#arms
1 messages · Page 26 of 1
Can't wait to see what blizzard is doing on alpha
Even then if we had both in a cursed eco some bosses I current tier being able to just press it would be sick
it is suprising that they didnt just remove IP rage cost
Smolderon/fyrak good contenders
personally, I would either rework IP into a mini-cooldown (higher cooldown but not cost) or remove it entirely in favor of Defensive Stance
Tindril root stacking etc
I've suggested that over and over again, but there are probably PvP considerations
Bliz should legit make pvp separate at this point
making it more meatier and longer CD would be nice but not the same
Nothings worse than hearing "pvp would be op"
For a reason they can't change something
Sure, but I mean, just removing the cost without any other changes makes an already competitive talent wildly stronger for no real reason
you have to keep things balanced
I mean I feel balanced is fine but actively hurting a spec when you could be having more fun out of just because it tips that scales a little too much in pvp is cringe
well in this case, removing the rage cost is more than just a PvP concern
Nerf the hp amount in pvp for compensation if its free
if you removed the rage cost with no other change, as @gaunt owl suggests, then it would be crazy strong in PvE too
when it's already competitive, so what is the point or goal of the change?
yeah if rage cost is removed and kept the same CD
we would just spam it on CD
and not make it tactical
exactly
I mean at least in its current form with arms cost or no cost it would be the same in pve outside of execute window
but having it on a short CD i like it
Same time not having your defensive in the time your starving is cringe when fueled always is optimal
I mean that'd be great for Arms Warriors (who don't mind spamming the ability on CD), but it would just kinda be change for the sake of change
TBF Defensive Stance still exists
D Stance is already one of the best individual defensive abilities in the game, just for how low-cost/high-availablity it is
I'd rather they focus on that feeling good to press, rather than IP, but that's just me personally
Yep, paid for a nonfated mythic carry for the Sylvanas mount late in SL, and with the fated buffs I was told it was easier to run it in fated, bow dropped at the fated mythic ilvl.
gotcha, thanks for the info
Aye but also taking a damage nerf in the part of the fight you really own sucks too
While also being hurt by ip cost
But yea, like you say, doesn’t matter. Axe is obtained differently
Yeah, but IP is also (ostensibly) lost damage - if we weren't in such a crazy high rage economy IP might be even more damage lost than DS
I'm just saying, the two abilities being so fundamentally similar is kinda weird
when I say mini-cd, I'd probably aim for something like 20=-25s like spell reflect; not pressing it 24/7, but regular enough that you don't feel like you have to sit on it
but then I guess you have to ask "is it now too similar to spell reflect?"
Spell reflect best cd in game ngl
Always feels like it's up for when you really need it
I fuckin love spell reflect
best CD ever
Actually feels good to press always
yeah, and it doesn't infringe on other buttons
it has a totally different use from something like DBTS/ER or even DStance
In a hypothetical world, that's what I would like for IP, rather than just turning it into a better version of Defensive Stance
Still think dbs needs something else too it. As cool as max parrys are enraged regen in comparison crushes it
the niche from DBTS is nice but you are not likely to use it for that
wouldn't really work anymore now that IP is on that row, but an idea I kicked around in alpha was a talent that gave ER some of DBTS functionality (parry) and DBTS some of ER functionality (on-demand healing)
extra leech when CD used
so instead of fueled giving you constant healing, you could talent into "when activated, DBTS heals you for 20% and another 20% every time Mortal Strike is used" (or something to that effect, numbers obviously placeholder)
and Fury could similarly talent into the DBTS parry
Only issue i would see is that if it went spec tree it would need to be balanced for prot. Even then have a parry cap amount or some shit
I meant on the spec tree
like where storm wall/invigorating fury is (although I actually like invigorating fury as a situational talent); keep in mind this brainstorm was before they re-added IP
Bring back aoe spell reflect 
that probably won't happen lol
Still feel the nerfs to rally auck
they suck, but they're pretty inconsequential
Feel like most people die even with rally up
in the grand scheme of things, warriors are still being brought in the same places they were, even double warrior is still occasionally encouraged for the extra rally
I get why they nerfed jt
We had 4 warriors first fyrak kill
Rally on every mechanic was amusing
Not fyrak sorry
Raz.
as much as people hated on it, Warriors came out ahead in that trade - we literally just ended up getting a free talent point out of the exchange
far better off than if they'd nerfed baseline rally even further and left the talent in instead
I mean I guess. Still feel like with boss design 10% usually isn't enough anymore to keep people alive to idiocy
Where it felt like 20% did more often
Yeah, I get you
I'd rather see them do something for small group use more so than more raid benefit though
Even if we consider Rally only mediocre in raid now, it's still an extra bonus brought by a DPS, and it's still used pretty regularly; but Rally absolutely sucks in 5m content
what would you do to dstance to make it feel better to press?
everything i think of seems like it would be too good and then possibly become rotational.
was thinkin maybe cast tclap or something
feel like alot of those cds generally suck, pretty curious to see what other inspiration they could get out of the class. Imagine prot warrior demo shout was actually raid wide reductions on a higher cd. prot getting mass reflect back in some form like for one spell reflected
got to p3
its in a pretty good state right now tbh, but I wouldn't mind the cooldown going down a little more, maybe make it 2s intead of 3
I get the intent of not wanting it to be something you press every single time damage comes out, and instantly swap back with no cost though
Hello all,
I don't know if I'm right here, but are some nice builds for SoD phase 3 arms warrior available? I dont have any clue where to look! 😦
yeah i like dstance. i hadnt thought about making it feel better to press though.
