#arms
1 messages · Page 260 of 1
best sim settings for arms M+?
I don't like the feel of slayer arms
Slayer just naturally feels good on fury
slayer arms is only good for raid and overall it is a piece of shit spec
there is no magic bullet
Buffs are reverted already? Wth? Am I reading it wrong?
its all over the buffs were not meant to be
they givith and they taketh
i cry 😢

There's no shot we're going live like this lmao. They'll nerf something (hopefully just the tier set)
The tier set that doesn't proc
Poor EU boys went to sleep happy with buffs on their minds only to have to wake up the next morning to this
It's laughable tbh
dont lose hope ( im serious ) blizzard tends to stay firm on their class changes
Pretty on brand for warrior
wait what they reverted it
are u serious i thought it wasnt real
the dream will never happen
Perfect ending for this season, coming out of the gates screaming, only to nerf us into oblivion and then tease us right at the end with relevancy.
Dude warrior is the f tier class
It will always be that way
Those buffs were too good to be true 😦
no bleeds buff I schleep
I still say someone got destroyed by a warrior wielding Stunherald back in TBC and has been damn bitter about it since.
what changed for arms in the ptr that made them get the big buff
They fucking stank bud
Did they rlly reverted 🥲🥲🥲
i mean yeah, but fury's can be traced back to the AM change, was there any specific change to arms that led to the buff or did we just stank and that's it
Yes but it's quite possible they're just going to do bulk numerical tuning later on and wanted it to be lumped in with other classes
I'm curious about that as well, how did arms fall so far behind when they didn't receive those structural changes that fury did initially
Scaling a guess ?
I
Scaling isn't really a thing anymore with aura buffs every patch tbh
I mostly play fury so idrk what the structural issues with arms are tbh
But that shit stank bad on ptr
People were mentioning a change to colossus execute not giving colossal might stacks or something
oh yeah
Idk why slarms is so bad, it hasn't really changed compared to 11.0.7 other than the tier set obviously
I need you to look at the top right of your keytboard
there should be a button that says prt sc
or print screen
I need you to press that button'
No
I would die before playing ranged dps
what kind of ptr buffs get reverted within 2 hours
must've been a mistake in the first place
they reverted it because it would be too op with rework coming up next ptr build
one of the balance team was like "oh shit just realised these are warrior abilities lol" and recoded them to shaman abilities
absolute dick move man
still if others are buffed nothing changes for us anyway
even with a buff
just embrace shaman within
where are these ptr notes for the buffs and nerfs i dont even see them on wowhead
Ahhh
Tbf not rly the buffs we were lookin for
Dmg isnt the biggest issue
It does when rend and slam do near identical damage
Couldda kept the ms buff
For button press ^
tbh the fact they even released as many abilities being tuned as tells me that theyre rescaling it or the hopium that it was meant to be released with a bit more
I want more baseline ms power
Or an intern was trying to make us happy but management said no
they should stop buffing ms, its just stupid, buff sustained dmg things like bleeds
Lol fuck off
Baseline ms hits like a wetnoodle
Problem is modifiers if anything
Now that they halfed modifiers from op, ms prob needs more
true, but getting actual good gameplay changes feel a bit unrealistic atm
Hmm true
Unless we get a real arms player as an intern. And equip him with a cattle prod
they just perma buff ms, which is boring af, just buff things like bleeds, tom or something
give some gameplay, not just zugzug me press ms me do dmg
Did not expect to look into arms and see ppl calling for ms to hit for less
I mean, it hits fine, modifiers are crazy ofc
instead maybe do something with juggernaut and base execute
cuz execute is a joke(especially non slayer)
Rework? Where did u hear that
where is the rework

we dont even need a rework tbh lets be real
just a handful of changes to some talents
yeah we do lol
stay small
who are u again
I knew it was a Lucid dream

Holy moly, might be one of the worst opinions i have read here(and that's saying alot)

doomer brain
changes are needed, not a full rework
that's not something i have on my bingo card
its that simple
spec hasnt changed in 8 years "yeah guys we actually dont need a rework haha"
find some better takes
find something else to do other than cry about "wahh wahh rework when blizzard, i need my rework now waah waah"
Rework Arms please 🙏
especially in here, where blizzard wont see shit. if you have concrete ideas, suggest them on the blizz forums or whatever
shits been suggested for ages via private forums
just rage bait
no reason for warrior not to be reworked once after ret got their 3rd in 2 years
surely we don't need a rework guys just buff all numbers by 200%
and rework shaman and paladin again for the 40th time
only class in the game to not receive a rework since DF launch
maybe mage too?
they dont listen
ive posted a yappathon on there
yeah they do not give a fuck about public forums
if u think they do ur naive as shit
You must live on another planet or never played arms in the last 8 years
Either way, change opinions, they’re wrong
i have played nonstop arms for 4 years, piss off with your "grrrr you have the wrong™️ opinion"
fucking thought police in here

