#arms
1 messages · Page 14 of 1
slayer isn't very promising looking for arms is it?
at a glance it feels like a pvp thing for arms and a pve thing for fury
hopefully we'll see changes to the class, cause slayer stuff put onto current iteration is the most meh of mehs
Need to see the class/spec tree changes to really get an opinion on slayer/col
yea, rework might help it mesh better
and the mention of more op resets make me believe changes to current is being done
free bladestorms in executee phase doesnt sound great dos it
i do like the able to interupt while bladestorming
the Bladestorm proc is just 1 attack
i also like the move speed bonus afteer charge
yeah but in the current iteration our execute phase dont use OP much and we would be rage capped a lot out of execute. I would like the hero talents when on all overpower notes would be MS instead.
I mean our current execute rotation is purely becauseo of tuning
oooo i see its 1 bladestorm hit, a free ww
if things are tuned right and we go back to normal EP rotation you will press OP
there's no info on how high overwelmed stacks either
do they have a time or just a permant incrase
Right now we press more op than ms
so curious if a random BS from OP casts will extend
In execute
they will put a cap on it, otherwise we would ramp to hard or they fall of after 10 sec
Right now the prio is MS with 2 ep 2 op
Extending would be huge
i mean does a refresh extend time
otherwise we have this situation again: https://www.youtube.com/watch?v=6hMqvb8QiUk
some abilities, yes
usually its noted in the tooltip if it doesnt
If it doesn’t refresh it says so
Yeah
“Multiple stacks may overlap” is the term
See ironfur
honestly the potential of that could be cringe
you insane luck on SD procs and BS procs you have a giga insane overwhelm stack
get unlucky and its constantly falling off
ToM needs to go if they're doubling down on SD again
hopefully its the first thing gone with the talent changes
I hope we get a bit of a rework. Legion arms was the most fun for arms in my opinion.
tactician being changed back to legion tactician believe me
this is my next conspiracy
we get 6 strikes in a normal BS?
That sounds right to me
so 9 total with Imminent Demise
let me check real quick
44!ferkel!86
Regular bs channels less time with haste
fury changes are confirmed
With same strikes
both talent trees having 0 interactions with tom
is a good sign
of them removing it
i enjoy ToM 😦
well the spec is shit because of it
ToM has too many conflicts of interest, I.E. abilities that don't spend any rage
I mean tom was fun when we were actually spending rage
id enjoy it if there was synergy
yeah exactly
bladestorm does 7 hits
give a talent that incentivizes spending rage then over incentivize spamming an ability that doesnt spend rage makes the worse of the two feel like shit
so 10 with that hero talent
i assume they'll keep hurricane
so your casting your 2nd bs before the stacks fall
would be wild if they extend
13 because the bottem talent
consuming marks also give overwhelm
avatar BS does 7 hits also
I think if hurricane stays in the game slayer will feel like ass to play bc hurricane will force bs to continue to do 0 damage
Yeah honestly remove hurricane
my guess is that they are gonna remove it
and make mbg/unhinged
choice
unhinged for st mbg for aoe
they have to remove unhinged anyway, it would wreck people in PVP otherwise
pvp/pve modifiers exist
they dont have to, just make the ms from unhinged hit lower in pvp
it's so simple
nah, unhinged makes slayer a more interesting choice for raid
can they do that? I mean isn't MS a MS. Wouldn't that nerf MS entirely or they have to code a second MS just for unhinged.
I just hope the talent rework is like
its not that hard
Rogue quality
yeah but these are usually % fixes, not mechanic or I am wrong theire?
they have modifiers specifically for pvp, go look at the latest class tuning
% fixes are fine
if unhinged hits with 3 ms then you nerf the damage each of those ms's so by 33% you effectively only hit for 2
i mean
u can change the talent itself
for pvp/pve
make it cast 2 instead of 3
done
if u are pvp flagged
Pvpers are just going to play demolish anyway
make it do less and thats it

depends on tuning tbh
but most likely
It does depend yeah
shockwave is a lot stronger
People call Colossus boring but idk the premise of what Demolish could offer for arms damage profile sounds amazing to me
And hopefully they sell the visuals I guess
at least it sounds like something other than "brown fyr'alath"
The thing with Colossus is most of the nodes are just boring 0 thought %dmg nodes
my only issue with colossus is our low range + channel. We probally will loose a lot of DMG because a mob moved a mm during our channel
so its riding on the fact that Demolish could be fun
colossus hinges on whether or not demolish feels good to press and is cool. I think slayer kinda has the same 50/50 coinflip with bladestorm
Yeah when I imagine the current design of bladestorm and especially it's damage I'm not enthused so I'm hoping they are cooking up a better bladestorm
One that isn't insanely weak on single target
for me slayer would sound awesome when all the overpower notes would be replaced with MS
in the current form with our current talents, it sounds really bad
thats why we need to wait and see
I'm reserving judgement on all the warrior hero stuff for the changes
need talent changes before we can be really critical on some of the hero talents
Mountain thane seems like it would be sick though
ms has enough steroids already
doesnt need more
it actually does tho
I'd like to press tclap and have it be meaningful
it does no damage baseline
thats the issue
im glad it isnt just 342 ms aura buffs
in the tree
we also have no clue how will arms play in tww
still hard to give feedback, if we dont have the full picture.
