#arms
1 messages · Page 9 of 1
Ah thats fair, thought hes beating THE execute spec on a fucking outlaw
On a long fight
execute in m+ kek
He wont have everything to make it really juicy
With this shitty version of jugger its as good as it gets lol
Me when i spec bi in m+
Fuckin yapp man cba
I thought jugger build is bis in all m+ now
kek
And fob/BS is for the noobs
Single bs is generally better
your spec depends on your group comp

18 rise zero fuggs given, jugg build only thing ive done this week lol
your spec wont matter until 23+ keys tbh

That's like 215k on details right
Kinda mid innit
yeah somthing like that
250 is neat in rise
For like an 18
Idk my weeklies are all whack and have me solo the key 
i spent 15 mins making the group to make sure me and the healeer (*my guildy) didnt have to worry about afflicteed lol
5 warrior weeklies or no ball
and by trolling i mean just zero fucks given
Weeklies are such rancid content but i should do like 3 or 7 more today
Im raiding but no vault cuz extendo
one of my guilkdies that left for a 'ce' guild this tier, they 350 pulls into tswift and can only hit p2
But i also legit need 1 item or so for BIS bar mythic brand which i get on reclear
kinda glad im no longer pushing anything
Sup fam. Whst was the general consensus on the colossus hero talents?
5% size
archi has some info in pins, as long as its damage is tuneed correctly not a bad thing
Depends on slayer and ability implementation
if 5% size also increased range would be amazing
Can be very cringe
Thanks
tindral was fun stop coping
@barren hill Fan Boy inc^^
He was fun for the first 90% of the pulls
But the last 10% it got a bit dragged out
My guild was horrible so it wasnt fun

please download english client i beg
Schlächterin

Slaughterer
i want to gouge my eyes out
NO NIEMALS°° NEVER^^
get a grip
her???
based night elves
Give
mine
I will steal her
YOOOOOOO 8hour maintenance?!!
I place a 100 hour maintenance curse on your server
What am I going to do with my life next 8 hours.
I just woke up
3% holy moly
Mega based or
i need this
Tf is that
Insider trading

out of curiosity how much haste are some of your arms warriors not trying to push for any stat just wondering
Like 40% last I checked
Banezi doesnt have cute anime pfp. My day is ruined

gg
anime pfp or not, banezi still cute
Banezi profile pic #6789
what game yall play when wow is down
the gym
currently Last Epoch
no u
Yo I have like 36% on both haste and crit. Should I raise either of them up more or is that good?
Sim yourself with top gear on raidbots, and use whatever that says
you don't need any specific amount of any stat
Yes captain 🫡
not down on the good region :3
Fully buffed in raid I’m like 41/40/22/20 iirc
Also might be gaslighting havent looked in a while
ban evasion

Im not renaming these
DANG
hes the goat
what is that spec you playing ?
it was planned to be arms but key ended quite quick
so then fucked around in it
and found this
thats the kind of leap only doable because you has the !heroic leap macro
wtf is that change from blizzard
wtf
ok thats a great change
holy moly
this m+ change does nothing for people who are doing +20s or higher with ease currently
this m+ change is only for people who are progressing below weekly keylevel max
its better for pushing fast into the season too
dont have to do 5 keys before getting a 20
correct
it just speeds up how quickly you can get your max key
but beyond that nothing changes for us
unless I misunderstand, shouldn't it be the same basically? You can get a +20 key if you could clear a 30 last season
well in 11.0 you dont have a key
so you start from 0
in s4, sure you start with a slightly higher key
well yeah, but that's a bit further away
Easier entry to gearing faster
No Fort or tyrannical bur get the pay out of a plus 10 on m0 with loot from all bosses
Epic win if you ask me.
There’s no downside
Except that the first key you do in an expac is slightly harder
That’s it
no
so for people who arent gonna be doing new 10s
it makes keys below 20(10) easier cuz its only 2 affixes
and like the graphic shows
fuck
the learning curve is better
the trink any good? "mirror of fractured tomorrows"
mirror sims good but i wouldnt pick it from vault if i had actual choices
well they double the rating you gain from advancing one key level higher, so people will like that
one day Mythic augury or smoldy trinket all I still need to be done with this game
so it goes 6 more ilvls no?
It's either the trink or the neck
I currently have lariat for neck
should be 6 ilvl normally yes
removing the dead range of +2 to +10
@ornate eagle @latent moss going dht 30
pray
got dht 30 and dht 29
both are rio keys
so I have technically 3 tries for a rio key
no 2 wars allowed
1 warrior is not allowed
I'm just there
a passenger
cant do any affix
just there to top the details
smh
Need to get em witches and bolts
big dam
Did you taunt steal the tankbuster on 4th?
