#arms
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i dno
Was full st gamer on sarka(played wb)
Honestly bro dance of death has some moments i feel in nxt raid
Good thing im guilds only brown as of rn
dat OF
every single spear set
dies in 3 seconds
i was like "wtf why are they deleting spears so fast"
but i was stealing my own pad
my bs did like nothing


gn king
gn padder
man in m+ build is it really worth to wait for 2x ep? i feel like like im losing entire MS waiting for resource
when i can usually keep op exe op ms going with no issues
No, for aoe it's better to weave in like you said in the next line
for bosses in aoe build u mean right?
idk if i even hit execute in aoe
i probably do subconciously
ive seen the builds
my personal fave is EB
variant
highrolling 5 cleaves is W
but sure send it
I think running finishing blows is better than battlelord as long as you also take eb https://www.raidbots.com/simbot/report/eNmdtNTuzkA4xWPCuFMmzy
My personal changes are sidearm over barbaric training, spiteful serenity over anger management, and ISS over collateral damage if aoe
I don't take Skullsplitter unless it's for pure single target since I can replace WW as it's a dead button
Single target build for comparison https://www.raidbots.com/simbot/report/bneJ9rjQszBczduMpSDBaC
I don't take FB or EB here since I have to take everything on the bottom right+skullsplitter
Both of my builds are 1/2 for Deft, which feels like the minimum for reliable tactician procs
i haven't seen Spiteful Serenity in a while, is that for the longer In For The Kill? even with that i feel like you're still losing value from Ravager and the Unhinged cdr part of Anger Management
Yeah when I said personal changes I meant like what I enjoy playing over viability
AM is the stronger build, I'm simply a spiteful enjoyer
understandable and based
hey anyone have the excel with warrior s4 sims?
wanted to check sth ik its not relevant at all
โค๏ธ
I think it does at least show some acknowledgement from blizz in regards to the often quoted cosmetic ragebar issue
It's sucks right now tho
what year is it
@bold granite whatchu talkin bout johnny
charge weave? what we leap out then charge in for rage lol ?
this
u can leap but
u can just walk out
start walking out
at the edge
press ur button
and charge back
takes like 10 minutes to learn perfectly
D๐I๐V๐E๐R๐S๐I๐T๐Y
yea 
Level them!
Yea, thats the plan ๐
this what you guys are seeing in M+?
feel like I'm stomping everyone erlse
in every dungeon I do
Warrior = Masterclass ๐ (since 2002)
Quick warm up key
๐ซก
been beating a few 520+ dps as Arms so I feel ya
as 506
except Rets
.>
and dks
Sims broken rn?
Like I know it says several specs are nonfuntional but is arms one of them?
Arms shld work well enough
It works but you need to manually select talents iirc
(or i need to update my simc addon lmao)
You can import from wowhead the talent string and paste it into your own simc over the one from ingame dump
I think
probably
Its blizzard fault
A decent paladin can compete, frost DKs are nuts and ele shaman is easily competitive.
Arms still edges them tho I think atleast in ST, but I am playing hybrid
how are u simming 640 with 10% corrupting rage uptime i havent seen anyone elses even break 600
Dslice
Not st
Jesus Christ
That's a cook
lol
i almost got baited so hard
bout to throw my warrior knowledge out the window

Time to run spiteful serenity 
Anyone helping to check logs for cataclysm?
Man I hope iftk is the play for the foreseeable future. Forgot how much fun it makes execute window
Unless they buff Tom by ridicilous amount then yes
Back at it again after a long ๐ค. Howโs arms looking for pushing keys next season?
Lemme check my crystal ball
๐ฎ
the ball says "concentrate harder and try again"
You'll be sitting at the upgrade vendors begging for +2 keys invite

