#arms
1 messages · Page 321 of 1
yeah hes a friend his trying his best
Tell him I believe in him
will do
ok so what are the situations where we want to demolish at <10 stacks?
In st
During execute range inside CS
I think that's basically in according to the sim, but in practice I feel like sending it at 8 stacks or something in opener isn't gonna kill you
Archi makes a good point here about if a pack is going to die before you reach 10 stacks you may as well send early
yeah so in opener what in theory gives us the 10 stacks is initial Cleave and Sweeping strikes MS from Ravager and 2nd cleave ?
yeah I guess is up to the context of the key
like maybe you are very close to pulling an important pack so might as well save it
Unhinged +SS doesn't give extra stacks anymore, just the one
damn
its still 2 stacks per MS or Cleave crit right
imo as long as you're not losing cleave casts during MBG and you're demolishing inside CS then you're vibing
99% of the time you will still get 10 stacks before CS falls off
so for AoE its actually better to just wait for Demo till it hits 10 stacks first before sending and not actually follow the Wowhead opener that closely?
unless WB will fall off
obvo
The WH opener doesn't know how lucky you get with crits on any given pull
wowhead says to try and wait for 10 stacks in aoe but just as Bogbowwl said if things are about to die before that its worth sending
I believe so but regular MS+SS will give 4 if both crit
Idk if the crits are independent of each other or not
Do you know Frozen?
Like can you crit one MS but not the sweeped one
not something Ik on the top of my head but can test real quick
one of those things im sure I do know but my brain cant bring it up rn xd
I mean it's not really actionable information anyways
You get stacks when you get stacks /shrug
Just curious
yeha
I have my dmg numbers off. I wouldnt even know if something crit.
dont think just press buttons get stacks
🤠
press demoish
yes SS crits are independent one MS can crit and the other can not
aight so basically hit buttons, the good ones, till the big one is shiny
in fury terms
nice
yeah no need to overthink
most of the time your gonna enter the pack with a 10 stack demo anyways from the previous pull
How long does CM last? Like 15s?
24
HOLY
is in this case better to just Cleave>TC>WB>Demo>SS>Rava>Cleave?
so we dont lose uptime on MBG
cds before the WB
DR in there somewhere
charge cleave tc roar ss rav ava wb cleave demo
Does the roar dot not get boosted by avatar?
It does
Ahh k thought it snapshotted
TR dmg is from the dot
Yeh i c
Snapshotting is extremely rare at this point
Snapshot doesnt exist anymore besides I think for feral a lil
I think it's just like feral that does it
yah so do we do this cause Rava can only fit two cleaves outside of BL so technically we WB>Cleave>Demo>Cleave?
I know Unstable affliction and rip did. but UA isnt a thing anymore I dont think.
maybe WB>Cleave>Demo>MS>Cleave idk the timings tbh I know Cleave cd for me is 3.4secs or smth
without EB resets you will still always get 3 cleaves inside MBG even if you rav before WB
oh nice
cleave will be back after your demolish
got it
Cleave cd reduced by IFTK innit
again if your going into a pack without any demo stacks during that build up its key to prio cleave and MS until you get those 10 stacks. Only time you will send demo under is if CS is about to fall off or some mobs are about to die before you can get demo off
is demo cast hasted?
yes
if running mt arms mplus build with no executioners precision what prio does execute have? do you ignore ms? just execute instead of slam? or ms x2 op stacks>execute
demo has its good and bad moments still want them to change how it works tho cuz not moving and it being able to break sucks
lmao
i think it could be good for first boss of raid
like you just pop everything and you hit the adds
i think you can burst for like 250 mil randomly
easiest priory ive done yet kekw
I just want demo to be one hit
I wanna see how meme the numbers can be on crits
cant you sweeping strikes the initial couple of hits excluding the big aoe hit?
i wouldnt mind it being one hit that you can sweeping strike
might be broken as fuck though
Oh you can it's just your last hit might not crit
I love it when during dmg amps all 3 strikes crit
Colossus on mythic silken court was a banger everytime
Loved that fight because of it
Team, got a question... Last night in raid my computer (Laptop Ryzen 7 6800H/3070TI) played around with me and I have no idea why... The computer work with some boost when the GPU and stuff go at max when needed TGP150 Watt.. And it worked fine all the time exept when we started and under a bossfight.. It idle and I get 20-30 FPS.. Any one know what the hell that can be?
I will prob play Colossus on mythic vexie for fun next week
Should be able to get two demos in the amp phase
your damage will go up once you hit 12s. Reliably getting at least 2 Warbreaker 10 stack demos per pull helps and so much of arms dmg is concentrated into their warbreaker window getting a 2nd or 3rd off really increases output. It isnt as bad as Assassination Rogue or other ramp heavy classes but mobs having low HP will make your dps look bad compared to pals with their 30 second damage windows
Yeah true, ill try running 12s with it this weekend
Note that Warbreaker grants more haste when mobs are low. If you can open with Warbreaker and then hit it again once mobs are lowish the gain is surprising
what is your weapon ilvl ?
mage left after 5 deaths after 1st boss at a +11, so make sure to avoid this guy 100%
hmm don't mind the other 3 srry lol, good tank though
good players, proudmoore mental ig
Reading the wowhead guide and it had two talent builds for arms in M+, slayer with juggernaut which I assume is mostly boss dmg focused? And then three Colossus one says spiky AoE what does that mean exactly? Just big burst dmg but you're out of luck if the pack still lives after that and I got no CDs left?
