#arms
1 messages · Page 296 of 1
altho comparin a log i had from like a while ago looks like cs does pretty comparable damage to ms
i think
but also ms did just get buffed by like 200%
not on to read tooltips tho
either way its meaningless just like its meaningless to spam rb 5 times in fury for slaughtering strikes
optimization there if you want it
I just legit doubt it adds anything but delaying avatar by 1 gcd
Good morning, please tell me what to change according to the characteristics? f M+?
It's good practice imo to get the most value
the only variance is whether u get an SD proc to send at the end of BS
or if u just send MS again
if you dont get sd you just send like an op
or something
maybe if op is worse than cs
its bad to do that
nah MS usually
i really want to ask tmy to sim the diff
cos i dont get opportunist proc
youd have to get an eb reset no
but bro is prob eepung
cant ms back to back
why?
youre saying you either ms > bs > ms exe or ms > bs > ms > ms?
under lust
or whatever
3 globals that arent bs in reck
if you dont get the exe you have to get lucky or send an op
- ms > bs > exe > ms
yea you might not get the exe
- Ms > bs > Ms > OP
so yes
those are the two options
either an exe or an op
and if you dont get an exe then comparing op to cs is the difference
OP is still more dmg
if tru then chillin
pogga
no
no

l garmd
gg
Hey all I have a quick question, looking at blood mallet I saw undead and nightborne seemed really high up for racials that effect damage, and last I saw they didn't really seem to be too great for warrior, what changed to make them be better for throughput? I know the number changes are incredibly small in general and it's absolutely not worth race swapping for 30-40 DPS and all that but just curious why they suddenly got so much better
My last min splitrat
bloodmallet usually kinda weird
i think void elf is one of the better ones
F for Farms
Real...
bloodmallet isnt working for race sims
how many are you doingp
best race is void elf for damage
Main +1
You cant say Bozo thats my word
Ok that makes a lot more sense then, thank you
Check the gear in Undermine, there's a bunch of 610 gear that's easy to acquire
I was void elf in dragon flight and just wasn't sure what happened, or if I missed some change
Need 630~
the rest u can kinda just quickly craft 629s
can you sim charge rend roar cs ava ms (ms) bs ms over regular rotation
i dont sim things
er opener
you can use weathered crests for 629 crafts
its okay sim it
cant
i have a dog
need to walk him every 3 hours or my life is hell
Uh I dont know about perma flying
gg
best way to get crests is talk to rep vendors then do all weeklies
do not collect keys!
u can craft like 632 with weathereds no
29
guys do i watch one more episode of one pace
the opener i was talking about
yea i mean hard to see how impactful it was without reference but lowest ms doing a mil and cs doing 700k its prolly just right
also does cs dmg get put under cs dmg buff? i dont think so right
like its not like ramp enrage
Ofcourse. One piece owns
or is it
mutou can you sim it
i think it is
@rare kite do you know the answwrr to ish question
No, too many episodes to sim
bro deleted
delted what
Idk what question swordish had xD. Was too focused on One piece
@hexed saddle
does cs benefit the deepwounds it applies
was less my question and more kaytwo's but just instead of ava > cs > ms > bs youd rather cs > ava > ms > bs
or that
and i meant the 30% cs buff not deep wounds
but that too ig
dw makes more sense for that to work i would think
Weathered in DORN today
big weatherer guy
Wait can I get infinite or am I capped to 60
i think ms before bs makes sense bit delaying ava cs zzzz

capped
you can go past with rep vendors!
Joever
i think
ava is getting delayed 1 global
Iirc no to both. Can check in 5-10m. Just woke up
Yes the rep vendor crests do not count towards cap
and cs doesnt move
Yah but I'd rather
yeah bro 1 global
Never play wow again than farm rep
grrrrr
CS on Raider Trainign Dummy hits for piss
I thought it was bad at first cuz it looked like you were losing a second of CS and ava but my eyes were being dumb. Either way it will be hard to tell if theres any gain at all here unless you sim it
i mean feelcrafting you just compare the dmg of any of the other main abilities vs cs
and see which youd rather have 25% crit chance on
its like meaningless increase but who cares boys just wanna have fun
yeah
btw why did they nerf reck for arms?
idk too op
because arms cant have nice torments
i know it wasn't all that good to begin with, but man 25%?
was slightly strong
90 is cap. Later in season they were uncapped in S1 atleast. You could just fly and convert to gilded crests :)
gg
or maybe it was sl that was infinite rage
it was DF
also remember you saying you were going to sleep an hour ago
when warlords was attached to CS and not ava
yea that was nice
yeah
remember whjen i watched solo leveling into 1 episode of one pace
u can get the 90 cap, but then you can go pick up like 30-45 from each renown vendor depending on what level of renown you reached
o7
Gn Gio
Yah I need mega catchup
#arms message
90 cap isn't enough
Is there ever a target count where u are running the slayer ST build and u press whirlwind?
or should I just take that off my bars lmao
i mean...
like 200 maybe
if theres any aoe you just use ww talents
if not then no

