#arms
1 messages · Page 268 of 1
what build was colo
im down bad
i thought we arent running sks
another season another horrible mandatory button to press
we dont have any other options on that row
could take bloodsurge
they nerfed bb hard
no jugg kinda pog
Here are logs, the damage numbers are fucked I think bc it doesn't count overkill https://www.warcraftlogs.com/reports/qMbTLyP3JVGNnCdf?fight=9&type=damage-done&source=1
Idk how to check might rng on logs
is there a ptr elvui link i cant find on their website
Idk mine updated the other day on wowup but I've had it disabled
PTR version is only available from their Discord channel https://discord.com/channels/209244641537556480/211815797486649344
Don't you want to do it anyway due to unhinged?
you cant sweep unhinged mortal strikes
Yo want it to get more stacks?
Really? I thought you could. Damb
we used to but that was changed right before TWW release
U still get demo stacks from it so very usable
So if I play slayer and CS is down I shouldn't sweeping strikes before bladestorm, right?
He replied to my comment about slayer
Happens
The only reason to sweep before bladestorm is for the CS if you don't have CS no reason to SS before BS
hello guys how can we do raidbots simms for ptr ?
i see a critcake video that a warrior do a sim on ptr
ty
Got it
Also, is it unpopular to run ST CS in M+?
I feel that with warbreaker my single target is ass
With the single target colossus in slayer my ST is actually pretty decent
Feels more balanced but not sure if this has been everyone's experience
For slayer it's decent for colo it's horrible
Got it. The other reason I don't like Colossus is because my ST in general was pretty ass
Maybe I'm playing it wrong but I don't like being too unbalanced between AoE and ST because bosses feel terrible
That's why I stick to slayer mostly but perhaps I should try colo again
Haha a lot of specs suffer from that, but honestly my ST as arms is not the worst I've seen, popping a potion in execute kind of pumps
In bosses
Honestly some clases that I played have way worse ST with M+ build
Like marksmanship hunter u might as well go afk during bosses
st vs aoe is arms dilemma since forever
for some reason blizz refuses to make good universal talents
instead they print more 'st only' and 'aoe only' talents
Man slayer is so ass
Huge 416 diff out of 2kk
If it is light blue 🔵, it is within variance margins 
Best colour, allows you to chose what you enjoy the most, with a good consciousness
I like slayer
Is this current or next tier?
warrior hasnt been glorious since legion
execute.vid
Ooo I got you covered!
It's in wowhead for M+ builds
So I would assume this season
sus
Classic Fury was when we peaked
Has all been downhill from then
||https://www.youtube.com/watch?v=6hMqvb8QiUk||
The daily
nostalgia fill
Free money you say... dont mind if I do. WHO STOLE MY DISCORD TOKEN!?!?!?!?
Uh, mop arms?
Cata arms was also sick IIRC
really miss queueing heroic strike and then cancelling to conserve rage
Peak gameplay
bored oout of my mind with 30 patchwerk bosses in a row that dies within 30 seconds
And TBC fury
Babysitting the Rampage buff
Back when arms was exclusives a PvP spec
Exclusively*
real men played arms and cried when you didnt get windfury group cause meme spec
Real men fell a single tear everytime
Cats edge warrior prio
rogue get an ability where it jumps high into air to do fall damage - give arms an aerial ability OR give us namelessking lightning bolts
Didn't rogues hate that ability
For the same reason we hate demolish
(or at least I hate demolish)
I HATE DEMOLISH
Aug was single worst mistake ever made
And now we have to live in this world
A world after the first sin
That's a little melodramatic
lmao, you new here?
Schrodinger is the most dramatic arms player lmao
Really? Not blizzard retconning the entire canon and making the jailer thanos?
That was a pretty big sin
Wtf is lore
Lore in my gameplay game
I don't give a fuck about that shit
sus
WOD talent trees
What
Spine of Deathwing
And tbh they were fine
Vashjir and never finishing the underwater raid
The original talent trees were going to get bloated and they needed a way to fix that, and the MoP trees did that job
It's true but mop talent trees were stale pretty quick
So were the original ones lol
Like you barely even changed them
you just put in your talents and forgot about them
the MoP ones at least had some sort of customizations you could do depending on what content you did
or what boss you did
O
And it was easier to change them on the spot
Yes, I was there in the old times
You interacted with them a lot more
I think the current talent trees are the best of both worlds
When you needed a stupid dust to change them
Yea
What is lore
Baby don't hurt me
Forget lore make lasers shoot out of my weapon
Glad you don't have to use some dust now
you can just change stuff without any items
Speaking of dust
Have you seen the ignore pain
Tell me that’s not a handful of dust
what
clench dn
Adrenaline
Speaking of Adrenaline
And not feel a thing
rogues do speed


