#arms
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not moving
so I need to think tactically when to use it
I almost died just now in a key
@gaunt owl maybe not
but It'll hit so hard I want to use it on cd???
gonna be great
slayer waiting anggle
this whole think is contradiciting
yeah fuck colossus
get this hero talent fixed asap
that shit sucks
slayer will save us 
but TREE REWORK
2 second rooted channel. It's Joever
How can one use it tactically but it's gonna hit so hard I wanna use it on cd?
that's kinda contradictory
same way you do Fyr'alath π€·ββοΈ
arguably though, with the way that the stacking mechanic works, there is still some value to delaying the cooldown
i knew it
that said, 2s is not a long time either; it shouldn't be hard to find regular times to use the ability
The channel starts with a quick two-strike combo leading into a big windup into a massive overhead slam that cracks the ground in the affected area.
sound familiar? π€
(Sorry paw) colossus already dead to me being rooted sucks
ok but no one uses fyrakk's lego tactically
Doesn't that exact animation already exist in game?
So the reworked class tree is awesome
they just send it
But....LITERALLY THE LEGO AS AN ABILITY
I mean that's not true at all
have they said if it's hasted or not
That's just....it feels a little even more creatitivily dead
I mean if you look at the logs you can send lego on pull or later
it doesnt effect your dmg at all
exactly
so that's not tactical
every single recommendation for the legendary is that it doesn't really matter when you use it, just use it when it won't get you killed - hence, not strictly on cooldown, and I'd argue that falls under the concept of "tactically"
atleast the way I understand tactical
tacticaly means, in a word, "smartly"
in other words, don't just send it because you can send it
I'm on copium for slayer to give us condemn back in a way (I'm at dangerous levels rn)

obviously using anything, even Fyr'alath, on cooldown has a greater chance of getting an extra use and will result in greater damage potential
yea guys this ability we will cast as frequently as colossus smash is going to hit hard
trust us

Casting execute casts slam, at reduced effectiveness
cant wait to see condemn as a capstone and the absorb when u cast it as a defensive ability in slayer
hmm idk I still don't like a 2 second cast and I don't think most people will
ability with 35 second cooldown is going to hit hard promise
I mean that's fine, but that's not really the same conversation right?
i just cant see how a 2s cast
functions with current arms
leggo already is giga cringe to use
The channel was always going to be a problem and still is
it's Legion Rampage
especially in execute phase
basically the same thing
when u are hard rolling with overlaps and hitting hard as fuck
All 3 2h classes complained about Lego rooting and they just gave us a big F U with colossus tree
make sure we auto during it
I think they are two differnt convos but inherently leading to the same point
damn I was right 
which is most people don't want this and it's bad
if the same point is "I don't like this and here are the many reasons I'm going to come up with" sure
it's easy to find reasons to bemoan something you already don't like lol
I mean sure but I'd rather them hear it's bad now
if it wasn't the channel it'd be the root, if it wasn't the root it'd be the cooldown, if it wasn't the cooldown it'd be the damage, if it wasn't the damage it'd be the name
then get overlooked
like this xpac
or perhaps they make it even worse
like they did with op
Sure, but I think you need a bit more constructive reasoning than "bad because I don't like"
from my perspective it's not even the self root
personally my gripe isn't the being rooted or the channel, it's the fact that they've pushed a channel ability out without showing us the reworked tree, and if we're still locked in to ToM/AM being forced to use a frequent ability that stops you from spending rage is just going to feel awful.
explain (to them, not me) why these things are bad, not just that they are - that feedback will go right in one ear and out the other
Well my reason is that it's a cast and typically the blizzards idea of how it should play is not how it's going to play out
slayer is execute bot
Yeah, a lot of this will hinge on what the reworks look like
I will be able to give more feedback during ptr
re arrangement
pray for huge overhall of class tree
if ToM is still a thing, then its likely there will be some delaying of Demolish to align with it
but for now I cannot imagine it feeling good
so many talents should be baked into the base.