Colossus is higher burst + higher sustained aoe on packs
Slayer only really does St better but colossus isnt isnt as shit as in the previous tier
So basically Colossus for fortified, slayer for tyrannical? If I'm not doing 10s
Or more group dependent I guess. Also what about warbreaker vs Colossus smash for Colossus? The guide says smash is better but then the linked build has warbreaker
Forgoing colossus in keys is basically int with how much aoe it is
Warbreaker is just better for keys generally
Since it enables really big cleave with collat from last pack into full CDs on next
So Colossus all the time is keys and then slayer for raid?
hi we got rik to 15%
Adding, Colo has built in DR which helps alot in 10+ keys, it's alot better this season as well with all the buffs to stamina and DR on tree
anyone got an arms m+ 10 or higher details distribution thing
curious how mine looks in comparison to someone with hands and eyes
Easiest is to compare to someone similar on WarcraftLogs. Just go, sort by key level, ilvl, spec and hero talent
this was a 12 priory I just did
if this is what youre asking for
What’s MBG?
Merciless bonegrinder
Holy shit Demolish kinda fucks
How much should I worry about cd alignment on demolish and Colossus smash?
Don't think you should, demo is always try to send on 10 stacks while warbreaker is whenever it's up
They often line up but if they don't just send
if something ever gets reduced cooldown from something, your first instinct should be to send on cooldown
Seeing people drop EP for Colos M+ builds. Probably off the back of Critcake promoting the idea? New to warrior this tier, does that mean we drop MS during execute except to maintain Deep Wounds/Rend? Or still send it on CD?
If you drop ep execute isnt really worth pressing iirc
You just play pre execute but replace slam with exe
Roger, TY
Hello can someone help me? I'm using macro avatar and trinket together but sometimes my trinket is not used.
does it happen in m+ when u play with the affix
if so read what the affix does
Both in m+ and raid.
no-EP makes you MS more not less
thought of maybe putting trinket first in macro
Do u hav 1 or 2 trinkets on use? If it's 2, the second will hace a 20sec cd
no
only thing i can maybe think of is maybe im using during demo and ava pops but trinket doesnt
but havent looked too far into it yet
I have in my macro /cast Avatar, /cast Roar and /use 13 and It works well in that order
Whats the trinket?
house
Its technically possible to desync since macros dont really press every button at the same time and you press the macro in the tick one thing is up but the other is still on cd
But this is also insanely rare
noticed it maybe 3-4 times in the past week or two
im just thinking putting trinket first
cause i dont notice trinket not going off
but would def notice avatar not going off
cause visual and audio ya know
Do you have BiS?
how legal is slayer in top
i love colo for st 
is overcapping on rage bad on arms?
in the event that MS is on cd and you are full rage.
Do you OP or slam?
slam if ms/op arent usable
and if op is usable OP even if u overcap rage?
slam if you dont have 2 stacks of whatever its called
some overcap is fine if it cant be helped but generally youre doing ms > op > slam
if running mt arms mplus build with no executioners precision what prio does execute have? do you ignore ms? just execute instead of slam? or ms x2 op stacks>execute
just replaces slam
Mt arms?
what two stacks u mean?
Of op
Execute replaces slam, so nothing really changes
Pile on
random question as i'm very unlucky and don't have 4 set yet, after winning streak ends can it also re stack straight after with the cleave and ms stacks ?
MS>OP>Exe
Basically what you're looking at
Exe isn't that good of a button without EP
Ravager sweep bug has been fixed generation extra stacks and has been patched on sims. First glance changes is the normal build plays exactly the same. Though if you are a DN enjoyed. Ms is now higher prio than Dreadnaught at all times instead of op>ms. Soa builds remain unchanged
Yes fuck DN
Fuck deez nutz?
DN bad anyway
is this correct? Arms colossus uses Execute to funnel rage for Anger Management moreso than being the best damage button. Mortal Strike deals significantly more damage but execute grants 20 rage worth of ability cooldown for the cost of 18 rage while amping MS damage.
MS will deal more damage. Execute spam at the end of packs to get abilities off of cooldown for the start of the next pull
or just follow prio and send CDs 4 seconds later next pack 
should i still craft a 2h wep even if i have Best-In-Slots on HC?
its friday!!
hey fellow arms, im updatin my ui, im essentially copyin the critcake ui, but i noticed that he runs the important buffs information of the middle of the screen, under his character... do you know where i can find those?
type !ui in his chat
Prioing execute might seem the play but when you factor ms/cleave lowering demolish/stacking Colossal Might it ends up being worth just following same prio ordering always
Cleave>Ms>op>execute>slam
I'll have a deeper dig into ordering over weekend. If anything major changes archi likely will update stuff when we find out 👍
i dont understand arms. im simming for 2 mil dealing 1.3 mil st dps
rough
recurring, of course
well now i did 1.65 mil i guess its just uptime issue
https://de.warcraftlogs.com/reports/JRxGznVDm2MkhF8L?fight=10&type=damage-done&source=37 can yall check it for me
nice ill try
and tell me my major issues
didnt 2nd pot
missing leg enchant
no food buff
not pressing MS
wowanalyzer is the biggest bait xD
not using opportunist
not really
@lean geode updated to be accurate enough for ST
for both specs

you are just
misusing execute
ignoring opportunists procs
and not pressing MS properly
i just press ms and overpwer when it comes up everytime. and execute when it proqs
ms prio
go read a guide if thats what u are doing
i mean on this fight there was a lot of running behind boss cause this tank was puilling him super weirdly
yeah I can see you had 12% downtime too
its not meele vs range diff, played rogue on good avg aswell
well
yea okay thats fair
read a guide and hit dummies for 15
i mean its my second day on warr. xD
you will be 95% there
and i tanked most of the time cause im not getting invites
Then yeah just read the guide
You know how to play the game
Now just learn to play the class
i guess i have to improve on that part, didnt know opportunist is so high prio in exe
you can ignore the rage part if you play bladestorm
and yeah opportunist is a big buff + it plays into our tierset to press OP with such high prio
As in press it whenever we have Opportunist and not 2 MP stacks?
