#arms
1 messages · Page 269 of 1
I don't disagree pvp is an after thought. But pvp does come into discussion when they design specs/classes
It does but I think a lot of the time it also doesn't
Well never know the truth but I still believe pvp needs to be treated as the ultimate mini game.
Have 0 design around it
Just let it be an unbalanced mess
also even if Frothing affected Execute, it would be a lot worse than CT is right now
the issue I think mainly is its location on tree in where SD actually is, you are forced to path it for impale/slayer in general, Maybe they could move fob to where SOS is
and replace fob
but then rend is on other side
🤷
I think moving FoB to where SoS is would be the smarter choice
and then just completely redesigning/removing SoS
then you can put in something that more reasonably competes against SD
Shoot colat at the same time
But also, just because you talent the right side of the tree for SD doesn't mean that every execute related talent needs to be on the right side of the tree, since you're effectively required to talent through that part anyway, it's kind of arbitrary
Some would argue it's even below bareminimum atm considering some balance and mmr aspects but that's a whole different discussion
What do you think about the talent that reduces bunch of utility cooldowns by %5? It feels so bad when the cooldowns are so short as is
looking at it more of if its on that side under it not takeable unless you have pathed it makes it less fucked for picking a talent that doesn't work
it's very minor, but still a lot better than the old version
yeah but you effectively have to talent through that area anyway, so it's a moot point
there's no feasible build that doesn't talent through Impale
impale too good :o7
it's not even that impale is too good
it's that you need to spend 8 points in the first tier
Valor in victory needs to go
And we get 1 point
We have that problem in the middle of the tree
We take SkS cuz what else can you take
Sos? No. Imp ss no
Valor in Victory should move up to where Ignore Pain is, remove the +Versatility and just make it a defensive node
then move Bladestorm up one level
i do miss the bleed explodes of SKS vs the sped up version
It's SkS or blood borne and that just got gutted
annoying you had the mastery issue, but the explode felt satisfying
Id rather rework SkS or just make it increase DMG of bleeds
SkS is fine when bleed talents aren't so oppressive that you feel the need to take every single one of them
Increase tick speed is just not fun
Reapplying stuff stinks in a world where we just wanna ms and OP
like 11.1 SkS looks completely fine
it's a very minor increase that you can easily skip if you don't like it
that's objectively good balancing
I think it can be a super minor optional that doesn't feel bad when you do take it
that's what it is
I don't mind pressing a button I want it to not feel bad
But I don't really agree with this new "SkS feels bad" narrative
It's a hell of a lot better than the earlier version that made you reapply dots
I think both iterations are flawed
it gives you rage, it gives you damage
feels more like "general unhappiness with Arms, need to find something to blame" - pick SkS as the target
Spending more globals on rend don't feel great
You make 1 change and 1 change only to Arms wyd?
plus the combination value of SkS + Roar + CS is not insignificant; it's a good setup
make Battlelord great again (would require more than 1 change though)
On a modernized spec MS would reapply it
What's the point of Rend, I feel like they should remove it and double DW damage
Tr and SkS is cool idea
MS does reapply it!
Modernized? it did that in 2011 
Out of execute phase!
Not cool enough to make how bad pressing it feel good tho
Seriously though, I think yall are underestimating how fucking boring Arms rotation would be if you removed SkS and removed Rend (or made it apply passively)
like wtf are you doing? just pressing MS and Overpower the whole time?
Slam 
i could be using slam over clap 😠
kind of what they did for rogue with Cut to the chase (your spender gives you slice and dice)

it's weird when some of the same people who say Fury is brain dead 3 button spec argue for removing every other ability from Arms
Tbf current Slayer arms rotation is massively boring with sks
People want SkS to feel good to press
im pressing ww fuck slam
Honestly it's minor but I would really make SS out of GCD
Like chances are it's the button actually feels bad not people inventing something to complain about
Same slam ain't in my bars for fury fuck that I'll just ww
Do yall not remember how boring Arms was in pre-patch, just pressing MS on cooldown, Overpower on proc, and spamming Slam in between?
I dislike pressing SKS perfectly and seeing that my bleeds are barely doing 5% of my damage
That's just nonsense lol
that would be fine (though it is minor)
bleeds do a lot more than 5% of your damage
I meant Rend and DW specifically
We all would love either a passive SS or off gcd SS
They probably do, I was exaggerating a bit lol
like that's just hyperbole
Someone had an idea to make SS proc when you use WB

