#arms
1 messages · Page 4 of 1
I mean they could remove TOM...doesnt change the fact that itd still feel like shit to play
i dont hate or love tom. slotted or not my prio is p much the same minus the execute optimization
its just there
If Demolish looks cool to use, that's all I want
execute optimization?
Vertical bladestorm when 
TOM isnt something that you actually feel, its just anti-synergistic with something like Demolish and has obvious clashes in design. But its probably for the best(design wise) if they removed TOM anyway
vertical bladestorm is for their new ninja class they're gonna make 2 expacks from now
Hopefully Arhcimtiros isn't too mad that Demolish is gonna root warriors, though this sounds like FoF at first and we all know what happened there
eyebeam feels good to press and that's a channel, if it feels as good as eyebeam we take those
I hate tom only for dmg curvw
You want to spend rage for AM anyway, so unless they remove/gut AM I think it's gonan feel bad either way
Demo could be that cds on cds big boom button
eyebeam feels good for DH because they literally just push t heir buttons on cd
Am isnt to big
it feels good coz it looks/sounds great and does a bunch of damage. simple as that
Its only for cs. So playing iftk
eyebeam also gives DH meta, sometimes gives haste if theyre playing the talent. And DH eyebeaming for like....what 1 sec? Isnt usuall an issue because they have so much mobility that if they have to move right away to dodge something, they can usually just fel rush out ez
that's something that can be feedbacked once we can actually play with hero talents in alpha
if the channel is really hated they could always make it a rampage-like ability
axe tom and only iftk and every cast should be lining up with a CS cast with AM
more haste isnt bad
This pls yes
stand still swing dum is.. warrior fantasy?
Big swing dum
"Mechanically, Colossus will aim to deliver some of the biggest melee hits around, and sometimes those big hits come from knowing precisely when and where to hit their target for maximum effectiveness."
I mean that's thematically what Colossus Smash started as haha
I like that at least
the hardest hitting melee hits part i mean
the rest is just the arms spec tree description
i just wish they would give us rough idea of how much % AP they are aiming for
I mean I dont get how the ability changes thematically if they instead made it like a 1 sec fixed channel that didnt root you and you could still interrupt during it. Doesnt sound any less "colossus" to me
Idm a cost benefit
just A LOT more practical and more enjoyable to press
And if channel is 1 sec.. dmg has to be lower
in melee
given the entire colossus tree is crit oriented, I hope so
I swear everytime I pug mythic vault I get to broodkeeper Diurna and the group falls apart >:[. I just want my lightning shoulders q.q
Hopefully Slayer isn't a totally different stat priority in case there's any dungeon/raid bosses that never hit execute range
My guess is it's going to replace execute with a different ability after you Smash/Recklessness.
I mean I couldnt care less how "thematic" something is if it ends up feeling shit to press and has obvious design issues interacting with meaningful content and mechanics. Weird how they managed to design all the other hero trees/abilities to be perfectly thematic without obvious downsides that can potentially kill you or lead to other unfortunate events 
slap on a 50% damage reduction like Uppies has, easy
or whatever value ultimate penintence has
they made killing spree(currently still a dogshit ability for outlaw tho) make you take whatever damage you might have took while you didnt have control of your character, instead be taken over 8 seconds. Could also maybe do something like that
why does it say 2 hours
if server is shutting down
stupid game baited me
to think there is more time
give demolish hard iframes 
thats pretty clever actually
and could fit on the defensive node in the hero tree
Like they wanna call it "thematic" to design the ability like that....ok, then I think its pretty "thematic" for me to take like 50% less damage during it and have the damage be converted to a x sec dot then. Then I might entertain the idea of it not being awful
And still not getting the axe ……
2s is pretty short I feel
its about as long as the lego channel is for most ppl
I am gonna bet
That my fucking ret
Will get it their like 3rd week
ig I know what my main for S4 is
wtf it logged me out 30 secs earlier
i got scammed
this game is trash
why the fuck do they do the maintenance at 4 am
Because it's EU
And tbh a lot of games I play besides wow do maintence at some ungodly hour at night
cause it's 6pm PST, and the devs are doing the resets and go home
Remember, there's like no EU teams anymore
making shield set macro that swaps to shield to shield slam and generate extra stacks of colossal might 
better idea let colossus warrior equip shield in offhand with 2hander
We are not becoming spartans lol
Would be neat
I mean, being able to spend rage on shield block and use shield slam thou
🤔
Is it a cook?
i want to juggle 94 button priority list
let me use shield in offhand and shield slam ez blizz
YES WE NEED MORE BUTTONS
Arms has too little
Blizz look
My arms bar has missing buttons we can't have that!
what's that on your screen
Annoying as hell that the legendary does this…
Dn
whats dn
Deez nuts
gottem
they're -trying- to not make it similar to the legendary 
But it’s exactly that lol
Yeah, I'm just gonna wait and see what they cook up
a colossus player will have to think tactically about when and where to use it
next line: you want to use it as soon as it is avaliable
I can’t wait for me to hit the button and the tank to move the mob out of range mid cast

best part LUL
use this ability on cooldown. also
this ability requires thought
and care regarding its use and that is part of the flavor
if the colossal might stuff works out, it's possible that delaying it to build another stack isn't actually much of a loss
the server is down what do i do now
if CS/ToM survive, we might want to hold regardless (like early SkS)
I fucking knew it Slayer will save warrior
I can't imagine CS ever going away.