like 4 targets is when WW is equal to slam
but at that point u put a point into cleave
wuh
tsk tsk tsk
so for example on rash right now, would u send a whirlwind into the little adds?
to pad
probably
obv not ethically
If I wanted to pad on adds I would just put a point into cleave
BB sucks now anyways
mega flex point
WW is piss weak
Yah after I finish the gallywix unlock quest
yea I was just asking so for next raid, if I see a bunch of adds that I know I should press whirlwind 🙂
Not bad
your not listening at that point you would just put a point into cleave
yea if theres anything to aoe that like needs serious aoe you prolly cleave
yea I see what ur saying 👍
if theres any world where you wanna aoe some adds on a fight you would take cleave. If you dont have cleave you would just ignore the adds and only hit them with TC and or maybe take DN
I'm existing in the imaginary world where I'm on a boss where the only thing that actually matters is boss damage so I run the pure ST build but there are some adds and I'm feeling a little zesty so I send a whirlwind 
then by all means get zesty
if your really feeling zesty at the point you would just use WW like you would use slam
might be getting a little too zesty
just tryna say you wouldnt spam WW if theres now 5 targets or hell even like 10
thats just how bad WW is
honestly I prefer it that way
WW would just be a replacement filler to slam is all
Ww is gonna become a discarded ability for arms
it needs to be
It’s never gonna receive a buff
remove WW make cleave baseline and just add more cleave talents
So every rotational spell buff it’s just gonna fall behind
I’m ok with that but if cleave is baseline it’s gonna be pretty bad baseline
they can nerf cleave idc just make that shit baseline rework SOS to be useful and add another two cleave talents were cleave is and where reaping use to be
remove skullsplitter
id rather them combine ms and cleave first
if they went that route they should keep WW then
Yea
Either or
Don’t like the current MS rules in aoe
I rather fill with tc tbh
So prio would be ms>op>tc>ww
im pretty indifferent about it I think its fine. lil extra prio dmg and helps get demolish back quicker
Make cleave baseline > add WW talent > ww replaces cleave and gives arms meat cleaver
Hire
me
BlIZZard
think so not certain tho
arms = fury
Real
While you’re there take sweeping strikes off the gcd
even better give an option for legion SS instead of extended SS
why dont they bring warrior banners back
Does anyone know of a weakaura similar to https://wago.io/spinningcranekick but for rend on aoe or should I just thug it out and look at nameplates more
Slam feel so boring to press I swear
slams supposed to be booring
anyone know what race will be the best overall for warrior mainly arms ?
velf
i say what i usually say
play what u think looks the best
Warrior gets nerfed coz we to good, i cant get into 12s even though i have 11++ keys
hahaha everytime I press slam it feels like a wet noodle. Blizz should at least change sound or animation of it
Goblin for matching Undermine season 
yeah at least a cool animation ! mean you actually feel like SLAMING
not playing with a pool noodle


