#arms
1 messages · Page 132 of 1
sure, we all love dentstorming around here
but this started as a practical conversation and turned into a game of make believe
would be cool tho, i personally wouldn't mind a full arms redesign
Dent chefs 1 and 2 @fresh spire 🤝
I blame @thick kelp this rat
scrap everything to rebuild
He goaded me into walking off the bridge
Caught

everyone wants one, until they see it and decide it's worse than what they had 
I do think having MP affect execute and adjusting around that would be a healthier base to build up from moving fwd and not a ground up redesign level of change
someone is gonna complain either way, can be "objectively" better and people still complain
I just want BOTE
Since that basically puts us at legion arms (lite)
changed spear basically bote

can’t wait to go earthen and to eat rocks though
eat DN
I’ll truly be a warrior
having MP affect Execute would devalue MS even further though
earthen armor passive does not count for armored to the teeth
incoming
Because Execute is already used ahead of MS
I mean MP would feed into EP no? or am i missing something, if it affected exe that is
it's stronger and more rage efficient, with MS only being used once it's juiced
MP going into Execute would just double down on that
Backing up, what's the issue that you're trying to solve?
Sec lemme pull up the sim rq
Kinda big opener, big dip, then peak w/ CDs + demolish in execute
But this is raid so you can have the full talent investment for that profile
In M+ (I think it was turbo or fish who said) that execute just feels out of place, low value etc since you can't have said investment
https://www.raidbots.com/simbot/report/4sEdEwsbXZ3wL4QZ74UAMK/simc
@thick kelp might have the other sims on hand
I think execute could be good in mists
Can you get spec roles in this discord or no?
ok but what's the problem
They won’t do that
Copium
Looking for a way to have an immediate, up front impact w/ execute since right now without the full investment - it doesn't have a place in M+
Execute sniping doesn't seem to have a reason in current beta key levels
Not necessarily a problem, but (to me) execute sniping not having value seems kinda
Eh
the reason I ask is because the alternative to dips and valleys is just a flat dps line, and people always complain about that too
you didnt use the latest
And as you said, I could be pushing my personal vision of arms with this
But fury also not really having value big prio on execute got me thinking
Yah I just used w.e walhe sent me
Didn’t BOTE have another effect that spear didn’t
the work toilet shitter idea

If both fury and arms don't seem to have a reason to snipe executes in cleave/aoe without further investment than they can currently take, I take that as either a tuning or design problem
sorry I had to take a quick call
If I had to put it succinctly
I guess the question is whether sniping execute is good gameplay or just fun gameplay?
good and fun
(EP should buff ur MS not debuff ur enemy)
i.e. is it something that high level players consider fun when it's worth doing
or it is something that should be encouraged at all levels of gameplay?
because I feel like those are two very different questions with very different impacts across the game
Well that would depend who you ask and what they think warrior should be
exactly
I can only speak for myself, hence
Replace arms w/ warrior
ultimately someone (the devs) make a decision though
aye, that goes for everything in the game
hi
and I think they will generally lean toward whatever is the most straightforward/least invasive for everyone, which is probably "execute sniping is ok in moderation but probably shouldn't be too heavily encouraged in order to keep the skill floor low"
thats it we're telling them to buff slam
slam needs to do more dps than ms
i want it to be a single button rotation
no bias at all
that's kinda what they went for now right? surely that's why EP doesn't buff cleave unlike MP
i love that gif man
i need to make one for ravager
for execute 😄
the software i made it with on mobile doesnt work anymore for some reason
the execute dream
just to give some perspective, my short term viewpoint is on talent balance
- the issue right now being that Battlelord/Fatality aren't worth using. Some people (who don't care for Fatality or MS reset gameplay) will consider this a positive, but I consider it a negative in the sense that it reduces gameplay variety and talent options
So my feedback has largely revolved around increasing the value of unbuffed Mortal Strikes relative to the value of buffed ones, in order to make those resets more worthwhile; buffing EP is counterproductive to that
that's purely a short term problem/goal analysis though
Fair - I agree. But at what point does it start becoming too straightforward and non invasive?
Imo some skill expression should be encouraged/rewarded
From my current understanding (and please correct me if I'm wrong) that barely exists - within the scope of this convo w/ execute sniping
You can talent into a more execute-snipe invested playstyle, at the cost of doing sizeably less damage
But then it becomes a 4fun playstyle and not encouraging/rewarding skill expression
And if I'm wrong - well moot point, I'll concede
It's a hard balance admittedly and I wouldn't know where the fine tuning point is immediately
But at what point does it start becoming too straightforward and non invasive
this is hard to answer, and another place where I think everyone will have a bit of a different viewpoint, but I think in general WoW isn't really built as a high skill expression game
not that what we're discussing is really the pinnacle of skill expression, I'm just saying
It's still 1 extra thing for someone to keep track of, mental bandwidth and all
Which I get
I think the fact that stuff like Execute sniping usually involves mouseover macros, alternative target focusing, and other bits of "tribal knowledge" that aren't always apparent to players is another point of consideration
Frenzy for Fury is a problem because it really encourages you not to target swap, even if you should
but it's also true that focusing Execute too much can be problematic in that it encourages you to target swap, even if you shouldn't
e.g. Council of Dreams - Ursos is already dying, Pip is in Africa at 50% health still (an aggrandization, since that target should already be <35% by that point anyway, but I'm just setting up a simple hypothetical here)
or pick some other fight where one target starts dying and a newer higher priority one comes out
God Council of dreams is ass
I thought about that, the macro/target frame/other tribal gameplay
I couldn't find a reason for
If they're designing fights with the Weakauras arms race in mind (macro weakauras, private auras for example) at the detriment of the more casual raiding guilds
Seems shortsighted to not also consider the tribal-info arms race when it comes to class design/balance
Other than they just choose not to or can't for whichever problematic reason is affecting them
Which is their prerogative but then also our right to point of the lack of consistent philosophy
the private aura shit is ass
though tbf, the people making one decision are not necessarily the people making the other - I doubt class devs are involved in private aura encounter shit
the one that came up with private aura just hate mythic raiding
Based
instead of doing a mechanic like Mekkatorque they do half assed stuff
private auras have just been a massive failure, to the point that people make 3 auras instead to get around the aura which causes even more headaches
it's symptomatic of the arms race between encounter devs trying to make new and interesting or challenging mechanics and players trying to easily "solve" them
but I agree, private auras were a failure in that regard
I don't think they are the same team or even have input with each other, just the seemingly unintentional lack of uniformity in design/philosophy across the board gets at me
smolder is such a good example
And maybe that's a me problem to get used to
I don't think the devs are wrong for wanting to curtail it, but the way they chose was... very not great

