#arms
1 messages ยท Page 262 of 1
Lmao
Ainโt much to talk about (in general) atm to be honest
both specs performance on the ptr is sus
and i think it started with yapping about how furys dps kinda sucks compared to arms atm on the ptr even before execute
CURSE OF RA ON WARRIOR DPS ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ก ๐ข ๐ฃ ๐ค ๐ฅ ๐ฆ ๐ง ๐จ ๐ฉ ๐ช ๐ซ ๐ฌ ๐ญ ๐ฎ ๐ฏ ๐ฐ ๐ฑ ๐ฒ ๐ณ ๐ด ๐ต ๐ถ ๐ท ๐ธ ๐น ๐บ ๐ป ๐ผ ๐ฝ ๐พ ๐ฟ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐
just look at critcakes stream title man
we are in doomium stasis rn
I love being the only class without a substantial remake for 2 expacs
Shit evoker got a whole other spec

you right, 4th warrior spec ic
Meanwhile I'm doing the dance of death
Love a blue to justify that talent
Fucking war bringer devs
Love being told things by people who only just recently discovered war breaker and war bringer are different things

No idea how they get work done over the deafening cacophony their clown shoes make in the office

Everytime WB was in a note they made the mistake
Straight up just never played the arms spec

Henlo smelly
Impossible, I never crit, despite the clear fact that I'm absolutely bananas...
coughs
Gotta rework mage talents and other hero specs
Best we can do is remove demo stacks from exe with no compensation
The three button spec was using one of its 3 buttons too much I guess
Don't touch the open world on death talent at the bottom of the fucking tree tho
Or spiteful or tom nah perfectly ok for choice nodes to not be a choice
In guild they're lowkey asking me to play demon hunter 
There is hope until the end of the PTR ๐
I mean I am ok with not playing warrior
But I want to play a spec which won't make me wait for 3 hours for a key
I donโt do m+ anymore so i removed this difficulty. I feel you though
Dh tank
M+ is ok atm. Ngl once u gdt used to it.
u have 2 blue classes to chose tho
Played shaman already this season, dh is needed
Even meta there's still a queue because there's always someone better than you. If you want easier invites gotta tank or heal
Oh ye, 100% but way less queue
U do u need consistently to be higher than avg ilvl and rio
Ofc
Yee it's the reality people need to accept if you want an easier time getting into keys play a tank or healer
I tanked 10s until i had gear not to
So i could dps
Though this season hasnt been as fun as tank
After the changes to stops
ngl this season wasnt fun as dps also
Yeah I honestly believe the best thing they could possibly do is make tanking and healing fun to play
Make tanks do giga dmg again like in MOP and remove every defensive but one from all DPS and giga buff healers. Healers should be in complete control of keeping the group alive.
What if your healer is bad
Everyone unable to play the game because this guy is clicking holy light
Sucks to suck shouldn't have invited the guy
It's not fun as a healer watching people die because dps is bad and they didn't pop a defensive.
And then healer gets blamed
i had like 80% uptime and went all in on all the BT talents for the best result for me, but yeah it was closer to like 7-10% ish depending on the UF proc luck
I don't think it's something we'll lean all into, more looking at it as just an extra source of dam, similar to CSHB
I don't hate it either way though
i dont like that the dmg can be backloaded for more than a minute
which is suposed to be your "major" cd
Well it's not reck doing that
Reck itself hasn't changed, this is just something extra coming off of it
Do you like new RA or old RA more. I'm gonna miss old RA