Rend + DW alone are ~5% each
TR is another ~3.5%
Maybe I'm alone with this but I wish they did a lot more damage than that
ok but the last time bleeds were a significant amount of Arms' damage, people bitched to high heaven that it was a "passive spec"
Tbh, that was egregious, I don't mean that high lol
25% perhaps
It was kinda prevalent in pvp colossus this season
i want slam to do all my damage
All of them together being 25% is different than one bleed being that much
Death penalty
nobody ever said anything about one bleed being that much
me trying to get my op back
was DW doing 25% of your damage? I remember it being higher than that
is current fury the most complex it's ever been? genuine question
ever?
yes, ever
Feels like it
I don't know but probably not
the end of BfA was completely skewed by Corruptions though
feel like it was more complex back when seige breaker existed
So I tend to disregard it out of hand
I get fury could be stale but the base gameplay is just also very satisfying.
it was ~20-25% in ST
depending on how many sources of damage you had ofc
I am thinking of corruptions DW because that's the only thing I remember at this point so the damage of DW is completely skewed in my brain, my bad
the day when you realise seige breaker was just fury cs
25% is definitely too much
but that was also their only bleed
Wasn't Rend a bleed that increased your critical damage taken on target or something
SL?
Rend didn't exist in BfA
i was a complete noob when siegebreaker existed but i remember hating it
I remember SIegebreaker was only being used in BFA
Siegebreaker was in SL
it was in early DF development too, but there was too much overlap between it and Onslaught
It was used in SL? Wasn't it only the legendary
it was used at times
SL might have gone down as a bad expansion overall
most of the worst expansions had the best raids
But arms overall from SOD onwards felt good
I don't really think it was a bad expansion
except WoD, that shit sucked every which way
say sike right now
best part of WoD was playing pokemon with your garrison followers
and then logging off for the week
I think SL was below average overall
I liked BfA though
even tho it does have it's problems
I just loved the zones and the aesthetic of raids and everything in it
So many questionable takes today haha
but yeah, this whole conversation really just gets the point across that people don't really know what they want, they're just generally unhappy with Arms
which is fine tbh, it does need some work, but it'll need to be more comprehensive than "just one change"
SL has to be the worst expansion of all time
that said, the state of Colossus tuning aside, I think 11.1 is looking pretty fine overall
It was the first expansion I got CE so I think differently of it
Tbh ANY direction is fine than no direction
Also didn’t wod/legion mission tanles made enough gold to get couple burritos a week
That was WoD
mission boards was pretty good for gold
people who leveled tons of characters made bank
What are your thoughts on BfA?
Legion was goated, cause it was the golden age of Patreon 
Very typical, uncharacteristic question from me is colossus or slayer more favored next season

Col much better for M+ no?
he doesn't know 
Slarms in M+ is omega beans innit
nah it's actually really close
personal feeling is colossus is dead for everything unless they save it from the nerf they did
Slayer? I barely knower 
(i love you colossus come back, plz)
I will be playing AM Thane in keys anyways so shruge
Blizzard when they just change a fundamental passive for Colossus and not give any compensation for it
hahaha
"we hate this, we are going to fix it"
i'll take the nerf for 100 trading post tender 
Hrothmar min maxing pets from tenders
i'm playing the long con (barbie dress up)
I think they intended the MS buffs to be bigger for Colossus than Slayer, but the Execute buffs kinda outweighed it
Battlelord just isn't quite there yet
How much st inc is artery cut for col
Vs nothing there
St
gimme a sec to find my colossus template and ill check
I hated the execute change for col
Battlelord should buff the resetted MS or something
They take away so much give back so little
I know guys
more MS buffs
yawn
What else can u do to make BL better though
It needs some damage component
more value to press mortal strike >other stuff
My idea was that resetting MS with BL would make your next MS shockwave like arms s2 set in DF
Damage doesn't make it, its interactions that matter
we're just 2-3 more stacking modifiers away from being a real spec, i promise
we need ms to interact with ms, and thunderclap to interact with sks
That uwu MS weakaura about to get real crazy
you are onto something here
hahahaha
we can add hand animations to both sides soon 
everything else aside, I think if there were one mechanic I could reuse from the past, I would find some way of working Cata-era Taste for Blood back in
ill have to think about this one
which would require pulling back on Overpower resets in general, but I just like that it had a very reactive feel
something something delete AM, move CS to SD
Ty
I mean you can go back to CS resets, as long as you're fine with never doing any damage outside of CS and dealing with uptime RNG
Sounds good
but as much as people complain about RNG dictating their damage, that would be a really hard sell
wouldnt bringing taste for blood back with OP require an overhaul to how arms currently works. I wouldnt mind that direction because OP lost all cool or flavor with the loss of taste for blood and how OP used to work
Could add crushing force kinda slam talent
yes it would require a lot of changes
I just think it's a fun mechanic; really don't mind what we have right now though
theres something about a mechanic that makes a button thats only useable in certain conditions useable is very enjoyable for proc gameplay. Both taste for blood and SD were great for this.
Which is why its sad to see SD in the state that it is :/
I love procs that you dont actually press
Kinda weird but I liked MOP arms mastery
yeaaah, i changed my WA to basically just mimick old SD interactions (ie: just pretend you dont have a proc if you aren't gonna press it)
feels real jank
yeah a proc is something you should want to consume the moment you get it
What if SD proc, always activated reap for slayer? 
if it doesnt accomplish that something is massively wrong

