#arms
1 messages · Page 357 of 1
Cleave is a little bit of an odd duck though, since you cant always sit on it the way you can a longer CD like Warbreaker, because you don’t have another AoE attack to use in its place. If you are in a situation where WB/Ravager aren’t available, just sitting on Cleave and not cleaving for an extended time is a very bad thing
every single time i get a mechanic forcing me away from the boss/mobs im fighting or when im targetted and scared i'll die
^
okay so what im doing is okay thanks
Whenever you feel like you need to, tbh, whenever you feel like you’d be in danger otherwise
But yeah, swapping when you’re not able to hit the target anyway is a good habit to get into
i think you did a small oopsie, you said press cleave to build a bigger cleave
I let my healers parse instead
but yea ur right in what u said
I mean you are largely pressing cleave; it’s like half your rotation, but I know other abilities contribute as well
ye
Thanks FoB 🥹
but yea i am overselling collat management for sure
wait does that mean that cleave adds stacks to colateral?
You’re not wrong that it’s the prime way (alongside bonegrinder) of building big hits
cuz if learnt to play around, players improve in other areas as well
fervor of battle
yeah I know
FoB causes Cleave to slam the main target, which is a ST ability that gets swept by Sweeping Strikes, so yes it stacks collateral
fervor of battle casts slam, which gets sweeped, thus counting to collat
but u need to be in melee range
(a lot of warrs arent actually in melee range when pressing cleave)
So there's nothing to think about when you press sweeping and just cleave, you still collecting stacks, that's even simpler than what I thought
yep
the act of stacking collat is completely passive
sorry if i confused you
earlier
it's more that you shouldnt waste collat if you can avoid it
and if you have the stars align, then you can stack cds for a big cleave
yeah the big one after the stacks
To give a raid example, I don’t use it often on many raid fights, cause I don’t feel in danger all that often (depending on who is healing that night anyway, lol)
But on the Rik Reverb intermission or M Gally, there are some periods of big damage where you’re running around not attacking anyway, which are great times for it
And I’ll also use it for soaks that I feel like might be more dangerous than usual for one reason or another
Amen to that
That said, if you ever do feel in danger, the ability to rotate or layer DbtS, DS, and SR makes smart Wars really survivable
goon breaks are a good one
@smoky kayak icy veins guide still needs an update tho, no?
should probably spend all of gally in dstance xd xd
Well, it's extremely crit dependant. I can have collateral for 30m or 95m all depends if they all crit or not.
That’s not something you can control
Correct
We speak on averages
And on average optimizing collat is a headache that’s not worth it
I've got a weakaura to make it a little smoother.
Tracks SS, when it's good to pop ravager and how many stacks you've built up.
Can say the same thing about demolish, but yeah not really something you have much control over
Would be nice though
Only optimization I can be bothered to do is slightly delay an avatar cast inside WB if demo isn't max stacks so I can send the max with reck
It just makes things too low variance
Titans torment gives us a little more control, but meh. Still nothing like DK or Shaman have access to.
And if fights go long variances average out
Someone failed the grip on me on Mugzee so I just stood defensive stanced that entire pull 😂
Again, more than anything, the main efficacy of Cleave/Collateral is knowing how to time cooldowns - when to sit on them and when to spend them
#NotAVoidElf
But it is important to do when you can, I agree
And I’ll see about working something into the guide to better point that out
They could also improve the area cleave and demolish hit. I've had times where things just slight left or right of my target are not hit by cleave.
Demo seems a little more forgiving. Though the distance should be improved so the tank doesn't screw it as often.
demo also doesnt hit a target behind you even if its mad close to ur primary target
cleave and demo are both bullshit hitboxes
I meant the overpower thing priority
Yeah, but if it's behind you I can see that more than both being in front and not being it. Lol
Yeah Demo is a claymore, not a true AoE (I’m fairly certain that is in the guide btw)
Tbh I kinda like the “frontal cone” nature of Arms abilities; it’s unique… but it also has failure points for certain
wowhead still lists thunderclap above mortal strike (with rend already applied) while icy veins lists overpower above mortal strike and execute regardless of sweeping strikes
so people end up asking why that is
yuh
but i wish it was true aoe
It’s more that WH lists an extra and largely redundant fallback MS which you almost never get to in practice anyway
Funny enough, the Blizz rota does the same thing, listing an extra unusable MS/BT at the end lol
would be great if wowhead/icy veins start to pay guidewriters only for up to date guides, tons of guides are just updated for the first 2 weeks of a season (sometimes even expansion)
btw is it true that blizz rota casts ravager but not bladestorm?
No, it uses BS
I have all the lists already, they’re very similar to what I mocked up the other day after the announcement
no biggie ig
thanks for your work sir
Blueposts are written by CM, often have small errors
yea thats fair
ty
What do you mean here exactly?
Bruh I'm getting clowned on by friends for still playing WoW now with the news of the single button rotation thing 😒
How similar are they to our Apls
I mean… if you cut out all the conditions, not too far
But then if you cut out all the conditions, wars are a pretty simple class
what do you mean? hes wrong making jokes about wow turning into a mobile game? 😄
I think it'd be pretty cool if the single button thing worked based off of the ever changing APL, that could enable more interconnectivity between the spec theorycrafters and blizz
yeah but shouldnt the lists be the same? like with overpower being above mortal strike, is that a problem with the site's backend?
how about players who want to do more than worldquests press buttons themself? xD
im not entering this debate about people who dont care enough to even think about that
This is an interesting (and multifaceted) situation tbh
Which I can’t really express fully over my phone atm, but there are good reasons for and against
Can I stay arms for mythic stix or am I throwing if I'm not fury
As long as your group isn’t failing damage checks, which is exceedingly unlikely at this point in the tier, you can play w/e you want - most bosses are about doing the mechanics properly
if your group is chilling on add damage and you can focus on boss dam, then i think arms is fine. You just wont be very high up on the dps meter ngl
your jugg will fall off a bunch also, if you intend on playing juggernaut
think about what? wow has 4 raid and 50 different difficulties for dungeons? why would you want to do more than the easiest entry level by not pressing the rotation yourself?