Fishy is there a spreadsheet for 11.1 sims
I didn’t know IP was a hand
RIP DN
LOGIN on colossus
also this image exist because of this poor gameplay they give us in TWW
Colossus was kind of cranking in my dummy tests last night but seemed very volatile compared to other specs
dous anyone have a ptr arms build for M+?
@olive nest
@strange perch
@strange perch
THoughts on SD working as Marked for Execution
whuh
whuh
you mean forced to take it
@fresh spire
No, instead of Marked for Execute, SD gives all the benefits
Would make it better for Fury
You wanna use it on every SD instead of 3x marked
this affects SD
Slayer's Malice increases Execute damage instead of RB/OP
i mean fury's issue with execute is irrelevent as its so far behind now because of the recent buffs again
fury needs a full overhawl to execute at this point
I know, I have some ideas regarding that but doubt they're gonna do anything any time soon
MFE working with 3 stacks has better synergy for juggernaut than just sending it on one stack
Like would be nice if Execute gives Slaughtering strikes instead of RB
That'd go a long way towards making it bette
tbh all those buffs are cringe in general, same shit with arms
r
all should be lowered and skills buffed instead
Real
I think Ashen Jugg should also increase critical strike damage along with chance
For execute
fury*
only one that really makes a difference to rotation is the BT crit one and even then they reworked BB now so you just send it on cd
🤷
not stacking crit in fury to have 25% from ashes and 45% from MFE is pretty solid tho
more often than not it crits
yeh so basically 100% crit chance with MFE
I think they should make it 5% and add in critical strike damage
Right now it's very weak but that's also due to execute being weak so idk
tbf jug in general is just terrible across all 3 specs
fact fury has a different one that is easier to maintain as lower stacks vs the class that actually presses it having a super long ramp time is garbage
I think SD should give 2x stacks of jugg
rather sd was infulaced differently like MFE stacks always rolled as a 3 if used with SD or what ever stacks it has with normal execute 🤷
Slaughtering Strikes should be coming from Execute but a buffed version maybe since it's now less frequent,
plenty of things with the hero trees that are just weird
way to much damage amps and damage reductions
when they could all just be baseline
Thats a good idea too
and actually have the specs function better having 4 notes on the trees that either enhance gameplay/change how the hero tree functions
but nah 10 notes 6 of them are just flat damage amps to abilities on both meaning they more or less cancel eachother out
basically just left with CM and MFE vs small overpower differences. Ms buffed in one a bit while execute is buffed in other
Could completely wipe out everything to do with bleeds/cleave/op and it would probs function better
want spec to push MS, give it every damn reason too, want us to execute like fuck make execute unique
instead of just "ms is 10% harder hitting"
True
they tried in colossus by having it tied into demolish for amping it and also reducing its CD which honestly works, but demolish is also itself pretty odd to use, clunky sometimes, misses from range, could just be a one hit frontal slam with a 1 second windup that its anything in 24 yards like warbreaker instead of just targeted meaning if that target moved from melee range you probs still hit it
Have things like Mortal combo and enduring blows which could have easily been added to colossus to make it more engaging for mortal strike while making juggernaut way more powerful through slayer and adding back old things like trauma that leave bleeds from execute if they really wanted to make SD more prominant
They could do many things, but just there isn't any excitement for warriors
These are first itterations of hero trees and i woudln't be supprised if most on expansion launches are gutted and reworked
Wtf does this even mean? Ashen Juggernaut
Are fury warriors gray or pale colored?
What makes it ashen and arms just has normal Juggernaut?
fury has been pale from the amount of nerfs it took early patch into the gutting of odyns next patch

