#arms
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ptr is up?
yea should def check it out
Those are chains, theyre meant to fall down, give it some time
Fully erect helmet chains 
Khornite vibes
They fixed demolish canceling when mobs move out of range sort of
increased demo range me and fishy were just testing it
what about if they cast surprise inspection
if target is running or leaps away demo still goes off
is that RIGHT?
but if they leap far enough they dont get hit by the 3rd hit but demo doesnt cancel
okay then
took until the final patch of the expac
Thank god

yea thats the shitty part
does the chains on this just stay straight up all the time?
no they are chains
so its like a pony tail of chains?
Just tested it looks like the demo canceling when mobs move away was fixed
kk
they have physics
yea
/lean
W
i actually like that...
damn that's actually very accurate physically lol
god bless whoever made this
wish they would just make the last hit of demolish work like warbreaker
they go wacky when u move around
but what can you do
i think they kinda float naturally as well
but might have been weird model
i didnt look too long
if mobs leap super far away tho it will still cancel
op reap is kinda funny
but should fix the tank moving them situation
i dont think dps changes aren't in yet
how often is OP procing reap?
like likely in future builds if anything is to come
20% per hit it seems so 20%x2 hits with sweep. DN doesn't seem to infulance
well world server is down for me again time to call it
damage will feel weird as bladestorm sets up overwhelm stacks
prot tree gives me hope
yea
seeing that they gave it cleave execute
me too
they be cooking some wild ideas
the 3 target execute is so out of no where too
if they just baked unhinged into bladestorm/ravager 
BS CDR will line up with CS/WB now
why didn't they put them in now though? seems like they might have not done anything for either dps specs to me
It's gonna be a ton of cdr
its just first round their prob not ready yet
we will get waves of changes
if anything is coming it will be sent in one go
was same in beta, warrior was left pretty bad for a long time then we had tons of changes in one week
fair enough
likely if anything is coming they are finishing up what ever design choices they are doing then it will be pushed, but realistically i'm not expecting much outside of maybe some nurmerical changes
But i would love for them to prove me completely wrong
o7
why does every warrior set have the exact same shoulder spikes recently lol
i like how our cloak is a sheet of metal
Spikes = noice
Spikes reduce enemy visibility if you angle yourself to poke their eyes properly
Poorly understood DR strat
i just wanna see the weapons now
the weapon the DK had looked dope
but cool weapon is most important thing
sheet of metal that moves like cloth
testing in 10 days
colo arms we back ? ๐
yes
well see
slayer tier reads as pretty strong to me as well. which is unfortunate
imo shits gonna stay the same colossus M+ Slayer raid but like super early
anything can change
this is an insane sentence
why?
well, it does make it more frequent
theres still hope for jugg changes/removal
so that fixes something at least
Seems too good man Colo arms, I am excited 
imo they wouldnt give a 20% execute buff on tier set if jugg was gonna stay the same
yo unlimited stacks but no fall off and really meager buff
they just need to fix the cringe SD holding gameplay
besides waiting for mfe
im ok with that
but the jugg uptime shit no no
that's okay, i will doom for you
i think exe always at x2 SD or X amount of MFE stacks is fine enough gameplay for hero spec i guess
just kill the jugg shit
shits lookin good for Day 1 im lookin possitve but well see how rest of the ptr cycle goes
they did remove jugg from prot. just a little bit for arms and we're bingchilling
It's gonna make jug a lot more consistent reducing the amount of slayer strikes needed by 33% to keep the chain going
Since you're getting one for free
yeah i know
i still rather have like 5 max stacks
We all do but we'll see what's left still cookin
Ptr just started
My guess next two weeks will be more focused on the specs getting reworks then we'll hopefully start seeing some DPS warrior changes
yup yup, we had a shitty tierset for majority of last ptr then it got changed near the end
The doom doesn't start till they start doing tuning passes
Because then we know it's gg
trutru
Surely
Surely execute will matter this time


reported
the crazy part of the demo set imo is another Crit dmg multiplier
yea
gonna be some big fuckin MS crit
the demo debuff is applied by first swing as well
so the final hit will have it
just need it to crit
well all hits apply it
yeah the aoe power colossus is gonna have with this tier feels pretty nutty
i still wish we had passive sweep
idk how Slayer is gonna keep up idk if OP procing reap is enough
my hope is that the extra slayers strikes will give enough CDR to BS to make it frequently line up with WB better
Please tell me im not the only one confused at wtf is on our heads in the new tier list
dreadlocks
would rather have lust than brez
yeah thats what i meant im in a key
What would be really cool is uncapped aoe
ok hear me out
what if we just had perma lust, upcapped AOE, and all the mobs stacked in one area and demolish had no CD
still gets declined in keys
yeah its true, we would be too powerful with that
its the fact that our class color is poop color
don't besmirch the BROWN
Yo this new tier appearance is some hot dookie
Look at what paladins, rogues and DKs got
Did the intern design ours?