oh i know. dtance increases size by 5%
id much perfer to see dstance return to the on gcd cd
idk do something weird like "when you enter and leave Defensive Stance, gain a X absorb shield"
and watch people flick it for insane reductions
it was never actually on GCD, it's just got a separate shared cd with other stances, but putting it on GCD would disproportionately hurt Fury
high skill cap players gonna zoom with that shit
im thinking like vanilla style stances where you could just press and swap out right after, sorta like with overpower stance swapping to use etc
but just for the DR
yeah that's off GCD the way they are now, the shared CD was just a lot lower at the time
was used extensively in MoP, and it was a lot of extra APM but could be very rewarding
separate gcd would be cool
stance dancing was super interesting and fun at the same time it was so fucky
do not bring back please 😄
:kekw
yeah, it is a separate GCD, stances just have a shared 3s CD
ye
maybe lowering that to 2s makes it feel better without being too "free"
id be fine with the stance keeping the 6 second CD but after you swap out of defence but battle remained not on cd
I just mean that u could swap it much faster
its 3s, not 6s
but yeah, maybe that's an option - hell give it a 10s CD but you can instantly swap back to battle
I like that idea, but at that point, I think you just remove Battle and make Defensive Stance a mini-cooldown like Spell Reflect
way better than Fury's auto attack buff 😬
I really like how outlaw keeps all the developments in pins so you can see updates, and how they have a little section with all the minmax stuff. Meanwhile here, I didn’t know about the execute TOM minmax until it just happened to get mentioned
people who are interested in min/maxing are usually informed on time
but ye
@smoky kayak can we pin the execute spam
the execute min max is cursed knowledge
Make it 1.5 min cd in 5 man. Competes with aug scales
should have kept the jutsu hidden
and we gonna have normal Execute rotation in S4
so dmg control start now
thing with rally is
it's useless most of the time
till either situational case or high keys
it doesnt really help the healer do his job like dr's do
you can save somebody ass
I was thinking about increasing the value more so than reducing the cd
I didn't mean scales dr, i meant the ebon buff ~8% ish stam the group gets
yeah no joke; so many times I ask when people want rally and they're just like "eh, idc"
because it is so low impact
but there's a fine line between high impact and "must bring X class" because it's so high impact
Value is a little low, especially for a 3min. I'm not too fond of the many defensives we have. Wish they would prune most of them
A lot of people also underestimate teh impact of an increased maxHP bonus. Turns what was an iffy situation, to supersafe, real quick.
it's not a bad bonus, but it does sometimes feel like you're not going to affect the situation either way
Not to mention you have to heal the hp back when it expires
it keeps the equivilant %
I thought you gave all 15% back
idk, now you're making me second guess myself; I haven't looked at it in a long while tbh
Pretty certain you are right Archi
I like to think so too, but ya know nobodies perfect 🤷♂️
Gives 10% + heal and stays at % after
Make rally give 10% increased damage. Surely that's balanced and worth having a warrior for. 
Stop right there
Deswind can you login and test for us
yeah that's what I thought; it adjusts your current and max health both times
I think the increased HP makes more narrative sense
but yeah, I'm sure there are several reasonable ways of making it better, the question is how good can it be without starting to feel overbearing
as neat as it is to see 4 warriors on raszageth or whatever, raid spots are are already so limited by all the buffs and shit that it's kinda dumb if Rally is so good that any extra spot goes to a Warrior instead of whatever other classes are available
remove raid buffs
You say kept 15% but really that extra node we had was just to keep the original value of 20% pre talent/conduit
you know why?
Meaning it was technically nerfed by 5% 10%
their plan was to nuke it to 10%
it is actually 10%
its 15%
easiest way is to go valdrakken pop rally and do the math
tooltip was changed 😄
and I asked if yall knew why it actually gives 15%, because it's pretty well hidden
nothing else
Stam vs hp thing isn't it?
na this is the actual spell, not the tooltip
I honestly don't even feel when I press rally, lol
So P3 before roar 1?
It's cause everything hits so damn hard now and it will very rarely save you unless you have a personal or other raid cd running
now i'm watching at what you linked for too long
its not in there
we died
like
5 sec
into seeeds
xd
on first blazes
no monk buff but I'm getting some demon pulls today
Should be able to skip 4th roar with the nerfs, you can do the math for this. If you can, drop an extra seed on first roar. Less seeds to handle/worry about. Downside is you need to beat dps check
Would rather they change rally into something else
do you want a hint?
i legit have no idea
👴
Grants an additional 5% temporary and maximum health. In the Warrior Talents category. Learn how to use this in our class guide. A spell from World of Warcraft: Shadowlands.
so this one is still in the game hidden
what the hell is that lmfao
interesting
?