And no luck on last?
"care reflects"
u shouldn't reflect last boss
it's massive troll
you're cleaving your allies
Leap away, it fine no? Or am I trolling my poor lads
idk
haven't tried
not worth the effort
rather save reflect for aoe dam or deflect the adds
Dunno, think I been targeted by it once
But, if the reflected friendly team dam works tho - worth
How good is the Augury trinket? Was checking the logs and A LOT of people are using it but when I sim mine, its always a -2k dps loss 🤨
Sims show the avg, but it highrolls or lowballs
when it goes high, it goes high
Also, aug got a cool animation going on
should I still get it? the other option would be a myth belt that I dont have yet (mine is a hero)
You can get mythic track Aug?
are u playing fury
its giga for fury
if you're just playing arms then it's not that important
I'm arms, not fury
Also great if you dabble with prot, for m+ weeløoes
Well, I would take aug, and just craft a belt. If the belt doesnt have perfect stats
A trinky in the bank is always nice to have
I'm having a PRETTY DAMN BAD LUCK with trinkets lol hate when this happens...
this Augury was the first trinket in my GV in 5 weeks of playing this warrior lol
5 weeks of doing heroics and losing on roll
Augury will likely beat that signet on anything less than a 5 min fight
Which if youre only doing heroic is all fights except tindral and fyrakk
And all m+
👆
how do I use bladstorm properly on tree boss in WM to "immune" soul thorns?
during cast or after getting it on me?
before it goes on you
thx
its a gamba
so during cast
np
good luck on gamba
cheers
Gnarlroot trinket sim bait?
not even that bad
i havent seen a single trinket
in how many
14 vaults?
actually nvm i saw hero track augury (normal augury)
once
and mirror once
wait nvm i got might of the ocean

what a story
many twist
would a tank needing n taking the first augury ur raid has seen drop be lame
depends really
i personally wouldnt give augury to a tank until my dpses have it
idk how much dmg is augury
for tanks compared to dps
Is the tank a beast? do they carry the raid?
no
Our ret still doesn’t have augury cause tanks and tank alts got prio over 
He malds every week while I’ve been passing up augury after augury on rogue
https://worldofwarcraft.blizzard.com/en-us/news/24072151/dragonflight-season-4-dungeon-changes-ahead

yeah idk if I'd given it to a tank first but we don't get enough drops to make that decision anyway
Giving gear to alts over mains is toxic af.
Guess who just lost 3 signets...
That would be an insta leave.
We do split clears
So 2 mythic clears a week
So alts do need gear
How about giving some gear to rerollers to promptly stop playing on said new character
Clueless
(Or their old character a week before they reroll)
It’s called “the George package” here 
At least he’s a good player that doesn’t take 8 weeks learning the spec he rerolls to
Surely no one in Cya does that
glueless
day 1 of asking blizzard to make a warrior healer
remind me to say the same thing tomorrow
Less so I guess
is the dreaming equipment chest
account wide
can i buy it on warr
and send to other char
ok i can
Would be surprised if it was a case there
Real
The flightstone thing?
ye
Yeah you can send it to other toons
If its got that light blue font that usually means you can send it elsewhere
mirror is better than might of the ocean for arms? both 489
Based
Absolutely not
Take might
Depends on fight length
For keys id say might so you have it kore often
For a fight that lasts a very short time or exactly 3 min and 20 seconds, mirror is prolly better
What race r u and what r ur secondaries
tauren 42/43/27/13
but as always
sim urself
dont chase specific numbers
sim yourself and the bot will tell u
what to take
yeh, depends a lot on what you currently have access to, so things will naturally shift around since there isn't deterministic gear
So like
Dark Iron Dwarf: 40/39/24/14, for context
Is m+ getting buffed again?
it's going through a rework, but things should roughly scale the same.