๐ญ๐ญ๐ญ
hey fellow arms, long time no see!
i was all about classic era, hardcore, sod... havin a blast, not playing retail since season 3
im back! i hear ppl saying that arms colossus feels VERY GOOD
so we play slayer or colossus? by the fun of it ill be colossus โค๏ธ quite liked the talent that increases our size! hahahaha
Both tbh
Slayer is a bit better in execute iirc
even fully built? i mean jugg and all those far nodes
oh god i just read your namme
In a 5 min sim it takes 3 mins to reach execute and then another 40 seconds to stack it

whhat they did with our juggernought?!
Nothing
The issue is jank rage tuning
Either execute spends less or you get more
But it's subjective some may enjoy this
I recommend trying it out yourself
hmm i logged and i noticed that we dont swim on rage anymore... i rahter not swimming on rage tbh
Go on a dummy in execute
Weird experience
i see... i have some muscle memories and i was rotatin all wrong, specially after playin classic era xD
damn, now our unhinched procs many mortal strikes!
Ravager too
New sks cool with 45 sec roar
does it affects roar dots too ? it was only ddw and rend
Roar buffs dots while active
i feel i got alot to learn!
The wowhead post explains most changes
there is an hero talent node that buffs our dots with might staccks... that one is big
That as well
i liked colossus more than slayer ^^ hope its good
Think right now colossus is better for arms on beta
i'm having fun with exihilarting blows instead of 1 point in bloodborne
ravager unhinged also resets ms
the burst can be crazy
can't wait for someone to post a clip of cs parry into demolish parry
O M G
I literally never thought of this
And it totally will happen
if that shit do happen
i will smash the keyboard so hard
and come in here to slur and get permabanned to touch grass forever

Can we just get rid of parry/dodge in pve?
It doesn't though
no
adds texture
to melee
gameplay
This is definitely a reddit post or something
no
adds texture
to melee
gameplay
no
adds texture
to melee
gameplay
Oh i see
That's just a word salad
It doesn't add to anything aside annoyances
If that's the case then might as well add hit back right? Why stop at parry/dodge
I mean it adds "texture" afterall, right?
no
adds texture
to melee
gameplay
no
adds texture
to melee
gameplay
the legend Morgan Day strikes again
texture over taste
FUIYOH
I love getting my Kingsbane and Colossus smash and my Whirlwind parried!!!!!!!!
Fuck ureself in your own house!?
That was probably Morganโs thoughts when he announced parry staying for added texture

crits add too much rng to my game, lets remove those too
dont give blizzard any funny idea now
How is arms doing compared to fury? Dont want to end up being pidgeonholed into fury only
I thought we wanted texture
I can't keep up
Texture is important
And arms has more texture and flavour
Fury is the bland tofu type
Arms is a rich steak
I will NOT hear otherwise

The parry definitely resonates
imagine that is so big.. or its getting nerfed like the other
Looks goofy at that size
Isnโt that also a one hander?
if thats a 2h version of the sword then I think its perfectly fine
thats just a recolor of Quel'dasar or something like this no ?
could just be the angle but yeah the hilt does look like a 1h hilt
I'm on my way to becoming a real NYC foodie
goofy ahh looking sword
Gfurious needs a comeback
he will singehandedly fix this spec
@latent moss why do u think arms will get reworked at all
Because the spec currently is completely lost
No direction
No real gameplay loop other than

idk how to explain even explain why it feels clunky? it just does, someone that's not as
can probably do it
Im ok with an arms rework since they gave everyone else MS effects give us BIG reduce max health so we alone counter fortified.
Whatever best helps communicate the sentiment that there currently is no real
Identity/gameplay loop/gimmick for arms
Other than just "Mortal Strike"
And it's a slotmachine mortal strike at that
Like when you think of fury gameplay - what comes to mind?
Or fire mage
Or FDK
(Waiting for answer, not rhetorical)
fury i think of fast paced gameplay, aoe machine. genuinely feel like a berserker
Not aesthetic
Like
Fire mage = combustion into 1 target / ignite aoe
FDK = pillar / breath
Fury = AoE burst / sustained cleave / rampage centric
Arms = ms and.....

