#arms
1 messages · Page 153 of 1
Maxroll is a lil out of date
Maybe to not lose any uptime of the merciless bonegrinder?
Yeah now SS is if BS is not going to be used right?
if your playing CS and not warbreaker in M+ like you should you will still SS before bladestorm to sweep the CS
idk if this is better but i like to avatar early enough so the free ss from it ends during bonegrinder
to have a couple stacks on collateral on a cleave with mbg
and then use the next ss
hard to make that work in heroic dungeons
Double sweeping strikes seems odd you probably lose to much boss damage
Anyone else doing some ST target dummy testing? Looking for some feedback/comparisons
is there no way to have a macro cast heroic throw while wrecking throw is on CD?
was trying
/castsequence reset=45 Wrecking Throw, Heroic Throw, Heroic Throw, Heroic Throw etc
but it kinda sucks
not sure but i wouldnt recommend doing that since wrecking throw has use outside of being cast from range
what do you mean? this doesnt hurt the usage of wrecking throw
do you have a separate heroic throw button
currently I do but it feels super redundant
thats why I want the macro
i think you meant heroic throw has more uses?
which i can see, but currently I dont know any situations where i absolutely NEED to have both seperated
One hypothetical example would be Rasz P1.5 intermission into P2 shield phase; if you used wrecking throw while moving to a new add pack in P1.5 and it was on cooldown for the P2 shield phase, you'd be kinda sad
Granted you could just not press the button there because you'd gain an almost imperceptible amount of dam from the heroic throw anyways, but that's why
if you ever want to use heroic throw and save wrecking throw for something else
rare situation but idk i just have them separate
especially if you ever want shattering throw
yeah both rare and minor
definitely optimal to have them seperate for sure
but im runnin out of keys
I mean, using heroic throw in raid in general is pretty uncommon, no?
youre right doesnt seem to be worth it
yeah, even if its not its like bowwl said - imperceptible
unless apl isnt optimized for double ss, its not even more aoe at all
looking at colossus btw
Nome said earlier that colossus APL was only ever partially cooked bc spec is in the bin
if i cared/wasnt stupid id cook what i think would be optimal
but
i aint doin allat
Word, gl homie
ty ty
need to beat @violet steeple and @snow flame
so ill take all the luck i can get
Who does Bazed raid with?
idk i forgot
we are all 4 day guilds
lincs is 5 days week 1 of mythic tho so they r cheating
Seems accurate
double SS only ahead in 2T, its dead talent in other target counts vs warlord or 45s
gotta cc those jailer adds
how is that not a meme made for mage
colossus was mega cooked constantly until the 15% base ms nerf and the 5% precise strikes nerf. Nothing major changed with tuning/spec tree that would influence what was done back then. Improved sweep is really good on 2 target and the torment sweep is only good on 2 target, roar just overall better the moment more targets
#revertMSnerf
#unfuckArms
Slayer arms still super strong, crazy how a average hero tree buff while shooting MS AND OP completely shot colossus while making slayer rise up
Should i use cleave when 1 target only aswell?
No
imagine the spec thats based on OP and MS is fucked when those are nerfed meanwhile a spec based more on Execute and bladestorm isnt ^_^
Yes but without consuming overpower stacks
But ofc, you don't talent into cleave for like a st raid fight
During your rotation phase if you have sweeping strikes up and bladestorm comes off of cool down do you send bladestorm or wait until sweeping strikes ends?
unless there's a good reason to wait, just send it
Btw just a quick question, in my dummy testings I was getting better results holding up to 10sec for a colossus smash to line up with ava+troar+trinket+bladestorm instead of just sending those as they came back
Is this legit? Sims seem to just send stuff on cd but when I did that I did a little bit less DPS
situationally, yeah - if you're only holding a few seconds, it's worth gettting a big burst cycle
that kinda thing is always easier to ascertain in a real life scenario over a sim though, especially if you're just talking about 5 targets of permanent patchwerk vs an actual M+ of pack to pack pulls
5T patch really means very little, it's just a whole lot easier to optimize than shifting gorup patterns
Oh it was actually for single target but yeah
Same reply pretty much
Thanks
Just gotta think about stuff like kill timer, add spawns, boss going away and what not
Btw Archi maybe you can answer this one, just trying to make sure I understand the prio right:
Do we actually need to think about marked for execution being at 3 stacks?
Like trying to not use the sudden death proc early hoping to get it to 3 stacks?
And if the question isn't clear, say I proc sudden death but I'm at 2 stacks of marked for execution, do I "hold" to try to get that 3rd stack before or is the risk of wasting another sudden proc before that happens a bad gamble?
