#arms
1 messages · Page 356 of 1
But it doesnt
You would do it anyhow, no? As there is nothing else to do
?
i spam keys like crazy first few weeks and never run out of valor then my main spends crests every week but and doesnt generally think about valor at all, sitting at 2k cap for most of its life
i start gearing an alt get some delves in and start doing keys
need to upgrade 50 pieces of gear and just hard 0 valor
all the time
feels horrible
it has the same purpose as everything else, requiring players to engage with more game systems
i never felt the need to do anything other than delves/keys for extra valor and I was going to do those for gear anyway
can certainly say that you don't like it, but the purpose is very obvious
(on my main)
and yeah, they've made valor practically trivial for mains now, it's really only a problem on "weekly log-in alts" that don't get much actual playtime, which is something that warbound valor should help with
it's the same on my alts, the most efficient way is just to spam keys, but im just bottlenecked by valor for upgrades and it doesnt feel nice
yeah it'll be nice when it's warbound for sure, that's a great change
should be baseline tbh, hopefully they'll carry it forward from the start of the next season
and i respect that all players are different and engage with systems differently
but for me it's just an extra bottleneck when im already spamming keys for gear/crests
yeah if it is having a positive impact as a whole i dont mind it, but this would be nice
I don't mind asking players to engage with game activities, and I do feel like upgrading should feel like an investment at all levels, even if it is a pretty easy one
But Valor is basically analguous to a gold cost; it's not limited and obtainable from practically any activity, so I don't know that you should have to farm it on each character individually - obtaining crests is enough
Die valor die
is execute phase always execute, execute, overpower, mortal strike?
i keep checking logs and i see this pattern but i dont get why overpower is thrown in unless ur just getting OP reset procs and u need to keep it on cd
talking specifically about 1arm bandit logs but this prob applies to every exe phase
you have time for 3 gcds between each mortal strike, opportunist buffed overpower is higher dmg prio than execute unless jugg is falling off. So what ends up happening is that we either MS > exe > opport > exe > MS or MS > opport > exe > exe > MS or similar, depending on when opportunist procs
ms opp exe opp exe ms is also a thing
ye
Is arms viable for mythic stix?
show em the logs
That answers that then haha
you should want to help prog out as much as possible imo
also arms isnt that much better than fury
on oab
they said they dont care if i do 0 dmg the entire fight but they need execute dmg. and then they showed me logs that even 50 percentile arms warriors do like 1.5M more dps than top parsing fury during execute
you dont actually need it tho
like
that's what they been sayin
dmg checks are fake nowadays unless people die
I mean i just think not going the better spec for a fight is disrespectful to your group
takes 10 pulls to learn
max
and it may convert a wipe into a kill
well i had to recraft all my haste/mastery shit
b/c my arms sims in that gear was so low
and then i recraft and shit is like 2.6M sims
vs 2M in fury gear
so its more than just swapping specs
I got a question specifically about this part of dominance of the colossus, what does the stacks affect? the damage or the duration of the debuff?
it's 1% each stack, right?
and 10% is 10 stacks
that is a very normal thing and not a big deal at all
the wording "up to" should tell you that
yeah for sure but all im sayin is like just swapping specs isnt enough, i gotta recraft everything, resim enchants,gems, etc...
Not rly haste mastery is ok for arms
Like fr just change specs its fine
the difference in haste/mastery fury gear in arms ST spec was 600M dps
vs crit/haste gear w/ crit haste gems and enchants
thats not 'fine'
and i swapped a 678 viscera trinket for a 6/6H Eye of Kezan
it should but it can also be interperted as duration since it says "for 10 sec based on the number of stacks"
thats what it was idk what to tell u, they're just basic 5m patchwerk sims in ST talents
highly doubt that
yeah something is off
i was def in ST spec, i know b/c i had my talent tree reset and ihad to grab from wowhead
mastery is a good stat so that just doesnt make sense
Nah no way
You dont have these sims in your browser history by chance, do you?
let me check
im at work but i might have simmed something here
i dont think i have it on here tbh, i can check when i get home
i can also maybe recreate w/ topgear
try and give it a go
i think you simply made a small simming mistake
you can have shit stats with a good weapon and still sim 2.4mil
u guys could be right honestly but im just going off what i remember
my ilvl also dipped from 673 to 671 b/c of wep, trinket swap, but that improved my dps
my guild got me an eye of kezan for arms b/c i just had viscera and lock n stalk
you guys have cracked ilvls, im like at 637, simming like 1.2m
i sim 2.575m as arms in fury gear (also this is an old simc string from 3 days ago)
637? you still in season 1?
veteran track goes up to 645
Really loves that Explorer gear
I didn't play a lot of season 2, like 2 months?