The Warrior class tree will receive a significant re-arrangement in The War Within,
if it's not, then it could be different entirely
i dont think this means rework
isnt that just a fancy word for rework @latent moss
depends on your definition of rework
whatever rogue got
yeah but rogues didnt have an arms situation
I think it's worse then the leho
still crazy that Colossus has no interaction with Avatar, an ability who's flavor text says you turn into a colossus, or colossus smash
Because you gotta keep in mind it's a rooted channel with cdr

and like I can't personally give feedback because they don't read the eu forums. I think it'd actually be cool if it costed a shit ton of rage to cast so you get a massive chunk of CDR/ToM value from pressing it, even if it is a long channel, maybe each hit could refund a big chunk of rage so you're not just sat there waiting for auto attacks before you can press buttons again
my issue with it
Meaning it's probally very easy to miss casts on that alone
being rooted every 35 seconds sounds ass
blood and thunder baseline for arms with thunder clap.
Zerker rage baseline all specs
slam damage points bye bye make it baseline
so much wasted points on class tree rn
is that it's a 2s long channel on an already fast spec that wants to spend every single global on a spender
boring points ishould say
armor node followed into a strength from armor node. pala gets that in one node.
Well, Arms doesn't really spend every global on spenders
ye but let's assume it's hasted, it's going to be like a 1.4-1.6s channel in reasonable gear. I really don't think that's an issue unless you're a melee brain like me and spam adadad while doing ur rotation
bounding stride removed and put baseline
but again, I'd file that under "we need to see the full changes first"
real
This is literally the lego but more often and I think it's just such an odd design choice
the fact that arms doesn't spend every global on spenders is because our spender outside of exe phase is dogshit and overpower is overtuned
once we hit exe phase u just spam exe / ms
also if AM/ToM emphasis were lessened, we'd care a lot less about that anyway
so again, we don't know without seeing more of this alluded to rework
its just odd that the tree has no interaction with the abilities related to being a Colossus, like Avatar, which says you become one in the flavor text, or colossus smash. It really feels like the person who wrote it didn't know those abilities existed
i refuse to believe tom is still not removed
2 years
of the worst design imaginable
it only got worse in 10.0.5
i dont think our spec tree gonna get much
"worst design imaginable" is a bit of a stretch - clearly you never played BC Rampage π
it is the worst design in df by far
i mean any movement would be solid
hard to do when you gotta design for Arms and Prot together π¦
cause if theyre moving shockwave that means something will have to go in its place
it wouldnt be bad if arms still played slowly
both have avatar
I will come up with reasons but I am worried becuase the devs haven't shown great signs of warrior design
could at least make it interact with avatar
that's all I can say atm
even 2s really isn't a problem, that's basically Legion Rampage gameplay
i would take EP speed
they fucked up big time with df and warriors
arms was so fun in 9.1
er siege of daz actually
ya kinda this, if theres downtime then channel aint that bad
siege of daz arms speed
Blizz has never been able to nail that design, turns out people don't like slow gameplay lol
yeah its a weird balance to strike
[wait for resources]
yeah, slow is usually achieved by limiting resources, which feels horrible if you end up starved
What talent was that back in legion
I mean no one likes tom and it still exist so
thats not true actually, prior to like
this tier
or dragonflight?
idk
people were begging for it
pooling gameplay would be very neat for arms if designed correctly
ye I agree, I think people are massively blowing it out of proportion. I'm just gonna hold my opinions on it until the beta goes live at this point since I genuinely believe it'll be decent if they actually give us an alternative to ToM that doesn't suck. (or they just delete it)
Yeah, this narrative that everyone hates ToM is really odd- it was pretty celebrated when it was added
no one understood the only reason tom "felt good" was because u had 100% haste natty
feels like a very "echo chamber" kind of sentiment
it's also very passive, i forget it's there half the time
until you see the chaos it causes with rage spending>op early tier to doing some degen shit like IP
ever since the OP changes in like 10.0.5 its been a cosmetic weak aura p much
yes, some of the more vocal people in here dislike ToM and it's a popular subject among them
but I'm not really sure that equates to everyone hates it
tom is test of might right?
correct yeah
wasnt that talent really liked in bfa?