As near as I can figure it, the TLDR is that Rally was (still is?) bugged
- Rally was 15%
- Inspiring increased it by +5 to 20%
Except that's not how the spell actually worked. In actuality,
- Untalented Rally gave 15%
- The hidden rank 2 spell either went inactive or broke at some point
- Inspiring didn't add +5%, it just overrode the value to 20%
Then 10.2 rolled around and
- Rally was nerfed from 15 -> 10%
- The rank 2 interaction was restored, increasing it back to 15%
In short, WoW tooltips are bullshit
ehh...10% or 15%...still don't feel it when I use it
yeah and most of them were merged down with the talent changes
🍝
I think this falls less under design and more under "too many moving parts"
and a byproduct of fundamental level changes adjusting a huge swath of stuff - occasionally something gets missed
i'm more impressed by how much of a sheep I am
"oh 10% extra health in this situation, i use it, that's cool* and never actually checking
thats what happen when you do some major overall each xpac
if we're picky, "too many moving parts" is part of the design of the whole thing. Regardless if it's makeshift and hodge podge
😄
well sure, but I mean more the incremental nature of all those moving parts changing at different times
I guess the real culprit is incremental design
But like a lot of things, unless the breakage is very obvious, it will probably go completely unnoticed unless someone bothers to check on it and actually report it
you press rally, you see health go up; you might notice if it's double or triple what it should be, but you probaby won't notice the difference between 10 and 15%
and then if you do notice, you still might not even report it if it's working out in your favor 🤣
delete all the evidence
/delete past 30 messages in arms discord
I doubt blizzard would do anything to the spell...
make rally 50%
I do agree with this though, there are a lot of situations where people are still going to die with rally or survive even without it, and it may not feel hugely impactful
That's not really a problem per se, not every ability should or needs to be the best ability in the game, but it is what it is
like I said earlier, there are a lot of times where I'll ask someone when they want rally or to call for rally and they don't really seem to care 
late to the convo, biggest time rally feels big is like, rashock slams
yeah, the cases are rare, but it feels good when you see someone survive by the margin of rally
specially at the end
rally feels a lot like insurance, its not useful until it is
yarg its a good blanket 2
and when its finally useful you're really glad to have it
Rally is best looked at as additive, not standalone
just toss it out when friends are in trouble or on top of a raid cd to make it feel better
imagine if rally increased the rate of resource regeneration for your party.
by itself Rally probably isn't much of a game changer, but layered atop other cooldowns... it all adds up
You mean, imagine never using it defensively again? 
I still want rally 2 be like, push butten 15 seconds of ramp, then gives u leach based on rage spent
that's a neat idea, but I think it becomes a lot harder to plan out and more circumstantial (for one, doesn't have much effect if you can't attack)
ip would be wild
I like the concept, but I think it would be better served as more of a personal button than a group one
Would need a different modifier for each spec as well, no?
well...I was thinking recklessness but for the entire party
yeah just use it with burst cause funny
that and i agree it can be hard as fuck 2 plan and healers would be pissed cause u didnt hit the 35% leach berak point to live the next bosses raid damage instance
on the other hand, YO PI ME SO I CAN JUICE THE RAID CD
party buff are cursed
(uses it to blast)
yeah i hate party buffs
wf be raidwide please
we left this behind in tbc how the fuck did we go back 2 it
Instead of paying hundreds a month you pay for a middle at best dps spec

delete wf
icon was party buff
if I remember correctly
fucking cringe
it got changed to raid wide
Yeah it got changed very early; would have been a lot more exclusive otherwise
think id rather take a sharp right off the bridge
I mean
at least we can stop complaining about utility
cuz then warrior would be mandatory LOL
y and u would hold it for others 
It'd be aids. Imagine it's the same CD as hero
only thing that recklessness needs
is to be crit dmg amp instead of rage gen

i want fucking 70% crit amp in my fuckin veins
the difference between my min and max mortal strike needs to be 1 million please
Arms is def feeling solid/fun with the tier set next season... PTR was fun. It just sucks feeling little utility outside of Battleshout/rallying cry/stormbolt and maybe an int shout at a 1.5m cooldown. Love playing the class but wanting to push keys past 23, 24 I feel like you'd need a very special comp. Doesn't feel versatile.
Fucking hate maining Havoc DH rn, but the utlity is too good. I hope they at least give us a double heroic leap again.
Idk, prove me wrong I guess.
Do I play what's fun, or what's flavor of the month... again lol
Damage is the most important thing in keys
I guess that's true at the end of the day.
If a spec has 0 utility but does more damage it's gonna be meta
We use rally to increase our WW's ToDs lmfao
Also did u know u can PI WW tiger
there was another spell that worked with too in the past, something for warlocks iirc
I appreciate the guides btw!
Remember when we had mass grip on Heroic Leap talent tree during DF beta?
Tbh this is the first xpack I haven't play warr. Guild needed a DH lol.
They removed it and gave a second mass grip to DH instead
bruh that would've been sick
take that shit away from the vengeance sigil and give it to us god damnit
i dont want leap to be 1:15 with bounding stride
or 1:30 without it
imagine having to leap and then run back to charge
🤢
You dont need to play havoc to do keys above 23-24
Just play warrior if you enjoy it. I play without a team and I do high keys as warrior too
If i can do it you can too
it was hella broken, think it was so buggy they just said fuck it
Actually curious how messed up the code is
Why can’t they just make it leave a dh sigil on the ground
Or some variation of that code
Apparently messed up enough for them to not be able to fix merciless bonegrinder for 2 weeks zZzZ
All hands on deck for plunderstorm clearly
Real content
I doubt MBG is a major fix, it's probably just low priority enough to be batched along with other hotfixes - if we're lucky, maybe it'll hit alongside these raid changes tomorrow; if not, probably whenever they do more S4 tuning
I highly continue to disagree
tf is damage gonna do against incorp? all dispells? and no, I'm sorry, those aren't "healer mechanics". What happens when we end up in like this season where stuns and stops are actually very important because of high levels of casts in certain packs
damage is the most important thing in keys but giving warriors more damage isnt the solution
Exactly
Damage is incrediably important
But remeber, part of why god comp came about in s2 was because those classes could counter literally anything with their utility
Evrey one of them had CC, evreyone had some manner of a stop, could deal with aff, exc
And that's why I'm sad at what warriors are
Because blizzard cannot balance selfish/utilityless classes properly
Tanks have more than enough utility to make up for one or two dps just being pure blasters. Vdh, gdruid, ppally, etc.