there are people who play wow for things that arent dungeons and raids
there are people who play wow to explore, to collect, to RP, to hang out with friends, to connect with people
not necessarily to fight
that content doesnt require more than pressing one button already
relax dude, I already changed it, you're really stuck on this. Previous rotations were different and sometimes shit gets missed
a casual player whos farming the current darkfuse rep to get the sick black coat won't have a great time if they're only pressing one button while potentially being undergeared (as is usually the case with casual players)
there's a lot of "easy" content where this button helps
fighting is a nuisance to many
this eases that nuisance
So back on my computer now - as I said there are reasons for and against this
- on the one hand, it would be nice if there were more interconnectivity between spec TCs and Blizzard; it should be a symbiotic relationship, and you could argue that it better informs balance and performance metrics when everyone is on the same page
- on the other hand, that's way harder to juggle in practice than in theory - spec APL is constantly changing as we discover new things, try different ideas, or just refine our approach (not entirely unlike class changes lol) and to do that in a way that would be adequate for the vast majority of the playerbase (i.e. not changing shit mid patch), would require a lot more effort on both our end and Blizz, since writing good APL takes a lot of man-hours, and access to changes before they happen
but there's also another factor to consider, and that's whether the helper rotation needs to be as effective as a community managed one - hardcore players, by their very nature, tend to min/max the fun out of everything (largely a result of being so invested that they spend way more hours than the average player), and so they tend to come up with hyper optimizations that... don't always matter all that much in reality, but add a lot of complication for the sake of chasing tiny gains
the downsides are very real yea
if its restricted to easy content, its fine, just (imo) shouldnt be a thing in any content that has multiple difficulties above the entry level
for example, do we really need to suggest that players spam RB after Bladestorm or Bloodthirst at exactly 85% crit instead of 80%? probably not, but we know we can gain 0.1% by doing so and it's not very difficult for us to execute given that we tend to have tightly polished UIs and a high degree of familiarity with the game's systems/rotations
why?
Sorry didn't mean to annoy you, just didn't get a response and I thought you might have missed it - much appreciation for what you do
bcause thats the exact reason we have 4 raid difficulties and endless dungeon difficulties
You will hit a wall parse and thus wr wise eventually with it
So the Button is good
I was standing in the shower typing on my phone while trying to sweat out this sickness lmao
editing icy veins guide while showering is some dedication to the craft
ah yes limiting for the sake of limiting with no actual benefit to limiting the feature
well no I started editing after lol, unfort it's not a seamless process, so that site doesn't get instant updates
yeah there's cache thing I know, dw about it
ok, with current numbers (sim dps minus about 10-20%) even first few mythic bosses will be free mid season after all the nerfs/player power and all that stuff... why do we even have lfr/nhc/hc raids then? where are the good old days when humans actually wanted to invest energy/effort to achieve something and not get it for free
gcd's will have a .3 second delay on every single button press, why are you taking 10 to 20%
also rotation isnt holding back players from getting into higher raids
most of the time
seen someone testing it on mm hunter and it does sim dps minus 16%... just an assumption but im sure the majority of players in hc raids/first few mythic bosses is not getting to that number themself
So I only read about half this conversation, but I'm gonna jump in real quick and add that I think a lot of this "fear" of people taking the 1-button rota into higher level content is hypothetical
aside from the fact that the malleus is really bad, it is absolutely still playable and you could probably even be successful with it, but there are two real scenarios to using it
-
you perform better than other people, in which case that says more about them than you. If the group is still successful regardless, there's not really much to complain about, and if not... well there are obviously bigger issues than your 1-button performance
-
you perform worse than other people, in which case the problem takes care of itself in the same way that it does when anyone grossly underperforms - they tend to get removed from the group or the group itself ends in failure, which means no score/gear/achievement/etc, ultimately hurting their chances of getting into future content
are you talking about the 1 button one or just the hekili thing?
It’s fantastic for people who play this game for the story mode end game
the reality is that most players don't really give a shit about how you arrive at the damage you deal, they only care about overall success or failure
I highly doubt that actually happened
I actually have some numbers for Warriors, was gonna make a post in the #updates-midnight channel today with it
Like I said chargeX, if you simply go try it on ptr you will clearly recognize that it will not be competitive damage at all
So don’t worry about it it’s not for you
Also sim dps isnt how fights are played
raidfights and dungeon fights arent sims for a reason
why? low haste spec with not many useful fillers between the 2 buttons you actually press most of the time
because you'd have to make sure you manually turn off all the different buffs in the sim, which I'd imagine wasn't the case
listen man
the button is not competitive
it's just not
not even on HC level
but for Wars, using the 1-button results in a ~25% performance drop (and that's in static single target - realistically, the game doesn't do everything for you, still requiring you to move, target swap, use oGCD cooldowns effectively, and the like, so the actual performative drop is very likely to be even higher)
It also has obvious failure points in that it's not smart enough to sit on abilities like Ravager or Bladestorm when you'd prefer to save them for adds or burst windows, so it has a very high likelihood of desyncing your damage windows, again resulting in even lower performance than a half-way intelligent player would
What if you dont get the 1 button one and just use the recommended one that blizzard suggest (without the gcd handicap)
25% dps loss is still enough to do most content mid season with lots of free upgrades from ilvl/borrowed power stuff
again, that's -25% best case, but I'll give you a different answer
- is that really a problem?
do you care how a player performs as long as they perform well enough that you still succeed in the end?
or more specifically, do you care how a player gets there?
It just gives people an easier time reacting to other shit thats happening
we aren't fighting target dummies
that will be identical to hekili, which we already know not to be accurate enough to parse very high (but it's very good to e.g. complete AOTC)
not identical, but it's not as bad as you'd think (though this varies from class to class atm, some rotations are built better than others)
im just worried itll either
- bore people
- make it a crutch for people, so theyre stuck on using it
But still a good thing they're adding
Yeah, and those are both valid, if more individual concerns
which will be great for the vast majority of players I assume
about as much as hekili helped them ig
if (when) i play the game again itll make my weekly slavery keys less painful
= good addition
You will already resub tomorrow and start pushing keys again
If we are in our Execute rotation and are and we get a MS Reset do we immediatly send or we do get back to X2 stacks of EP?
As Slayer, you p much always wait for 2EP
As Colossus, you tend to send with 1EP, providing there's enough rage (realistically, this is very flexible since Col often starves a bit during Execute)
lemme grab the prio list screenshot
yes i do since i already know how it will end... xD i mean doing "easy" content like farming +10s or heroic raids for rare items on alts, you can already see how tons of players paying zero attention to the game and fail even the easiest mechanics... do you really think when these players starting to use the rotation helper and dont have to look at the screen at all anymore will improve their attention to mechanics? i think it will be the exact opposite and will make that sort of content even more a pain in the arse
i have a sub still buddy
just no game installed
since i already know how it will end
you're changing the parameters of the question
I perfectly timed my sub to run out the day after CE
no wasted time
I specifically asked "do you care how a player performs as long as they perform well enough that you still succeed in the end?"