I'm with the others tbh, I started playing Arms with TWW and this spec just feels very outdated in comparison to pretty much every other melee spec
yes, bring back bfa style arms
i agree bfa arms is >>>>>>> Shadowlands, DF and TWW
Bring something new like every other class in the game got instead of aura buffs
its the same spec
idk, but focused rage would be better than focking slam
almost nothing has changed since bfa
thats like THE reason people want a rework, cause bfa was shit
BFA Uldir tier or BFA Nyalotha tier ?
Genuinely don't care about "new for the sake of new". They could legit just revert to Antorus Arms and we'd have the best iteration in previous years but that's not "new"
there is literally night and day at the start and end of BFA xpac
Bfa arms is almost the same as it is now so
idk, fba had way different dmg profile and general feeling to the spec
tokyo drift music popping in
Can we delete skull splitter yet
the damage profile was "dont do damage" until nyalotha and then it was "dont do damage until 35%"
the design was shit

Sure but SL Arms wasn't, it played very nicely with night fae
previous iteration of sks was better, they just needed to make DW linger for like 2 sec after sks
20% *, not 35%
and arms was doing dmg
i liked the version of skullsplitter that just gave rage
slightly different flavor same gameplay
and even u did deep wounds and exe dmg only
im pretty sure arms had massacre in bfa
or like, make sks do bonus damage per bleed on the target and benefit from bleed damage effects like bloodborne, instead of consuming the bleed effects or making them tick faster
2EP arms felt okay to play in Uldir, but that got removed obv
Yes, but they used fervor of battle over it bro
Ah we didn't have sks bullshit in SL, and cooldowns aligned very nicely
To me it was far superior to colossus/slayer designs
only sometimes
You had, but rend and fob were better if u got off ur full lucid dreams combo without
what? you sometimes played massacre, like on ilgynoth
u didnt play fob on ilgynoth or vexiona
fervor was go to pick

gambling on getting the correct torment proc on pull when playing venthyr was funny. 50/50 whether you would spin or have infinity rage
sl arms was okay
True kings played mass on final boss man to get 2 lucids
Flat profile,
i think u played massacre on carapace too for this shit
maybe not
i remember playing massacre on that fight at some point but i cant remember why
idk, but it was funny as shit seeing SKS burst in season 2 of DF, kinda miss it
I kind of don't like Slayer being the go-to single target spec
Bladestorm in st feels kind of lame, especially during execute
There was a time bs was pure filler in st and imo that's ideal. Or just not taken at all
And ravager doesn't compare (for slayer), which is silly
I agree, I wish at least pants build will make a comeback or smth(like in df)
I had fun in df s1 with no bs jugg build
Damn right
Also they could finally make colossus cds line up better now, come on, been a whole patch 
In m+ I mean
seems unlikely if unhinged stays in
we need schlong build
certanly buffing MS baseline more will only increase unhinged value
especially with another round of ms buffs, that talent just does a lot more than fatality ever could, no pants build
and slayer will always be ahead this way
not necessarily? colossus has 15% increased ms dmg in their tree
Slayer can't function without bs, colossus can function without rava/bs. Slayer is better in pure st. So as long as they are buffing MS more, it should benefit slayer more idk
with ravager/unhinged, exhilarating blows, maybe even battlelord, theres a lot of ms to go around
Even so, colossus right now only serves the purpose of giga burst windows
For raid
demolish guaranteed crit and we win
And without cleave shit just doesn't align naturally, and any forced downtime makes it a shitshow
I mean, for st only, unironically buffing bleeds buffs colo more for example
arterial bleed moment
Sigh it is what it is, excellent takes all around and Blizz trying to slap some aura buff
Not sure why reverted though
Maybe they realized they need to tackle the real problems? 
Hi, I do not understand why Cleave is in the first place of damage done when it's never casted below https://www.raidbots.com/simbot/report/1eXzK9Nmf9WxYRhHcrmdoM
You're not looking far enough down
That's just DSlice
oh
Dont sim dungeon slice if u cant read it
also the apl isnt too well optimized for that
it's a MM+ simulation, I mustn't use Cleave before 2nd minute ? 😄
of it start simulation with mono target maybe ?
Yes the first fight is a boss
oh ok
i like how someone asked this question like 6 times a few hours ago and no one replied
I really want to play Arms even if Fury is better
Slayer will always be ahead on st unless blizzard buff the lost gain from Colossal might.
warrior hero talents (sleeping emoji)
Blizzard buffing the | | |
| | | _
ITS LOSS
(it doesn't format properly on phone)
ITS ALWAYS LOSS

