#arms
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Give me the big MS cs tom overlap
the overlap was the only good thing about it
but that really only happened in execute or lust
which that prob wouldnt happen in current TWW arms
for like how many globals 1
Even sim was getting overlap
as long as Tom is a choice node with IFTK I want it dead
That's just cleave now at least we have agency over it
I don't like dead nodes
They need to figure out what it's for is it supposed to be an ST talent etc etc
Slayer has so many free attacks
That's not what rend is tho
It's always been just a bleed on a class that doesn't have a way to bypass armor
Just an amazing efficient damage per rage button
That's all it needs to be. Something to keep pressure while the pvp spec is kited

If anything we should be asking for it to be like UH using 1 button to apply their disease instead of 18 questions a week about do I use rend or tclap do i need them both bound etc etc
so true
And why it's only 5
I meant why tclap only applies to 5
If this were like SL rend that had crit amp and actually did dmg would understand ok only 5 at a time
yeah idk about that
i'd rather rend applied to everything at once
it isn't that strong to the extent that that would be problematic
It's not a big deal but just why
Remove storm of swords
would create substantial gameplay difference if Slayer M+ was the WW spam spec and colossus was cleave
Do you think reap from ww is really better or is it just trading 1 spam for another?
it might be more boring as it would result in pure WW spam for aoe I can see
How do you think the aoe rotation would go?
but it would atleast make the gameplay different from each other
I miss the talent that gave us the big whirlwind on a cool down
I just don't see how that's an improvement

It's different but you're using the same button because they replace one another
would be more of a slayer fantasy
I heard you like spinning
to constantly spin
I mean you save a talent point
Agree
There would need to be some big WW modifier in slayer tho lol
But we have no good aoe talents to pick up over it?
I just don't see what it accomplishes
Except for making them use different buttons for the sake of it. No new build is unlocked from 1 extra point
it would accomplish by giving WW a reason to exist
And again it's not like it's a huge departure from the current rotation. Either WW is so over tuned we spam it 3 times between MS casts
Or it is just like cleave where we go down prio list pressing whatever isn't on cd
Is that a good thing?
You've moved a talent from cleave to sos
Wdym? it would accomplish making the hero talents feel different
and the gameplay different
more diversity
and it makes sense
if it's the same playstyle between colossus and slayer what's the point?
you're still spamming cleave on aoe
and cleave has a cd
so it's not entirely similar
WW doesn't have a cd
you can spam it
right now the only difference between the two in M+ is Demolish/rav and Bladestorm
otherwise they play exactly the same
Just bring back double bladestorm 
I mean I would like if they brought it back for both
I was gonna say add the whirlwind talent that made it a CD but did more damage to the slayer tree but I forgot about fury
@smoky kayak noticed no mention of MFE and a potential change to let it become a buff rather than a debuff for a more reliable and easier to consume it in M+
WW would need more buffs tho
nah from what Fishy said WW with the 100% buffs is already pretty competitive with cleave
the problem is WW has no interaction with hero talents like reap
so you lose so much dmg
if reap worked with ww lowkey ww would own
as you can spam the living fuck out of it
๐
yee
grim reaper
guys stop coming up with good ideas we're gonna get nerfed
Only probl with WW spam build is DW application
Without cleave its hard to maintain 100% uptime
Also siesmic would need to be fixed with WW as well
@fresh spire Doing some dummy testing doesnt work with AM just like SD this would also need to change to help with getting WB back intime for DW application

die storm of swords
move colat into its place, replace colats spot with 2 charges of sweep

