#arms
1 messages Β· Page 13 of 1
@halcyon breach
yesa
1
nah I meant would you be in WF group
Who up pilin' their on rn?
arms is pretty far down there in terms of gains
bring back ancient aftershock
oh yeah I wouldve
im always pilin' my on brotha
unlucky
man we have to many rogues and DHs for me to be in WF group
im on till i pile my up
we number 1 for Execute
π³
and since its the only phase we do dmg
Smoldy and Fyrakk when u lust in execute 
yeah but execute is pretty short outside of prog
our wrecking throw hits half a mill on shields though 
wrecking throw whats that ?
if it crits yes
sorry cant hear you with all those CF points

wtf
Wrecking Throw is so bad to take as Arms
on the other hand, when you kill smoldy before the 4th amp 
we cant make it crit so it feels like ass
but it does the same dmg as a MS crit on tindrell 
speedrunner problem
Did they fix frenzy ?
ppl in my guild always find a way to die so we always get a juicy 4th amp
yup, some of the bosses are just impossible with our kill times
Now that we have Both trees what do you guys think about Colossus? I cant Shake the feeling that Both Hero Talent trees have Major aspects that should already be on the Arms Tree. Overall im Fine with Slayer but Slayers dominance should already be a Part of Fatality so its functional in aoe and Demolish is really just Bladestorm-Unhinged and Overall boring. I would be Fine with Both if all the Arms capstones get some work on them.
Slayer seems both more fun and better
The Animation will be cool for sure.
i mean its not gonna be my choice what i will play its gonna be the tuning
but im fine with both playstyles
at this point there has been a lot of teasing of Arms/Fury changes are coming so really cant for sure say until we see those
pile on
I get that. Im more focused on the Fantasy atm. Maybe thats my issue.
the only time im gonna be mad is if i have to play mountain thane
that shit looks atrocious
yeah Fantasy wise Mountain Thane looks great become Thor
as an arena guy i like both Slayer and Colosus but will probably have to go Slayer cause you cant just sit and channel Demolish on a player lmao
fantasy wont let me get over bad gameplay
I like how Colossus only has 1 talent that relates to the fantasy of being a Colossus and it's a 5% dmg increase
no 5 % size
Oops
enbiggen
its vers but not verse
cocka size

Meant to type size
Was too busy looking for this
If only Warrior had a spell that literally said it turned us into a colossus
That the colossus tree could be based off of

I cant Imagine playing colossus with bladestorm without someone forcing me. And what choices Are Left in the Arms Tree without it? 3 of our capstones Are for bs.
go attack on titant rules, everytime you go colossol a whole nuke explodes
same as we have now
Thats the thing i guess.
wait why would youn play collosus with BS ?
Cs into channel into Channel?
thas clearly not the intention
i think only slayer is gonna use BS
imagine making an entire hero talent tree based on BS and then the others use it too
I agree i dont think Colossus will Play Bs.
But then Colossus actually doesnt have a Talent Tree.
best i can do is give you a weird shockwave focus
well nothing's final
The 2 choices Left Are Cleave and Skullsplitter

collosus has 7 nodes that can potentially change
Skullsplitter 

Im gonna bust
I mean in a spec tree
you dont think colossus is gonna play fatality ?
In Single Target probally
Slayer does have some cool interactions with the bs capstones but none of that for Colossus.
is demolish capped aoe ?
Anyone else feel like we really need to see the war talent changes for war within to accurately assess these hero talents? I just dont know what to think about it
pretty much
i dont think they gonna rework the entire tree like other classes
only small changes
Just sayin OP nodes in the Slayer tree don't make sense unless we are getting Legion Tactician back

soft capped above 5targets i think
I Hope They dont stop at the class Tree otherwise i am going to be a Rider of the Apocalypse. At least ill have Friends then.
I mean, Fury getting bladestorm again is a pretty big change from what it is now
fury still gonna have the Enrage + Bladestorm issue
changing the icon from ravager to BS is huge ?
Fury can cope
Arms>>>