I didn't even enter the raids
bro you did zero content
wdym didnt play a lot
😭
delves give better gear
what do you meeeeean
I didn't do delves that much, I think I unlocked up to like rank 6 or whatever
yeah I got 12k hours o-o
Almost like there are casuals
No need to be a dumbass
casuals dont go into skyhold talking about sims
I used to do mythic raiding back in bfa
and I sometimes hop on here to check if I understand everything correctly
I mean you would really have to try and have an item level that low if you were playing the season at all
You are still getting champ gear thrown at you no matter what
what content do you do
mythic plus dungeons sometimes like low keys +2 or +3
sometimes just timewalking or heroic dungeons
if I dont have the time to look for a group
I do like 1-2 dungeons a week tho
that makes sense if you play a class for one week and then don't come back to it again
yeah, I just hop from class to class
this is the ilvl of all my classes
the highest one is the warrior at 637
what if this dude is just like insane at pet battles tho
more into mounts
playing the game for a long time 😅 I used to have a lot more time playing it hardcore back in like BFA, but nowadays im just playing it for fun, not stressed about gear
just enjoy learning all the specs in the game
I mean yea you're as casual as can be
still funny that you put in that much effort into sims and similar
I wouldn't call it casual really
my wife doesnt think that haha
Because they are playing the game like crazy and spending a ton of time with it
let me paraphrase then
the time you invest into the game is plenty, but the level at which you play is very low, akin to a casual
yeah I just dont have the time to sit and look for groups each time im gearing up for a spec I play for like a week tops, then once I feel like ive learned that I wanted I go to another spec and class
and by the time im done with 38 specs, I repeat the oldest one
It's not about groups or time. Even if you only did solo delves you could be 665+ by this point
yup
I dont find delvs fun at all tbh it's just a loot piñata
It's just that the way you prefer to play your effort is so spread out
yeah im here to have fun and do the most I can do with the gear I have, even if its 630 or whatever
it's all arteficial difficulty
You say you only unlock level 6 and then complain about it being a pinata
I dont complain about it being that way, I just find it boring
that's why I dont do them
I used to do a lot of delves in season 1 tho
Gotcha
the one thing I hate in delves is uh
the beacon boss
the one you summon
it is absolutely ass to fight in the more confined delves
that's probably the sweatiest I went for, but I dont know if it was worth it
sank way too much time into the game and it was less enjoyable than just playing for fun
at least in my personal experience
The best gear in the game coming from mythic raid is the sole reason I deal with the hassle
now m+ players are gonna be even more mad
I’m completely loot driven
why would you be mad
PAJAHAHAHAHAAHAHA
ya this is good no
cause now they are forced to do 12s and not 10s for myth track
every m+ who cares about the game slightly has been done with 12s 5 weeks ago
like
not 15s?
that shit is so free
to me idc if m+rs get their loot
ye? why not
i just think its funny blizz thinks 12s is the same as mythic raid bosses
They don’t
It’s not the same thing
What score is all 12s?
no reason for it to be higher, because it also leads them to the 3k achievement
like 29xx
they need to do all 12s for their trinkets and we gotta kill the mythic bosses for our trinkets
if they set 10 as the arbitrary number for myth track gear then getting to use one of your 3 opportunities to just grab an item on a myth track item should be +10s
so it's like 10% of all m+ players
you can either spend your 3 dinars on mythic pacemaker which requires 12s or you can spend them on mythic jastor which require CE
yeah guess what the raid trinkets are better
All 12s for a myth track trinket or two is very very reasonable. Expecting the average M+ enjoyer to do all 15s is a tall ask
You’re also getting those m+ trinkets smart ass lol
That’s literally 1% or lower of the population
but thats also what CE is
when ur wrong so u resort to insults
I am not insulting anybody
are you stupid
🥱
Ok that’s fair the data shows top 8% I still think it’s very reasonable
yeah sounds about right, only affects 8.6% of the m+ players
whats mythic OAB %? Do we know?
0%
because mythic raiding needs a lot more coordination outside of the game than M+
this isnt a full picture since literally no one has an incentive to push beyond +10s power wise

Now I have to time all 12 keys even though I’m bored of m+, great
We're talking % of a % of players
yuh, but its free
of course, this also doesnt include any player that dont do m+ which is a majority of the player base
I think all 12s is like Stix in difficulty
It’s not a good thing to be forced to do something you don’t wanna do but at least it’s not that bad
top tier ragebair
ok but its fair enough to ignore that dataset cause why the fuck do you want mythic gear when you dont even clear a single m+
those people can queue LFR and still get hero track items
Maybe sprock with current gear nerfing
bro all 12s can be slammed in 4 hours with a full stack
🤫
Maybe I’ll catch some flak for my opinion but realistically the only reason mythic raid is harder than a + 12 is because you have to coordinate 20 people to do it correctly for 5-8 minutes
Yea now
Mechanically speaking they’re very comparable in my opinion
you're not forced to do it unless you want to buy dungeon items
So can Stix with 670 ilvl
which you most likely don't
Well, I do
And raid buff
bro theres like 1 good dungeon trinekt for warrior and thats peacemaker
because a lot of people in the game are loot driven, even if they just do delves or mount runs
t11 delves = Ce
warlock green fire = CE
you get hero track items sir, that is only a little bit behind myth track items. Dinars will give a total of 3 items, it's not a big deal
then those players should be content not getitng hte loot if they dont play the game
like legit go play a clicker idle game
lmao
tbf at a certain point in the season im like
its whatever
wow should not be a sandbox unless achievement windows like CE or M+ titles are closed
imo
gatekeeping much?