I think i had 3 weeks :3
these people in question will fail mechanics with or without the 1button
^
what? yeah of course, off loading a rotation from the brain will make people perform better with mechanics, what are you on about
thats a stupid question... the question is, will you succeed more often? i dont think so
of course you do suceed more often
lol I mean if you're not going to answer a simple question, it doesn't really sound like you want to have a conversation on the subject
because the question makes no sense xD
whether you succeed more often or not depends on whether the 1 button results in those players playing better than they would without it... which is quite possible for some people, but will really depend on the player in question
Yes looked at this hence my question
if you would have a success chance of X% and now the rotation helper is helping people perform better you now have a X+Y% chance
it makes perfect sense lol, you're just stuck on bemoaning a hypothetical that doesn't exist
You cannot help players who do not want to help themselves
ye the only time mortal strike shows up in execute phase is with 2x EP, going further down the list is execute anyway, so if you were to only follow that list, you'd never end up at a single "natty" MS, hence archi telling you to pretty much only execute with 2EP as slayer
lets say finish a Heroic raid, and at the end, you're like "hmm that mage was a little low" but you still finished successfully anyway, do you really care if they were a little low because they were using a 1 button or because they were just new/absentminded/bad?
how does it make sense? bcause of the rotation helper people will pay even less attention to what happens on their screen than they do now and more worse players will get into higher content... how does that increase the success rate?
If they don't wonna pay attention to mechs, nothing blizzard nor the playerbase nor addons or anything else will help them
do you regularly audit group members before a new dungeon or raid to make sure they're all using the "correct" talents/rotations/whatever?
this logic doesnt make any sense
That feels like a bad faith argument
or do you only care after failure?
his whole argument is in bad faith
and making assumptions
So the answer to my question would be to yes again go back to X2 EP?
Because you can also argue that it saved them.brain space to mash one button
ye exactly
Ur shit makes no sense
TY
would you fine gentlemen have a line for raidbots to only make me sim execute phase dmg? ❤️
its the exact same just the opposite opinion on the success rate with/without the helper...
in execute phase you generally want to focus on executing 2x before using mortal strike again, with opportunist procs having even higher click priority than pressing execute in the first place
exactly, while you can claim its likely that a 1-button rotation will cause people to brain off and watch netflix, it's also just as likely that a 1-button rotation helps someone else focus on moving for mechanics instead of staring at their action bar
that's all down to the individual player and trying to say "well people will be more likely to..." is a broad assumption without evidence - it's just being pessimistic for the sake of it
brother, people that will use a rotation helper whether it's hekili or the blizzard one or even the 1 button one, will still perform better than someone that has no idea how to play the game and just started, that will INCREASE the % of players able to complete content, no decrease it.
and I understand pessimists always err on the negative side of everything, but that doesn't make them right lol
People using a rotation helper won't fail upwards anymore than they are now
Yes but you just point at people who can't be helped
That's not what this is for
hey, im coming from a time when humans actually tried to invest time/energy to achieve something... i know thats outdated in current times, no worries, im not offended when someone has a different opinion than me 😄
lmao ok kid
The game hands out heroic ilvl gear. Pressing 1 button won't change that
:ICANT:
People will fail upwards with 1 button blizzard backed rotation just like they are now
idk I asked you a very simple and straight forward question and you've absolutely refused to even accept the idea that a group could be successful while someone is using a 1-button rotation
so no, I don't think you "come from a time when..." that sounds like reddit /iamverysmart slop
if you can't even accept a hypothetical premise for the sake of having a constructive conversation... yeah I'm out
since the question is just a stupid assumption (exactly like my counter questions)
don't look now, but you're making my point
really, I highly advise you to just quit while you're behind - you're not winning any arguments or changing any minds here
@patent stream buddy I think it's time to take a break, just take the L and chill
im not trying to change anyones mind... im just not trying to sell assumptions as facts
chat is this guy baiting
im sharing my own opinion, thats all
are people saying the rotation one-button is a bad thing??
im not reading up
that's wild
more that it's impossible that any group could ever be successful while someone in it is using a 1-button rotation
which is just mindblowingly naive
any good video on how to master arms? i still seem to be unable to get any decent dps out of it 😦
yeah that is also wild
Little late to the convo but id prefer someone using a rotation helper that actually does mechanics vs someone that crushes dps meters but doesnt help with any
it's really funny that on virtually every platform, whether it's discord, twitter, reddit, or the official forums... I've yet to see any high level players with serious concerns over the 1-button rotation
It's all coming from the low-end fearmongering that 1-buttons gonna steal their jerbs or cause them to not be able to be successful in any activity; literally the people who it benefits most
as soon as they announced it, I told Critcake that he needs to make a "one-button rotation KSH" video series lol
new video idea "how I got cutting edge using the 1 button rotation 😱 "
that would be a much longer investment lmao
but if you're talking about RWL, yeah it could probably happen
100% someone from echo or limit will use it for the memes
My main concern with the rotation helper is it being smart enough to actually be useful. And how much it actually does. Is it a rotation but no cooldowns? Does it still pop cooldowns? Does it dynamically switch to cleave/aoe. What about split cleave for classes like locks?
It could be super basic and useless. Or it could be a perfect rotation that is actually a dps increase for like 50% of players
that's the main thing holding it back tbh, though every class is setup a little different atm
And for some classes it might be super smart and potentially a dps boost. Or some classes the logic in it is so bad that it is pointless to use
Like imagine playing arcane mage with a slightly longer gcd but it perfectly does all those weird conditions
Could be a boost lol
Yeah I don’t see fire mage doing well with a combust window lmao
So for Warriors, it casts pretty much every on-GCD rotational ability from Mortal Strike to Bladestorm
but it doesn't cast any off-GCD abilities, including offensive CDs, defensive CDs, or mobility
it also doesn't cast utility abilities like Battle Shout, BzR, Piercing Howl, Shockwave, Storm Bolt, etc
so there is still something left for the player to focus on
Pretty sure it's universal that it doesn't use buff CDs
I thought so too, but turns out some are - Frost DK, for example, casts most of its oGCD offensive CDs
I dont hate that. But it still needs logic. Like does it execute early for fury or only when enough procs build up to be worth it
the logic is largely default actions (prio Rampage over RB over BT, without conditions)
there are a few conditions, like using Cleave @ 3 targets, or Fury using WW to refresh the AoE buff in multitarget
And how does latency effect it? Like if you are in AUS playing in US could you potentially be faster just spamming 1 button vs reaction with 300ms?
but that's for Warrior - Unholy has much more stringent conditions (because it's a much more complicated spec)
that I can't really speak to atm, cause it's not something I can test
in my own testing, it's been pretty seamless
Fair. Overall I think its a great tool for a lot of heroic and lower raiders. And probably m+ up to 10ish?