I mean, a spell that lets you fire and forget vs being stuck in a channel is a pretty big deal, yea
but it doenst change anything tree wise
the only 2 changes that are kinda confirmed is that shockwave will be easier to get and ravanger will be BS again
I mean, aside from the rest of the hero stuff being tied to BT (left side of the tree) and ravager being on the right side... I get what you mean, but i feel like it raises a lot of questions that they keep alluding to but not saying and that makes it hard to decide whether Im excited or not about the stuff they previewed
i wouldnt get my hopes up for massive talent tree changes since they worked the enirety of DF to figure those out and they made a new talent tree in the middle to not have to balance those again
and yet they did it for like 6 classes already in the same expansion
i think slayer and collosus are gameplay altering enough for it to matter
unless you play mountain thane then your fucked
do you want more OP proc when we already proc them all the time ?
those CDR talents are not gonna do jack shit
idk why you think they are a big deal for OP
we do
so like we get all of these talents ? or is one per row
... the point is that why have them if they are awful as it stands? it implies some sort of change at a base level
we WANT to be gcd capped as slayer cause the first node
Tactician resetting CS would make the OP talents make sense
we want to attac as much as possible
very different skills lol
no more sorry i was bladestorming I couldnt pummel
i was talking about the tree not gameplay
I mean you're assuming that ravager is just completely gone and that it won't be BS or Rav
like you could just switch out ravager with BS and the tree doesnt change at all
it might be a choice node your right
but i wouldnt call it a huge change in the talent tree
out of everything on that tree being able to kick and stun during BS is by far the most exciting for me
Sure
I'm of the opinion that it won't just be that though
There are still some classes that need work done to the talent tree, 11.0 would be a great time for them
i think they will do something with cap nodes in the basic warr tree cause they said shockwave will move but i realy dont belive they do anything with the class trees
the spec trees have had some pretty vocal issues brought up
Slayer π
they need to delete SMF for good so people stop yapping that shit all the times
fated is warrior rework am i right ?
if they dont rework the tree
Arms will always talent fully into Unhinged / Hurricane and Dance of Death
btw we might not take battle lord if we take BS and hurricane
so that will be less OP procs
I mean we already know Arms is getting some reworks, and the amount of emphasis on Bladestorm here implies that it will also be a focus of changes in the spec tree
oh boy just think about MBG with Slayer