(Outside of execute phase, ofc)
when is it worth holding demolish for the 50% overpower damage
yeah pretty much the same thing, if the delay is small enough (usually <1/3 the CD, though that's a bit iffy to figure on the fly due to AM CDR), it can be worth waiting for major CDs
never
are we pretty certain on these embellishments ?
until blizz changes them again
ahh yeah, im kindda afraid of crafting the darkmoon ones
feelsl ike something they would nerf, where as the pure stats ones
has been a mainstay
Nerubian embellishment... or throw grenades randomly with the engi embellishment, I know my choice
last Q its haste - crit for slayer arms
what throw grenades? isnt it just Free versa ?
nah there's an engi embellishment called pocket full of grenades
its like pocket sand, except it explodes
simming like 3k dps behind nerubian for me but I like it for the "flair"
Now that is a weakaura idea i'm going to try and make for it's trigger lmao
Thank you
yes, but he is clearly talking about something completely different
Legitimately though when the embellishment list was being done did people test the engi stuff or is it too much of a sink just for testing? @smoky kayak
what i thought more was if its only 3k behind, how can it not be infront of versa ?
^_^
he said it was 3k behind nerubian, and I have no idea what he simmed
ah fury in arms chat
same for arms sorry
literally just started testing fury haha
but you catch the drift anyway
for my personal raidbot sim it's very close behind the second nerubian
ok :). well theres always scaling i guess ^_^
would be interesting
Likely scaling you might be correct will push nerubian further away
what if u sim with versa
instead of acandence
seeing it should be slightly better 🙂 and having acendance without the nerubian does seem like a bad idea
A bit out of my pay grade, unless someone here can like swap the ascendance in the log for the versa enchant and sim it
mine as well which is why i asked if u could ^_^
I only know how to sim exactly what's on my character haha
yeah not something currently I will waste the gold on
is it that the same for both aoe and ST?
you changed the ilvl of the belt here too
they're both crafted
but still close regardless
it's the same item, you just changed the ilvl and stats of the belt - don't wanna do that when you're trying to compare things lol
no
it's literally two belts I have
hahaha
I have two crafted belts seperate items
with each embellishment
ok well either way, it's a bad comparison
cause you're changing multiple variables instead of just one
realistically, the embel is even further behind, because you swapped to a higher ilevel / better itemized belt when you ran it and it still lost
Yeah of course, hence why I was asking if someone had done actual like sim tests with them cause this as as close I can get
Yep
you can do your own tests, just create the same item in top gear or gear compare with a different embellishment
never done that let me have a look
Would be silly to recommend worse items
Top Gear has a little search bar towards the top, then you can click on the items and assign them diff embels/recraft/whatever
Gear compare is pretty obvious search bars and dropdown menus
Overpower with two charges available
why is this important?
is it for the double stack for mortal?
tbf, he's not entirely wrong - a lot of crafted embellishments weren't tested, because Blizz didn't put them on a vendor, but in this case that one is pretty straightforward
to avoid wasting tactician procs
Ye but me and fishy simmed all of them (aslong as thry were implemented even)
well everyone has simmed them now, but he was referring to the implementation part
Arch, so everytime overpower is up use it?
ah ic
he was asking if we actually tested it, cause it was (purportedly) simming not far behind
wow okay nevermind
I think I did that right
4 i level make that much of a difference to the embelish/dps? like a 20k increase
well a little more behind that I thought then
Yeah that looks more correct
My point though, is that I liked the flair of the engi one and thought it wasn't actually that far behind 😛
But I am wrong if it's a 20k difference at same ilvl, just didn't think that small of a jump would be that much of a diff
pretty sure the pocket grenades scale with ilevel, so they would do a bit more damage at 590 than 587 or w/e
but they don't seem to do that much in general
ikd but something changed cause now you're 589 ilvl and a minute ago you were 588
also you should not run weekly version of SimC, you should always use latest unless something breaks
yep swapped over my shoulders because I realise I had better ones which are these apparently
from the previous 2 sims
well that would change your results
omg you're right I didn't change them in top gear too
you also changed some talents
cough give me a second
Silluy item
new to this so apologies
Talents shouldn't have been changed unless top gear didn't update them
look for yourself
one has storm bolt, the other doesn't - it's minor, but that's an influencing factor
instead of second wind
yeah I see it
I mean that... shouldn't theoretically make a difference but give me a sec with the shoulder changes anyway
it does make a difference
when will stats beat stuff like larynx ?
when your ilvl gets higher
When sim says so
i mean the stupid question deserved that answer
also looking at hte tooltip of this engi embellishmen, it has a chance to miss the target?