I mean yes and no, really think about it. What do you have to do on sprocket for example? Dodge fire beams, dodge void beams, pop a bomb set in a coordinated manor, time a knockback gate twice.
If you’re ranged you have to bait drills.
Is it really that complicated?
At this point in the tier no
No, it’s “hard” because 20 people have to do simultaneously
pacemaker kind of best for some fights since they dont last enough for kezan to ramp up
kezan is lowk a dead trinket atp
And it gets easier every week with gear
if its gatekeeping to tell you that wow is not a sandbox you can just equip yourself perfectly for logging in, then yes sure
itll maybe be good into next tier
And raid
NO I WANT TOURNAMENT REALM
bro
every week i want to play a new alt
i logged into tournament realm once, assembled a perfect character and logged off cause it was boring
noway
I wonder, what do you think of a game like fellowship then?
and i legit dont play it because i have to fully gear it before i can play the game
in which gear isn't the point, but doing the dungeon is
I did this on some private servers, it was insanely boring
idk i just want to do keys with friends
and not be a rat
and im tired of gearing alts
finally someone who understands
wow isnt fellowship
There’s a reason people sub for a month of a new patch and then quit before month two. The gear progression slows down significantly and that is the main reason a majority of people play the game
That and grinding the new mounts/pets
I know
idk not looked into it too much but gearing is just as much part of the process of progressing content than doing the content itself is
in wow*
spongus what guild did you join
it's basically m+ without the gearing up part
yeah i mean i saw that much and i didnt look into it any further cause m+ is boring asf
there's still progression, it's not a full sandbox quite yet
real
Fellowship I'd argue has done dungeon gameplay at least a bit more fun than M+ has
(Arguably also just me being jaded with M+)
I didn't say there isn't progression, it's just not the point of the game, the point is to have fun doing dungeons with friends
thats the main focus, but not the only point I'd argue
or else it wouldnt have any character progression
Regardless
that's not WoW
i love pulling up to a random +10 with half the group being hof players
everything explodes
so real
I do keys with my lads, someone brings a trash 620 character, and the keys avg dps is still higher than pugs
people are so unbelievably shit
I think there's room for a conversation about how wow has done a good job at making progressing your character really fun and unlike any other game but there's only a very few % who will ever complete that. I think the rich getting richer is weird and I'm someone who benefits from it
in 10s-15s
sure, but the opposite is still true when i feel like im a detriment to my group playing an alt that should not be in a 10 but ik is the fastest way to gear it
and even then
im still outdpsint the average guy 20-30 ilvl above me
like what
just let me buy everythign on alts
its aids
I clear mythic eventually and will be able to buy whatever raid item but I still think they shouldn’t have restricted the dinars based on difficulty
Does it really matter if bob heroic gamer gets a mythic house of cards?
if AOTC was the requirement to buy mythic jastor, would that make more people happy?
probably, right?
Is he going to steal a HoF slot or steal a m+ title slot?
Obviously no
So who gives a shit if he gets to have a little extra feel good in his game that he pays for

idk ive never seen any HC raider look at mythic raiders in pure jealousy angry that mythic raiders get mythic items and they don't
Spot on, I played a +10 ML last night where a 660 SPriest by the end of the dungeon had a 1.44M overall
it's more about m+ vs mythic raiding nowadays
Why not just give them on login at that point?
Yup, was an easy W for blizz, but they seem to avoid those like the plauge
On login effects the validity of early mythic progression/hof
idk I personally don't think i deserve mythic jastory rn since i dont have mythic gally killed rn
but thats just me
When that’s over it doesn’t matter anymore imo
If anyone can buy a mythic hoc everyone will
So why not just make a quest that gives one.
Yes and that doesn’t effect me in anyway whatsoever
Yes I'm saying why have it be dinars then
My raid spot isn’t in jeopardy because some heroic gamer bought a mythic trinket so why do I care?
Just hand it to us
My log doesn’t go down because a heroic gamer bought a mythic trinket so why do I care?