found a means to track debuff from THREAT
so they just used that instead
sure private areas are good right
WA people are just build different
but if they was to make such simple thinks not so simple would be better
i just want high-contrast swirlies by default.
remember when they solved the Dreadlord amongus
not making fyrakk intermission a headache of luck that your team all dont be stupid idiots

The perhaps unfortunate reality is that this game is filled with extremely smart and dedicated players who will always look for the easy way to solve something
but I think the real failure of private auras wasn't trying to make them private
it was trying to make them private and requiring the amount of quick coordination that players are used to depending on addons to solve
exactly
when the asians worked out how to find the route in mists after first door
Yep
e.g. Nelth circles, Fyrakk intermission
nelth circles after the 5th was removed made the mechanic a meme
which honestly should have been like it from start or much smaller
Nelth Bombs would be pretty fun still if they bombs were staggered in their application so you knew which corner to run to, even with their original sizes/count
could have easily made the fire on ground the brain check
this is very apt, because the reason it worked on Mekkatorque is because the encounter didn't ask players to do anything else during that mechanic - it was literally a pause in the fight where you do nothing else, giving you plenty of time to communicate, coordinate, and complete the mechanic
even to this day i have no idea what the fuck this intermission does
meanwhile you have shit like Jailer/Nelth bombs or Smolderon orbs that are happening simultaneously with other mechanics
but doing it fast was rewarding too
we had the best system in my guild to call the color
it was, but you still got plenty of time to do it
it took us less than 5 seconds
But like Nelth/Jailer bombs... you can't delay those to figure it out
Smolderon orbs you kind of can, though the more you delay the harder it makes everything else
but yeah, I think private auras were conceptualized for a good reason, but used to solve the wrong problem
the problem is that players feel like they don't have the time or capability to solve these problems on their own, as quickly as the game is asking them to
Private auras don't help with that, they just double down on it
orbs lasting into intermission hurt
Also back to your original point
I do agree that Fatality and BL should have some relevance even if I don't like them
Fatality is its mess - no clue other than just buffing it due to how it's coded
Couldn't a bandaid fix to BL just be another MS modifier (crit/dam/critdam)? Or increase the reset chance
Buffing base MS also does the same thing to all the other MS interactive talents
Unhinged/EP/EB + w.e various multipliers
Hi, i'm a noob to WOW. Currently Level 63 Warrior on WOW Catalysm, so don't make fun of me if i ask stupid questions
like ignore pain used offensively 
Turn EB to mortal combo
no promises!
j/k welcome, but you should know that this discord is primarily for Retail, as opposed to Classic
I hated this so much
I miss it
no excuse to die with 100% cd on ignore pain tho
For the wrong reasons