problem is thats a dead talent really until 35%
its same shit as Executioners
I'd buff it, and make it give more stacks with SD
SD is only giving it solid value, bad sd bad ep
already get a pretty solid amount of SD with the 2 ways to proc it
1/5 vault slots were heroic can you guess what track I got trinket on 🙂
Slaughter might seem shit but it does add some pretty solid damage to a button that honestly needs way more damage
fact your at on 130 rage from the way RA works in S2 is sad
One of t he reasons RB is so good is due to Slaughtering stacks
so if you removed that and gave it to Execute, you'd go along way towards making it useable
RB actually just does solid damage aswell as a baseline while also buffing ramp
:holy
holy.
man ate up all his luck week 1
I have seen one trinket on mythic the ENTIRE season and it’s the fuckin overclocked geararang launcher I got week 1
Blizzard really said "RA makes you overcap rage a ton and that's unintuitive and bad design, so lets make you overcap rage even more"
at least when it comes to MFE it has created such a horrible cycle in both specs where really you are jug fishing or fishing for the max damage out of it for every SD proc, feels alittle counter intuitive while blizzards default ui glows up like a christmas tree when SD procs but you are expected to wait. Always when i look at stuff i do tend to think hey how would the socials of this game find this vs the elites and well, you know for sure the average play isn't waiting for max stacks and really missing out on some value
💀
I heard you like overcapping rage, dawg
"We're making a hero spec built around execute"
"You shouldn't press execute until the very last global to extend/maintain your buffs"
WE WANT YOU TO EXECUTE... sometimes...
The zoomers do this thing called edging
MFE should just make SD always hit X harder without stacks.
They're clueless as to how the spec works
We are edging juggernaut
it's clear
when you edge but you just fall off as you can't last long enough
I said this in #fury but even if they giga buffed execute's raw damage, fury still would delay pressing it bc maintaining AJ is so important that you can't risk executing early
Above regular exe threshold at least
yep
1 second before it falls off or MFe 3 stacks, 2 stacks of SD with x seconds left to prevent wasting 2 stacks
its stupid
Buffing raw damage isn't enough, give it slaughtering strikes and make MfE work for SD
or what's the talent called
you don't want to give execute slaugher
that makes u do more crit damage with MfE stacks
They'd just need to make SD proc way more often
its just going to make it worse to play overall as the feedback loop before execute is worse
So you don't risk running out of AJ stacks
If they buffed UF, you maybe wouldn't wanna overcap too much rage
or made it work per rage used
Use 1200 rage to get soem reck seconds
someone mentioned per hit of rampage>per use
Tbf the entirely of fury's capstones are just hot garbage now
This would be about as strong as the pre-nerf UF right?
they nerfed everyone of them so badly the middle talents are better
Lmao
maybe, 20% vs 6/6/6/6/6
Good work blizz
i mean even capstone talents are weaker now
on talent tree to point you only run torment on arms/fury for st
There's a lot of thigns they can do for hte passive capstones
DoI could be critical strike damage during reck
a lot of it
buff UF or make it work per hit of rampage
they need to fully rework UF/DOI to be more engaging with AM/RA
Probability of at least one proc per rampage is 27% if I remember my undergrad stats correctly
But again, I don't want more reck uptime
1/5 kinda strong
I think they should nerf berserker's torment
to buff UF
or remove duration from DOI
maybe a good reason to rampage though knowing you might get more ra 🤷
Reck is like 24 seconds on PTR
that's too much
I think they should bake duration into UF and make it proc more
That'd bring back some excitement
zerker torment all they got left on good capstones
dont take that away from them too 😄
Personal feelings is DOI should enhance how AM works while UF is already a means for enhancing RA
split it make it so it has unique functions if AM is taken or if RA is taken, would have something simple like rampage damage or additional value out of recks crit
Actually you could make it one capstone
but it works differently depending on what talent you picked
sedc
Let me show you how
i was talking to someone the other day about reck saying like they should just remove the rage gen from RA and bake it fully into AM so when recks up you only get the 2x rage during reck is AM is taken, then they can fully just rework recklessness to not just be 20% RNG Crit and try something more interesting
what if DoI only works with AM and it makes Rampage always crit during reck
lol idk
What if recklessness empowered your abilities for its duration
i mean it sorta does now with the RA change
get out
They could call them bloodbath and crushing blow or something like that
But baseline reck is boring, not as boring as avatar
Thoughts on this
test
F Crit but who cares
Reck giving crit chance is very boring
Sorry guys I thought I was in the arms channel, my bad we are in Fury
It's fury now
just need to make rampage hit much harder for AM as it should be the highest prio button for spending rage
:o7
make it actually fuck
True
wait, what if ramapge has a bleed for AM
(add that to thane, blood and thunder
)
anyone testing arms on ptr can show me a build?
You can just copy live builds
okay thanks 🙂
Glhf!
I have an idea regarding DoI, Further increases the critical strike chance during recklessness to 30% and your critical strike damage is increased by 30%.
Or more, it's a hypothetical rn
dunno, dont think DOI should do duration but it should work with something like you said above buffing the actual spell
Sorta like how we got Blunt/Warbreaker
ofc Blunt being an extendor but its enabling IFTK haste
etc
we might get a build later, hopefully colossus fix 🙏
if they can at least save colossus for keys life good, but rn its looking bleak
Nerf Cleave damage by 10% and buff Demolish by 20%
needs more than that.
Ok then 20% nerf and 40% demolish buff
Ah i see krisp still thinking colossus will be fixed before midnight
just for colossus to match slayer in ST through buffing demolish it needs to hit 90% harder

need an interaction for demolish with a demolish buff back
Or better yet, nerf this shit and buff Demolish
already said to archi if they ever complain about cleave tell them to gut this thing
cleave on that, and cleave directly below it