"Between all enemies caught in the blast
just flavor, its an aoe
ic
Top Gear seems to keep changing the talents itself
Unless there is something else i've missed again
it does look like it is very close behind at same ilvl
@unique bridge
about the same diff @thick kelp on the sim you made vs the latest one, not far behind nerubian ~2-3k
Yes
Guessing the gap will only increase as flat damage effects lose value when we gain ILVL and stats
yeah I imagine stat curves will probably favour nerubian
This whole thing came from me thinking the grenades were a neat option hahaha
but... SCIENCE
Makes gear planning easier now I know how to use this stuff in future too so I appeciate the patience 😛
i mean just take the versa one instead of acsendance
if u wanna do both m+ and raids id say
GL bae I believe in you (not srs we gonna woop dat ass
) love you
Nerf tier buff aura
nerf buff tier aura

Hey guys, I'm having a bit of trouble tracking Rend in ST, does anyone have a weakaura that could help with this?
jesus bro gazzalinga is 589!! huge gear bro!
Buff Tier aura nerfs
ty brother hrothmar!
Hey, any numbers for best secondary stats for MM+ and Raid pls ?
Add some parentheses around stuff and this also work
So I don't have to do a cursed exe rotation
damn i still didnt get it... sorry
Sec
stuff like this because its best to fish for x2 stacks of our 4pc. dummy has x2 MP stacks and x2 EP with the second cast but still best to continue casting exe until you get x2 OP resets to get x2 stacks of the 4pc
obviously RNG but here it took 2 more executes to get that second stack of 4pc
the blue sword icon next to flexing man is our 4pc
sharpen blades in my pve grr!!!!
i wasnt sure if pp were familiar with sharpened tooltip
even the cast before the first exe wasnt MS cuz still has x2 MP stacks. sitting on MS that long not my thing

When will raidbots be updated with earthen?
It is updated
already is
With food buff too?
The food buff should be as well, however if it isn't, it being implemented doesn't appreciably change its performance relatively speaking to the rest of the races
Where can you see the dps compared to the other races?
Through advanced sims (can probably find some shared in here if you search for it), or individually checking whatever races you want in quick sims
Long and short though, is that Earthen is middle of the pack, but the difference between the highest and the lowest, is roughly 2%
Yea guessed they weren’t in the top just wanted to know what gem to eat😅
Can't see an option for that, looking on raidbots, so don't know how to change which one you should use, nor do I know how the gem eating actually works
You buy a gem like haste+crit and you eat it to get 562 haste buff
Just don’t wanna use 10-15k to see which buff is best😂
Without thinking too much about it, you can't really go wrong with either haste or crit until it becomes a function
Yea think I’ll just keep running crit
What spec do you guys preffer in hc dungeons atm?:)
Prot for instant q
Arms spec*
which guides are currently considered best/up-to-date for mythic+ and/or Raiding single target builds?
all of them say different things lol
wowhead/maxroll/icyveines
Wowhead and icyveins eventually align since archimetros updates both
gents currently ( pre raid) along side with arakara sacbrood what trinket does arms use for ST?
Use droptimizer
Pre-raid I believe it’s larynx rn
thanks for replys
thanks!
Shard is also really good
Yup that’s what I’m rocking!
i feel like a race change what should i be lol,.
Hey guys! For this season, is there a gap on Arms vs Fury damage/performance?
Yes
larynx
thanks
for dungeons u prefer colossus or slayer boys?
do u sim for aoe dungeon slice or patchwerk 5 targets+?
st
colossus would prob be more fun
oh u are slightly elevated?
Ive only tried colossus and enjoy demolish a lot more than fury even with its glaring faults like needing target. Need to test slayer tbh
demolish just misses
oh mob moves
u miss the entire pack
like its so unpredictable
way too unreliable for me
idc about not being able to move its not even the worst part
It can def be a pain, especially with all random ppl in the grp. When my friend tanks its a lot smoother
Some dungeons its just super shit tho tbh. Yeah, cant believe this survived testing like this
Exactly
it was tested
Some pretty easy fixes would make it so much better. And they changed so much for so many but no
execute phase feels awful as colossus in m+
At the very least remove target. Could also let ppl move tbh. Try doing high m+
Soo punishing
How does slayer feel?
Gonna test it when i get on
a lot better
cause u play jugg with critical thinking
so u actually have rage
in execute
why is authority of storm simming higher than radiant power
>?
flat damage > stats since we have no stats
being given stats would be more impactful now than later since it would be a bigger increase proportionally now. 1/100 > 1 /101. The damage proc values are just tuned higher than the stats
i see... well i guess its storms for raid week since its a heck ton cheaper
Where you all planning to put your embellishments for pvp? And are you going to go with the vers one? Thanks!
Collusus? What's that?
Arms only got one hero tree irrc 
is it normal to sim more as arms than fury in both aoe and ST ? i have mostly mastery and haste, almost no crit
No
nvm im dumb
imminent demise
So on a big pull, wait to pop bstorm for stacks or na?
feel like shit usually dies too fast
CD on cd
k
Boss dead before rage to get x2 ep 
luxthos's weak aura is the best in your opinion? I love the khakhan one but out to date
share it 😄
No 
It's my weakaura it's only optimal for me
Also it requires like 5 other things and at that point i cba
Hrothmar's weak auras slap
Guys, what's your plan for the Sparks, especially the first two?