this is what peak performance looks like
But thats slayer no?
yes
still respectable
Slayer blord is closer to viable than colossus blord
yo lads, what gems do we run in the ring now
bladestorm is cooked lmao
When you randomly buff/nerf individual spells and the spec synergies break down
Wait, what did they do to Bladestorm now?
Nothing
outside of the 5% auranerf
The pic I sent is just comparing a battlelord slayer build vs juggernaut slayer build
btw
still using bs
for now
Does that cursed looking build actually sim better?
no
not yet
Im super down to play battlelord tho
aaa
There is the fullpage
Remove jugg talent, buff execute again.
or fb
ty love
hey guys, any tips for dealing with MS/CLEAVE resets please? i feel i have the head in my bards (even though ive setup WA to have these buttons higher)
i'm considering sound alerts but idk if its a good idea
Now arms is better or fury in Raid?
how much do you lose dropping 1 point bb for fb? anything to make execute phase less rage starved
Does it even make a difference for slayer in execute? I always have infinite rage
guys what about this?
did you see warrior is dead and nerfed
Yeah it is so dead
bro wtf is that rage graph
arms
Slayer*
warrior
arms
Soon ™️
So you guys here learned me that Slayer is better ST and colossus better for aoe. But what is more fun to play? Slayer is better mobilty due to lowering charge en Leap cd and faster movement speed after charge? Do you notice this a lot?
Difference is noticeable for mobility sure, some heavy movement raid fights it feels much better, but its not super big
Presseing demolish feels good in m+
Do you swap Hero builds? Lets say when you do solo content (quests and stuff) to slayer and colossus for mythics? Or focus one Hero build?
i havent rly played around with in raid.
Col for all content exept raid
i play slayer
Ok thnx mate
I swap a lot, sometimes i wanna play slayer in m+, sometimes i wanna play colossus in raid - but thats just for fun
You can definetely stick to one and do fine, but the playstyles arent that different
ah ye, it fels like he asked from a power perspective
i mean theres no real reason not to play what u enjoy most of the 2. and lets be honest solo content, it does not matter
Thinking off going colossus just for m+ and slayer for when playing solo stuff, maybe for faster mobility
Havent tried slayer yet, i played thane fury S1
Slayer is not more mobile
it objectively is. not that the extra mobility matters most of the time
You can lower charge and Leap cd and get speed bonus after charge
Thats very rarely ever useful
you definetely feel the extra movement speed after charging. never ran the leap talent myself
Speed bonus after charge feels super good
The slayer charge node singlehandedly made Ovinax less cringe to play
Real men play Colossus on Ovinax to pad
y when ever i hear we have a spare anything
i always raise my hand
why not, make my life easier
same
Do you guys feel that PUGs discriminate harder against warrior dps than rets?
My friends hate on me cause Im a warrior without utility. They say I should go ret. Thoughts?
well
depends
do u want to go ret?
if u wanna get into keys easier, usually having a dispell / freedom is worth a lot, also perception atm is ret is great
if u look objectively Warrior seems to have A lot of dmg going into next tier. ( dno if ret sims are totally correct)
Ret is doing well too yeah
But who cares what you play really
Unless youre pushing for top end content youre not gonna struggle because of your class
that
but also your friends are correct
u are makin it objectively harder by playing warrior
as they will have to bring the dispels or other utilities
What makes you guys love warrior?
i had rly hoped they wouldda fucked jugger instead
i want good SD executes
just make jugger stack less times
10 times mby?
higher baseline less top dmg
Nerfing execute just feels bad because thats what we should be good at
As a long time warrior I feel bullied by the dev team. If we lack utility they should at least let us have a little extra damage
We still have that extra damage
also id prefer the BIG Mortal strike
with reset i think
so all in all in not complaining, more that id prefer them to AXE juggernaut 😄
as its a least fav talent
Do you guys have access to that spreadsheet with all specs dps and tier set dps?
thanks!
colossus is pretty close to slayer? huh.
Execute nerf affected Slayer more than Colossus ye
ah makes sense
big hits
Fury over arms again?
The raid fight are mostly for arms
If you need more damage in execute you will wanna play Arms
Ye
Charge. Leap. No magic. /flex
Last 2 before last boss are basically giga execute fights where you need to blast
charge and leap are AMAZING
Anyone know why this macro isn't working?
#showtooltip
/cast [@cursor, known:Ravager] Ravager; [known:Bladestorm] Bladestorm
It casts Ravager fine but when I swap to bladestorm, it keeps telling me Spell not Learned
make it 2 lines
This how it looks right now :O
add a /cast
Like that? It's still graying bladestorm out for me 😅
this is mine actually /cast [known:228920,@cursor] Ravager; Bladestorm
its from maxroll
think you need the spellid
it works for me
I'm using the same macro for my druids Force of Nature/ Warrior of Elune and that works fine x.x
Is there an easy way to sort the tables here?
Relogging fixed it, thanks blizz
There would be if you could make a copy of it but nope
Do you think arms is ahead of fury either in m+ and myth raidinig? I have seen the sims but thats optimal playing with no downtime
Correctv
Ahead in M+, in raid will be ahead of Fury in various scenarios
Fury still very good tho
Ill need to min max and choose the one that performs the best in myth raid at the end, so im trying to understand which spec prio
You know with craft and mostly rcloot
For most bosses it wont matter too much whether you play Arms or Fury
For the later bosses it will 100% be arms
Wrong channel, my bad lmao
my realm just crashed lmfao
arms is dead
That seems a little excessive
Seems questionable.
Im 100% sure ill choose a spec and then the other is gonna be better
Is that before or after your alt gets full bis in a single week?
Ahhahaah
Im only warrior in the roster
Just need to choose the spec, but as soon as i go full crit haste fury is gonna become op uncapped and unstoppable
For sure
For Burst AoE fights like Rik reverb heroic I’m wondering if slayer > colossus would be better
It's rough
Do you have gearing prio?
3 here, one of them is aug