Soeder
We are the season 1 sacrifice , being good week one and then plunge
And this since at least bfa
SoederW
patch notes: buffed .:|:;
Södermeow
ඞ
Not sure if someone has made one yet
wtf is that lmao
A car drifting
why does it look so bad xD
That’s funny as lmfao
Sorry guys did the arms buffs get reverted?
Or do we still have them? (For next season)
Lol, the mortal strike, slam etc
Never heard of em clearly you have misread something
I was messing with you yeah it says it right there they were reverted
Because they hate us
cuz we can't have nice things
in all seriousness tho the likely answer is this was a mistake and was meant to go with a bigger tuning patch
Cuz Söder
These changes would have made us really damn strong anyway
Well as a warrior I might not be able to read, but at least I can dream...
Likely reverted to be pushed with the build it was intended with.
Always bavaria
Blizzard has the chance to do something really funny and do a massive tuning patch next week and not have any of the warrior stuff
@uncut shard it's literally your fault
i am södermeow
can we pretend that arms interns in the night sky are like shooting stars
Shut up james
We still yippie about our overpowered tier
The 4pc doesn't even proc
Ia there a point to assign cds for adds on platforms in p2 queen now?
Well it's more so you dont send ppl to tp on their cds
Unless u actually need to hold for an add i think yolo is fine
I got assigned cds as arms so I hold them for a minute from 3min to 4min but feels like it melts regardless
With ring and raid buff there's no way you need to assign CDs
hi @boreal quartz
Is it op vs fm tier
Is house of cards bis now?
We can only compare ourselves with other melees 😦
As its 1.5m
For fury yes
For us prob too
Make mastery great again!!!
Mastery is a nice stat in M+
When they nerfed our other bleed
For dungeons that is
For real though my current guild is so bad that player over specc a million times
Despite how warrior looks in PTR, warrior is pretty good at sneaking an extra spot or 2 into a lot of raid comps for various reasons, I don't think raid spots will generally be a concern regardless of the situation
Kinda is because warrior is not unpopular
If we were as unpopular as monk we wouldn't have to worry as much
But there are a billion furies out there
Yea competition is always pretty big for us haha I'll agree there
Also if both dps specs are bad guilds can bring a prot instead
But that's optimization stuff
Even if both specs are bad, usually one of the 2 find a niche that keeps their spot over prot tho
Like fury's bursty aoe profile, or arms with either 2 tar cleave or execute prio dam
not saying it's always true every tier, but often one of those 3 are necessary
Think Arms was only used for Kyveza prog?
Yea I'm not saying arms or fury is always useful every tier, but atleast one of the 2 find a niche that allows dps warrior to keep their spot over prot
Yet
I'm not sure if Arms will have that execute niche next tier
If the set goes live like that
Battleshout
I mean, a lot of the current execute dam arms brings rn is from MS anyways
Exactly
with the stacking OP + Execute MS buffs
so 4set still buffs execute
execute window*
Next tier we will have higher priority on OP
So less executes
But gotta wait for sims ig
When MS is critting with 2x OP 2x Execute live rn for like 6-7 mil on target dummies (no aug or whatever), I don't see why we'd avoid using MS when we hit max buff stacks
another thing is that we probably won't take cruel strikes, so a bit less execute value
Just pull the rip cord and give both arms and fury their legion execute potential back 🥺
Apl isn't changed a whole lot. Wahle has found some prio when high stacks of winning streak in execute likely to force procs but colossus for most part is unchanged
I have yet to test if the 20% buff to overpower makes any difference but when ms and execute is also buffed hard to say its gonna be that much
Can't really test anything, they got reverted
We'll likely see them in a larger PTR build, or atleast most of them if they choose to change a few numbers
blizz teasing the boys
Interesting
Not taking the buff into account, how are warriors looking on PTR compared to other melee?
Is there a Macro / Addon to have the old Execute Sound from Wod ?
so you dont wanna know about damage?
some guy in our mythic team said he has to change classes every season or he gets bored so we encouraged he finds another team
what the FUCK are you doing here
Meta master?
no, it's just his cope
Slave