Only pitfalls I see are quickly phasing bosses/target swaps, but at least AM exists as an option if that serves to really diminish RA (or perhaps just prio CB instead of BB?)
Otherwise it doesn't really bother me because it's fairly static. UF procs aside, and I'm still not even convinced we'll use UF anyway, there's no RNG as to whether or not you'll be able to build the DoT or not
I like the concept of old RA, but I am inclined to agree with the dev's reasoning that it adds a lot of rotational complication without actually changing all that much
But I do like this new version a lot more than the old-old versions where you just got one use of the ability
Ultimately, I think reception is going to be based on how powerful and impactful it feels
e.g. if we end up prioritizing Rampage/Execute/TB/whatever and don't even care about the BB/CB pushes
Yeah the nature of over capping rage to spend RA was cursed but I did enjoy the gameplay RA provided. I like there's more power being put into reck but I don't like that it's at the expense of RA instead of reck itself
meh, even AM overcaps rage quite often, so that doesn't really bother me
I appreciate that the two play differently though; I don't want everything to feel homogenized, or what's the point in having talents to begin with?
yeah ofc
honestly my dream for fury would be to have a build with a different spender. Ultimate way for fury to feel different. Like I remember Xan suggesting this but bring execute back as a spender. Have execute benefit from rampage talents and once 35% hits execute becomes the goto spender. Kinda give that same feeling Arms has as the boss progresses your gameplay changes
Xan made a mock-up of fury talent tree and itโs pretty good honestly
yeah I really enjoyed it
RA is gonna feel so ass if we get something like fyrak who just dips out for intermission
sadly Xan isnt working at blizzard shitertainment
or smth like nymue
yeah that shit would def make RA unplayable unless timings are on our side
wait so how long does the BB bleed last
is it like a long lasting bleed or something
i really have just been playing AM on ptr
wait wtf this is arms channel
like 50s if you fully stack it
assuming its supposed to be ST option you'd just lose whatever % on ST going to AM just cuz unwieldy minute long dot ability
thats bad design to me imo
like nymue for example had 0 aoe so you wouldnt even be able to make the case that at least you'll have BS and such for a grp of adds you wouldnt otherwise have
Apologies if this has been asked already, my guild is asking if Iโll still be playing arms for alt, is the gameplay looking better next tier? IMO this tier was meh, thought the rotation was mediocre and our damage nothing special
Basically was having way less fun on arms this tier than last expac
at least you arent fishing for 4pc
....so we running it?
currently yes
Whelp I'm staying rnghance
Lmafo
So is the idea to align evreything humanly possible for 30%?
wdym you don't want to suffer with us?
Na fam i did that for 5 years
hopefully the fataltiy shit is fixed
I'd like to not feel like playing wow is CBT
no way they think thats good gameplay
20%*
the difference of fatality with no cds and with cds is like 3% and 9%
Bro what
of your total dmg
im down for anything man just make exe a real button for fury
ok so basically arms is not looking better next tier is what im hearing
real
As it currently stands gameplay wise no. But theres still 4 or 5 weeks left till 11.1 things can still easily change
cosmetic button on thane
very funny