but it had dmg for every pack
i mean the thing is
fury was legit a dmg bot for s2 and was great because of that. you have x2 reck for any scary pull
fury had more than just dmg
maybe you get beat on 1 pack but the next pack you have the same exact CDs while other dps has nothing
it was completely self sufficient
And that's how selfish classes should be
Self sufficant and having great damage to suppliment it
As in, you have an actual reason to be brought to keys
i think warrior utility should be dmg yea
the issue is that we just got outscaled by aura buffs
a class that can tailor its spec for the dmg profile the content needs and excel in it
I think warrior should be wow's equivlant of samuari
Little to no utillity, but obscenely outrageous damage

y but that doesnt work
Is tht a ffxiv thing 
in a game where they care about balance
Expect it does
not a single dps player would like a world where u simply cant beat a warrior in dps because thats the only thing they do
its just not fun
for the rest
So
We leave warriors and other selfish/utility lacking classes where they are, kinda suffering atm?
Who both lack damage/are very average and have little to no reason to be brought to keys or even considered?
I Mean granted from a meta standpoint, there are only like 10 specs max out of all 38 worth being considered, and 10 is being as generous as possible
That does result in fewer players being unhappy overall so yes?
So effectively, we need to leave classes dead in the water
I think the more utility your class has + how easy your class is, the lower your damage ceiling should be. And the less amount of utility+ difficulty of your class, the higher the ceiling should be. 
I don't like where brown class is either but making it do the most damage for existing isn't going to help much
Especially when they have to consider raid balancing too
Stupid easy rotation with utility also toppings meters should never happen if there are more difficult classes with less utility imo
Where utility is significantly less important
Raid balancing is an entirely different headache tbh
One that's probally even more complicated then balancing around dungeons arguably
But like, it still feels awful to be a "black sheep" type of classes
To the point where arms and survival have gotten similiar reactions from my experience (650+ declines throughout the whole season despite trying to push speak for themselves....it's why I stopped LOL)
thats a stupid argument
so u are saying the harder the spec is the better it should be
no just higher ceiling
i mean the goal is to reach the ceiling or close to it
if u are playing a spec
casuals choose specs that require less effort to be played near the ceiling
like ret pala
bm
fury etc
so if u are not a casual but u enjoy lets say ret
you shouldnt be allowed to deal as much damage as fire mage
not because of tuning but because of design
i think u should reward players who knowingly pick a difficult spec and master it ya
i disagree, you 100% should be allowed to deal as much damage as a fire mage if you can master your spec/rotation - what shouldnt happen is dealing as much or more playing casually
lets say you die hard ret every season/xpac, thats all you ever play - you shouldnt be punished for playing it because its casual friendly
exactly
imagine being a warrior main and u are shit every single tier cause both of ur dps specs are simple
arms isnt as simple but its still pretty simple
that would force blizzard to either dumb down some specs or make simple specs harder to play which is the opposite of what they want with the game atm
Or we could just give warriors actual utility
Oh wait, does blizz even remeber we're a class?
It's niche.
i mean the shit imfiredup did on multiple occasions is nothing but display of mage mastery
lust? brez?
damage shouldnt be tied to spec difficulty
Rally is okay, Bshout is a decent damage buff (at least better then monks lol), Howl is good.
And no
I don't want lust or a brez
obviously that results in casual fury warriors shitting on casual mages but that doesn't hurt balance
April Fools (not really)
I want utility that I don't have to bend over backwards for and is at least comparable to other classes
I want actual CCs and stuns that don't have a minute and a half CD
I want an actual incorp counter.
told you it was probably batched with the raid hotfixes 😛
this is an issue with the affix not the class tbh, same as afflicted
a fuck ton of classes cant interact with afflicted but incorp
im pretty sure we are the only one with literally no counter to it
Would it make sense to give the warrior a way to clense or decurse
except shattering throw on a 3min
Noob question - in season 4 do we use cleave instead of slam as spender if everything is else on cd in st situation or it doing less dmg than fully talented slam?
u dont talent into slam
u thunderclap as filler but u can cleave if u dont have any stacks of martial prowess
st or aoe?