From a gearing perspective, the item that stood out most to me is that you can get GVault gear on myth track from 8s (equivolent to 18s now), but the 3rd affix wont appear until 10s (20 equivolent). So folks can get myth gear while only dealing with 2 affixes if they wanted to. Technically this would be a slight nerf
i wouldnt call it slight
ngl
3rd affix
are the evil ones
bolstering
etc
raging
So this is what they're experimenting in this season
That's honestly kinda dissapointing
I thought the gearing for keys was fine as is
same climb, just condensed, and a higher starting point for gear because half of the mythic+ keystone levels weren't really useful or impact difficulty that mu;ch
i mean this is targeted for people
who struggle to do 18s week one
2-18 is a big ass climb
if u ask me
2-8 not at all
I think
its a good change
2-10 being literally same shit
is stupid
and pointless
Thats actually true
i mean 1) it doesnt affect me in the slightest except making alts easier
- it helps a lot with new players
it'll bring some variety to each key level
where keys actually hurt
^^^
hard agree on that one
its kinda stupid how those low keys
are so ez
Idk how to feel about this
you're welcome to form your own feelings around it 👍
I do however agree with buffing up below m+
its definitely a positive change
it's not going to be overly impactful, other than "numbers look different", gearing will be mu;ch the same as it always is: "do the highest key you can"
That's actually completely positive. Before this those difficulties were literally pointless
Outside of like the first 2 weeks of an xpack
exactly.
Heroic = Mythic 0 (current)
Mythic 0 = Mythic 10 (current)
No timer on M0, no affixes (not even fort/tyran), remains queable
kinda spiffy
the evil part is dungeons being giga overtuned
Oh it also makes heroic loot from vault not a massive waste of a slot.....I hope
my guess is that
m0s will be a lot harder
week 2
of expac
but tbf that depends on dungeon tuning
I think TWW is too far for me to pass judgement
on the bright side, no timer to exhaust at least
granted, i doubt a lot of folks in here will step foot into a m0 after they get their key 😅
i cant think of a single tank except maybe brewmaster that gets globaled there
just gotta rotate your camera 180 mid charge so they can instantly backhit you
keep the healer guessing
vdh
Perma sweeping strikes, bl, cr, 20 % rally and baseline condemn
I dont need fucking utility
I need to have oneshot execute
whenever my target enters 10% I can oneshot it
1min cd
bigass hit
Make weapon grow in size and add stacking dmg buff for every kill with execute
Playing the bladestorm/hurricane build in m+ atm with uproar, anger management etc, the cooldowns desync like crazy, is the general idea to just zug zug everything out soon as its off cd
Crow Feast glyph, but on every single attack
Haha never heard of that glyph before
what build do you guys use during tyrannical weeks?
Depends a lot of context, what dungeon, what pull is coming up etc
I could be wrong so someone correct me if so, but I’m pretty sure you just send roar whenever it’s up with cs as long as the pack isn’t about to die, and just hope that you’re not waiting so long in between pulls that you hold it for too long
can't decide if it's even worth crafting the legendary at this point if it does drop for me
next season is so soon
you will prob be upgrading it
Hey guys what should my stats be looking like roughly
did they confirm if you will be able to?
`Anybody had problems with WA for mythic fyralkk intermission assigning two people at the same place? (We have same version reinstalled etc.)
be careful you dont have too many people hard assigned to the same place every time . that messed up ours
like 1-2 hard assigns max
no but its most likely going to be the case
like they did with hunter bow in sl
thank you sir
shouts at your cells to regen faster
did u pull whole area after 2nd boss @daring heron
found it was pain
on raging w/o evo
we split it into 2
yeah makes sense
5 io away from rank 1
Both own 

yep
super ass
I think I wasted 4 mins on that pull when I tanked a 27 this week
except I went all the way through
Spinners are the worst
There a weakaura to notify me when spinners are active?
Or, do they even have a buff or something to track to tell a weak aura?
32 is super nice ngl, you've been handicapped whole season by playing with an aug
verrug will go back to his roots
verrug played aug for 1.5 seasons, then goes on break. that's what happens when you play aug, it fries your brain

they have a buff yep
showing those mobs whos the real spin to win boss
didn't even see it tbh
we love raging spinny boys
What build
bladestorm
we all love raging
probably BS with warlords

Quick question: is augury kind of bait for M+? I have a myth mirror and heroic ember. Unfortunately missing a might of the ocean.
no its actually good
18 ad
489 augury + 489 ember
I'm a pips+rageheart enjoyer
i'm a branch believer 🌲i love branch 🙂
"lego wep is bad" -tards
Does ember buff augury damage?
using it correctly = good - the fact it can be used badly says alot about it tbh
gaming the dot for its damage and holding the on use so you get all the stacks before things die

vers buffs all damage including leggo and other trinkets
how much dps do you guys maintain on target dummy? no lust / no execute
ST or MT?