Right when I thought it couldn't get worse than undermine appearance

Then there's warlock who just stays winning with tier sets
Im tired of warrior just being horns everytime
The warrior tier looks like a lazy reinterpretation of the Nerubar Palace DK tier
All the way down to the spiky shoulders and gloves
Lmaoooo
Ik the chains are supposed to swing around, but this is some low effort stuff man
It's definitely better tho
Them chunky ass boots
And the legplates are flat out clipping the gloves because they're so insanely thick
How many radio stations can you get on that bad boy
i mean is a dwarf tmog
it looks garbage
Yeah Iโm usually not one to care about tier sets, never made an opinion before cause itโs whatever but this is fucking lazy
I don't hate the model but I don't like any of the colors
I read juggernaut removed and was happy before realizing it was just for Prot
pretty new to arms here, but do i sweeping before demolish?
I'm dumb, is there a release date for s3?
I see a lot of stuff being talked about but I don't see any date unless I'm overlooking it
ok guys , i havent read too much. But are we angry or happy?
I'm always happy
๐
Arms opener - House of cards or Best in Slots. Both mythic.
hoc
bis
they good
what's it look like I haven't seen
Considering rerolling back to warrior next tier
imagine current set but more dk
cuz Stormbringer enhance might end up fucked with DRE
Only thing I'm a tad iffy on is just....giving us EVEN MORE crit damage
For like....more variance
peepee poo poo kaka
its fine because that crit dmg is only in a set duration and in that duration you have 2 guaranteed MS crits
....eh yeah that does kinda make it fine
and it even gives us yet more CDR on Demolish so that sounds nice for M+
Hell slayer even looks like it'll get a reduction in the RNG for jugg which is like....always good
they increased demolish range by a few yards
so if mobs move its fine but if a mob leaps far away it wil still cancel or dodge the third hit
Shit is colo gonna actually slap next tier?
๐ฎ
i mean we still capped no?
anything can change and theres most likely more changes to come
If colossus ends up as the raid spec and a good portion of demolish's....bullshit gets fixed I'd totally play it
Depends on what arms changes we get too 
if prot jugg can get removed so can arms
sounds like it prot got a lot of changes
God is blizz gonna get me to be arms again
and I get to be free from enhancer jail
is there hope for warrior in S3? ๐ฎ
yea but no compensation for spel lblock being gone
they nerfed all their magic dmg DR or just outright removed it
in a tier where we're gonna probally have a crapton of magic damage
Yep checks out sounds like blizzard
boomkins tier set lets them hit 70 million starsurges
that goes so hard
well they have to afk for 50 seconds for it to hit for 70 million
that's still disgusting
If we get a boss like vexie boomie gonna be competing for most damage ever done by a spell in wow's history
Druids making us look like peasents
I know basically nothing about prot
just the notes they lowered magic dmg reduction on the one talent
and jsut straight up no SB
Well it's a defensive not a rotational button
to udk, yes
what was so bad about warrior this season?
It was last season that made me reroll
Mostly them murdering slayer for keys and me not liking the jank of demo
jugg highrolling in raid
we don't like juggernaut and we don't like demolish self root and cancelling its cast but still going on cd
those are the 2 big problems
wasnt slayer only like 4% behind demo for M+?