It would be Thunder Clap; if that is on CD and you don't have Slam talents then Cleave would be stronger
But the likelihood of that confluence is fairly low
ty I'm just asking
i think slam for pure st, basically the build we have now will be s4
Although you wanna be careful - you don't really wanna consume OP stacks with Cleave instead of MS
^^ for this reason
honestly that confluence of events is pretty low, so it shouldn't come up more than once a blue moon
tc is prob better since we dont refresh rend anymore
TC is better outright, yes

Technically Cleave is stronger than TC, but TC spends rage, so unless you're starved it'll give you better returns (and not waste OP buffs)
the forbidden tech

oh shit
im looking forward to exhilarating blows
Bros cheating and slam is still doing no damage
it tries its best
Tbh
You could put all 31 points in imp slam
And it'd still do no damage lmao
I mean maybe more then MS
which isnt hard
Without crits and buffs
well it would have diminishing returns after a few points maxing crit chance
....God arms is depressing
only until execute
listening to some of yall is depressing tbh
Yeah no, you're absoutlely right
everything does no damage, utility doesn't exist, I want unique bonuses that nobody else has and mandates I get a 100% pick rate in every group I apply to
step back from the edge, it really ain't that bad lol
Okay look we aren't UDK or survival
fdk u mean :xdd:
Really....I just want a rotation that dosen't feel....awkward
tbh the rotation is pretty smooth right now
i like how dynamic the arms rotation is with exhilarating blows
I mean I've never really liked EB
its dynamic without it too
S4 rotation is a bit cluttered in AoE, kinda playing whack-a-mole with your keyboard
Always felt like it was WAYYY too high rolly
arms has a bloat problem honestly
i love the rotation currently but only wish SD spent rage
in aoe
or remove tom
I think ST is okay minus tom rotation wise, that needs to die
or make tom buff your next cs window and not the end of it
i mean tom doesn't really change much except squeezing 2wws in
AoE just needs to be less cluttered
what if they change slam to non-gcd ability which just buff next auto-attack, buffing it for same damage which it deals rn and wasting same rage
most of the problems are actually high rage economy problems
- SD was originally changed to not spend rage to ensure you could actually use it, because in a low rage economy (that arms traditionally has) not being able to press your button isn't exactly fun
- ToM issues are not fully, but partially the fault of high rage economy too (especially when non-rage spending things like OP are so emphasized - it's just a matter of conflicting design directions)
aoe is fine, kinda would like imp ss to increase the amount of mobs hit tho
So basically class heroic strike
unless it has a decently long cd, they're not going to inflate APM by adding a regular ogcd again
Tbh I don't think offensive OGCDs belong in a game like wow
with how short our gcds are
def not
maybe in games with slow gcds like ff14
sure
or classic
in 14 it makes sense
but def not retail
In classic maybe, idk I don't play it
i mean u have heroic strike for a reason
its not low apm cause u are mashing heroic strike like a madman
But like 14 makes sense to make the gameplay more frantic and keep up AMP to a comparable state for most jobs compared to wow
with infinite rage
In DF?....It's more frustrating...espically cuz like....haste just exists
no more heroic strike, i dont want to have to turn it on/off because something reset and your excess rage is better spent elsewhere or rage starve yourself
well their idea sounded more like focused rage than an actual attack, but either way I don't think it's gonna happen
Arms definitely needs some love, and it is going to get some
don't worry, I'm sure it won't be good enough for you 😬
is mbg working on live or just ptr
the first versions of DF talent trees were abominable, it took several revisions to get them to a good place
I don't expect blizz to knock a rework out of the park first try
...because their track record for that isn't exactly high
idk rogues are amazing
pwar rework in df alpha/beta was pretty amazing tbh
all 3
exactly, and now i see its gonna be dumb, yeah.So just make slam doing same dmg as other abilities, 55k+ unbuff 😄
I just want one thing...don't let warrior end up like early bfa shadow
its fixed on live
Where they just half baked it and said "hey we're gonna complete this next patch, have fun for a season!"
ty
i mean they have a long ass time
def not
prob november like usual
or october
i dont see s4 being 2-3 months mx
prob gonna be more
11.0 oct, xpac launch nov im calling it now
The roadmaps has it between Summer and Autumn, so probably august-ish?
That's where I saw it
prepatch in summer
alpha soon 
Alpha within the next few weeks, around the same time as S4 start
It's absoutlely not gonna launch in novemeber if they stuck to their current ideal timeframe
Which they probally won't
I will...genuinely be surprised if TWW dosen't get delayed at this point
slayer gave mehope
that someone at blizzard plays warrior
Slayer looks legit, I'm digging it
im a massive fan
Am I the only one kinda praying for coll to get some work and love and actually like demolish a little bit
The obvious answer is yes
what was incorrect functioning of bonegrinder?
Idk, the other two trees have some good stuff going for them - Colossus just lives and dies on how good Demolish feels
And Mountain Thane was pretty clearly an early design - if it ends up more like Templar, I think it could be pretty legit
tunnel vision looks cringe i hope they change it
just didnt work
everything else is solid
didnt give u the buff at all
y tunnel vision is VERY cringe
i also hope they change frenzy
honestly if Tunnel Vision is the worst problem, we're eating well, but it should be relatively easy to address
If demolish hits hard, I'm sold
reserving more concrete opinions until we finally get to see tree changes
100% agreed
y
As in like, top 10 hardest hitting abilities in the game 
i love how slayer is execute themed but isnt shoehorned into the last 35%
Yeah, it's hard to make any real determinations right now without seeing all the interactions
yeah im happy with the general vision tho
i hope the both perform similar so we can actually pick based on flavour and not just 'biggest dam'
think they have some really cool ideas
That hope is going to die very fast
they said they will try
i want mov speed after charge
Honestly after covenenats, I HIGHLY doubt blizz will balance hero talents to be "interchangable"
I'm a pretty practical person, and so I'm not expecting anything wild - Warrior probably isn't going to have any super special unique utility that makes them meta for everything, or the strongest hits in the game, or whatever else
But the designs look fun, and they look like they at least could work reasonably well (depending on w/e they do to the class/spec)
and if that's the case, I'm happy enough
it is kinda funny that this started out as a "you should pick whichever u want regardless of damage" and slowly morphed into trees having clear use cases for different content types lmfao
a little bit, but idk, all the trees have the same mix of effects
not even faulting them for it - its so easy to get caught up in making things cool
they all have ST, they all have MT, they all have some kind of CC/utility/survival buff
I mean tbh I doubt most people play warrior because they want to be meta
no, but a lot of people who do play Warrior desperately want it to be meta
we hear people qq about it in here every day lol
most of it is m+
muh utility! 