I think from a gameplay perspective it looks silly to have every player in your mmo use the same item
I'm not saying it is
I'm not talking about the effects on us at all
I think the problem is that most raid loot is bad except these items
I think it should be deterministically earned like previous dinars and it should not be gated by difficulty
Most loot period is bad
On log in or directly from a vendor for 0 cost is bad of course
And now we have to remember this is a real season
idk if myth track dungeon items were gated behind +17s or something, which i dont have completed, then i also would be fine with not having those items. Instead I'd use it as motivation to complete +17s. Identical with mythic raid items
but to each their own
During the competitive “race” part of the season absolutely these items should be difficult to obtain
And so next season must now keep in mind every player has bis
I'm not even talking about now
Next season
Once that’s over and people have the raid on farm or are casually filling vaults I don’t think it matters anymore
It's now tuned around every player having hoc and bis
If you don't you're fucked
And if it isn't then it's too easy
They nerf trinkets season to season to force us to replace them so that argument is mute imo
The exception recently is the ring ofc
Idk why that’s still big
Just like they did a great job nerfing cyrce
yea but that was on purpose
they made it competitive on purpose
theres a reason its 658 ilvl and not 639
The content is still going to be done day 1
Yeah I mean it would have been weird to grind this ring and then un equip it two weeks after it’s maxed or whatever timeframe it was
Suprised it’s better than mythic rings though for some
Unless they go and buff bosses cuz we walked over them cuz every player has an insane 90 sec amp
And every 2h mace user a 2min amp
Fights would be so fucked
probably not intended
oversights happen
My guilds going to kill OAB next week probably and we’ll all get to have HoC or a Best in Slots for most of mugz
On top of that the 9% raid buff
Or hell would we be at the 12% by the time dinar drops?
Yes it's going to be a very different fight
yea u will skip last add spawns
and u will likely play slayer
instead of colo
type shii
So yeah kinda makes me stand more firmly on my opinion. Does it really matter if heroic gamer gets the same items? To kill heroic gallywix a little faster
Healing absorbs will be cleared faster less deaths to mine damage
Idk doesn’t seem to bother me whatsoever
No but it matters if every player has 1 imo
you only think about people below you from your own perspective, try to think from their perspective. Will they be incentivized to go raid more until end of season with items handed to them?
Depends on the type of player they are
I could kill mug tonight and my experience is going to be very different from yours and mine was different from someone 3 weeks ago
Before I got into mythic raiding I would hunt heroic parses as a Prot warrior and I found a lot of enjoyment from that
And getting tossed mythic items would have felt so good
im also likely killing muggy tonight
🤝
guys check this amazing play by me last night
Amen
If we didn't have a real season next season
new recolored T2 for warriors yay or nay? personally I really like the color scheme
I would say just give everyone mythic hoc login
i like it
monk got the best one tho
thick thighs
ngl kinda thought I was lol
The recolor for T2 is sick af!! Hollyy
they do be doing a good job ngl
thinking back the anniversary event patch was great too
I only engaged with it for like 2 weeks
I liked that they gave out a ton of currency
I got everything p much
it's fire af
whats the most “optimal way” to sim m+?
no such thing exists, sadly. Play around with options and think about where every option falls short. sim 3mins ST for boss dam, 1min 30sec or similar for aoe pulls, enable and disable BL to see differences, check dungeon slice to make sure, although it's inaccurate quite often as well
everything needs context
never forget
where you get that or is it not out yet?
its in 11.1.7, a wowhead post was just made about it
yea that so good
agreed, almost wish it was the OG color back in the day. Would have fit the nefarian theme better.
count our blessings though, could have been the original model still kekw
We need a t4 retexture
this one?, looks nice
I can dig this 
So my group wants to try out a physical comp
Enhance, brew, me as warr, and feral. Which of the two specs would be best for for that comp? Sorry haven't played my warrior this patch much!
The unholy spec
Jk
Just play what you like
But arms in general is better rn
Though idk why people go through the trouble of building a comp for just 5-10% damage
Just play what you like
Oh sure, my hunter is 670 and we can blast decent level keys, however we were just toying around with the idea for funsies
you know they will
every single expansion
just like they will keep this stupid stacking raidbuff. negating all dps checks "ah we will beat it next week coz of 3% damage" dumbass raid buff
They can't let gear nerf it cuz all the good items come from the last 1/3rd of the raid
And heroic loot is easy to get
do you guys play improved ss on the 2nd boss?
I also think extending is dumb at this point as well. The average middling ce guild gets punished for it mid to end season by their gear progression coming to a halt overnight p much
The buff helps with that but then it's just why even make people do it all
Long time Fury player debating learning arms. How bad is the heave Haste/Mastery gear for arms. Saw that Crit is fairly high for arms but the lowest stat for fury. Do I need two gear sets.
No point worrying about stats between the two
It would mostly be for keys. And I cant be assed with two sets. Annoyed enough carrying a shield/1h around from when I have to tank lol
And sounds good I might give it a try soon.
Havnt played arms at all since MoP so might take a minute to learn again.