I guess let me test if we have enough rage to just skip SOS
without SOS?
ye
ok yeah then that talent can die
The fact that Reap doesnt proc from WW is INSANE to me
nah
when you consider ww been buffed like 300% this expansion
i think early reap was MS only right?
cleave added a little later
that's true but they should have added it for WW whjen they did so
eh, cleave was s till a dead button at this point
ight weaving in OPP procs with DN fixed rage issue
instead of pure WW
doing 5.5mil on dummies with WW spam is funny if WW worked with Reap this shit would be so broken
if the goal of hero talents is to be different gameplay Its fine if Slayer is the WW spam for aoe and colossus is cleave
true
which cartel chip items and what order for this assortment?
first one should be mythic jastors, mythic bis, and mythic hoc imo
i thought i should go hoc first as the priory trinket not lining with 1.5m cds is aids
is there a merit to that idea
what is your character name?
hulkenberg-kazzak
droptimizer says bis first
https://www.raidbots.com/simbot/report/3oB6gvKoRmpxH5ZvneH7No hmm, Hoc I guess
that is indeed not great
If I were you, I would pick Hoc first,
but im not you, i'm me. 
wait hold up..
you havent killed OAB on mythic? oh you have
ok great, buy HOC
thing is you simmed for ST and im only gona be doing m+ now
runing a dungeon slice now
1.5m 5 patchwork voted for 2h

The gameplay hasn't changed if we've just swapped WW with cleave
You've just changed which button dominates aoe
got a link to the talents your messing with by chance?
is that not by definition gameplay change?
It's definitely different because the frequency of Cleave and WW is not the same
When we only have 3 buttons no I don't think so. I don't think going from cleave MS OP to WW MS OP prio is a big change in gameplay
in my mind, Cleave would still be better overall damage in heavy multitarget, offset by frequency, but it would give them a slightly different feel and talent setup (even if just one point)
I see it more as an option for raid fights that have adds, but not enough adds to spec into Cleave - currently, we just kind of ignore them in favor of continuing to deal single target damage because WW isn't worth pressing at all
this kind of change would give you more reason to deal AoE damage, without actually fully investing in AoE
reap is pretty strong after buffs I could see WW being way better if it worked with reap
e.g. Gallywix, Rik, even (post-nerf) Bandit are all "add fights" that we largely don't talent into Cleave, but also don't bother pressing WW
I can get behind that
but I imagine (and really this is all hypothetical) that if you were to take Slayer into M+, you'd probably(?) still talent into Cleave
it's not supposed to be a big, gamechanging, adjustment... but a lot of little things can add up to create a different feel
I think we could use an actual aoe capstone besides mbg
leave mbg alone (sry i brainfarted there)
It's weird that we're picking between like 5 ST increases
well, Ravager/Bladestorm arguably are, though they don't really do enough to realize it
And a single aoe option
I still think Dance of Death is a nice idea, it's just really hard to work in practice and up against way too much hard competition
disagree but ok
I don't think the bottom of the talent tree is the place to experiment with on death effects
I think dance is probably OK in a vacuum, but not at the bottom row
well it kinda has to go below Ravager/Bladestorm
Though I also still believe that Rav/BS should be in the spot that Valor in Victory is in
I mean the trees aren't bad
and Dance of Death is a good idea, just not one that's worked out in practice - that's fine, just continue to iterate
Design wise, Fatality is fine, only thing holding it back atm is tuning
That's not happening
I mean that's just tuning in disguise
It could happen, they're experimenting with it
I couldn't even find a bind if I wanted to
Not one that makes sense I'll remember that isn't like shift Z or smth
put it wherever cleave usually goes
I move rend where cleave goes on ST