Sleep
CS going away would just be....wrong
I don't think it'll go away, but the functionality could change in some unforeseen ways
Like I genuinely can't imagine them just taking away something that's so key and kinda iconic to warrior
- with ToM, we might not want to use Demolish during CS for obvious reasons
- without ToM, we might use it during CS
- if something else changes, we might not
Maybe AM yeah, but not C no way
I hope TOM dies painfully
CS has changed several times already over the course of its existence, thinking it might again isn't outside the realm of possibilty
I love when the flavor of using an ability that is supposed to do a lot of damage, is that I could die if I use it...but im incentivized to press it as often as possible and it will feel bad every time I have to hold it for 2, 3, 4+ sec numerous times during an encounter or key or w/e
the stacks increasing OP/bleed dmg is consolation for holding it
im sure it will feel like a really really good consolation prize if the ability actually does do a fuck ton of damage(like it will need to)
CS was in cata

CS has been around for cata
was it a different name then?
idr when it went arms only but it was for both specs in MoP idk about legion/wod
We need demo
To be TOP DAMAGE
I'm talking EVREY HIT is as hard if not harder then MS
That crit
Without critting
back in cata it was different in that it caused dmg to ignore all armor
then they switched to just flat dmg inc
I mean that's how it was initially done in 6.0.1 too. The wowhead changelog just doesn't have the tooltips prior to WoD
is warrior always trash on launch?
depends on how good the class was in the last patch of the expac I'd say
oh how much it sucked to be prot in S1 of Shadowlands
CN was probably only time you could say it was trash on launch
if u mean patch launch, arms was p down bad for first 9? weeks of this patch. idr when we got that tuning
I mean on xpack launch
Yeah nath was....really really bad
I remeber playing fury as the worst class in the entire game for boss damage....in raid
I just want warrior to feel great again man.
Slayer will save us trust
It's just gonna be condemm man
slayer just needs to make jugg stacks decay slowly outside of combat
if they did that then they would be paying attention
whats to hate about condemn its just execute but u can use at the start of the fight aswell
I pray slayer is actually cool and good
Tbh I just think it's both creativily bankrupt, it did less damage then normal execute, had a huge penality on jugg (or ashen jugg), and just kinda....didn't feel good to press to me
That
Finally got the axe, AND augruy tonight gents..
king
And I don't want a talent tree based around yet another concept we've already seen before that people didn't really like (Coll)
Fyr the talent tree is the most mid idea ever
I feel like Slayer tree could improve condemn a lot with it being execute focused but tbh I agree I dont want condemn back just because I like execute being an end of the fight push fills the fantasy perfectly
Yeah, I think condemm takes away from that idea too much, ontop of just feeling weaker overall
was condemn even execute based
ig recycling ashen can technically call it execute based
was just bad frankly
the first 80% passes so fast
if they wanted to let us execute above 35% should just let us use it anytime
Yeah having it at the first 80% was a horrible decision because....evreyone pops CDs and 90% of bosses that aren't like
the only downside is I can already see slayer being the one youll be more likely to play for raid and col for m+. And I am slightly worried about if the tree is based too much around execute that it makes it essentially pigeonholed into being a raid tree, or that they lean heavily into pushing even more damage into execute(and lowering damage outside of execute even more) but dont make the spec/tree do strong enough execute to be actually good.
nah always was called Colossus Smash, it just made you ignore all the targets armour. had like a 20s cd and reset from melee hits for arms iirc, also had a very short duration.
i think it was like 6 seconds
yeah
odd that wowhead lost the talent version
they could give execute an aoe effect in the tree to make it M+ useful basically add the Season 3 arms tierset into it while also increasing SD procs
ah fuck what was the useless condemn talent called
I miss condemn
Harrow something
if the s3 tier doesnt get recycled into slayer i would be surprised
the one that increased execute damage by 2% per enemy around you
harrowing punishment
Like I said
bring back harrowing punishment !!!!
I want at least ONE FUCKING TREE
Wouldn't shock me to see slayer readd the execute above 85% range
i would just rather it have a mechanic to enable execute to be cast above 35%
But I mean for arms
i will reroll if slayer drops and it says above 80%
like forcing an SD proc p much
rework dance of death 
Rework like half our talents
I genuinely think arms should feel like a new class by the time they're d one with it 
We'll do huge sustain and burst

uh huh

Was harrowing ever even good lol
was a choice you could make in m+ but then you're playing venthyr in m+ what the fuck are you doing
it was busted during beta
what if they made a version of unhinged for the slayer tree but instead it transformed BS into a different, better ability that like...toss out a flurry of executes to all the enemies around you and each execute applied CS at 50% effectiveness 
being a "raid focused player"
8% per target up to 40%
it was so good
for aoe
and they literally just ruined it
idk wtf they were thinking with us s1 of SL
unusable for the rest of the xpac
just did 0 dmg
and never got addressed
meanwhile DKs with prenerf AMZ
just being the most insane plate dps ever
wdym designing a fight perfectly for the niche of one specific spec in the game and that spec being middle of the pack on that fight at best is a design catastrophe
Does anyone know how to make my frames horizontal like this?