its Tactician and Deft Experience that proc OP through the roof
BS procs procing unhinged would be cool
i forgor this one
my guess is that those talents are gone
hurricane dance of death and mbg
I don't think they'd can MBG
REAL
prob a talent choice between unhinged and mbg
A big change would be if they simply hasted BS channel like Outlaw's killing spree
MBG is a nice talent in an environment where it's actually tuned to be a pick
hurricane js gone for sure
hasted BS would be crazy
BS is hasted
What about Dance of Death guys..
is it?
yes
I actually tried playing that in Season 2. Doesnt Even work with Unhinged. Scammed
π
That just makes me imagine having a short cooldown AoE spender that actually does good dmg
Or rather than a spender it could just be a good spell
Sks before this season was the closest thing but even that was only 2 target
Cleave could be that if only they'd tune it as such
honestly legion SS was bis
They tried with SoS this xpac but
Legion SS bring it back
Was weird cause the CD is super short and the damage was kinda meh without MBG
arms bros... we won
It's a very interesting tree
I get the impression Slayer is an attempt to give better ST dmg in a AoE spec and vice versa....AoE dmg in ST spec
it's exciting in every way that Colossus was not π
At least it delivers on fantasy
also as a frost mage lover, the spell slinger tree looks dope
Colossus feels like they had an idea, designed the tree, realized last minute "Oh shit it's called Colossus. Uhhhh let's give them 5% increased size?"
tbf, every hero spec has had a mix of ST and AoE; purposefully so that you didn't run into issues like "Colossus is the ST and Slayer is the MT"
Real
Yeah but does slayer have 5% size buff 
I'm sure one of them will end up better or worse in specific situations like that, but it's one thing when that's a matter of tuning and another when it's outright design
Ah, well I guess we will have to wait until Beta goes live to see how it plays
you know actually that's a good point - there doesn't seem to be much visual identity with Slayer
I'm gonna make a note of that to my feedback
the fact you can use ur interrupts while in bladestorm is reason enough to be excited
gonna feel so much better in M+
How about this - Piercing Howl now is a Bloodlust, Dispell, Battle Rez, and Incorporeal disrupter all in 1 button
make intervene a spellbop
so demon hunters level of kit versatility
It will, and that actually raises a question of whether the bonus is too important - could it disproportionally promote Slayer in M+ and PvP over Colossus/Mountain Thane?
the BS procs are your visual identifier
Them and Evokers. Evokers have it all when they have engineer rez bracers
uhhhh idk cause colossus focuses on shockwave and other aoe stuff right?
Yeah, but they're still gonna have access to Bladestorm (Mountain Thane for Fury too, presumably)
In arena BS is already really good, being able to stun and kick bring it miles ahead, especially with charge breaking root/immoblie
exactly
either way, time to balance 100specs in the game. have fun devs
Meanwhile demolish will never be good in pvp as is
blizzards always been bad with balance i dont trust them at all
I mean let's be realistic, they're gonna balance everything for ST and vaguely for 2-5 targets and let M+ be an unbalanced shitfest as per usual.
hooray for marksmans target cap for no discernable reason
But this time we have bladestworm st
Everyone won't be broken is the issue
Look at Boomie with Starfall in recent years
They'll find a way to fix that, just like they did for WW until they finally said fuck it we'll let you move while channeling
Only spec that can do good spread mass AoE
they really gotta homogenize utility and buffs and shit
you barely have any spots in standard raid comp
balancing everything for the same scenario is impossible anyway, aiming for everything having at least one nichΓ© is more feasible
love being good on 2 cuz arm
there aren't that many niches in the game lol
there's class fantasy, then there's warriors being almost useless on incorporeal, and the way bloodlust is on shaman and mage and no other classes, making them vastly more prefered on M+
like the 2 target arms niche is fine in theory, but how many times does that practically come up each tier? Maybe once, twice if you're lucky, sometimes none at all
its always on boss that dont really matter
Or some other spec, whether designed to be a good 2t spec is just tuned better and more worth bringing
Hunters/Mages/Warlocks/DH will all be fine. Everyone else has to hope they dont mess things up
think that's a bigger problem with Incorp/afflicted than Wars specifically; bloodlust isn't actually a serious concern since drums exist (BR is a much bigger consideration in small groups, but I mean you really can't give it to everyone or what's the point)
meta is almost always defined by performance, not utility
Does any of the hero's talents change your class tree option on Champion's spear vs Devastating roar?
hard maybe for Colossus (given its crit focus), but probably not, no
although whatever they end up doing with the base class & spec trees could change that
yeah, still unsure how they'll move around shockwave and/or replace it's nodes with
sure, but thinking they'd try to make every spec and every hero tree balanced in every scenario and game activity would be a pipe dream
Oh I agree
WoW is an insanely complicated game; even under the best conditions, perfect balance is completely unfeasible
the easiest way to allow shockwave is removing 2h spec
or titanic throw
hey i use titanic throw farming old content
I mean they already said Shockwave is moving, so I think it's kind of academic at this point, until we see what they have in mind
its not blocking anything
im saying replace it with shockwave and nothing is lost
but then you get into the issue of fury having a hard time taking it
im pretty sure thats a talent thats taken 0% across the board
is that used for prog at all tho?
because titanic throw requires mandatory TC
oh true
prot *
not really no
Lost ark slayer has a....uh.....
...size buff

but titanic throw isnt meant to be an actual good talent
its meant to be a world quest thingy
@safe tundra confirm ty

choice node with sidearms maybe since concussive blows is also never taken
Wait does valk also play slayer
choice noding side arms is about as much of a dps loss as it is right now
you cant just have shockwave with not sacrificing something
i just want some talent squishes
else they can jsut put it into the core class skills
shouldnt need to spend 2 talent points on chrushing
obviously our talent tree's needs some reworks
i mean in m+ you can sac crushing for shockwave
never slam in keys anyway
and in raid you never shockwave so you can take crushing
thats not the point im trying to make though

its more about some talents shouldnt cost 2 points
and not being able to have shit we had before
like Second wind - shockwave - stun and fear
They ran out of ideas.
Blizzard: "just make it cost 2 points, we will save work energy!"
like once again weve LOST our cc's more than other classes
i mean if chrusty force cost 1
we just had 1 more talent to put into utility

kaching
i start with TC for bleeds, do i then warbreaker into bladestorm or bladestorm and then afterwards warbreaker with all cds?
like... do i empower bladestorm or do i use the strength from bladestorm to empower my SS window aftewards?
oh current Arms
Empower the BS in Aoe
i usually TC > WB > WW > BS > SS > MS/EX > WW before hurricane buff ends
but yeah should be warbreaker into BS
Confirmed frfr
if you run double bladestorm the opener is different than single
I wish bladestorm would go away, and especially Avatar bladestorm... it's super awkward in general and even more so with the 21 out of 30 seconds sweeping strikes
and with warlords torment, do i also use my avatar (reck) ?
double bs:
no i play single bs
double bs: dont play it
fr
you ss before bs?
you ss after bs
keep in mind this is on 5t
if it was 10t
you weave in 1 more tc
before
in fall in the first pull half my gcds are fucking tc
for long ss i would but like
because there are like 30 mobs
i run short so generally after
i dont trust you
sd proccs are not enough
you are padder material
I am padder in Tindral
Tindral aint real hes fake
you do some tclap here and there
you need to keep refreshing and refreshing
cant find my log from the 30 fortified but my top damage was rend tr and tclap
lol
How much Copium do i need to start believing that Condemn will take Shockwaves Place in the Class Tree? 
condemn isnt capstone worthy
Thats the reason its missing in Slayer !!
condemn is bad