My old guild was a lot of "next week" prog. Never rekilled a CE boss or even a difficult penultimate boss p sure. It's an ugly spot for a grp to be in. I think that's who dinars are for in theory since they won't rekill oab for example
If 0 hoc drop on their first kill the whole roster just doesn't have that % increase and later bosses are that much more difficult
then they should just nerf it, instead of having a "if we wait we don't have to meet a dps check" solution. i really despise the raid damage buff
I like it coz i get to kill bosses faster
Big fan of the boss pathing in this raid. Kill vexie and literally go anywhere
Hope they keep that in future instances
For guilds like mine who raid 6 hours a week having options is great
Like hey we can reclear first 3 pretty easily but reclearing stix and sprocket would waste a decent amount of prog time
Or who knows maybe we jump in there and 1-3 shot them
But yeah options are good
Don't even have to kill vexie. Can go to any of the first 5 first
Ahh true the little doorway under the stairs
🫥

You're almost punished by success but then there's no loot worth anything from early on
But then again that just might be a problem for this tier. Stix rekills are infinite more difficult than whatever that guy before rash was
And rash is easier than sprocket
You could reclear while progging brood and princess and early raid loot wasn't awful cuz of versi neck and rash rare cloak
Vs now reclear while progging oab good luck
Maybe skips could be more generous
Sprocket would benefit healers a lot but not worth the time
I don't even think Stix is hard at this point but it's also negative fun and high chance to waste time
So not only is it the most annoying fight in years imo
Also just super easy to wipe
Hyper complex boss design to combat addons is the reason we get annoying bosses like stix
I assume at this point you can get away with hitting crabs as long as the big bombs are taken care of
I wonder yeah probably can just heal through it
You lose the boss damage as well should be OK with buff and loot
does anyone have that clip of the streamer getting his warbreaker parried on soulrender dormazin?
The funny thing is I swear all of bfa wb couldn't be parried
I remember sending it on rogues in pvp with evasion up
they probably change there mind on it every other month
Warbringer moments
addons and wa have nothing to do with stix mechanics
That boss has flawed design, thats it
Yes, I’m just saying they cause Blizz to over cook shit like that
Theres always some gimmicky boss, coin flip whether its good or not
No mechanics that don't let me play my character plz
I mean if he put us in a mech with alternative buttons I wouldn't mind that
But we aren't exactly steering a rolling ball in day to day moment to moment gameplay
What did you think about flying up to get a fire orb on tindral?
All the other bosses are blocked off by fire until you beat Vexie
Minor inconvenience but still not hitting the boss
You can go out there and you can fight a few LTs, but that’s it
no?
Ahh so it does require vexie got it
i did a 3/8 going to rik first
It felt worse after nerfs cuz stuff was dead before you landed
Yeah that’s actually very true
Is there any benefit to using Rend if you have Thunder Clap talented into (colossus)?
Other than the no cd on rend difference, thunder clap is just objectively better even in single target, no?
Rend is objectively better on ST
But it's very minimal
Effectively you can just keep using TC even on ST to save a keybind if you have TC talented
ah I have them both bound anyway, it's no biggie, I used to use rend on single target and only use TC on AoE, but I felt like maybe it's just better to use TC anyway
how come rend is doing better than TC on single target Im interested, since we're comparing TC+rend vs just rend
Because they both apply the Rend dot, but Rend's own initial hit is higher than TC
TC doesn't do Rend's initial hit on application
ah-ha I see I somehow thought that the initial dot is incorporated into TC
wish it was clear in the tooltip
I actually really dig OAB
I hated it as colossus
I’m assigned to leap out and get the ranged adds slot coin too and doesn’t bother me at all
Came expecting silken
51% last night with alot of goofing around
I’m excited for execute phase

Oh I’m doing slayer over Colo
We kill mug tonight
21% I think
I was in jails but they took me out before we even saw them cuz warrior
In my old guild that would have been like pulling teeth. Explaining to them why putting classes with 15 stack of ramp in final phase
They would just think I'm trying to greed or something
I was like wait really? I had a whole message typed out about jug and taking 15 globals if it falls off etc etc
That’s 100% going to be what my teams says too probably
We have a lot of “parses don’t matter” sentiment
They don't but clas strengths exist
Idk I was with a team like that for years i forgot what it's like to have people who listen
True yeah that’s always my counter argument
And like actually know
Like I’m not trying to be rank 1 I’m not that good
What buttons do
Yea
Like dude it's a 15 stack buff
It's not even about greed or a parse
It's just efficiency and using the 20 pieces you have on the board the best
Or keep jug and remove the fact it depletes
Make it so jugg only applies in execute phase
yo @shadow ibex how many ppl do yall have per prison
removing/changing jugg would require too much brainpower. Just give us our 15% execute back 
I do second prison but only for as long as my void elf racial portal is alive
Aka I kick first and bounce p much
brother the 2nd prison im assigned to has 4 people in it, 3 dps 1 heal
i cant anymore
that shits wasted boss dam
I would just have it only decay outside of combat
We have me a dh and a healing monk
we get that goon to 50% hp within 3 seconds
they have kick
Fistweave
dh and monk heal have kick
They kill it p fast just them
I told them to tell me if they need to stay
Need me to stay I mean
But they kill it slowish so they don't get ice lance
Hypothetically, assuming blizzard nails their single button helper, what would the % off sim be of a single button helper given the 0.3 gcd?
how could we possibly know that
lol is it worth playing arms on mythic stix ?