TBF breath is dead AF
ah ye, fdk i legit only think about breath and some cleave with dnd
Nah breath is bad design for mythic and most raid encounters
Thatโs arms gameplay after MS goes on cd ^
But it is something you play around - no?
Whether or not it is badly designed for mythic + / raid
supposed to be execute but ngl i don't even think about that anymore
Just looking at the class
not really you dont take breath unless the boss is going to stand there
I just got done playing fdk through all of DF
it was the most painful expansion i ever played
EVERY SCENARIO IS BAD FOR BREATH

thats not true
How do I word this
the only scenario is when something stands still
When you say FDK to someone who doesn't play FDK
What do they think
What comes to mind
"Oh yeah breath, oh yeah pillar, oh yeah Cindy"
Breath is terrible even the ones that still play it hate it
I think what garms is trying to say is
Oblit. Oblit. Oblit.
the identity is now pillar and oblit
gurantee RWF would be playing breathe if it was good
bruh its not about the damage
That's exactly what I'm saying
You're saying breath sucks because pillar and oblit are better
That's a damage point
a spell can be garbage and still be iconic, i don't play fdk but when i think about fdk i think about breath and the giant ass frost dragon
Arms identity was (since I've played wow - legion)
Execute / 2T / Big MS
That's what people would think of when they pictured arms
True?
arms should be hard hitter, bleedmaster, tactical
Avatar has become a staple for all warriors but yeah
What is arms currently
RNG layered MS multipliers and?
There's nothing to play around
boring rotation
boring
No matter how badly designed (breath)
complete lack of direction on arms
Or how badly tuned (old sv/ww)
They still have their gimmick
Arms doens't have one currently
@visual fern we return to Sanctum arms, thoughts?
I just remember pre SOFO sv
bro and im saying go play breath on fdk and tell me that feels ANY better
you still can but you would mistaken for thinking that is identity
Bro ight
fdk on primal council in s1
Or fire mage
Yah forget FDK bro
Using voidform as my exampl.e point
Similar function for the gimmick
Upkeep a draining resource
That's the gimmick
same with necro banner in 9.2 for warriors
high uptime = its insane
if u cant kepe it up its bad
thats the gimmick
necro warrior was beyond gimmick though
how
I think Unholy is peak idenetity and class immersion while having cool looking cds
they nerfed that shit before it went live
Fury's gimmick is build and dump rampages + iconic frontloaded burst and ww cleave
Doesn't matter how it's tuned
and fast hectic gameplay
gimmick is the wrong word my son lol
That gameplay loop is still there
Yah that's why I often italicize
Idk the right word/phrase for it
identity
i realized this mid df
when i played classic and legion pserver
arms changes its identtiy
every expac
its funny
how clueless they are with the spec
unironically might be the most boring spec in the game now
Dont play it then? Go fury?๐
Arms in legion had Tactician as it's loop
BFA didn't play till nyalotha - there it was Lucid / ToM
SL was MS but you had other buttons that were relevant enough to where it didn't feel bad - you had windows of relevant burst w/ covenants or condemn
DF starts to get watered down into just OP/MS/OP/MS -> spam execute whenever you can (S3 conditionals made this super weird)
Now @ TWW where it's just.... MS
dont wanna
wanna play arms
which is why im upset
cause this spec has so much potential
yet its just watered down
to a mindless 2 button rotation
they are working towards an auto attack spec only, they are almost there lol
s3 was a nice change of pace i enjoyed it
i thank ayxek and ppaw
for cursed tech
we are gonna be classic ret palla soon
It was novel and different, so it was nice at the time
yep
But looking back it didn't really change much in big picture
its mindblowing how that tierset didnt make it to the talent tree
Yeah...
it fixed the issue of sd being giga underwhelming in aoe
it just..
executes..
cleaves with ss
and does nothing
MASSIVE THUNDERCLAP
- REND
those tcs were hard af
Arms > fury or is it just the Prepatch?
Just prepatch
ah crap :c
Probably looking at another fury expansion tbh
dw they will aura buff arms and force people to play arms
I would love an arms rework tho
Demolish though
spec that needed a rework the most didnt get it
so
according to them they are happy with arms
Demolish is just
a spec with one button
Fyralath
Every 40s instead of 2min
Nice
idc what anyone says melee having to play around standing still is cringe
Windwalkers have to stand still for their cast and they hate it just as much
swirlies and hit everyone with dn
they were crying on max's stream yesterday about it
critcake is gonna do us a favor
Bruh its one of my main gripes with DK they won't drop stand in dnd gameplay
it lingers for like 3s now
Get me on that stream