was only time we could have good fun
huntsman was my first mythic pink
good times
i mean i genuinely cannot think of a fight and spec that was better suited to the design choices any class other than arms on danny
I tanked as venthyr warrior because of RP reasons haha
maybe sub smolderon gets close
it was a dark time man
Sub Zul
I just hope Slayer has some actual fun/cool nodes in it. Colossus was a massive disappointment with all the nodes basically being boring %dmg increases and seeing that demolish is a confirmed root in place has sucked out all the rest of the interest I had from it
sub zul is on par but sub zul was actually good
it was the best and worst time because you could really play whatever spec you wanted on any fight
both were ass just have fun kid
Inb4 slayer is like SD focused and kinda like expose weakness for rogue

Next SD proc consumes all rage for 600% damage
Clearly balanced idea
i dont mind execute idea if you can force allow a cast above exe
or its just insane SD procs like current tier
i think more interesting to unlock/force SD proc tho
enough SD procs to consistently keep up jugg 
my sleeper bet is somewhere in slayer tree = juggernaut stacks no longer decay while warrior is in combat
We get an execute cd in place of ava which could be cool af
since we're talking thematic
slayer in combat all time = most danger cat in the area
sounds like the doom slayer to me
Execute splash damage
stacks decay slowly outside of combat

if you want do something crazy at max stacks then and reset them
Real
like execute cast at 15 stack does X and consumes them all, but still no incombat decay
go play assa
just no incombat decay and only reasoning is its thematic and thats enough
I boosted one, just idk what I’m doing and idk if I have the patience to learn a new spec rn
takes 5 minutes to learn the kingsbane sequence and then you know how to play it
then you have your splash damage
i just want some flavor at the bottom of an execute talent that explodes a target if they die to execute for some dmg
not big enough to be tuned around
just some flavor
Too many dots
If I’m gonna play another class as an alt it’ll probably be my devoker
I know
Since I already played it last tier as a main
We get a stacking buff that increases our size by 5%
Jugg but for size instead of damage 
Enh is SO GOOD in df
Devoker is honestly really fun
Give me a spellblade type class and I will salivate over it
Real
if enh still had same build as last tier i would probably alt it again
You play Last Epoch yet?
but im not fucking casting no god damn primordial wave
na. I like enhance as is more
Expect for the LL thing
having to cycle lash on ALL TARGETS in keys is....just...no
It's like Fresh meat but worse
neat
Honestly the fact that Enhance became a spellblade type spec still kinda shocks me
Templar might be a good example for Slayer I think, I like the idea if it being focused on Smash/Recklessness
i need something to play between fyrak jail nights i was thinking of installing shadow of war again
Slayer being completely passive would be okay
As a meme....consider warframe (don't actually do this jesus christ)
Or the souls series
Usually what I pick up in between playing wow....or helldivers 2
really wonder what the first node of slayer will be
curious if it will be a new major CD or just modify execute passively and then rest of tree builds on that
I'm still betting on condemm
OF way too far down i think
would have to be reck but cooldowns for both are weird, its assumed arms has AM, fury doesnt always
probably just some execute passive thats built upon
Yeah like I said, condemm basically probally
Considering Col, I genuinely don't have a lot of faith they won't just reuse ideas
colossus have fairly new ideas in it at least to warrior tree. the cooldow reduction past max stacks is a very elegant way to give value to those talents that generate stacks once at 10
i think 5% dmg per enemy struck on same node as a 20% increase on bleeds is pretty dumb
Yes but at the end of the day, it's basically the lego in talent form
both are aoe increase only one is mega good and the other isnt
thats probably my only beef with the tree
aside from root
I just think it's keystone is so weak as a concept
And....lacking creativity
Like okay yeah, blizzard isn't known as the most creative company in the world when it comes to gameplay, but come on.
these trees are meant to just be enhancing certain fantasies
Like Frostfire does exactly what people wanted to have back
Mountain Thane being all electric works for me too
Yes. Keyword: enhancing
Collusus dosen't feel like it actually enhances any of the core ideas of arms
It just gives us some damage numbers, a cool size increase, and the legendary as a permant fixture of the rotation
yeah the only thing Colossus does that for the theme is 5% size xd
arms stacks buffs the tree stacks buffs
Does anyone here actually enjoy stacking buffs?
Didn't we, just a few hours ago, talk about how that was kind of a problem with DF arms?
I cant wait to get a CS and TOM overlap so I can press demolish and die because im rooted but I had to send demolish because of the CS and TOM stack
hopefully tom just gets erased
hopefully
tom doesnt make sense with current arms
no reason for tom to exist tbh
its complete passive you dont pay attention to until recent execute optimization
or you had to hold demolish for 5 seconds to not risk dying and you know you just lost like 5% damage doing so for the 3rd time that fight
feels great man
tom is just bad flatline damage design
People wanted ToM cause of BfA memories
this ^
Yeah like....we don't really want that and I think stacking buffs could be like
corruption stacks tom was pretty neat
I asked for ToM back because of rose-tinted goggles
I think the idea of a super hard hitting combo attack is great.