Jeez
like 2 weeks before the season
so i should probably track opportunist?
so why is everything having this rage conditional then?
since my ui doesnt show that
it is a ravager only thing realistically
Wago.io is a database of sharable World of Warcraft addon elements
and htis too is important https://wago.io/9n9GqeQ6-
Wago.io is a database of sharable World of Warcraft addon elements
Did my first overall over 3,5M as colo arms. I think I finally am getting it
what does this do
is the reason why this wasnt mentioned anywhere just to keep things simple for people or because you guys were expecting changes?
cuz this is the first time im seeing this
simplicity
ah
tells you when to consume sudden death buff before execute phase as Slayer
tbh sounds easier to tell people to just hit OP when opportunist is proced instead of having to pay attention to your rage aswell
Yea I stopped thinking, warbringer on cd, ss on cd, cleave ms op, 0 thought
Hmm, is there anyway to figure out how much dps loss it is to not use potions in a dungeon?
sim dslice and disable potion from settings
that is gonna vary so much that i dont know how you would do it without having a giant samplesize of yourself playing with and without
Dslice is set 6 min though
So you miss out on 2 potions ish
xd
Yeah, I don't think it's really worth concerning about.
You probably lose a lot
you do
Yeah, just a random thought on how much value they actually are overall.
especially if you get it to lineup with lusts and big pulls
Do same pulls
Pot dont put
Check?
Like floodgate 1st pull almost always the same
so ifoppöortunist basically is up, press it except u have 2 stacks of the buff that buffs MS from overpower?
yes
or SD WA says KACHING *pre execute phase
then press execute before?
do someone have a weakaura to track Colossal Might ? Thanks
does it do that more than once before execute? cause it just did it once on dummy only
prolly tro fast in execute range
kaching sound only plays if any of the 3 conditionals are met
it only does it when you hit one of the following:
-3 stacks of MFE
-Juggernaut falling off
-SD 2 stacks
-SD falling off
realistically none of those will ever be met in execute phase
okay thanks for the help i will look into it
press shit on cd and execute when it goes ding
will do and try
Does someone know if it's worth putting lock n stalk on aoe mode ?
feels kinda weird not pressing Execute the moment it procs tho, i see shiny and i want to press
lmao
blame jugg
You can blame juggernaut for everything, tbh
Except test of might, that thing sucks on its own
May it never see the light of day again
oh well, this was a week ago
will use that wa
I mean bad luck is horrid

i just press exe when it procs, now i learned its bad
You would think that would be the correct decision but alas here we are
Highly suggest reading any of the guides linked in DPS faq
is the dungeon slice sim accurate for arms?
Some people like dungeon slice but I just find it better to sim ST then AOE and then decide what I want to prioritize.
i learned 2 important lessons today, thanks

Well you always have high uptime on juggernaut
It’s about the stacks
On AoE m+ yes
On ST raids no
You can also switch back forth between AoE and ST on m+
Floodgate 3rd boss kelp ads you can do it as AoE and then when the 3rd boss spawns swap it to ST
But I just put it as AoE on m+ and let it be like that the entire run
Ads on swampface?
I've never seen those as adds, just more trash mobs.
are we sending ms the second its up doesnt matter how many buffs we have when there is nothing higher prio? or do we want to always send MS with 2 execute buffs in execute phase + given overpower buffs
always with 2 execute buffs in execute
okay and then opportunist higher prio than that ms? so we send opportunist first then MS?
opportunist is higher prio than that MS if you dont have 2 stacks of MP
Was it last season that it was mostly just execute spam and this is new (2:1 execute to MS)?
was that with execute phase?
the difference by changing 1 neck, crazy
keep that high crit and make up the haste with oil/food/flask
bigger haste sims only 18k dps better, will try the higher crit, how it feels, played that in m+ only so far, colossus loves crit
HOLY thanks for reminding me I forgot to open a PR for the APL updates from a couple weeks ago
Do we ever hold cds to line them up outside of niche reasons on certain bosses? I feel like my cds unsync a lot due to hero talent cdr procs
Have there been more APL changes since Mar 10 Walhe?
uh
whats the march10 updates

Some SkS rage stuff, removing winning streak check, Ravager APL support (which maybe should just be removed at this point?), 1xEP MS with BL
nono keep the ravager apl support
yes
was just hitting the dummy
no bl nothing
the 1ep MS with BL stuff is for colossus only and the line is ms if ep stack >0 when Blord
Maybe just some rewording then for the rav stuff bc I added the bullet point even if they don't have rav - the check is correct, it just shows the helper text so it's not confusing
Yeah just for colossus, and I have
spell: SPELLS.MORTAL_STRIKE,
condition: cnd.and(
cnd.debuffStacks(SPELLS.EXECUTIONERS_PRECISION_DEBUFF, { atLeast: 1 }),
cnd.inExecute(executeThreshold),
cnd.hasTalent(TALENTS.BATTLELORD_TALENT),
Yeah the rage check is only for Ravager and additionally there is the line to NOT mortal strike whilst ravager is up, just rotate between exec and op
yeah looks proper
"while ravager is up" is a relatively difficult thing to check in wowa because the ravager buff isn't logged gg
And the duration is hasted
I did 1.8m without exe phase, just checking the WA how it works
xff
I wonder how much it would be with a min exe phase
unfortunately the ravager thing is a very major thing for the specs playing it
So I'd have to fabricate a buff based on the cast event with a duration based on haste, but then also the duration would need to update when haste updates
And I kinda cba
xdd
Does anyone really play rav slayer or EP colossus anymore anyways 
but yeah the stuff you listed looks to be all of the changes for ST
gonna play on mugzee
Okay cool I'll probably open a PR this afternoon then
Anyone who's getting to mugzee at this point should know how to play and dissect logs well enough to not need wowa I fear
yes
bandit as well? i heard the fight is pretty easy tho so might not matter
Bold to assume we are gonna play slayer on bandit 
(I've already asked for help in log review but had no replies)
Hope it's ok to ask here: I've not been a DPS for long and am also relatively new to Warr. When trying to analyse my own performance I notice my mortal strike usage sits around 75%. I see other people's at like over 100% sometimes. Am I messing up my global timing? I press mortal pretty much on cooldown most of the time..