condemn isnt bad with blizzards current boss design
the next guy that mention condemn
need a timeout
so he can go touch grass and reflect upon his mistakes
Condemned to touch grass
I have Flowers in my Basement 
Slayer's Strike may actually have some visual. Even tho its passive from AA

Most likely. These Hero Talent trees are doing some heavy lifting for class fantasy. Paladin also has a Proc that triggers a animation.
Slayer owns
Slayer combing exe and bs? That feels...odd honestly
Espically if this is used in raid dear god
Also FUCKING REALLY? Sb and pummel in bs
THROUGH A TALENT
That's the biggest slap in the face I've ever seen
how come
Why?
We get all points at max level, only choice nodes can be different right
Or do we miss out on some at max level?
yes
Something we've asked for baseline for YEARS
Literally years
A talent
And oh bs just seems so much worse if u take coll
I guess i dont really mind that the hero talents are pushing us towards certain builds, like Slayer being more bs oriented than coll
I think that's okay. But I still just like....why not baseline
But agreed, itd be nice to be able to use it baseline
Also I can't imagine this rotation in raid
Throw in bs
whats confusing here
It just seems like adding yet even more conflicting priorities
Pressing bladestorm during execute phase feels weird doesn't it?
its same as it is now
nvm
we havnt even seen the reworked arms tree yall its gonna be good 
Frenetic fury gives you the quick bs
I imagine raid build for Slayer might not even take BS? And you just Frenetic Flurry whenever as a cool bonus
godbless alpha release before s4
That sounds horrible
Either way nothing wrong with pressing BS in ST aslong as its worth pressing
Like with how much we use op even at a low chance I still think it'd be pressed a lot
True
procced
i hope BS is passive (like archi says in his post) or cancellable again, because it might be a nonstarter if I squeeze a GCD out and can't leap out of a mechanic because i highrolled a bladestorm (i understand you can just not hit OP in these cases but that's not as fun imho)
It seems like as is, you press bladestorm for the full channel right before execute phase begins to get the overwhelming blades bonus going into it
it hits just once so even if it isnt purely passive it should be quick enough where its only in GCD so you wont feel it anyways
obviously yeah purely passive would be much better so hoping for that
π it does say that, you are right. that would be fantastic then (esp since the other thing says if you get more, it doenst change duration. so if it applies to frenetic, it would apply in the same principle, prob?)
Tbh I'm still iffy on it
Looking at the SB and pummel cast feels more like blizz realizing it'd be a huge problem with random bses likely and just fixed it with that, which is good
That would be godawfuk
just gotta wait for alpha i suppose, i'm a fan of the general movement toward giving arms more aoe damage profile. i think the skill floor goes down a tiny bit but it's an easy trade since accessible, more flexible m+ damage profile is wonderful
dont think to much on it talent tree changes are coming so you cant really give an opinion until we see those changes
^+1
This is absolutely true
My guess is BS is going into the class tree for fury and arms
Slayer needs something to make it visually different though
Where shock is probs
As for what the follow on talents for arms would look like after that, who knows
yee
because to me all the OP nodes in the Slayer tree make no sense unless something like tactician is changing
Legion tactician coming back

The issue there is questions about coll then
And how fast we'd be able to build up stacks and do cdr on demolish
ngl with the amount of OP talents in slayer they might as well just make it replace MS
No
im psure OP does more dmg than unbuffed MS with dreadnaught line included
It absolutely does
they said
its in spec

I mean this is pre alpha shit
For all we know slayer could get reworked into a pure st talent tree by August
it doesnt matter all I see is the warrior developer smoking crack
thats what I get for not continuing to read after seeing fury can use BS
they wants some AOE into each tree
We already knew that
Don't you put that evil on me ricky bobby
Yeah I see ot cuz they want them to be viable in all content
Slayer tree design is the most exciting thing I've seen for warrior design since nyalotha
Β―_(γ)_/Β―
atleast Slayer tree has some actual tought put into it unlike colossus tree being all boring % nodes
it looks like dog and I'm very curious about the implementation of this
no more tab targeting ms to spread deep wounds cus dps loss
god bless frenzy for arms
You don't have mouseover MS macro?
thanks for the idea
tab before your swing ends goober
I've had it since nyalotha
have you heard about the mouseover macro ?
Yeah basically