love 50% of my damage being one button
when considering slam+seismic
easily could be 2.5% and you would barely feel it
Maybe I’m goofy but I actually enjoy cleaving being the primary button in aoe
Why does it even increase the damage of shockwave lmao
yeh dont get me wrong i fucking love cleave
Make demolish not root you and like 90% of the cringe of colossus is gone immediately
But its way too powerful
Yeah, me too, and it is very powerful
(colossus at least)
That's just logical
Another 5 cap talent!!!
lmfao
yeah dunno about that
big stun big dam 
Shockwave doing damage is the next step theyre gonna do tbh i feel it
That's half of the effectiveness of it gone, and then they can buff Demolish by 50%
To help Colossus ST, make Blunt instruments baseline
, if you pick warbreaker, when you use it, all enemies will have 10 sec CS debuff, expect your main target (13 sec) or main and 1 other target if you have sweep up, better St, better prio 
make it so if it kicks a cast it hits harder :holy:
Make shockwave mandatory in ST 
I guess that’s okay though the group would just have to expect that we stun early and on cd
Actually just remove Colossus Smash
and have warbreaker be baseline
real
and true
🧠 👨🍳
I want to sweep cs
Why does that matter when you'll just hit everything with WB anyway
Take sweep off the gcd
enduring being added to colussus would be goated
Or make it passive and always active
Just name it Colossus Smash and make it work exactly like WB
passive 🙏
Someone suggested that demolish should be a chain attack like that paladin option for crusader’s strike
Ive already started paying for mythic boosts on my mage
warrior is dead at least til .2 to me
I refuse to go back to monk after they just made spinning crane kick a single target filler again
AoE WB with blunt instruments
Theyd nerf the shit out of cs then
Why would they?
Because blizzard
Or they could make Blunt instruments shit like
CS is 3 second longer on primary targets
I just want buttons i press 10 times during a fight to make up more than 2% of my total damage
FISHY
You know the story of why wb vs blunt exists
No
i think on a feedback thing i made in past i put CS/WB on same node, and Blunt was baked into CS
so you had same situation just not paying +1 talent for it
I like this
HOLY, such a smart fellow
Your mother must be proud
hopefully

you should ask blizz if you can be a dev for mage or ret so you can implemnent those good ideas
lmao
Hopefully blizzard in general in next expansion will just shoot CS in general removing how many we have will making ones we have more exciting
SS/spear/Roar all die. Avatar/Cs/reck become goated
Krisp just sign up to be a blizz dev
SO TRUE
I HAVE BEEN ADVOCATING FOR THE REMOVAL OF TR/SPEAR
and making our other cds better
like BS/Ravager
BS ?
or Avatar/cs/Reck
Secret wish is each spec just has a cooldown that works for them
Fishy how do you feel about baking SS into WB
No more overlapping of avatar
they made an entire hero spec to make BS good 
I think it's cool
just make SS passive
Hello based department
back in legion it hit 3 targets only with execute and ms
it actually would be amazing for slayer rn
I think it's better if SS is stronger but it's a passive during WB or CS
so just make it work like improved whirlwind on fury ?
combine it with cleave

cleaving MS would be goated for col, no?
Just wouldn't get the sweep on demolish
i mean yeh but execute would go hard with jug if it hit 3 targets too
The story was because people didn’t like that you took cs just to replace it 2 talents later
So they added blunt to differentiate
Fact one spec doesn't have a full long sweep ST setup to absouletly crush ST damage while doing monster 2 target is sad
Half the suggestions people make on here is monkeys paw
What's a monkey's paw
people in S1 and 2 of DF were making fun of anihilator
in S3 they love it
once it was removed they cried
one good thing about last expansion that a sweep ST setup actually did pog damage where now if you aren't cleaving ur just low
We love DN
Like something you wish for has negative unintended consequences
I mean, the devs don't know what they're doing either
unironically DN was healthy being strong, fact they shot it so hard and gutted SOA leaving 3 talents so weak on their own is savage
Unironically I really enjoyed when DN was better on single target bc it gave you a reasonable amount of passive cleave/add damage
lesser evil is devs not lsitening
The biggest offender to arms right now is that taking aoe does punish the ST of the specs pretty hard
why would i want them to listen to people asking for smf to be meta
you can mediate it a little taking blunt but it still chunks a pretty bit
make SMF baseline let me use 1 2 hander 1 1 hander
😠
never

actually
just travel to the past
it was passive and you had titans grip and smf at the same time
no thats cringe
fucking loved glad warrior
taking the main tanks shield as it rolled bonus armor :l:
if you had the option to go back to any warrior why wouldnt you take legion
you rather take a meme spec
(focus rage was fucking overrated)
(sorry crit)
if we had legion where we didn't use focused i would be happy
we didnt play focused rage the entire expac tbf
good
just like we didnt spam IP in DF for the entire xpax
or if you didnt have 
Honestly FR seems bad
i got cof early, good times
Pressing a button to not do anything is scuffed
i loved when the trinket was like 40% my overall
FR would be sick if we had the same rage economy as slayer rn
but then you just macro it to every gcd ...