- Wait for the 2nd spark and go to the weapon?
- Or make Wrist and cape?
2h after first or so boss of mythic
Whatever boss drops the 2h that's realistically dying before u craft
Tbh I'd wait anyways
So you can avoid having to recraft and just full send on a mythic crest
uses my ww tracker right
Sirely
i use atrocity
have to sub to him on twitch to get it tho
i just sub once, use the outdated version until it breaks completely and then i resub
so we're taking skullsplitter?
How do i better understand when to align cds? Do i hold BS for Avatar?
No
when does it make sense to hold cds
As a warrior you don't hold
yes you should use skullsplitter always
Really never
pretty much never
Unless there's a damage amp phase or adds coming up, arms has zero incentive to hold
you can hold some cds for like 5 seconds if avatar is coming up very soon
but outside of that holding is almost always worse
Well
that simplifies things some
With one expection
If the fight is short enough, say like 2 minutes and you will only get 2 avatars, you save the second one for exe
that makes sense, but im trying to spin up for raid bosses, thats never really gonna be a thing
As in with bladestorm slayer?
ive not been using skullsplitter, do you use it on cd?
Yes, but sks is a rare case where if you have Troar coming up in say 10 seconds its worth holding
that makes sense
Also remeber to reapply rend at least once because it'll fall off pretty fast with SKS. After that it'll stay up for the rest of sks
if you always use it on cd
if you use sks on cd you never have to hold roar
anyone like using the nerubian pheromone secreter?
Sweet thanks.
Can someone tell me if it's worth holding crests for s1 or should I spend them on hc gear upgrades if I can't find a crafter
depends on the type of crest and the content you're doing.
Weathered crests are exceedingly unimportant and can be used without much worry (crafted, or otherwise), even today.
Carved, Runed, and Gilded crests start to matter comparatively more, and that's where you should consult with your team (if applicable) or find a gearing guide on how to spend those. Runed crests will likely be a bottleneck for folks.
What's the benefit of lining roar with SKS?
Thunderous words make your bleeds stronger SKS makes your bleeds tick faster
Ah the TW talent. Forgot about that, thanks
I'm playing a while now with Exhilirating Blows and I it feels just so great in both ST and MT situations. It has great synergies with Reap the Storm and Anger Management.
im happy for you
careful if you start having fun, blizzard will nerf it
Like they did with warlocks
hey guys, which build we play in m+?
and how good is arms atm? what do you think how good it will be in m+?
slayer sims higher if you run MBG currently but you lose alot of ST, going colossus can give a decent chunk of ST at the exchange of a little AoE dmg
Ye
what do you think guys?
arms is fine fury pulls ahead slightly but heroic tuning is still a thing, theyre fairly close
Arms is a very tanky spec just less than fury
thx
the real difference
is boss design
fury can take odyns for like 1% st loss
and burst everything down
arms cant take anything
so u are just kinda stuck hitting the boss
and honestly if i was RL
id ask my warrior to go fury
for such fights
well its not exactly like this at the moment
arms slayer still has bladestorm in st
and you can take cleave instead of 2/2 bloodborne i guess
for not so much damage loss
and then Fury just kills everything before you even finish your bladestorm
well if adds die in 3 seconds they are probably not even worth bothering changing spec
I stuck with vers wrists and 1 shadowflame patch
@dire hinge what was the guy with the cool RP UI?
I think it was a mage, but he also made a hunter and monk
@latent moss arms is back
@strange perch back is arms
I don’t remember their name unfortunately
What does SKS stand for again?
Skullsplitter
Thanks
arm is kil
BSL in S3 and S4 had really good uptime with a 90% health cutoff so 80% isnt something anyone is going to be worried aobut
You might be right and I'm not disagreeing with the sims or ppl's experiences. I just want something fullproof for my own experience. Especially since I'm more focused on mythic raiding and just doing +10's for keys.
So im interested on how the wep embellishment will be looking since it's also pretty good
Wep embellish is good but the new BSL will go harder for raiding
Only issue with the new BSL is that it drops from raid so it’ll be pretty spicy pricy for a while
we love reaping the storm dont we folks
I'm really enjoying Arms. I intended to raid as Frost DK this season but the playstyle around Pillar of Frost and the variables within that are just not fun for me to play around.
Also testing AoE on 5 target dummies, Frost has a higher peak but Arms had higher consistent dmg. In fact, Arms was more overall which led me to believe I was making mistakes as Frost.
I still want to find out what I'm doing wrong with Frost but I'm really leaning towards Arms at this point.