you coming back for s2?
Yea, scuffed are reforming and I got in for a trial
we're so back rn
The damage is mainly what I’m looking for, but more so the current experience from warriors on PTR
not much changed
Low mid changable by encounter where profile is decent id guress
at least it was looking like arms tier most likely
Wait, so they buffed arms alot then immediately reverted? I'm so confused, are they planning on bringing those buffs back?
When was the best version of arms in your opinion
They need the baby to try the candy before t aking it away for it to be fun
We didnt even try it though, they gave us the candy for like an hour and yoinked it away lol
likely was meant to come along side a build/weekly reset for ptr. can imagine they should be back in a few days
I just really want arms colossus to be viable for like one patch it is so fun
if demolish was a guaranteed crit, they would simply reduce the damage it deals and nothing would change
idk why people think "guaranteed crit" means mega damage
any more than "make OF deal fire" means it will somehow gain damage
difference is fatality is cast once a combat, whereas Demolish is cast pretty regularly
hell Demolish is cast more often than OF, it's hardly even a cooldown
well, it's better for the the value of critical strike anyway; whether anyone will think it's better for gameplay is pretty subjective
Pretty obvious why people want it to auto-crit (or not crit as the case may be): it's a powerful and some people feel very strongly about the influence of RNG
but in general, the more often something is cast, the more its going to play to the average crit rate, so it should all wash out in the end, even if the cast-to-cast varies
I think every buff to MS, OP, EXE whaterver jsut buffs slayer more. In order to buff colo they should buff specific colo talents or shit like bleeds
in pure st that is
the only place it really makes a difference is Champion's Might, since it directly benefits crits and only crits, but Spear has never been a particularly great ability for Arms anyway, simply because it's so concentrated (and Arms' CDs last much longer)
They buff both, but Colossus fell behind as a result of the Colossal Might/Execute change, which still needs to be compensated for
it was a good gameplay change, just needs some number love to make up for it
ofc it buffs both, but slayer always seem to benefit more from it
I meant IF they wanted to buff colo st and not both
idk if it's really "more" just that Colossus is playing at a handicap atm
to pull ahead or smth
Worth noting Colossus is also moving to a whole new build too, so there's still some polish to be done on our end
pants build hype
Pants will never be a thing unless unhinged takes a 50% nerf

Even then 3% is still a strong capstone
When compared to the others
let me dream
Unhinged is a little too strong for Arms, but frankly not anywhere near its biggest problem (and still a big improvement over Hurricane besides), so not something I'm going to dedicate much time caring about tbh
As cringe as people think unhinged is. Its the one think making bladestorm in slayer not crap.
I don't think that many people really think unhinged is cringe
For me, it’s just a little cooler if it deals fire damage but that’s a very small thing lol
I begged for unhinged to be buffed for months at one point
In here that is
And now look how it become.

however, some people do love to single out one specific thing and make it the scapegoat for all their complaints
whether or not it's actually the reason
Arms has the power between hero specs to have two diverse trees.
Ones very set. The other still needs a pick me up
its coming along though
I'd be happy with Colossus as Battlelord + Unhinged and Slayer as Juggernaught + Unhinged
I'd also be happy with Colossus as Battlelord + Jugg, but I think you'd have a real hard time making Unhinged good for one and not the other
We know class tuning is coming. Who knows there could be potential talent updates coming
One thing I dislike about warrior hero talents is that there’s a barely difference
Enhancements 2 hero talents play completely differently
At least iwth colossus if they manage to push bl ahead jug will always be there for people to play if perfered
As its going to always be close
Well part of that is the base talent build issue, which is something they have been working on
She hinge on my un till i mortal strike
But slayer will always be locked to jug