Yeah, it was a bandaid to solve a problem, and it worked but it just hid the underlying condition
we do have a list of Classic discord servers here: https://www.wowhead.com/discord-servers
I only see a Catalysm server listed for EU (not North America), but you may find better insights there, as Archimtiros mentioned
Yah EB like this and battlelord lil bump up I'd be down for
kill fatality
Battlelord rn is kinda just EB with extra steps
put this instead
Fatality is mostly just a tuning/scaling issue, would require some work for them to fix, but not really hard per se
You're absolutely right that adding some kind of modifier to BL could fix its issue - ultimately everything is a matter of tuning, but it also means another stacking modifier lol
dont you like RNG ontop of your RNG based rotation ?
I had an 84% CS uptime guardian pull
Tank died last pylon to "I can solo tank this"

always when the best log tank dies
and you auto agro and get slapped instantly
fwiw, I think these are good conversations to have - there aren't any easy answers, particularly because not everyone will agree on what they think the spec/gameplay should be



everyone wants something different and that's fine, as long as everyone is willing to understand that they won't necessarily get exactly what they want at the expense of others
Class design is very much one of those "greatest good for the greatest number of people" deals
bring back explosive and make healers unable to target them 

let me target it with a heroic throw macro tho
explosive was a healing mechanic
if they didnt kill it
they healed it

make it a boss mechanic on 2nd boss mists
already made last boss ass, why not the 2nd as well
unpopular opinion, I kinda like Storming and Entangling
Storming was 100% skill issue
that's why I like it
Entangling whats that ? 😄
Storming was based
but Storming was really frustrating after a week
Entangling was fine after they fixed the bug where trolls got CCd faster
if storming didnt give mobs more hp i would agree
entangling was easy, but that's also why I like it - they're both something you play around, but are also easy to solve, whether it's holding a button for them or just reacting
thats a feature
my only complaint with storming was that it still had visual contrast issues with the floor, even after the update to make it more differentiated from other in-dungeon tornados
but visual accessibility has never been WoW's forte
is that really an unpopular opinion? entangling is an affix you notice but don't mind, perfect affix imo
for entangling probably no, storming maybe
some people really hated it for some reason, I always thought it was ez
outside of it maybe launching you into a deadly ability, it was largely ignorable too
"oh no i got hit" mk, mild annoyance 90% of the time
pop goes the weasel affix was the best when it wasn't yourself
your battlelord reset mortal strike has an X% chance to apply cs 
can probably count on my hands the amount of times storming has killed me, generally it's fine. will say it feels ass when it does kill you tho. could be deadly in s1 df temple of the jade serpent for example(first boss)
evil affix
it exists for the sole purpose of pissing you off
and nothing else
it doesnt do shit its just annoying and when it kills you
you want to punch your monitor and eat your keyboard
for me it was storming into the eagle dive in brh
or w/e those duelists aoe stuns were called
I actually went out of my way to eat them sometimes
they could easily make some masterpiece hotpocket steak bake
oh yeah that double/triple pull
just so ranged could plant
that the OP reset on ms makes the next hit twice instead of rage
they can do a lot with blord
especially with bladestorm rolling yeah, was nice
nah never op
they be better off just giving flat damage to MS than op
no proc based damage just like 5-10% flat
nah 10% flat fuck crit
we already got like 4 nodes giving crit damage
one we don't even use in colossus 
make ms like chaos bolt


