in S3
at least fury jugg only has 5 stacks
Hey. Hows Arms doing on ptr ?

worse than fury
Overall or just dmg?
Thats why I asking . Is it only dmg or a overall thing?
i assume thats a dungeon. cleave is way too low and so is demolish also overpower is way too high. prio in aoe is cleave>ms>op and on st its ms>op>exe if you can>slam. uptime on dots seems low as well
arms plays how it plays now
So the only thing is dmg Then?
its always dmg
+16 new dungeon on the PTR
druid died 4 times
but still...
We all know hunter tuning is crai crai
6.7m damn alright you pumped, do you have a log?
Also surv is insane
Oh PTR nevermind
8.6m is insane
idk, the tier set is great but thats about it, nothing changed 
U arent playin bleed talent
no, one against many
yea you drop 1v5
did a +15 with the same guys before and idk... dont think arterial bleed is worth
i mean we're all probably p bad at keeping rend up in packs
no shade/flame but i dont think many of us are keeping it up 100% cuz we havent had to these tiers
cuz we dont have 100% dmg amp
that is true
i mean maybe someone wants to askshually and say they keep it up all time in current tier keys every pull but i doubt it
that's gonna be a lot more relevant next tier when its dealing double dam
letting rend fall off next tier is gonna be p cringe
My details doesn't look like that at all
clearly need some fixes to break thru 4m overall wall
part of your 2pc power budget is dedicated to x2 its dmg
What's your average demolish?
or 4pc idr where the rend dam is
if you are keeping rend up on all packs every pull you are playing the spec wrong icl
rend does fuck all damage when you can push cleave, op or sweep mortal strikes of which all do way more damage
Pretty sure he was mostly talking about next tier which yes keeping up bleeds will be important for keys
on a per press basis rend def does more than op
even taking account of OP buffing cleave
MS and cleave is harder to say since they make colossus stacks
a humble target cap of 5 probably isnt doing great in a priory or cinderbrew
So rend can do 3% of your damage instead of 1.5% 
depends on the scenario though i suppose
i always open with atleast a single tclap when going into a pack of any size
heres the thing, mathematically, if rend actually does less than your rotational buttons
then you would literally never press it
DOTs are not strong on a DPS basis
they are strong on a Damage per press basis
In real life scenario you would sometimes press it tho
or DPET
Highly situational
No buffs, no rend applied, yeah rend does more damage
literally any dmg buff active, op clears by a mile
(Current patch)
damage buffs affect OP and rend equally
its just that rend is overtime so not all of rends damage may be amped
you know when i was first starting wow
my friend gaslit me into using shattering throw
prepull
for that 1 free gcd of slam damage
There are currently 3 separate dmg buffs just for overpower
Colossal might stacks / slayers opportunist, and tier set
Ye
shadowlands version where all it did was crack shields
yeah thats cooked
i mean technically it is A optimization
just like how wrecking throw>slam technically
in APL
just that its too cringe
Ye but realistically
Thinking about it sometimes
Can actually cause you losing dps
Say you always do it and youre that 1 sec slower to the pack or something idk
Just not worth to do it
Just like u can use heroic leap for damage
Even if you know you wont need it 100%
Thinking about it is just not worth for 99.999% of playerbase
is that actually even true
pretty giga
think its 16m on gallywix
For me it does anywhere from 14 to 17 million, roughly
it should throw>slam
ye it is
i just thought since slam can proc tactician (opportunist as well) that wrecking throw would be worse
didnt know it did the same damage as a unbuffed ms though ngl
it should be doing more
higher ap im pretty sure and ignores armor
ye 600% ap
ms is like 580%
yeah it cant crit
esp in pvp
@ wowhead page for wrecking throw
i remember in df monk cocoon getting onetapped by wrecking throw and ms right after
on average it probably makes it worse than MS then
imagine if it crit
insta gone
i mean its worse for sure
ms interacts with a lot of shit

happened when pvp first had its time to get pounded by it after the buff in .5
๐
so many clips of monk cacoon insantly broken