But rogue gets more from their tier so I will be the 2nd person receiving it
This is the truth for real bro I mean ele shamans and enh shamans been toping raid damage all last season and there utility is on another level in comparison to us. So at least let us be too damage for a week or two before hitting us with these type of nerfs 🤣 🤣
should i be using a cancelaura for sweeping strikes even as a beginner? Is it a BIG difference to get collateral damage up?
you should never cancel sweeeping strikes
ah ok thanks - i was watching a video where a guy is saying to do it.
who?
I've never heard anyone say to cancel it
if approaching the end of a pack and it wont be up for next pack i think is what he said
to boost the cleave.
Do we go Slayer for ST raid?
for ST yes
this is such a rare occurrence I can't imagine doing it that often enough to warrant ever doing it in the video you're talking about he says he does it like once a week
It feels like the 3 main guide websites (WH, IV and Maxroll) all have different rotation prios, is there a best one to use?
he mentions it at 5:17 but yes he says its min max
Click overpower then mortal strike and sometimes you click CD 
yeah imo it's so rare you can just not do it
you won't lose anything
that's very helpful thanks
I would say go off wowhead
I personally don't know how reliable maxroll is even though it says revvez wrote it
there has been some signs that the website uses ai
for the written stuff its questionable
there are signs that revvez is an AI too 🤣
now if I was 100 percent sure revvez wrote it himself
research should be 100% Revvez
I would say maxroll
cause revvez is the goat
also I can't imagine the guides being too different
Revvez is a machine
exactly
can you show me an exmaple
example
on what part you're talking about for the rotation
for execute after MS w/ 2EP:
WH: Overpower with Opportunist, rage <85, and <2 stacks of Martial Prowess
MR: Use Overpower if you don't already have 2x Martial Prowess and any of this applies
I know that might seems small
but there's a lot of that
especially when you get to AoE rotation
Revvez does his own APL
so he might have different things but same results
they might be worded a little different but its the same result no?
@gaunt owl
like either way if you don't have 2 martial stacks you dont overpower
thats what both sentences say?
yeah
yeah his is more wordy
he try to min max
how is undead simming so high on bloodmallet all of sudden?
look at the bloodmallet numbers
I don't think bloodmallet is updated yet
atleast it wasnt when I chcked a few days ago
bloodmallet very much not updated
oh okay
TLDR its the same thing
just worded different
either way you send op if you don’t have 2 stacks of martial prowess
I gotta read more into arms
Bloodmallet last update was a week ago
Really? Didn't know that. I thought haste was #1, for like rage gen?
m+ sims are scuffed i think most of us here go for mastery and crit as colossus because we like big number
Haste better for slayer crit for colo
Exactly
maxroll
Ah, ty sir
swings faster? more swings=more rage?
gcd is faster too
it increases the gcd so u spend more too but we have free GCDs. also have attack speed increase in wild strikes that doesnt affect GCD but does increase rage income
for more rage you need crit on AA
haste is rage neutral
Best to run Warlord's or Blademaster's Torment in Colossus M+?
did the nerf ruin arms or is it still fine?
Warrior is dead, reroll firemage. Crit swapped to mage, lincc is enh and archi is a rogue.
It is all over