I fucking hate ToM
i mean tbf at start of this expac we could also spend rage because we used slam
An idea of build up to a big hit
i mean literally everyone was batchesting out of their minds when they saw it come back
no me tho
i hated tom
tom sucks
We should have listened
Buff stacking is fine if its controlled CS and TOM overlap is not easily done
i dont care either way about tom but i think it feels worse than actually is
because we cant spend
pre 10.0.5 OP buffs we were slamming in CS all day
and this was fun imo
CS and ToM overlap is just as bad, actually no actually worse then IP
maybe they just need to rework FoB
the fact that the average tom buff since vault hasnt actually changed much
is pretty bad
and tom will be fun again
yea thats dumb
I would almost rather it be a 2-3 button combo we press. Gonna invoke the dreaded FF14, but I'm thinking of like how some melee rotation finishers feel in FF14.
the price of spam buffing overpower
frick op
Let me be very clear
i mean in vaults you were able to force the second CS cast onto add on kurog
because u spent rage
I do not want nor think wow should ever have any specs with completely static rotations
yeah it was epic
in current tier u cant force CS up in time
Combos kinda encourage that....
because u follow prio and prio is OP
it went backwards actually

i mean you can with FoB on council but fuck fob
I think if it's implemented like how Temp strikes is....it's okay ig?
It'd depend on how frequently you do it, but I'm not against a button that replaces itself for each step of the combo
I mean thats a hell of a lot better than a 2 sec rooted channel...
Not three new buttons that just bloat the FUCK out of my bars
but basically anything is better
make arterial cut the aoe choice, other choice on that node adds an additional swing to demolish attack

so its 4 attacks instead of 3
now thats thematic
none of this "cleave is 5% stronger per target struck up to 20%" baby shit
If the devs want us to feel like we're doing an actual hard hitting combo, then yeah, pressing the buttons will feel like a combo
yeah its weird that only 3 nodes affects demolish meanwhile the paladin ones the whole tree affects their new toy with sunspots or the hammers
I'd rather have cool combos like demolish we can control
Espically if it's like a three step temp strikes
its also weird how literally like half(or more) of the talents are just passive % dmg buffs on shit...like bruh, can you mail it in even more than that?
these are just both aoe choices, make 1 ST plz
a final hiit to demolish that only hits the primary target
3 1s gcd abilities would be pretty nifty
so funny that arterial is just always better lol
so not to compete with aoe dmg of bleed
1 of them does something on st as wel las aoe. 1 is pure aoe
yea its hilarious someone designed this 
someone got paid
WW one might be better if ur playing FoB build in M+
unless tuning is wack ofc
We don't know how big the current combat dev team is. All we know is Holinka left and took at least one dev with him
MS gonna be eating globals still to get stacks i would assume
not saying fob would be bad
About layoffs as far as we know from confirmed ones, wow was hit the least in terms of actual devs
It's not about layoffs, both Holinka and the evoker dev left for other opportunities
i would just make the top one add an extra swing to demolish that only hits the primary target instead of aoe like the whole combo
bam now u got ST choice
number of combat dev's working on DPS warrior: half of one, if you combine the two interns working on it in their free time(so maybe an hour per month)
They don't care about us
Never have
think we'll be content with some random armour and a shiny new 2h
It's a team but one dev usually takes the lead on 5-6 specs
they lost a lot of ppl over the course of DF also tbf. they didnt get hit hardest by layoffs but they saw a lot of departures over course of this expac
I think war within is gonna be a repeat of shadowlands tbh
With....very....very long gaps between content
Just pray the warrior lead doesn't dip out like the Druid one did mid alpha
meh shitty excuse, its still a big company and they seem to have done pretty well with the other hero trees theyve released so far so....
idk if you would even care about stacks with that build
demolish is a mega aoe hitting thing tho
surely you'd want to get stacks for the CDR asap
and OP dmg = DN dmg
clearly you didn't look too closely to the feedback on Lightsmith or Oracle 😆
all depends on how its tuned right
yea ofc ofc
They haven't said they're redoing lightsmith, just oracle no?
but idk i still think one could go
the bleed is too good in both st/aoe
i wouldnt mind it gone either for a squarly ST option
same
depends on the overall numbers, but I don't see why you wouldn't care about them either
real question is how Execute will play out
i just think a node adding an extra swing to demolish is neat idea since they specified it is a 3 hit attack in the post
i just hope the flat % increase nodes get some iteration
also adds 1s to the channel 🙃
I agree on too many broad passive bonuses, that was a big point of feedback for me
Tbh
at that point why have them if you get them anyway
could just bake them in and have another cool pick
10% crit dam, 15% MS damage, 5% vers are all pretty mid
IMO the hero talent trees should help customize your gameplay, but most of ours so far are just 'add one seldom used button'
You know what hero talents are? They're basically WoD perks but slightly better eh?