if it means we basically ignore jugg now slayer will feel better but I still want a break and have a colossus tier
well, sorta
i remember monks
crying
so hard
about arms being broken
spear all cds
running away
cocoon
wrecking throw
gone
ms
reasons to press execute exist
so does that mean this guy @latent moss has to make a new ๐ WA
new wa
its joever
take old aura
get to work chop chop
change MFE=3 to MFE>1 gg
will do it once season starts 
you can also natty send execute with 1 stack before a slam too
changes a bit more if Archi's jug demand comes in
it will ping more often, you sit on stacks of it way less
with archi change you could send SD if Opport/MS on cd
and give 0 shits about mfe
yeah if WA gets updated it whatever but for the people doing it raw no WA more conditionals
i mean its the same u just gotta
press it more
u sit on 1 mfe a lot more than 3
type shi
it will ping more 
and you press it
slam will be used less, never holding a sd stack for a slam
correct me if im wrong then wouldnt this mean more chances at jugg falling because your just sending SDs
ik your getting a lot more sd procs now that way if your doing current live SD conditions you can keep jugg up 90-95% of the time
MFE itself is hitting pretty hard
factor in spending SD stacks is also triggering slayer strikes which is giving marked back
so basically were giving slightly less of a shit about jugg and more about MFE usage
yepo
the procs are somewhat spread out that it maintains jug to a degree
there will be times you send SD with 0 stacks just to reset jug, but for most part uptimes pretty solid
I mean thats fine to me if my mental can be not really care about keeping my 15 stacks unless im about to go into 35% is good
ideal world is jug isnt cared about until 35% so we just play around with MFE stacks for bladestorms/slayer strikes/ big hits
yeah but after seeing nothing on the 2nd week of notes im not expecting and jugg changes this tier
I hope but not keeping my hopes up
execute is cracked
yeah 20% natty exe buff on tier is crazy
well all know nerf is coming as 2p value is monsterous
and arms will get hurt more than fury

hey man first round of raid testing
no way
i mean fully stacked jug already hit as hard as 2op 2ep MS without counting the slayer strike too
how much other shit is bugged to hell and back
from what ive seen on the ptr you can have rather consistent jugg uptime before execute
but this is with 100% uptime on the target
this looks like losing it is gonna hurt more than it does now since we are gonna be at higher jugg stacks than usuall
but this is also with playing around jugg uptime and not marked for execution stacks
boomkin hitting 45m hits with starsurge with their pet
I saw a few 110 mil starsurge hits

its a kinda of a situation right now
peep dms
but arent they just spamming 1 button for a minute to do that ?

only way we gettign nerfed is if Crit goes on Max's stream again asks for an execute boss and then puts us in S tier
then well get that unneccessary 10% exe nerf
should put us in F tier
then later DM max and put us in S
All it takes is one viral clip to get hard nerfed
We are in the "vibes" era of balance
Fury still hasn't recovered from heroic dungeon week in S1
colossus stonks
That 15 sec damage amp is gonna be busted for some
Boomie SBR gonna double fury overalls in keys
F
Fear the chicken
this has looked to be right for lock in general though
That was true for this season too, just had a few outlier fights where they shone
arms better or worse 11.2?
depends on how hard we get hit by tuning 
any gameplay changes?
Zig where you would zag in 11.1
Press execute in slayer
tiny bit for both hero talents, slayer you will just be pushing execute more since more SD procs, colossus is also now using skullsplitter and you prio uptime on bleeds more
like before you could let rend fall off on a target and it wouldnt matter much as colossus, but now with sks and the new tier you get much more damage from your bleeds so its beneficial to care about it more, ik i let that shit fall off all the time.
as slayer the sudden death weakaura will "SWING" more often
as colossus we'll play SKS 
Hate sks
Is war stat dependnt ?
colossus kinda. slayer and thane you'll be just fine anyway
did servers just die
The only skill I hate more than Juggernaut minigame
how in the world is sks even comparable to jugg minigame? sks you just press sometimes, it just makes it so you press rend a bit more
that's it
Never said it was comparable. I said I hate it.
sks i like because it makes rend feel like a button worth pushing
ok fair. why do you hate it that much tho? i don't like or dislike it, it's just a button for me
although you dont really feel it, you just look at details and see it doing more than 2% of your damage
Jugg is so much worse than anything else and its not even close
in df it removed all bleeds so it made your next ms do less damage. which was when i really disliked sks, now it's just a whatever button. and yes gokkes i know it could have been solved by ms applying before the hit
Entirely uninteresting for a generally minimal gain + old design just left it with a bad taste. With Jugg, if when I don't want to minmax minigame it, I still benefit without adding to rotation. I enjoy aiming to do the best I can, but I'm not playing at a level that I need to maximize 1-3% dps
wdym? makes a pretty big difference if you go into mugzee last phase with 15 stacks or 0
Pretty sure he knows because hes R1 on that boss 