We still have Madox its ok
Madox rerolled druid, feral
im gonna reroll reaper on ff14
Bizen? 😦
Rerolled to spriest

do y'all consider arms to be harder to play than fury? if so why or why not?
Arms is simpler and more static. While being less forgiving than Fury if you missclick.
Fury got a ton of running modifiers to minmax on. A lot more fluid
Arms is defo harder lol
mrt reminders
Oh, and just in case. For PvP Fury is easier. As it doesn't suffer there from all the PvE minmax, only ramp kill potential 
Arms got more setup in that playmode
Fury is easier in general
In pure ST the diff isnt really that big, but in other content its noticable
Also surviving stuff
hey folks! Maybe you can help me out with a cosmetic issue I am having. I used the Glyph of the Weaponmaster back in like Legion/BFA days on my arms warrior. Now it still triggers in arms spec whenever the "Warlord's Torment" Talent triggers Recklessness in Arms spec (I cannot talent Reck as arms tho). And I do not have the glyph on my Fury build - how can I remove the glyph as arms? The UI wont let me, Recklessness is greyed out!
and before anyone recommends customer service - I opened a ticket and an AI "GM" told me to just use vanishing powder or spec into the talent / reset the UI... (how is that supposed to help?)
Any1 got an ST build for colo? Can't seem to find it on wowhead guide, all i see is slayer ST
I tried that immediately, alas, it did not work
un4ch
anyone know of a good conditionals WA for execute going into this season? just resubbed looks like 3 conditions and i just wanna warrior brain
Fury easier for sure
Wago.io is a database of sharable World of Warcraft addon elements
It will go “kaching” whenever you should press a sudden death charge
@brewjj ty sir
This does not tell you how to do the execute rotation
So make sure you still do the execute rotation below 35%
yea i just wanted something to track all 3. idk how to make that and i didnt want to have 3 seperate auras
appreciate it
Np! Gl!
Crit swapped to mage? H u h

do we have any SIM that show what stats would be best for arms
you want crit haste
its the same for pvp?
have you heard about Ravager Slayer ?
yes
Tell me more
this is cursed
This is not a story the jedi would tell you
What did fishy cook up this time
not sure if its his fault this time
BS does no dam anyway
is it fair to assume that our restored coffer keys will be zero'd out on tuesday? anyone know?
yes
it's true, but farming them up is still a process
yea and for vault you dont need any keys
I use like 200 a week
old stuff
rav was barely behind in 11.0
👴
idk now
Hello, im fairly new & thinking to switch to arms for season 2 pve, would this be a good change or is fury still meta?
its barely behind
this what happens when you don't buff BS when it's already in a shitty state
blord slayer is within 1%
good job devs
over jugg
i will try and find a way to push it closer
perhaps lower exe prio
idk not on pc cant rn
i hate dropping jugg due to bad sd rng one pull
then not dropping it second pull and getting to exe with 12 stacks
90000 times more dps
yapping to yap
Blord Slayer is within variance in current gear
and in bis its 0.4%
behind
yeh its myfault, along side the BL fuckery
my bad cheif
😄
cant help they decided to flat nerf execute as a baseline
which has caused some stupid fuckery with battlelord and ravager being .3% behind
you're the problem for even doing apl and simming 
Tha's not the issue
teh issue is Ravager being right behind BS as slayer
that is a gamebreaking issue
that needs to be fixed asap
Right behind is kinda understatement
I don't think it should ever be this close, they need to fire some people if it's this way
rav gives rage gen
it's laughable
@smoky kayak you gotta get them to nerf jugg instead this is cursed
Not sure Jugg is actually the problem there lol, but they're already aware
They are?
it is pretty funny
that is interesting
solution is to just remove jugg
that would be the preferred solution, yes
its so slow i hate it
make BS faster and stronger
Give them Fury BS and buff it
i would take a look at rage generation
making it faster would also tune itself, since it removes a Mortal Strike from Unhinged
and remove AM
BS Stronger = aura nerf for AoE
= Punished overall = The normal outcome
Chatting
I like your way of thinking my good man
that's a dramatically bigger change that doesn't even necessarily fix the problem lol
timmas whats ur LEC prediciton
yeah but BS is doing nothing in aoe
its more my general wish for the spec
it's trash
phil yapping
buffing it would make it in line
remove bs from arms for all i care
don't remove bs, it's very important for pvp
pvp lmao
talking about pvp, they must be pissed with execute hitting like a wet noodle
death sentence
let the 10 pvp players left enjoy things
nerfing execute by 15% does not make it hit like a wet noodle
goofy ahh pvp talent
lol
BS hits for like a fuckin slam
in pvp it kinda does
its pathetic
you must execute people with execute
but again, I don't care about pvp
i mean yeah thats what happens when u buff rotational abilities by a massive % twice
ravager lets u press them
I'm just happy execute was nerfed instead of mortal strike
bs doesnt
Frappe Mortalle
doward spiral from this image onwards
my proposition for a hypothetical future rework is
- Return Tactician to Colossus Smash
- Remove AM (and probably change/nerf/remove IftK/ToM/Spiteful Serenity in the process)
- Reduce Bladestorm to a 1m CD, leave Ravager at 1.5m
- Add Taste for Blood mechanics to Overpower instead
- change Bloodletting to Mortal Strike crits add ~5ish seconds to the duration of Rend
The intent being that you get CS procs back, Rend gets more gameplay interaction with Overpower, and you reduce the need to refresh Rend without turning it completely into a button you press only once per fight (while also weighting crit a little bit more in the process). Reducing the CD of Bladestorm to 1m base still allows it to be reduced further by Slayer, so it'll line up with Avatar similar to how Fury does, Ravager stays at 1.5m to always align with Avatar
Real..
But who did ask Box tho? He just keeps commenting Chatting
i like parts of these
death to am 
12.0
19.0
its almost been 3 years 