Because it and tclap must be two buttons as well
When Fatality was first designed, it worked with CDs, and I made the argument that if it works with CDs, it's gonna pressure players into using it with CDs, which leads to iffy gameplay
the problem is without working with CDs, it ends up in this weird state of tuning where it needs constant adjustment to keep up with tuning... which (right or wrong) just doesn't really happen
So they put it back on CDs to make it easier to deal with the tuning, and to see how players use it - unfortunately we just haven't really had much cause to use it anyway
I'm surprised they didn't redo slam being removed and just shoving in WW again
While there is some fear that players will feel the need to convolutedly time CDs to use it, that's better than players just never using it at all
you dont think just working with str and mastery scaling is enough?
the way things are currently setup, that's not really feasible on a technical level
F
if it benefits from mastery, it benefits from CDs
if it doesn't benefit from CDs, it doesn't benefit from mastery
maybe that can change in the future, but that would require them to redo a whole bunch of stuff for the benefit of this one talent
If they see value in fatality being used at specific times like damage amps then I'll take it.
Like if that level of knowledge of the game is going into their decision and they recognize it as a unique thing ok cool it can stay because you guys have ideas for it at least
its the only option imo since working with cds makes the talent unbelievably cringe especially with how it functions. If consuming fatal mark was an actual button and not using execute I think working with cds is fine
and again, while there is some concern that players might feel like they need to time it with CDs, there's also a question of... will they actually? Our more recent theorycraft actually supports ignoring the lineup entirely, so there's an argument that the problem is more hypothetical than practical
I may not like them but it's better than apathy
because you can control when you pop it
Yes, but there are still practical concerns
you're not just going to sit on Execute for half the execute phase to wait for Avatar
likewise missing an entire Avatar might not actaully be worth the lineup
again, our most recent theorycraft suggests its better to ignore the lineup entirely
I think regardless of whether we found out though theory crafting that just sending it is the play, players still WANT to do they mega big hit overlap
ik thats whats cringe about cd scaling its basically rng on wether or not your fatal mark will be in cds or not in cds
but that's the thing, you have to try these things to find out
And I think that is what fatality has going for it
anyway, point is, Fatality itself hasn't really been a problem; while there may be some hypothetical concerns, we haven't even used it enough to realize if it will be a real problem or not, and its an easy change back and forth regardless
Assuming its a loss to pop it with cds, I think that's a failing on fatality as a talent. I think its impossible not to look at it knowing it's affected by stuff and not think "what if"
And that "what if" big hit is the big appeal of it imo
im already preparing myself to only play fury next tier if no changes
even if I dont like current state of fury either

I hate jug man

eh you have to be really unlucky to lose Jugg stacks in mug jail
im actively racing the mw for 4th