so what did the warrior community do to piss off the devs so the ptr changes were reverted? did we piss in the cheerios?
We existed lmao
Blizz probally thought numbers like that would rip a hole in space time
If anyone who raids as arms has a minute, I've put a post in log reviews looking for some help, thanks in advance!
ya, can't have anything slightly challenge shaman balance with class utility and dps tuning balance.
yo @fresh spire
for ptr whats our right side look like
is it actually -blord and deft for crit/jug?
hypothetically yes Jugg would take Deft -> BL, but Colossus is kinda downbad atm
hmmge
Slayer is still pretty much the same, with the addition of Fatality
we can drop SkS for almost no loss i know that
is what im looking ar rn
but i feel not not having jugg as slayer kinda weirdge
SkS currently looks minor (although still a gain), but gotta stress that this is very far from complete
oh im just shuffling some stuff around for thursday testing
At this point, with bleed talents falling off, SkS is more used for the extra rage than damage
i do wish Collosus was better since that would be fun
Yeah same
SkS during my testing 100% seemed like a filler/rage gen than anything
although i would prefer to not run it
Even TWords is all but dedge
do you guys feel the proc rate of the 4pc should be upped just a littlke
It needs compensation for the Colossal Might change
or have we compared its proc rates to other classes 4 sets
yeah losing execute was big
if the proc rate was high idk that amount of haste all the time is kinda crazy
Not actually as big as you'd think, but big enough to drop it behind Slayer
Yeah you definitely do feel the haste as soon as you get it too
and they've buffed some stuff since, but none of it is Colossus specific, so Slayer ends up buffed as well
Just sucks because if we have to play around hoping fatal lines up with CDs and sweating to try to maintain 4pc uptime
its gonna just feel like a literal slot machine
the 100 parsers are gonna just be people with giga luck
thats always been 100 parses tho
Good CD lineups with fatal + good 4 set procs + good SD procs
yeah it for sure is to an extent
But this feels egregious a bit
Maybe it just SEEMS like its a lot when writing it out comparatively; playing it certainly didn't FEEL bad
I'm just worried that with fatal changes + 4pc changes + existing proc issues with slayer
It's going to be a lot compounded
All in all i'm definitely excited to hopefully play arms next tier, but I won't say some of the things so far have me nervous haha
can we get a permaban on madox
he called me ''stinky'' in game
help
i swapped off of blord deft to jugg for slayer idk
ill be real ill let blizzard do a tuning pass then ill let the math men decide whats best
current tech is just to kind of ignore it, unless they happen to line up very closely anyway
well thats what im assuming anyways
it just means basically u get lucky or u dont
which...feelsbadman but theres nothing u can do about it so whatever
I mean I'd prefer that over specifically holding CS/Ava for it
oh definitely
Fatality is worth using atm, but Fatal Mark doesn't contribute that much of your damage, so it's not like there's a major swing between buffing it with CS/Ava or not
at least until there's a boss with a damage amp at 30% 
thats pretty substantial
the way you word that implies that it's 3% without CDs and 10% with, which is not true
It can have a pretty big range due to RNG on # of stacks, but tends to average around 4-5% of your damage. If it's 5%, buffing that by 20% is +1% extra - not insignificant, but hardly "praying you parse" territory
So its enough to where if you get lucky, it's awesome, but if you don't, still not the end of the world
It would be nice if that wasnt the case, but I can definitely live with that
I mean I wouldn't consider it the end of the world, no; most players output isn't consistent enough for that to be a make or break situation
So then, and if you don't have any idea of this number yet it's fine, what would be the variance in your DPS based on the proc percentage of the 4 set
Is that another 1% variance?
even a best case situation of buffing that 5% by 1.2 & 1.3 = 7.8%, that's +2.8% extra damage you got from the alignment
- realistically, it's probably less, because you're trading that alignment for whenever else you would have had Avatar/CS triggering (it's not just a net gain of having CS/Ava or not)
not sure what you mean, like whether or not the 4p procs during CS?
Sorry I'm trying to figure out the correct way to word it
I'm not sure a whole lot of analysis has gone into it either way, since it's not really a controllable aspect of gameplay
Slayer
What would a variance pull to pull look like for 4p procs, how much do you gain from good procs vs bad procs
And I don't know if this is even a calculatable number tbh
I suppose simulations would give the average anyways I'm just curious about the variations between them
could probably mock something up, but it's hard to assign a number to that yeah - the set does have some RNG, but it kind of mitigates itself because more time between procs = bigger proc, and more frequent procs = smaller procs (potential refresh chains notwithstanding)
Currently Cruel strikes is better than the roar capstones but only .6 so moment aoe comes in Cruel dies to Roar capstones
Sks was -.3% if you want to drop it for Finishing blows/Bloodborne. Dropping fatal for deft is -.6 (though fatal is a wild card right now while it looks good im sure it will purely be down to boss length/cooldown line up timing for popping it right now for it to be more than exceptional)
True
I'm curious to see what a giga pull would be like, like an insane uptime of 4p + fatal mark giga pop lol
there's not really any good way to quantify that particular scenario atm
Yeah I figured
hardest it hits on the max sim on 5 mins is 32m with cooldowns, this isnt even covering end bosses lasting up to 10 mins sometimes