No one knows and I doubt anyone really cares to figure it out. The penalty already confirms it will be straight up worse than playing normally. The 1 button feature is strictly for people with disabilities or casuals who don't care about performance and just wanna vibe.
Even the mode where it just highlights the next ability, at least in the preview, wasn't showing up until after you hit the previous ability. So it too when played to its peak will be worse than manual.
Shits just gonna get outdated anyways and be awful. They said they would keep it updated with the latest theory crafting but we all know blizzard and that will never happen
Shit is good for disabled people and casuals/new players which is overall probably good for the game.
if you still got a cs parry sounds like its not being implemented till restart
Can we leap out of Mugzee prisons?
not practically, no
I love pressing bladestorm then hearing its a wipe
you theoretically can, but the timing is so exact that you're practically begging to misplace and cause a wipe - there is no strategy on any level that suggests Warriors try to escape cages (aside from VE racial, ofc, though that's really not necessary anymore)
do i throw execute when ever in slayer as arms or no wait for 3 stack or when it about to fall off or spam
3 mfe 2 sd sd falling jug falling

kk good
What's the diff between damage profiles for arms and fury? Is one better for m+?
fatal feels fun on mug but less tactic proc chance

well popping fatal is fun on mug
would running slayer for boss damage be worth in m+ in general?
its aoe is really bad
also jug stacks maintain is cancer in m+
Rotational question:
with Am demolish and warbeeaker desync. In m+ i just keep em on cd? Or do i want to line them up as much as possible?
I.e always hold waebreaker for the next demolish and keep demolish on cd?
hold demolish for wb if the cd of wb is around 10s or less
It is better in ToP
on 8 you'd have plenty of people i think

Deserved for taking fire mage
also double caster is bad and you can't tell me otherwise, your average m+ ape does not CC nor interrupt
small question, durting sweeping strikes? what's the priority to press?
It's not. But you are allowed to cope
slayer arms in anything that isnt pure st is just
bad
and tbh
even in pure st it aint htat good
if u want more st play fury
but personally i dont think
a bit more st outweighs the amount of 2t in that dungeon and just how good colo is at 2t with long sweep and blademasters
basically the point is
slayer arms has no purpose in m+
u can just play fury
Yupp
L take my king
lmao
ngl colo 2t feels good af
swimming in colossal might
infinite stacks
tbf exhil blows makes it feel good
I assume its quite rare but should I press 3rd overpower in execute range if I get this sequence based on rotation priority?
MS -> Opportunist -> OP (2nd stack) -> Execute -> (Opportunist/Execute -> Execute/MS) -> MS
Wowanalyzer seems to think that way, so Im curios
Wowhead prio seems to put exe on 3rd cast in that sequence so I guess it shouldn't happen
mby im just confused from multiple prio lists 😄
assuming this happens again
still includes pressing demolish
and the stacks are still highly random
i think the best sequence would be:
ms oppor exe until 2 eep and weaving oppor ms if 2 ep even if oppor
Ye I'm going with that rn and seems to be doing good
Thane good. Rest sucks
"why did my cowarrior do 15% more dps than me?"
oh he procced LS twicea as much
whoopsies!
its all awful
Tru. But atleast thane playstyle wise just feels like fury, press rampage. No execute and rb conditionals
Thane = big ass lightning
Thane wins
I will not argument further
What does 0 damage?
Sure, but this raid has like 2 st fights
Thane good on fights with lots of aoe. Stix and oab(good for a warrior there)
2 thane fights
slayer arms feels fun getting jug
but also kinda annoying when we just wipe early bc first night
full agree
warrior feels ass on oab
the timings are awkward as shit
and the movement gravity thing sucks
I stand by thane being decent on rik. Not better than slayer but still good. Got rank 31 as thane(at the time)
sandbagging, are we?
Thane fun. Rik was gonna die anyway
real
im actually really excited to reclear next week 
yea its just that isnt it
freedom
It's not, i just like thane. Being able to get rank as 31 as thane means it's viable atleast
rik, oab
yeah but then you are actively playing fury
me when i spam rb and execute does 0 damage and your damage is hindered on getting mfe procs to perma bs

fury was giga fun on some fights
i enjoyed it a lot on gally
im still a fury lover
Blord colossus feels great on OAB
very fun
i didnt vibe with it when i played it for a bit on prog
switched to fury and had a better time (also didnt like it particularly)
so far on prog I find it the most enjoyable compared to fury or slarms or jug colossus
I just couldn't get it to work I actually hated it
I was expecting it to be like silken fun
Silken probably must fun fight as arms so far i think. That or rash imo
Were you playing blord or Jugg. Blord basically fixed all the timings for me. Makes it very consistent while jug Colossus relied heavily on rng
Ider I would hope not jug cuz I hate jug
A lot of Colossus logs were playing Jugg started with that didn't like it at all. The. Saw Critcake did a kill with blord tried it and it feels great currently pumping with it. Should get a 98 or 99 on kill if I don't die
I've only tried col with jugg, maybe should give it a try with blord
But I kinda got used to slayer now
what dungeons are worth swapping to Fury for? Maybe ToP?