The only two buttons that take priority over Ms are SD with the right conditions and OP when you proc opportunist
So your MS should be on cd asap a majority of the time
Execute phase this changes a little
Depending how often your proc opportunist
That's pretty much how I play - Only OP with opportunist and execute sudden death procs when juggernaut is about to run out, it's on 2 stacks or 3x marked for death, right?
I'm not really used to DPS and I've only been back a short while so maybe I'm just rusty
i wouldnt take Stix
analyzer
rather look at
sprocketmonger
since its not made for aoe
If this is about my post sorry, this is consistent on most bosses, that was just a random log I entered, I didn't specifically choose a boss it would have just been the one I was looking at in that moment
twas about your post
assuming you are grellbo here
Yeah sorry
Oh yeah 100%
walhe do i play blademasters torment
Sure
hi, most streamers/videos I watch have their cleave at like almost double of whatever comes second in the breakdown, am I doing something wrong? Pressing it pretty much on cd on AoE
that was a +10
OP mega high no? @thick kelp
2.8m overall
floodgate
I did a mechagon and somehow got mortal strike above cleave
I didnt play since 4p so prolly ye
I only ever played fury, arms is a little strange to me
idk
You could be lead to believe that key has less aoe than others
can only say that you arent pressing cleave on cd
I'll focus more on these then, maybe make some WAs to help me out
Wago.io is a database of sharable World of Warcraft addon elements
Wago.io is a database of sharable World of Warcraft addon elements
I do good damage like 3m all keys, but it always feels like I'm doing something wrong, never do those huge dps on big pulls
could be positioning issue
I'm at 662 ilvl, feels like I should do more
cleave range is quite short
oh, I never thought about that
only 39 installs seems low for an addon that tracks this? i'll give it a try
Damnit wowA says I’m big noober for taking stormbolt and not casting it during bladestorm

with fury I just stand in the middle of the pull
does demolish require you to stand still?
that makes a lot of sense, but somehow I didn't think of it lol, I'll try to be more mindful of that
thanks
oh it forces you to stand still looks like
you are slowed by 99% during the cast
`Anyone know if the timed 12s is account bound or char bound (the no longer deplete below 12 i mean)
would you say the avatar SS talent is pmuch worth at 14 and above walhe ( on priory and cinderbrew prolly the most ? )
minigame deniers
I raid prog into raidlog
do people complain about the demolish thing or is that just a knee jerk reaction when i logged in on my fresh 80
Is arms easier to play than fury in raid?
people complain
yes and no
I like everything about demolish except that it can miss if target is moved out of range
1 more demolish cancel and im out
Plenty more demolish cancels in your future
worst feeling in the world
If i'm playing without Executioner's Precision do I only press MS to maintain DW in execute phase?
They should make it hit regardless as long as it’s cast before target moves
I’m fine with the root
not all mobs can be stunned...
if you play wihtout EP you just replace slam with execute in execute phase
little spear aswell to be extra safe in case of stun DR
Yeah Demolish for first boss in Cinder feels bad , so much moving
Oh so I don't want to press execute at all without EP talented?
yell at priest to pi you so demolish is quick 
Yeah its a filler ability when you dont have EP
In all honesty tho most demolish cancels are a skill issue
Thanks for the info @thick kelp!
If only slayer was decent in m+
Hello folks, which slot we should skip for tier set, as not to convert
Really you want to sim your top gear in your bags
Hands i guess ?
But assuming all bis items chest is the one you wouldn’t run
But hands gives versatility, compared to chest haste and mastery
helmet
Some vers is good if you have almost none
We do dungeon slice sim ?
wait you replace execute with slam without EP
?
You can but I prefer to sim 1T 5min & 5T 1min and compare items
you replace slam with execute inside exe phase without EP
eh
now im even more confused
why
oh
Whats the sim name ?
i thought you would magically press SLAM somewhere in execute with EP
Patchwerk
thank you 
Thanks
Glgl
do people macro slam with any other spell?
no
@thick kelp same goes for multitarget in normal prio aswell yeh? cleave>ms>op>exe ( with sweeping)
what are you thinking of macroing it to
was thinking thunderclap but if im not playing tclap it is bad i think
i just found an open button
you're aware that you can't macro multiple GCD-bound buttons together ye
There's a smallish bug with SD duration checks in wowa because the SD buff log events are supremely cursed; the fury modules jump through hoops to fix it, but arms is implemented differently such that it can't easily do that. Shouldn't make a big difference, but is worth noting
yeah iirc it would cast tclap then if tclap on cd it slams
it would not do that
i see
aoe is cleave ms op exe prio always regardless of ss
is it ever worth to go for cheeky double OP stack for cleave
chat is this real
for big collaterals
can be on the last two globals of ss
eli5
I like to double stack martial prowess as soon as collateral buff is available
I don’t hold for an op charge though
Just spend what I got to get 2 stacks
SD stacking to 2 but not extending duration makes log very confusion 
Or rather
Going 1->2 extending duration but 2->1 not
There are like 4 different types of buff events
ok but going 2->1 doesnt extend duration ingame either
uhhuh
So when wowa processes the buff events, it thinks the duration IS refreshed on 2->1
xd
There are like 4 different kinds of buff events logged
I had to override them with some manual shit for fury
One of the main devs said something along the lines of "I've never seen a spell this cursed before"
🙂
6 different execute spells with 8 different buffs and all of the events are wrong 🙂
Yeah sounds alot like arma when he implements warrior stuff to simc
lmao
same
90% of warriors
you have a few chosen ones who evolved from the stoneage to enlighten us
actually not even one since arma is a dk guy
secret warrior enthusiast
he feels bad for us
thanks for the info
Arma is the goat
while Ive got ya, do yall consider Arms to be one of the classes that has hard Haste breakpoints that they need to meet or exceed for the class to play well? Starting the season not knowing Arms it felt like complete dogass - like a melee caster. Got my 4 set and about 8,000 more Haste and now it feels great
Im sure its partly familiarity but its definitely also the fact that Demolish animation doesnt play like my char is standing in quicksand anymore
So Arms Slayer won't be viable in m+ until tuning?