exactly
make MS worth pressing
i dont want ms to hit for 50k
unbuffed
slayer has interactions with ms through ep
which is good
doesnt need more
and martial prowess
also Colossus is kind of "focus MS" themed already
also those 2 cdr talents seem like placeholder to me
Deffo bigger normal ms please
10% on op🤣
but its fine for colossus if their goal is to make it do
MASSIVE hits
while slayer is more massive executes
and im fine with that
idk if slayer is massive executes, looks like a lot more sustained damage than burst
two cd nodes make sense if tactician is changed 
the second one is a type from wowhead
if Tactician and Bloodthirst are changed
no, they're both on the tree
more like massive sd's since u will stack marked for execution and slay
probably
probably, but they both suck regardless
I feel like they're both at least semi-placeholder
same
that's not a typo then, they must've edited it
cause I've had this page open all day
yeah could be they changed the picture after noticing the error
even their text preview is double cooldown
Yeah the original article had it right. Wowhead had a error at first
another OP % mod is 1 more step to pushing MS out
It's not WH's error at all if they made the error lol
in fact, I just reloaded and the picture is fixed, but the text description isn't 🤣
No i mean the Blue Post had it correct and Wowhead had it wrong at first. Thats all
the blue post didn't have it correct
Just makes ms a way to get op procs🤣
WH didn't have it wrong
WH took it directly from the bluepost
which was then edited
Im lost 
blizzard post screenshot and its wrong-> wowhead takes the incorrect screenshot and uses it for article-> blizzard fixes the incorrect screenshot
that is in chronological order btw
actually Wowhead copied the text, not the screenshot (which was, and still is, also wrong)
but yes
Blizzard fucked up, and sneakily tried to fix it
We had it good from what i saw. The Monk trees where straight up hard to read and understand.
But why op in trees
Assuming the procced bladestorms are not "passive", how do you guys feel about the fact that channeling will be a core focus in both arms hero talents?
I'm trying to keep an open mind to it (eye beam exists), but i'm definitely more of a m+ player so i have some preconceived biases against uncancellable (maybe) channels and i'm curious what you guys think
if both of the channeled buttons do a lot of damage and look/feel cool then they will be fun, if not they will suck 
it's a single hit, which means if it's not an instant background action, it will take at most 1 second to deal its damage
- I would presume that 1s is hasted (like normal bladestorm), and since it triggers off of Overpower/Bloodthirst, that means it should fall completely within the GCD
So even if it's not a background action, the hypothetical channel shouldn't disrupt normal gameplay, since it should finish before the GCD is up anyway
Reducing CD on Overpower would be a bad bonus right now, but we don't know what other changes they're making to Arms
Maybe it's a bad bonus and they'll buff/change it somehow, or maybe they're planning to move away from the current Tactician gameplay; we'll just have to wait and see
if they're willing to remove a spell as "core" as essence font from mistweaver it stands to reason anything is on the table
I mean yeah, it is a new expansion, and new expansions typically come with some amount of core changes to most specializations
Tehn its super bad
heroic leap is off gcd though, but if it's hasted and 1s i suppose the easy solution is to greed slightly less. 1s isn't going to be bad at all
I also have it on very good authority that Arms is getting reworks anyway, so the fact that these trees appear designed in mind with changes we haven't seen... well it checks out
ooh right, how exciting 👀
i mean it has to be get reworked, overpower cdr with current arms is beyond pointless
so makes sense
Yeah I mean, technically a mid-GCD channel can still be slightly disruptive if you need to leap that instant or something
however, those events shouldn't confluent very often, and if they do, you should learn pretty quick to just not press BT/OP right before you're going to want to leap
there's also the potential that you could use a /cancelaura to avoid the problem entirely
I hope so. All these buffs over buffs over buffs are kinda a bad design in my opinion. Let the skills stand on its own with a bit of rage management and decent cooldown windows.