how about thunder blast 😉
and made TC actually do dmg but oh wait we cant have this now because Blizz loves there themes so much and mtn thane is a fury thing
think its fair if thanes blasts if we get rend
Always blasting :v
Tho the more reap comparable would be lightning. Question is if people would want such an extra effect to "solve the issue".
Reap goes harder from cleave+ms imo if they wanted SD to always proc it they would end up getting it gut elsewhere
reap just isn't too strong on st but its good on aoe
TC does great damage lol what
it's like 4x what WW does
and you already have a big proc in TBlast, why does SD need to do the same thing (or more likely, replace it with the same thing)?
oh I was talking about arms TC with season 3 df tier
not thane in TC does good dmg with thane
I don't think there's anything wrong with TC as it is now for Arms as a Rend enabler
you could make it stronger, but replacing SD isn't the move
yeah SD is just being held back by jugg rn. Just would love season 3 df tier added to SD mostly so SD has some reason to press it in aoe besides consuming marks for slayer
delete jugg from the game
idk, Slayer and Jugg are both fine, the issue is mostly with Battlelord (by way of Colossus)
Only casting SD with 3x mark feels bad I agree
i like casting at 2
or with 2x SD stacks*
dont you think its wrong tho how we use SD outside of execute as slayer?
since mid flight you can get a third stack
I wish they would tune sd so you always want to hit it no matter what
execute delay xd
what do you think would be "more right?"
you get SD proc you press execute thats how procs should be
instead of this hold and wait for the right condition to press it
so retune it
but if that's the case, you're just going to the opposite situation of "hold and wait for the right condition to press MS" instead
excess SD stacks should auto-fire off the gcd (this is a bad take and doesn't solve anything)
I assume this is in reference to BL and how it works in exe?
(For fury especially)
most of this is just tuning nuances
As awesome as that would be itd basically make sudden death procs passive because you’d never need to cast it haha
Lmfao
exactly, doesn't solve anything
I think SD should get more power
Like the execute from sd deals more damage
Or maybe it buffs something else
A SD execute cast buffs rampage
Etc
sorry im just a lil confused. What tuning would need to be done to make you want to consume SD right away instead of min maxing jugg? would it just be a jugg nerf?
highroll jugg -> feel nothing
lowroll jugg and drop it -> the voices are back
I mean that's one potential solution
buff Exe, nerf Jugg
Removing RB passives and buffs it does for other spells and buff execute
Execute should be a higher prio raging blow
“Sudden death executes apply a stacking debuff to the target that makes your first execute below 35% hp deal increased damage per stack”
They could name it fatality or something
but there are just as many complaints that jugg should have a longer timer to make it easier to stack and manage, and doing that naturally inclines you to manipulate SD to extend that timer, so it's kind of an unavoidable problem

I have an idea that could fix that, what if stacking up doesn’t change the duration
like stacking value no refresh?
It would have to be a lot stronger
Im probably wrong but that doesnt solve it tho right? you would still min max jugg even if it was weaker. Because at the end of the day your not wasting SD procs even if exe was gigga and jugg sucked it still wouldnt hurt to wait/hold it
Juggernaut that is
Yes
I think a couple of specs have that
Like starlord from Druids
unless they reverted back to only 1 SD at a time no 2 stacks
the gain from min/maxing it would be a lot smaller, vs the potential loss of missing direct ability damage from delaying parts of your rotation to do it
you'd introduce other gameplay issues, like trying to manipulate stacks in concert with CS/Ava/etc
which may be better or worse, depending on who you ask
That sounds cool to me but maybe not to everyone lol
"sudden" death (delays it for 8 gcds)
lmao
is the sudden in the room with us rn
If you want "sudden", make it just auto send a free execute 
seems like an option then w/e route they need to take to stop this cringe SD conditional shit
I mean the real solution though is to just give players a viable spec which doesn't revolve around Juggernaut, e.g. by making Battlelord a more competitive option
Also, I think SD should do something more for fury than just a free execute. What if SD for Fury makes you cast your execute twice ?
it is more, it's rage generation
Fury's issue comes solely down to the value of RB vs Execute
battlelord feels v good, jugg feels v bad YEP
and RB has a ton more stuff wrapped up into it
I guess I’m just saying that because rage generation isn’t that important anymore really
Then you create the scenario where you cant buff baseline execute, cause of that doubleup could be troublesome
TT all over again
I'd contend it's also partially the frequency of being able to Execute, like even if exe did 5x its current damage, you'd still delay using it to maintain AJ better (above 35/20% ofc)
I also don't think every solution is "make it easy/no brain/automatic"
If rage generation was important, you’d definitely press a button that generates 20 rage over one that generates 8
Or whatever RB generates
What if you only got juggernaut if you executed a target below 35 or 20% depending on massacre
This whole issue was also caused with higher rage generation for fury
It wasn’t even close to this in bfa
And the rotation was fine in bfa
Jug stacks should just persist while in combat, and last 15 seconds after combat ends for M+*
there is something to be said for rewarding smart gameplay, whether that's delaying SD to maximize Juggernaut or otherwise
certainly, that's gameplay not everyone will necessarily enjoy, but that's fine as long as there are other competitive options - the much more important core problem right now is that there just aren't really
i'm still praying for combo system for demolish 🙏
new demolish, half demolish, full demolish
Every few you can rampage
this is all i strive for 