again, if Colossus ends up with Battlelord and Slayer Jugg, they will start to feel much more different
ty prepatch ms tuning 
Mortal strike three times
pants 🙂
Thank you i wasnt aware how the talent works
It’s a joke
Gumo Gio
Unhinged gotta die sgain
Honestly I think if Colossus ended up Battlelord + Jugg, it would be more boring than BL + Unhinged, since there'd be that much more overlap with Slayer
I mean it's just not an optional talent that's the issue
Choice is cool
My issue with it anyways
Unhinged is just too good, neither specs ever play without it
"choice" is a difficult concept when considering absolute performance
I mean in the choice of 2 out of 3 things, one is always going to be universal
I miss df s3 execute spam in m+
The real issue is that Jugg and Battlelord is a hard combination, because they encourage competing concepts
- Jugg wants you to press Exe more, which means pressing OP and MS less
- BL wants you to press OP and MS more, which means pressing Exe less
you only have so many globals, you really cannot do everything
Unhinged probably is a little too strong for Arms, that's undeniable, but even if it took a hard nerf, it'd still probably be better than BL + Jugg, unless you killed the talent entirely
and the talent doesn't need to be killed entirely, it is objectively a good talent, with good gameplay interactions and helps keep up the value of other major cooldowns (BS/Rav)
Unhinged could take a 50% nerf rn and its still a bigger gain than the rest of our capstone
Yeah, it could use a nerf, but I mean that nerf wouldn't really change anything
But its only that far ahead since ms has had several base auras making it even more powerful
you'd have to absolutely decimate it to take it out of the main builds
We had it for like 1 patch 💀
Kill unhinged slayer feels worse. Or let it be semi strong for both specs between rav and bladestorm which does make a rotational change in colossus making you dump to buff it
but BL + Jugg is kind of a pipe dream unless you manage to shit out some extra globals somewhere
Better to nuke it then have same play style for multiple tiers
Even if its dead its gonna be even close to same shit in both hero specs
And ones gonna suffer for it
playstyle is already getting shaken up by other stuff
new tier set is good
and Unhinged had more influence on the Colossus playstyle this tier than it will next (assuming Jugg gets dropped)
Personal feelings between the hero trees is that the actual trees should include the playstyle change up instead of 4 nodes buffing flat damaged for abilities that if you stripped away is just the same thing.
Like this is something that could easily be part of the slayer tree instead of cyclone.
Mortal Combo could be in colossus etc
We have an abundance of old stuff that really fits the hero themes better than "30% op damage"
Like reap is broken as shit
SD clap would be okay
And cool
Reap could be made more interesting
Not gamba aoe but stack sd stacks for pad
Roar lego sd clap was rlly nice innate aoe in st spec

Oh Phil
So was aftershock wb bs in sl
Enlighten me
It's a real jump scare
Hahahaha
sure love 2 point stat talents
This is like
We love execute max crits hitting like 10m
S3 df paw apl lore levels of aids


Sks is down to 1% dps gain in slayer rn
Dance of death still exists
But you have no other choice to swap it for

Fuck sks take bloodsurge
Bloodsurge bad as your using finishing blows already
More rage more 40 rage executes
They are still tweeking bloodsurge. Maybe more buffs this week
both sks bloodsure and dinishing are just there because rest are aoe talents right
I think Fury did a decent job of this, more of an issue with Arms' limited rotational kit
the original version of Slayer was very Overpower focused, whereas Colossus was Mortal Strike focused, which got streamlined into what we have now because it didn't really make sense - Slayer still wanted to prio Mortal Strike, and Colossus still used Overpower for obvious reasons
they could probably do something with one valuing Overpower as the main filler and the other Slam, but I don't see one dropping Mortal Strike, so they're still going to end up pretty similar overall
It had such an identity crisis
Fury also tried the same, with Slayer originally being RB focused and Thane being more BT, but both specs still had to use both, so they then abandoned that in favor of SD vs TC instead (which I think has worked pretty well tbh)
Only issue with thane is the ww nodes being semi required on st
Yeah I didn't like that at first, but its kinda grown on me
Felt it sort of curbed its gains elsewhere for those 2 talent points
I don't like that Imp WW is wasted, like it's just a requirement to get to MC
There is an alternate dor sks that's equal dps. Taking bb/finishing is same on sim
Holy
I guess with everything else getting buffed and bleeds untouched they slipping a bit more down
imo they should have done this, rearrange Wrath & Fury to lead to Meat Cleaver without the need to take Imp WW
that way Thane could path from Imp RB -> W&F -> MC for the +25% damage (without any cleave benefits) in single target
while multitarget builds would still want to go Imp WW -> MC
I wonder. If arms had the same layout on the bottom of the tree would it be less aids
We do have a 1/1 gate but it's not that interesting
It does let us bridge pretty well
depends on what connects to what, but I still don't think BL + Jugg is a very good combination
I wanted them to get rid of Valor in Victory and move Bladestorm up a spot 
(More about maybe saving 1 talent point I guess)
would bl jugg turn into just playing for ep and wanting a bunch of passive rage gen
like this
As all that would do rn is just give deft for slayer.
I was thinking about the reverted buffs and I’m confused why they think a 15% buff to OF is remotely enough
Wtf that looks cool
problem is its a conflicting priority,
- Jugg wants you to press Exe more, which means pressing OP and MS less
- BL wants you to press OP and MS more, which means pressing Exe less
and you only have so many globals, so you really cannot do everything
right now, sure, but it eliminates a filler node and gives you more room to put points where you want them
I like the effect of Valor in Victory, but it is 100% a filler node that doesn't need to exist
Don't think we realistically are going to get the situation we want. Main difference at least right now is bl does more dps>35 while jug crushes under 35
Flattening profile><spiky end
to be fair, that is the situation I want 
#updates-midnight message
what does the title mean on this?
Sanctum arms was saved because of it
they reverted the hotfix for unknown reasons, maybe related to the class changes, maybe something else - wait for the next build to find out more
I’m beginning to sound like funky with OF
If OF can keep up just a bit ahead of 45 sec roar, then it is likely in a fine spot for talent point value. Hard to say how much 15% would do things before we test it in m+ enviroment at a higher key level
As for your odyns comment. What ny thoughts is they don't want to over buff it.
Sanctum was about the only tier I actually enjoyed playing Arms in SL, and only just barely
alright got it, so all the buffs listed below are currently reverted?
hotfix buff gragas jumpscare nice
Last time they over buffed it they nerfed it 3 times back down like 75f of the buff
yes, the entire hotfix was unapplied
thank you for clarifying
Yeah but it’s ptr
Can just bring back down
Yeh Last time it was buffed in ptr also killed in ptr then also in live