Overall, even if it's not an instant background action, as long as the channel ends before the GCD sweep, it shoudn't be disruptive outside of the most fringe cases
Yup, exactly. Maybe they'll get rid of hurricane / change that interaction and this is a non-issue im worrying about. But I also agree that it's easy to just not hit OP during greed situations
I think hurricane will probably go
can we currently use extra action button druing BS?
and even if it doesn't, I don't think it would stack on Slayer proc
they'd have to completely rework the current driver (which is based on BS cast, it doesn't actually care how many times Bladestorm spins), and I feel like it'd result in some iffy proc streaks/starvation issues
Before they made Bladestorm not canceallable, you could cast and insta cancel Bladestorm and Hurricane would just keep ticking all the way to max, which is probably what would happen right now if you implemented the Slayer-1 tick
Plus Hurricane kinda sucks anyway; it's strong, but just robs Bladestorm of direct damage
yeah that's a reasonable reason to think it might change or go away. i also dont like the idea of even considering hitting BS to extend a procced hurricane window
prefer the skill ceiling exercises to come from elsewhere personally
Yeah I feel like it'd lead to some wonky gameplay
btw while you're here archi, im a long, long time arms onetrick and i just want to directly appreciate your measured takes on here regardling almost literally everything arms lol, i sanity check my takes here against yours often :p
not to mention how lucky you get in repeat procs within Hurricane's buff window to try to keep it stacked
yeah would be nice if BS would shred again.
ok dont say that, now you're scaring me
lol careful who might overhear you say that 🤣
but thanks nonetheless, appreciate it
it's fun to speculate and think about what could be
but yeah, can't take it too seriously right now
I like the sound of the bladestorm thing. Though I question hurricane and unhinged.
I'm genuinely excited right now though, Colossus was... interesting, but kinda snooze
Slayer is getting me hyped, it's kind of simple but still seems like it could be a lot of fun
i think it's really nice to look at the obvious insights / headwinds driving surface level or early changes and try to identify what the devs are thinking about
If we had a 1 second bs that still cast ms. It has value
thats the fun part of rpgs.
Bladestorm procs also procing 1 MS from unhinged would be cool
Room for some interesting style play to happen.
it's the fun part about wow's content cycles; as annoying as it can be when Blizz changes everything out from under you (especially if it's something you really love), I greatly enjoy these time periods
i think throughout SL we got the warrior dev(s) to think about damage profiles for arms, and I think DF they addressed a fair amount of that, and now they're starting to pay attention to utility too
For all their other faults, Blizz is pretty good at iterating
but they also take a lot of bold risks, and many of those ideas fall flat in epic fashion
well i was a mega doomer during legion / BFA but they clearly abandoned gacha game velocity by SL so i'm hopeful again, and each iteration has absolutely been an improvement
Arms has kinda been all over the place, but Fury is a really good example of iterating from Legion -> Now, just look at the evolution of Rampage, etc
oops i might be talking about system design and not class design for a moment
oh yeah, absolutely
I just wish Blizz would keep more good things kinda sad to see S3 arms tier is not in the slayer tree
Can someone post the season 3 e cute graphic?
I knew it would be "increased Sudden Death proc rate" but I really thought they'd go the route of S3 Arms as well - some kind of AoE on SD proc
But this is hype too
agreed, i personally really liked the execute TC rend application in keys, really satisfying while not dramatically affecting the skill floor or ceiling too. but maybe it will come back
i think the idea of SD fueling BS, and more BS more often is their idea of rounding out the arms profile here. i am happy they are thinking about this, tho idk if i love it yet
theres still the chance it gets added in the arms spec tree but it woulda worked so well with the slayer tree
get rid of one of these worthless nodes like OP cd or dmg and replace it with auto TC
I actually like legion arms a lot.
^sorry, i was thinking more about the general game systems, i got triggered LOL. i dont have a super strong opinion about focused rage hell etc
legion arms was good, had a good mix. But it was nowhere as good as mop
didnt played mop
I didn't really like Focused Rage, but it was very strong and popular (often goes hand in hand lol) in Tomb
Not sure we'll see it come back again though, oGCD just has too much inflation unless you slow down the main rotation to compensate
( IMO ) it was peak arms i'd compare it to probably BFA s4 level of strong because at the time fury was still the better spec by far but arms was still competitive
I dont know if it's just me but current arms doesn't really feel fast
Sure it does in BL but which class doesnt
so off gcd button wouldn't inflate the speed of the gameplay to me
i like that it's not like OL rogue and prot pal
it is really fast compared to sl
in tomb fury was certainly not better
talking about arms vs fury mop
every person that played in sl
only complains about sl
I didnt miss anything good

arms -> what is first 2 raid tiers -> gavel
Me when my spec is perfectly designed for the fight
(gets gapped by WL, boomi, dk, hunter)
what fight
Im not sure i agree condemn being better gameplay
sire
nf arms
i was talking about sl in general
how is that ideally designed
not first tier
it's not fast compared to Fury, but it is basically GCD locked and generally has 20-50% haste (granted we're in a late tier, so lots of gear inflation)
But unless it has a really long cooldown, adding any amount of oGCD on top of that is just raw inflation, and Arms really shouldn't be as fast as Fury
condemn was awful
It was about as good as it got for condemn arms
U played AM warbreaker
venthyr arms at first looked so cool
u had burst aoe for the smol adds
s4 shadowlands condemn playstyle was so freaking boring
s4 
during p2 the boss spawns a wep which perfectly lined up with ur SS timers which allowed u to cleave condemn to boss
And in p3 u get to press condemn again
can leap platforms
reflect knock last phase
unfortunately u did no dam
you could do interesting things with Condemn, but I agree with Blizz that it was a little too oppressive on the rotation
"a little" 🙂
press condemn keybind (i press MS to refresh DW)
nf was light at the end of the tunnel
I wouldn't hate if it were something that was used part time, but I wouldn't want it to be a major part of the class/spec design
I like condemn but it feels pretty frustrating too when you hit your button and the mob drops below 80% and you just whiffed / messed up your setup or whatever
but that's more of an ability that stops being castable at a certain threshold problem than a condemn specific issue
execute also doesnt feel like execute when u have it for more than u dont
execute hasn't felt like execute since a long time.