Well like you said it’s more about feeling than actual performance
Haste generally helps a spec feel better
Doesn’t mean haste has breakpoints where it starts being good/bad
the tuning won't change anything, slayer isn't designed for m+
except if they break colossus in half you won't be playing slayer in m+
100% BS buff would do some things
Its somewhat performance, though. I cant tell you how many times the pull got juuuust barely pulled out of range for the 3rd strike of Demolish. Now when I go into a pack I'm not thinking "okay here is where the tank is gonna stop and I can safely Demo...wait nope we're still moving, okay, okay"
If they break colossus in half you wont be playing arms in keys 👍
Youre welcome
thanks
idk yet
So, Im a war main and really enjoy the class, but kinda like last season I can't stop myself from wondering why any M+ group would bring arms or fury war to high-ish keys over a paladin. I want warrior to have some niche as a melee dps but as far as I can tell ret pal brings comparable damage while bringing a lot of utility to the table. What's up with that
i’m banned from discussing this topic sorry
Truth is you can only bring 3 DPS to a key
nothing, dps warriors aren't super good in m+
We are the Zug class and we need to do atleast 10-15% more zug to be meta
(Made up number sounded good)
Some specs/classes are just gonna be better thats just how it is
you should compare it to unholy dk instead of paladin tho
man I wish I was an unholy dk
If your serious about keys playing something else or find people to play with that don't care your a warrior
Udk eating good right now
Sure-- and the ones that should be "better" are the ones that also don't have an endless list of utility. Ret should never do more damage than Arms. Never.
Bloodbeast procs go dummy
They’re practically immortal
My group doesnt care but I dont wanna sandbag the group either
by playing stuff that is flatly worse
And they bring grips for grouping
you’re not gonna sandbag the group
Insane value
Not how the game works
Have you seen pwar?
this isn't how the game works, the game works like that
So true king
lool fair
you can do keys 1 maybe 2 levels under max possible with any class outside of extreme situations
mage has more mobility than you, more utility than you, more defensive cds than you
and more damage than you
blood dk does more damage
no doi. The discussion isn't how it DOES work, but how it SHOULD work.
its been piping for an expensaion and a half straight
Yoda did 3m in ML yesterday
damage has never been a pwar issue since s4 shadowlands for m+
Warrior utility isn't as good as other classes. Damage is a bit behind the meta
Standard warrior things
:c
Your not understanding there is what almost 40 diff specs in the game and only 5 can be in a dungeon grp shits not worth balancing like that
i agree but also utility has never been the sole reason you picked a tank for the highest keys
Unkillable buff machines
more damage in what capacity?
what we are trying to tell you is that if you really wanna do high keys on your main
lol It's someone's JOB to insure that spec's are balanced. "Not worth balancing" is a phrase that should never be uttered at Blizzard.
your main should be a mage
somethibg like assassination rogue will always be insanely efficient prio damage because of how the spec is currently designed
just because something has less utility than a rogue doesnt mean they should do more prio damage
Ya keys have felt great. Just feels like I have to sweat my fking face off while ret friend chills
exactly... and then they have a massive utility list on top of it. And when YOU have to run out of puddles, they use their ranged dps abilities... that we don't have. And on and on and on...
Sweating as col? Just press cleave bud
press the buttons, man
Too fury brained, I'm trying
I mean I get it, one can get jealous of rets not being able to missplay
since the spec plays itself
they should make ret an autobattler
you just move to do the mechanics while the wheelchair class does sparkly spells
go play ret if u want
I do, sometimes
Wow has never been perfectly balanced and it never will be. Just not possible especially for M+
17 DPS specs, gonna be like 10 every tier thats 😢
tbf no buff refreshes duration when it decrements
the notion of perfect balance in a game is silliness. I suspect that a perfectly balanced game would be boring if it existed. Imbalances are where the fun is at
Whirlwind works the same way
Show me where anyone has ever asked for "perfect." There is a range that any reasonable person would accept-- and we're absolutely not there.
To say nothing of that fact: I would also be more tolerant if it was obvious they were TRYING. And.. it's the opposite.
It would be nice to get a lil more in the bag though.
except what is "balanced" is a very subject concept which will change from person to person
So not a very good argument
How is the the game not reasonably balanced right now
All I'm saying is I'm gonna riot until Sweeping Strikes is taken off the GCD and Thunderclap can apply Rend to more than 5 targets 
IIRC (it's been a few months since I was looking into it) it's which buff event is logged that causes the problemo
modern wow is arguably a lot more balanced than previous versions, but there are also a lot more situations which affect balance
It's a good argument in that it's worth having. But 99% of the time, people that aren't good at math just say "it's too hard/impossible. We'll just avoid this discussion."
That's not how you make things better.
And the game being more tightly balanced I assume makes what would be a small imbalance much more impactful
Idk that I'm particularly good at math, but I am very familiar with the combat system, varied types of encounters, and have been doing this for a long time, so I'm fairly comfortable saying yeah... it's pretty impossible to balance WoW within as small a degree as most power players would like it to be
I mean for one thing, what are we even trying to balance it for? There's a wide variety of raid encounter types, without even getting into more dynamic things like dungeons (in which performance can vary greatly depending on pull size, tempo, the rest of your group, even the key level)
That and again...I think players have this idea of game balance and that more balance == more fun when that isn't the case.
depends on the player, yeah
Here's why I use that phrase (ignoring the fact I minored in Math, this is a rather entry level fact): Look at the last balancing pass, where we had something that was at 50% (sorry, don't have notes handy), and they nerfed it to 25%.
One is too high. The next is too low. And then... they give up.