Hang on I'll find the clip for you as well
get critcake on that stream
We need more vocality!
We get garms and crit on there talking about how bad demolish'd design is
atleast the not moving and casting aspect
how bad arms design is*
salty boys in here today lol
it's not salt when its true
no he is right
It's def a bit of salt
whats wrong with a 2 button rotation
But arms hasn't fundamentally changed in 2 expacs, seemingly a third going into TWW
And the rotation gets more and more watered down
2 buff the 4th one
While other specs get glowups or gameplay changing reworks
(mortal strike)
1 button spec on aoe btw
cleave is litearlly the only big dmg dealer
its 2 button on aoe too
overpower and cleave
and on st its overpower and mortal strike
until 35% where u unlock ur 3rd button
Rage costing overpower?
๐
yes

and the other one eats ur rage bar
0 thought in rage management
u just starve cause thats what you should do
it's also not even a fun aoe gameplay loop
Like fire mage sometimes insta pyros, sometimes flamestrikes, sometimes hardcasts for X effect, sometimes fireblasts, ignite has refunds/reset opportunities
to me
gotta play whats meta sadly
maybe they do something

so rude towards arms spec, be nice to it
no shot anyone would want to play arms willingly when fury slayer and MT exist
you guys don't like leap, i love that ability
i dont like fury but thane is looking sick
huh? where did you get that from? leap is so nice
They just couldn't make MP and tier affect execute
To lean into some semblance of execute relevance
And you had the burst windows + rage econ to make 15x jugg work
wait im talking about shadowlands
Lil DW flower puddle
also while it might sound like warriors are salty I think we're just more annoyed that they havent tried anything with expierenemtnal with arms at all


yep they didnt try thats for sure
Crazy how much better fury feels on prepatch without any hero talents at all
"Lets bake lego into arms and call it done." - Blizz employee probably
probably not lol


That makes sense for cleave
wait so is arms gonna be like way worse than fury when TWW rolls around?
Since WW hits 3x, 1 additional time would be + 33.33333% damage
Numbers not in yet or?
and even then things could get nerfed the day mythic gets released
I don't find fury bland at all in TWW
esp since OF is meta now
180grit sandpaper is very textured
with ons its def boring
but with OF it fucks
Man, i really wanna play arms. guild officers will probably force fury if its better tho
that was the crack cocaine Arms gameplay
no raiding for me, so basically play whatever I want lol
true! 90% haste with razor coral
That's why I picked up arms in nya
peak
unless you're going for hall of hame just play whatever you want
Base gameplay hasn't changed in 6 going on 7 years
I would do anything for another razor
It's smooth, and does the job, and is engaging
But it's - for all historically trending purposes - bland
You know what you're getting
Like tofu
sure although I think the bs with unhinged is so fucking good
holy moly, arms is the roidstack of specs. unseasoned chicken
roids would definitely be seasoned lol
yeah and then it's cold food
you don't know the lore
it's like eating a bowl of she crab soup for the 3rd time in one day
the chicken blender
lol you guys are nuts, have a good day

You're cookin
It's like having leftover soup for the 3rd day in a row, but since it's leftovers you throw in some random spices and water while you're reheating it
It's still kinda the soup you knew 3 days ago
Just watered down
And random spices to make you think it has flavor