from what I can tell, it's just incurring a longer GCD, it's not the normal GCD and then a secondary lockout penalty or anything
the opportunist delay wasnt fixed yet right?
what's semi interesting too is that you can weave regularly pressed buttons with the 1-button if you really wanted to, though I'm not sure that there's any practical reason to do so
But not for everyone. Depends on how much of a dps differnce you end up with per spec. Ive had some people struggle to pull 1m in heroic bosses. And the simple rotation might be able to do that lol
Bind 1 button to mouse down. And when your wife starts yelling at you just spam that while you talk=)
this varies wildly atm for a few reasons
- some specs (unholy) are way more conditional than others (arms/fury)
- some rotations have more misoptimizations than others (Feral is apparently pretty bad at managing its bleeds)
- the GCD penalty affects high haste specs (arms/fury) a lot more than low ones or hard casters
all of which I expect to see some refinement over time, this is of course our very first look at the system
Thanks for all the testing and info. I guess my only other concerns is if the logic eventually gets too good and it becomes optimal for most people to just use it instead of learning all the nuances of a spec. Double edged sword. But honestly I dont think itll get that far too quickly
Or something like I can roll a FOTM class and 1 button it and preform better than my main spec because of balance. Even if I play my main spec in the 90%+
this will never happen
by design
There are hof raiders that use hekili
It’s very good for what it is
yea but they use hekili while also thinking at the same time
which isnt what i implied
I dont hate Hekili. I like it for reminders and whatnot. But I dont think it shoudl be blindy followed
The GCD penalty stops the 1-button from ever doing that
but as far as the helper goes... it's an interesting hypothetical, but I think if that happens we've failed at our job of trying to min/max. I will say that you are correct in thinking that a strong spec using the helper (not 1-button) can theoretically outperform a weak spec played "optimally"
but ofc that's assuming that the person using it still plays well, since there are things that they still need to think about for themselves - like time those major CDs correctly, target swap, delay cooldowns to line up with damage phases, etc
All fair. Im curious to see how it goes. And excited to see all the memes in pug raids telling the underperformers to just please use 1 button cause they clearly dont know how to play their spec.
That’ll be funny
Can we all agree that idea of “rotations” outlived itself?
I don't even know what that means
if you wanna get technical, very few (or no?) specs have "rotations" anymore, they have priority lists
Aug?
No I don’t think so, most specs have enough rng and procs so nothing has a true rotation
I mean small scale there are a few, like Fury always opens with Reck before Avatar and Charge, which is technically a rotation - that's a rotation because it operates in a set order
Well yeah most openers are set in stone
but we're really splitting hairs at this point
But over the course of a 5 min fight it becomes priority
all rotations are priority lists, not all priority lists are rotations
wouldnt that just be called a sequence? Isn't rotation inherently repeating in nature? although tbf it really doesn't matter it's just random semantics
I dont think there is a spec without a single proc to react too. Even AUG still has priority procs of essence bursts.
Well you are repeating it
yeah I mean you could say that, but we're really getting into semantics here LOL
At the start of every pull
but yeah idk wtf this means, can you elaborate?
in my raid, some pulls don't go any longer than that 
Thanks again for the testing.
Did my first +10s as arms yesterday. I dont hate it. Been fury for years. I feel like my boss ST is trash though. The big cleaves/demolish on packs is juicy though.
Colossus ST is big trash, but the spec is fun in M+ overall
My overall was about the same as fury. At least in 10s. Is that pretty normal? Is it higher keys when arms pulls ahead? Or is it all based on how large of pulls you do cause target caps
skill issue
Well i am a much better fury than arms warrior so thats fair lol
I mean you said it was your first dungeon as Arms, so I wouldn't expect perfection
Honestly you see this a lot among less experienced players, there's so much fear of failure that they just... never even bother to try
i am of the opinion that most fury-only players who claim that the colo arms m+ spec is unfun simply haven't given it a proper try and i have yet to see an exception after interacting with a lot of fury-only players
not calling out @lost lily here - quite the opposite, the fact that you tried something unfamiliar and new (to you) is a good thing
Eh it isnt that. I just enjoy fury and historically didnt enjoy arms. But thats a dumb mentality when trying to actually push. And the last time I gave arms a real go was MoP
nothing wrong with having a preference
Ill give it some time then watch some videos. Still going to raid as fury though.
But if im pushing keys I cant let the pally beat me.
This is a very good formulation.
I like WoW but combat can really feel outdated.
Evokers with “press and hold/release for different effect” is refreshing to see. Perhaps blizzard can push engine and class designs a bit further in a future.
unfortunately, good rets beat us anyway
although i havent been beaten by a single ret in weeks now
😈
I beat him on interrupts every key at least. So theres that
Wow combat is still one of the best in mmos
Also True.
Unless you get into the actiony ones
Like blade and soul
Thrones and liberty, ff 14 all mid
ok, this makes more sense and I think I get what you mean
that said, I think designers have an interesting time balancing "innovation" with "nostalgia" - WoW is an old game at this point and so it doesn't bring in a lot of new players so much as re-engaging old ones
I don’t know if it’s efficient but it feels better. I always pop my tempered pot on boss, and try to line it up near execute. Makes it feel less like shit.
meaning you wanna create new and interesting stuff, but not to the point that it feels too strange or unfamiliar to players who have come to expect something else
Me personally i agree 100% but ive tried to show wow to sooooo many people and most are so bored of wow combat. They much prefer dynamically changing combat, more stuff to aim, being able to differentiate between a left-hit and a right-hit, etc.
The whole debate about hekili, 1 button mode, in-game “rotation” assistant really makes you think - how can we avoid this debate and solutions all together?
It feels like developers are trying to address symptoms and not the core issue.
Well, short of turning everything into skill shots (and probably paring the toolkits down to a few core "moba-style" buttons instead of larger MMO-style spellbooks), I don't think you really can avoid all that
Sorry I mean rotations are most interesting
But yeah there’s usually not a lot of stuff going on outside of that
and at that point, you're basically talking about an entirely new game
A part of the reason why league is popular is because they can mix both
I agree that balancing between nostalgia and innovation is challenging especially with a legacy of WoW.
We cant imagine arms w/p mortal strike or fury w/o titan grip, etc.