Whenever you wanna play fury
I enjoy both specs equally so just wondering if its viable in any of the dungeons compared to arms
No
It's viable in all dungeons
If viable means better
They’re both viable. Arms will do more overall. Even on ToP.
Ight ty
Top has bosses wherebu get bigncleaves
From my experience. Trying my best to make Fury work. It works. But, for me consistently Arms is higher.
It's just overall who cares
You can get title as fury no problem
I just want to be as useful as possible as my group starts to get into 15s lol
Then reroll to a different class
Reroll
Damn, unholy time ig
UH DK is wrecking
Or have fun and play whatever the fuck you want it's a video game
Your not gonna fail 15s because a lack of dmg
I’m going to stay on Warr. It’s just pugs and I play what I enjoy.
All my other alts besides Fire mage kinda bore the shit out of me
I really wish this was said louder. There’s very little gatekeeping into the highest content anymore imo.
Thing is if you play Fury in 15s you're pretty much actively being boosted cause your spec is so ass
Not true at all but go on
It’s not that detrimental.
Boosted? C’mon.
I mean if your group doesn't care it is fine but Fury is abysmal in any key outside of top
Pugging is always gonna be gate keepy because that's the nature of pugging make friends play with them gg it's an MMO afterall
I mean a bit
Imagine getting in a 15 (even with a more wanted spec like elemental or enhancement)
But what you’re saying is completely reflected by us not getting invited to shit @rose matrix so I’ll shut up
You right
But arms does almost competitive dmg
I love Fury but it is so bad and you have almost no utility
Stop pugging
Please stop with utility
It does not matter
It does when you bring low dps
Big dmg
Discord Truman show
DK brings the best damage in the game
So idk what your point is
You're comparing the best DPS to the worst
For real ppl harping about utility
Is just dumbass
5% ap is good
Make phys team.
Alright so half the DPS of Unholy then you got fury?
If I had to make a group with my friends I would not progress and I don’t know how to make a premade group
A stable one I mean
I mean you asking what utility does DK bring is dumb
They bring extremely good damage
If you have no damage then at least bring utility
No utility will make them pick fury
give us something cool
Then stop playing pugging is a genuine waste of everyone's time. I only push M+ if I have people to play with.
Right now fury has niether
safeguard would be nice
or mass spell reflect
increase rally in 5man content
maybe even old vigilance
Fury has raid
Should I just stop playing wow then lmao
No progress in guild, no progress with rio, why should I even play if I don’t have fun
I enjoy puggin keys
Just accept route is a bit longer
Sounds like you should then
I will keep on pugging if there’s no other way
We'll have fun sitting in que for hours just to fail the key
Still gotta fill the group which takes almost just as long
Queue similator ofc is rough at times
Yep as warrior you don't really get invited to higher keys unless you run into a phys comp
warriors discover they have different opinions and ways to enjoy the game
Only keys i queue to
Fury isn't getting invited to anything
As u said no point trying any other😅
Arms is a lot better than some people think
Queue as arms
Play as fury
Arms is quite good
Mid+?
Tbh i havent gotten into 15s+ yet so dno
Should I just bank my gilded crests until the new crafting ilvl upgrade item comes out?
arms is probably like A+ tier in phys comps, but dogshit in every other comp
Ye 5% is 5%
I’m nowhere near cap as I only started playing again a few weeks ago
So thought it might be better to just accumulate a lot of them
Still no poont
Crafts cost 60 now. To max em next tier u need to buy new part for 30 crest
I would at least upgrade my mythic pieces
Ah so the new part costs more crests anyway
Thought it might be an alternative currency
Y
is that confirmed? I havent seen the cost of it
yes, but every crest you use now, you will have to use at some point anyway, so, just send them
Yes
yes was on wowhead yday
Okie dokie ty guys, so there’s no downside to crafting now then
ok i hadnt seen ty
no, you will need the same amount of crests in 2 weeks to craft the exact same items 😄 only difference will be the extra upgrade for +6 ilvl
do we know yet if the gilded discount applies to the extra 2 levels on myth items
from the gilded of the undermine
I would assume after the .7 patch releases
Considering potential release date for 11.2 in late July/early August and that we are in may … also take into account time-gated Arathor questline (see kirin tor legacy) 11.7 will release in the middle or June.