Fuck you mean its not bad
I like the SKS and no TC/WW
Only thing that sucks is the execute
lol you can literally ignore Rend use Tclap instead
the dmg difference is insignificant

you could, but you'd be wasting talent points in the class tree
the opposite is more true, if you have TC you can ignore Rend, which is good - way better than having to bind both just in case you come across a ST
what waste
yeah pretty free point to swap
only 2 option to go down this pathing anyway ๐
Shockwave as a ST talent is the dumbest shit lol
but at least we're not starved for points anymore, the earlier trees were even more cursed
we can finally help with a shockwave that knockup for add CC !
1 aditional time it meant 1 more tick so its kinda same
if you have adds its not ST!
I kind of appreciate being forced in to a stun, feels a little awkward being in raid spec and not having access to stormbolt for those random moments
i'm an ethical gamer, i dont pad
Yah I addressed the wording 2 or 3 lines down
Had to be adjusted for cleave now
being forced into it is dumb, because it's 100% a dead talent in ST content
soz ๐ถ
if I'm building a ST talent set, I shouldn't be forced into taking multitarget talents
Easy fix
(Or something to that effect)

(It'd be unhealthy)
put shockwave somewhere its easy to path into, sure
but making it a mandatory talent in content where it won't be used is just plain dumb
should swap shockwave with Rally slot
yeah lol, not a great solution even if it would give the button a use
easy fix
make shockwave do 40000% more damage on ST, split between the target and yourself
conceptually having access to CC is nice is the point, we just don't agree on how it was implemented
I wish arms had a few abilities from berserker in lost ark
Kinda does
Bloodlust is basically demolish/fyralath
WW is WW
Finish strike / MS
Tempest / kinda cleave
Chain sword / OP
Etc
fellas how do i buffer leggy with charge is it leggy first click charge or the other way around?
or is it just not a thing
Charge first, because it counts as a hit to enable the damage boost from the on use
it's often suggested to cast something as a buffer between charging and using the leggo, because if you cast the leggo while still moving it will cancel the on-use and put it on CD
rend/ms, can't go wrong
ight thanks โค๏ธ
You need to ms before using leggo
Because tier gives crit chance for leggo
good to know thanks
@smoky kayak have you communicated feedback on the weird way execute plays out currently? Im a bit out of the loop who you tell what
fb helps with execute phases on bosses in m+ since battlelord doesn't apply to cleave it doesn't seem relevant, also you can't really take ct for aoe builds, so I think I cooked just fine!
I've sent a lot of feedback lol, anything in particular?
The need for like 6 points for it to be playable
Cuz compared to df execute as a package for m+ st increase isnt feasible to pick
hmm, I don't think that's entirely accurate, especially post-buff
Yeah, I did dungeon slice for the aoe and patchwerk for the st
you definitely don't need massacre for execute to be usable, Improved Execute might as well be a baseline effect, but I don't think it's going to change because it's so easy to get
Critical Thinking was buffed because Exe wasn't usable enough - Finishing Blows is a decent lower-cost swap though (personally I think Finishing should be buffed by ~30%, since it's a little inefficient compared to Crit Thinking though)
the bigger issue right now is that Battlelord and Fatality are really down bad
Execute plays miserably right now imo
because of how many talents you're spending, or the actual gameplay
Gameplay
Though the talent situation doesnt help
Though i doubt we see major changes now
the talent situation I think is hard to solve; right now, it's not really hurting us because the other talents they compete with just... aren't important
They could always bake that into the hero talents too to make leveling to max more relevant
(delete juggernaut make C thinking baseline)
so the only way it becomes a problem that needs to be fixed is if you add or replace them with new talents
which is something that's not going to happen right now anyway
So while I get what you're saying - you spend a lot of points on Execute - I don't see that as an actual problem at this point, because those talents aren't preventing you from doing anything else
the gameplay is another matter
yeah thats some what true but the visuals for the abilites are way better in lost ark
I just miss being able to have an option to trade a minor amount of aoe for a decent st gain like in s3
well we kind of are doing that, just with different talents
What a mess
I like this tww prepatch arms warrior better than df arms but not as much as sl venthyr arms
How would you increase single target in your m+ build
Those are all choice nodes, wouldnt it be cool if we could restructure our build on top of that?
I do hope arms gets a slight rage increase buff in execute phase
theres like no room for ip or anything
SkS isn't, but sure; I mean you could talent into Juggernaut too if you really wanted to in M+, it's just not often worthwhile
Save your execute so you can IV :)
I'd rather be rage starved (like in shadowlands) than overcapped on rage, personally
Thatโs a hot take
SL was different in the fact you dont have juggernaut
99% of people be rather pressing buttons
And execute just does damage baseline
no reason you can't do this in M+ for example
can even pick up Sharpened Blades by dropping something up above (bleed damage or collat)
juggernaut in m+ 
you can still press buttons but having to burn rage as fast as possible feels too fury-esque
I wanna play arms!
the point I already made; you could do it, it's just not typically worthwhile
You cannot possibly afford to do so because of the mandatory 2 pointer in CT
juggernaut is a better talent than that fatality garbage, I'm glad you never take it now
12mil rasz fatality maximum dopamine
but yea every other boss who cares
barely notice
Hate it on smolderon
smolderon lol
Fatality is down bad atm
It was so horrible
fatality actively punishes you harder if you get random mechanics
sorry, can't afford to do what?
I cannot afford to have good aoe and st when i wanna just slightly lean into st more
Every talent is weaker if you have downtime
Which is dissapointing
Yes but fatality is reliant on uptime more than most talents
And fatality ppm makes downtime less punishing than most other things
That is just not true
Fatality just dont scale nicely
It's reliant on TOM