WoW's engagement isn't meant to come solely from rotations though, it's supposed to be the application of rotations while executing encounter mechanics
Combat should be simpler so players won't "need" rotation helper, no one needs a rotation helper in League of Legends because you have 4 buttons and you need to aim and position yourself to deal good damage
(disclaimer: I don't like league of legends)
Well in league you are reacting to another player
You don’t really react to a boss the same way
I mean I can easily imagine Arms without MS or Fury without TG
but I can't really imagine Warriors in WoW with only 3 skillshot-based abilities making up the whole of their offensive toolkit
rotation helpers are inherently optimized for PvE, not PvP
it might be fun... but that's simply not WoW
you could react to a boss summoning adds or mechanics under your feet the same way
League does melees very well
I'm sure it does, but League is a terrible game played by terrible people and should never be brought up ever again 
Lmao
It's a great game ruined by terrible people I think is a more accurate description
Real
Again, there are absolutely ways to create that kind of gameplay, but that kind of gameplay is not WoW's gameplay - at that point you're talking about a different game
There is an in-dev mmo-moba corepunk (not sponsored reference) i guess time will tell how well it will fare.
Real
maybe not as simple as 3-4 buttons, but maybe 10 buttons like what's GW2 is doing
if we're talking offensive rotations, Arms/Fury are already around 10 buttons as is
though that expands when we add in all the supplementary stuff like defensives/mobility/etc
im talking about the whole kit, GW2 is able to do it, with some classes having more button due to forms or whatever they have there
1-4 core rotation loop 5 is like your big cd, 6 is like a defensive and the rest is utility depending on the class
I understand what you mean but GW2 combat has issues of its own.
For arms i do not understand why sweeping strikes is an active skill and not a passive ability at this point.
but still the point stands - whether it's 3, 5, or 8 total buttons, we're still talking about a departure from MMO to a more action-RPG genre, particularly if we're making those buttons more "action oriented" in the sense of a lot of skill shots/positionals/etc
interestingly, WoW did a "great pruning" in WoD, which resulted in cutting down a lot of excess abilities, and players largely panned it - there have been some benefits (like no longer juggling spell ranks) but for the most part MMO players like having more expanded and expressive toolkits
I dont believe retail is an MMO anymore, I feel like it's more of a action RPG type game similar to PoE, diablo and whatever else
I think the only way that kind of thing would fly is if you tried to make a PoE2 style WoW2, but I don't think trying to change the existing game that way would ever work out
I mean... it's absolutely an MMO, but I'll grant there's a lot of overlap between genres now
classic feels like an MMORPG traditionally way more than retail is now
which I don't mind, I play them both and enjoy both
and yet, funny enough, the modern game is a lot more massive than Classic is 😛
yeah which means an action rpg is more popular than an MMO
makes sense to me
it's more modern, fast paced
the hallmark of an MMO, more so than anything, is the way players interact with each other and the gameworld, which is most apparent in comparing WoW and a typical arpg like PoE/Diablo
Sure but pacing isn't a measurement or criteria of an MMO
Diablo 4 is something of a pseudo-MMO, in that players do engage in a shared world; like I said, there's a lot of overlap in genres now, to the point where standard definitions aren't all that standard anymore
if you want to get technical, I totally think retail wow IS an MMO, however it's less of an MMO than classic and more of an action RPG like diablo, hell - the whole mythic plus system is just greater rifts from D3
but Diablo also misses out on a ton of other core MMO features
I mean, yes the uncapped scaling system of M+ is similar to rifts, but neither of those are inherently mmo or arpg systems
just the vibe of it, you know
idk, I think they feel very different between the two games
Unholy DK is a POE class
introducing wow to a new player, they will imagine maybe something like classic in their head, while end game players play a completely different game similar to what you do in PoE for example
regardless, it feels like you're focusing on the slower pacing and methodical nature of classic vs retail, which I agree with - but that's not an inherent definition of MMOs
on the other hand, classic pacing is so slow that it's downright boring at times so I'm not sure it's necessary a gold standard either LOL
poe 1 or poe 2
I think Wrath-era was probably the best middle ground - faster interactions, but still felt like you had to think about how to traverse the game world instead of just instant portal to everything
ahhhh, travelling northrend to do the argent crusade dailies
(I actually kind of enjoyed them)
but you will never ever convince me that picking up 20 pumpkins each with 5s interaction cast bars is engaging 
I think that's kinda strawmaning it, since obviously that's not the charm in classic, it's a totally different game at this point
no one in their right mind thinks this is engaging, but for the vast majority of gamers that never played wow I feel like classic is more accessible to them than retail (and I play retail for 17 years)
mostly not super fun to farm 5 hours a week for a raid that lasts 30 minutes
It’s an example of why I believe that Wrath era was a good middle ground
the fun/farm ratio is all screwed up
Yeah classic raiding is sadly….not very fun lol
poe 1 is the explosion game
Tera had that 
Not because it’s so easy compared to retail, but because it’s overloaded with gimmicks
Sod was pretty fun, at least in later phases - they’ve made some really good improvements and I’m looking forward to where they go next ala Classic 2.0
I think im on the end where buttons are getting to be too many again. Like even fury vs arms. My main hesitation right now is arms has more buttons. And it isnt even a crazy amount its just more. I like having the 4-5 in a rotation and just using them correctly.
Fwiw Arms only has one more standard button in Demolish and that’s exclusive to Colossus
every class has a lot of buttons but the rotation always ends up being like 4 in repetition
But I agree with the general statement; over complication of class design (not so much wars, lol, but in general) has been a big talking point within Blizz recently
the amount of keybinds on my resto shaman 😵💫
DH has like the least amount of buttons to bind
Not always even about the amount of binds vs how you use them; like chain heal is a big issue with resto sham
Have they announced anything about this “classic 2.0” ? maybe I haven’t been keeping up on the news
Largely this
Yeah but there are more short cooldowns buttons I have to care about. MS/OP/Cleave/execute is fine. But its also rend/tclap, colo>demolish, slam sometimes. It isnt hard but it is more to keep track of.
My wife plays an enhancement shaman and I just tell her to click the shiny ones and if no shiny then the ones without a cast time. That class has a ton of stuff that does nothing.
Not specifically, aside from the general understanding that SoD is a test ground for it
Enh is really bad about it - though its issue is less with having too many buttons and more about the way it’s spec tree results in 3-4 distinct and entirely different rotations… it’s a lot to keep up with
I’ve always tried to keep Warriors relatively straightforward yet engaging
Yeah she doesnt do any content hard enough for it to matter. But I feel like I have to spend 30 minutes just reading about it to understand enough to give her a basic good enough version lol
Oh yeah, trust me I’ve seen the Enh rotations pages 
Or like SPriest having 13 step openers…
true and real
💀
Yeah thats something I like about warrior in general. If someone screws up the pull timer it doesnt really cost me anything. Im just reck/avatar/charging regardless.