i think as a m+ lifer i see execute diffferently than most of you in the sense that it's more fun and engaging for me in a min-maxxy sweeping strikes way than a traditional raid fight kind of way, if that makes sense. probably biases how i see it
may be a hot take but they need to dial down the rotation and bring it back to wotlk simplicity but just with the new CD's they've added over a couple of xpacs because pressing more buttons just doesn't make it feel better. Just make the abilities feel more meaningful to press and do more damage. I was talking to someone and make it so CS gives higher damage amp and take off the MS damage% off of op and just make MS hit harder in general.
I mean you use exe like you do in raid in keys also, just in dungeons you're a lot more versatile on how you can use it
yeah the damage between one MS and another is to freaking huge in my opinion
ya, but it probably also means i derive more fun / misery from it differently than in raid :p
I wonder if these procced Bladestorms are going to still grant CC immunity.
for example, a lot of people on here seem to talk about execute loop implying it's boring (in ST), but I personally think the EP-MS-SS relationship is funnest part about arms in keys
That'd be a bit nuts for pvp I think
Imagine just breaking out of a slow from an OP
yeah seems too strong to me. probably wont apply a buff to the player at all. just a quick animation maybe
A single aoe damage proc kind of just sounds like WW, saying it procs BS seems like it should imply some skill specific utility
well its gonna give you deep wounds and overwhelm right? thats something
that's actually a great question, if it isn't an instant background action and does proc a mini-channel
I'm gonna make a note of that one
couldn't that f*** up some mechanics? Like dausegne not getting up with a bad timing?
ah wrong boss, which one was it with all the adds on the upper platforms?
dathea
yeah was in the wrong raid
i totally assumed it was going to trigger BS in its entirety, given how i feel like it's implied the stacks will make those BS's tick more, and the fact that the charge movement snare breaking stuff is pretty clearly pvp focused imo
otherwise yeah, i figured it would say "whirlwind" or they'd name a new attack maybe. like slayer strike
as for if it would be insane that OP breaks you out of CC, i don't think so, given how precedents like that already exist for fury in pvp with the pvp talent that makes BT break snares.
its actually kind of the frustrating thing about arms, because a lot of the times our utility is just overloaded into things that are helpful in pvp (tankiness, mortal wounds, burst/execute damage, intervene as an entire mitigation concept, etc) and it tends to defang our utility in pve because otherwise we'd be even more overloaded in arena
I didn't take this into consideration, I already forgot the BS talents
guys thunderclap on cooldown or just use to spread rend?
Thunderclap is filler in ST and aoe.
I read bladestorm in the Slayer tree and i had to find this golden comment from a while back
That guy is not having a good day today
Omegalul

yeah look p dope
is slayer the way to go or its gona be fight oriented
impossible to tell until we get our hands on things and see what tuning is like
@sage badge slayer owns
No way to know, but if tuning is there, I presume execute dam will be a bit more valuable on some prog fights
lets be real you should choose based on what's more important, being 5% larger or leaping more often
Size matters
real and true
aight i got mentioned in max's stream
man slayer arms stacks so many %dam bonuses, overwhelmed, csmash, deep wounds
i mean it certainly could be just as good for fury
i really miss bladestorm as fury glad to see it come back
sub 35 we gona big Execute and spining xD
Honestly not more than any other class
Slayer doesn’t have INSANE synergy with sub 35 tbh
It’s good but not super cranking
Hey, at least arms get some self sustain with SD
i find it funny that the only sub 35 synergy In the tree is the attack speed
it's worth pointing out that Slayer doesn't actually do anything specific within the Execute phase
Everything is tied to Marked for Execution, Flurry Bladestorms, and Sudden Death, each of which are random procs disassociated from the actual execute phase
so it's an "execute spec" in theme, but not actually a 35/20% execute enhancing spec
TBH depending on how Overpower works in TWW, you might actually get less value out of Slayer come 35/20% 😬
Well, I guess that's not entirely true - Thrill of the Kill does proc off regular executes, so there's some small benefit associated with the phase (depending on how frequently you get SD procs, anyway)
im glad they didnt make it a <35% tree
it seems they are aware that being shoehorned into the last 35% isnt fun
if something doesnt go your way
getting a mechanic for example
dropping jugg etc
losing uptime in tom cs overlaps pips proc etc
sure this applies to most specs
but when the majority of ur overall dmg
is during that phase and something bad happens
its over for you
Lets pray the %crit dam will at least make it a netgain 
The crit dam also triggers off Maarked
I agree, it was a big problem in Legion, despite also having potential for all-star replays
I like that Slayer seems like it will be very focused on throughput more so than burst, I'm curious how Colossus will feel in comparison, given the relatively low cooldown on Demolish
Still not sure about Mountain Thane, given all the RNG involved it could feel kind of spikey? I have a strong suspicion it's going to see some reworks though
im feeling like MT = fury m+ Colosus = arms m+ Slayer = raid
true
@smoky kayak sorry for the ping but im intrigued what you think about the ravager cdr node in thane
execute sets would favor slayer, stuff like that
since its mostly likely getting removed
maybe htye will change it to something else?