make fatal mark like chaos bolt
ye but that's fine, atleast it scales off more than haste/vers then
that's the issue with it, and TBH I'm fairly certain is more of an oversight rather than actual intent
it not being affected by mastery has to be an oversight, it's so weird
not critting is 100% intentional, because you don't want a one-time hit having a big swing like that
not being affected by mastery is weird though, since MS applies it, there's virtually no likelihood it will ever not be active
not benefitting from the class scaling aura is also weird; sometimes actually beneficial when the scaling aura is negative, but a major drawback when our aura is big like it is right now
ye the critting part has such an easy solution tho, having a capstone be unnaffected by half our stats is so ass
especially when we're less haste heavy than before as well, so it's indirectly worse
yeah, the mastery part was easily overlooked for most of DF because Arms didn't really care about Mastery anyway
but in S4, when we have a lot of it just because, and even more so in TWW if we're going out of our way to actively stack it... now we have a problem
feel like shit just want her back
I just had a bug on nelth where I was perma corrupted
So I died when the ads came out because people full sent cds lmao
you sim about 30-40k lower than top people
^^
Oh It just seemed higher than what I was seeing so I assumed it was bugged
so nah, arms just does that much dmg in pre-patch
we got a 30% aura buff + some other goodies with pre-patch
for TWW
its due to our tierset and available stats that we do that much more dmg than everyone else pre-hero talents
Right, I was just looking at some other sims peps were sending in a few days ago so I didnt wanna go simming a bunch on a bugged simc build
Ty for the help
if anything we're undersimming
somethin about loving crit now? I forget
mastery really gud
can i catalyst boes or nah ?
what happened to bladestorm and warbreaker?
worse in m+ than blunt instruments and ravager now?
You should try simming 2 BSL
No, just a choice between aoe and st
And killing big things is by no means bad
I just ran Vers wrist + Shadowflame cause I play all specs + BSL uptime prolly woulda suffered in early Mythic prog. I have just never cared to recraft
Ye
There's no caps just topgear
Overpower is no longer have chance to reset mortal strike?
well thats from battlelord so if you dont take it, no
And they remove whirlwind from rms?
cleave replaces ww
cleave is talent no?
Smart blizz:D
For st essentially yea
Are you guys coordinating the buff from BS to cleave with the big ass cleave from SS?
Or just throwing everything
playing bs :xdd
????
warbreaker is a dps increase but
5% more aoe but 10% st loss
so its much prio damage and st
the answer is yes, stack MBG and CD for big dammies
Who tf playa ravager in m+
U trollin
No im pumping overalls
bladestorm might aswell be pissstorm with the amount of damage it does
If you wanna bladestorm in m+ head over to #fury
Blade storm hasn't felt good to press in years in my opinion.
feels good in tww
prolly as slayer fury
although not for arms
Still dont enjoy arms BS
arms is just too good with ravager
Should give it the same treatment as fury BS so its fast spin
they need to dial up the damage a lot
a big reason furys feels sick is cause it does its damage so fast
yep
and theres a massive boon to doing damage fast
There is no reason they couldnt crank BS damage now that hurricane is gone too
if you arent doing damage fast then you need to just be doing more damage over the duration
hasted + increased base damage would do wonders
even on beta Slayer is being held back alot by just having to cast bladestorm
Not hasted enough xdd
i dont think they need to change arms BS, I think it fits to have to be longer duration. They just need to reward players for having the longer duration better
I mean yeah if they could make the spell itself feel more impactful for only ST even, currently its being carried by Unhinged
You could literally delete demolish and do the same thing with blade storm.
Except keep the movement
Personally dont mind demolish that much even tho I would prefer if I Arms had no casts at all
Any Class-Changes/Balances today ?
Prolly later today, in like 10 hours or smth when they put beta servers down etc
Thx !
🤞🏻
BS feels ass on current fury with 2pc2pc
me when i ruin my prio dam by wasting 2/3 of my stacks on dogshit BTs
Yepp
I thought you bt twice
It's 3
If you rampage before the first will be a BB
I still like bladestorm tho ngl
one each bb/cb
erhm so havent touched arms since bfa uld raid, and wanted to ask if the roation/feeling is still clunky more so than fluid?
Actually you're right just checked
aren't you confusing yourself with slayer BS
which ticks more times
Yeah i forgor about that
real kings still play rav and press Ramp CB during it and let rav eat the BBs with tierset
that's what I do 
It is two for fury rn
Fury BS is only 5 ticks on live
u will drop bonegrinder for massacre
u will play sks
and u will stack crit over strength
alhalim dullilah
I saw somewhere that the Earthen are going to be crazy good for warriors in general, does anyone know if there is a large gap because of the racial abilities?
Likely not even gonna be the best choice ngl
Not even with the armor buff to feed into armed to the teeth and choice well fed?
Prolly will be fixed
Inability to use mainstat food also bad