i went into the execute with 3 stacks
How the fuck did you do 3.8M then
it could have been 4.1-4.2m LMAO
he's r1 on alot of bosses xD. imagine how big the gap would have been if he had 15 stacks
On a really good pull I peak like 3.5
Rngesus got the happy times from Khazix
that was meant as a reply @dim basalt but forgot to press reply
we didnt frontal the last adds that i was lining up cds for, if we did it had a high chance of rank 1 world
glad they removed the shockers though
nvm i lied
i went in with 10 stacks because i spammed execute on the rocketeer for like 20 seconds
lmfao
Np
๐คฃ

Wait Im comparing our logs
And you had 40 more MS hits with 20 faster killtime
The fuck
But y sks as big boom button is more fun
But sks in raid was horrid
compare our sweep uptimes
In keys it wasnt to bad
lmao
Hm still more casts
Yeah I had 36
xd
And your average ms hit did 300k more damage
Because I crit less
gg
interesting
You crit 39%, I crit 33%
i was sweeping the mines + shocker with a 99% dr
Thats an insane gap
to proc reap
Time for MoP arms boys.... ๐ซก
no not really
idk if this is still the case, but in dragonflight EB was per ms hit. so sweeping was big value
it still is
Whats interesting is that we had similar amount of exe casts but your average execute did 300k more damage with less crits
can u link ur log
Unfortunately its on German tho https://de.warcraftlogs.com/reports/qk8pXctKzrFyMRT1?fight=14&type=damage-done
Oh removing de. does the job
I think that was our first kill tho, so not exactly a clean pull
i see the difference already a bit
Oh nvm thats a recent log
lining up cds to be used in execute makes a MASSIVE difference
Dunno Ive tried both and didnt feel much of a diff
its quite a bit since your also in execute
You lust in the intermission right?
We lust after intermission - _ -
oh
Its so cursed
yeah that is awful
also we played in different partitions
i was saving my 1:30 timings for when the shocker shield would fall off and you could sweep off mugzee for a 100% damage amp on the shocker
That would explain bunch of stuff
its hard to parse mugzee though if you dont lust the 40% intermission too, also tier rng + ms critting + jugg stacks geniuenly makes you do +-600k on pulls
unfun spec
tier rng i think is the biggest part of parsing BY FAR
Tier rng can suck my balls
20% ms damage + 20% haste during cooldown usages is like the fattest buff ever
happened during my r1 cauldron kill with sweep on both bosses + execute
Looking through some logs and lust after intermission isnt that uncommon
But it really sucks for our cds
Next season we only have jugg rng left (again) 
its like 50% @40% and 20% on pull and rest after intermission
more consistent atleast. i'd rather not have it at all but a bandaid is better than nothing
yeee
But I still wanna play col
yea we do it just because cds lineup there but noone actually gets good uptime there
more of a healer lust for the mines there
that was our reasoning
uptime is bad since a lot of running
maybe this reclear ill get lucky again
wont charge under mugzee and die
or forget to cs + sweep the rocketeer thinking it doesnt count for the parse
i thought they removed adds on mugzee except the goons for parsing?
only shockers removed
warlocks padding too hard made them remove it
there is a spriest log and its fucking dumb lmao
he is cleaving 4 shockers solo that are taking 100% increase damage
ahh ngl i haven't paid attention to what is a rocketeer and what is a shocker. not done the fight since they removed it
Tiny goblin with 20% HP vs Robot
guess when he started cleaving 4x shockers taking 100% increased damage
lmao
Cant for the life of me get a 90+ log on mug
i may be the blindest mfker coz i haven't noticed any goblins
i got my 95 log tho
he goes from being at 3m dps to 4m dps in the span of like 20 seconds
You know after every red circle an add spawns?
That's the goblin
oh the lad that jumps?
Yeee
ye
ahh
ofc it's an asian log 