I forgot one if you wanna look again

jugg remove
I love the Tactician return to CS and TfB for OP
so its completely free to hold for pad
fucked in aoe
you use it for aoe
I don't think Jugg needs to be removed tbh, it just needs some more strict fine tuning to keep it from being annoying
idk 9.2 was peak numbers i feel
I think Jugg stacks need to go way down
exe did unreal damage
i dont see a world where jugg is ok if u want interesting gameplay before execute
cuz imo that requires less rage
but u couldnt press it much
real
what if it's less stacks?
like 5
post the goku video 111
if you remove slayer sure
Uncapped stacks but you cant get stacks before exe phase

Tbf
jugg stacks dont fall off in combat
jugg stacks dont work in combat - talent remains bugged then removed
🙏
honestly the best way to fix jugg is probably doing the opposite of what everyone wants - reduce the stacks and duration instead of increasing them
- making it a 5s buff that needs to be constantly refreshed pretty much guarantees that even the best Slayer RNG won't be able to stack it up pre-Execute
- reducing it to 5 or so stacks would also make dropping stacks less painful, since they're much quicker to stack back up
It wouldn't always be vaible for every boss encounter with target swapping or downtime, but that's fine as long as there are other competitive options (Battlelord, Colossus, etc)
Mortal Strike proc Colossus Smash
Mortal Strike proc a second Mortal Strike
Chatting
imagine the good thing from SL and nothing was reused
"Mortal Strike proc a second Mortal Strike" never
yea i was gonna say is colossus smash on tact and MS applying CS super similar
see this is a popular idea because it sounds powerful, but it allows for a huge amount of abuse on longer fights
one requires a global i guess
Yeah that's way too similar with the Tact on CS idea
And would be counter intuitive
Nerf execute and add back Condemn as a talent and never take execute problem fixed Chatting
unpopular but I don't like "Ability auto procs XYZ" mechanics. They may be better in terms of raw value, but they don't have any gameplay impact
hold dps for warrior jugg
remove massacre remove sudden death remove juggernaut, buff execute by 100%