I mean I might meme about it, but I don't really care. I just don't want a repeat of DF s2
And to feel useful in stops and shit
i dont want warr to be 'meta' and have to compete with every warr thats already in a group, i just want it to feel like you see a warr in list and think yep take them no probs
i dont tkae warriors cause most of them are apes
same with mages
istg pug warriors just charge and rip every single offensive cd known to mankind
and die to aggro
its true with all specs
but fury being so frontloaded
makes it a lot more common
real warriors do that but pop a defensive also
idk i let my tank pull and save my defensive for when i need it
idk Legion taught me that if you do that, you get brought to valhalla and given free swords
peak fantasy
literally the plot of the Warrior class hall btw
charge > bladestorm > release is a way of life
Don't forget the shield!
the what?
Scale of neltharian was a thing
i dont interact with affixes
idk what you're talking about
I think that was the prot name
but i do dam and i dont die
There are two types of warriors
The ones who do damage and don't die
And the ones that do some damage and die to a miqosute in the enviorment coming up too close behind them
there are warriors that jump off cliffs and charge to a mob and there are warriors that jump off a cliff and heroic leap to saftey - if you are neither you live in the halls of valor or off playing a ret pally
na, the real tech is charging a mob to get up the mountain
i call that fun mountain goat simulator
I most certainly live in the halls of valor
na forget that place, what a massive let down
thats already every warrior
does mirror reset if you use it before the key is put in
Anything 2 min and above (including trinkets iirc) resets on boss resets and when keys are put in
But frankly pre-using mirror isn't going to net you much of anything in a few dungeons
On top of having to use mirror the rest of the dungeon
the gain is absolutely minimal
realistically you may land 1 melee buffed by mirror in some dungeons, while in others you wont even get a chance due to rp/travel (fall/ad)
unless you want to rip the agro then by all means prepot and start blasting before the tank
Prepot invis tho..
even prepots (or pots in general) are not as good as they used to be
you have same pots you had in s1 or s2 (cant remember if we had ultimate ones in s1) while having much more stats
Ultimate did exist in S1 but you had to craft them through work orders or yourself
But yeah
Pre-using mirror is not it
how long has bonegrinder been broken?
since .6 hit
oh just since plunder?
yes
right. So will we play it in S3 now?
You mean in season 4? Even if they fix it, I doubt it. Most likely our set in stone build will be what we're playing right now (the bladestorm one) except 1 bb point swapped with cleave
It's gonna be more of a build for funsies probably
right okay. Maybe a first pull of AA angle.
Again, more of a "Turn off your brain and blast" since you wont be swapping builds in aa (at least it doesnt seem to be productive) and it's not important enough of a pull to play around it
You can still play with it in season 4 as cleave tier set will bring lots of value to the mbg but if you're looking for the most optimal build that's probably not the one
Cleave being a sub 2k dps loss in ST is pretty impressive in regards to m+ builds
But WB means less committal to aoe globals though
Cleave is a lot more tight on positioning while WB isnt, but i guess optimally it wouldnt matter much
Optimally wb is more pad right
Nah, im pretty sure cleave is better if you actually get to cleave, not just apply DW
but adds get blown up so WB is better non comittal
Cleave vs wb on sark is interesting
wb would blast adds harder, but it's a pretty big ST loss vs just cleave
prolly depends how much pad you'll get on adds
i see someone talking bout cursed execute minmax? i would like to be cursed
Execute above 40 rage, OP under. MS at 2x OP and 2x EP buffs. MS at 1x OP and 2x EP in ToM+CS overlap
The tech is dead come S4, so it’s probably not worth getting used to
Why?
tier set
Not enough sd plus ms buffed from tier
Mortal Strike hits hard
Ty
in s4 its just 2xEP makes MS prio above everything right
yes
As it should be


make EP 75% again pog
I’m gonna hit you hard
Hmmm 2 hour maintenance
I'm ready for another disappointing weekly vault
I proabbly should pick up that weapon to replace crafted one
go do heroic fyrakk first
Have hope lad fyr'alath this week for sure
always take vault last
hmmm
yall right
but too late 😦
I've been in this season only 6 weeks. so no high hope for fyrakk
worse case you have yourself a fury offhand then
Chance is always 50/50
i ended up taking a trinket..
got mine early, you never know
was either weapon or two trinkets out of my vault.. lol
Next week surely
you gonna replace them in 4 weeks
i feel like signet is playing with fire.. literally
yeah i called it a wash on Might, never saw one in vault all season
s2
ok good
i feel bad.. i got rezen and pip week 1, week 2 was signet and sandglass
i generally run signet and augury now for most content
Alright boys I worked up a spreedsheet thoughts?
took lots of hours

thats a nice spreadsheet thx for the work
holy worker! 🧑🏭
lmk if I'm missing anything!