What's the highest simming spec you guys have gotten so far?
ofc line ups of Avatar/cs are game changing if they do but not worth holding for
you can look at max hits, yeah, or you can look at the max iteration (but that's the confluence of a lot of RNG going right, not just the set in particular)
Are you guys doing a public sim sheet again like pre patch or not this time around
plus all the phasing; a real 10m boss fight is usually not 10m of actual uptime
and that's assuming stacks don't fall off either ๐
ill make something more public after main tuning, since me writing a whole blog for it to be irrelevent after a tune
Raz moment
Oh for sure
There's a few fights like this in the new raid I fear
getting last gcd on main platform and hitting at end of intermission was so fucking scuffffed
then they buffed the duration feelsgudman
but yeah, like Fish said, there's still a lot of tuning to come, so it's kind of preemptive to spend a whole lot of time speculating on best XYZ
Yeah this is just shit I love to think about so I'm being nosey sorry lol
went overboard last time constantly trying to keep shit updated when most of it died 7 days after, burn out over nothing 
even though everyone loves to think and talk about that stuff as early as possible, it's usually pointless
ill have better stuff closer to patch date when its given
if only someone warned you about that ๐
i had fun doing it though ๐
For sure
since i had nothing to do
and tbh it doesn't matter how many times someone tells you "yeah it doesn't really matter right now" you still wanna know, it's fun to think about and look into
doesn't really register until you personally spend all that time doing it only to realize "ok yeah, none of that mattered whatsoever"
If you guys ever want help running the sims definitely reach out, I love to do this shit and could maybe help you guys not be swamped
Nights like tonight where I'm not doing shit
The only thing I need to know is if havoc will be decent or poop 
Sitting here listening to streams wondering what to do with myself lmao
play ff7 rebirth
the best way to get involved is to just get involved - you have access to all the same tools everyone else does, so you don't need to wait for an invitation ๐
I'm playing Remake right now, it's... ok
True true
i wont say much as i went into this game blind and i think its been the best thing i could have done
it's not bad, there are just a lot of aspects of modern JRPG design that I'm not a big fan of
roger ty
im guessing with the new testing coming this week is first round of major tuning on classes
FF16 had the same problem - emphasis on flash over substance, often mediocre VA/translations, lots of anime-isms. It's just not really my thing anymore
i never got around to playing 16, only found out it actually released on pc recently ๐
it's got a great surface, just without much depth
a lot like FF7; the combat is flashy and that can be fun, but the novelty can wear off pretty quick once you realize that the buttons you're pressing don't really matter all that much
when the scan mechanic is the most important :ohno:
FWIW, 7 is a little better about this, but normal mode is such a joke that there's no real point to using most debuffs or combinations outside of some boss fights
for real though, games like Nioh spoiled the shit out of me; as much as I love Dark Souls, NG, DMC, etc; the gameplay feels kinda boring by comparison now
honey bee inn was wild
longer midgar does it so much justice for building up the cast
Yeah, I was really curious how they were going to stretch one game out into three, but they did a pretty nice job
2nd part has covered an insane amount of story so far and it doesn't feel rushed or paced bad
I do kinda wish they hadn't introduced Sep so quickly in Remake though; he was a much more mysterious and enigmatic character in the original
nah you will understand why they did
I mean I already do, and tbf I already knew the story anyway so it wasn't really going to matter to me
overall it's a decent game; not my favorite but it's good enough
someone know anything about this new circlet Gem strategie ? how do it work ? you just funnel dmg into one person or is it realy a raid increase dps?
wowhead has the gem guide
... its not like i didtn know how the gems work, seems like there are some new gem stack method, 16 people take the ring who can proc other rings and 4 guys deal massiv ring dmg, but ye
yeah suicide strat, and wcl will prob ban you for it 
who care about wcl ๐ if its ncie for the raid ๐
It's not even more raid dps overall is it?
is it just me or does colossus just feel awful to play in ST
I just find myself wanting to play slayer at all times but from what I see noone really plays it in keys
it has pretty ass ST yea... the aoe is so good tho
without crit thinking your execute phase is a struggle
and you want BL to not feel awful and you need ravager for rage and free MS
super strapped on talents and still no compensation since the exe change
wew
yeah aoe pulls feel amazing. i feel like im hitting bosses with a pool noodle on ST though lol
wish slayer aoe could compete. that spec feels nice to play imo
does warbreaker not have a spell ID for the buff?
id like to be able to track the length of the dmg buff
probably not since its specific to one target?
as well as is there a reason i cant find a colossal might stack WA?
It is specific to your target (it's a debuff on them, not a buff on you) but you can still track it with a wa
1 sec I can send you mine
It's literally just a bar that tracks the debuff
ill take a look after this dung ty