The main problem with fatality is its interaction with secondary stats
Well I'm also glad tom is gone too lol
Itll come back fear not they will make a mistake with tuning....
I have an excuse to run spiteful with in for the kill rework
The way ppm works makes it so that as long as you press about 8 ms a minute you are getting full value out of fatality
Which is much more lenient than some other high uptime talents like collateral damage/am/tom
aside from the choice nodes and SkS you mean; I do think the tree is very split between ST side and MT side
but I don't see a great solution that doesn't involve "change half these talents to something else"
Yeah if you compare it to the absolute worst offenders it doesn't look as annoying
Someday juggernaut is deleted and execute will do damage without 5 talents and a slow ramping buff ๐
tbf post buff Execute damage is pretty decent without Juggernaut
It can (and should) always be more
but I don't really think there's anything wrong with talenting into power either; the issue is that (currently) Juggernaut is the only choice
Less modifiers more base damage is an issue that plagues arms in general
Compress jug a bit yeah
Juggernaut reworked into SD Tclapping
it's not at all unique to Arms, but it's a byproduct of these bigger talent trees
I feel like for us it's incredibly pronounced: from say 200k non crit ms to 6 mil ms crits in sims
Thats a bit much to me personally
yeah, it's also cause it's focused on a couple abilities
but honestly it's not the problem that it's sometimes made out to be either
Well if 2 warriors both crit 50% of their ms, but one crits their EP ones the other doesnt itll be an obscene damage difference - which isnt fun if you wanna compare your damage to others
I have this wonderful log on sark where i crit 80% of my ms in P3 sure wonder why i beat other warriors who are actually good at the game... 
But that's a minor gripe
Rework juggernaut
most classes have damgae that looks like that though
400k -> 2.1m is only a 4.25x multiplier
Not just arms
Just wait till we start flipping Demolish crits in and out of ava/cs xdd
for the sake of my argument
because i am opinionated and biased on how i would like the spec to look
biggest MS is 6.3M in that screenshot
thats far too much
this is just one hit of Rampage in DF S4; 6.34x multiplier
I would be happy with toning down MS's multipliers a bit and putting more damage in baseline
Then we agree, that's good 
but what you're complaining about is literally just... how wow works
since like Wrath anyway, WoW has always been a game of stacking multiplicative modifiers
Yeah but this like diablo now 
I don't think that's really a point of comparison
we are reaching the sky now with those modifier ! ๐
It really isnt
the issue isn't how high the numbers go
the issue is the disparity between the high and low roll
which has nothing to do with diablo
Disparity X any situational constraints (generally speaking, not just MS)
Me like Big MS hits
or put another way
- the tooltip saying 200k, but the ability dealing 4mil isn't a problem
- the ability sometimes doing 500k and sometimes doing 4 mil is a problem
your real issue is just with how much varity there is
Probably a better way to phrase it
although it's worth pointing out that Arms damage modifiers aren't random either; they're all the result of button presses
I want my gameplay to matter not my ability to highroll
it's not like you got unlucky and low-rolled like Volatility in PoE
it's just the order in which you pushed your abilities
well ok, a few things are random, like the tier set, but still pretty consistent
the talents aren't random anyway
Sure but it's the wrong game, I mean every use of an ability could hit for the same amount and you could remove crit from the game but
Oh and i also dont like the large impact of chain melee crits or not in execute especially
Yawn at that point
If the content is good itd still be fun
see this is the part I don't agree with, because it is based on your ability
WoW has pretty small damage variance
and none of those modifiers are random
so it is your gameplay that's causing the high roll or not
aside from crit ofc
The only real complaint for disparity/swing/variety is arms juggernaut since it's 3x15 @ 12s
Which everyone here has agreed is an issue