on damage
you refresh and leap right into jail and kill it fast enough to refresh before it falls even without a sd proc
ez pz
i know im late but thing a bout reap if it works with WW
is the insane value with FOB WW Sweep
ww fob already is insanely good
but having reaps ww and sweeps slams would be pretty solid
(also if they did shoot jug to 6 seconds 5 stacks at 10% per stack it kills every little aspect of SD we hate in arms while making the prio become MFE3>opportunist>ms>execute>overpower)
๐ kill jug ๐ Make jug good again ๐
yeah even just doing dummy testing idk how cleave still beats WW for slayer
your procing Reap almost ever ww cast
the slam dmg was good too was like my third or second highest
reap will be insane strong with ww
yeah imo if they added WW it would have to be at a nerfed proc chance like 10% or something
it would but thats fine we want it to be really good so you choose WW over cleave as slayer
moment targets ramp up higher than 5 :reap::ww:
i have a dream
11.2 PTR cant come out fast enough
Slam buff inc
Also Schro idk why I didnt say this if WW became a thing for slayer the hope would be aoe gameplay would be WW/OPP and only MS on 2xEP and TC to refresh
not WW > MS > OP
i think jug is 1000% worse than us being worst dps in castle natharia
would 100% ww spam in MBG
i'd take CN numbers over jug gameplay
you already do with updated WW damage
yeah
We already know the answer to this 
i think the sim i had set up for WW apl was like DN+opprortunist>MS>WW when no MBG
reap would make it go up above op imo
to not run out of rage you will have to weave in OPP procs
but I can see where your just spamming WW 70% of the time
because of how much dmg reap will deal in aoe
i guess im just a hater yo
ww needs to proc reap so ww has a place fighting aoe adds period tho
not like you will play cleave slayer in keys anyway 
But even if they capped WW just to give it a little value in smaller aoe situations will give the baseline of the spec some more pick up which is pretty poor outside 2 target
yeah I cant wait for all that work Archi put into the retrospectives to get completely ignored
and they hit us with the We think warrior is in a good place
be me when i do nearly equal damage to the goon as the mw
are you solo in your cage?
Donโt expect shit
i feel like you cs the goon then
dont always have
too much variance when rocket guy doesnt last 2 globals of cs
like
xd
so that does mean
if i have a good exe, op proc or ms not on cd
i dont bladestormm?
so i bladestorm if i have nothing good to do?
correct
I think they have to do something
knowing blizzard they wont
Like I said I think this is worse it's ever felt outside of cn damage
We aren't talking about numbers at all
Arms is a boss damage machine it's just getting that boss damage is like the most unenjoyable thing in game
i could hold bs for colossus smash but never the other way around right?
so i colossus smash as soon as avaiabe?
you can hold CS if other cds are a couple seconds away but generally never hold cds that have CDR attached to them.
guys is there specific reason why arms pushing that high? is this because of buff for phys comp or something else?
thats cancer especially on rekill
because people are playing the game? what are you even asking?
maybe we might but i think even then someone would kick on accident
you guys got a prot pally?
yea
tell em hes banned from pressing avengers shield
its free dmg to milk the cast and help lines up cds better for intermission
were you holding avat for 30
or prepull tmy 5
neither
if your milking the cast cds line up
like at the start right?
precasting accomplishes the same thing just way more cringe
yes
yeah if your not milking you gotta precast
from what ive seen the top logs sre holding ava for 30
so they are insta kicking
prob
it all depends on your raid and how your doing things
just play around with it for a few pulls start with sending things on cd and adjust from there
holding for 30 feels weird cuz we never had our technician near boss super fast
anyone else feeling giga lags in dungs ? its seems to affect whole groups
are you eu
crocadilly Gio
i need redemption
Top seems to be affected in Xav hall and then portal to lich boss take 1.5 sec to give you a travel
Random question, was looking at heroic logs, I got a 97 parse on vexie, did like 3.7m dps, another dude parsed 99 and he did 4.8m dps, how in the hell is that 2% difference a whole 1.1m dps and how the heck did he do it lmao
nah fuck jugg droppin that shit for Blord
oh yeah I forgot to sim Slayer Blord vs Jugg
is there a command for WAs?
im starting somehting in my guild discord
not a command but you can find some in https://discord.com/channels/148872210742771712/1237303208754286715
ah ty
it's giving Sanrio's Big Challenges character
know any other good WAs I need as arms? ๐
@fresh spire Holy its true for me as well Jugg only .4% ahead
im doing the rest of the tier no Jugg im freeing myself I dont give a fuck
what about as colo
there's a lot of premade packages on wago.io that can be helpful. I'd recommend these two supporting auras on top of them
why is the gap wider as colo
Thank you
fidhy

Surely gap gotta be huge on gally and mug where exe lasts quite some time
yes and the cart on first boss in DFC
Gally for sure right
mugzee prob even bigger gap. can maintain jugg with adds
is colo possible for gally
plus on the shorter earier fights that are like 3 min prob Blord pulls ahead or is equal
the second there's adds to snipe execute from the gap widens again
Jugg colossus is significantly behind for me
god i wish execute gave cm

idk colossus doesnt need exe on CM
i might just play colo tonight then
you dont need a reason to emphasize execute for colossus
its fine being a slam replacement
yeah but losing it felt bad
its not an emphasis
when you could do degenerate shit and it was fun
im still gonna prio MS lol
They need to add condemn back as a torment for slayer. And buff roar like fuck for colossus. Make colossus final hit apply colossus smash instead of 10% amp

the bleed node does need to go tho
Buff the bleed nodes in colossus for roar
yeah I liked seeing that suggestion in the retrospective
would make colossus feel so much better
there's no way they give us CS on final hit
Need one that's specialised for each spec.
and i think it would be a cool way to give colossus some ST too
your CS uptime would be insane
Also applies before final hit meaning you just full send demolish regardless of cds
Slayer needs to be more about execute and not SD while Colossus has more love for MS
The jug cook has been tested and it works. Hopefully blizzard like it
your missing the point its to develop talent choices. Left side for colossus with more MS interaction and right side with execute interation for slayer
Only because they shot execute 15% before the tier
both specs are still gonna press MS and Exe respectively