This would mean bad if mainstat was any good 
Is main stat BFA levels of bad where I need to drop ilvl for secondaries again?
I was wondering this same thing did we get nerfed or something?
Noo we didnt
memes
gameplay yes
numbers no
same design for 6 years soon to be 8 years
nothing new
each expac they keep watering it down more and more
Pain
2 of them buff ur mortal strike
they do nothing
and mortal strike does all of ur damage
Have never returned, but dared to hope with Colossus arms
there is nothing to think about while playing arms currently
u just ms op on cd
slam if u cant
and in exe u just 2x exe into ms
and fill with op
thats the entire rotation
if someone finds that fun
idk
ravager is fun with unhinged
and thats about it
demolish is just legendary on a shorter cd
its legendary that u have to align with everything
and it doesnt align with anything
cause it has random ass cdr
instead of putting it on the cdr we already have (anger management)
they decided to put it on its own cdr xdd
numbers wise good
Number good gameplay horrid in execute
What do you mean? lol
Execute does its best Chrome impression withour Rage. We generate less rage now, but our rage costs with everything except execute were adjusted.
So now we're rage-starved in execute
You need 40 seconds in a sim with wft to go from 0 to 15 jugg stacks
I see 😮
it's not that terrible, but it feels pretty gross compared to how good it feels outside of execute
It is gross and terrible
also this - execute's damage isn't great until juggernaut is stacked up. So execute in short fights (and for the first 30-40 seconds of a longer fight's execute) feels like shit
Given what we've seen will it be though lol
They fixed aug armor buff
yo any tips to what i should use my booleans on?
dont really know which trinket to get
anvil best secondary?
@ deleted message,
We don’t play ToM anymore because we don’t spend enough rage anymore
when should i be using anvil?
Anvil/signet is the best combo for long fights like tindral, fyrak, sark
ah okay
Otherwise I personally run OCE/Pbox on everything else
what about the cloak from sark should i get that or no?
I have it but i would prio better options first
what else should i be using booleans on?
Buy random funny trinkets
Funny imo is oce, augury, maybe brand if ur a cringe raider like me
Cloak is also just dam which is nice
i got signet cause im cringe
Augury is cool if you play fury also
i mean i still have 5 booleans and all i havent bought is cloak and a second trinket pretty much
got the rings and weapon upgrade
i used to just check bloodmallet but with OCE and inc i cant fucking rely on it
Thought I saw some screenshot of a wars stats at 60% Crit lmao
@boreal quartz why is anvil bad though?
usually raid fights are more than 4 minutes
Just proc max stack signet in 1min
mythic atleast
real
your fights maybe
Signet that cant highroll
yeah but im not really gonna care for the earlier ones since if they die before 4 min they're whatever anyways
so i can buy cloak atleast?
some warrior is trynna take my roster spot so i gotta do some dps before the next expansion
Yea
You gotta check how they do on prog
Maybe he's a reclear gamer who knows
oh boy
i might just go OCE as second
Key grind time

Execute as is is not fun!
No reck on cs
All ur generators nerfed
Mandatory rage refund talent to make it remotely usable
yea
without ct
Even with
ct?
Lmao
u need to op a lot more
Critical thinking
with you can get away most of the time
In keys id just slam in execute ngl
We are above 40% haste already... wonder what can make it smooth.
70% crit
Haste is rage neutral
And actively bad

FIX EXECUTE PHASE = arm good
thats the issue
cant really do that without reworking the spec
or without adding a
autoattacking a target below 35% hp generates 100% more rage
xdddd
Only time it feels good is with rav up
I ran bladestorm this week... maybe I will go with ravager this week.
But rav isnt enough to make am strong enough to get more rav
BS is a thing of the past
I got blasted by another arms in a 17 AA. Spec was interesting. He was running skullsplitter, dreadnaught, and bonegrinder. No battlelord or massacre.
Yeah but the guide has us running them. I’ve been following the hybrid spec on wowhead
Guides only a guide
Execute feels so bad now like others have been saying so that was an easy drop.
Gives a general recommendation build which performs good
Also he most likely padded on lashers alot more
wtih mbg
Should just made execute stack a bleed or something
He actually dies first pull mid pull otherwise it would have been a bigger gap. He was just over a mil overall dps I was at 930k. And he beat me on boss damage on Ancient and dragon boss. Was nuts.
So def could be a skill/pressing buttons issue on my end. But was really surprised
Said he likes it with SS. Dunno if that’s enough. Il
My overall OP damage was higher than his though even with him running dreadnaught. Like 20 mil higher overs.
Still gemmed for haste and took the haste buff in the beginning. I need to play better clearly haha
Cuz those are shit talents
Yes... but AA pulls come in different sizes.
Maybe it's more for lower M+s I guess
I've been running +10 or lower lately.
more cds>
Things die too quick :0
sometimes I want to just one here... one after. not spend all of them on one.
because.. they would vaporize
Ah okay there's hope then. I really didn't want to play a rock dwarf due to insane synergy
Are the warbanks finally working
Does sks give more st than massacre in the m plus build without critical thinking and jugg?
I'm wanting to drop massacre for something
Sims work
I'm just working so I won't be able to Sim until tomorrow
Was just curious
If anyone had run the robot yet
probably not
i dont think i simmed that specifically
but sks goes hard
with uproar and 2x bb
which u play
is there a consensus whether arms or fury will be the way to go in ww s1 yet?
🔮
my brain has been rotted by classic and i can only commit to memorizing but 1 retail spec
massacre sucks anyways
talent has always been bad in m+ unless youre playing a juggernaut build
but jugg build is basically never the move
arms in st feels impressively bad
u will actually play it over mbg
its a 40k dps increase on st and 80k decrease on 5t
which is w/e
and as slayer u will play sd over massacre
best performing builds
most st/prio and very high aoe
Did they take EB?
whats arms m+ talent build rn?
No