or maybe they dont want ravager gone?
my guess is that thane was pretty early
and they didnt know yet
Idk, it could just change to affect Bladestorm for Fury or Ravager for Prot (assuming they keep it)
or change to something else entirely
Yeah, tbh I'd rather Mountain Thane leaned into big Thunder Claps/Blasts
what we initially saw... didn't look promising, though that may just be due to placeholder numbers and whatnot
unless they just take rav away
oh did they say that bladestorm is gonna be in the warrior tree?
interdasting
hmm the note in the Slayer tree says is the spec tree, which Rav is also in
unless I'm missing something
which is possible because it is late and I am myself
they didnt say its in the warrior tree
so it could be in either
i cant imagine they want prot to access bladestorm
so who knows
yeah thats what i thought
but it says specialization talents
just means its in talents
I kinda read that as Fury/Arms tree
Otherwise they would have said class/warrior talents rite
not neccesarily
but i do agree iwth you that its gonna be in spec tree
prot war with bladestorm is too weird
idk why they'd say spec talent if it wasn't a spec talent but it def doesn't make sense to be in the general tree ye
agreed the word specialization is pretty specific
I think there's no way they're not going to change the 10% chance on Avatar to proc, that's ridiciulously too low on top of the already low chance to proc Lightning Strikes
ya a 1% chance of something feels awfully low
Where do I check all the available hero talent trees on wowhead?
oh thanks
Also, I think Ravager is staying considering Mountain Thane has a node that reduces it's cd
BUt that could be changed
There's no way we're gonna use Constant Pressure if Slayer Reflexes is the choice node
Also, slayer reflexes sucks on arms considering the amount of OP resets they get
Ye, Constant Press is better
I have my share of doubt on tunnel vision
Useful on bosses, kinda meh in m+ maybe
More damage to primary targets that you wanna kill fast is pretty important in m+
we gots lots of unseen stuff
True
I was thinking of this but I think they want you to have 3 stacks of marked for execution when you leave BS
Which means you get 15 cdr right of the bat
which would be crazy
Maybe but it probably won't work with cleave
you'd have to change targets
to execute them
and get bs off faster
being in bs most of the time is gonna be weird tho
lol
you're just a beyblade
I wonder if BS is gonna last longer if it does 10 hits
or if they're gonna move those 3 hits into the main ability
fuck yes, diablo barbarian vibes
with the same channel time
not when thane was made well in advance, it could also just reflect a change in direction
Oh nvm, they already put that in the description lol

I really need to know if Frenetic Fury is the actual cast of BS that makes you unable to do anything or if it's like a auto WW cast
But if it strikes enemies once, that would mean that it's during the GCD right after BT/OP but Idk
also will this one bladestorm apply what bleeds normal bladestorm does

damn if it does apply DW, that would be cool af
Most likely it will
also will it give the passive benefits bs does in the talent tree
if you take the nodes
lots of questiosn
one stack of hurricane

What if it works with unhinged and casts a MS
LMAO
what if it works with merciless bonegrinder
so many possibilities
I wanna know what's the uptime of the Overwhelmed debuff at 10%
they will remove all those talents
my guess is that
they are gonna make a choice node
between unhinged and mbg
for st/aoe
and they will rework mbg into dn/cleave
and get rid of ww spam
What is Thrill of the Kill, can't find it anywhere
attack speed buff from execute
oh right, thanks
that node is cursed
nah its not cursed
I wonder if they're gonna squish our damage stats
because if they don't it will go to legion numbers next expansion lmao
MS already crits for 300k-400k
that's gonna get way more in TWW
Squish coming in the expac after TWW
yep
Hey ready to see a lot of 6 figure numbers 😉
I hate squish actually, i wanna do millions
There's already 6 figure numbers but they're not that frequent
By 6 I mean 7 lmao
Glacial Spike does 1m in cds
But that's the only ability I know that does that much
i got fyr'alath to crit for 2 mill on tindral ❤️
yeah ppl are so focused on hurricane
when both MBG and unhinged is right there
if we compare with live
unhinged dont send on first tick
so they have to do some change for that one
then we still cooking with mbg
its second and fifth i think
for sure first one is on second tick and second one is around the 5th tick
wanted to check
combat log so bugged
it report the fucking craft from somebody
nice one
how many stacks of hurricane would the procced bladestorm give?