if left side is MS interaction
its just each one has more emphasis for the one
Add 2 charges of ss in its spot
2 charges of SS
And change long sweep to sweep hits 3
is 1000% never happening
cuz thats just passive SS
unless you want x2 charges but less duration
Passive SS is pog
2 charges allows for collateral to still exist
we've had passive SS before. perma ss in mop, perma ss in legion
Please
if u had passive SS collateral wouldnt exist
that's ok if other stuff makes WW hit hard
i highly doubt we will have collat in midnight. as much as i like it, i think they're gonna remove it
i would just put frontal MS on left side of tree if that's "MS side"
and let right side have some WW buffs then
or some way to buff WW
Bring back wrecking ball for arms
im fine with that too but that requires a whole ass spec tree rework
fury has a whole whirlwind house going on
which we know will never happen
Fury only has 2 whirlwind nodes
if its left tree v right tree exe v MS i would remove cleave and give the left side mortal strike
frontal mortal strike*
Frontal ms sucked ass
plenty of options they can do if there was a rework just talking about right now
Why would I want ms dn
right now its clear they want Slayer to be execute colossus to be MS
Please no more tying aoe shit to ST abilities
Frost dk is hard to balance
dn
1% overall with 0 interactions with reset of tree
Mean while cleave procs cm and reap
Ms already does. Why would the frontal though
like
you know it makes more stacks on crits?
idk
again this all isn't happening in a vaccum
let's assume there would be more changes than just ok MS is a front attack now

If MS is a front attack just delete cleave
Pin it right now
yes that's the point
I can see what your trying to envision but that just requires a whole ass rework to the spec which we know wont happen
so you need to think smaller and more realistic
with what we have right now
i dont think it's really a rework
Shorter jug would also push the old ms/execute dungeon builds a little more two
just need a good talent for WW on the right side
Since you ramp jug so fast you truck faster
yeah jugg M+ could see a return with slayer if that change happened
would also need S3 DF tier set added as a talent
call it SoS
Please bring back s3 df set
Why was that not in wishlist
So true need Archi to make a quick revision
can put frontal MS where SkS is
Slayer desperately needs a reason to press SD in AOE
especially since were forced to take it
Iโm surprised Archi didnโt put that in wishlist
I think mainly just forgotten
most likely
Never forget