Can’t wait till my guide comes out
But yeah i felt like being early this time so already made a fury / arms guide

Takes a flock to get the class the help it needs
Dw, Arms will need help after you make a guide with 0 ST and 0 SS / SoA 
in the m+ build
I actually mentioned 2 builds
Because the ST on MBG build is absolutely wack
Only works in certain comps / dungeons on forti weeks
It's gonna be a "TP OUT GO NEXT BUILD"
Not really tbh
Can easily drop reaping or 1 bloodborn for EP
I feel like u have enough points to change some stuff up for more st / aoe depending on preference
I mean, EP doesn't fix it?
You'll have to drop for SoA as OP is insanely good right now for ST as well.
The DPS gain from being this much AoE isn't a time gain, It's more of a timeloss as it has 0 priority damage.
Only MS + OP main target.
It's the same reason, The best preforming Arms build this tier is using Reckless instead of 2x Bladestorm.
The uptime value of MGB isn't great enough.
As well as now with Cleave we have a lot of extra AoE into the already good ST build.
But i dont really get the argument ur trying to make, ur legit just talking stuff that i already talk about in the guide
I know this kekw
Thats why i specifically said that its a pad build that only works in certain scenarios
I commented on your "Drop reaping or 1 bb for EP"
die MBG die
If u want some more st ye
Im not saying its compareable to the other build
yo can someone give me a talent build for arms? im gonna play it to fuck around in some btm keys
BcEAfuKaizEAgP2qANDB2hmf7DQplIRkQSiWpkEAAAAQQEiCJBFRAJIJhmEhAEEJAAAAAAAAkolICIENEA
is this like an all around key build?
i havent played arms since like bfa, so im alittle lost kekw
Would suggest getting cleave to play around the Tier Set manging the uptime for the 8% Critical Damage + Critical Strike
I like the meta vs meta side event they setup
I read about it yea, full dh setup is going to be interesting
Although im doubtful we see many people playing it, since its not as easy to get a group of 5 dh's as you usually don't meet the same class as you play yourself in m+
is it actually a play to run intervene on soul thorns boss for tanks?
like when i pop my dbts i just intervene tank on top
at your own risks you can
thats what im asking whats my risk here
dying becasue you fuck up
Wasnt intervene a longer effect than DBTS?
Nope, im trolling
Ignore me
Been such a long time since i played intervene, think the last time was shadowlands where the conduit made it good to intervene for DR on the target
intervene DBTS was so clutch back in SL honestly
dont bring back the utility talk !
safeguard owns
me not talkin about utility I just miss having that at all times
Hi I made this
Clearly outlined in the author section
tanks would rarely ever call for it or I'd do it and they'd do something stupid like leap away or pop another major defensive whenever I would use it anyways
but it felt clutch to use anyways
Man, that would be such a cool talent to get honestly
I would really like that
I tried so hard to get them to add safeguard back to the class tree in DF Beta
but they seemed to be really against the idea
in the end, it doesnt even matter
never heard it has in the end twice
Thats so odd to be honest that they are against it. It feels like a really cool and unique piece of group utility that requires skill to get good value from
choice node were so unused for the design of the talent tree
idk, we didn't get into the specifics of it, but I assume it was probably because of PvP, or the two-point investment of Intervene -> Safeguard, or if it's a choice node giving a reason to use intervene instead of safeguard, or maybe because it favors Arms more than Fury
I know for M+ at least it would be massive, and i'd love to play around it and get used to like "safe" people
Well maybe for the talent tree rework for TWW
I agree with it favouring Arms more than fury, but being able to intervene the healer on very high incoming group wide damage for that extra bit of DR still seems really solid
I'm not saying it's not still useful, just pointing out possible factors
I used to do it all the time in Shadowlands Lower / Upper Kara specifically where the healer got in trouble with Garotte for example
Felt giga satisfying
would be nice if they could setup a version of intervene just for mobility, and a version with safeguard that you could talent into for defensive utility though; that could be an interesting choice node
Would actually be a pretty cool suggestion ye
maybe in the rework 
Just let it intercept spells again imo
ty
noober
challenging shout dbts was goated
definitely. warriors protect their allies so it makes sense

maybe intervene baseline and current intervene is just safeguard idk
as much as I'd like everything I want to be baseline
"just make it baseline" is almost never the right solution for blizzard
we somehow gained Dstance and SS baseline
Yeah I'm not sayin it wouldn't work, just sayin I wouldn't bet on it
I'm still of the opinion that AM baseline would be BiS

It’d be nice sure, but what problem does it fix?
with the new system none
Arms gets it auto, fury actually has a decent choice between it and RA
i agree but then u would have to talent into intervene and then talent into safeguard or give intervene something more and make it a choice node
Yeah my suggestion was choice node, probably longer cd on safeguard or something, idk - there’s definitely a way
in the old talent system it would have been mint, but then again moot point cuz we don't have that anymore
i want real choice node
when i get my pizza i want tomato sauce and mozzarella on it
and after that i choose the ingredient
Feels like most of the choice nodes are decent ideas, just incredibly one sided
looking at you spiteful serenity 
Spiteful shouldn't have even been made
it would be decent if they didnt put a downside to it
I think if it increased the damage but reduced the duration
And maybe made it a choice between that and tom
Or make warbreaker baseline and put it as a choice between blunt instruments and ss
AM in class tree
AM has actually caused a lot of problems for Arms, though idk if it itself is a problem so much as the over emphasis alongside ToM
those kinds of feedback loops are fun, it's just too strong of a feedback loop that it can start to drown out everything else
I think reducing the cooldowns baseline would just be better. AM is basically always picked and having spiteful serenity is just a waste and/or useless choice node. 30s CS/WB, 1min Ava/BS. Considering ret pala has wings every 1 min, I feel like 90s is awkward. 1 min interval cds just play out better in most content imo.