EB is so much serotonin
But that build is simming really well, I'll have to give it a try
-15% ms and hero talent +15% ? xD
omg i read the change as increase instead of decreased i was going crazy
i dont understand why slayer fury got such a big buff - it was already way up there
So if I'm reading this correct, we only skullsplitter in execute phase?
No you play Fury
Red better color than blue. Dk>mage
red faster unga
slayer fury has potential for higher ST than colussus arms now after changes? wild
@quasi torrent @silk spade sure looks like 2 bts to me, and only -1 stack wasted 
unless for some reason it keeps a memory of the “every other tick” and then the next 5 hit bladestorm it pops a bb off the first instead of the second then sure it can be three but only half the time then
and somehow I doubt it even works like that
yeah
people just got confused with beta probably
I did say it’s 2 shortly after
🤝 
You guys can read?
what did you just call me?
You heard me
thats what i thought 🧐
Cash me outside how bout dat
dinner sounds good thanks
are we still doing redic dmg on live atleast?
cocka
anyone know wtf WA this is on Sark? 🤔
I thought so, but I can't find it
I think it's from Northern Sky, otherwise it's the raid WA pack from Reloe cause I get those as well
Bigwigs?
nope
it's gotta be something we share cause I get those as well and couldn't figure it out
BW trigger got changed, it shows your current HP now
and yeah it's Liquid's
Yeah I figured, just curious which Liquid WA it was, cause I couldn't find it in their pack
Not entirely sure, but prob any WA with a boss mod timer trigger as it seems to get stuck from the first instance that triggers. He pushed an update for our guild specifically during our raid so didn't get it on Sark
Yeah we just killed it with the WA in the middle of the screen 😆
could anyone tell me stat priority
a lot of everything
historically crit and haste and u still should have a lot of that but atp you have like 6000+ of almost every stat
my main question is why nerf on arms:D
Arms was owning
@smoky kayak do you know how big of a changes are we talking about with beta changes to colossus and slayer? %-wise
Ye, i would love to play one season of m+ where arms would actually be desired pick 😄
I would not
S3 arms was somewhat (!) good in higher keys
At some point people understood that keys were all about playing clean, and warrior is tanky and did decent damage
ye but even on that fury excels over arms
even me, who is arms to the bones, ended up playing fury at the higher keys just because its tankier than arm
There was absolutely no need to play fury outside of tot 30 tyra, eb 2nd part (wouldn’t say there’s need there either but it was a very hard part for the healer with lots of rot damage so fury with its massive self healing was visibly better) and 32 ad tyra
Arms brought much more uncapped damage which you still kind of need to time the keys too
I didnt encounter issues surviving anywhere aside from everbloom purely as arms
o:
well that's tbh a bit dumb statement, obviously everyone has different skill level and high key means different thing for everyone, when you say "absolutely no need outside of xx" you are referring to scenario were mathematically everyone (not just you, healer as well) plays perfect and for that reason you can survive hits with arms, now perfect is never reality especially when you inspect scenarios longer than moment its just a concept, point is, when player reaches his "high keys" you start feeling pressure of playing fury just because its tankier (and if i remember correctly in most scenarios i think it even did more damage which is never a good compination to have edge on basically all things), at the time fury could spec into shockwave as well where arms really couldn't
Well for one youre wrong saying arms couldnt spec into shockwave
Arms required better play to be decently tanky
And for 2 its still mathematically possible to survive all those encounters (well not ad 32 tyra if I recall correctly), and even though fury is tankier I wasnt pressured enough to spec into fury
But stackin ip helped a lot
Since you were self sustainable most of the time
roundabouts -5% for Slayer, -8% for Colossus, and about +9% for Fury Slayer
Arms Slayer is minorly ahead of Colossus in ST now, Fury Slayer is slightly behind and Fury Thane is still lagging in the real
that is of course all without any potential APL improvements or other changes that may end up being made as a result
Also I suppose I could mention rise on fortified, but only the 2nd part of the dungeon
did i not just say that you are talking about scenarios from pure mathematical perspective? My whole point of this, is that i intially said that id love to play season where arms was desirable, you pointed out a season and i replied that even on that fury excelled over arms, because it was tankier, and if you agree that it was tankier: we agree. It does not matter where the tankiness became relevant for you, point it is it became relevant to everyone who wanted to push them keys.
is arms or fury ahead (no matter what hero spec) on st/mt?
-8% is sad
oh nvm you said fury slayer is behind of arms