I donโt understand the reference
Pov you just spat a fireball at your cat friend
i tainted another games discord with it
warhammer online private server ranked discord
Nah. Like 90% of the people who spammed it are still around
They didn't used to tag him. Mostly just posted it in every channel
Then it would be a gif train of the frog
Iโm not gonna start it
That cat looks like it knows me more than I know myself
Monch
Mods this man is frogposting GET HIM
Am I tripping or does a sudden death use extend the CD of CS by like 1 sec?
not tripping its a bug does the same to bladestorm as well
Believe its with consuming the 2nd stack of SD
That makes sense, I only ever noticed it after using the execute WA
pog mythic bandit loot
we havent seen any hoc 
My guild isnโt milking on gally. Is it gonna be a huge loss to not pre avatar?
depends what you define as a loss
these adds are dying so fast anyways... i think for my mental im just gonna send normal
if your progging and just going for the kill just be a good lil arms warrior and hit the boss
yeah haha i have been
you can work on your parse on farm if you want too
XD
Let the plebs handle mobs
if adds seem like a problem like not being able to kill intermission adds fast enough you can always adjust later
i was more worried about the timing of CD feeling worse
our adds die very quick so imma be a good boss boy
If they beat you on overall just say it's pad 
one of the nice perks of a good player playing in a mid guild on the Gratz on the kill how many pulls?
like 80
i think
also like it would have EASILY
been 4.2 million
i think
lmao
not bad sub 100 is good
but we didnt frontal the 100% damage amp adds
Do you know if your milking or not for gally yet
pray you are or else arms cd timings get cringe
the cast at the start of the pull
holding the interupt
it was bad even on mugzee
cause we kept changing our lust
and we changed strats from stopping to pushing past it
i think its super easy to push past it
yeah we could def do it but our raid lead has yet to want to attempt it
Do you guys think I should catalyst my chest piece and craft pants? Or wait until I have myth pants/a different chestpiece to catalyst. I ask cause this chest sims better with myth pants, both in a ST and dungeon route sim
Cata'ing chestpiece + crafting pants would be a dps gain now, but a loss later
your not really losing much later
5k is not a real number when your doing over 3mil sim dps
Yeah it's only like minor differences lol at 681
not even minor its negligible
@minor gust what is the milk strat
i know its you milk the boss after shield breaks
im looking at lorrgs and not seeing why you hold or send cds
just makes cds line up better
since you just use second avatar at like ~2:10 anyways regardless of if you hold or send
so maybe im not seeing it
I havent tried the hold ava for 30 sec strat but I assume ppl are doing it to have ava line up with intermission adds
ok im seeing 3 different things
helps gets CDs for p1 adds too
often BS won't be up in time etc
people sending, then holding
people sending, then sending
people holding
its gonna be really dependent on what your raid is doing
it helps for things affected by AM
i think fury gains more from it cuz they obv wanna aoe adds more
do first adds spawn on the ~2:10 mark
i might just send on pull to buff my wrecking throw then hold for the first adds
i assume we will be milking
I sent ava on cd
will line up with the adds the fall from sky
before intermission
and held BS for add spawns
What was that side called again
Hmm
more ppl post archies mid season thingy on forums
i want Juggernaut reworked or removed
so badly
its holding my slayer experience back so hard
Done some experimenting with it last night that's given us some really good feedback to provide that his proof of concept works. So spam away on forum;D
make jugg explode ur character when it fall off at 10+ stacks
i will
for real, they could also just make it so
6 second 5 stacks 10% a stack jug is equal to current in value and fixes all weakaura and jug gaming
Rotation becomes mfe3 only>opportunist>ms>execute>op>slam
SD = CS reset ๐ฅ
yeah
that would actually be dope
would mean a HUGE uptime in cs though
hmm slayer does fuck everything
๐ฆ
Slayer or 6s bladestorm
both
damn man
if there was ONLY collosus
arms would be such a better spec
thane + collosus would be choice
u could choose between having demo or not
First hit of demo should be an aoe sweep around you that applies CS to all targets hit
That's the same thing
That's an insane recipe
We need a list of all of those kept somewhere
Already have
Juggernaut 6 seconds, 5 stacks.
Enable Reap for Whirlwind
Replacing Demolish debuff with a reduced duration CS
What else
4 second BS
yes PLEASE
Moving SD to CS resets, delete AM, rework Spiteful, delete massacre,
Cleave baseline when
AM kindda is not needed
Those are a little too spec rework
So is your demolish suggestion and jugg change xff
AM can be deleted tho
yes
massacre holds our damage back
cuz blizz assumes we take it and can start execute phase earlier
nah Massacre is what Massacres enemies
well most specs start at 35% now
soo
and most transistion phases start at what 30?
Avatar makes Execute usable regardless of HP and buff its damage by X%
Doesn't need a damage buff
Bro has been playing ret
Did you see how bad hammer of wrath is for ret
Itโs because of that
Itโs way too frequent
I donโt remember the last time ret had actual execute
Itโs like furyโs execute
Just to generate HP
I really hope they implement these changes weโve been talking about recently

First but itโs not like it matters to me much
well
thats for fury imho
but burst does when coz u have it everytime on BL pulls ๐
so CONDEMN
That's fine it's not needed current iteration of ret especially with this tier set fuckin owns
Pretty much
Ret tier pretty much nails the gamba aspect perfectly. You actually do feel like you're hitting a jackpot when you proc it.
Adding condemn would be such a great move.
People are oddly hellbent on there being a rework
its prob gonna stay the same no?
Yeah
i mean 100% they should change juggernaut
We need a rework for sure
Same tree since they first came out. Have had very minimal changes
i mean i dont think ness we need a full rework
they did give us one
and that made it the same
I want Avatar to grant 10 colossal might stacks and Rend application via Thunderclap to be uncapped
problem with this, is it would insense u to send a Demo in m+ without ava then straight ava into pew
Thatโs not true though
Tree has had a lot of changes since it came out
Especially the class one
I meant to reply to fishy
Idk why it didnโt
yeah
I'm only hoping for dmg buffs for season 3. Buffs that won't influence our raid performance too much, it's been said multiple times here, buff cleave/demolish/bleeds 
Rework for next expansion.
i mean its just not gonna happen given the current trajectory
Every spec needs working, some more than others, but arms warr doesnt seem like its on blizz's radar
at all
yeah warriors can time +20 keys and above, we're not getting buffed 