That is the kind of stuff I have always fought against for Wars, it might sound cool on paper, but is just plain excessive in practice
Yuk
Go play FF for that nonsense lol
DH u can count with ur fingers how many buttons u have and it has a 16 step opener 
1 of those steps is swapping herotalents before pull
guys is there a intervene macro ?
Gentlemen I am free from the circlet at last
I have charge intervene and victory rush on the same button. But i generally only take intervene when im prot cause intervene on a tank during raid hurts.
intervening tank is free rage
Sure if you survive the hit
die by the sword
Its usually on accident when I do it so it isnt active. Cause the intervene part is on mouseover. And if mouse is on tank and you try to victory rush and instead eat a melee you die
I mained it in TWW, from my pov it’s easier than it seems, the problem is you have to make counterintuitive decisions
Agreed, though I think the fact that the talent tree is so split up into 3-4 distinct playstyles is in itself a bad thing
while I like that they have lots of options, it also creates a lot to keep up with
Anyone have a good video guide for learning arms in m+? Ive watched critcake a bit and read the guides. And so far only sent like 10 minutes on the dummies and 2 +10s. I learn better by seeing though.
Or big things to focus on. Like instantly I knew I wasn't using demolish right cause of pack movement. Fury brain says on CD always. But realistically its probably better to let them clump and stop moving even if it delays the cast a little.
if ur tank is mid pull u are not using ur cds until they come to a stop, u can pre stack the might for a big demolish tho
Not exactly a "guide" but Crit's video where he analyzed another arm's video in +15 meadery had lots of useful info for new and more experienced players imho
This was Darkflame and its bad timing on my part but it felt like demolish was always up right when the tank moved from a ground aoe. So i only hit like 3 or 4 instead of all 10+. Skill issue for sure
Thanks Ill look at it. And its probably more my speed. I dont need someone saying cleave hits in aoe. But more of a think about these things while you are going. Focus on X during Y
Its always better to let mobs stscks also as fury
Well yeah. But the aoe on thunderblast/improved ww hits is pretty forgiving vs the cone on demolish. And it is instant I can just drop it as the movement starts. Where as the last hit on demolish can miss if I start it right when movement starts
Still skill issue. But ill learn it quickly.
HUH
I love that enha has entirely different play styles between either hero talents
I don't mind that, I'm talking more about the spec tree
I see
though I think Arms and Fury are currently in a pretty good place in that regard
with the core rotations being largely the same (making them relatively easy to swap between), but each hero spec adding a few rotational differences
- Colossus uses more MS resets
- Slayer leans into Execute
- Thane works in Thunder Clap
there's a pretty good variety, and this is the first time we've had every version used in some form of endgame content at the same time, which creates a healthy amount of gameplay variety
I don’t like her fact that stormbringer m+ build isn’t using spirit wolves at all
A week before the tier launched, they nerfed some dog talents
And now it’s pretty mid
To me, spirit wolves are such a great enha spell
And it’s not even strong anymore
I know why they nerfed it but it’s too far
There are degenerate techs to get 3-4 wolves during ascendance
@smoky kayak will there be an option simming with assisted combat/one button rotation
eventually yes
Assisted combat probably less so
But I’d imagine one button would make haste much worse of a stat
there's been a lot of pressure on Blizz to make it a percent based malus instead, kind of an inverse haste penalty, while also implementing a castspeed penalty, since right now high haste instant-based classes suffer way more than low haste hard-casters
Yeah I think so too
No reason for it to be flat
Also saying your gcd is increased by 10% is more intuitive
just easier, and as long as it's bad for everyone it doesn't necessarily need to be equally bad
Since you can think of it as a 10% dps loss
but from my understanding, Evoker loses practically nothing
One button Aug evoker is a sight to behold
Well evoker needs to be bis but ye
Still though
Evoker is gonna giga parse in normal
And lfr
And that’s where the true competition is
Truth. But ye needs to be higher punishment for casters
2 x gcd
Or mby longer casts in gen
do you use slam as arms alot?
It's just a filler
So really depends on procs
was testing arms didnt manage make it go boom haha^^
only if everything else is unavailable
yes
Hey all! Hope you are all good and healthy.
What are secondary stat caps for arms?
ok when do we get diminishing returns?
i dont like opportunist 
then dont play it
u can do that
It's not that far ahead
pretty far for one talent point
but not astronimically
1% maybe
1.6% for me
actually

as I said it's quite a lot for a talent point
but it's not the end of the world not to play it
im gonna try out with fierce followthrough see wsup
is just pressing MS back to back when it keeps resetting gives dopamine to brain
What are Your predictions for Tier 3 (11.2)?
🔮
slam tierset
no one knows and its a waste of brain power to think about it
Juggernaut duration increased from 12sec to 15sec is something that i don't predict as it's highly unlikely but it's something i pray for.
Either that or a rework of the talent
warrior rework likely wont happen
Someone ban this guy right now
this seasons tierset was a slam tierset untill a last minute change
slam has a 25% chance of resetting the cooldown of ms. when slam resets the cooldown of ms, your next ms gains 25% crit chance
4-set: Slam SLAMS
2 set overpower does funny thing
4 set ms odes funny thing(maybe with overpower involvement)
no but jugg needs a duration increase fr
we are getting a rework in a perfect world, duh
but this change im suggesting is low effort
surely a rework in Midnight...
A bit better balance in where dmg comes from would be nice. It's like... MS>Exe>=Overpower>>>>>>>>>>>>>>>>>>>Reap the storm or something
It'd be nice if the other buttons made more of an impact.
We're not paladins where we want final verdict and a passive to be all our dmg
i don't really agree. arms big ms hits
arms is based on casting MS OP and Execute, always has been
you want other buttons to do more ?
why
slam ?
hell no
slam but casted 
1.8sec cast slam
and it interrupts ur auto attack swing so u have to time it at the end of it
Flashbacks of BC....
might of menethil slam build 
We are getting “slayer” theme for tier 3 - likely bladestorm.
slam casted doesn't even feel bad in cata. i genuinely think alot of what makes slam feel bad is that overpower doesn't feel good either(without battelord atleast). so you slam "expecting" an overpower reset. i think we press overpower too much
Tier 1 thane
Tier 2 colossus
Tier 3 slayer
Wdym no? Why so much dislike for BS?
prob coz arms bladestorm lasts like 12 years
With tier 4 it will last entire century!