It feels doubly worse when you have to play trinkets that are 2 min cds


Am used to affect avatar and it was glorious
I actually like 90s CDs
But that's because AM has been (almost) universally good so you can opt into 30s/1minuters
Going entire tiers without having 90s trinkets feels awful though
Need more of those
yea if only they reset after wipes tho
So Im just picking back up arms after a while on fury, Just to make sure the WW is basically not used at all in the rotation anymore, and Thunder clap only used to apply rend
You do use WW in both aoe and st
WW is a great way to dump rage for ToM or a good way to proc an OP
So the wowhead guide is not updated or something?
Are you talking ST or AOE?
ST
Make sure you have the talent Storm of Swords selected
Then you definitely use WW after CS to dump rage
Ah
That was it
thanks!
Last I checked the APL, WW>OP in ST unless your colossus smash is almost back
indeed
I believe thats only if you have < 2 OP stacks no?
I found it off that there was basically 0 care at ALL for overcaping lol
Seems like the APL was sending WW even while capped
Hmm thats odd
c (whirlwind while CS) > d (whirlwind when talented into TOM, unless CS is almost back) > e (OP in any circumstance since we take BL)
Yeah im just surprised by the WW even on 2 op stacks
I honestly haven’t tried to modify the apl to see if 2OP>WW>1OP is fine, but it shouldn’t be too hard to check. I just rationalize the APL as “TOM makes AM extra valuable so it makes WW rage dump higher priority”
Yeah i guess in that regard it makes sense, but i'd figure that spending atleast 1 OP before sending the WW will gain more value long term
Like OP->WW->OP->MS
Yeah you would think fishing for MS resets are pretty good too, I agree
Which gives u a chance to instantly get back to 2 OP stacks or worst case 1 rather than potentially ending on 1 or even 0
When I played this way following the APL I noticed I would end up slamming more often too
it still primarily uses it inside CS. the WW is sent there because it spends so much rage for AM to get CS back faster while not losing a cast in CS
Slam no bueno
Its more to do with building up ToM quickly, but also that yes
that line doesnt have CS up so its not related to ToM at all
You can do SD > MS > OP 2 > OP 1 > WW > Slam > TC and do more than fine
since the cooldown >7 remaining
and blindly follow that prio
I meant as response to it uses it primarily inside cs
yes that would be the line higher up
I refuse to press slam 😎
that WW is very specific which is why it only has about 5 casts during the sim
its not always prioing WW over OP
its prioring WW over OP if it can cast WW and still not lose a CS cast
when has it changed
wasnt it full bis
to do like that
same
The thing is, in the APL it sends WW even on 2 OP stacks, which doesnt seem right
the difference is minor
Thats what i meant
I would argue u lose nothing by sending atleast 1 OP before it to proc a free OP
but it isn't, its only if the CS cooldown is >7
Thats what we were talking about
it has 4 casts of that vs 72 OPs. if it was always prioing WW over OP
it would be a lot more than 4 of that instance
yes and it makes sense because its a free WW that won't cause you to miss the line that is higher up that says to WW only in CS
That doesnt change the fact that if you send 1 overpower before it, that you proc another overpower bringing you back to 2 stacks, rather than sending WW on 2 stacks of OP gaining you nothing since you can't go to 3
Thats the point we were argueing
and it will do that in most cases
thats why there's 72 casts of OP and only 4 of that scenario occuring
That's why i said that we specifically talked about the odd ones out where it does prioritise it
Not all the times where it doesnt
APL uses WW inside CS and otherwise holds it if theres less than 7 seconds to CS to make sure it can fit 2 WWs inside the window
you can see that it happens about once per sim that it inevitable reaches the furthest down WW line where the only conditional is storm of swords
The entire point of it is to get a bigger ToM buff regularly and WW CD mostly aligns with it
tiptac is crashing... any replacement for htis?
I was doing that earlier in the season but it was pure feelycrafting, out of laziness I decided to just follow prio at all times in .6
ye i kinda want them to do this and remove am
for both arms nad fury
i like pressing button and seeing CD go down
i would just rather rage not be in situation it is in
AM allows cool things in execute
I don’t remember the gain, but I don’t think it was massive
I still hate smolderon
- Easier probably WW, but that may be subjective
- Better would be Bladestorm; Warlord's torment variant for more priority damage or the blademaster's variant for huge AoE pull blast keys
between the BS ones which is the go to usually?
I dont run alot of high keys normally
Am I fucked if I come back to war for next season? Since I don’t have the Lego and only like 3 kills worth of BLP
Usually you’d play warlords tormernt with massacre and executioners precision for higher keys
Like archimtiros said
Pretty much no other build see’s any gameplay on higher keys
Definitely not a great spot to start off with 😬
Yeah RIP
you still got a few kills before patch
When is next patch again?
that's s4
Which is also the next patch
just reinstalled sekiro while i wait for the patch bout to get fuckin bodied
What was the max value of bonegrinder in shadowlands?
yeah it went pretty hard
No
Oh thank god
Will be back to exe/exe/exe or op/ ms