Replace juggernaut with the funny thing from dragonflight that makes execute apply a bleed for 30% of executes damage
sks disagrees
I will not stop until we have more dots than affliction
Long live spiteful serenity
Wanna hear my wild cook for colossus
Colossus Hero Ideas
Buff the bleed node in colossus to try make dragons roar a more better looking option over cruel strikes (mainly to lower jug value)
Spiteful has the negative side removed. Actively gives cooldowns additional duration that is close to the uptime of Cs for AM
Demolish-has archi change and spiteful effects its duration (maybe iftk too much)
Fatality is now procced through the usage of colossus smash
The proc effect isn't bound to hp % but every stack buffs the next colossus smash damage amp by 1%(can be consumed by demolish)
Torment of the colossus - When avatar is active mortal strike has a 50% chance to strike twice. (Mortal combo)
Battlelord overpower reset chance buffed to 50% from 35%.
Test of might- all abilities give stacks of test of Might though mortal strike and execute give 2 stacks. (Gives tons of value to the torments at the cost of in for the kill)
Colossus smash from demolish can activate this window stacking/extend the current one
Using this combo may push out ravager from lack of anger management which may end up just bringing jug back into the equation is my concern. Though it makes mortal strike has more value from Fatality and avatar it could completely outweigh the prio for pressing execute in execute
Base changes effects both
Storm of swords replaced with colateral damage.
Colateral damage replaced with sweep gains two charges at 10 seconds duration instead of 15
Long sweep is replaced by a passive version for sweep that has a lower damage % on other targets but makes it hit 2 additional (was 1)
Garms gave me the fatal idea