i have a fresh never seen idea for overpower
arms bladestorm is the worst button in modern wow
what if u can only cast it on battle stance but the catch is that we have a 3rd stance we want to be in as well called "zerker stance"
forreal just have overpower like cata overpower. except the stance thing, make it consistent
is good pvp button 
just make bleed our most dmg, fuck ms

Doesnt sound very colossus to me
i think it was BFA when they tried to steer arms into a DoT class ye
i was playing rogue back then so i couldnt tell if ppl were angy

New talent gushing wound
Bleed goes so hard that pierces nearby enemies for 70% damage from target
Does DK have some shit like that already
if u guys get a opportunist proc and are at 2/2 MP would prio MS or OP
yeah with same name too 
warrior exploded

Bladestorm brother ewww
for raid this will help
but mythic+
useless
and also they buff ret pally like crazy eta gg
Need bleed buffs to revive the spiteful meme
yeah I was expecting cleave/demolish/bleed buffs to help m+
Cleave buffs is a cope
That ability already does a lot
i was honestly leaning towards an aura buff
Do we change ravager for bladestorm now? Or still Nah?
bladestorm should have been 50% for arms and 15% for fury
30% on bs and reap
ST will go hard (5 min quick sim, 1 target patchwerk)
AOE?

can you sim it could be something on aoe
Early this season arms streamers were rocking bladestorm in mplus
It's a buff when we basically didn't need a buff tho
so a 1.5 % buff ?
but slayer will still have trash aoe in general
Do we go Colossus + blade storm ?
no
so the buff isn't significant enough for any talent changes? still colossus ravager?
shame I kinda like bladestorm
why ret and dh buffs? what
If you like bladestorm play bladestorm 🤷🏿♂️
isn't it just worse than ravager in m+ if I'm playing Colossus?
so?
Sure but it's not like it's gonna deplete your key you'll just do less DPS
how do you do fellow arms warriors
are we swapping to slayer + bladestorm now or is that raid intended?
you only will feel less shitty pressing BS in a raid
I guess but I personally don't see the point in playing a talent that just deals less damage. Thanks for the answer btw
ravager colossus
what about m+
no slayer in m+
aight
BS will never be better for collosus
I'd say its very hard to play collateral damage with BS, it fucks ups your stacks
Yeah like I said it's worse, but if you think BS is more fun then play that instead
It's not like ret or dh are doing worse than warrior in raid rn tbh
i don't understand these buffs
whatever I guess
Does the Warrior dev actually play warrior?
they buffed Bladestorm so we stop playing ravager in raid, more buffs coming soon surely 
apparently just single target?
does it matter? they don't need it
its liek buffing devokers
just when you go to specific bosses ret and warriors are good
just beacause
Ret is just not that good or?
ret is no worse than war
10% for final veridict is crazy for paladin
Warr is fine right now
I mean, if they're really lacking in ST, they do need it.
tbf on boss dmg ret is kinda bad
Looks like a graph of all the WoW classes
Damage
Raid full of AoE and padding adds
arms prio dmg is decent, so what
balance kinda good rn
arms should be at number 1-2 for boss dmg always, change my mind
if its not like that
warrior bad
warrior is up there
4% on havoc would bring R1 on for example Mugz Mythic only slightly ahead R1 Arms. Add in the slayer buff i guess they are about equal after the buffs
especially on the later bosses arms slaps
Technically if we don't get any group support, warrior should always be top 5 DPS with both speccs and top 1 dps for tanks..
But that's just wishfull thinking
If you're still progging somehow then arms is good because it does good boss damage
are you a mage in disguise?
That's what matters that's why it was good early on
Funny enough, my "second main" was a mage for a LOOONG time until it got boring and now it's just a disc priest haha
still no gally nerfs
gally is not a boss
lmao the entire game is getting nerfed on the 14th
the amount of power creep this patch is insane
18% raid rep buff ,6 more ilvls , dinars , delve belt soon, corruption enchant
Well we got our bladestorm buffs
its fucking nuts
delve belt?
Only 30% tho
should've been 300%
Bro is whinemaxxing
Needed to be at minimum 100% with how weak bladestorm is
blizz trying to not make bladestorm mortal strike dmg :challenge impossible
warrior will drop positions more with all the stuff that is coming, shorter fights = gg
No wonder you're crying about your dam
for that execute had to turn into a real button
or maybe it should last for 4 sec
BS in execute is barely worth it wdym
are you not pressing execute ?
BS in execute phase is just to proc brutal finish
if u are not playing slayer it turns into filler so... sometimes
The only dooming I can agree with is the fact that removing execute from Colossus was a cringe change
cant have both hero specs spam execute
cant have both hero specs take ravager either 
thats the real crime
I mean it would make sense if Colossus was competitive on Single target but in Nerub-ar you legit only played it on 1 boss
Compensation buffs made it better in M+ sure but it's still lacking as a ST option
same as this tier altho people stopped playing it on bandit
colossus just feels more "warrior" if thats make any sense
slayer is so cringe to play
Colossus on Silken Court in Execute was peak
same with thane, it feels much better than slayer furry
i still wish that demolish would be just 1 big hit instead of 3 small ones
just give me that 10 mil crit
we can only wish
when cleave can hit more than the last hit of demolish something aint right
if the profiles didnt imply u play 1 on ST and 1 on AoE and actually could make a choice...
I feel like if tier set was different
i kinda like the fact that one is for raid and the other for m+
they dont want more MS multipliers 
30% is nothing
Indeed
is bladestorm capped at 5 or 8 targets
30% for bs, roar, rend , dw and I ll agree with this
soft cap 8
nah keep bleeds piss weak til we can remove them all together
man wtf did i just read
bladestorm buff and ret buffs
god damnit blizzard
out of touch

Our buff is kinda disappointing
But better than nothing
Also not sure why they only buff slayer
When are war buffs not disappointing 💔
The ones from mid season 1 were great
when they buff bleed
Perhaps they will buff us properly after all the ilvl changes that are inc
yeah its really weird ngl, buff the aoe button on the way worse aoe specs.
im not even looking for ST buffs really, both specs have pretty strong raid ST
That's their goal
To buff the aoe on the underperformed are specs
It worked for fury at least
Because col doesn't really need it. It actually sees play in the raid meanwhile Slayer is pretty unusable in M+
there is no way its even remotely close to colossus
Just wait till fury overperforms on some burst are fight and it gets gutted again
It won't
No but like I said this change is mostly for fury
its good for arms
Collateral arms buffs
Because OF and double OF are dead
Just like the collateral nerfs in S1
the bad part is that i cant cancel bs as much anymore
I wouldnt mind something small still
Is that all they're doing for warrior? Wtf....
How can you be upset after they made CS unparriabe?