ST
Purely self buffed? Something like 180k, kind of hard to gauge without taking exe into account tho
i'm 478 but can only maintain like 120k lol. no legendary
seeing if something is majorly wrong with what i'm doing
More of a general spec question, but figure i'd ask here favoring Arms. What are the classes/specs that do priority damage? Is it just the high single target dmg dealers?
Funnellers
leggo is pretty huge, I think how much DPS it provides depends on external buffs to a degree, but it's something like 15k over a crafted weapon based off my sims
Some specs can have their main ability proc more readily the more dots they have on enemies, etc
So you mark all the little ones, and send all procs on the main target
Doing damage they won’t do otherwise in pure single
cough sub rogue *cough
so like a spriest would dot things and then hit main prio target with DP
Makes sense for firemage
fire mage, sp, sub rog, fury, destro
in non giga high keys havoc can also do good prio dam with essb
arms too with rend giving tier procs
sim target dummy, and then hit target dummy
and if theres a big gap then theres a rotation issue
you can set the target to die before 35% with some custom commands
pof
pog
new archi post
love those
oh that finally went up
PvP training dummy goes to execute range pretty easily could use that
The biggest issue I have besides not being able to move is that demolish needs to hit hard like they claim
other wise it's going to feel miserable
I'm still reading what youw rote
I also have some rotational concerns
now that I see you brought up bladestorm
could be back to back hard casting
good write up overall
Colossus hero spec analysis
https://www.wowhead.com/news/arms-warrior-review-of-colossus-hero-talents-fun-and-friction-338055
TL;DR:
- It lives and dies based on how good Demolish feels, because it doesn't really do anything else
- Being rooted shouldn't be bad if its hasted down to ~1.6-1.3s
- The passives are may be a little too passive - outside of casting Demolish or future spec changes, it doesn't really impact gameplay
- The defensive/utility talents are way better than Mountain Thane - will be interesting to see what Slayer offers
Imo slayer should be full glass cannon
I don't think that concept really works in WoW
that's why it will be interesting to see what Slayer offers; Colossus offering more defense than Thane makes sense (for Arms and Fury anyway), given that Fury was already tankier, but Slayer is available to both
yeah It will be intersting to see if they buff the abilities that the classes share
which is most CD wise
but fury's execute has been lacking
for a while
I mean we already know its Execute focused, will almost certainly have some AoE benefits as well (perhaps bleed) - I would imagine it'll be reminiscent of the S1 Fury/S3 Arms bonus in some way
I would not expect it to do a whole lot of things, considering that... well none of the trees do. They're all pretty focused
it'd be cool if warrior had a bleed like that
I feel like some do quite a lot but maybe it's because I dont' play the specs
I feel like frostfire and paladin ones do quite a lot compared to warrior
I don't think the concept really fits War, if anything I'd expect something like the S3 Arms bonus - you get more Executes and your Executes have some AoE interaction (maybe bleed, maybe just direct damage)
yeah I just have some concerns when it comes to aoe for exe
Mark my words S3 arms tier will be in slayer
but that's all tuning I suppose
frostfire feels like it does a lot because it replaces other spells, but I don't think it's actually that transformative
Templar Pal is virtually the same thing as Mountain Thane
Yeah I think the more specs we see that don't share similar cds like warriors do avatar the better they will be
like frost and fire mage don't share the same abilites like fury/arms
Idk what Avatar has to do with it, I think it's highly unlikely that Slayer will have anything to do with Ava
Which I personally wish they would change
I'm not sure what they could replace for spear to make arms have an actual ST talent
maybe condemn
Spear wasn't really designed as a ST talent - Arms just has way more synergy with bleed effects
yeah I get it, it's just kinda weird
Arms actually has quite a bit of crit synergy too, even more with Colossus... the real answer may just be nerfing Thunderous Words
do you like what spear offers
like we haven't even taken one of the nodes of spear
once
this entire xpac
I forgot the name of it
yeah, because Arms does a crap ton of bleed damage
piercing verdict wooo!!!
yeah pv that's it
oh yeah piercing verdict is garbo, I've been harping on that since beta
*Piercing Challenge, now
I'm not even sure that's Spear's fault, it's just a bad talent
I just don't feel like spear really feels like a warriro talent maybe I just have a personal dislike for it
its biggest benefit is increasing rage generation... of a cooldown that's exclusively used at the time when rage is most flooded
I think it's more the latter - aside from bitching about having to stand in EM (which is more the fault of EM than Spear itself), there's nothing inherently wrong with the talent
And you could argue that chucking a spear at someone plays into the whole weapon master theme
Do you know what I mean when I say how the specs feel really similar in terms of saying big cds like avatar, reck, roar?