Swapping to a slower strong cooldown usage spec where slayer is all about cooldown spamming
๐ค
im both a fan and not a fan
i feel like this makes colossus very snowbally into the fight, meaning its ass on pull
or am i wrong
hmm The fact that i cant have Battlelord
and full execute talents as collosus
feels like a crime
i want the fat resets
Avatar giving insane mortal Combo procs bl resetting itself more feeds into a heavy feedback loop of buffing Cs.
I did cook a slayer version which made execute usable at any % and using execute reduces bs cd by 5 (regardless of mfe)
whatthefuck perma spin
is it bad that i died 3/12 times on the gally pulls we did
yes
ur playing warr on gally right
u should never die
warr doesnt die on gally
1 i got stunned and didnt call for a dispel then got hit by frontal
our shaman died 3 times in 20 seconds on gally last night
you shouldnt need to ask for dispel ngl
wait what even stuns on gally
adds
bomb guys or p3 things
p1
what
their cast
what is this
the stinky classes dying wowie
what is haywire workshop
small blue circles during intermission i think
im not sure
during the cast where u have to deposit
ykwim?
thats what i think at least
yeah its the blue swirly electro things that splits up the room
even without blord
i think i died to that 2 times
its more fun
still not used to the movement
Only during avatar ofc
Avatar does need to be more exciting
@tacit crystal this is my damage taken profile over multiple gally pulls into kill, is it similar for u?
Ofc avatar giving mc means you get more cm stacks. Faster demolish returns
would rock tbh
i feel like ur idea is "feel good if MS resets, feel shit if it doesnt" during ava
i take it back
Just proc 4head
Likely a better way to set it up to be consistent like it always hits again for 50% the damage instead of 50% proc for a second full it.
More of a general idea for trying to make mortal strike a way way more shinier button even in execute for colossus. As rn jug is pretty much dominating battlelord still. Need a means to make mortal strike insane that execute becomes the slam filler
why cant i make youtube clips of my vod
zzzzzzzzzzzz
can i link my vod
or do i have to send it invidiually bc i might get shot down
damn u take like no damage from gallybux finale blast, are u not going for uptime?
its big for anger management
we kick at like 30s into the cast?
no gallybux finale blast is the uh
whats it called
blue circle
along with suppression
(suppression is only the small fire circles actually)
(the blue circle is gallybux finale blast)
yea u do
the mechanic doesnt check ranges/melees, it checks largest stack of players
hmm When u press Mortal strike, u have a 20% chance to execute
there u go
๐
That doesn't fix the jug issue for colossus. Only makes it worse
Not quite when the pay off is an execute that works for talents were attempting to make weaker
that also doesnt give any information
are you losing healer
pressing walls when they ccd
are they even healing you
are you dstancing when people have gos
like
xd
Also, do you have idiot dps syndrome where you LoS your teammate?
LoS = Line of Sight. You cant cast stuff through walls unless the spell is channeled and started before the target is "LoS"
teammates need to be able to cast on you
be that a paladin using blessing of protection or freedom
Soo what u saying is him chsrging in gettin facked by 2 ppls cds..
Is a bad thing?
๐คฃ
But do u have a grasp of what cds ppl usd against u?
As in if not u die very fast๐
Also 2v2 no healer is rough as warrior
Normal class u play?
Gotta be a mage.
Frost mage
Hahah y
Then u are in melee now
Furys bettrr in 2v2 aibt it?
Y so u playing the spec we dont play in pvp coz it does less dmg
And died faster
You def need healer for 2s as war
Demo feels so shitty to me. If it was just slightly changed so you could like move a bit while channeling it or something idk. Standing still to cast an ability as a warrior feels weird and will forever feel weird
Anybody mess around with dastardly duos yet?
Literally have seen no one talking about it lol
DOA content.
I went in with a mate, thought it was called duo cause named duo. Turned off NPCs cause why not.
Started it, killed some NPCs, and it was over before it became a challenge and you get a box.
0/10 content
It's really just some shoulders
(did it twice, cause we thought it ended the first as a failure. Nope, it just is piss easy and ends abruptly)
I just want somewhere to grind normal mode ilvl boa gear
Just let ppl get an alt to 80 and jump right in the patch is over over
Just make crests transferable, and half my issues with alt gearing is solved 
Yea mains have no use for them now
Ig craft ever embellish in case any are good later
Just remove valorstones already smh
Would be insane
I would love that
My main has so much shit thatโs just going to go unused
I assume we hold Demolish for a very short duration to send Warbreaker before it if possible?
At some point just let ppl cook on alts 100%
They useless once you are liken 482
I have crafted neck so only ilvl missing is 3 there otherwise nothing else to use them on
I usually do yeah, if it's a few seconds a way
Do we like signet for M+
I don't think warr likes signet at all
2 min trinkets suck ass to play with on a 1.5 min class
Dang, now I feel bad for not giving it to that hunter
I mean it's a decent trinket for us but yeah the misalignment looses a lot of points
Hunter can go buy a myth track one if he wants it so badly
Yeah I already have HOC so I am not too keen on 2 on use trinkets.
Need to get pacemaker next
Yeah I think HoC is just usually straight up better over signet for warr
I would definitely not run double on use even if it sims higher
Idk it's my alt this season
signet is bad cause 2:00 cd doesnt work very well with a 1:30 class, certainly not in mythic+, only thing it would be good for is vexie
And who cares about vexie?
If you could choose 2 Trinkets for Raiding on Myth Track, what are your go to's? So whats BiS? I feel like Kezan is loosing a lot of value because boss fights getting shorter
dont think to hard about it get an HOC + any good passive trinket
Lock n stalk or pacemaker + HoC
You have to stat the rest of your gear around witchever passive trinket you have pretty much recrafts and or jewelry will be plenty to make witchever passive you have sim well
I personally like pacemaker because Colo likes Crit in M+ build so I geared myself around using it in ST also
Helps that I got one in vault haha
You're asking LnS or pacemaker as passive trinket? For sure pacemaker in aoe, sim question for st
Well really sim question for both ig
Kezan will still be good for the fights that matter although even mug is dying fast
I expect some sub 5min kills eventually
for parsing tbh its not bad on that boss