We won't see shit till maybe apirl
TBF IP wasn't in at the start of DF either
i remember loving it alot actually
we've had it for 2 expansions and for like 75% of them its just been a thing there that wasn't up when colossus smash was
except when it overlapped
I'm indifferent to ToM, it's almost the same as FW for unholy which is what I rerolled off from abberrus, except it doesn't matter when it desyncs from your cds since you are in cs or ToM almost all the time
I think it's more a matter of general unhappiness with the state of Arms overall, and trying to find something specific to blame it on
i cant find a way to care about it either way because its just there and doesnt affect anything
has led to bemoaning basically everything about Arms
i blame op
which to me is pretty big sign of a bad talent
op is too op
whether it's ToM, OP, Slam, Execute, Jugg, or otherwise
it was, i can't speak to arms in BfA as much (i was an enhance player at the time), but my understanding is that other azerite powers and a general build difference led to ToM being a main focus of gameplay in BfA, whereas in Dragonflight ToM is just sort of a byproduct of pressing whatever button is next in your priority
Arms needs a lot of work
Have u considered that you dont know why they dislike it cus ur not an arms enjoyer?
it was beyond OP at the end of BFA, which is why people liked it
those are fair points
it was pretty much the same sitation as now only we had a way to spend rage
turns out what most people dis/like usually goes hand in hand with how strong something is at that particular time
ya aint that the truth
if ToM is up, CS probably isn't unless execute and u get the overlap
it wasnt that way until 10.2
unironically..
TOM in bfa was funny purely from stupid haste levels and lucid making it stack to stupid levels of fuckery
ToM wasn't used prior to Ny'alotha, but I don't recall it being disliked, just kinda ignored
right, but pre-10.2 ignore pain felt like a tire patch on a balding tire
from just one button spamming
it was taken incidentally, it wasn't the prime power
tc over slam, ip and pre 10.0.5 it was slam spam into big sks
Idk if Tom existed in uldir
it did
we ran x3 ToM and you had to pick 1 trait to x3
But ToM really blew up in Ny'a because of crazy haste inflation
when you realise we went full circle on "dreadnaught" I forgot its bfa name but its back being busted again
Just like fury ran 3x CBHS
and suddenly everyone loved it
got mega nerfed early on azerite

i remember doing m0s with it
tom has always been p much cosmetic tho. we had fun with it because it was easier to force overlap back in BFA
people tend to think things are fun just because they're overpowered at some point and they don't remember the negatives from it. same thing happened with garg & unholy, people remembered it being strong in legion but they don't remember all the massive rng swings it has just from it critting in its last 2-3 hits with a 500% damage amp. the people in the dk discord begged for it back and at the end of abberrus they were screeching to have damage shifted from their pets in to their kit.
because we used FoB
ppl probably also had more fun because weak aura to track the increase actually worked
I really like ToM gameplay loop
I'm talking this xpac but yeah
so you could see big number
is there an addon or a WA that warns when u're about to pull packs in keys?
cuz i feel like i just randomly pull 2-3 extra packs all the time
idk how
yeah it's called Eye Mod
one moment im next to the tank the other im 2 km away
make sure its set to "open"
ya people love broken things
stop being dumby thicc, that ass keeps pullin
i was juist thinking scroll your camera out more
i need smth to warn me or show mob ranges
alot of specs "issues" seem to disappear when they get pure number buffs
but no, there's no addon to show mob aggro range afaik
do u mind if I ask what you find fun about it though? cos the gameplay comes from AM, not ToM. ToM is just a passive buff u get from playing correctly.
then how do i not pull extra packs accidentally?