a lot of smaller problems but those we can live with
This is what made me switch tbh
It felt like more
Because of jugg
And the constant nerfs really didn't help
yeah season 1 was pretty pog
fury overperforming in the raid so they get nerfed 5 times
and arms getting hit every time

the best part was people defending the nerfs every time in this discord
I also didn't really like tww changes
" yeaah it's not so bad, fury is still doing alright in a raid custom made for it, nevermind people would spit on you if you tried to join their mythic+ group "
So like my thoughts on this is. i understand the dislike about it but they should made the free execute procs more often to substain the buff or make it into a 2 node talent point to take jugger or just simply put condemn there
Or instead of trying to band aid the problem jugg has created
Remove it
I honestly also just dont think condemn could compete with jugg gambling
Base execute is already kinda pitiful and condemn would likely be weaker then that like it was in shadowlands
what if execute just did decent damage without having to stack it up 15 times??? insane idea i know
this was on the arms wish and wants list
now I had a crazy idea but
what if we gave juggernaut to fire mage
like removing 50% of pyroblast's power and it slowly stacking back up
and ofc losing all their stacks if there's a mechanic where they can't hit the boss
that way blizzard would realize juggernaut is a disgusting mechanic within a week, remove it from fire mage
and maybe for us if we are lucky
no it has to be on an ability that's mostly RNG and/or garbage gameplay to even be able to use to keep it up
Colo arms tier set seems too good to be true though
Crazy if it just goes through like that, ms gonna hit like a nuke
or be nuked
season 3 tier sets are usually broken aren't they
well it will be nerfed, but maybe it will still be good after the nerf
who knows. i just hope slayer will be just as good
Can be wrong but slayer one feels kinda meh
slayer 2p is pretty insane
slayer one is literally the best amongst the warrior ones
the 2 piece is actually crazy
Maybe because it's the word salad that made it look kinda meh
Then I relooked at the 2 P and realized what you are on about 
i still dont get it
educate me pls
Execute and SD procs basically become nukes and have a chance to proc slayer strike based on overwhelmed stacks
is 20% more dmg a nuke?
I mean considering execute is kinda good on slayer I will say yes
Also from what I can see, overwhelm stacks are not consumed so this can get pretty spicy ๐
huh? overwhelm stacks has never been consumed
ngl i think the colussus set bonuses might be trash
they might sound good on paper but i think about it it might suck for m+
20 increased demo dmg and massive uptime on 100% bleed amp and 20% crit dmg amp is gonna suck for M+?
is arm warrior stronger than fury in single target?
atm they are very close
But need use MS in aoe lol
No
brother you already use MS in aoe
CLEAVE>OP>MS
I hope your not doing that on colossus
It also depends on the size of the pull, but it would be best if the tier interacted with CLEAVE as well.
you say that like cleave doesnt interact with the 20% crit dmg amp
No, I'm talking about the buff to the next two MS, which apply the same to the cleave
I get that but the tier set will already be really good for aoe
its really just 20% demo and crit dmg on demo in aoe
20 demo is pretty big when its like 1000% AP
bleeds arent doing that much dmg right now but a 100% amp with a high uptime adds up
Mb I meant for that powerful of a effect I expect it to be consumed
I got my very first CE kill tonight guys. Thanks for all the help over the tier
Nice
W
Grats!
gz king
Mega!
oh man Fdks are not happy about breath turning into an evoker empower
I understand why they want to make it so you can use it in small packs instead of holding and shit
But idk that's also part of why it's so powerful
oh i forgot about the crit amp my bad i take it back we'll see how it does in ptr.
So i guess we are gonna use skullsplitter as demo? I mean if sounds cool to buff our bleeds with the tierset by 100%and also let them tick on Double speed xd
Fuck
Slayer set is prob strong
Fdk breath seems very very nice
But ye fdk worked, they get rework... juggernaut not changed... big sadness
Interesting how the tier bonuses for colossus only talk about Mortal Strike. I assume that means thereโs a chance it wonโt affect Cleave.
no it doesnt affect cleave
Lads, after reading the 11.2 patch notes I'm really excited about the changes coming to arms warrior. So excited in fact, I think I'll be playing a Frost DK.
the Slayer tier set for Fury fuels my hopium for beyblade mode being good in m+.
but yeah- everything else is looking a bit... underwhelming. at least feel-wise.
Wait they gonna change bOs? Where did that happen
first round of ptr notes is out man
yeah looks like a more fun direction to take breath
Did warr even get a single change for arms?
I myself I play bos too, shattering is dog
specifically arms no
Juggernaut is gone
surely they are still WIP right
considering how tww beta and 11.1 went yes theres a lot more still coming
Fdk actually looks interesting, probably because they were very fucked in s2
Just like enhance was LMAO
Blizz took one look at the good classes of S1
And said "na
DK I can just never get into
The themeing just isn't there for me. Too edgy
Every time I play DK I miss heroic leap 
But you could always roleplay as a misunderstood DK, everyone expects you to be about death and miserable but you're actually the happiest person in undeath
subvert some expectations
I mean
One of my friends RPs a dracthyr whoose basically just ridiciously happy all the time
And tackle hugs evreyone into oblivion, killing them with love
When I play my DK, I don't really think I'm edgy
The only themeing I think is cool is pet unholy
I just channel the arthas chase sequence from halls of reflection
But two things: A.....kinda is mid. B. Hearing UDK is lowkey a one button hero just makes me loose interst
2 big scythes is pretty sick IMO
UDK still dosen't run army does it?