Nah I enjoyed it
If only we got a rework with proper direction
Does sound like slayer is stronger on fury. Also doesnt sound like u can use rotation. Only ccs
bs is still bs
It probally would be
holy shit are we finally gonna spec into unhinged
Assuming that still exists maybe
Sounds like a ww almostπ
but what if i have dance of death talented hm?
If you use slayer and bs in raid 
My other issue with slayer
Is in a large regard it feels more focused on bs and op then execute
execute increases the dmg of ur next OP by 35% man
Obviously we would need bladestorm moved a lot
Prayge for cooks on the arms bladestorm capstones to make them more appealing in single target
op>ms
Imagine we just had a way to drop bladestorm separate from us allowing regular rotational attacks to happen. it would be ravaging.
Like dosent coll ALSO have an op damage buff?
Hahahahah
use Colossus its confusing the way you spell it
People say it both ways π€·ββοΈ
there is one L
Nah I don't want ravager, I want arms warrior convoke cooked into bladestorm. Not the 2 mortal strike crap
I'm tired lol but like....
Do we REALLY need more OP damage from anywhere?
It's already overtuned to fuck and back and wayyyy overly important as is
Can i ask, why did they decide to re-describe what sudden death does in this talent.

they gonna rework dont worry
for clarity
They did the exact same thing for our 2pc irrc
If it's reworked it also feels odd to just buff them
clarify
they could have just said "increase the proc rate of Sudden Death"
right?
but repeating what Sudden Death does means people don't need to go back and look up what Sudden Death does
e.g. clarity
it's certainly redundant, but not exactly harmful, so π€·ββοΈ
i feel harmed

Better than getting garmed
a very general rule in technical writing is not to repeat definitions inside the same work, but to repeat them in separate works
Ah yes

so we can roleplay fury
so, applying that concept to WoW means if Sudden Death is defined in the spec tree (in the talent), it probably doesn't need to be re-defined if it's mentioned a second time within the spec tree
Delete one of the most defining abilities for arms, what are we gonna do next, delete rampage for fury and delete Templar's verdict for ret? lol
why do u want ms to be a thing man let it die
...I like MS?
but if Sudden Death is referenced again in a tier set bonus or something separate from the class tree, it's a good idea to redefine it so that you don't have to navigate away from what you're looking at in order to refamiliarize the term
Why is MS suddenly a crime against humanity?
cause i stack my EP and my OP for it to not crit
again, that's a very broad and general concept, normally applied more to like... paragraphs and chapters of a technical manual than game systems like WoW, but it's all the same kind of idea
....Your point?
and nuke the rogue
this is actually really insightful in the writing descriptions of the game

Tbh I just wonna know if they're....actually gonna rework arms
it would be legit too good if they bring back that
Like I'm more interested in that then the hero talents
they can really nuke the proc chance
FWIW, WoW is famed for its inconsistency, so I wouldn't take it as an absolute or anything, but it makes the most sense to me π€·ββοΈ
Remove ToM and give legion Tactician
I honestly think blizz should announce some tentative class changes after hero talents are done
So I guess the arms class identity is channeled melee attacks now? Both hero trees focus on them
My biggest dreamπ€£
I mean 1 is st 1 is aoe
Also making bs potentially viable on st is nice
That's another issue
Why is arms getting channel after channel? Like....seriously what the fuck
love not playing the game
I just think blizz should be more....idk, creative? I honestly would've preffered
Some ppl do want slower arms and do nothing but channeling does slow it down
If they buffed the base damage of MS and made Collusus revolve around fucking MASSIVE hits
Channel sounds cool ngl
That's not what slowing down the rotation means thou
just amping MS does sound very creative
If its strong enough is cool
I just want it to not be close to as spammy as fury.
Channels just mean "lmao you don't get to play the game"
If its hast3d we gucci man
MS between 20k or 500k
depending on your buff