I get it, I don't think it's really a great offense though
whatever you put in the class tree is going to be common to both specs
Is it my lack of wording maybe?
whether its avatar or you make up something else
so that problem you're trying to avoid is going to exist no matter what
what if you just that's fair I suppose they would need to totally redsign them
the best case you could come up with for the sake of variety is the one we currently have - Arms heavily favoring one talent (Roar), while Fury favors another (Spear)
From a lore pov tho when have warriros ever chucked a spear
but ultimately both specs are going to have access to both - it's not an Avatar/Spear/Roar problem - it's an unavoidable byproduct of a shared class tree
i mean it isnt even to say that fury heavily favors spear and arms roar. fury swaps depending. arms always roars
sorry we're dnacing between two topics here lol
can we push to have the size increasee to huge when you preess avatar or cs
I mean... what lore? has anyone ever used a spear in the game? Yeah I'm pretty sure it's come up a few times
But what I actually said was it fits into the "weapon master" theme
Fury swaps more now than it did at first, but yeah I agree - though again, if anything the most straightforward solution to that is probably just nerfing Thunderous Words
ya fair
I'm saying in terms of wow lore, from a class design perespective and fantasy would there not be better options than spear
maybe it's the animation that throws me off
maybe if the spear came down from the sky
banner 
I mean it's a combination of things; Arms doesn't really have super concentrated burst to fit into the EM window, but a big part of it is that Arms has a lot of innate bleeds, which T.Words benefits
I think you're reading far too much into this
oh I def am
"A Colossal Uncertainty" I like that 😄
the statement was simple: pulling out a weapon whether its a spear, axe, or headless chicken on a stick fits into the concept of a "weapon master"
whether or not that's the best possible embodiment of that concept is kinda irrelevant
that's fair
Like could you come up with a better concept than Spear? Sure.. I'm pretty sure we could come up with better versions of every talent if we tried hard enough
If you stretch your imagination and consider mannoroth a warrior, he wields a spear
I mean it is a polearm
True
I suppose my bias is I just want spear gone lol regardless or anything
I'm sayin, Warriors in WoW have been described as "weapon masters" for a very long time, but it's a theme that has never been very well expressed
give me the blood of my enemy instead
sorry boss man
Pulling out various weapons and chucking them at the enemy, whether it's a spear, an axe, or whatever, does play into that concept though
how many heroic+ kills you at
yeah I don't feel like a weapon master
kinda like how the Diablo Barbarian just conjurs up a giant mace and slams someone's face in with it
i skiped 2 week kill week 1
IMO, and ofc this is just my take, Warriors would be a lot better themed if they leaned into that idea more
or 2 cant rmb
So yeah, I don't mind spear from a perspective of theme
honestly I like Thunderous Roar a whole lot less in that sense
I think they shoujld make specific huge weapons only warrior can wield
that would be even cooler
Eh that kinda falls under tmog and cosmetics such more so than gameplay
yeah dude imagine like having abilities which contextually changed based off of which type of 2h you had and you swapped em out during your rotation 
id freak
lol, I definitely wouldn't go full D4 barb with it, or bring back weapon specializations
also if we can wield any weapon why tf do I need smf
to transmog one handers
or use them
whatever
haha yeah im getting too excited
but like, just brainstorming, if your rotation was like
- mortal strike - pull out and axe and hack into the enemy
- cleave - pull out a sword and sweep across
- impale - pull out a spear and stick them with the pointy end
like that could be a pretty cool theme that fits with the "weapon master" concept

yeah that would bang
irregardless of what actual weapon you have equipped ofc (I would presume you'd still use that for autos, but again this is just ad hoc brainstorming)
guys when do we use leggo with burst or right when finish burst
I always felt like warrior was so limited from the engine and fast combat speed. It's hard to feel weighty or have satisfying melee attacks
Doesn't mean they shouldn't try
a lil bit yeah - I think that's why they really want this demolish ability to be a channel