I just think all the hero talents feel like a poorly thought out version of class skins
WoD perks were fuckin horrible, especially for War
yeah creativity seems lacking for warrior
I mean those are a completely different story. They clearly had thought and effort put behind them, the issue with those is they chose to expand on externals, which was an obviously poor choice for the health of the game...wasnt a lack of creativity or effort. I dont recall over half of those trees talents being the most vanilla, uninspired % damage buffs to "x" ability
thane is better than colossus at least
true, atleast the vers one has something thematically. 5% size is pretty cool(aesthetic wise)
but im sure somewhere someone is happy
Templar is better Thane!
its the same mechanics, just outright better in every way
scalecommander looks insane
if thane ended up being best in raid i would riot
theres no conceivable way for that too happen
no shot Id play that shit if it ends up being anything like the current iteration of it
its way too aoe oriented
I like Thane it nailed the theme perfectly it just needs adjustments
oh i dont think it'll happen
just that .0001% cursed timeline
yeah theme is good
it just needs to not be templar/herald lite
like you can tell that templar and herald are both just thane but way better
its very obvious
yeah thats why im hopeful
It's clear they're gonna look at these and design them like 20 times over
that warrior stuff gets some iteration
I think thane sounds decently good/cool for prot, but thats it. Dont think it really fits fury very well, and theyd have to buff the talents and numbers quite significant for it to be good for fury tbh/
What with dauntless duelist and....fury having to waste 4 talent points on AURA BUFFS
I just wanna see Slayer that is the only tree ive been really interested in since the announcements
wasn't even that, dauntless duelist might have been fine, but the layout of the original trees were hot garbage compared to now
not really tbh
They’re still hot garbage lul
they're massively better than they were
and honestly the trees now aren't even bad
Warriors really have no problem taking practically every talent they want for any particular piece of content
the biggest complaint people have is fucking shockwave which is trivial to take
Sure, but it's still an extremely inconsequential issue
id liek to see all of the meaningless throughput in the second tier erradicated
sure, but every tree has that
Sure maybe you can convince yourself they aren’t that bad in a vacuum but when you compare them to others, the trees are dogass
point being they don't stop us from taking anything we really want
meh
if CF survives i would be shocked
I mean tbh I think you should really take issue with how inconsistant blizz is with class trees
its the most begrudging 2 points in the game
the worst part of the tree is zerkers rage not being baseline and having to spend 2 points for piercing howl
You have shaman that's pure utility and then like....half of both warrior spec's CDs are literally from the class tree
yeah not a fan of this
Getting feared feels so personal now
i dont even know the solution
it feels disgusting to play this class for over a decade
cause they all feel pivotal to warrior strength
and suddenly be feared
^
jesus christ i hate it more than anything in the world
if you had anyone who played warrior for like 2 expacs on the team and they read that
they would kick it out the window
@smoky kayak would the system allow 3 0.75 gcd abilities in a row or is the 1s impossible to break?
i genuinely dont know how they threw BR into the class tree and no one on the team was like wait wait wait hold up thats too far
idk reck isn't baseline
...Offensive CDs and utility are also very different
i'd like to see the 5% damage node replaced with AM
I mean how much of the "utility" in the tree do you just not take because its near worthless in keys/raid and not worth dropping other points for? A lot of them. Its not so much an extreme lack of accessibility, its just either "why do I have to spend talent points on this" or "why do I even want to waste points on this"
because they increase output
Unironically that'd make sense
i think that can be said about too many war talents tbf
Just aura buff us for that amount
things we take begrudingly because its more dmg and we cant really put a point elsewhere
oh that must be why the colossus tree is full of the same type of talents...its "thematic" 
you'd prob have to add another node to get to AM to offset the strength it provides (not having the opportunity cost of choosing it vs something else in spec trees)
what are you gonna take honed cacophonous roar?
and you'd prob have to nerf it too
but yeah its silly that its not in the class tree
It's garbage, so it's very "thematic"
AM in class tree and avatar somewhere where its not just an illusion of choice because all 3 specs hard path to it no matter what
I agree, those are huge misses
but if that's the worst part... I mean we're doing pretty well (in PvE), because those talents are basically pointless anyway
Tbh I just want an actual incorp counter and I will not shut up about it
what do you think is good about it
i like the torments
There is literally no reason warrior should be THAT FAR Behind any other class in terms of counter an affix that can literally cause wipes
and i guess double time
easy access to stuff like IV, rally, second wind, SR is basically baseline, same with warmachine
only things that need to go baseline is TC and BzR
BzR because the use case is so small its virtually never worth a talent point
TC because it adds more low level capability (not hugely important, but still) and makes Mountain Thane easier to talent into
i think frothing is a bigger issue than war machine
i probably like the speed boost more
i despise frothing
frothing and sudden death procing during my execute animation so it doesnt spend rage
I'm alarmed that you have that strong of an opinion out of something so passive lol
are my least favorite things right now
yeah idk why
that's how I feel about most of these conversations tbh
i just really dislike the inconsistent rage gen
like people have really strong opinions over really minor things
i know its a silly thing to not like
but the inconsistency just makes me feel bad more than it feels good
its part of the reason for the rage situation so i dont like it because of that but its not the only culprit
Its probably because people overall hold animosity towards the way warrior has been treated(or, rather...ignored), so they develop strong opinions about things that are actually fairly minor.
just small building block creating the mess that is pre execute arms
Yeah, but I don't think they're the main cluprits by any means
Honestly Reck is the biggest one
with how much CDR Arms gets, its uptime is pretty high for a proc
Well Reck is fine, it's Zerkers Torment that would change
as much as I liked the idea of the torments when they came up
i think the specs would prob be healthier without them
I mean reduced effectiveness could account for loss of it
fyi
would allow you to move avatar higher
blademasters "reduced effectiveness"
and then all specs have more choice at bottom tier
doesnt exist
To a large extent after a whole xpack, I do actually agree.