@lean geode is there a way to sim cancelling bs to keep jug vs just letting jug fall
No addressing target caps for fury, no QoL for Arms. Yet Ret gets big ST buffs.
Don't think arms can cancel BS anymore
without losing significant damage?
And also idk how to sim that anyways
That would require a rework tbh
No like you literally can't cancelaura it
You should not expect any changes to target caps ever
That stuff will not be seeing in a minor tuning patch that's 11.2 shit
That's cope
You could in SL but I think they changed it in DF
you couldnt cancel bc hurricane
There used to be a passive that made you unable to cancel it in DF
Oh
Either way I have no idea how to sim that
That's a Fishy/Walhe/Archi question probably
It sounds like it would be worth doing right before execute range but probably not substantially above there
@fresh spire hi
hi
how can one simulate canceling bs to keep jug up vs not canceling
or is it like how bowwl is thinking
yeh
how high is high
for most part it wont bladestorm until executes have happened
Like usually it will do MFE3>jug>sd2>sd running out before it ever bladestorms
and in execute it only BS when 2 EP so its just used execute before
bc i tend to do bs before that and be turbo greedy
gg
never canceling again ig
also this destroys ravager ig
any simulation on colo bs
Colo BS 

If BS got a giga buff I could see it but sadly only 30%
Like if it was 60% or higher and we got fury bladestorm so it was quicker we def play it on colossus
Would be fun
colo will still run rav imo
Reap looking pretty good now tho
since reap scales pretty hard with cleave in higher target counts
Slayer might be playable now when your feeling bored at colossus
I did a couple 14s as Slayer it was a vibe
ihave resil 14s now
Is it a big dps diff between the two?
on which
Colossus and Slayer
in aoe or st
Thought like m+ overall
slayer likely will be really solid after buff ngl
In ST its probably better but feels capped still on aoe
better than colossus? not sure about that
hello, i am somewhat new to warrior and am trying to figure out why my damage is trash.. Wowanalyzer says im wasting over 40% of rage during raid fights and 25% downtime-- however i feel like im mashing buttons as fast as i can and prioritizing correctly-- any ideas on why im having this problem?
link a log
sure, one sec
So will this buff to bladestorm stop the ravager slayer nonesense?
yeah
thats good.
https://warcraftlogs.com/reports/BkXz1ZDbxwhWrjyp -- heroic Mugzee is the fight i killed on the war; i was on the rogue for 1st boss
just when i plugged it into wowanalyzer, thats what it told me; maybe thats not my big issue lol, im just trying to figure out why i suck
can you link the wowa report
because im not seeing rage waste on my reports
Oh i see
can bladestorm now?
the answer is you never did the execute rotation at all
🙂
Just a quick look but you have a lot of downtime. Your dmg is greatly effected by hitting buttons every gcd
A lot of moments were you just stop doing anything for 5-6 seconds
you didnt get frozen
so what could be causing the gaps in downtime
getting jails?
i was in all the jail soaks
yeah
...
you dont want to do that
but even then
you have to do your rotation when you arent in them
like
There's still a mob to hit in the jail...
you never press execute 2 times before ms
ever
1st is mine on sprocket 2nd is your mugzee
granted its not the same fight
but you never did any of the parts requiring execute
okay, so the last 35% of the fight is killing me essentially
thats all of your damage as arms
you are worthless until execute
and you have to play like it
gotcha lol, well thank you guys so much. ill adjust and see where i fall into raid tonight
if you pressed every button on cd
Gayt DAMN
and somewhat did your execute rotation
That blood is life nerf is so deserved
your damage will drastically increase
its a 3% nerf that does little to nothing because its a random proc
It hopefully reduces their reliance on that damned proc
And maybe they won't rip if it procs during cds
they still will
you still way more damage than wveryone without the proc
well blood is life will do 5% of unholy damage in keys now
it changes nothing
they'll still beat warriors don't worry
Yeah I don't play warr no more
They'll still beat enhance so lmao
yes
I don't even know if frost mage uses spellslinger
but why does every patch need a mandatory mage buff
- fuck ret paladin, ofc
im gonna be so sad when that ret tier goes away hopefully warrior gets good changes next tier

Does bs getting a buff make any difference at all to us in m+
no
Ok
verdict on the upcoming slayer buffs?
then play it
😄
the gap will be much smaller now so I doubt its a big deal at all
Nah ima cook
ive played slayer in a few 14s and its fine
This is going to work

I belieeeeeeve in the spins
all TOP?
no
Ima invite dks on my keys and beat them and then @ you
ML floodgate workshop and meadery
Not really I’m just talking shit
I hope they don't deal double your overall
we'll blame it on the nerfs 
well I guess with the blood beast nerf they'll only do +40%
but even with that its doubtful lol
I’m just going to press buttons harder
the rets are going to kick your ass now tho
just get better procs too 🙂

nothing changed for ret M+
saying single target doesn't matter in m+ is cope
now they'll kick your ass in aoe AND in ST
Aren't rets already doing that
isnt it like 1.5% uhdk ST buff?
so called fury players when the aoe classes are also above them on bosses
ah, wrong channel
still applies
Will the bladestorm buff be enough to close the gap w demolish
thats not what im saying at all the ST buffs were raid specific to talents and things that do nothing in M+ or are not even taken in the M+ build
gap is much closer, moment you go above 5 targets reap starts to get much stronger as the higher proc odds
much closer at 10 targets
slayer also doesnt suffer with cooldown desync maddness
the buffs to ret was sub .5% increase for their M+ build basically negligible
-there is potential-/
guess we're still playing colossus...
I use slayer cause I don't like being locked in place with demo on colossus 🤓
now I'm no ret player so I'll believe you
that looks pretty fun ill have to do some 15 or 16s as slayer in the big aoe dungeons
you aren't locked in place, you are just slowed by 200%

My warrior shall remain shelved until bladestorm/slayer is close enough to colossus 😦 demolish is such a horrible janky spell to press and not fun
I hate demolish
So true bestie
I hate that colossus is best on both specs that use it right now
ah, it's that time
fury slayer about to be evil
you think so? I think it feels great to press. Janky and dangerous sure, but its hits hard
the time to remind everyone that colossus is actually MOP fist of fury
except mop fist of fury stunned the mobs so they wouldn't run out of your fucking burst
and mop fist of fury was so awful they added the glyph to move during fist of fury in wod
and somehow, more than a decade later
they give us a worse fist of fury
I'm quite baffled by what is the bis trinket for Arms? I currently have the Floodgate one, looking for my 2nd option (not house of cards or any other raid/delve trinket) Mainly m+ trinket