TLDR check pins
doesnt really matter
you'll lose like hunders of dps
They're really hyping up demolish
so it better hit like a truck
that's all I gotta say
thanks, I actually spent quite a while on that header
Initially it was "A Colossal Mistake" but that was a little too negative 😆
It's also why I kind of like it being a channel. Let it be cool and hit like a train and have a bit more pvp counterplay
yeah... if they actually manage to deliver on that
Arms picks up a train and throws it at their enemy
Yeah its a big if but hoping
new talent
I have a whole section about that in the pinned writeup - it's hard to really sell "big hit" because the biggest hits tend to have the smallest damage contribution
problem is the pvp rotation is going to bee shockwave/stormbolt > demolish and if it hits likee a truck people will complain that it kills them
and at the end of the day, it's hard to get excited about the Fatal Mark doing 3% of your damage, even if it all came from a single hit, when Mortal Strike and Execute each deal 22% of your damage
And truck as in huge dam numbers, not "mathematical a DPS increase"
i hope the slayer is more to executing type warrior
blizz just doesn't usally deliver well with "hitting hard"
unless it's mage
i feel slayer will be based around SD gameplay
almost certainly
I'm sure they will have some sort of health increase like condemn
like rip this tier and put it in slayer talents
wher eyou can execute at 100-80
well it makes sense in contrast to Colossus, which is fairly static
though Mountain Thane is pretty RNG, I have a strong feeling they're gonna rework some of it
I rather it hits harder, than in a bigger range
depends on how they do it too though, RNG isn't always rare - S1 and S3 bonuses did pretty well in that regard
by simply giving you more Execute procs
if they really wanted to, they could definitely engineer it in a way to be more consistent too
Pretty sure there would be more enjoyment in reinforcing the moment of glory. Than putting the power into procs and more% range
It didn't really hit all that much harder then, it was just used a lot
Rogues have giga execute
slayer shares with fury right?
that's the issue with "hit hard" that I explained above
- damage is relative to time; the more you use something, the weaker it generally has to be; the less you use it, the stronger it can be, but it will also tend to be a smaller overall damage contributor
Condemn spam was so satisfying with the visual and sound lmao
hmm yeah bad example I should say I want execute to hit like rogues do
also execute is never really brought for prog
- so if you want something really strong it's probably going to end up <5% of your damage done
- and if you want something to be a really high % of your damage, then it's probably going to be something relatively mid that you use very frequently
imagiee if slayer has bm kill cleave for execute
there are exceptions of course, but generally speaking
LIke you never heard someoen say this xpac "bring warrior it has execute"
ok I found out how to word it
I want execute to be used on like a 5-10 second timer but actualyl crank
like be massive
that's not entirely true, but this expansion hasn't had a whole lot of "need execute" emphasis outside of RWF either
so you can also blame encounter design for that
Soul Reaper, Arms edition
I mean I don't think I've heard anyone clamoring to bring Rogue or DK "for execute" much this xpac either
I do agree, I think it's dumb that basically everyone has an execute these days though
They clawed some of it back then started readding it again
Well, a big part of it is because people complained a lot when Warriors were really focused on Execute - Legion is a really good example
The fools
there is absolutely a point where having too much of that focus feels bad
I kind of miss when Aff and Arms wrecked everything in execute. Too much can feel bad but it felt like a neat identity
I mean I don't mind my class only doing damage in execute
"Your executes also split the targets skull, causing your bleeds to tick 50% faster for 6 seconds"
as long as it's number 1 at that thing
By a good margin
im just sick of this BFA 2.0 gameplay
either the fight doesn't support it (Sylvanas), the mechanics don't support it (Avatar of Sarg), you die before ever reaching Execute so you were basically a 3rd tank the whole fight, etc
this isn't BFA 2.0 from wish
I WISH this was like bfa
lacking the borrowed power
do all your dmg in last 35%
dumb question are there any classes which deal equivalent damage to arms at and past 35% rn?