Am i misreading (read pretty Quick) or is slayer pretty underwhelming outside of charge movespeed and interrupting while bladestorming ?
I mean arms was unchanged until wotlk then cata came out with CS which pretty much was a bandaid for removing arp and it slowly turned into damage window In CS which is nice because the buttons felt meaningful to press. I think itβs become too complex to where people wanna over complicate specs or they plain just donβt know what they want
Yeah no it is
No MS crits in cds make me want to buy rope
the all point of reading is to take your time
I'm....honestly dissapointed in both trees and more interested in base changes
Because warrior, espically arms, really needs them
Idk it feels like colossus atleast has the potential to be rly cool, slayer to me just seems like "meh thats nice i guess"
Total agree
Again the pummel and storm bolt while bladestorming is very cool
Maybe i was just overhyped fot slayer
Tbh if Colosuss just let you move during the channel and maybe had some SS talents and the size increase was 10% it'd be perfect
IMO the big change I would want to see is remove damage modifier to op-> Ms and make MS hit harder so it feels good to press ms
If i can go "fuck yeah" everytime i press demollish im happy
I think OP needs to be moved into a just "press when ur out of rage" filler again
Instead of being....the second most important ability in the whole rotation...
the point of Slayer is more SD proc thats gonna feed your Bladestorm CDR and its gonna fuel more dmg
Okay maybe third
To be fair
Also could mean BS evrey pull in keys?
That actually sounds decently neat
Honestly the slayer tree could have been worse o said the same thing about arms going into DF and I was content with it and had fun
Also they could change things based off of feedback
I really hope they do
Like I said, if Collsusus just had some changes like being able to move and treating demolish like Fists of fury, it'd be great
But I agree base changes need to happen fundamentally for the spec to feel better to play BUT again I will always say this Iβm thankful that this spec which Iβve enjoyed for over a decade is playable in all forms of content and not completey garbage
Maybe once i get my hands on slayer it feels rly good (im completely disregarding power ofc)
Arms being mediocore at best is actually good ngl
Slayer tree enables execute (we are the original execute class, no?) to interact with every part of our kit
At least we aren't survival
I mean from that perspective that's not a bad idea
Also it dosen't really interact with MS, but Collusus already does heavily sooooo π€·ββοΈ
Well yeah that's true
TRUE
But I meant, aside from that, the tree itself in a vaccum dosen't interact with it
Make EP 200%
Make it nuts
I honestly don't really care, I just want the base EP rotation to be standard
Instead of....whatever the hell ToM has caused
and so here I was pressing execute for the 17th time
Actually slayer giving more SD kinda leads to the same problem as current 4pc
Depends on how much, but still a thing
Just remove Tom and a lot of problems go away
Bring back nya TOM
I just don't think ToM is, in arms's current state, worthy of iteration atm
Just let it go
At the very least SD needs to contribute to ToM again
i mean
current rotation
has to do with ms not doing shit
if ms actually did damage sure
Is that ashvanes i see 
This is just the current rotation 
But at 110% haste
Ngl end bfa full corruption arms was giga
Corruption life
Arms on crack
for m+ which build is good now?
Slay Queen
its not sd
leading to this rotation
is what i meant
I know that
What I was saying is that the problem is more so how many free abilities arms gets
I wasn't pointing at MS at all
its so bad bro wtf...it gives us MORE RAGE...it makes us BLADESTORM MORE...it makes us OVERCAP...and it DOESNT INTERACT with TEST OF MIGHT....and we have to press OVERPOWER
bro im genuinely tweaking
please remove overpower
Just throw it in the trash where it belongs
Overpower just needs to be brought down not removed
God yall just wonna remove Arms at this point
i want to remove parasitic BFA design arms
true
that is actually true
Talent changes are coming for the spec tree
who the fuck are you
Okay let's remove any and all abilities that don't cost rage for arms
And make evreything else cost 40 
Remove reck from arms
No more rage cap talents
i hate ToM, but if they're going to keep ToM then they need to go all in with it or else we're playing a shitty combination of two specs that dont interact with each other at all
...we already are
i know
And tbh we still DON'T KNOW if they are
they're just making it even worse
they gonna rework
Yeah like I think taking these trees
and applying them to arms's current state
Is just a bad idea. There is no shot we don't see large sweeping changes
does intervene work 2nd boss brh to get a glaive?
We're just circling back around to hey blizzard where's the alpha
yeah blizz made that really clear with how many changes the class tree alone has announced
I just need SLAYER talent tree
With Shockwave, TC, and BS being moved around
@ornate eagle
you are late to the party ?
no i saw it
our timer was on point in dht 29
sadly someone (not warrior because warriors are perfect) fucked up on 3rd boss and we had a wipe
but we had like 7 mins left for 1 trash pack and last boss
before s4 yeah
I mean, if 10.2.6 is out
and they said several weeks
Assuming under a month wait to be generous lol
Alpha should be announced like in 2 weeks

end of march or begining of April for alpha hopefully
wait you guys didnt receive your invite already ?