This is 99.99999% of EVERYTHING Blizzard does.
What about 30%? What about 35%? What about 33%? What about 33.43971%?
Their absolute refusal to accept the Real Number Line exists is why balance is such a spooky concept in this game. So yes, GOOD BALANCE will NEVER happen... as long as you ignore the Real Number Line exists.
And that's where we are. But that's a pretty pathetic reason to just walk away from this part of the game.
realistically though, most games are not very well balanced, particularly the more complex ones - they're just a lot harder to measure
the somewhat unfortunate reality is that the WoW community has gone to great lengths to create tools to measure performance to such a small degree that we can not only detect small differences in performance... we obsess over them
Agreed
Can any1 tell me why grim codex is listed as a bis trinket under the mythic+ only content but it sims so horribly? My hero track codex is outdone by champion funhouse lens in all sim scenarios for me
Most games are not well balanced because its almost impossible to have a game fully balanced , a single item being added, nerfed, or changed can complete change the balance of a game.
Im sure that Blizzard and other large studios have been using algorithmic approaches to balancing for years now. If you are uncertain of this, please check ability scaling values.
These are not numbers that any person simply decided
Cleave scaling 183912.88380% attack power or whatever
And yet, look at ANY patch notes on balance. They are always done in nice, neat, whole-number increments. And while it's SOMETIMES a small number like 5, it tends to be 10, 20, 50, etc.
I could probably count on one hand the number of times they have made non-whole number changes that reflected an actual, mathematical approach toward solving a balance problem.
It's time to become a game dev at Blizzard and then get the real understanding as to why
Just have an alt of each spec
That is interesting. I dunno 🤷♂️ . I'm old gamer and I recall seeing a shift over the years with regards to balance and it became clear at a point that the values arent people number crunching but something more complex goign on behind the scenes
Maybe a stupid question but whats the easiest way to see stacks like marked for execution, sudden death etc? Is there a WA?
Wago.io is a database of sharable World of Warcraft addon elements
Click when Kacihng and dont think about it
To truly understand what balance means, look at Starcraft (their own game!).
They measure time in SC in a unit called "ticks." (it's some fraction of a second) It takes so many "ticks" to build such-n-such building. So many "ticks" to build a unit, and upgrade... anything.
I will NEVER forget one of the patch notes detailed how making one certain building went from 100 ticks ... to 103 ticks.
THAT is how you achieve balance.
I'm familiar with server tick-rate. To Archmitrios' point, I don't think the WoW community and SC community are comparable.
Different expectations with regards to balance
They also move at a snails pace
The fact dance of seat spiteful and tom even exist is emberassing
I would accept the "different games" point, but not the more general argument about "balance", in the general sense; and how ONLY using large, whole-number will ever achieve that goal.
You dont have ultra casual SC players that like to farm and collect mounts and ass blast a delve with no concern
At least that's my impression
Classes have entire end nodes that are absolutely dog ass
I'm not versed enough to really comment but yeah at a glance surely whatever their balance goals are they would be better achieved with smaller changes
but idk
its possible that by the time we get the patch notes theyve done a bunch of internal BS that shows that these whole numbers are close enough or some such
Leave it to Schrodinger to come in and bring up spiteful and Tom while this guy is crashing out about balance because a ret pally did more damage than him
Except we see in the final version (the one we're playing) that it's not.
yeah this conversation is going nowhere lmao
Lol
Apologies i'll scoot
guy starts talking about SC tick rate as if it has jack all to do with wow
The comparison seems obvious. It's about whole-number changes and how they don't help balance.
except what you're failing to recognize is that 100 -> 103 is +3%, which is exactly the same kind of tuning WoW does
The tuning notes for warrior today will be buffing bladestorm by 12.4567%
The WoW comparison would be: if 100 was too low, WoW would raise it to 125. Which is too high. So they nerf it to 75... which is too low.
They then WALK AWAY FROM IT... and everyone just exclaims "balnc is to herd!"
That's WRONG.
Me
Developer at game company
See numbers low
Increase value by *3
Go and get lunch
Warrior discord crashing out over why I'm lazy
lmao
No, again-- because they almost NEVER do balance changes in even the 5% range. Almost all are 10-20% and more. And then it's never 3%... it's 5%.
WoW just doesn't use "all the numbers." And so yes.. balance is hard! lol
you think that using round numbers, which are objectively easier to work with, makes for worse balancing, when the reality is that the numbers are just a lot more complex - if you're ever actually looked at the raw AP coeficients, they're like "12.2394995% AP"
yes they do
they literally do 3% and 5% tuning changes all the time
for awhile it was the predictable standard
the amount of 3% aura nerfs and buffs are so common
I don't care if it's "easy." Someone is getting paid 8 hours a day to MAKE THIS WORK! You think I don't do some variation on that as an Engineer??? lol
Aura buffs are usually 3-5%
These are the same devs who got warbringer and warbreaker mixed up for like 1.2 exacps
Larger numbers are usually for specific abilities
Ability specific buffs are much higher
its been consistently good for a while
it just depends on what they're adjusting, an individual spell being adjusted by 3-5% isn't going to have any impact because WoW is a game of very large numbers, whereas StarCraft very much is not
theyre not more or less good this patch
WoW is infinitely more complex than StarCraft lol
Ret pally did more dmg than him and has a brez just not fair
I addressed this.
I don't care
Their ST seems significantly better now than before in dungeons (even if it's crap in raids)
its really not though
its a bit better but significant is an overstatement
Warrior gating buffs?
Give every class lust
Give every class invis
Give every class AoE stun
Give every class soothe
Etc
Now we are balanced
That's a low bar lol
If you don't care when arguments are addressed, settled, and discussion can continue, then why bother? You're just doing what everone else is doing "meh.. it's too hard. It's close enough."