fucking hell, I knew cruel strikes will pull ahead of roar capstones, this is gonna be so cancer to play
Cosmetic point omE
also more crit = more rage gen more exe crits more big numbers real
troar is boring anyway
yo
oy
gio
caja
Just dont take roar at all
what a fucking cursed timeline that warlords torment is the best capstone
based
they have0 clue
what they want arms to be
obviously
Free my soul from this dogshit spec
Got to remember roar/spear have had not damage buffs in ages
Everything else has been buffed but not them
Also roar capstone was nerfed too
Die bleeds die
Die Arms die**
getting changed thursday 

We need to stop normalizing chinese gambling game
I've honestly never played one. Unless you count First Descendants. Even then, I never did anything in the cash shop.
I don't see the draw of random characters to play the game with.
It's not random if you pay enough
We're better at hiding it. lol
More like more ashamed
Like some dudes are genuinely unhinged out there
So its pretty normalized for guys nowadays
You have a point. That does seem to be more of a younger generation thing.
Being unhinged in public? Yeah kind of
okay vil
But at the same time older men are not really conservative either, especially when anonymous
At least thats the case in Germany
gutefrage.net moment

German twitter can be wild too
Let alone facebook
My area of the world, and generation were more modest I guess? Though we did have that whole goth/emo phase and the 80s techno wave. Lol
Yes, welcome to the club of weirdos
I've seen videos and everyone says arms has shitty/weird gameplay, but I don't know I kind of enjoy it
It definitely has some flaws, mainly juggernaut imo
I like sending stuff, not aligning 17 cooldown windows together like all classes
All other clases I played are like this is your 45 second CD window and your 1.5 min windows with your 1.5m trinket. Now they always should align
Plus roar and sks
Feels like very rehearsed and boring after a while
There are some cases where our things dont align but most of the time they do
Im playing slayer btw haha
Warrior doesnt have such window cuz our CDS are fake
Also execute feels good
I lie the animation and sound
Like
I don't know I just played it and it's fun,just wanted to know if it was a hot take given what I've heard
For s1 or the next one?
Specifically melees are in shambles
Always
S1 was melee favoured imo
Even in raid most bosses felt way better as melee
Only exception is Ovinax I believe
purple puddles on a purple flow beneath a massive boss
fun times
Tbh I didn't think melee was favored this raid. But I only did 4/8M
Like sikran was better as ranged
Ulgrax since you couldn't dps as melee during pull and you could as ranged
Ky veza it was annoying to be in melee all clumped up during intermission, while ranged has more freedom of spacing
Ranged dont have it easier on Sikran
Cant cast at all during puddles
Unless theyre lucky and/or mobile
I was playing mage maybe that's why
Pug Kyveza is prob pain ye
On myth everyone has a set position so nothing can really happen
I saw this and couldn't help but feel.bad about the fury and unholy
That only happens if you have too many melees lmao
Haha yeah
But not sure why the tanks get to stay on boss, should definitely go far in that case
Man, I don't know how people played havoc this season
I tried it and it felt very bad
After how smoothly it played in the past
That was wild that they removed any means necessary
We'll see what happens with their stat scaling now
(REVERTED) Class Tuning Hotfixes on 11.1 PTR for January 24th - Warrior Buffs
Same post
You can stack melee in a line and have two. One right at hitbox one behind max melee range. We did on prog. 2 melee on each line
Old arms had a cleaner rotation given you were pressing your abilities correctly. Doesnโt feel good when youโre delaying bladestorm because youre at 2 sudden death stacks or cancelling it early to maintain juggernaut.
Maybe that's where i"m playing it wrong, I'm not delaying anything unless something else (like colossus smash) is coming off in a few seconds
You want to maintain juggernaut as best as you can, but that and skullsplitter are two of my main gripes with the class atm
Idm skullsplitter tnh
Id just wish it felt more impactfull
Its just 1 rend insteqd of slam
Or tc
Iโve personally never been a fan of flat 15-30 second cd abilities
Like cs is somewhat that but you at least work towards shortening itโs cd. Coming from monk, wdp and strike of the windlord are more annoying than anything
Hmm, cs gives u haste so feels good to push
Sks doenst feel like it does anything
Dmg is good
Felt better when it was a burst
I still hated it when it was a burst
Even if it was even worse to play around it
It was super usefull in keys
And u didnr talent it in raid
To me at least better niche
Ah I don't play juggernaut in keys. Should I?
Not in keys
Is arms gonna be stronger then fury?
๐ฎ
Stop using that bowling trophy. Lol
...
so your vote is for this to be the default?
Upvote.
Hell yeah, classic Disney Robin Hood. Love that opening song.
Would you be mad if I said I barely remembered this movie
๐ฎ
๐ซด
๐จโ๐ซ according to my calculations, warrior will be bottom of the barrel. Please reroll to evoker.
Rend > tr > ava + cs > bs
Vs
3 disintegrates followed by a 4th one
Cant wait for evoker to get the demon hunter treatment
actually its breath > dragonrage > breath > star > surge > disintegrates
๐
lmfao why is it under
No, depending how old you are or how much of a Disney kid you were, would make a massive difference.
๐ค
๐ค
Anyone playing SoD?
too late
ive been playing aug bro
I'm not getting into keys with kess playing warrior but I am as aug
All I'm saying
@tacit crystal I leveled and started playing on my priest
spriest is gonna be big next patch
Same tbh
fury doesnt want as much crit so its like kinda decent
but losing a ring of stats makes it better to have a crafted or well statted ring over seal
arms likes crit so it doesnt matter for it
Yeah, I thought similarly as well
I'll just keep my crafted haste/mast ring for fury
and crank with this bad boy on arms
Finally have a transmitter from vault after 3 months 
Gg