Army becomes abomination IIRC
ew
Prot is saved๐ซก
It's the only reason I enjoy alt fdk
surely arms and fury will right 
Looking forward for blizzard to cook though 
Blizzard burns the food harder then noami in legion
I want to see a rework to Demolish, being fucking rooted in a channelled ability is the worst. Why we didn't get the evoker empowered cast thing IDK
I want to see prestacking collat go away
I want to not have to hold collats for buff windows
I want to avatar work with anger management
so
No fucking remove AM
sounds more like you just lowkey want a different class
Not really, buff windows are fine, but they should line up with the way your kits works
I think halcyon makes so good points , pre stacking collateral feels dog
We already saw what a good change making overpower damage amps lower and buffing the main ability directly has been
The Am not working with avatar as well is pretty annoying ngl
Personally idm demo ATM but if they changed it to a charged cone that will be good also
So do you just want things to align?
not asking to be rude btw
Because I agree. They aligned FINE in df
TWW completely broke them
AM has no right to exist at all
At this point if we loose AM arms needs a face lift
No stress bud, we're discussing and yeah it would be better if our CDs lined up better so we could do our big hits and have a our talents and kit be more synergistic
I totally agree there
Am is fine
Like I said, the alignment was fine in DF and I think shit like slayer espically is the main offender
Problem is when blizzard adds other shit with their own cdr!
Impacts kinda low no ? Like you just select AM because the alternative is bad
I think AM's role in problems is sevrely overblown
I don't mind AM at all, like the idea I spend rage and get my CDs back faster, makes haste such a great stat for us
espically in tww after rage was brought down
Like in DF? Yeah, AM and ToM kinda worked as a tag team
The other issue is unless you have heavily invest in the execute talents execute is kind of ass
Who could forget SoS tom
Lowkey, I liked hitting WW to dump rage for ToM
I know it had its issues but I liked it in concept
Pretty degen tho trying to snipe ToM
Oh sure, pressing IP for ToM too
Good memories of spamming IP and WW
to get a fat boost of Str
I think the other problem is warr in general is really overloaded with cds
A good amount of classes I've seen have more cds then actual rota buttons sure (they probably shouldn't( but I kinda feel like arms is among the worst offenders there
That's the reason why our CDs are so bad though
Is it thou
I mean look at Ravager / BS
Is it really the only reason
And you think that's because of am and not unhinged?
I mean our opener has doing busy work for 6-7 GCDs before we're actually doing damage, that's not AMs fault
Short cds dont have to be weak
If you have your CDs up more often they need to be weaker
Ffs look at shaman with a one button destroy your pc on a 30 second ce
That's not a lot and afterwards we still don't do damage, our burst doesn't exist
At least it doesn't as Slayer
before unhinged, huricane was why BS couldn't be strong
I mean i do agree that the follow through for bs/ravaged are bad design
But saying shorter bursts have to be weaker is no longer true in the modern game
Ffs isn't ret almost a purely 30 second cycle class?
And they have stupid burst
If they're not weaker than the rest of the entire kit is
There needs to be a tradeoff always
Now that's kinda true
Expect with shaman but I'm gonna go shove pstorm in a can for a moment as an outlier
Either way I think the bigger issue is still warr has too many cds
But you explode though if you OT for 0.5s, that's the tradeoff
Bet that Stormbringer set won't get nerfed for Enh? 
Na neither set for shaman is going live lmao
And if it does I'm rerollibg to warrior 
Fuck dre
Why wouldn't it
Overturned and buggy on both
Yeah also that sb set is ridicious
People saying were guestimating it to be near 40% uptime which shouldnt even be legal with asct
Only weird part is that Ele gets the weaker version when it has less Tempest available anyway
And going from 3 to 6 is bonkers
If all sets are bonkers
Also people already figured out its possible for 3 pstorm doomwinds with it if you use the recall opener....which is hilarious and if those proc imbunements its gonna be comedically funny
Are any set truly bonkers
is wrecking throw worth taking on gallywix myth?