Glad you're ok with that. I would be fired from my job before the end of the day if that was my approach.
nobody is saying WoW is perfectly well balanced, or even necessarily well balanced (that's very subjective), but it is something they constantly iterate on... even if they'll never do it enough to please some people
the real issue is just that any change to one thing in WoW affects 4 or 5 other things; can't change PvE without changing PvP, cant change raid without affecting M+, and so on
@smoky kayak i did acreefr for back and waist it was a mistaick?
Why not just make aura buffs that only affect mythic dungeons for example?
which becomes even more complicated when we're talking about the high end vs the low end, since power users tend to create rotations that were not ever really designed for
That's what they do with pvp basically
for how many specs and classes there are with different damage profiles, wow is very well balanced
Well now you just added a bunch of OTHER new arguments.
It's enough to say: it's been a good talk so far. I'm glad to have reviewed some points with you. Hopefully it can continue to be a productive discussion in the future. Thanks all. 😉
without wanting to speak for them, the most obvious reason would be that it further confuses the game when spells work differently in different facets of the game; like a lot of things, it may be "better" for the power users, but it's a lot more confusing for the (many more) general players
For what wow is currently it is pretty well balanced
I wasn't making an argument to anything, I was making a generalized statement, but thanks
I meant bringing the PvP-PvE part into it. That's ... yeahno... +walks away slowly+ lol
it wasn't even a response to you lol
Maybe not. But it does factor into what I'm talking about. 🙂
but if you don't think it's an important facet of balance, you're gonna be in for a rude awakening
That's probably fine, maybe not the best right now but you can always craft new pieces or recraft existing ones later
just like the power user vs the casual one
What it feels like to play warrior
I mean we are complaining bout 5-10% outlier dmg
Some is ofc opness
Some is better suited to encounters
Then theres fm fuck fm
I'm saying it DOES. But I was trying to focus on one thing at a time.
well you can't
you gotta see the whole picture
for example, anyone who thinks Arms Warrior was built with the idea that players would ignore Execute except for under three hyper specific conditions is kidding themselves
or the bloodthirst kaching shit
the more we do stuff like that, whether it's optimal or not, it deviates from the intended balance
now multiply that across all the different classes, specs, hero classes, talent builds, combat environments, throw in cantrips and gear scaling for good measure
Btw i see a lot ppl going with diffrent build for keys .
the raw number of permutations alone is staggering
Nobody is getting paid 8 hours a day to make this work. There isnt a person working a Blizzard with their singular purpose to balance warriors.
Would your idea of shorter-duration, lower-stack jugg meaningfully affect exe prio above 35%? It'd still be below MS and Opp or 2charge OP as long as you're not risking losing an SD proc, no?
assuming no 3xMFE*
I just think the idea that developers are throwing their collective hands up saying "too hard" is silly.
It is a game that is constantly developing new patches and requires manpower in other spots than class balance at the tippy top of M+ metas
OVERALL game balance, of which, Arms is a subset. You're right, there isn't "a person." It's a TEAM.
even if they were, it's a staggeringly large scale job; as one of the people who does this kind of thing as an enthusiast, I can tell you that 8 hours a day still wouldn't be nearly enough time
Well, 8 hours a day for 6 months is a lot of time
if yall had any idea the number of raw man hours that went into creating effective APL alone, you'd choke
Wow isn't stagnant it's constantly changing
and that's just coopting the stuff they already made for a single game type (or two, if we include middling support for M+)
So balance needs to constantly keep up
now think about having to make it in the first place, not to mention balancing it against every other permutation in the game
I really don't think many people have an appreciation for how insanely complex WoW combat is
I appreciate how complex it is. And getting everything be balanced is a ton of very hard work.
What i dont understand is how there can still be a two tier class system in WoW. Some specs do cleave from their ST target and some spec have to choose between doing aoe or single target. And ST with cleave is almost always better.
You would assume that after this many years developing this game they would have managed to fix this.
There is a reason arcane mage, fire mage and fury warrior are almost always good
And why something like balance druid is very rarely good
I can fix fire mage imbalance in two sentences:
Create a choice node where fire mages pick between spreading ignites or ignites dealing significantly more damage. Then nerf fire mage single target until the "significantly more damage" node keeps their ST the same as it was prior to the node being added.
That would force fire mages to either deal the amount of ST they do now, or sacrifice some of it to cleave.
Presto manifesto problem solved.
you forgot something
mage is the best class in the game and it will not sacrifice ST for Aoe
bro thinks he can tell the mages how the game works
These are the same devs who confused warbringer and warbreaker for 1.2 expacs
even blizzard can't do that
I just log in an expect to see massive numbers on my screen
Don’t give a shit about balance being fair if my number isn’t the biggest

(With this in mind now you see why “perfect balance” is impossible)
my biggest reaper's mark before it got nerfed
Just look at the state of BS
And for the billionith time: no one is asking for "perfect balance."
They are just playing it by ear patch to patch
Had to remove warbringer so it doesn't happen again
Explain to the class exactly what you’re looking for
honestly I think you wanna play mage, you'll always feel the game is perfectly balanced
(around you)
they just need to give current arms warriors condemn
There must always be a good mage spec my son
and I don't blame you, everyone wishes they were a mage but we aren't all lucky enough to have magic
for my brain to not hurt when im looking at the balance in the game with the least bit of scrutiny
i want magic sword 
I want frostmourne too
it could be worse, you could be playing Feral in PvE
Like, if they were to give another class a bloodlust and they give it to paladins
That would hurt my brain
I dont want that
I want them to give it to a class that needs utility
Feral seems a bit of an anomalie
Well, they're great right now at least
They aren't popular in low keys but crush in high keys and have significant popularity in high key
that was pretty funny when they gave battle rez to paladin I'll give you that
You guys don’t realize that they make so much more effort balancing now than the past. We would go entire tiers with the exact same balance even when shit was completely broken
Respectfully: scroll up. I just spent the last 20-30mins outlining it.
We're at the point now where people are just going to hyperfocus on semantics to just ignore the general discussion.
Better to just table it for now, maybe we can talk more later.