Fury wants less weakauras too

Are people ready for overpower weakaura in s2 
Only if there's 2 conditionals which both have 3 states
So I can visually represent the state of the buffs by UwU OwO and >w<
;w;
something about overpower getting max prio when stacks or something
lemme call the magic bowling ball one sec
๐ฎ Tell me your secrets magic bowling ball
"you will overpower when 7 stacks of winning streak"
@thick kelp
i mean
does that also include when you have x stacks of the 4piece buff
to keep it rolling
:mewing
i love it when the weak aura tells me how to play da game
Dont think youre gonna hold
Use it the same as right now
Just with a higher prio once you reach higher stacks
Not like we are starving OP
thats what i think too
and we are using it so much its just gonna reset whenever
@fresh spire Does the APL also have the stacking implemented?
worth it for damage let alone proc it seems
i heard people like SD weakauras so now we got one for op and one for ms in execute
you forget we are gonna get a bunch of 5% -10% haste just based on our rotational OPs
Weakaura spec be like
SD+ marked for execution stacks
we also have one for OP resets already
What WA for MS?
oh no
you mean the MS WA that takes EP and Tierset into account?
They're not really
10 is still 10
the proggression is just smoother
and the keys are now easier
ye 7% per level instead of 10% is big
well it does give more gilded now
that's true but it's not really something you have to do if you don't want to
i just remembered there is a cap at the start of the season anyway
so you wont actually need that
Tho if theyre not tuning the dungeons properly it might not feel easier honestly
With how much aoe damage there is
thats just dungeon designe at this point
actually tahts just an issue with m+ at some point you just reach a level where an aoe oneshots
but does that realy mean it needs to be nerfed ?
No
cause then the keys are just getting higher and you run into the same issue
With pugs? Meh
10s are actually getting harder the later in the season you do them cause all the bad people catch up