Yes
Not sure yet but Colo set looks Kinda rad
Yup
Idm playing sks
Thing is if its battlelord sks
Is better st its abit sad. Rav + execute time isnforever life
Though.. if no buggernaut i might smile as well๐คฃ
If prots changes are anything to go by, ๐ For arms and fury talent changes
Why though, it's really bad to play with 
I rather just blord ms for more demos
๐คฃ
Might be the play ngl
More bleed dmg
I wonder if we are playing haste mastery next patch
Nah crit still gonna matter for cdr hmeg
Crits gonna go crazy to certain point
as every mortal strike crit will amp your bleeds
Another crit dmg mod so crits gonna go nutso
not just the demolish empowered ones
yeah when I saw how it worked on ptr shit looks so good
Makes alot of sense, you bleed harder when you get got by crits 
now imagine sks and tom...
Col in raid would be enough
no tom
pepelaf
Unless they massively buff tom I doubt it's usable 
No rage๐
if you dont look at it and sim with it Walhe does tom exist?
loool i got knocked back in warsong gulch bg from the top of horde flag out of the map, cant log back into the game xD
Battle Shout no longer has a cooldown, but is still on the GCD, for all specs.
Battle Shout no longer has a cooldown, but is still on the GCD, for all specs.
Battle Shout no longer has a cooldown, but is still on the GCD, for all specs.
Battle Shout no longer has a cooldown, but is still on the GCD, for all specs.
Battle Shout no longer has a cooldown, but is still on the GCD, for all specs.
BEST
CHANGE
I MISS BSHOUT ADHD SPAM OUT OF COMBAT
Are you even a real warrior main if you don't battle shout after every pack of mobs? Or every boss?
True
Should i use it only when shield phase or also on cd?
Shield phase?
the only purpose of wrecking throw is to hit a thing with a shield
The phase with the shield duh
if thing doesnt have shield never hit da button
I do actually, meanwhile shams that dont cast skyfury 
fookin shamans man... they're pretty much the worst at casting group buffs
possibly cause they've only had the ability for a season but still what a bunch of slackers
Yeah man it grinds my gears, like bruh it's free damage pls
Best part this is like 14-15s so I kinda assume Mr shaman knows 
smh
Does anyone know how to get MRT reminders to have TTS
Let's go now im gonna get invited into high keys
kaze mrt
It has 2 min CD in cata its so disgusting
Tried that, calls everything else but the reminders lol
Huge W for me tbh
I always shout after combat ends out of habit
but if we ress anyone after combat, my shout is still on cd
gm critcake
gm
the reminders have to be in your name or whatever the format is
you could use the timeline reminders addon fron liquid
it was the most annoying thing
since df
cant lie
Inb4 they revert that change with Midnight
Yeah its all copied from lorrgs, it should be accurate so idk
how i am supposed to use nitro boosts with a new belt
I still, out of habit, use it instantly right after a combat is over.
same
Same
I donโt understand shaman that donโt rebuff. The whoosh sound theirs makes is so damn satisfying.
^
now we just need 90sec cds resetting along with the 2min cds resetting
and then we are golden
True warrior tech
Between every trash pack

If only they'd taken if off of the GCD so we could macro it into all of our abilities
i dont think so
same
my eyes are deceiving me
Are you ready for people to not have their pot available because theyโve got their dps pots macroโd?
I sure as hell canโt wait 
Why they donโt put invis / meld pots on their own utility potion CD I donโt know.
Could move some others to that CD too, perhaps even add a stoneform potion โฆ
and the meld pot might be on diff cd
blizzard never seems to amaze me with stupid decisions
Itโs on the combat potion CD, so we could easily have the same problem in pugs that we did when invis skips were more common.
At least it gives people the option to not be nelves though โฆ until somebody finds a good back to back meld skip.
Or just remove racials in M+, Raids and Pvp. Dunno why blizz always feel like they have to reinvent the wheel when it never works out and they just cave in a few patches later
Thatโd be ideal. Remove all combat racials entirely, including the passives. Add more things like dark iron mole machine, goblin bank, nightborne mailbox and Vulpera camps.
But short of that improvements to the potion alternatives would at least be something.