keep in mind that they're usually several builds ahead of our PTR
🙏 Colossal might buff this week
They did remove an entire hit of OF and we’re barely using it on live as is
if they compensate Colossal Might in a decent way, I think Colossus will be fine yeah
So 15% is not even close
The dream is both specs are close enough we have choice instead of being locked into a slayer tier once more
That's also kind of a Thane thing though, more so than an OF thing
if Slayer were > Thane in M+, it'd be a diff situation
Well, OF is not supposed to be TT+OF total value, but OF is supposed to be valuable as a stand alone.
No question OF was held back because of TT double up potential. Not to mention the guaranteed 20% amp.
So just look at OF raw dam compared to other nodes, the most applicable is roar. Then have OF tuned a bit over it, as it got no amp effect and roar does.
It aint that bad, just need a bump up
the other aspect of Titan's Torment is the insta-burst, which was the main reason for Fury being repeatedly nerfed at the start of the expansion too
it wasn't just that Fury was strong in AoE, it's that Fury deal it so quickly thanks to the free off-GCD OF into an immediate Bladestorm
god pls let sks lose
fb same as sks?
Close enough.
sounds good
Fb is surprisingly good
die sks die
real
I like SkS in ST, don't care for it in multi
I think they should do something about how annoying the opener of Thane is lol
its only annoying with OF imo
You mean the CD juggling? That's kind of a Warrior-wide problem
and something they'll probably address in 12.0
the no OF M+ build thane opener feels good
Likely with some more aggressive op tuning as no sks in execute could likely get it ahead
What if they remove Ravager from the gcd
lul

aint no way
It does help with the cd juggling
Swifty one shot macro is so back
na I think they're just gonna streamline the number of talented Warrior CDs in 12.0
I want warriors to have something like a passive cd that procs when you do something
My man
cause right now it is a lot
Like maybe reck procs ravager when you talent into it
yooo tangent, I watched your queen vod you uploaded. good watch!
I’ve been saying that, I think fury only needs Reck OF and BS/Ravager
They could make Avatar a passive talent that increases damage during reck by 20%
Ret has something similar with ashes
Time to give each spec it's own cd with an identity. Feels like recklessness is a test for then to try it for ra
I also want them to do something about arms survivability - that 5% stamina gain from colossus isn't enough at all lol
Just remove TR and Spear
reck/ava should just be combined
or
ava for arms
reck for fury
and add things to both
Avatar isn't that bad because its off-GCD
they did
you get 10% stam
that's what they had pre-DF talent trees, yeah
each spec had its own dedicated CD
lol yeah
kinda makes sense imo to have dedicated cds for each spec
that shit was never gonna last
Imagine that in prot holy
Isn't that for arms and fury tho?
so?
Remember when you could just skip Enraged Regen/DbtS on the talent tree entirely for more DPS talents? 
I think vers for warrior should have much more impact than it does
I just think it needs more sustain

i never said best stat
they should remove vers as an option entirely
One thing we can probably agree on is that TR and Spear is too much, I think they should replace that with some passives on the tree
hell yeah im all for this!