So you want fullmoon?
basically, 10 stacks for each ability
neverending circle of slamming demolishes every x globals
unironically i do think that would be neat to see for MS variance, personally
implementation of it? No idea, not my forte
way back during WoD I suggested removing Execute from Fury altogether
might not be a bad time to revisit that

but honestly the real fix would just be reducing some of the power from RB's talents
RB as a whole could probably use an overhaul, like idk why Improved RB and Wrath & Fury do basically the same thing
and then Wrath & Fury and Hack & Slash also do basically the same thing
the RB talents are just so uninspired
RB being powerkrept by the 1000 interactions it has
Consistent
that and then stuff like slayer adding another direct power boost on top
Never ending cycle
and Slaughtering Strikes is just passive bloat, it could easily be reduced or even removed outright and you'd never tell the difference
ramp needs to be good
especially with new talent trees
bonk rage intake
make ramp fuck good
Ramp is pretty good now, but why cast Ramp more when you can cast RB and make your next Ramp stronger instead?
one% there and anorher 3% from that node
what if we gave ramp 5-7 stacking modifiers in a trenchcoat 
Was it similar to now? I remember you did not want to use execute in mop
and you even skipped the 4 set in siege that gave you sudden death iirc
The fact that that passive isn’t execute damage is baffling
fax


Prot only


but why
it's so joever...
Well that was fun (discord outage)
visuals removed from CS, you spawn one from WB
Ngl I do like that wb
we got nerfed in the worst possible way
I kinda like it, but something just is off - the ground hit kinda looks like a magic missle splash attack from a moba, if that makes sense? The trio impact seems very deliberate, as if it should hit things under it
its over
the whirlwind looks so dumb lol
CS is back to looking lame as fuck
idk why its the most unimpactful animation ever
cs is fine. wb has that dumbas whirlwind
my weapon should be too big to swing around like a ballerina with 1 hand
do you also dislike Odyns fury for having whirlwind animation ?
i dont play fury and when i do im in an aoe blob and cant see animations
no, but odyns has always had ww animation
I dont mind the downward swing of it - I do miss the little jump tho, to give more movement. And the miniaxes spawned isnt my yam
question is did they leave the hitbox infront of you since the animation is around us now
Completely agree
Ye, the trio of weapons just doesn't work, it looks too magical, at least for my tastes
agreed, personally
The imaginary weapons shooting out are just an eye sore that do not fit the theme of the ability at all
why was the stomping of the ground so bad??=?
I would love to ask whoever designed this horsecrap that 1 question
They still gonna change the warbreaker animation? 😦
your not getting back the older WB animtion accept it
Hasn't even released and needs a glyph ASAP
Imagine having a glyph system that can alter what spells look like then just not using it. Cmon Blizz
lol jinx
Warbringer*
Choice is bad, you will not customise your animations! Think of the PvP implications!




Choice is bad, you will not customise your Hero Tree! Think of the Balancing Implications!
frfr
Shot it in beta
Shot it in .1
We know the new target guys
at least they nerfed aug/ele/enhance this week

rogue has had tons of love already
:C
(like over the last few years)
compared to us
Tbf, i swear to god Sub/Windwalker always does
dont worry guys their totally still cookin that compensation buff. They clearly arent just gonna call it a day for dps warrior for the rest of ptr with those tuning notes last week.