PoF and CS are pretty similar tbh. PoF has a lot more talents affecting it tho
hello brothers, i'm looking everywhere, even here but i'm dumb. Last time I checked Arms was ahead of Fury - with rework is still like this? anyone got a link with some math in it or can help me find some discussion about it? Thanks
https://www.raidbots.com/simbot/report/pPoeaEWRJNcWDGzXgKxvkJ
Still got some things to farm before raid but i think its not bad
raiding as arms, or just maining it in general tbh, is a surefire way to get mad at blizzard
they're more even than they've been in a while, it comes down to individual fights and preference tbh
check that bro
Omg! Demolish can hit for so much damage!!!
CAN
Demolish is SO GOOOD!
Kinda think fury got more value for raiding cause arms dont have the efficiency for MT compared to fury on raid ( in my opinion maybe i'm missing some data )
....have fun i guess?
hi all, i have a question
because of fervor, where is cleave priority wise on 2 targets? im just playing the slayer aoe build off wowhead
we can be good for 2T and some councils but frequent adds like igira spears for tindrall roots from last season are way better for fury
For sure but as an arms player we know how to manage CD to be efficient for frequent add
i don't, i am simple player, i see button i click button
lmaooo x)
use it over Slam (preferably with no Martial Prowess stacks) but Mortal Strike deals more dmg than Cleave <3 targets
waffl question, on ST do we use WW for CD reset of overpower or slam ?
slam
that's what I was doing I just wanted to be sure
Slam also does....kind of damage now
like not a lot but at least it does more then auto attacks now!
ty
Yup, didnt played since DF S3 when WW had value thats why i'm asking
Cleave replaces WW now
ahhhh
Do we have stat distribution data rn or not ?
ilv into sim
I think stats are pretty much the same as in DF, but 
does cleave take prio over ms at 4+ then ? or does it depend on if you have sweeping?
use that next time
it depends on Sweeping, MS > Cleave <5 targets when Sweeping Strikes is up
a Slam crit did more dmg than a WW on the 5 target dummy pack in Dorno
they gutted it for some reason
not even worth to press in AoE
no storm of swords
insta fav'ed, thanks
you welcome
Finally got my egg sac today
So you finally switched and created a warrior?
What do you mean switched I been playing warrior since bc
Bc means Burning Crusade btw 😉
😉
We should go someplace that's more empty
Like the warrior section of the patch notes

was just a joke about growing balls, no need to get high and mighty 🙂 been playing the same warrior since vanilla myself
how are you guys tracking marked for execution from slayer? Are you playing around it at all or treating it as passive?
it's not something you play around besides trying not to overcap on stacks, which you don't have to play around either with Imminent Demise's extra SD procs
Anyone have a WA for overpower stacks?
i used to have one long time before but deleted it and now cant find it anymore lol
What is the highest item level we can craft now? 593?
Is it worth it to marcro Collosus Smash/Warbreaker + Thunderous Roar together? I think since both are 45 CD's it might be worth it on most scenarios
No
CSmash does not end up being 45s if you're taking Anger Management meaning you lose casts of Roar, not really worth in general anyways since they're both on the GCD meaning you'll need to press the macro twice for both to go off
i have mine macro'd into Avatar since they'll both align even with Uproar talented but even that's not optimal to do
you are right, trying it out it doesnt make sense
it lines up with bladestorm most of the time tough, so I will use BS as a reminder
I might be playing wrong, but, is it normal that I get too much rage now? I feel like I'm using slam every other GCD to not cap on rage, but I still keep getting too much
before Execute phase that happens quite a bit, especially as Slayer
tbh it felt so weird for me (going back to arms after I last played it in 9.1) i was just using slam to have less rage
hi warrior newb here could anyone explain to me wy collosus seems from what i can find to be far weaker then slayer ?
does less ST
It just...is far weaker tbh
Collousus only pulls forward in large aoe, but ST is a LARGE gamble
my thing with slayer rn is that its lack a theme for me. Demolish has its problems but the idea is cool and it's satisfying. Slayer is just extra dmg
so just tuning not anything fundamentaly wrong with it then ?
I mean aside from demolish being a jank as fuck, like loosing it due to mobs moving away, being rooted in general, and it being a coinflip, yeah it's mostly just tuned worse
ah so i was not crazy XD
also because of how our trees are set up collusus can't take the MS resets it actually wants to take because it's a dps loss
Slayer is just really consistant
bit of a bummer since collosus looked pretty neat
It does
Felt nice to level as, but honestly it's not really an option for "serious" content
Sure I can put a million and a half cavats of "get good" infront of that, but slayer is more consistant damage wise and dosen't put you in any danger if you mistime it
Not nessisarily
I've heard it's great in pvp
Because you can just stun your opponent and fucking nuke them
You're more or less CC immune in demo so it's an option I 've heard
any chance on switching between Blunt Instruments and Warbreaker on lets say Fort/tyran weeks?