depends on how long the bladestorm lasts right
think its like blade flurry
or else it would feel horrible to randomly just not be able to push buttons
it quite literally has to be like blade flurry or it ruins the fun
i wish frenetic was MS and not OP
just what i needed more reason to prio OP
OP is not gonna be affected by tactician
guaranteed
or atleast tactician will proc a shit ton less. no way they would have cdr talent for OP if not
and 2 sources to reset OP
when we already proc it pretty much all the time
they probably wanna make OP be meatier like it was back in the day
i think they will just change tact % to not be so high
or removed
no way it leaves tact entirely ppl would complain about empty globals
or endless slam spam
and i doubt CS gets put on tact
if tom got removed it could since its just trading one way to have perma uptime on dmg buff for another
ye i doubt tact is getting put on CS as well but one could hope
they could give us back tactician CS
split warbreaker again from it
lots of good possibility
they should do both of those
why do i have a feeling blizzard thinks it's hard to balance tho
would make our mastery relevant once again
rework our mastery
fuck deep wounds
boring ass
make it do something
make it deal dmg
or something
its hard to balance when they wait 3 months of suffering each time
Isnt every mastery boring tho
tact to cs wouldnt fix anything imo
it would be weird as fuck
wanting to fish for procs
its like fury mastery but you get a cool bleed
while pressing op
kinda doesnt work
depending on tuning u will either ignore op or ignore tactician
which sucks imo
depends how many buttons we has to push
the difference was in legion u didnt even have op
well u did but u didnt play it iirc
it was a talent for OP
ye
a talent u didnt pick
so fishing for tact made sense
now it wouldnt
since op has been buffed so many times
this expac
and also slayer
it is, sometimes the numbers of the WW aren't high enough tho. there have been times where they ignore their mastery and casts same ability back to back
i hope it does
nerf op into the ground
OR
make it giga
but a lot more rare
fury execute has been shit for ages
crushing blow went from ur hardest hitter in 9.2 to your hardest hitter in 10.0
they forgot about cb
i guess
ye auras are getting returned to 0, happens each expansion. iirc assassination rogue had insane aura buffs in slands and that got reset
we started the xpac with -20 aura buff as Arms
look how silly this is now in retrospective
oh did we actually? mb thought everyone started at 0
slands for warriors
was just
scaling with aura buffs
we got like 32948284 aura buffs
all 3 specs
In the Warrior Specialization Abilities category. Learn how to use this in our class guide. A spell from World of Warcraft: Mists of Pandaria.
i found the right one i'm sure
but it doesnt show where we started with aura buff in the changelog

you know WW auras have not been reset since WOD or something
its some jank stuff right now
6.2.3 so prepatch of Legion
You guys think that tiersets will still be per spec or per hero tree now? 
per spec
I just realised that if Bladestorm remains unchanged, when selecting the Slayer hero talents you will want to take Dance of Death to increase the duration (and hits) of Bladestorm for the added % damage increase
You think so?
I know they're adding BS fro Fury but I assume that will be a talent choice with Ravager
they are most likely gonna remove ravager
Hopefully not for Prot lol. That's like all of our threat and damage on giga pulls
UNless they give prot BS which sounds cool AF but also you can't block shit while doing it
its not cool as fuck trust me i played bs on prot
in sl
with signet
its horrible
Mby mby tho i think if they only do it for spec they cant have any set interaction with any hero tree abilities
But spinning is just cool af
Only not cool if it also gets you one shot in high keys because you can't block lol
defensives are enabled while bladestorming
Fury should get a dizzy meter for all that spinning they doing
Yea but how does shield block work (if it does come to prot) because you're turning your back (technically)
So you reckon they're getting rid of Ravager then?
For Fury maybe, but I don't think Slayer has any impact on what they will/not do for Prot
I mean as a prot enjoyer I would LOVE to be able to spin lol
Being able to kick and stun is just nice
I don't see them giving Prot Bladestorm, if for no other reason than it doesn't feel particularly thematic and while you can use defense while channeling, it still does preclude you from some things; plus its inherently a burst AoE ability that Prot doesn't really need (though you could say the same thing about Ravager, it has different tactical aspects)
Just weird that Ravager is a talent they may be removing for Fury but it's shared with Prot
you can channel demolish, close enough?