Ehhh maybe if u can clear heroic raid week 2, but thatโs not normal
If you cant craft shield, take shield
Crafting shield and then going either helmet or trinket would be better
Technically helmet is better, but trinket is rare
why is skarmorac so good? isnt mastery not so great as a stat?
Plus MDM is kinda bad for dungeons
Mastery is good but not worth stacking
Last prio does not equal bad
makes sense, thanks
Going to be even harder to find healers this season for sure ๐คฃ
Probably yeah lmao
Still stupid that they removed one of discs coolest spells
Anything with aoe/party wide damage reduce going to be potential meta candidates mass barrier, barrier, zephyr, amz etc for sure with amount of aoe on alot of packs
Warrior shout should be improved shout for 5 player content or something
Well none ever took inspiring presence so they removed that from us
delete this
yea was low pick rate
they gave us other much better and impactful talents like -1 second cdr on reflectโฆ. Haha wow coolโฆ
Is it a whole sec on SR? 
idk just guesstimated 5% 1/20 and 25 sec cd so a second and some
and likeโฆ a few sec of dbts and er and shit
yippee
That is really powerful, prob needs a look at - sounds like a nerf angle
pick rate must be insane for that utility
Vs making our big group defensive twice as strong
:holy:
i can hear the song
Good thing we still have them but not better rally huh
how I sleep knowing dance of death is safe in our tree
Will die on the hill that this talent should be PvE and it will solve all warrior mplus utility issues
real perhaps
We must protect dance of death at all costs
It is an integral part of the arms tree
that the like increase rav duration on kills during it or something
immensely powerful
The never picked talent
Even worse than spiteful serenity
must be picked by self found build pioneers
like the guy on Reddit comparing the useability of smf with the most Frankenstein cooked build imagineable
No avatar, spends the point on menace intim shout instead
truly an innovator
Ah yes just like me picking alpha wolf as enhancement shaman and saving the loadout naming it โtrollโ
With talents like spiteful and dance of death who needs enemies
Make your spec the boss fight
I still love that they took resources to rework dance of death
That shit makes me cackle
Instead of just pressing Del on the keyboard
That was someone's job. To rework an on kill effect capstone talent into another on kill effect capstone talent

I want to get paid to make things like spiteful and the new SoS too mom 
I just want to go back to legion cs resets 
based
dont be greedy you are getting wider
MS into CS into MS into CS
infinite jackpot
current tactician feel like doodoo
Op just doesnt feel good
we had the mastery to go with it too
True
to giga enhance CS and it all went from there
if im not invalidating my log am i even trying
Miss when my guild had two priests in df and i was just eating piโs to the face
how bout this?
Delete
zero tacticians 
Somethings missing
i had screenshot of 6-7 ms in a row tho
New Talent: slam benefits from op and doesnt drop its stacks 
Kek
I mean no more amps
Op stack max 1
Plz 1
Op - ms - op- ms . Execute instead of slam when 35%
Idm pressing slam more
If ms baseline is better
So the eb is more fun
Easy job, they should 10x its damage
I said 3m base damage thank you 
i wish slam had literally any interaction with the spec
instead of "it spends rage and so AM"
idk if this were any other class it'd have anything tied to it
Steady shot (most stupid filler ever) gives mm focus and haste %
p sure frost strike even does something for DK
with oblit it gives killing machine
nvm they got like 3 interactions
am and tactian work?
how is that 0?
i think AM and tact are a bit of a reach
its more the spending rage
not slam actually
you can get the same result with rend
i was thinking something like the DK thing there
spending rage is literally the bar being on the floor
no you are just cherry picking what fits your narrative here
Slam, makes next slam, slam slam
because this is the same
I got it
Slam is bland and does not have any meaningful interaction with anything stop arguing for the sake of it
there isnt a single talent in our spec tree that modifies slam
there's FoB which modifies cleave/WW
yea and we press it mega rarely
thats not a defense of it not having any modifiers
that's not a good thing
to have a button pressed 12 times an encounter
its good if that button feels like shit to press which it does
but what kind of defense of slam is that?
I find myself pressing it hoping for a tactician and getting angry
This is its only usefulness
at least we dont have to use it often?
Making me angry
I slam my table at that moments
Thatโs why blizzard makes everything about overpower, as I said before
Powerover
Itโs over
joever
had even more
It's funny because I use a sword
Why would I slam my target with a sword?
Pommel slam
rename slam to strike if you are using a weapon with sharp edges 
maybe even put heroic infron of it
Like some heroic strike?
Yeah maybe
notes out
I wanna see the new visuals
ITS HERE

Is arms back again?
prio list from future
Show
i dont know how to record and post im sure critcake or arch will do it
or log on ptr to see it
na or eu?
surely they forgot to add that colossus smash cant be parried
right
or is that secret notes
Just up ur weapon skill lol
real
Bro this new warbreaker barely has a visual
show it
still no point
am I tripping or is the WB and CS animations the exact same?
here is the new warbreaker visual
insta delete
why won't it let me post it
blud sendin some cursed ahh file format
your guy does a whirlwind for warbreaker but yeah
imagine having both at same time
The second part looks cool at least
I kinda like it
This is CS if you're wondering
thx bro
4 new animation were definetly NOT getting reworked until at least 13.0
When will they finally fix Warbreaker/CS being parried though?
Siegebreaker (old fury talent) would apply the debuff and Legion Warbreaker as well.
Now if you get parried the debuff is not applied and it SUCKS!