you can literally buy this one
oh true
you know what they say - if you're bored, then you're boring

I just remember the only time I ever received a beta inv was for BFA because I won one from a twitter promo by Blizzard but because I never use twitter because twitter is dumb I completely forgot I even entered the contest. I didnt even realize I won a key till like SL
that's why they gave it to you there
so you wouldn't know you're actually blacklisted - no alpha for you!
pretty much they saw I never used my code and was like no more invites for this guy
PUMMEL WHILE BLADESTORMING
Did they mention how many hero talents we're getting even to pick? 10?
i believe all of them
all of them
beta is mostly just a novelty unless you actually make content or somehow enjoy playing a not working version of what you are gonna play the next 2 years
only need to worry about choice talents
I kinda dislike that, can then just be a passive acquisiton imho since it is not a choice π€·π»ββοΈ
They basically are?
Getting all is good
in the end a large majority of us pick the meta talents anyway
I think all is good because it lets them design these as cohesive talents
That work together
Imagine having to skip charge movementspeed coz other node gives 1%dmg
Without having "Oh hey you can take these but not this lol get fuckkked xdxdxd"
Yeh
Like if these were designed as normal trees they'd be awful
I mean this is pretty true, unless you're a serious bug finder, most of alpha/beta testing is boring as shit
punctuated by occasional updates that remain exciting for about 5 minutes
then you go back to "ok wait for next week the new bugs that popped up"
I don't actually want alpha/beta, I just want to see how these actually work in execution
Yeah, the first alpha build(s) will be the most exciting for that reason
And also to give blizz feedback about what needs to change
then it'll be ok "ok, release when?"
Instead of us just looking at them as basic concepts and needing like 20 clarifactions to get a decent picture of what it actually does
the feedback does matter, they really do read a lot more than most people think
but it is still kinda like screaming into the void, not knowing if you'll be heard (much less agreed with)
Tbh I feel like blizz should've done hero talents like how ffxiv does animation trailers evrey xpack
Just realese them slowly and show off the abilities, animations, and give in-game examples of what they do. Granted....that boldly assumes blizzard even HAS working gameplay prototypes of these
they've done that at times, but in this case I actually do believe they want to get the concepts out there and get feedback before all that stuff is set
like imagine if they showed off the fully working prototype of oracle, and then said "sorry too late to change it" because they already dedicated to all the flashy animations and everything
We'll see how well they act on it, but I'm pretty happy with their follow up to community feedback so far
if that means I gotta wait longer to see these things in action, eh, I'm ok with it
I do also gotta worry again about delays
true, been a lot of those going around the industry
idk if there was a major game released last year that didn't have a delay of one form or another lol
espically because like....a good amount of these have either mixed or completely negative reactions (Oracle and light smith in particular)
Delays are usually a good thing tbh but you could argue cuz wow is a monthly cost delays could feel bad
Honestly all the hero talents seem VERY rough around the edges
And they're....basically all we've gotten in terms of information on TWW
First iteration they will all see a second pass is my guess
well they are concepts for a reason
Yeah, because if they threw Lightsmith in the game randomly
That would not go over well
idk, I can't really find the reasoning to begrudge an early look looking rough, when we've repeatedly asked them to show us things earlier in order to get feedback out sooner
it doesn't really work both ways
idc how rough it looks now, only what it looks like by the time its live - we won't know until we get there, but if this early paper concept has even the potential to help polish that final product, I'm pretty happy
the original Warrior DF talent trees were also really rough, but they actually turned out pretty good and way better than those first looks - credit where credit is due, the devs took a lot of the feedback to heart
where would you say is the best place to post feedback? I recently posted something about the Colossus tree on Twitter at Warcraft Devs and the Class Forums.
usually the forums; if it's specific to the hero spec then in that spec thread; otherwise the class forum or whatever is most appropriate
ππΌ
Twitter is way too spammed to be of any real use unless someone happens to be monitoring it when you actually post it
and idk if they even use the WarcraftDevs account anymore lol
I thought so too but saw some Creators tweet @ that account recently.
There've been a shitton of tweets at them