Fort Tyran weeks dont exist anymore
oh shit, thats right
tbh no clue shouldnt really matter tho do higher key then the last get more score
I believe Blizz said it was all rolled together now, just one score for each dungeon
has unhinged stopped working at some point with sweeping strikes?
has stopped working for almost 3 weeks now yeah
yep, almost 3 weeks #updates-midnight message
so right on early release? is there a reason for that specifically?
or just a straight up nerf
just a straight up nerf
reason is probably not wanting it to be too universally powerful of a talent (like Hurricane was)
although it kind of still is anyway
love that for us
Cleave is not nearly enough of how we aoe pls remove all the rest
Yeah if we could just get more power into cleave that would be great
make unhinged cast cleave instead of mortal strike when sweeping is active.
Feel like that would make bladestorm actually feel good to press
We cant have that for arms
Where did you get this info from?
Cause this guide sais the opposite.
https://www.wowhead.com/de/guide/mythic-plus-dungeons/the-war-within-season-1/overview
pretty sure its only for high keys that "kinda" happens. As in they are both active
I just wish they would rework or buff fatality. Imagine having a capstone that is literally never played, what a waste. Well actually we do have a few capstones that are rarely played now that I think about it and that is even after the small tree rework.
Dance of Death
yea I saw that on the guides but it doesnt make any sense truth beith told, 4 sec of recklesness every min and a half? Yea no thanks, the point is better spent elsewhere
Yeah it doesnt make any sense
Untill you realize it cranks demolish to be better cuz of the crit
which colossus is all about
thats true but if you take that, you lose uproar and that is most probably a much larger dps gain esp given that we use AB and Skullsplitter in ST
Wowhead now has a Jugg Slayer build, since when? Only copy though. I wonder if it's as fun as Season 3 m+ Jugg
Well lets see, the wowhead guide seems very low effort this time around in my opinion, especially if you compared it to other class guides.
Yeah its competitive
I mean jesus, blademaster's torment recommeneded in M+ instead of uproar? Come on now
I saw it cuz I simmed the diff before they gunned colossus to piece of shit
Fair enough, do you recall how big the dps diff was?
Blademaster is recommended because Colossus has more synergy with cleave + the build is playing MBG which skyrockets Blademaster value
Top of my head like 2%-3%, cant double check since the sim is over 30d old
Its still a dps loss, sim it. Check out other guides as well, literally no one is playing blademasters torment. I mean I get the point, you would think its better but arms has to precast so many things right now
also uproar helps in ST in dungs, Blademaster's torment does not
I mean if you cared about DPS you wouldnt touch Colossus anw
Different builds have different tradeoffs
The Colossus MBG + Blademaster trades massive amount of ST for more sustained AOE
I think the AOE of colossus is fine, the ST on the other hand, yea shameful quite frankly
its played when it was better
it was always played in st last expansion
Yeah thats why its the 2nd recommendation and slayer primary recommendaiton
Pls no fatality to crit
it was played out of the lack of having where to put that 1 point and due to its good pathing, the talents itself was less than 3 percent of your overall damage on ST
I dont want to gamble
It’ll be chaos bolt crit
Optimally
Just make fatality get buffed by dmg modifiers, not only STR and it would be fine I think
3% is pretty decent for one entirely passive talent point
It was numerically good cuz Arms was -18% Aura in DF at the end. In TWW we are at +32% or smth Aura and Fatality doesnt scale with our Aura buff
No we are back at 0
why, what is wrong with that? Its execute phase anyhow
And df had arms ended at positive aura
They could do to fatality
is to add it to our Aura
so it isnt ass when we have many aura buffs and are in the positive
You already gamed Fatality with ToM for all of DF, I wouldnt want to go back to that
I think for arms there is nothing wrong with that, our main cds are super short as it is
Hmm, that makes sense, didnt really think about it.
Well may be as it is, fatality is boring as hell and needs to be buffed or reworked. Unfortunately we are not pala's so we can expect some changes by the end of season 4
It’s there to fill the “execute shooting up the meter” fantasy
If fatality was just some random proc damage with MS it would be much easier to balance
But it’ll be so boring
No, I get it, thematically I think its quite cool but it just doesnt deliver. Even the deathstalker talent that is like a mini fatality is better
oh I heard about the first paladin expansion rework
but what about the second paladin expansion rework
Stuff that fulfills fantasy doesn’t need to be great
well if they aint, then they dont fulfill any fantasy
thats kind of like Arms in BFA in season 4. Deep wound is the majority of your damage and even with stacked ToM hits paled in comparsion to how much DW ticked,
I expect fatality to never be taken in tww
Both hero specs want bladestorm/rav
And we obv want jug and ep
So there will never be room for fatality
Hello, why are there so much build with Slayer instead of Colossus for AOE/Multi ? I thought Colossus was the best. Thanks
Slayer is the best, hope this helps
you are probably right, altough blizzard have the habit of changing things that are played not things that are not taken. Looking at your BM Torment and Storm of Swords.