ngl, as fun as the legion Legion execute memes are, I'm so fucking glad Juggernaut isn't a real thing anymore
mash execute 15 times in a row
and a lot of others who played through those times are too
we do that now
Marksman's double execute mode I thought was clever, too bad the tuning on the spec ain't great
yea thats what im saying
only diff is it does no damage
its just BFA 2.0
yea cosmetic rage bar for 3 seasons
idk, maybe there's a way to make it something you spec into rather than something your entire being revolves around, but I'm tellin ya there's little that's more frustrating frustrating than being the "execute class" that never actually gets to Execute
I enjoyed the potential, the unlimited moment of glory. It was fun. As I did bot focus on the "loss" of never achieving the max
gj blizzard on making a whole ass class resource ass
eh the rage spending thing is kinda superfluous tbh
also execute sucks in AOE when it's built onyl aroudn execute
like if you have no other builds
this + giving them a huge dps buff by spending resources
so when it's botched it's kinda gg
I mean it's kinda dumb, but on the list of Arms' top 10 biggest problems, "cosmetic rage bar" is probably somewhere around #50
very intelligent people at work obviously
Not like fire mage has no resource and it plays fine
ok but the thing is we have to play ToM
which wnat sto spend rage
so get rid of TOM
and I'll be happy
and INFTK is uselss asf
solid article
in raid
good read
i mean saying fire manages nothing
is kinda reductive
idk anything about fire but i assume they manage procs or something
or dots or combust or w/e
It's pretty easy to see how we ended up here
- people didn't like being too starved for resources to use GCDs
- they didn't like being dependent on windfury
So they ramped resources to the point we can fill GCDs and don't care about windfury, and now people are pulling the surprised pikachu face
as opposed to follow this prio all the way down to 35%
Procs and frequent long casts
at which point you can care about the rage bar for like a 2% gain
I really don't mind not being able to spend rage but TOM makes me hate not being able to
i like the current cosmetic rage bar because i can press the button always and never have to wait for a global
some easier than others (COUGHCOGUHret) but still ya
i mean we dont even manage EP stacks and shit now but thats just dumb tuning
I coudl give 2 fucks if I could spend rage if we didnt' have a talent dedicated to it
I'll take Arms over the convoluted mess Rogues have become lol
but it removed the skillful plays of leap+charge and rage management mini game
tbf Arms does have things to manage, even if Rage isn't the most improtant one - it's also not completely flooded either
personally i think arms should slow down a bit and make resource matter. but im bias on that since i think resource managament should be part of every spec
but is all a combination effect of strong overpowers, huge stat inflation this expansion giving us big returns on Anger Management, which results in high Reck up time, etc etc
yeppers
Imo Arms already feels too slow
I can faceroll as fury
This is probably the fastest Arms will ever be, outside of Corruption-like shenanigans again
Arms feels slow compared to the crack level of speed some other melee have become
i mean consider that fury is supposed to be the fast spec (right?)
But it feels fine when you compare it to other more reasonable melee and to casters
what arms is meant to be it's pretty quick with no borrowed power
nothing wrong with liking a fast spec, but variety is good - they shouldn't all be Fury levels
i know me and alot of sin rogues weere trying to slow sin rogue down alot so its not outlaw 2.0
True, arms feels the same as FDK to me. Just doesn’t hit as hard
arms was always the "slow" spec
arms right now is nowhere near slow
exactly arch, variety is always good for the health of the game
yeah, I mean there's also such a thing as too slow (WoD Arms), but gameplay variety is good
you are GCD capped
those GCDs dont always feel good but you can always press something p much
just gotta get to that sweet spot for arms like for sin
Yeah that's the thing. It's "slow" but it's not even slow. It just feels slow compared to things like Fury, Enhance, and Rogues
but that requires some spec refocusing and as we all know, not everyone will be into it
Arms should get different buffs or debuffs depending on the weapons they use
Supposed to be “masters” of all weapons
They removed that specifically
no please dont make a weapon mini game
that sounds like "not fun"
It was in beta
Lmao
No one liked it
only way that could be fun is if was a talent point you put points in
and not actually ur weapon
I remember blunt instruments and sharpened weapon
Like with fury and the 5% one hand talent
And still never gets used
All warriors have that talent
O
Yes
i remember weapon specs and it kinda sucked looting a wapon and having to respeec because that weapon you looted was better
ill settle for putting OP on our auto attacks so all 3 specs have access to a way to put their filler on auto swings
Yes that’s there to “compensate” for the lower stats in the item
na, they've tried that a few times before and it just doesn't play well, even when the effects are purely utility/defense
imagine you love sword spec and you loot leggo axe
well some talents are just for flavor
for the casual
Imagine if axe wasn’t a dps up because sword spec was tuned higher
which i feel like is fine for overal spec health
Would be kinda cool if Arms tree got a rework to support two seperate builds one with execute focus and one with outside of it focus similiar to how fury is with BT vs RB
Enemies that die from Fatality or Execute should explode. Spec now perfect.
imagine if sword spec was only dps up cause it gavee you more rage to spend on tom
They tried but those don’t sim well
So you play the one that does sim well
based based
masters of all weapons = increaseed range or some shit
true just thought the idea could be neat with 1 focus OP or something and the other execute
simple and powerful with no mini game
I do think Arms needs a bit more variety, yeah - while it has a couple builds this season, they all do basically the same thing +/- Bladestorm
Biggest difference right now is the FoB build, but it's kind of a dying build at this point
Arms has a bit too much of "every build wants the same talents and plays the same buttons" syndrome though
Yeah Arms has a ton of potential variety in talent builds but none really change gameplay
exactly
In lore Arms warrior hit an enemy until they stop moving… and then hit it some more just to be sure. Let’s just add the ability to do extra dps to dead targets 🤣🤣🤣🤣
i love joining classcords
even going full Bladestorm... it's basically the same as a non-Bladestorm build, except you press a new button every 45s
im learning so much from just reading yall type
I loved the builds in Vault in S1 Broodmother was such a good fight to play around with as arms
did we tell you to sim it yet?