It does not last as long
it does
if avatar was higher up and no torments all 3 specs can do something other than avatar + X in the bottom row
just put more stuff like this in
instead of cd procs cd
much more interesting
imo
well what do oyu do for arms tho?
its already a 20% dmg increase
dmg cooldown even more dmg?
Just remove the CD on MS at that point for our CD
Na, Torments are fine - honestly it's probably the best part of the tree
but with blattlelord etc already so many sources of getting it back fast
just talking about the rage part specifically, Reck is a huge contributor
imagine this but ms was still every 2 globals instead of every 3 

i wouldnt mind no torments and avatar higher up and a new cool cap stone
Or just removing the rage part and give us a rage pool that isn't bottomless outside of execute
I think avatar, spear, and roar are a great set of capstones. At least there's dps in the warrior class tree unlike many
spear can fucking die
I honestly want to ask
it doesnt really matter if dmg is there
if we are tuned around it
feels like some people just don't like anything lol
What the fuck is the point of the class tree? I've been wondering this for a long time now
Aww,you don't like the poop puddle?
its not like we deal more dmg than other classes because we have a huge TR at the bottom of our tree
^
having throughput there doesnt really matter
I don't think either spec is better off for having a lot of damage in the class tree
I know, but it still feels nice to pick vs the lack of anything in the shaman tree or the mess that is druid
its just super restrictive if anything
Shaman actually has decent choice for keys
at least druid can pick up 1 min roar or dont
tbf spear has been useless for arms either arms needs a good ST talent or something
And totems are awesome tbh.
I wasn't referring to spear there, ofc it's kind of inevitably weak for Arms
obviously you can grab shockwave if you want but you are grabbing avatar for sure
Avatar is seen as the warrior cd going back to war 3 and I don't think they'll ever want to go away from that
M igara, is your sweeping strikes wide enough to hit the spears if you're targeting igara?
With how required Avatar is, I honestly think there's a fair argument for it being baseline
i dont have a problem with that. i have a problem with it being capstone so all 3 specs only really have 1 choice to pair it with
what about your 4pc proc
well idk about that, Avatar wasn't added for several expansions lol
every warrior spec is avatar + something else. 90% of time avatar + TR
but I don't think they'll move away from it, no, nor do I think they need to
Fury has used spear quite a bit, but ofc there will be more TR use because Spear is more ST focused
iirc fury ran spear for some time in s1
Imagine if they just make avatar into wings with execute access
fury ran spear for some time in all seasons
Isn't spear still in the raid build for fury?
yes
I feel like AM should be in the class tree, that's just nitpicking though
like it doesn't make sense to have one ability in all 3 spec trees
Prot and Arms have talents that scale roar's bleed which is why they can't really go away from it.
people would complain about something anyway
So does Fury, Arms and Prot simply have higher uptime on more bleeds
I mean this is literally the internet
could be insanely good and someone would not like it
Half the people are complaining about smth
yeah I mean, we're down to complaining about Avatar for no apparent reason lol
Avatar of all things, interesting ability to complain about
If anything avatar should make us even bigger. I wanna feel like Muradin in HotS
I think it does, just slightly
Yeah it does
I meant more. Muradin's avatar doubles his size I think
I like the idea of Colossus' increased character size being tied to Colossal Might stacks - like +2% size per stack
I want to be as big as that one random anima power toy makes you
So you grow while you build power and then demolish and shrink back down
Just all the time
So far I'm not mad at hero talents. Diabolist and Frostfire win at this point for me, but it's definitely easier to design trees for pure dps
herald and templar both hard gap
those trees own
I'm not super keen on them but they're not bad. It's just hard to top Frostfire and moar demons!
i like most of colossus
I've wanted Frostfire back for years now.
the stacks = CDR at max is smart
Yeah, if they borrow some of Templar to polish up Mountain Thane, I'm on board
making stacks increase dmg of other things is good. more stacks on crit is nice since we historically love that stat anyway
yeah it would look REALLY good if they do
just the root and the +5% dmg on cleave/shockwave vs 20% bleed dmg
they really nailed design for pally (exluding lightsmith)
Colossus could also be p good with some polish tbh
agreed
redo the +MS/shield slam dmg to something exciting
the root thing... eh, I don't think it needs to exist, but if its hasted I think that's kind of a nothing burger
make the defensive node give us a DR during the channel
I just want all the trees to be out before alpha so there's a chance all of them get at least one look over before beta locks them in more.
and i'd be p content
crit dam and 5% vers need help as well
big crit big dam 
crit dam isnt really all that good if you dont get crit alongside it
depends if they truly do what they "intend"
its actually my favorite node
crit dam always sounds cool
if what they said today is true the 2 seocnd cast aside the playstyle could be cool
that just means reck torment is never doing away
if it actually does dmg like they said it would

Another tree I do like is the moon druid, only cause I feel like you can really tell a difference between moon and treants at least.