they always do this
I miss old RA
first boss + brood + queen + rashanan
all had some cringe ass parse strats
one person in a m+ build
enh shamans actually went crazy on every single fight
yea but atleast for the other ones you cannot spawn adds as much as you want. set amount of adds
hilarious to me that they removed first boss adds from parses but not parasites on brood
brood wasnt on all stars
so they just left it as is
i think in hindsight they should have only let adds that spawned from eggs count
if you show this to a normie they gonna have a brain aneurysm 
tru. much prefer the not being on all stars rather than removing adds
wdym haha
not use to the replay system?
periphery is peak
i just imagine the execute video but in log replay now
got that shit turnt 100% of the time
got the anime tab, music tab, lorrgs and wcl
all i need ngl
still the worst thing to happen to warrior. irreparable damage
video got me excited for legion classic
at least we get a little bit of that gameplay in S3 with execute>ramp>execute>ramp
*if you get lucky procs
wont be the same though
it will never be
Real question to you boys, just so I can slightly feel better about myself xD, how long have you played warrior for?
kneecapped juggernaut
i started playing the game seriously in DF s1
purely lfr raider before df
here's the thing tho. that video glorified jugg, whereas most fights you would never experience something like that. and it lasted 8 seconds, that is a short ass duration. legion fury was mid and no one can change my mind. legion arms goated tho
Shadowlands for me but that was just huntard
it was also becuase of the dmg amp on argus
Warrior was only TWW
everything alligned in that video
since nighthold legion
created my warrior in wrath but only realy started raiding in legion
I didnt start.mythic until sl
i quit for SL and 2nd half of bfa tho
Life was in the way for a while
classic made me a better player ngl
Ok so I'm not that off
The worst thing about going from ranged to melee is that, the range
The best part is doing less mechanics ๐
at leats you dont have that many invisible frontals anymore
Lol
i started mythic in legion, but i was blue average parses back then. giga shit at the game
Less mechanics???
That is also true
except on gally
Not in m+
And loads of raid bosses equals melee u gotta dodge shit
gameplay
Most bosses hate meelee.m8
the new dungeon is like F tier melee dungeon
Esp if u have a bit to many in a raid grp
bandit is a good example of melees not doing anything
I hopped on my hunter and did m+ and I felt like that Ronaldo guy singing Payphone
but then you have bosses like kyvessa or broodtwister where its equal
actually thats not even true
ranged have to do 1 more kyvessa thing
Difference is, in melee i camt c shit
i did princess and broodtwister as both fury and arcane
arcane was hell on princess
we can turn of other peoples animations soon
fury was payphone
surely that will help
Ofc i did that
broodtwister was equal though
Fury was so fucking fun on s1 holt shit
The RA synnergy
Rampage and two buttons light up
๐ฅฐ๐ฅฐ๐ฅฐโค๏ธ
thats a take
But any boss with circles and space limitations is hard on melee, in a mediocre guild
It's a take I'll take with me to the grave
good decision. unfortunate to relapse
someone couldnt handle the nerfs
Court on Fury was fun
yeah i took them poorly
then arcane got the exact same treatment
and i took that poorly and then went arms
Ha poor guy
when you play warrior you have to be ready to not be good
100%
then arcane got buffed to be good as shit again
well its mediocre
not that good
i dont do m+ much so
Just bring back MoP banner
lmao