The way MS works is fine, for this conversation
Yeah I mean, we've been bringing up Juggernaut for a whole expansion
Yeah
MS between 400k and 6.3m ๐
All the MS multipliers (critting or parry aside) are controllable
You forgot when abilities were like this for a bit (not the crit part) and there was a big uproar and blizzard changed it back to damage ranges so people didn't have to see the same number over and over
I'm of both minds
- MS is fine, it's predictable, it's controllable
- I would like if EP/MP bonuses were a little lower and baseline MS were a little higher
But not because of damage variance; I want that because it would help make Battlelord more competitive
When was that tbc?
I forget, I think early legion or something
would be nice, but as we've talked about before, they're extremely unlikely to let Juggernaut stack and chain pre-Execute (at least without taking a massive damage nerf in the process), which is probably would would happen w/ Slayer
So you can fight for it, but Slayer probably gonna catch a major nerf in the process
actually I'm pretty sure Warrior is gonna catch a nerf in TWW anyway 
Wow has trended far too much towards parsing culture and balance over fun already
IMO it would be part of Slayer fantasy, it is the execute focused hero spec they told us about after all. Not bladestorm + op amps + little executes more
I would like MP dropped to 20 and EP increased to 50
Base MS indifferent
Not sure what that does in terms of MS tuning or battlelord, but MP 30 and EP 35 rn is 
more sandbagging needed
Let us have some big fun ms crits
Id gladly kill slayer (temporarily) to kill juggernaut
now that you said that we can blame you
you were going to anyway
surely you mean arms only? ๐
i blame everybody !
What if your MS always could crit high

MP shld affect executes 
Rather than with 2ep maybe op with cs and demolish debuff
Yah or this
EP 50 is... interesting, but Battlelord would be D-E-D
unless you did something separate to it
time to change blord then innit?
blord already kinda dead
Jusr let us have static cd MS and make it hard hitting
maybe, but yall were just complaining about MS modifiers being too high and now you want one to be higher... seems kind of counter intuitive innit?
nothing wrong with that
MP and EP are too close in modifier
๐ฃ๏ธ DO NOT ADD BACK OP DAMAGE TO BLORD ๐ฃ๏ธ
not sure why they buffed MP in the first place anyway
if anything, EP being the lower of the two would be more conductive to MS resets
EP 1 stack of 50
MP shouldnt exist and tactician should be resetting CS so we csn get rid of AM
since OP is still controlled by its proc rate, whereas Execute is just freely usable
solved ๐
Wouldnt it be sick as hell if colossus and slayer used either of jugg/blord
1 stack EP would be worse for the game, regardless of the value
would be perfect !
You know what would be
after an MS you OP and get a Battlelord proc to send Exec and MS again !
Legion arm
garms post the cook 
:chatt
mobile icant
Well the issue/concern is 2fold
- MS is too centric to gameplay loop, and as a result has a large source of modifiers - but also makes other buttons feel less good (because it's all MS)
- Execute window feels lackluster due to talent investment/restrictions
My 2 possible solutions were
- Create a bigger gap between MP and EP values that way MP still has some meaning pre execute - and then you can lean into the execute window without the feelsbad juggernaut investment
- MP affects execute as well - like it did in Legion w/ shattered def/precise strikes
Though both are detrimental to battlelord's current design