But I didn't, and no rational person ever would, ask for "perfect balance."
Many of the top keys done rn are Guardian Druid, Feral Druid. Feral is eating good
Yes they put in more effort now than before. But that doesnt mean i cant still want more.
I don't think they do
Best balance was vanilla when I did 30% more dps than other classes as warrior 
"We got rid of most of your cancer, so you cant really expect us to keep going to remove all of it"
yeah but on the other hand arms warrior ate like 5 nerfs in season 1 because blizzard wanted to nerf fury for overperforming in a raid perfectly designed for it
More than that 
(other hand/arms, see what I did?)
Lets be clear though, Arms can pump right now.
The damage is far from bad. Quite big number pumper
I would have assumed summarizing your wants or expectations into a single text box in less than 30 seconds wouldn’t have been an issue. respectfully
If they tried to balance I wouldn't have 3 dead choice nodes
And is top tier in Raid.
Anyone waiting for the Collosus arms nerf when they try to nerf prot warrior damage?
Pretty good spot to be in imo
im still waiting for the fury nerf since Echo brought 2 of them to mythic Gallywix
I hope they dont nerf prot when everyone plays dh
Arms has been the hotness for weeks now partly because of their execute damage
And yet Fury war is clocking in higher than Arms on Gally
Yes they should balance around class popularity
Fury is clocking in higher than Arms on almost all the bosses
Arms is the hotness because of m+
I'm not arguing that one thing or another should be balanced due to popularity
Arms feels really bad on Stix i cant explain it. All the other fights seem good
I simply mean that the narrative for weeks now is that Arms is super cool because of a really strong execute phase and single target dam
and yet Fury is putting up bigger numbers
All the highest keys have dh tank in them so their numbers cant be that bad
But maybe dh players are just better
Who knows
Im looking forward to seeing some public logs on mythic Mug'Zee
Because im expecting arms execute to get beaten by fire mages
I keep pretty close tabs on Lorrgs and unless something has changed, Arms wins out on several fights
Since prot warrior arent as tanky, dont have such mob control and dont buff wizards
Not by a huge margin but still 5% is 5%
Maybe they can keep the damage
Execute dmg only matters if execute phase matters which is not the case most of the time.
Last time i checked it was only Cauldron of Carnage
Apologies if im saying wrong things, lemme check
do people not just play the spec that is best suited for the fight?
some do some dont
Its not so simple. If we're talking margins of 3-6% then player familiarity with the class is very important in deciding which
i'm swapping from rogue main, but gearing was close enough with rogue, just played what was optimal for a given fight
100% no. But then again, I'm only a Heroic player who dabbles in Mythic (4/8). I would quit this game if it meant I HAD to play Fury, or any other spec I didn't find fun.
I have different ARMS builds for different bosses. But I'm still playing ARMS ... no matter what. F Fury.
Arms has a pretty significant advantage in Mugzee
how does arms have an advantage on mugzee? (just curious)
the last 40% of the fight are the most important
and hardest
so execute dmg becomes more vaulable
cuz both heads are active
same goes with sprocket no? but fury still beats arms on sprocket mythic
sprocket isnt as hard
if there was an execute phase on the first boss of the raid, it would be technically better to play an arms warrior but it wouldnt matter
since the boss is pretty easy
also i think Mug'Zee execute phase is more of a dps check than Sprocketmonger, but i could be wrong
After the sprocket nerfs it's not much of a DPS check
not sure how tight the enrage is on sprocket
my guild just started progressing sprocket yesterday
my guild can barely do one armed bandit heroic so will be a while before we do mythic
Oh I'm not sure of specifically why. Just looking at top logs Fury ~2.260 mil and Arms ~2.6 mil
A Website to compare top parses in World of Warcaft.
Ye Heroic
There are Mythic logs but obviously far fewer. Up to Lockenstock
Lust pi 10 stack 4p
Quick Q that I didn’t see an answer for in search. When are we thunderclapping? I was doing charge -> cleave -> thunderclap then rest of opener but now I switched after seeing critcake do charge -> sweeping strikes while charging -> mortal strike.
Hollyyy
whos giving PI to an arms warrior

people who play with good warriors
Please stop I can only be so turned on
slap that on the guild destro lock
@reef glade taking all my pi's
for real arms execute phase looks funny
One execute animation looks cool
15 execute animations at hyper speed
looks silly
My guilds using PI on the ele shaman 
is good
To be fair, if they run 2 minute ascendance PI is super strong on them
thats only good if the fight doesnt last 3 minutes
probably a common resource but in case
lol
yeah my guilds a lot more casual though
Its bizarre how little Fury benefits from PI considering how much they like to stack Haste
Above 20,000 or so iirc
That's usually the mastery levels as fury
Ya its very common to go over that value with Cyrce's proc and innate haste buffs
Not haste
Ye I was referring to where diminishing returns starts.
There's a cool addon called TrueStatValues that gives a nice UI showing what you're gaining and if at the point of diminishing returns, how much you're being clamped by
might have a look at that
i mean that doesnt matter
100% recommend
you should just use the robot
it can be difficult to project the value of knowledge. Use the robot, but understand the underlying system so you aren't just blindly doing what robot says
no
you blindly listen to the robot
if a stat is dr'd that doesnt matter if its more damage
Im giving you sound advice and not interested in discussing further.
Pretty sure true stat values is operating on outdated information
Blizzard has made a single blue post about diminishing returns with stats, when they were reintroduced in SL
In that post they gave examples of the DR. Since then they have never made a statement on when DRs kick in or how potent those DRs are. It's guesswork at best p sure.
Well you can just do the math
And assuming true state value is updated it should be fine
True
I only assumed it was outdated cuz I swear on the addon page I saw numbers that were just the same from blizzards own blue post but again that was in like SL beta
I first started using it in DF S3. And it's been updated since then. I didn't notice if it was updated "with new data" for tWW, but the app itself has been updated.