tbf i should have just posted sim numbers between specs on last picture
would have been better
Sub got replicating shadows bug fixed
It wasnt mentioned in notes but reports said it was fixed i thought
no clue ill figure out once our sub rogues bitches to me about it in raid tonight
now you have sim numbers :o7
hes my trauma buddy since both our specs have gotten worse
its kinda bruh at this point
this is exactly what happened in beta
colossus was miles ahead, prepatch launched, blizzard nuked MS with orbital strike while also nerfing the colossus MS Talent, was 160k dps behind slayer on launch of .0
then got some minor buffs throught the patch to be closer
just to be shot in the other knee
was still like 60/70k behind slayer entire of last patch
But thats more reasonable than 2x the amount, it was close enough the playstyle of it made it successful in keys
yee
which is again if there ends up being no compensation by the time of release, its another point of Blizz making changes with 0 thought
What was their half-assed reasoning again for removing CM from execute? Something like it "discouraged pressing your hard hitting ability"
i dont see it getting fixed before patch launch at this point, honestly expecting release candidate next week
if they was going to fix it imo it would have come last week is my guess
was secretly hoping today would be the last try for it but expecting nothing now.
I dont remember if they gave a reason for it. We just all assumed it was to stop execute spam but that problem doesnt exist in 11.1
They was working to try give MS as much value as it can hoping to make it focus around Battlelord playstyle
I see
every time MS lights up from EB/BL they wanted it pressed, just the interactions around it didn't beat the value of executes damage + EP% gain, every ms buff only added to executes value
Colossus lacks interactions to make it fully push
its not far off, just needs more
bl was like 1.2% behind or something
hi fishy
hi
thats really hard to do with execute phase
was the sim you posted left or right pants
adding MS giving extra stacks of CM in execute range works, buffing the CDR value from each stack over 10 works
Little things that add up that could have pushed it closer
how would that gameplay look just ingoring execute in exe phase
basically just treating it as slam
well, i found a build for keys that didnt run SD
EP was worse value than other talent choices even on st (using a dungeon talent setup)
yeah even just MS gives +1 CM during execute
But it just seems wrong
I see the sandbag Colossus plan is proceeding apace 
(rile the troops, flood the forums)
yep, colossus weak
more buffs
it need jesus at this point
Arms needs Jesus to shoot it in the head
No amount of buffs to abilities will save it, no amount of buffs to MS/OP on hero tree will save it, needs more involvement with CM/CDR/demolish realistically, just watch them buff Precision strikes on week 2 mythic and cleave along side it 
maybe this is how i should show bad stuff by making memes with results 
memes is indeed how you control the populace
post a cat meme with just it captioned "colossus is 7% behind" or something

holy you can AI generate images on meme generator now
The future is now
typed in
A warrior sat on a chair on fire waiting to be good again
its kinda not what i wanted but its amusing
hes not sad enough
AI boogeyman ooOOOOoooo
On live it’s 30% so they gave a little back basically
Okok makes sense math wasnt mathing
Yup
Oooh the misery
hahaha i wanted it sad tho
How every man wants their linkedin profile picture to be like
Yeah haha
Hey uh anyways HR called they're laying the whole department off
technology is gonna advance wether you like it or not idk what to tell you
cant wait for AI to replcae HR
Oh no, not HR...
Well anyway
AI has already started to replace jobs for AI
So, how is arms looking for next patch? I've been thinking about playing it. Is the new tier set any good?
Tier set is decent
Does it change up the gameplay any?
A lil bit
not really
exe goes back 2 how it should always be
so yeah I guess it a decent gameplay change
But nothing that effects OP right? I thought I heard people were holding it to get the bonus damage from it.
OP is still apart of it but its no longer cursed like that
is raidbots correct when it says i'd be losing ~13k dps from taking a heroic sureki zealot's insignia? currently using a 636 amulet of earthen craftsmanship
The extra vers is not worth like 10 ills worth of stats
ah alright
guys i have too much rage and not enough haste
pre-execute phase it's common to have too much rage, don't worry about capping and focus on the rotation
you basically just forgo deft point so you naturally press less OP
its giga cringe
Can’t wait to spam slam even more
Can anyone tell me. Why my log is that bad?
https://www.warcraftlogs.com/reports/dpt2CKanZR3jv674?fight=23&type=damage-done&source=64&translate=true
I wanna gid gud ._.
my guy you are spamming tc and pressing whirlwind in st
So ww only at 3+ and slam ST?
And rend over tc or because im pressing so much?
tc is fine but ww is 
Usually tank main x:
ww is so useless that you never press it honestly
If you need aoe you take cleave, as simple as that
Just pressing as filler x:
Slam is your filler
Time to change that
In M+ we use WW or still useless?
recommend looking at the wowhead guide for rotation issues
you can just pretend WW does not exist. it literally does not exist when having cleave talented as cleave replaces it. and if you do not have cleave talented, you're not gonna do any aoe anyway.
Man I'm not happy yet but I'm glad they got rid of most of that visual diarrhea with Warbreaker
And at least Colossus Smash doesn't have ethereal weapons falling and striking away from the target anymore
Also, another very good thing, apparently we got our "Condemn" aoe back
https://imgur.com/a/good-animation-SqnGEVs
Colossus Smash is saved (literally just new shield break animation, nothing else)
Warbreaker is like... Gross but still a 1000% improvement over what was first shown
It still uses the stupid ass TBC model weapons 
Is that blood effect new?
It looks pretty new
Hmm it's not there on live but we did have the blood for Massacre single target and the AoE Execute that looks like a Cleave with blood before but it just vanished in some patch, not sure which, like it stopped working
Apparently they managed to fix that
I am not entirely sure if they polished the blood from how it used to look
But at least it's back
So the new idea they're trying to convey here is:
-> Your character strikes the primary target strongly, which brings down ethereal weapons around it (striking away from it but striking the surrounding enemies) and thus breaking their armor (AoE)
It IS a gigantic improvement over the previous iteration but the whole ethereal weapon is still a hard miss (for me), I would much rather jump->stomp the ground->cause shockwave that breaks armor than summon silly ass TBC weapons out of thin air
Ye condemn was red anima from shadowlands, now this is blood
I like it a lot tbh
100& upgrade
this other 1 looked like a silver paladin spell
Cleave replaces WW
It's the same animation as Vampiric Strike for San layn Dk
Kind of lazy IMO
Arms slayer strike should be a red cleave. It looks ass hitting something with 1 hand. Is ok on fury though.
Its reused rogues shadowstrike anim
Yeah it's honestly super bad, character just flashes forward and strikes mid other animations
Honestly would be better if slayer strike was more like Sidearm
Fits warr good, thats all that matters
Just saying it's lazy from Blizz to make 2 specs have the exact same animations
Wtb buff to demolish
We are using Cleave as a filler aswell right? prioritizing it above slam?
on ST i should add
Slam is slammin
Is it worth holding Demolish for a few seconds till warbreaker and SS come off cd?
yes
two-three gcds 😄
i love this "new" slash
i wish MS had its old slash too
not sure if its a bug anymore since they fixed execute but didnt fix MS
yes, for this exe
That blood effect is so cool
Is fury one similar?
no dont think so
Can someone on ptr check
youd never see it anyway, fury doesnt play massacre
let me see
That’s true, I thought maybe you don’t need massacre
thats what the condemn effects were tied to previously
yes fury also has the blood effect
you dont need massacre for the effect
What about the spatter
wtf is massacre
real
Huh
A talent
That's nice
Now make execute replace rampage as the go-to spender (during execute phase) and Fury's execute will be relevant again