Which
My ground up community commute cook?
Yah quick edit
I think it all comes down to what you want out of the gameplay
- some people want that MS reset gameplay, some people don't
Making EP bigger is not at all conductive to that, so if your goal is building big damage windows, it's at odds with the idea of that reset gameplay
That's fair
What were you thinking would need to be disconnected for that sort of implementation to work
With this
Battlelord could be changed entirely, but I was talking specifically about retaining the MS reset gameplay
So again, what's the goal? Hypothetically BL could be changed to anything to make it good
but I was focused on making MS reset procs worth prioritizing and buffing EP doesn't really seem to do that
Exhilarating gives you some ms reset gameplay itโs weird to have it on 2 nodes
it is, but they're both bad lol
Ah you were looking at the reset gameplay okay
Not the rage/multiplier bit
๐งโ๐ณ
OP buff-> Crit %
Tact on CS (CS can only be used w/ a tact proc`)-> for 3 globals
Warbreaker own CD (would retain AM/IFTK/ToM - sue me)
> IFTK Exsang effect below 35 / or with mastery%SD (either nor, not and/or)
Sweeping ->
> Normal, passive like legion, +2 target (total 3), but reduced damage
> Improved, active like now, +1 target, both hit for full value
> >> DN triggers off just primary target - not off individual OP hits
Cleave, same shit
BS,Rav same
Battlelord also affects cleave
> ExhilB > SL mortal combo (only MS *casts* affect mastery, so this wouldn't be detrimental
> >> Additional option to consume extra rage on proc for dam (depends on how rage economy plays out)
Byebye Jugg
> SD execlap
> EP bigger damage value, since OP is now crit%
> Exe crits refund more rage, fix need for* CT
Bleeds:
> SKS is good, maybe some tweak so you don't have to rend so much
> Bloodborne is flat % gain, zzz but sure stay
> Legion bloodbath option to where you can double down into a bleed playstyle
> > Where old tides of blood used to be (down SKS tree path capstone*)
> Bloodsurge/Fueled gain value with this extra dot too
Delete ww, delete SD talent (mastery - or talent increases frequency), Delete spiteful (or fix it so it does something)
can we take away op on tact for blord

I've seen your cooks before, but I'm gonna be honest
they're not bad ideas, but they really just read as forcing in (a specific person's) idea of what Arms should be
rather than actually trying to fix problems with the current configuration
like that's a lot of high level changes
Oh yeah, I said if I could personally build arms ground up
This is how I would make it
Don't expect it to become reality
it doesn't really matter if everyone in any particular echo chamber agrees or not
it's whether the designers do lol
Garm for designer 2025!
we want real change !
better hold out for 12.0 then
Gonna go get a CS degree and build a portfolio in 5 years
waiting for wow2.0
And hope blizz accepts my job app
after the world soul saga is done
See u in riot mmo
C you guys in 3 expacs


funny enough, they just had a Q&A about that
And then hope I have enough pull to make these changes
(spoiler: it ain't happening either)
na, riot mmo dead
not suprised
:nOo:
better off following ghostcrawler to his new project
like a year ago
yep
can we have this
ye and riot announced they are redisgning the game from the ground up. game is prolly never releasing


you're not allowed to have anything

so you are the warrior dev
True we play Arms
anyway @visual fern, my whole point is I don't hate your ideas or anything
but any feedback that starts with "rework all these things from the ground up" is unlikely to go anywhere