i wonder if earthen is going to be sim-wise the pick for warriors, i mean obviously they aim to balance the racials to others, but warrior gets extra dmg from their +10% base armor (that is if it synergies)
I believe the current should be
Arms Slayer > Fury Slayer > Colossus Arms > Thane Fury
but again, this is barring any potential adjustments as a result of the changes, and I am very certain this is not the last of the tuning we'll see
it does, but it's not that big
need to figure out how much their surge ability might be worth, but it's a 2.5s channel, which traditionally isn't very good for Warriors
Holy moly thane arms
Thane transcends specs
my most recent stuff actually has slayer fury the exact same as slayer arms
It’s actually not that great
But its minor defensive benefit while giving similar damage to gnome for example
From some screenshots I see it’s about 0.8-1.2% str depending on gear
is fury slayer just way ahead on aoe
are the changes to arms and prot also applied to live realms?
they're not even applied to beta realms yet
What do we play right now in pre-patch? Is fury more ahead right now?
Both strong af
did arms needs st nerf?
idk if it needed st specifically but it was definetely strong overall. don't think anyone should have been surprised by the nerf
I'm surprised they haven't nerfed cleave yet
why would they
Arms nerfed ???
• Mortal Strike damage
decreased by 15%.
Overpower damage decreased
by 20%.
hey guys ever since i started playing arms a lot of the girls at my workplace are hitting on me. Is this a coincidence or is this a arms thing ?
Clearly it got something to do with arms, your workout routine and diet is paying off 
Dieting at 70kg will get me erased from existance
You need some buffs for sure, blizz plz
Oh man they REALLY dont like warrior as top 3 dps
We werent in top 3 even
if warrior appear close to the middle section they choo choo the nerf train
i mean, arms
damn you are right
why on every expansion one of the warlocks tops
Blizzard mains warlock
They loooooove the cloth boys
Always in top 3, S+ tier meta specs
Only plater that gets a pass is ret
You main warlock now
Unfortunately arcane had a bug fixed that nerfed them in the process. Go check out the mage discord one of the mods there is crying ultra hard about it and then mutes/bans anyone who tells him it was expected
what is the best weapon enchanchemnt atm?
whatever the sim tells you
i don't sim :/
sounds like you should
Guys, am I doing something wrong with Mage Tower? I watched a guide on what to do and everything says it isn't that hard. However, I am just getting run over by this guys damage (not the mechanics). Unless I use defensive CDs I don't have enough damage to get out of ice prism with bladestorm/etc. Also, I am literally spamming Ignore Pain to just stay alive from Frost Bolts. When watching the videos (which are older) the guy is taking pretty low damage. What am I doing wrong?
Armor
go fury
Reflect, kick the bolts
Get iv resets from crystals
You can stun him too iirc
Damage intake might be higher but so is your healing and disruption
Leap the prism too
Btw
I leap whenever I can. The only thing I don't have is gems/enchants/consumables. That was my next thing to try.
Is the Fury one easier?
massively
all you have to do is dodge, kill small adds and kick
and small adds usually die to cleave/OF
prolly, but fury has less things in its fight compared to arms
ye IV resets just carry it
Those unbuffed MS are ASS
i agree... ms should hit like an truck... they nerfed 20% +5%of hero talent, it was 20% increase ms dmg now its 15%
they are saying: "oh damn, those arms are acctually likin the colossus one, let us fix it to all warrior dmg chose the right choice"
Fury mt is easier than arms
remember when it came back
and ows just didnt scale
and u had infinite haste
:xdd:
i did it as arms, i had a couple tryes... but no problem
How is arms feeling right now?
Arms is kill
i dont understand
Fury & arms is silly easy. Same with Unholy dk
Feels exactly like it did before pre patch
So pretty alright 👍
IMO condensed kill times favor fury because execute phase is very short but from a key perspective I’ve played both and had no issues
Fury feels easier to pull good numbers with in keys but that’s just because so much of your damage is loaded into one button
I’m pretty sure you could unga bunga fury right now and only hit odyns and whirlwind and still outdps half the people in keys
That’s insane
That’s not hyperbole I actually believe that 😑
I started playing season 2 dragonflight and I’ve only played arms warrior so switching to fury might now be so bad or maybe trying tanking and go protection
Arms is fine
I have choice paralysis
It’s pretty much on par with fury
Well if we only care about raid numbers arms is doing better than basically anyone
Unless you count bm hunters
They’re cheaters though
I like to press the mortal strike button and big damage number pops up
Then arms is still for you, you get that with cleave too
Highest I’ve seen was 700k
That’s crazy how do I achieve this power
I’ve had a few hit close to 2m, had a 1.5m cleave the other day that was tasty
My max gear is usually heroic gear with 1 or 2 myth gear pieces
I’m gonna need more arms dooming I’m a little disappointed
Oh, AOE, I was thinking u saw a 1.7 mil ST hit