It'll do BS damage
that's not a bad idea tbh, though maybe a bit small for a whole talent point
They can nerf it for pvp if need be. Let it chunk in PvE.
doubt it, BS only does BS damage because of shit like Hurricane and Bonegrinder
more curious about how the rotation looks than the damage
Honestly demo with BS....sounds horrid
cause yeah, channel into channel is weird
Like you'd spend so much time doing channels
are we the loss of control spec?
is that something they thought about
"oh yea btw this spec can also get this other fairly long loss of control effect, think this is too much"
they said we're suppose to be the spec tha tis feared
at the very least just for player enjoyment i think we could get the ability to use kick at least during these channels
That's why demolish should be a 3 press short gcd combo haha. Keeps us feeling like we're playing
or just give me disrupting shout
Sonically it better sound satisfying as hell.
make defensive node give us a decent damage reduction during channel, change one against many or arterial cut to one additional attack during demolish
and im p happy with it
i dont feel strongly about the bleed or cleave increase but i think having both are dumb. make either one into demolish is now 4 attacks for ST and other can be aoe
FWIW, there's nothing inherently wrong with Colossus not incentivizing Bladestorm builds (or vice/versa) either
but that's also presuming that Bladestorm builds, as we know them, persist into TWW as well
if Demolish is like Eye Beam or Fists of Fury its gonna be hasted
the 2 seconds they talk about will make it like lego usage right now
so a 2 GCD give or take
my lego is 2.1 seconds
It'd be ~1.3-1.5s under normal conditions
alpha waiting room it is
maybe a lil less early in the expac
50% haste is 2s for Fyr'alath
1.3s for a 2s channel
If prot stays loving haste that'd feel feel good.
I worry how the animation will feel on protection
we don't even know what the animation looks like yet lol
they said the first 2 hits knock enemy off balance and third is overhead ground quaking
but most animations are also hasted now
its great news they dont boringly just recycle fyralakk on use
it sounds fun but I'm more excited about what they haven't shown yet
being the announced talent rework
they claim demolish is gonna hit pretty hard and its on a low CD so that is kinda nice for damage profile
since it's also splash 8 yd off main
I wouldn't expect that much. I think they're just removing the damage buffs to a CC ability and moving it up the tree. Maybe cut the passive in front of it too
Most class trees have 3 capstone branches anyways.
low CD and hitting hard is hard to juggle
im still pretty suspicious of it
I mean some people are tired of overpower being such a big part of the damage profile
right now you'd probably be able to fit one inside every single CS cast, 35 second CD while colossus has 24-22 but lasts 13 seconds
do you think an ability that could be cast within every CS window hit hard? i am a bit skeptical but also why i want to know what they think is a good % of AP. should it hit as hard as bladestorm for example
also also, our spec tree needs a node that puts OP on our autos

now we're cooking
just like anni/devastator
Crusader Strikes -> Overpowering Strikes
make downtime doubly painful
TBH Crusader Strikes is just Annihilator 2.0
and finally
we are the auto replacing class
not being dependable on wf
i still want that sweet, sweet Mortal Strike -> Mortal Combo ngl
they got the worse version though
doesn't work with WF

I like it...
Rotation still feels bursty to me with something to almost always be pressing
To me it just feels worse compared to how fluid temp strikes feels
Temp strikes almost feels too rigid
talents that put an ability on your auto attack
no time to press filler
only time to kill
thought yall wanted to be less dependent on WF 🤔
WF is fun when you have it, not fun when you don't have it
And being reliant on another class to be the most optimal is not funny
No I don't want to be dependant on WFT
enhance players the most flakiest players on earth. every one just stops showing up to raid at some point
TRUE
also Arms right now isn't dependent on WF 😆
idk what it is man
Thank god
something they put in the water over in the maelstorm
but you can't have everything so idk
every enh shaman just stops logging in one day
Have you tried having an ele sham swap over to enhance, because the other enhance sham is missing for the night, then without saying anything swap back to ele for the last 30 minutes of prog roughly?
Ele shamans don'ty exist

bro said
fuck this
Are you still playing LE banezi
That's like saying D3 has endgame if all it was is rifts without greater rifts
Isn’t corruption infinite? So you just keep going harder and getting better gear ?
I don’t know
Boring
It should just be a raid buff
Endgames that rely on scaling in general are kinda bad
Examples: warframe and M+
...Mostly M+ tbh
i think it makes sense for aRPG
idk what other end game is possible in one frankly if the player doesnt want to make an alt
PoE's endgame is great without relying on infinite scaling
I did stop too, endgame was kind of repetitive, and I had fps performance issues that were unplayable
What is it’s endgame?