Going BS with all execute talents too
dress sword go spinny
or just going pure ST
as if i dont know lol :3c
Idk if Vault had that many different builds, but it did have the X.5 patch land in the middle, which changed up gameplay quite a bit
fury has been simple build/spend for a long time tho
Yeah
Fury doesn’t have as much variety as one may think
The s3 tier forced the variety onto us
the BT/RB change up that fury can do is probably cool to some ppl
anyway, I gotta go find something to eat - go read and leave a comment on my article, cause idk what the hell this is supposed to mean 🤔
Yeah but again its filler 1 vs filler 2
I don't main warrior but I always come back to arms as my melee alt because it feels fluid and not so convoluted
stripped from all tier and stuff you have 2 choices at least
vs arms where ST path is very clear
naked fury war right out the box could go anni could go onslaught
naked arms war must go EP/fatal for ST
Or unhinged or hurricane
they were more minor talent changes than actual build changes like Sennarth and Kurog you were swapping into imp SS/EB Dathea you swapped into WB/IFTK and broodmother had the more drastic change potential. Meanwhile Abberuss you didnt really change anything
That’s more because of the fight, no one is considering improved SS or swapping to wb as a brand new build
Thats as much of a new build as taking meat cleaver on fury
yeah ik its all the fight but it just shows that Arms tree does have decent potential to be swapping things around on each fight
even if it doesnt realy change gameplay
That’s just adding a bit of cleave
It’s there so you have that illusion of choice
When you can do this entirely baseline on sl arms
Without any swap
Speaking of that, holy shit sl arms actually had 1 build
There was 0 variety
arms has options to shift its damage profile tho
it doeesnt do more damage overall but you can fine tunee wheere that damage goes
Yeah that is an arms niche
st/2t cleave execute, addpad, burst aoe with decent st
True you can choose from having big mass aoe vs more prio dmg
The only cost of mass aoe is being one of the top 5 classes that loses the most from going aoe in the game
yee
honestly idk if that's a bad thing, I kinda hate when every class has the same capabilities
kinda hard to balance, but I always liked the idea of Arms being very low-cleave centric while Fury is more AoE
Agreed
lariet with full sockets is great for m+
Just makes you think should every talent tree be able to support 2 destinct playstyles
yeah
Like someone said you can play annil on fury even without current tier
It’s just dogshit
most have a pvp and a pve type build, then st/cleave builds - then utility choices that effect both
its mostly what the current tier dictates what build you play that season
if all you care about is performance, then there's never really any "choice"
unless they're highly obfuscated
my performance to stay alive > actual dps!
Ethical Dan
I mean, remember the game is being built for a much bigger audience than just the hardcore min/max crowd
I believe rogues generally have insane amounts of variety in builds
im also the reliable one to do raid mechanics
leap > soak > charge and lose damage while our 'brain dead' boomies die to shit
thats a hell naw to me my guild knows just leave me alone ill consitently do the big dam
ya alot of people especially i nclass cords underestimate how big the casual player base is
idk if yall had to fight for a specific tier set
but alot of specs did and it was usually "whats number is best" vs "what feels best for casuals"
To be fair fury chat in discord was just as divided as the votes were
assa plays the same in raid and m+
sure you could play the aoe crimson tempesy
and do healer dmg on st
They lose about as much as arms
Man nerfed to the ground
because of pi
shame
fun spec
i guess outlaw has 2 builds in m+
that are competitive
blade flurry and blade flurry?
Kir and the other one
That escapes my mind
But yes they use blade flurry to cleave
kir ho
Rogues had like 4 viable leggos in sl
dying while playing kir makes u want to die irl
That was cool
But they were all some variation of stealth gives damage
And then celerity which was entirely passive
Oh man, back when respeccing cost you like a weeks worth of farming in gold
Outlaw always played like fury but with more nuance
well subterfuge
i havent touched my rogue since the reecent rework
its really fun
might go fuck about on it in tw
and a lot easier than people make it out to be
as long as heekili teells me what to press it will be fine