Shaman stocks down. My melee swings ^^^
I don’t think any class in the game has 3 dps capstones in their class tree
Let alone cds
It’s wild
Ain’t no way
Thanks man. I've actually seen it tossed around over the last couple months so I'm pretty happy it's helping people out
yeah that got quickly removed
they tried to add it back in a patch PTR too, but it got nixed again in a hurry
Man old layout sucked
Like pathing
Did they actually have 2 handed spec and duel handed spec split
Ain't no way


Or one handed even
yeah, and even better, Fury could use DW spec + 2h/1h together
It was because that was when the class tree was shared with every spec instead of having one class tree per spec so they had to cram all the weapon nodes together
and prot could use 2h + DW spec together (cause it counted shields)
Real class fantasy right there
while Arms was just 2h alone
I remember this. Sounded so badass
its beautiful ;-;
did you catch this part? that's Sharpend Blades / Blunt Instruments on a swap below Bladestorm lol
its actually really satisfying to see the original and compare it to the current one. you can see how much they really are trying to make it great. even though i disagree with some of the choices they make but thats besides the point
Whats this +20% here and there ??
that was before they added the secondary effects too - at the time it was just +1% stat
20% here and gone
goat video
Maybe back this week
I bitched to high heaven about those gates when they were just raw stat nodes
adding the extra effect went a long way toward making them more palatable
Oh god
I actually like most of them now (though Valor is still unnecessary filler and BS/Rav should just be moved up into its spot)
Patching for op and sweep to then hit useless talents and have to go back as can't path
also the trees were full of "improved X" nodes, which just added back the functionality that we already had - like Fury's "Improved Rampage" which just allowed it to trigger Enrage 💀
Impale 2 pointer
Seigebreaker my beloved
They replaced you with a better bloodthirst:(
this must be original fury?
hi, can we have df s3 again
Having to point titans fury is wild
This just shows if titan could go baseline smf should too
What is this
hi
that was Cadence of Fujieda, a rehash of the legendary cloak effect from Legion
- pressing BT triggers a +1% haste buff, stacking 5 times for ~5s
2 POINTER DEPTHS OF INSANITY
hahahaha
Hahahahhaha
Yeah I remember it now
it was bad for the same reason the legendary was bad; just a maintenance buff that was annoying to stack at the start of combat and too easy to fall off in the middle
there was a time when those positions were swapped and you could just completely path around Enraged Regen
I didn’t realize onslaught was that farther up
and I fought tooth and nail to get them to put them where they are now, because otherwise players would just forgo their major defensive CD in order to pick up 1% extra damage
which might sound like a good choice for some people, but it's also a very toxic one
pretty much what everyone would say, yeah 
Btw have you seen Xan’s wishlist
Not taking shockwave... because of the damage loss 
bringeth back my banner of crit
Champion's Might should attach a flag to the back of the spear
If they were to remove TR and Spear, what could they put in their places
Could be semi dps, utility or something like banner
yeah, banner, what could go wrong...
i don't see a problem 😄

More blue class
Not banner then but I kinda want something similar to how rets heal
From pressing divine storm
Like we could inspire players
Somehow
I like tr but spear can go anyday
why did they nerf spear compared to slands?
Yeah i don’t disagree i just like the big bleeds of arms
I love doing 9-10 globals into m+ pack before actual damage starts rollin
even though we’ve moved quite far away from that
They could put the damage into bleeds
Rend and DW
Id like to see dw hit alot harder
Aura buff set 
Probably
i voted for fun one 

Can you please push for a season 3 set back
Havoc got theirs on ptr as a talent

This is basically just thunder blast for thane innit
I think the S2 sets are pretty decent now
They’re cool, I just want the SD clap effect as a talent
Hell yeah! S1 vote gang!
Archi do you know if the arms 4pc tooltip not showing the MS buff is a display bug or if the MS buff isn't intended to be part of it?
It’s a display bug
If you look at MS damage with and without the buff
It’s different
tooltip issues are almost always tooltip issues
they're just notorious for being inaccurate
sd clap was goated
Where would you put it
Replace spear with that set 
In our talent
kill sks 
its free dam for all specs
Or put it on sks
And it's in the path of SD anyways
Actually sks fits
Actually nvm that would require you to take cleave or imp SS/CD
idealy it goes onto class tree
So it's useless in single target
So prot can use it for SD also
then again, they clap anyway
Where it gives you it whether ytou have SD or not
SD wasnt mandatory
Real
Heroic strike
Real
Does no DMG and makes me spend more globals on a boring button
So true brother man
Thoughts on the season 3 DF set
The only reason SkS still exists is some fuckin dweeb is sniffing his own farts and thinks the TR and SkS combo is cool
Fuckin nerd
Babys first synergy
There's no silver lining
I liked SKS when it insta popped things
the whole increase tick rate thing now is just bad feeling imo
Insta pop was worse imo
insta pop was hype
Those arms buffs all got reverted?
insta pop was bad in different ways
idk just baffles me how it can still be a button unless you just never play arms and so the subtle ways in which it eats ass is lost on whoever created it
the global itself does no dmg and the debuff it applies just eats into globals more, making you spend them on rend which also does 0 dmg as a global
bloodborne being 2 ranks is also dumb as fuck
spend 2 talent points for 10% bleed dam
need more points for point inflation
i love that we run out of dps increases in the middle row
Assa gets a 1 point capstone thats 10% bleed dam and bleed execute 
its jsut pick the least shit option
That's an interesting build. I didn't find fatality to do much in my testing. Also found the bonus damage roar gives to be consistently too solid to give up
fatal has such a huge range
was doing testing on ptr, some dummy pulls i hit 3% other times i got more stacks with cds line up and hit 9%+