You have very many avenues on how you want to gear, some with specific gear if you need it, depending on what kind of gameplay you like the most
there are bosses you can fight that actually put your crazy gear to the test also
And you're able to set clear goals, such as clearing the Uber pinnacle bosses, reaching a specific depth in the Delve mechanic (if you're a psycho)
it's not just gearing for the sake of gearing
Build a specific omega high end build with no budget restraints
PoE is way too overwhelming for me
However it's also unfair to compare the two games, since PoE is 10 years old~ with live service and updates
Compared to LE
It's like infinite scaling's little brother
Yeah, I was thinking that
Love PoE but I do hope melee in general is due for a glowup
now that poe2 is confirmed to be its own separate game
it's not completely bad or anything but there are way less winners in the melee skill pool
I'm not against m+ scaling. I feel most relevant rewards stop early enough
not to mention melee has a lower floor and its ceiling is harder to reach (poe stuff, I'll stop offtopic
)
They really do need to stop trying to increase the key level rewards cap at, they just end up nerfing them anyways
15s in BfA felt harder than 18-20s do now.
i was also bad back then
depends on the seasons tho, 20s DF s1 felt harder than s4 bfa
I think they've nerfed either fortified or tyranical every expansion, so it's possible keys might be slightly easier now because of that
but also maybe they tuned the base numbers with that expectation
yet more proof fort and tyr should be removed LMAO
vers isn't mentioned in the wowhead tooltip so I'm thinking no
absorb value is based off max health yea
how do I calculate the first absorb then?
max is 30% hp
but it's not 10% 10% 10%
as in I could divide what I get by my hp but I'm curious about the formula behind
since at 903,6k hp I'm getting 102k absorb
idk if I'm missing something very obvious here
yes its 3 casts to cap
but you will never have 3 casts
maybe on super duper high tyrannical key like 31 ad
you need to use it on CD
yeah sure I know
and yea take 0 dmg for the cooldown duration
I'm just trying to understand
the first tick of it
it's roughly 11% of my hp, which doesnt make sense
It might be some the general playerbase getting better, but keys are being pushed higher then ever. A casual weekly key is now like +22. In legion those were much lower.
i can only think of brh first boss where you'd get to stack ip 3 times
it used to be attack power scaled but capped by your hp, but now I think it's hp scaled and capped by your hp
this was change in 10.2 iirc
during abberus i think it was AP
Idk testing it now it's jumping between 92-100k
With highest amount being with BS active
Maybe it's the stupid 5% spell variance thing they added
idk if that applies to IP or not
It reliably hits 97k with BS, 91.5k without BS
i would almost assume its a bug that its getting from AP then cuz even wowhead tooltip doesnt mention it
Hey guys havnt played since season 1 how much has arms changed, if at all?
answer depends on when in season 1 you stopped playing, before or after 10.05?
towards the end of season 1 so Im assuming after? its when fury switched to the onslought build
ye ok, so arms is very similar to that then. slam is worth casting in st now and you don't use ignore pain for offensive purposes
weirdly enough, if you just hold off a few more weeks you can pick up where you left off with very few changes since we're getting season 1's tier set back in fated
Just no IP
there's some execute optimization now as well but that's only with current tier
other small stuff that comes to mind:
- rend is automatically cast via Mortal Strike on targets in execute range
- rend and overpower both deal more damage
- battlelord procs give rage back instead of reducing MS's costs 🤔
- fatal mark lasts a real amount of time (depending on when you quit in season 1)
oh okay neat, I enjoyed fury in season 1 but honestly the bloodthirst build isnt really doing it for me rn might switch back to arms
technically we also got deep wounds buffed, I cannot recall if we got rend damage buffed on itself or is it strictly from the tier set
is there a way to increase the number of buttons on each action bar without addons?
if you hit Esc and go to "Edit Mode", then right click on any of your action bars, you'll get a popup that lets you control settings like this per-action bar.
The maximum number of slots per-action bar is 12 (even with addons)
Just add another bar with say 4 and pretend it's one longer one
i'll take 4 action bars and give them 3 buttons each and call it 12
Nice clarification post on Colossus but like
How they made a hero spec named Colossus without a single Avatar interaction?
wdym it makes us 5% larger just like avatar
💀
haha
"but mountain thane got avatar talents"
I imagine they kept it to just 5% so you don't notice a massive diff between specs and have diff sized hitbox for mechanics
Probably still gonna look a bit odd when swapping from Slayer and seeing your character shrink/grow

just use the Vrykul Drinking Horn toy and be big all the time
it does put a dumb helmet on your head, but you can override it with the Aquatic Shades and look like a #coolDude instead
my dwarf is out here at human height with it
Do growth pots affect hit boxes?
RPers in shambles
I mean I know different races do
Cuz I remeber back in Nighthold I saw a gnome dodge Trillax's lazors
Probably to an extent, gnome has prob same hit box as tauren
So that its fair for all races
Actually no
I've seen some cases where like lazors have gone over a gnome's head and done zlitch....might've been a bug thou or was changed since legion cuz that'd be kinda stupid
It's not always the case with diff races iirc
I remember seeing something on Tindral I think where using noggenfogger to become smaller made a targeted beam thinner
is there an addon that changes your graphic settings when u enter a dungeon?
like it does for raids and bgs
there's prob a weakaura for it, if there's not you can make one
Bro completed the game