I am still salty about SoS, WW was finally nice to press and they made it a dead talent once again
Well storm of swords makes sense in context of cleave
And sos at its old state isn’t really playable with the current rage state
fatality is in rework waiting room
it honestly should just take juggs place and jugg removed completely 
why tho? before execute or in any aoe situation its max rage all the time
you cant spend it
even if you spam ip
arms as an entire spec is waiting in line, thing is there is no line and blizzard still ignores it

granted there's more ptr patchnotes to come but the fact that warrior got 3 total changes as a whole and one of em was a goddamn icon update meanwhile the other classes get paragraphs worth of changes says a lot on what they think about arms
poor mages also need attention dont forget
another 300liner of text coming next patch in the mage section
cant wait
well shamans got their rework after all this wait maybe one day our time will also come

surely
a bit silly that warrior, the first spec in the game and one of the most played classes, get the least attention by far
for like 10 expansions in a row same story
i just got a strange feeling blizzard thinks arms is fine where it is at rn
numbers wise we're doing good but overall spec itself does need some love
@latent moss arms is back
@latent moss arms is back
i'd assume they know about the state of arms, they gather feedback for sure, but for some wierd reason arms is always lower priority for development time
Tbf
Both arms and fury capstones stink
Give nice new shiny things already
Make bl great again
that i can definitely agree with
capstones also stink for prot
cant
they pick like one?
define prot capstones
to me indomitable booming voice violent outburst are all capstones
💀
isnt capstone the last talent
u dont play bsv cause u dont need it
u dont play battering ram cause its purely dps and they buffed enduring alacrity or w/e its called
the one above rav
and rava ones suck
we get overloaded with good capstones in class tree but get a pile of shit in the spec tree
when for other classes its the opposite
(and should be)
just hope we get something soon. it'd be nice. mythic+ week release is what i'm looking forward to
they basically confirmed in an interview that some changes are to come before m+
living bomb buffed by 150% is the changes we'll get
We are not paladins they get a rework twice in a year
paladins were unplayable for 2 weeks
and they already got like a thousand lines of changes in 11.0.5 patch

No one of the dev team plays warrior
i bet theres a guy who is in charge for playtesting warrior
and it is some classic andy
who logs in presses mortal strike twice
says 'good'
and thats his day
i mean ITS NOT hard make demo work like the paladin one whats it called
the wave thingy
3 swings aoe, not affected by shit they can move
why the F do we get the First price version
Well what would you change for arms i think the basic is good. Cleave op ms all good spells to press i think they just need to bring old skull splitter back and give warrior bloodlust or some good def group cd
think tactically
demolish should not only work like the paladin hammer thing
but they should completely copy it the way ret paladin just copied arms
Yeah
make demolish a follow up ability to colossus smash
i mean pressing that as RET is fucking nice
so it always syncs
and instead of the cdr hero talent, make it give you 1 free demolish after enough stacks
collosus is 100% suffering
its so clunky its unbelieveable
slayer is fine though.
i just liked the idea of DEMO button so much
but when playing its its frustrating
i mean ill ofc play col if its buffed to be better
Fun part is warrior never copy on the other class
but it is frustrating to play for sure
If they didnt nerf MS and OP it would be so far ahead of Slayer
yup ofc
they can improve slayer by simply allowing ravager to be used with it, for more flavor make it so instead of a silly weapon throw, you have a mirror image of yourself doing a bladestorm
and in fact juts rename slayer blademaster
i mean it would make arms slayer feel better ye
Spitting the truth
you can use my ideas for free, blizzard
but slayer is sadly based solely on bladestorm
Slayer name sounds edgy
And big ass Execute
yeah which is like
BUT here comes juggernaut fucking up the executes we couldda had !