its got a wild varience
Yeah that's what I found too.
behind every blade of grass
Didn’t they change fatality to not get affected by cds
need to see it tested more on live in raid to see how it really is
there's a fuckin shit
scales from everything rn
What the fuck
Change this right now and buff it
CS/mastery/Avatar/Demolish/overwhelming/all talents with flat damage/trinkets etc
its got uh some fun stuff
I never found tho I was lacking rage to need the overpower talent giving extra rage tho
god damn i hate this shit lol
not if your lacking or not, more consistant 40 rage executes>not
can we get a post on the forums about it
There was some rage starvation in execute range, but I always talented sks to adjust for that
there's no way shipping fatality affected by avatar is gonna be a fun time
mastery yes
shit if you want make it gain dmg from our crit rating since it cant crit
great
Wouldn’t it just make more sense to get rid of anger management so our CDs actually just line up properly every 1.5 mins
Having everything out of sync just feels awkward
bladestorm would still be weird in slayer regardless from its natty CDR
It's frustrating testing too with the gear available on PTR. You buy everything from the vendor you're under 10k haste and at 22k+ mastery. I'm just using my live gear with 4 piece. Feelsbad
Fatal range is pretty nuts, need to really see more in raid situations to gage how good it really is
Are you documenting this stuff in like tmy or war breaker cord or just your own stuff rn
hack him!!! We need the data
Roger
no deft feels so bad
everything i've found so far has been posted or i've spread info here about things
Yeah I appreciate that, I’ve been sitting on ptr basically every day raid testing or hitting dummies trying to see what feels nice
All in all I am happy with the new arms tier set
I fear most fights will be good for fury in this raid but there’s definitely more changes to come still
I think they should buff slam by 100%
fights are really melee unfriendly
Fun
Ungrippable too
Sounds like im logging out of sub rogue
Lol. Yeah I've gone 3 minutes at times with it at ten stacks...
saw the buffs, and got excited, then i saw the disclaimer 😦
why does blizz do dis to us?
true
surely
Is there a world where we hold Blade storm until we get the four piece proc because of unhinged
Or do you think we should just send it?
delaying BS likely bad
Best parses will be whoever had good Rng up time lol
Only time I've found holding bs makes sense is big trinkets like the red button
nothin to do with unhinged/buffs or w/e
Yeah, I figured I’m just curious on what the numbers would look like I guess for holding versus not holding
Like how far off it would be I guess
judging but the proc rate being so hugely inconsistent any sort of holding only would lead to either huge upset if bad rng
Yeah, that makes sense
Do you think there is a window where if we see Blade storm and colossal smash coming off cool down we start spamming the shit out of overpower
You can go a really long time without it proccing.
yea it cant be 15%
Anyone know of some good macros i can make that will ease my gameplay and rotation?
only the stance macro. we have no other good macros
so everything else just keybind
yea
Gotcha
tho what you can do is remove rend from bars. tclap is only slightly worse on st and the keybind is not worth it imo
Is this highest simming build with the now-reverted buffs?
fuck blizzard
i just saw it rn
% buffs and nerfs don't mean a lot, I'd rather see gameplay changes on ptr
gameplay is good
Gameplay is good because we finally have a 20% dps tier set
Sorry if this sounds obvious, but ignore pain buff is just for prot warriors?
Remember the big frontal attack Lord Crispin did during the Moroes encounter in Karazhan? Demolish should be like that just with a narrower width and shorter range, of course.
when Demolish cancels because the target moves out.... feels terrible.
Make demolish fist of fury YEP
I agree charge up 1 big dam
They're definitely increasing the buffs which is why they reverted them, right? 
We need it to make up for the shit-tier gameplay
No no gameplay is good
correct, at this point "no gameplay" is very good
cata arms unironically better than tdubs arms
having a really inneficient rage dump when you are about to overcap by a lot is pretty neat
but idk cata arms was just kinda hitting MS and OP on cd and then slamming in between
with a castbar 
Cata Arms is close to great, it does several things well, but still shows its age in a few other places
its being carried by the sound effects of crits
tdubs?
Also cata arms is hella fun!
i assume that means tww(since 2 ws?)
ya
I don’t like the cast slam in cata
mop arms my belovid