its the same effect, just didnt appear the instance i took the screenshot
execute usable at %35
Nice, thanks
ngl...the new set looks cool
:bin:
We had the buffs couple weeks back
Well they had the same buffs
So we were equal, until last. Night now fury does way more st in m+ build, and prob better aoe as well( unless very big packs?)
Well, arms is in a good place… so go buy a 100$ mount and enjoy 🤪
Did

But in all honesty arms isnt far from playing decently at least to me
Just make demos 1st swing be wb//cs
And id prob enjoy col a lot more
Agreed. Pretty sure a few tweaks are on the way. I ll still play arms anyway. I am a masochist 🥸
and still no ST compensation
yea
idk what those fury buffs were but arms was already meh after that round we got
makes me wonder if all this week they are going to be pushing hotfixes out class/spec by spec
seems ALL melee is pretty down bad
still no ST compensation for colossus from the demo
i really dont think they are even aware it affected col dmg
i also think exe on col might was good
it wasnt bad at all
but they decided it wasnt i guess
their reasoning for removing it was 1000% wrong
they said colossus used exe too much
but you didnt
because you couldnt afford it
idk where they got that from but it was 100% just wrong information
in no world was exe used too much as colossus. the ST build used it just like slayer did where you waited for 4pc before MS
which was an issue of MS tuning, not execute stacks
like idk man that shit genuinely baffled me
it was just a lie
If they felt that bind the + stacks to ep
So that 2 ep stacks gives extra seconds on the ms use
was nothing to feel
their reasoning was bullshit
their statement was just false information and these the same people saying warrior is fine
nah we got colossus might for that already
More modifiers and crappy gameplay plz
Is unbuffed OP higher prio than slam when rage capped/close to rage capped? Outside of execute
Op is higher prio than slam because it can reset MS witch is higher prio than both
You shouldn’t ever really be rage capped if you press buttons enough
Ah ic makes sense, i feel like not pressing op enough so i have more rage pooled since im not getting as many ms resets, not capped really unless i skullsplitter wrong but more hovering at 80-120 constantly
Ms as much as possible
If you can’t then OP
If you can’t do either, slam or refresh rend dot if it’s in pandemic window
Pretty chill spec tbh
Of course cleave instead of MS if you’re doing aoe
I kinda don't like thaf cooldowns don't align too well
Yeah it’s weird that demolish doesn’t align properly with CS but I’ve gotten used to just sending it whenever possible
It’s also weird to treat SkS as a filler button
I feel like it should align with cs and want to be used on cd better but is what it is
I don’t think I’m playing the prio perfectly but I will prefer to sks instead of slam if it’s available when I get to a slam in the prio
Where as the prio says to sks when you’re below X rage or whatever
sks use case is so dumb i dont want to go to wowhead to find out when to use this dumb shit
It seems nu-warbreaker is here to stay. I hope we can get a glyph to replce stock weapons with one weilded by the player.
@icy mulch do you have the link to the fan-made cs/wb animations?
the imgur or forum link
Honestly
i think the new fixed one is "fine" but preferred the old ground stomps for sure
One min, let me find em again
Horse blinders activated
the old jump in the air was fine
Is it me or we are missing arms buff here https://discord.com/channels/148872210742771712/1234949058121171069 ? did i dream them ?
Scroll up
In the updates channel
The warrior effects kit should utilize heavy impact and flashy weapon slash effects to emphasize the power of their swings. This new animation looks more like something a more magically inclined class would use, but not a warrior. I scrounged together an example of what I feel a new Colossus Smash/Warbreaker animation revamp should potentially ...
ty!
Colossus smash should allow us to pull a colossus from our bag and smash it on the enemy. 
Like one of the giants from shadow of the colossus?
lol so those fury buffs are kinda insane I was hoping it was gonna be an arms season guess not 😭
Arms got buffed two weeks ago
It’s fury’s turn
Didn’t fury also get buffed two weeks ago though?
One of the coolest fights tho
Yes
Also yes
yea this gonna take awhile even with +25 weap and 66str so 99 with 2h he takes small dam
Don’t stay too far from him except when he casts the blood spell
i just need to respect/remember when he does a blood cast it explodes in p2
wasnt even his spear or bloodloss just rolling into the aftermath explosion
Hello fellow warriors. Which race do you prefer to play arms in and is dracthyr viable?