Early August release would be horrible
11.7 we know comes out in a few weeks
Grab, mass grab, anti magic zone is 50 times stronger than rallying cry
and the best of all
they take 0 damage even in +17
Mass fap is tank
they all have abo limb which carries a lot of pulls
I think dk doing a bajillion more damage that any other spec trumps any utility anywhere
after the nerfs in season 1, frost dk didn't do a bajillion more damage than any other spec ( that was the role of enh )
and they still saw a lot of play
Breath was still great burst dmg
Ye so freck utility. Give us more dmg
Make spear do insane dmg
Spear into demo into big col

Prayge for crit
Oh y and spear every 45sec
In the AoE priority, could someone please explain the reasoning behind why Overpower is above Mortal Strike with Sweeping Strikes?
shouldnt it be mortal strike->execute->overpower (during sweeping)
simple, it is not
so it's a mistake?
yeah
@smoky kayak shots fired
I dont tc that often either. But i dno how it spreads
Icyveins gets updated the least iirc
If it prios non targeted mobd
that page was updated april 21st
something else on that page, potentially
doesn't have to be the aoe rotation that got updated
I see, I was looking at the icy veins guide to see if I missed something about the aoe priority and I was suprised to see it, thought I was doing something wrong
the icy veins guide has no mention of how to play around collateral damage
i get it being a beginners guide
but that's an entire thing that arms players should learn to play around
looking through it, theres multiple pain points in the icy veins guide for arms
could you elaborate further or direct me to a source so I can read about it?
Collateral Damage is a talent that turns a singular cleave into what we call "big cleave" or "thick cleave" or anything similar. If combined with Merciless Bonegrinder, Ava and Warbreaker, you get a cleave hitting for multiple millions on each target. I believe Critcake got 90million damage in a single cleave cast in priory one time
its more so something you just mess up and so again to improve results
I don't think cd is important to play around at all
It's an optimization that you don't need to play around, but it let's you skyrocket your damage
Please just remove slayer from arms
Ive given up on them reworkin juggernaut
2 tiers weve told em its shit. Yet nothing
Also, in my personal opinion, learning to play around collateral damage is REALLY GOOD for learning to be a better arms warrior, actually playing around it isn't even that important. Just the act of thinking about cooldown timings, uptime of different buffs and the necessity to track it to some degree will immediately improve beginner arms warriors
^
im not goong to read this bc my favorite song is playing so im happy and only paying attention to it
Our debuffs are up so frequent I don't think it's that big a deal
The only thing that isn't is avatar because it's a hard locked 90
Wb has like 50% uptime overall
Why do you think it's not that important? is it hard to perform this optimization or just isn't worth the % increase?
if you force big cleaves, you end up losing damage because you're over holding some buttons. Thinking about it too much isn't very good
but the idea is that once the stars align, and it does happen every dungeon, you send a fat cleave dealing multiple millions of damage
but u need to be aware of it
Yeah thats what I thought as well, because im holding cleave for a few seconds to empower a future one, so is there like a range of where to stop?
i have a quick question, just now i noticed when i sent Ravager, my collateral buff got consumed. why is that?
there's so many ever-changing factors, like mob count, how long you would have to hold some buttons and similar, that it's not worth thinking about it too much or holding too much. But if you know you can combine warbreaker + ravager + collateral damage cleave without having to hold cleave for like 5 seconds, yknow?
big cleave
😋
cleave is the main aoe button for arms, holding it artificially is detrimental
so if you can align the cleave modifiers without holding artificially, then there ya go
it's just that some people click cleave a tiny bit too early so they end up wasting it
like 2 gcd's too early
exactly what I was thinking as well
I'm not sure how many stacks is too much or too little
like whats the context
stacks of collat?
yeah
because any gcd I spend using ST abilities with sweeping is a cleave I don't cast potentially
oh you don't purposefully send more ST spells over cleave
just to stack collat
nono
It's just that once you do have collat, pretty much regardless of how many stacks tbh, you should try and combine it with other modifiers without artifically holding cleave
got it
it's one of those things that are very satisfying when they overlap, but you should never force them to overlap, because that just means you missed out on a shitton of uptime
but you need to be aware of it, or else you waste some modifiers
I think you get what I mean
yeah yeah 100%
it should be natural with your regular aoe priority, and once you noticed alright my sweeping is about to end, what modifiers I got available to lay out a fat cleave
yea exactly that
sometimes you stack collat so high from a previous fight that cleave ends up dealing 7mil or more single target damage on a dungeon boss
I mean, kinda overselling it a bit - Collateral lets you scale big hits but it’s pretty passive in general
- Press Cleave, which you use almost on CD anyway, to build a bigger cleave isn’t exactly the height of rocket surgery
The actual skill you’re referring to is basically the same as any cooldown - knowing when to save cooldowns and when to spend them. In the same way that sending Warbreaker on a dying pack is worse than saving it for the next pack around the corner
No more Colossus Parry 