In Dragonflight no?
Bring back condemn
ye
Or and aa
hell no. cringe ability "warrior hold banner"
i cba
it's my ability
Find dragons place it
Ok now we get hamstring 0.75s instead
I'm hamstringing...
bring back windfury totem and our rotation will be only hamstring
"but banner is better for boomy cds" or whatever variation you can think of. you just know there would be cases where you use it for other peoples cds. i play warrior, i do not want to help. i want to press for MYSELF
Then it's good yes
100%
But banner could just hit 4 other random dps?
while they were cooking a support class
demoralizing banner u and extra 4 people take 15% less damage for the duration 
But y banner would have to be a 3m or 2m cd
Ikr
Completely random sure. if it was 4 people near you would do some cringe ass stacking thing
whats the most disrespected spec past like 3-4 years
Ofc not range based
aug
Calling my dear friend John Blizzard to bring back banner ๐ต๏ธ
Tuning or ?
more like choices made to the spec
Hmm warrior?๐คฃ
i was thinking about other classes and i ended up on warrior too
i'd say arms this expansion ngl. they removed big WW, SoA got converted into two talents and we just got a "reshuffle"
Y arms aince df tbh?
we are still riding the high of the "rework" we got in S1 DF
Aspect of the Warrior, it works exactly like aspect of the fox on WoD but you do shout animation and that's cooler
like i don't even think df arms was "amazing" by any means, but it was way better than this
yeah they thankfuyll removed that later in df
S3 and S4 was good tho
thankfully*
i hated fury with annihilator in S3
idk bet iteration of fury past 2 expansions
peak rotation
did best damage
S2 DF fury was peak
fury* is ass to play in m+
whenever we play anger management and Ramp is the highest prio its a good time
im moving to the next pack with odyns fury!
s2 fury was really fucking good in dungeons
until aug
when we start overcapping on rage to fit in some more raging blows its when it gets cringe
and everyone else got buffed
2 capstones of fury are completly useless
nahh 5. i'd say UF is useless as well
3 capstones + odyns + onslaught
i dont see those as capstones i think AM is the capstones and the others are just improvements on it
but then you have unhinged that carries the entirety of both specs
nerfed version of unhinged too
like imagine if unhinged didnt exist
slayer would be so fucking bad
what a sick ass talent
we would unironically use RAv as slayer if unhinged didnt exist
do you think slayer in m+ would be better than thane if unhinged worked with whirlwind
i feel like that would close the gap hella
yes, mostly coz of reap chance skyrocketing
ww and sweeping strikes
the thing they removed

well lets see if they cook anything on ptr
its a good sign warrior hasnt gotten anything cause that means they are cooking something BIG 
rather they go big with a rework in midnight than give us something tiny now
here is the thing
thats your mini rework
i gave up on hoping for a rework
nah bloodbath and crusing blow own
no
bloodbath bleed does 0 damage though
do they tho? bloodbath dot is garbage and crushing blow is just raging blow but doing more damage
i think they should give up on empowered spells
100% agree
everytime fury had RA is when i found it the most fun
slayer with ra in m+ is 100x more fun than thane
slayer in m+
early s1 it was better
before thane got buffed
i mean like right now
forgot about that
im ignoring meta
the gameplay is just better
and its spamming bloodthirst
xdd
everybody has bad takes and this is my hill i will die on
if they make bloodbath hit twice for double the reap chance maybe
i like thane gameplay its just that the new tierset is useless
both damage wise and gameplay wise
powerful enrage just doesnt feel like fury to me
same
hate it
my "hottest take" is they should just remove all bleeds from arms and give fury more bleeds. lots of people support the arms one, but not many the fury one
isnt arms the more bleedy spec ?
i think it should be the other way around and make bleeds actually usefull
arms weakens u with cuts then executes you type shit
except MS is the highest hitting ability
yes. but i like the fantasy of a berserker hitting a ton of times and making them bleed out. in my mind arms just cleaves the target in half, no time for bleeds if they just instantly die
"deep wounds"