Then you cry during execute no?
are we pressing MS during execute ?
ye
Yes?
still good at 2ep
2 ep and OP resets
Don't think we play opp in 11.1 so it's exe exe OP MS right Fishy?
maybe execute phase would become more interesting actually
when we arent just spamming execute until we have enough stacks of things
you play around rage rn
depends how high or low you are, also winning streak stacks matter after 7 stacks so you prio op harder to force proc 2p
more weakauras 
cringe tier set
That’s cool actually no?
It changes how you play

technically the current one does that too
also its not rng
i feel like having a tier set stack counter is gonna be depressing af cause you see everytime it gets reset before 7 stacks 
you just have it pop up when its at 7+ stacks or under 65 rage in execute
What is "it" here
yeah idk how to do that im a WA noob
someone will make them
Are these the conditions for using OP during execute?
Is the broken stacking interaction still there
refreshing of 4p?
its not broken
its made so you never waste stacks
before you could proc a 10 stack and instantly delete it into a 1
its made to safe guard wasting stacks while not wasting early procs
its perfect
if it was coded any other way it would be a legit 2% dps set
It could be non refreshing like ironfur
What is it now
my hope is they either buff the 4p to 3% ms damage or up the op proc to 20%
8-10% total from tier set seems like a good made up range
did sims testing 15/20/25/30 and it was a pretty sizable gain from 15-20, purely for uptime and preventing overcapping on winning streak
dk is like 11% but thats their worst hero spec (welcome to bad gameplay unholy dks 🙂 )
while other one is 5
New build today surely more buffs since they watched the Critcake video
There was no new build last tuesday innit
Crit hasn't put out a sad sob one yet, they only listen when crit was sad
there was last tuesday
ones on tracker already
should get a blue post soon about it if its coming tonight
What does this mean
Twitter!
they got a bot that watches blizzard internal servers for new builds, usually pings when there is one coming/being worked on
This seems like a wild security vulnerability
I can't imagine having a public twitter bot monitoring our servers
i dont think they are purely "internal"
Unless it's just like polling a health check endpoint and effectively being a downtime detector?
more like the vendor ones for early access/public stuff
something like blizzard partners get a look at before players etc
The builds we’re getting now are ones they already did a while ago

blizzard working on line 2/3 content patches at the same time right now
which is why sometimes hotfixes are missing when they push new ones
blizzard needs to learn how to use git better
apparently wow came out before git though which is wild to me
You really think theyre using git?
version control tools existed before git
When are they announcing glyphs for the original CS/WB animations
Not if you're a zoomer like me 
I sure hope they are at this point
being a zoomer changes the past ?
Hey guys, which build for court?
This is fucked up
Youre lowkey close-minded
Is this ok for court?
Dont need DN on that fight
so strenght of arms?
Wait youre colossus
Kind of wild ad hominem but I'll take it. Just seems like basically everyone has changed to git a long time ago so not having done so makes you an outlier
Should I just go for ST build? This build was in Wowhead as 2 target build
I would go copy one of the top wcl builds
No jug on 2 target execute window pretty wild move fish!!
where can i find this?
Why no jugg when all execute talents? 
i am upset
i love the passive comment last video "arms is a mess"
Better bring out em crocodile tears, we want buffs
i dont know how long of a cooldown this type of video has
lmao
once per expansion imo
usually 2 weeks into a patch
outside of that you are allowed to make small comments about bad talents with every video and why you dont take them
This comment, hits too close to home
strong comment
signing up for keys be like
even seeing Dan get declined on stream is a feelsbad moment
It really grim to PuG, I know, I decided this was the season to try PuGing
I regret my life
has been a go play other games after weeklies sorta feel this season
ya
good thing we got nerfed 3 times
Delve still has a suprising amount of strong trinkets. i'm fully expecting them to tune dungeon/raid ones more or nerf delve ones
part 2 coming soon
:odyns:🔫
i still love the 3 nerfs hit arms more in the cross fire than it did to do fury overall after the buffs they got on the one
Dont joke about more OF buffs, it suffered more than enough 
I think they should nerf arms directly from now on
I kind of want to see the spear buffed 🫣
kind of want to see spear removed