any race that can be warrior is viable
Oh boy my friend you are in for some treats!
I wish I could un play ER and do it again fresh
its the only class that can be any race
Such a damn good game
you dont have a preference?
it's basically all personal preference
thats just my preference
😛
Dwarf is always going to be the best, if not dwarf just do whatever looks best
there's a few racial abilities that some folks like over other ones (night elf is great for keys due to Shadowmeld), but just play whichever one you like the most
Alright thanks fellow warriors
All depends on how big you want your shoulders to be.
Hmmm i'm a minimalist mogger
might i suggest Mechagnome then? You don't even have to mog your pants because you can't wear any
Just find my human a bit boring in its stance. No jazz
Sorry I can't do gnomes
I just can't
dwarf mog is rough
How anyone can play a gnome "warrior" is crazy to me
cant see anything
it's good, but their shoulders clip into their body super hard
but fr race doesnt matter with atomic recal
or you can use the glamours and pick any race
Gleeful Glamour - Lightforged Draenei
That's true. Every 10 mins 😛 Think i'll try dracthyr out. Extra knock back might be handy
anda has that favorited
good luck out there!
And to you, fellow warrior
If you care about transmog just go human
If you want to hyper optimize your m+ experience go dwarf for self “dispel” or night elf for shadowmeld
If you don’t really care just pick what you like
Alright guys, time to main arms again for S2 right?
RIGHT?
I liked being human in M+ because I could break myself out of stuns
🙏
I’m going to play nelf this coming season though and learn all the meld tech
Completely just not getting hit by a mechanic due to melding it off is very strong
I totally agree
But I simply despise night elves
Especially the dual wield, it works for rogues but for two two handers? no...
is there an arms build that is not so dependant on big cds ?
Those generally don’t do very well
the issue im having is when i have my big cds i pump
when i dont i hit like a wet noodle
That’s every spec in the game
You can ask every other discord for a build like that and they'll tell you that it's not possible.
lfd makes the best noises when fighting imo, the colossus roar from the x-men arcade game
Arms where?
i was thinking about dropping Bloodborne for massacre and executioner's precision
play the reforged mod, it's good
Noted, I’ll look into it!
it's a bit more grounded than other mods, so not quite as much power fantasy as some, but it adds a lot of fairly well balanced features and encourages a lot more open world exploration; I had a lot of fun with it
I mean collosus prettt.much has small cds into every pull
Their post was about big cds.
But when theres 10 seconds left dont blindly wb + demo
Warrior has none
Demo and big cleave makes u pretty stable on pulld
I just started playing ER recently
Explore every corner of the world and enjoy the ride
Don’t over level your character
Don’t read solutions online
been thinking about this too, but execute is very unsatisfying on colussus since it now doesnt grant cm stacks
New idea 2 ep stacks = garantueed ms crit
Dno man just bring back stacks on exe
We will always ms if its worth pressin
The reason we didnt was ms tuning not execute
Does the difference between AoE and ST builds feel better on the PTR? Like is the dmg drop off on ST still a lot if you are in an AoE build.
Slayer is a bit more comfy with it being able to drop around 150k for a solid aoe kit
Colossus? we dont talk about that
but what if demolish crits
every time
Hey guys does Dslice work for arms? Or any sim guide?
Dslice is "good enough" for M+ yeah. There's ways to optimize it further if you want to get more advanced, or run multiple sims, but Dslice itself is a fine baseline to work off of 👍
Cool, thanks!
happy to help!
can someone upload a video of their demolish? even with max settings this whole season i did not see any effect except some cracks on the ground. first and 2nd hit are recognizable but that 3rd hit it is like poofff nothing. When I saw the patch notes for ptr saying fixed demolish visual i was wondering about it.
@dire hinge ty so much i can see the third hit here. wow that is how it looked like, i seriously wonder what the problem is but lets see the patch
of course!
Hope slayer stays ontop!
unless they buff colossus specifically it will.
would be huge if the made a "explosion" bigger for each cm stack
Hello I just came back to playing warrior and I was wondering if I was doing something wrong but when ever I enter execute phase in Dungeons I feel rage starved
Like it just feels bad
thats normal without points into critical thinking and no windfury
Damn
especially for Colossus, that's normal
welcome to arms