That's true
The paladins in my group giga blasting and ripping threat tells me we need that snap aoe threat lol
But that's just a dps brain problem
it's also kind of a scaling threat problem that blizzard has never solved very well
hence its rarely ever a problem early in an expac, but a much more common one late
That's very true. They seem to forget about threat every patch that more damage comes with ilvl and then tanks have to get aura buffed for threat lol
I don't think they forget, they just don't compensate for it very often; there's probably a philosophical design reason in there somewhere, but 🤷♂️
What is your though on Slayer/Colossus? Which one are you leaning towards?
anyway, I have no idea what they'll do for Prot; at this stage I only have about half an idea of what they'll do for Arms and Fury
I just wouldn't take the note about Bladestorm for Fury as indicative of what might happen to Prot
There's a pretty extensive writeup on Colossus in the pins - I'll make one for Slayer this weekend
but short version
- Colossus looks interesting if a little too straightforward; it'll live or die based on how good Demolish feels
- Slayer is really interesting in every way Colossus wasn't; it's not even super complicated and doesn't really introduce anything new either, but manges to tie together several really cool concepts which I find pretty exciting
The only thing that I'm a little hesitant with Slayer atm is the CDR on BS for Arms. It may end up screwing up lining up with Warbreaker and we might have to hold things
I think Slayer def feels better for Fury from my reading. Time will tell I suppose
don't think this will be a problem
Yeah, that talent is very intriguing, because (without knowing all the proc rates involved) it looks like it could give a fair bit of cooldown reduction - it makes me curious if that's intended to stack on top of Anger Management to the point we're casting BS every 40s like it's Demolish, or if they plan to do something different with AM
The only thing is that we already have CDR on BS so I'm just a little worried that we are gona have moments where we have BS up but no Warbreaker for like 15 seconds
Or vice versa
I think hurricane helps with this a little because if you warbreaker bladestorm you end up having 30% strength after CS window ends. Maybe 1-2 seconds of CS for one global. If you bladestorm outside of warbreaker you can get like 3-4 globals in at the strength bonus.
pros and cons either way - more frequent Bladestorms are cool (despite the potential misalignment problem), but also means you spend more time rotationally spinning
This is true^
if this CDR is supposed to be a notable chunk of Slayer DPS value, it also raises the question of whether they'll finally succeed in making Bladestorm a button we actually want to press in ST
Yea that would be nice
I legitimately dunno; part of it hinges on what these proc rates look like, another part of it is what the class/spec changes will bring to the table
the solution to that is pretty simple right? can't they just make it so bladestorm hits harder on only 1 target?
I wish they would do something like what they did for Templar for Tyr's where you just get a damage increase for less targets hit up to 6
that is certainly a solution, and perhaps even the most straightforward one yeah
I would think they'd be more likely to do it by way of a talent or something like Unhinged, but 🤷♂️
This would be great for BS
Better than just 1 target because if there are 2 targets or 3 (which there often are) BS might still be bad
I mean theoretically they could also keep Bladestorm as a predominantly MT button, with the expectation that the ST value of Slayer comes from increased SD procs
certainly there's some kind of relationship there, since both are effects that translate into some amount of ST, but we can't know the ratios yet until we start seeing some numbers
Templar is actually cracked
the crazy part is that the tree is literally Mountain Thane, but better in basically every way
fixing the st with unhinged seems pretty cringe for m+ IMO
depending on how big unhinged actually is
how so?
only thing is bladestorm applies a debuff that increases damage taken, don't see any way we wouldn't press bs on st. assuming either unhinged or hurricane is staying
I wouldn't consider the current talent layout, we already know that's gonna change
i mean if we can take unhinged in all content then sure
to what degree it will change, I can't say, but it's certainly going to change
as long as it isnt a choice node with some giga dps talent like mbg
Yeah, I mean I wasn't saying Unhinged right now is a good pick, just that that it is a talent with the capability of fixing that "ST Bladestorm" problem
y i was just saying that in case they do balance bs st around unhinged
not being able to take it in m+ will suck bad
Yeah, I mean these things always hinge on the actual talent economy
Certainly you could go with a simplier concept like BS does more damage vs 1 target; there are pros and cons to each
- Sometimes there are 2 targets, but you really only want to damage one (Unhinged is also flawed here, ideally I think the extra MS' would focus your primary target)
- Unhinged is more complicated, but it also has more potential synergy with things like Colossal Might
Imagine unhinged were executes not MS. With EP it would give beautiful synergy
I've always felt like Arms' core theme is pretty lacking, it would be cool if Arms had some kind of gimmick, like combination attacks that modify your abilities mid-rotation and create more immediate gameplay choices
- like if you cast use Colossus Smash followed by Bladestorm, it turns into a single target Demolish instead of the regular AoE Bladestorm
- or if you cast Mortal Strike immediately followed by Overpower, it enables Execute (ala Sudden Death)
Kind of taking inspiration from Will of the Emperor in Mogu'shan, I really like the theme of Devastating Combo, though I'm not sure that kind of gameplay translates very well into WoW
so out of the 3 hero spec which one seems interesting
we just have to wait patiently for beta
alpha gonna have too many buggy things to really grasp and get a good feelings
For colosus ,imagine have to press demolish in exercute phase ewwww

they clearly gonna tune it to make it worth pushing
who knows, we are clearly getting reworked
MS / OP interaction gonna change for sure
Execute gonna be bigger considering Slayer
they really should have called this one Juggernaut
tom is gone
its Execute / Bladestorm
oh really ?