Time to remove spear and add Banner
I'd also be fine with bringing banner back 
can someone give me a quick tldr on how single target arms rotation should look like?
Wait. Are we talking old banner before Legion that was a cd or that necrolord banner?
If the necrolord banner, then I'll pass on that 
Slayer or Colossus?
That'll impact how your opener goes, and some minor changes to the rotation.
But after that it's...
Keep Rend on Target > CS on CD> MS on CD > OP > Slam
Again this changes a bit based on your Hero Spec (Slayer has to play around Sudden Death, etc.) But that's it for the most part.
So you mean Recklessness? Lmao
Yo, we were talking about Slayer for Fury regarding MfE and I was wondering what are the downsides for making SD just like MfE? It would definitely mean more Execute casts, right? I'm wondering why they made a completely different debuff/passive when baking it into SD would have done the job
slayer , and do u actually use rend or just skullspliter since it applies rend?
Skullsplitter doesn't apply Rend. Only abilities that do that are Thunderclap or MS when a target is sub 35%.
Skullsplitter does not apply rend
Also I haven’t specced Skullsplitter since like week 2 of the expansion
well the first downside is that it homogenizes the two mechanics
Especially if you mean making SD build up a large damage buff
the answer is because SD is a class/spec mechanic and Marked is a hero spec one
oh nvm im trippin , it causes a faster bleed
All good!
It should apply rend ngl
I mean Skullsplitter shouldn't exist imo <_<;
or haste the dots instead
You can drop it pretty easily in 11.1
Can't drop it if you haven't specced for it 😎
BL + EB will go hard
despite all their efforts, I'm not sure BL is there yet
😦
though they have done a fair bit to get it into a better place, Colossus as a whole is lagging behind
EB looking pretty good though
Fatality is basically passive
you don't need to
do u use rend to apply bleed or thunderclap ? which is better , prolly thunderclap for aoe?
Technically Rend is better ST, but the difference is so small just hit Thunderclap if you spec for it and save yourself a keybind
^ if you spent the talent points to spec into it, just use TC
if you're not, there's only one target anyway, so just use Rend
word , tyvm guys appreciated
im a clapper>render, just hate the extra button for minor gains
yeah 
Why won't they give that to arms anyway? Am i MIssing something?
Arms did have it, they took it away in order to dehomogenize and diversify the specs a bit
Same. If I'm specced TC, Rend doesn't get pressed.
though technically Arms does have some access to Reck via Warlord's Torment
Have you played plunderstorm?
actually no, not this time around lol
REALLY? WOW WHAT AN ORIGINAL IDEA, DEFINITELY NEVER HEARD THAT BEFORE 
Would you prefer demolish
Come now
actually I kinda like demolish
They did give WW a plunderstorm move
but preference isn't really a factor
I like it too, doesn't change that it feels dog to press
And I'm not even considering pvp

As someone that has almost exclusively Pugged this season, yes. Yes it is absolutely brutal out here.
Here here
If demolish worked like fists of fury it would be goated
As it is now it's very cringe tho
I think it makes sense that Slayer buffs SD to make it a better passive by giving it the execute crit damage etc
well it kinda does, but sure
as a channel?
idk what you mean
Also why isn't Slayer's Malice buffing Execute instead of RB
It's already pretty similar to a channel
I don't understand
do they listen to the PTR feedback? the arms channel is pretty much dead...
Probably not
to a point, sure
just cause they listen doesn't mean "they do what I want"
So you can move during it
yeah that's probably not gonna happen
tehcnically you can move during though lol
just gotta stack those speed stats
I'm pissed they said they're happy with warrior, there's nothing to be happy about
stale ass class
I assumed. too bad the feedback is so scarce... i ll keep up the weekly bump but since not much is happening...
players are never happy
PTR forums don't get a lot of action in general
and most of the feedback that does get posted... isn't always very constructive lol
they've already made a lot of good changes though so 
arms animations get more action than our spec. maybe it is normal, but it seems weird to me
I'd be more than happy if we got changes like MM hunter got this PTR cycle
they just did a ton of tuning
I swear sometimes it's like yall brain dump week to week
It's not tuning, it's a major rework that I want
I brain dump hour to hour bud
how's warrior looking overall for 11.1? pondering my options for the next season
well you were never going to get it, so you were just setting yourself up for disappointment
so who are you really mad at?!
You 
good
(It's a joke please don't ban me)