So I'd take Tactician CS resets over MS auto applies CS any day
i want mortal combo tho pls
one makes you push buttons differently, the other is just passive and automatic
cool sound
Would you bring back the Legion Mastery or current CS
and if u have it guarantee proc on idk every 5th MS its effectively just 20% ms buff per hit or smth
I think EB reset is fine, but I do think it should inherit the Mortal Combo audio/animation when you press MS back to back - they did that for Stormstrike way back in WoD, so there's no reason they couldn't for MS now
or for swept ms
am i weird for wanting amirdrassil SD thunderclap back
Eb has a 20% chance to make your ms hit twice and require 60 rage to cast
yeah the new WB sucks hard; they said they're working on it though
We get mortal combo back and does same thing. Still powerful for 1 global tho
no i see a bunch of ppl wanting it
i dont rlly need it to rend on st tbf
some cheeks were clapped
but i like sd being big in aoe
give me passive 3 target MS. make cleave a button i can press that does mega dam if MS hits 3 target +
maybe my boy archim could get me that talent for next content ⏸️
Yeah it's a super popular idea that Blizz should reuse (MAYBE THEY WOULD IF PEOPLE HAD VOTED FOR IT)
I'd like to see a Sweeping Strikes follow on talent that adds an extra target or removes the CD/makes it passive/etc
but I'm afraid that it becomes one of those talents that you just always take unless you give it a major downside or some strong competition
fwiw I wouldn't mind perma Sweep ala Legion, but I don't think it's something they're just going to add in for the hell of it either
give stronger bleed talent(bfa level of bleed)
dont make me a dot class Sadge
i think 1-2 guy rend with crit amp felt good
Bleeds need to be less a part of arms
guys what if we just shot arms and made it only

perfection
I still think Cleave should have just replaced MS, maybe with an extra talent that makes MS deal more damage to the primary target or something(?), but I don't hate how it is now
I kinda like weaving MS and Cleave, but I do feel like Arms multitarget has like one rotational button too many (my preference would be finding a way to let Cleave remove the need for Slam even against single target M+ bosses, though sharing Martial Prowess kinda gets in the way)
im ok with cleave becoming MS with talent
i always liked the idea theyhad in SL alpha tho where hitting something with X unlocks cast of mega aoe hit
idc if its ww or cleave or w/e
just gotta wait 2 more years for wod classic
wod my beloved
🤮
i liked storm of swords no cleave aoe builds
that time they had to remove charge granting rage to the same target more than once
because we charge weaved so much
what im hearing is revert fob
that kinda relied on that ww / roar / s3 clap and ss to bridge the gap
wod def had moments
by that time you mean the entirety of WoD lol
I would love to revert FoB yeah, probably just move it lower in the tree or something
weaving is good gameplay that should be encouraged as skill expression
actually
i agree
remove WW from Arms entirely (or just make FoB only work with Cleave), move FoB below Cleave in the talent tree, revert the 2 target requirement, done

there is a lovely spot under cleave where it would fit in sooooooooo well
yep
cough sos cough


Yeah Storm of Swords is terrible for a good reason
good because I'm really glad we don't need it
horrible the old iteration was fun 
buff slam considerably and rename it heroic strike
new one is just worse EB
That's just cause they ran out of ideas lol
they were bloating the tree with a lot of "add then" talents
which I think is fine for capstones that only path to one more thing, but doesn't feel good in the first two tiers of the talent tree
buff slam considerably, rename it heroic strike, make it fury only and cost 50 rage and be a half rampage off gcd
i would like to see most of what slayer is changed for next expansion
reap the sworm is not healthy** gameplay
I think Slayer as a concept works fine
Reap is fine; yeah its RNG, but so is fucking everything in modern WoW
mop classic time to aquire ketchup enchant 
surely it will carry over to my retail account
I hope they dont keep hero talents
mop classic time to aquire the demon hunter set