Hey, come back 11.2.5 when arms warrior becomes bis through horrific visions
surely history doesn't repeat itself 
s word spotted
i just want colossus to be good in raid 
It already is if youre willing to be delusional about it
its gonna get a couple minor buffs through out the patch making it goto in M+ again but still shit for raid
Play it anyways and beat the other DPS in your guild with it 
Should I rekill queen this week and be the 2nd colossus arms kill

Yeah but do it on my account so I can get CE without having to suffer
who's the first
him
2nd did something atleast, did he just die or actual boost?
the dude is 609 ilvl its a boost he just atleast played the game for a lil
ohh lmao, ye definetely boosted then
enable dps meter
help
press your buttons hard Gio believe
Still no hints of Colossus becoming decent for raid?
200k. Less than i thought honestly
by accounts of WoW balancing, that's pretty good
from the logic as to why they removed CM from execute, it's horrible
less than now iirc
While I do believe there’s no reason they can’t be closer and blizz sucks, the discord dooming over the gap when it’s closer than it is now is funny as fuck
uhhhh its closer on live than it is on ptr
Ah, Was referencing the comment above, arms is an alt and I play it for fun either way 😛
🤔
Fact
Basicly nerf bleed dmg, while col uses arterial blood for bleed dmg wasnt good either
yeah bleed nerfs def hit Col harder than it would slayer
Just change arterial blood to more ms dmg
.

They could just change the ms/cleave node to 30%
misinput
GIO MY MAN
Gzzz gio
i dont deservei t

Me being 4/8 this season coz life forced me into a super casual guild, vs my old slow but steady ce guild

Holy denathrius
nail him to the cross
condemn back when
Never
because i dont read talents that are fixed
You dont want condemn
That seems problematic, though as mainly a Fury player I rarely ever hit execute.
yeah
kill jugg
Jugg is certainly an outdated talent.
Can we have focused rage back?
Nah
Hitting buttons that don't do damage is never really fun. While it would be nice to have something massive for CS windows, stacking buffs is over-rated.
OG sos was almost that
Deadly calm might be interesting, but, meh? Rage starvation isn't an issue.
And also made stuff like tom reasonable design choice
You dont have any good spenders
Execute is shit and without it u have bazillion rage
Yeah
So unfuck SOS
Minimum
Doesnt have to be ww btw can be any big hit thing
That u wanna afford on CD but also in CDs
Naj'entus Vertebrae
That isnt just ms which u also wanna afford on cd
make Whirlwind great again
It could also be the jump Animation of wb
Or just wb during cs if u wanted
But some kinda real secondary spender
I'm suddenly drawing a blank of SoS.
Like you dont remember the talent or wdym
Sorry, my boomer brain keeps going to military anacronyms.
Storm of swords
buff arms
WW has a 70 60 rage cost but a hasted CD of 14 or so seconds
So you got 2 in cs at good haste
And maybe 1-2 between cs
Also high prio in aoe
remove red, make yellow baseline!!!!!
Essentially sent on CD
Make demo red
i just miss intimidating shout
true
Im ok with IV being a talent
i hate talents that just have a flat "give % leech/vers"
Fills the tree with good shit
We do need more capstones to not suck. lol
i just think it's a bit outdated to have victory rush baseline and not just upgrade it to IV
I mean it's a point u take anyways that's not flat stat
And it's a rlly good and interactive point
Same for x2 charge
You feel the diff and it's cool to have
yea i can see for interactivity that it's good
7777
Dont think 7 is a good bind for FR
mwheeldown is bound to 7 for me
Swap impending for intervene and you have a deal
Exactly
Yellow means baseline
But impending replacing victory rush isn’t the worse idea for a talent
my hands can only hit over to 4 lol
smol hands
extremely 😭
dw me too
@swift crown bunnygirl
bunnygirl
this is why this is the superior discord
true