but, for real?
depends if you mean balance or design
- balance wise, actually kinda strong compared to some melee atm, but they're obviously not done tuning
- design wise, overall similar to 11.0, but a little more refined - a few talent shakeups, more emphasis on MS damage and resets/less on bleeds, olossus is lagging behind Slayer though
the class tree changes are good, +10% extra health, +extra passive DR, better pathing at the bottom of the tree
I mean tuning is probably gonna be fine.
Our other issues with utility and stuff haven't seen changes, so I don't forsee a ton of changes to our position in PuG meta
But we're harder to kill now, which is actually huge.
Warrior was already pretty impossible to kill
thank you
there are week-to-week notes in #updates-midnight btw, if you wanna see more exact changes
Archi do you have a sneak peek at the new build? 👀
Wars won't be the most survivable melee, but they'll definitely be more survivable, which is still a win
Eh? If you're proactive about it sure, but once you're out of buttons you're in big danger. Passively we'll be much better off than 11.0
i'll be raiding as dps, but tanking in m+. i like ret but i prefer prot warrior over pala
Prot has gotten a lot of changes to reduce its APM; a lot of people still on the fence as to how good/bad they are though
You pretty much always have SR/IV, and you do always have dstance if you need
I think the general consensus is that they're just kind of... there; APM is slightly lower, but mostly the same
yoda seemed to be surprised by prot warr in the stress test
I feel like Fury is in such a messy place in terms of rotation priorities on PTR. You don't wanna press Execute, you don't want to press Rampage with RA unless you're dropping Enrage, TB is now further down in terms of prio due to BT/RB buffs, OF damage and who knows what else
I also don't consider IV to be super strong since it has no damage reduction component. It's great if you don't die, and have enough time to react to damage you've taken, but it's not like other defensives that prevent damage on a similar CD (EG: mage Barrier)
Anyways getting our stamina node and bonus avoidance from 2H spec is big.
Rampage only loses priority during Reck, which is only a small part of your rotation - frankly that's not a problem to me, since the whole point of RA is to play different from AM
Execute/TBlast falling down is just a byproduct of them buffing the ever loving hell out of BT/RB/Ramp (especially with a set bonus that buffs them even further); it's a problem, but not really a major problem, especially considering TBlast/OF are still higher prio in multitarget (which is what they're really built for)
tbh they probably should reduce the BT/RB/Ramp buffs and put some of that damage into other buttons/spec aura, but going live as is will still play fine
Maybe this is weird but what do you think about whirlwind actually doing damage in aoe?
like TC/B does for Thane
That's going to make TB feel less exciting so probably not a good idea
Arms has a similar issue in that they buffed all the rotational abilities so much that Demolish has lost ~1/4 of its comparative value, though Colossus as a whole is lagging behind so much atm that it doesn't really matter
Yeah I've seen some sims from Krispy and Cleave is just doing so much more damage than demolish it's insane
I think they should nerf One Against Many to 2.5% and buff Demolish
A) It can't as long as Meat Cleaver exists, and personally I think Meat Cleaver is a more interesting mechanic than static damage
B) It homogenizes with Thane
That passive is insane anyway
iirc arms was one of the specs with most deaths according to logs
i was actually excited about that going into this expansion. I don't hate slayer, but I do hate to see colossus behind so much in st
well part of that is because Cleave gets pressed every other GCD, but yeah Demo is down because everything else got buffed
The best thing would be to nerf One Against Many and buff Demo
Or just nerf Cleave in general
It's just stupid, 25% damage increase
Honestly wouldn't be super worried about it. Blizzard was pretty quick in S1 to readjust hero talents, I can't imagine if Colossus ships as is it won't get adjustment later on.
against 5 targets
Idk about that considering Cleave isn't that egregious for Slayer
Why nerf anything and buff something else when we arent top tier in aoe damage anyway
it kinda is
They'd have to put that damage somewhere else then
yeah put it right back into enhance shaman
I feel like im beating a dead horse on this topic but I really like the Season 3 DF set for arms
i think they should bring that back as a talent like they did for Havocs
if only there were like 5 other multitarget abilities they could choose from!
Is there any way I can get them to maybe add that lol
Adding season 3 arms set would be a good aoe button
in place of SkS
No one likes that
feel free to post it on the PTR forums, I hear they're really active 

can you hit them up for me 
I honestly think if we voted for s3 arms and it won
they'd bring it back
but they wanted the boring s1 set
and now we are paying the price
Anyone check in on our friend ww recently 
WW is just so much worse than Cleave idk
now that cleave replaces is, there's no reason to ever touch it
Yeah, I think they kinda missed the mark on that
They explicitly said that cleave is the intended multi target ability for arms so no hope for ww to return
theoretically, the idea is that you could use WW in situations where it isn't worth talenting into cleave
but realistically, cleave is so powerful that you're either going to talent into it, or just not bother hitting multiple targets anyway
Especially considering the drawback of WW was supposed to be that you can use it on every GCD it but now you can pretty much use Cleave every other button, it's pointless
that said, I like Cleave a lot more than WW for Arms
II agree
so I don't really care all that much either
I would just as soon they nix WW entirely and make Cleave the standard Arms multitarget button in 12.0
Real
really the only reason it's there is because it's a common low level talent that all Warriors get, like Shield Block and Slam
and that's fine tbh
Is there a capstone in this game that increases duration of a cd by 4 seconds 
aside from depths of insanity
Such a bland and uninteresting capstone passive
Would it be more exciting if it said “increases the duration of recklessness by 30%”?
Bland is a very good adjective for warrior in general rn

I think what it should say is, increases critical strike chance during recklessness by an additional 10% and critical strike damage by 30%