actully would really love having access to both bladestorm and ravager
just move rav to spec tree and remove spear
ye slayer with ravager would be fucking op
every spec has it already anyway
tuning is not an issue
No thanks we alrdy have button bliat
Bloat
Blyat button
obviously it should be replacing something, not just an extra button
maybe roar better place yes
choice node or smth
honestly it wouldnt even be bad if that would be instead of spear and we'd have extra button
fury lives with like 10 cooldowns its still fine
bloodbathbloodbathbloodbathbloodbathbloodbathbloodbath
dw fellow arms enthusiasts, surely one day we'll get the love we deserve
for sure
how about better rotational buttons instead
what if slam and MS didnt suck ass
yeah number of buttons is already enough but the rotation itself is meh
nah its not even rotation, its just weakass MS
i said it like 10201412 times
and tactician being halfed in value while also halfing our rage spending
need redistribute power better between existing buttons, unbuffed MS should be stronger and buffs should give less, slam should have like SOME interactions at least
the reason eb is dogshit
slam is a fine as a last resort filler
but its pressed way too often
we dont need last resort filler
cause we dont play bl or eb
I don't know I just find arms single target boring as shit
it's not even a button count or something
ye slam ONLY feels bad coz of the tactician nerfs with the halfing og range spending
cause it is
like its the sole reason
they watered down
cuz ret isn't that boring
if u dont enjoy multipliers
but it's not
i mean
for one
colossus completely missed the mark
it was supposed to be the MS/OP spam hero talent
and it just isnt
ofc coz they nerfed both spells a lot
but isnt that because MS sucks ass
BASELINE nerfs
100% coz we were good in prepatch
just another episode of warrior being good before expansion and dogshit during expansion is it not
or at least...not as good lmao
it's not a number problem
even if arms was number 1
it would still be boring as shit
numbers shift your rotation though
its more about individual numbers and not the overall dps
they change prio
true enough
but martial prowess is the devil imo
executioners precision is mandatory
otherwise we would just spam exe
nah just remove it
nah
its ok to have a side buff
yeah i dont think MP needs a reason to press it other than its free lol
and is better than slam
removing mp and buffing ms baseline
would 100% force colossus
into BL / EB
and just MS spam
that was the intention right?
yes
martial prowess felt great in legion, when it was 1 stack and called shattered defenses
true...
ye problem again is 2 x stacks
imo remove jugg remove fatality remove martial prowess
imagine how much more fun slayer would be
i mean problem with juggernaut is
if execute wasnt tuned aroudn juggg
i'm all for removing jugg and fatality
We need to LOVE SD procs
u need jugg stacked for exe to deal real damage
if sd procs feel good, game is better
what if they moved mp to slam and made overpower just a rage generator?
fuck that
it would make the rotation scuffed for sure
slam is just fine as a filler as is now
just buff tactician
to where it was
then we would only need to push slam when absolutely needed
and most of the time we would rend instead
isnt that exactly what happens now
nah
now u have to slam 3 times in a row
coz tactician is so horrid
basicly we slam until MS is of cd again
happens way to often
slam needs to fill that 1 open gcd we should have
if bad luck mby 2 once in a while
but 3 x slam my god
idk for me reverting tactition nerf wouldnt change much
i rly like that suggestion that mp should only have 1 stack but be stronger, so we have to press OP once in ability cycle and press other abilities, the problem is theres no such abilities atm
reworking/buffing slam would fill that gap
well u say that
but if u buff tactician
executes suddenly start to reset proper as well
ms starts to give more resets
all this means less slams = rotation will be as intended
but if u buff slam, we might have to slam in execute phase
press ms on cd, press execute if able, press op if first two conditions are false
boring
having the thought that 3 buttons as a core rotation is bad
u prob are playing the wrong game
we have loads of other smaller cds u fit in all the time
if u play any harder content, haing 4-5 rotation buttons with 3 short cds u have to align into that
would be quite rough
adding in having to press defensives like IP as well
stacking it
4 is sweet spot, and the key to good rotation is good flow of procs so you dont have press those 4 buttons in same order all the time
so if u want a deeper core rotation. they would need to remove some of the shorter cds
frost dk good example
you seem to not understand my idea
id much more prefer a procs styled rotation as now, issue is just they slowed down the procs
but arms doesnt have that atm
its a legit prio system
adding 1 more button is just bloat
it will have if they buff tactitian
i think you missed a "don't" in this message bro
oh
assuming you are against 1-2-3-4 repeat lol
fixed
ye ^_^
xd
lolol
makes more sense.
sry bout that
in execute yes
but thats how it should be
also add in SKS if below 80 rage only
if roar is up
we have enough rotation complexity in the most hectic parts of fights
Raiding mythic bosses, as a mere mortal i dont need them to make that part more complicated when we are allready moving from bad 24 / 7
btw everyone hating sks but for me its like a saving grace for arms rotation
so adding more rotational complexity in gen would also mean blizzard prob would have to slow down encounters a bit for players to have a chance exept top 100
SKS is good
ppl ONLY hate it
every 20 seconds it breaks this endless ms op slam cycle
coz of misalignment
and the fact that it used to be balls to the wallls dmg
now its just ticcitac
mainly sks is horrid on collosus btw
i can appreciate sks honestly. it makes it so rend and deep wounds are basically always 20% of my overall damage combined
yeah, its just as collosus its another short cd that misaligns with everything else 😄 which is why ppl "hate it"
when u play slayer its just a nice button
i think i'd even love more focus on sks so that actually becomes rotational ability with like 10 seconds cd, but then slam needs to go, maybe remove ms cd and delete slam
unbuffed mortal strike is barely better than slam now
why cooldown on it still exist