Gave me the impressions that they know devs check it. Maybe not.
They don't lol
They just want someone to ping I think honestly
Like
Their last tweet was about kickbots
yeah people still do, it's just a massive needle in a haystack problem
more so than forums, and harder to navigate as well
almost 2chested
that's the dream comp right there lol i'm genuinely tryng to find a resto shaman so I can run this exact compwith friends
fall on tyra is much tighter than on forti so pretty good ig
idk I joined some 28 ad with this guy to reroll my and this pinkwarriors key
and he got dht 29 out of it so asked him if he wants to game
we changed tanks because the one in ad was turbo shit
sadly our dht depleted on 3rd boss but shit happens, was a v solid run so now we're gaming
Sorry for the double ask in a day, but would anyone be able to take a look over an arms warrior Fyrakk log to help me out? I thought I was doing okay, but for my ilevel apparently I kind of suck, so I feel maybe there is some fundamental issue with my play but cant figure it out
Do you have leggo
Yessir
I know one of my trinkets isnt great but that sgouldnt be enough to put me at a 6 parse on its own
Chuck link I'm no expert but you could always goto #449510248579858432
I put it in there early this morning but no bites just yet
8 yeah sadly your up against 489 warriors and most of the warriors in that ilvl aree full bis
also this is heroic so a lot of other 489 parses are either sales kills or ultra stacked lego run
sim gem changes from haste proc to vers proc caus it buffs leggo damage/dot
it upped mine
I am not sure if the overwhelmed debuff from Slayer is typed correctly but it looks like it generally increases damage received from the whole party not just the warrior ?
I thought Might was pretty decent, but dont have another myth track trinket yet to put in instead of the crab. Im guessing Augry would be #1 or like a myth Rezans? I suppose I didnt consider my gear score is up against the best of the best
not a big increase but execute rotation has changed now looks like your still using the old one
augury+signet brand all the way for fryakk
I'll deffo do that! I wouldnt have considered vers for the gems at all, I'll get on that!
i think u are under executing on adds and in execute phase
Wait really? What did I do wrong? How should I play it instead
like this
also tc usage is an issue
Basically spaming execute until u are under 40 rage then you OP.
my kill 30 seconds shorter and i have 20 more executes. getting SS execute cleave spam on adds is big as well
you get em free from sd proc via tier so no need to cast it in execute phase at all
So I want to keep using execute until under 40 rage, and then overpower. Once I have built up the 2Ex and 2 OP I send a mortal strike? bit if I have my buffs up, send the MS after the executes?
im pretty sure thats from the tier
my last heroic kill feew weeeks ago
Way-too-early aside, which tree you guys ogling?
Slayer or colossus?
yep you got it
the one in the middlee on its own isnt thats a cast of it
slayer ifc
ofc
Honestly colo
So focus the low ads to cleave execute more as well, that makes sense !
oh yeah I see that. that shoulda been a slam there
in opener that isnt going to be the difference eetween a 6 parse and not
on fryakk i focus boss > big adds and cleeavee to smaller ones only tim i hard swap is when big adds dead but i prio 2t cleave on them rest of fight i dont swap off boss
I definately dont use slam nearly enough, I think I am a little to used to M+ and default to Thunder Clap if I need to fill any casts, that should be an easy mental thing now I'm aware I do it
I really appreciate the help guys
if your doing your priority correctly u will still rarely hit slam but it still will happen

someone didnt have shitty luck
and slammed 3 times b2b
it happens but not often
are they dooming again
the usual
"fury is shit"
2nd best dps
in raid
slam usage but really work on eexecute phase because thats where you pump dam
:xdd:
ez
no expert tho and ive lost all care to pars these days i just focus on boss dead
I was a little dejected in the execute phase seeing the paladins absolutely blast me, but knowing I was playing it completely wrong and how to fix it is a confidence boost. Gotta kill that flaming chicken again and see how I can do with the extra advice
ngl it's so weird
@latent moss
playing this comp
because all of us are incredibly tanky
we had 0 deaths in fall
till last boss
I mean that looks good to me!
where we got 1 death
not tanky enough
dht was a bit scuffed so we got 4 deaths first pull and then 0 deaths afterwards till a wipe
and this key too like
outside of 2 aped deaths and 2 deaths on last boss run was v clean
usually you see mages die 300 times
i also had no leggo then and no augury, im yet to run a heroic since getting them, might do it latr on fo funzies
we went 30 wm
everyone went
upstairs
I went left
kept spamming go left left left left
they pulld a witch
key depleted
xd
is upstairs a thing in wcm?
u used to go invis upstairs
javent done that since bfa