I already made a post recently but it's probably not going to get seen by anyone important
can someone explain something to me as im still newer to arms?
When you have 2 EP stacks during execute do you immidieatly send MS if up or buff with MP first?
honestly would be a good change, nerf it a little so its not so stupid powerful if it goes baseline, then make SOS interesting again instead
arms is at that point where WW just fits the Fury style where cleave fits arms
Bleed node needs to be 1 point
SkS needs redesign
Idk why artery cut got nerfed to 3 per stack. Not like it's at max value long since you send demo asap
Give passive SS and revert SoS but make it cleave instead of WW. Big cleave on a CD. Can also buff DN to be good
Bleeds are all fucked imo
I wouldn't mind SOS in its old form if it made cleave hit hard with long cd, but more of a unfucking aoe rotation so hard from one button doing all of its damage while not going into a new rage dump on ST. Same time 60 rage for a cleave is way to much
SoS should be S3 arms tier set
Yeah it needs to be 1 point and 20% bleed damage
like Fury's is
No need to thank me
we need better talents all round in middle if BB is gutted
Rather it just be MS tbh
3 globals between
Idk but looking at details after first big pull in meadery
We need a full ass overhaul to arms as a whole
Just cleave gapping everything as col
i would love them to look more into passive 3 target sweep again capping it to exe/ms like old days while keeping cleave there as a baseline for when targets excede 5+ etc
Like we talked about, nerf One Against Many and maybe cleave a little bit and giga buff Demolish
there u go, fixed
where's dev
doesnt cover 200k ST dps
This isn't about ST
we're talking about cleave damage in aoe breakdown
ST is another story
Something else can be done for that
Demolish is still super good for aoe given how cleave/ms works for CM
just its lacks hard in st
Can make it a talent choice with extended SS because would still like current SS being able to sweep everything including CS
Well, I think we should make CM give 4 stacks for MS while under 35%
they*
I love cleave but hate my aoe being keep this on CD
Imagine if they never increased cd
something simular i think has been suggested to them
Yeah that's why s3 season arms set needs to come as a talent
extra<35
for a better breakdown
and incentivizing SD executes for aoe
instead of spamming Cleave
One of our 90 seconds CDs needs to go imo
It needs to be a talent but I guarantee Blizz will never give it to us because MTN thane exists
Only MTN thane gets TC interactions. (Ignoring that arms also used TC)
Spear is worse
both
I honestly think we should only have BS
and Ravager for aoe as a cd
and Avatar/CS as our main cds
Makes sense
that's it
fuck TR/Spear
bozo cds
bloated
I do wonder what we can put in their places
Definitely not more cds, something like a passive
Passive gameplay talents
or an utility
the CDs themselves aren't the issue, the issue is that they're both very similar CDs and no matter which choice you make... you still have a CD
Spear kinda goated for pvp tbh
A 90 seconds CDs and it will hit softer than a MS
make it a pvp talent then
Spears use in pvp is p nil cuz most classes can escape it
way back in DF development, I suggested removing one and making it a passive, so you had the choice between two actives and one passive Roar, Avatar, and Passive CD
but even then, you're still left with two active CDs most of the time
Fuck pvp just ruins the game because it has to be designed with pvp in mind
And tr increase enemy DMG taken by 5%
Honestly they should, make some of the talents baseline
How do you make Roar passive
you just randomly roar every few seconds?
oh okay
I don't think they design much in mind with pvp lol it's an afterthought..it's moreso incompetence
doesn't have to do the same thing, it can do whatever the hell you want it to
Put df s3 where TR is
You could make arms s3 set in there
All classes can use it
and have it be class wide
Make tclap baseline
so it works for fury/prot too
Idk why it isn't
Fury can't use it, cause Fury doesn't use TClap outside of Thane
and shoehorning TClap into Slayer would be stupid
Just give all warrior tclap
surely they could be nice and make SD apply bloodbath 
that would just homogenize Thane
i just want execute to be a good fury button again
They clearly do. We lost spell reflect on intervene because of pvp
the point is it doesn't matter what they put there, they could put anything there, or come up with something completely new
feels weird how little it does
Well, it would just cast a big TC, I'd say you can make the damage buff higher for fury than arms ebcause arms can apply rend
Tbf, for thane they could make it thunderblast instead 👀
but like the choice between BL, Unhinged, and Juggernaut, when presented with the choice of 2/3 things, you're pretty much always going to have a standard 2 and 1 left out
just dead for slayerfury
Agree to disagree if it's one talent or two there so many other examples that indicate otherwise
The Arms T3 bonus would be a fine addition, but it would go in the spec tree, not the class one
if anything, redesigning the class tree would probably involve reducing the amount of power in it, not increasing
nothing stopping them using it instead of CT and move the rage reduction to frothing
Well there is