But muh void rift
Also who the fuck thought "Hmm, lets give an AOE execute to the warrior spec that uses it the least". Warrior design since in the last few years has really made me questions if Blizzard really have an understanding of the class should be
And how is an AOE execute that relevant for a prot warrior in raid? Obviously it would be more relevant as a change to m+
Because it hits way harder than execute of dps specs
Its a last resort rage spender, you have situations where it might be used but not a part of the core rotation at all compared to Arms and Fury. Arms more so.
So they should have gotten it first
Theyll eventually use it more because Revenge will be slightly weaker
If colossus is the meta for prot still, then I doubt it. Execute no longer interacts with Colossal Might so even less reason to prioritise it. Ignore pain also falls off very quickly in high keys so if you are taking a lot of dmg, thats where you rage will go.
IP does not have a super high prio tho
Especially in situations where you would use execute
Such as boss fights or low target cleave
Which is what the talent supports
I guess low target cleave is a good point, cant disagree with that
Still stupid they removed exe from CM tho
But honestly I think theyre preparing something bigger for Arms/Fury with next expac
but even then, dps specs not getting it is an absolute joke. Prot is also the last warr spec that needs a rework, it has a lot of issues when it comes to grouping and displacement but Arms and Fury for M+ are thrash cans that are on fire
I hope so, it would bring a tear to my eye
Oh yea, agree. In terms of identity and what the spec actually brings, they really need to do something about those things
unless Arms dmg is nuts or there are a lot of execute fights, then you dont really need it
Weirdest part is that theyre doubling down on the jugg rng
By giving us more SD procs
Im kinda hoping they change the 4p so it doesnt cast a reap but another Slayer Strikes tbh
Just give us 100% uptime
No, I dont want that
hmm on slayer its pretty easy to get stacks though
Slayer in M+ has super subpar AoE so having more reaps is exactly what it needs
Yea, I mean they could make it so that demolish deals more damage if it hits only 1 target or smth like that
Excited to see first sims, maybe col is actually closer or even better than we think
If they make it so SS doesnt consume both guaranteed MS crits we will swim in demo casts in M+
at the very least our tier sets look pretty rad , even for fury
now its just pray blizz cooks for arms / fury tree ๐
Raging Blow becoming even stronger than it already is 
remove EP let us go apemode
In that interview on raid design they said people getting to gally now are enjoying it and it's not too easy
ow
How do people who are killing it now feel about that? I thought jt was way too easy imo
Gally is too easy for sure
Theres like only one tricky part in P1
Which I guess holds a lot of guilds back
The second phase is just a snooze
i dont think ive gotten more whiplashed by a boss
than by gally
endboss dying in basically one raid night is something
i think p2 gally is fine if there was a proper dmg race
gally legit needed like 20% more hp or smth
no
gally needs more mechanics or some shit
that boss already has a fuckton of hp
boss just falls asleep after P1
first kills were all around 9:30 and thats with just non stop wailling on the boss
the other argument is to make p2 p3 faster
and even on farm its stil la 7:30 fight
i mean the boss is genuinly a boring slogfest after p1
etc
I mean theres some positioning stuff that tanks have to do
if u missposition gally then u dont get enough charge from the frontal at times
but then again once u have it down
its boring
Idk if it or sark is worse
If gallywix was a bit harder p2 onwards
Likely would have been an altime best boss
P1 owned
28 years later comes out today
Still feels like p2 onwards missed a mechanic
i also like p2 is nice if it lasts for like 1min as a sort-of downtime thing where u can just ST the boss
but that shit lasts 20 years
Sub 10 min bosses with strong phases>15 min 3 intermission hitting dogshit adds
tru
Raz and fyrak I'm looking at u
๐
I wanna smack the boss. He's the big evil of the patch
Ain't no way bros running away for many intermission like a baby



I have a feeling fighting this big bad is gonna be similar to Cataclysm's Dragonsoul final fight.
From reading the journal and the new articles. It sounds spicy.