only thing with that name is i associate it with X-Men and then i would assume we cannot be moved
we don't know, the only thing for sure is that something is changing about overpower and/or tactician
they took inspiration of Colossus from Xmen too xD
and you have some juggernaut in the game
I wonder does "overwhelm" increase all damage taken or just warriors
If latter, than that's op
But wording might be incorrect
clearly just warrior
Exactly
That would be really cool
so will it be 15% ?
there are some ohher things that are not specified that would be beyond broken if it worked as read. like execute not consuming the stacks for the slayer thing, if it doesn't it would imply you get cdr per execute in exe phase for bs
would be way too broken
it would just reduce Bladestorm CD so much
ye and depending on our sd proc rate the cdr might still be insane
will Imminent Demise stack be consumed by Frenetic Flurry too
so instead of striking once will it be 4 ticks of bladestorm
i would assume so
lots of answer we cant get til its alpha or beta
Looks like half cooked tree
Ngl
Some things are cool tho
Don't really like focus on bloodthirst for fury, unless they somehow make it do damage (I hope not in current tier set way)
not a fan of what
having a rotation
that isnt 2 button
also forums are giga funny
they finally gonna stop with the boring Fury 1-2-1-2
i'm 2k rio
im so glad btw
i cant pug because i dont have x/y/z
that hero talents dont fix anything
regarding warriors
in m+ and shit
which means they will do shit in the tree
and not just band aid fix us
with hero talents
man i can barely see straight
3,5k druid doing 180k overall in wm 26
played like 20 ranked games in a row
you can do better
Yes
im so exhausted its beyond me
:xdd:
I took 3.2 mage in 25 tott late Tuesday night
150k overall

And died on 2nd boss
And left
im insanely tired and tilted
i was so close to breaking my monitor

What is this
What is imminent demise
sudden death one
isn't that one not a choice node lmao
he is referring to sudden death
a talent "not everyone picks"
yeah but
we just had
it's not like you need a lot to pick it
actual braindamaged andy
it's very far up
3,3k warrior is very elitist
called ppaww dogshit because he's 3k rio
and left key
because we dont have bl
HAHAAHAHAHAHAHAHAHA
Ppaw is sussy
HAHAHAH
lil bro cant orange log on heroic and calls people shit
thats why i dont m+
he was
people got brain dmg from the scoring system
how does someone 3.3k suck
3.6k is meaningless
they all sux
let alone 3.3
im 2.9k and im good 
the score is the poorest form of player skill ever
look at this guy
he must fucking sux
2.4k andy
lmao

sang is fine after they changd it
I mean very timeable but
sanguine is annoying but it's fine
still ass
huh you get timed out by saying the r word? didn't know, surprised i haven't said it on accident tbh
its annoying to play around as tank
its because Myrtu is that stupid
so he needs the timeout
disagree, it slows down keys so goddamn much
and depending on the dungeon it is super aids
sanguine in nokhud, enjoy
100% slows down the key but the trade off is it no longer instant heals a mob to full that decided to hard cast something in 8 stacks
its really more manageable than back then for sure
playing sanguine WELL as a tank is very satisfying though
unfortunately, some mobs are just too hard to play around straight up
Just noober
worst part was the enhance
he was bitching that i was moving
the audacity of this buff totem
as prot its not fun because people dont kick the right time
playing sanguine WELL really revolves around playing 10-15s in advance as a tank
removing mobs slightly out of melee of others if theyre gonna be stuck etc
its too hard to play perfect, if not impossible
just overly punishing
they gotta make mickey mouse changes instead of fixing affixes
(a 17 is a push key now)
Do you mean next season?
Do you guys think the extra bladestorms hit would be consumed on that short bladestorm proc?
we have no idea
best case yes
and its gonna be bonkers
worst case no
lots of fine details we have to wait for alpha / beta or blizzard dev to tell how its intended to
yes i think so, but wouldn't be surprised if not
btw its time to bring back the bladestorm release gifs
and the one with the Koko the gorilla dancing in its pool
Man i hate using BS on single target
Now there's no way we're playing a build without it
ish
28's basically
full 28's u get a bit above 3600
man
look at this
I was pretty much sold on the Colossus because shockwave and cleave but exe and BS on Slayer....mmmmm
1 fear
cant fear
fear anyways
just pugs
Kobolds must have stole all the candles