Looks flashy af
I'll do a quick key with the fury buffs

Display Capture 
has a very poe ancestral call vibe though
I see Hellreaver in there
hellrender or w/e from BC looks like 1 of em
Itโs a good start for warrior visuals
idk what the mace is
Itโs the best in slot
looks like the epic mace from Guru
Is that a gorehowl too
yes
I dig it
They gonna revert the buffs in 5 min 
Warbreaker good again now ? ๐
Visually yes
Why would they change where it's centered ๐ฆ
What's the visuals now?
because realistically why would you have mobs standing behind you with SS in mind
I like that its not centered directly on the character model anymore, in theory it should be safer to use in weird 2 target situations where the 2 targets (bosses) are barely in range of each other
can put you in the way of mechanics maybe idk
you'd just sweep it in 2t and be running blunt
yea that came out of nowhere
Looks pretty good to I like the choice of white and the weapons looks pretty flashy for wow standards
i think the whirlwind spin looks a lil silly
That's what warrior animations need more flashyness almost all warrior animations are boring af
its like a combination of WW and demo
I've always enjoyed it I think it's fine.
u swing the weapon around and bring it down in front
I want my cs weak aura to say
Just copy paste all the sound effects from POE2 warrior please
Go birds
I would cream my pants if they used the Aftershock sound effects from poe2
๐น Sign up to Artlist and get 2 free extra months when you purchase an annual plan - https://bit.ly/artlist2months
๐ต Sign up to a free Uppbeat account and download 3 free tracks to use in your videos โ https://uppbeat.io/?ps=gamingsoundfx
๐ง Sign up to Soundstripe and use code 'GSFX10' for 10% off your first month or yearly plan - https://sounds...

That is not what I expected, but ya know what? I don't hate it.
i looked high and low for this goddamn sound, so i went in and recorded it myself, just in time for it to close
you were a good part of my childhood club penguin, i'm sorry disney ruined you
also here's a download link https://drive.google.com/open?id=0BxgwyobtR05jWTVLbUY5YW9ZWWs
new skullsplitter sound effect
:holy
Kinda where I'm at too. I don't hate it, but I don't love it.
@magic canopy We'd certainly use Battlelord with buffs and tier. Would be stupid not to. Also, that's not bald. You wimped out on me. 
ill let fishy do the math
anyone on ptr rn?
im stupy
i could yoink
i can be
i want to try see if you can parry wb with dbts
๐
wanting to test if the updated usage on it might have changed it being parried
updating and ill be on in a sec
Sadly my character is still locked out of PTR. Let me try one last time.
put up a group ill join
Under questing, PARRY
what do you mean
have you made a ptr account on battle net
Yes, I keep getting "Copy failed" on my warrior, but can copy my other classes.
are they joking?
no we didnt
what is it
See previous statements.
can still be parry ๐ฆ
Yup, still "Copy Failed."
speak for yourself
whats with fatality?
No tactician? No Battlelord? Hmmmm
its been "buffed"
Colossus is still currently jug locked
its close though
no ptr is on ptr
that looks so cursed
but yeah the servers are up
No OP resets, No MS reset
we have EB
Still not totally sold on Fatality, but I am happy to see it's at least possible for big damage. Even if it's mostly RNG.
oops me forgetti
brutal finish good tho > cyclone
its going to be a pick down to bosslength and cd line up really
Bad timings you likely will drop it
Good timings its going to truck
cant wait for them to buff sks by 100%
depends on how much more they tune other stuff as fatal usually gets left behind to all other buffs
i mean to buff SkS is to buff rend and DW
which they have nerfed repeatedly
also fuck SkS
still waiting for our colossus rebuff for them blowing up execute/colossal might
BL was like 2.497
Good die fatality die
fastest utuber on wild west
yeah losing Execute for CM stacks was wack
was a pretty chunky loss. like when archi first implemented it for me sims from s1 dropped like 70k i think