Not just tank and spank
only part that i disliked about fyrak was the stupid WA intermission
soaking the dumb orbs
and then one goes in and its joever
Gally is an ideal difficulty in my opinion
Bosses shouldnโt require 300 pulls to be โgoodโ
something that falls over in 3-4 hours
Fyrak p1 intermission was giga shit
stay away from raid design
If that never happened utterly would have been insane good biss
I love when 3 people are dead and weakaura implodes and people have to use brain
P1
Ain't happening
Was good on fyrakk
Nah the orbs on mythic was not fun
Wa intermission was shit
The jailer and stack soak adds was way better than orbies
They were fine u just had to move as group. A fine mechanic to teach cohesion
Fuck orb intermission
Spent more time wiping there to wa issues than progressing p2/3
The only reason gally can be defeated so quickly is because the best teams in the world figure out the strategy and then the rest of us just copy that
The boss is plenty challenging
Didnt try ansurek
figure out what
that boss doesnt have mechanics
But i enjoyed fyrakk and tindral immensely
Oh right, it doesnโt have any mechanics
im genuinly baffeled with taht statement
You just auto attack and win
what do you have to figure out on that boss
that boss is extremely intuitive with how the mechanics happen
I'd agree if my guild killed it in 140 pulls not 70
End boss dying in less pulls than mygzee kinds embarrassing
Plenty of coordination required to defeat gallywix
As much as I like gallywix
Yes it does
The problem is P2 and P3 whilst very fun is a whole lot of nothing
Me standing in the far corner of my wing doing nothing other than moving for suppression
So youโd be in favor of un nerfed ansurek web blades
For every boss
put in the minimum required amount of people to soak frontal in last phase
web blades got gutted
Before you kited as a group. After nerf you winged it
Yeah well it wasnโt a mechanic after it got nerfed right
P1 ansurek got murdered quite hard
Too easy
I swear man web blades are like 80% of the ansurek deaths
can you tell me a mechanic in gallywix where it was not intuitive what you had to do
only thing i can think of is the funny tank bomb
but thats it
you said it was only easy
because the rwf guilds figured everything out
like it was some fcking hard to set up fight
that boss is a joke
and a disapointment
P1 was good and then you fall asleep
It absolutely would be challenging for your average guild to problem solve the fight on there own
That goes for all bossrs
no shit people fall over their own feet when you go down a couple ranks
but that boss took like legit a day of prog to kill
Exactly so why does the boss have to be so absurdly difficult that 50-100 people in the world can kill it
And the rest of us get fucked??
The optimal way to play the beams in intermission
Standing inside them during activation / end
or you just stand in the blue shit
walking?
with enraged regen

just idk stand Correctly
our tanks did funny shit
Get our of here with ur void elf fuckery sir
see, you guys did the obvious thing of dodging it
Blew up wrong platform. Smhmh
people watch the rattynoss video and got baited in thinking there was a safespot
but our tanks placed it different
was fun to watch the first time

-1 gcd nooooooo
gallywix isn't bad
I enjoyed gally despite it being piss easy :caught:
its also not good
gallywix P1 is peak
It just is
gallywix P2-3 is absolute fcking ass
is too easy
Itโs ideal for 99% of the player base
It's not great but it wasn't too bad for me

ideal for the playerbase is the 1 button rotation and then loot falls out of the sky
I think the most dangerous mech in p2 being the blue electric floor
while they sip a pina colada
is laughably bad
Shocking
shockingly bad, sure
i like how standing in 3-4 bombs doesnt kill you
Precisely
but you walk over the shitty blue particles and you die instantly
but tbf thats one i wouldnt mind because the 1 seed per person or go bomba
but double soak still in
was quite rough for a lot of people
Only 100 people in the world should be able to kill the final bosses on mythic
Lel
oh yeah it needed to be nerfed
5 guilds
the 3 second seeds were unplayable in last phase
who got idk 12th?
They just kinda forgot to have hard overlaps with the mechanics on gally, everything happens one at a time and it's weird
just get lucky and immune smh
Beams be like
This part, in essence, i dont dislike
having every mechanic be trivial in itself and ONLY be hard it u spam 14 of them is boring af to me
but obv didn't hit the mark on gally
Ya
nyo :3
there is 2 overlaps
the ones people immuned
that's why people immuned them
what does the first immune soak overlap with
(u didn't have to play em then)
i legit cant recal
raaah i love bombs
BOMBA
I was gonna mention that Silken Court was hard without a billion overlaps but uhhh
I feel like cause of gally/lou in general not being as hard as previous tiers they're gonna have this next raid make a tier like sepulcher look like baby mode
Is that an unfounded thought
LOU wasn't easy at all
Just gally no?
One of the harder raids so far actually
Stix was poorly placed
stix is satan pre nerf
Oh yeah next tier will be world 1000 guilds doing 500+ pulls on the last two bosses because the small but loud HoF crowd cryโs that bosses are too easy
that boss had 10 trillion hp

its funny that stix took more pulls to kill than the last boss
then they shot sprocket in the back of the head
Stix was only 54 pulls for us