fob being there helps slayer SD forced case at least
biggest thing for me is that Slayer (both Arms and Fury) need to lean harder into Execute, not just Sudden Death
- change Slayer's Malice from +Raging Blow/Overpower to +Execute damage
- change Death's Drive to Condemn shield
- change Brutal Finish to something less gamey (more of a Fury problem than an Arms one); honestly just removing it and making a better Culling Cyclone the default option would be fine
- fix Juggernaut to reduce the desire to maintain it over the course of an entire encounter
i do wish they would give culling the same sort of scaling as cleave in colossus, really make bladestorm chunky aoe again
12.0 will save warrior
Bladestorm needs major love regardless, yeah - whether they do it via Slayer or baseline is fine by me
they could remove the gimmicky thing with culling cyclone and just make it BS damage
but that wouldnt help st
Well the idea is that Bladestorm (should have been) good in multitarget already, while Culling would help it perform in ST; basically the same logic as Unhinged
wtf is fob
but the numbers just aren't right
fervor of battle
ww slams main guy if hits 2
hate that shit
formerly without 2 man requirement
zzzp
I would love if Slayer is more Execute related. Just the word itself indicates the action of killing something. Now as a filler button its not so fun :/
Well it's not really "just a filler" for Arms, but for Fury absolutely
Yes, sorry, I'm more or a fury player
it's tricky though, they went from balancing two specs (Arms/Fury) to trying to balance four (Slarms, Slurry, Colossus, & Thane)
not to mention the overlap between Colossus & Thane for Protection
Wonder why they didn't make one unique hero talent instead of two, with two options per category of talent point
i think in hindsight its gonna be one of those things like covenants where going back it would have been best as a bunch of cosmetic stuff with the power attached to actual trees
I like the gameplay differences when they're actually different
my dream is that Colossus leans hard into Mortal Strike and Battlelord, while Slayer leans hard into Execute & (a better) Juggernaut
prepatch ms tuning jumpscare
not only does that create gameplay diversity, it gives you options in situations where maybe Execute isn't super relevant on this boss cause it dies at 40% (j/k they'd never make an end boss like that...)
i love season 1 tierset -> class nerf
indeed a dream
Think most would love that
we've gotten really close a few times
but you also gotta keep it balanced, cause Slayer leaning into Jugg and Col leaning into BLord doesn't matter if one of them is 10% ahead of the other lol
Tho I dont mind Demolish for colossus as a replacement for "bigger" ms
it'll never be perfectly balanced, that's a pipe dream, but 2-5% is acceptable enough imo

All Im hoping for is a slayer specific nerf, if they nerf us again
keeping in mind those are sim conditions that are never quite as perfect in reality
But I would a rgue that our numbers are fine as they are
Less utility, more deeps
😎
It will defo be fun to test both hero talents in certain fights and see whats better
Now that the ST is somewhat close
I think you could make a good argument for Colossus on the first two bosses, but the rest will probably be Slayer
Rik/Stix could go either way if you're able to hard lean into multitarget, but I think it's more likely that other people in your group murderize the adds before you get a chance to do much
Yeah maybe, but I also think that funneling Execute off adds could be really nice for Slayer
Fair point
idk I think that's the fight I have the least certainty on, aside from Gallywix still being an unknown ofc
Will have to wait and see how timers work out for both hero talents
yeah I’m very happy with the exec nerf
Ppl aren’t seeing the big picture here
reducing Execute specifically was the best nerf we could have hoped for tbh
100%
If you drop the execute nerf within the context of all other buffs
It’s great
People are just looking at it in isolation
Nerfing MS would have been ridiculous
And yeah this
Yes but thats exactly what we want
the important part isn't how much raw damage abilities do, it's how they're tuned relative to one another
e.g. 11.0 Execute being so strong you almost never pess MS is obviously bad
on the other hand, MS being (hypothetically) twice as strong as Execute would obviously be bad too
Yep yep
Ppl don’t understand how much damage a spell does in isolation doesn’t matter at all
Since you can always aura the spec
But you can’t aura the relative damage between spells
you hear people all the time saying stuff like "idc big number better" like... ok, sure your idea of fun is seeing a 19 digit number on your screen
wdym we play eb
but that means dick all in context, those individual numbers are arbitrary
tbf we also play BL in multitarget Colossus now, which is really nice
ST Colossus is still barely favoring Jugg, but we aren't actually playing ST Colossus anywhere either so 
We are 5 melee dps and 12 ranged dps next season 
We were struggling with having more melees than ranged in S1
Sucked hard for court
Yeah, it doesn't need explicit value if Mortal Strike itself is good enough
Yeah the 10 rage
Colossus as a whole just has to favor MS more than it does Execute to the point that BL overtakes Jugg, and again it is really close right now
buff ms some more chatting
despite some issues (Bladestorm/Ravager), I think Blizz did a pretty good job with the overall state of tuning this patch
just in terms of where talent builds landed
Agree
the Colossus M+ build feels great, I like that Finishing Blows and Battlelord both have some value
Is it actually interacting with every buff now
it is, but it's not a prime talent atm no
There is a new tierlist from Petko. You guys agree with him? Arms A tier and Fury B tier (for M+)
I think Culling Cyclone should be changed to boost BS in AoE
Unhinged already does the job for ST
or just a % buff for BS
Yeah don’t like how culling cyclone is just worthless now