Do mythic, be 530
i will rework you
I’m bad
#showtooltip
/use [@player] Ravager
/use Bladestorm
would this work?
if i change talents
its not the right macro
do you have the right one?

check out the "known" conditional
/cast [@cursor, known:Ravager] Ravager; [] Bladestorm```
@smoky kayak we gonna need it for the guides its gonna be a FAQ
you mean this one from the macro guide? 

you stole it from @woven wasp first no ? 
are these quests necessary?
or was it Wahle that i saw writing it in here
it's been there for like 3 weeks! you just never read it
i only push buttons
reading the guide wont help me push MS on CD
too much info gonna fry me
pressing MS on CD won't help you spam EXECUTE 
Had a shaman in the raid last night and after the sky fury fix execute didn’t feel nearly as bad as last week
FWIW though, I do find these macros to be kind of pointless - you don't really ever need to swap between Ravager and Bladestorm, and talent loadouts obfuscate the need entirely
even more so in TWW
- Slayer will never use Ravager
- Colossus will probably not Bladestorm
- Thane might have room to use BS in some raid-burst situations, but looks like Ravager for the most part too
I just set up talent profiles for each though, so never have to worry about the wrong ability being on my bar
i dont use the blizzard talent one so its not swapping bar for me 😛
and i'm gonna use Ravager with Slayer
just to mess with the stats !
Talent sets bar swaps PogO
spot the ravager

Noo
arms on tindral 
I like the Shared action bars option so the known condition macros are good for that
was it mortal strike that reduces healing or the deepwounds ?
ms
dont think so
it was definitely mortal strike in earlier versions of wow if that's what you're thinking of x)
i always thought it was dw because its the only debuff that shows for me when i ms
I don't see a point to sharing personally, but you do you
no it does not
st is drastically different
Guess it depends on which parts you focus on
the concepts are pretty much the same, even if some of the buttons you press to get there are a bit different
we both know its not true
Arms ST is basically the exact same just no WW
same buttons but it plays differently
Not really
Damn dude you had to get in your Time Machine to find that it was like 6 hours ago lol
was first message on screen when i clicked channel
MS on CD and OP right after
I’m still going to believe you have a Time Machine, it’s more fun
The only difference you can feel is ravager pressing MS for you in exe
Why does my iPhone auto captialize Time Machine
thats a good question lol
idk it definitely feels pretty different
feels like im drowning
probably due to the amount of CD we have now
There are some things I like about TWW arms but idk I'm alrdy bored of it and just wanna play fury
Thane should have been shared hero tree between Arms and Fury
its the only one that looks real fun with a solid theme
If only colossus size increase was much bigger
You would actually feel like a colossus
Shoulda been 20% not 5 it should be something so noticeable anyone could just look at your character and go oh he's a colossus warrior
colossus bis
Archi is right in that, unless the size change is massive (300%) you just eventually get used to it
Nah U do U

true but its the thing of wanting other players to be able to notice that adds to the theme and style. No one is really gonna notice that bob the col warrior in ur M+ pug is 5% bigger unless ur both the same race and standing next to each other.
That’s true for any size that isn’t like 50%+
What I would do is make avatar increase your size even further
I feel like 20% would do the trick but I dont have anything to back that up
I’m fairly sure avatar is about 20%
If I have that up permanently I won’t notice or get used to it very fast
no clue I thought it was around 5-10
It’s def more than 10
am i inting if i run blunt instruments and strength of arms this week in m+?
for pre patch what trinkets are the go to for raid and m+?
Is it puzzle + icon?
and while farming abit to get puzzle what another one until then?
i ran blunt last week too
its even better on tyran
idk feels weird to not have warbreaker in aoe
its a little weird
i guess its not necessary since we run cleave now and that applies deep wounds right?
yes cleave applies deep wounds
But it doesn’t apply colossus smash
I think this tech will be gone once we start playing slayer
Blunt tech in M+ is too cursed im good never touching that
idk man a natty 500k st in m+ talents is sick
i dont even have a leggo/akshandur and im doing 500k st
is the class tgrinket good for arms btw?
Call? Yeah it's pretty good
Dope since i dont have puzzle just consiering running icon + call until i get that puzzle
Surprisingly Rumbling Ruby is also simming insanely well for me, not sure what that's about
The f
Does anyone know if raid lockouts affect the legendary quest to tether the Amirdrassil bosses?
just wanna know in advance
nah i did it in lfr
if you're asking if it matters if you've already killed the boss and looted it prior, it doesn't matter
Gotcha, tyty
fellas is there like a huge delay before execute's damage number shows?
after the animation i mean
Yeah there’s been reports of it
You get embers for the highest difficulty you do. So, there is no gain to do lfr, then normal then heroic. It will only boast your chance based on heroic.
prob been asked here alot, but whats the better spec in this pre patch? fury or arms?
for raid and m+
arms in pre, fury in post
arms raid mostly but like fury still bangs most amirdrassil bosses
and both pretty even m+
tho fury more fun
(and more like to get u faceplanting the floor)
Play arms while you still can
Real
I play arms because its fun and I'm old. My old hands can't keep up with fury's playstyle lol
can now with powerful enrage, it's agonizingly slow
Good thing current iteration of arms is faster than fury