fully agree, big damage - fun same time you had shit like condemn in fated, was funny for about 2 raids then shit was boring and all the other options sucked dick
anywho i hope your new channel is good and fits well into the rotation. i feel like it will
it happens to me all the time
yeah - I mean during Vault all people could talk about was how big their tom numbers were
people were making WAs to track the value and compare like it was a high score
now suddenly everyone hates ToM and has apparently always hated it π€
just feels a little... random
ive been playing arms all expac and never saw that tbh
truly
think people hate it because of how good OP feels to press and yet it gives no value
I'm kind of indifferent myself, I don't really care about ToM either way, though I do think its influence would be lessened if Arms rage economy wasn't whacky
OP gives no value?
OP has crazy value
im not against OP feeling good to press
0 value to TOM
I like the dopamine rush from generating a big buff during it especially in execute or when I get PI, during execute in particular the overlap with CS sometimes makes it feel very powerful. And I like having a damage amp outside of CS. I even enjoy it in some keys. Itβs a fun interaction and mini game for me
i was always a fan of overpower
this is probably best state OP has been in its entire lifetime
Yeah, that's fair, I've said for awhile ToM would be better if it just counted casts instead of Rage
I see
just need other buttons to rise to that
issue is that Arms has a real problem with leapfrogging
you can't really make Slam as good as OP or it just replaces OP
is it bad to think if we just had a hardcore button to just hardcore rage dump that wasnt called rampage would shit feel better
like execute in classic just consumes everything etc
Arms has flipped on that three times this xpac alone
Just obliterate slam from the game so there are no more debates, and make op count as 20 rage spent for AM or something
yall get slayer as well right?
Wouldn't reverting FoB to work st fix the rage dump issue


we prayge for its return
nonoonno
execute time
with sos most likely not
reverting fob would accomplish same thing as increasing cost of slam
i wouldnt be against being able to press execute 100-80 if it had a locked CD
we really just need a look at the rage economy of a good way to spend it
vampires op
right way we have neither
I think if Tom ended up like collateral it'd be great actually
i dont want to be pressing one button for 55% the fight again
our rage economy is insane and we have no good way to spend. if it wasnt crazy or if we had a good way to spend it would be ok
but rn we have worst of both worlds
that's basically the WoD Alpha design I've brought up several times - Execute usable any time but costs significantly more rage outside of the Execute phase
That sounds interesting
but it's tricky to get right, because if it's too strong then instead of using it to spend extra resources, you just don't spend any resources until you can Execute
i question if blizzard concerns for buttons like that is people will brick themselves
we used to be
and then wait for execute rage
there was a time where like arms was something like 30% waiting
Exactly, it works both ways
thats just tuning thing right. if there are talents tied to othera bilities you would want to press them
so how do you encourage one without the other?
Would it be dumb if ms just scaled up to X rage
if we just had slam execute OP and math turns out execute is best to use we eschew slam thats a problem but now we have massive talent trees and places for a talent to make slam worth pressing at X moment
etc etc
I honestly think half of arms's problem is still a trash spec tree
pre corrupt BFA had a good bit of waiting
waiting isnt a bad thing
we charge weaved a lot in bfa
but when your waiting toooooo often it feels boring
or you could at least
i like pressing things
I think keeping down sitting there isn't good
atleast they confirmed slyer will be around execute
is good
i dont mind waiting tbh
surely they cannot fuck that one up
same issue really
i dont mind waiting if i can go turbo mode in execute still
i like swing timers and playing floaty with rage
using a slam and spending too much but trusting auto crit
i like the machine gun execute
I don't mind waiting but it depends on how long and how much of the fight were waiting
Like 30-40% of the fight not pressing shit is bad
Litterally the easiest fix and will probally be done in alpha
its a shame colossus doesnt do anything with avatar tho. make room for spiteful obviously 
That also feels silly
yea i can understand why not on CS
and they can just tune for that
cuz then every cast would be 10 stacks from WB alone
CS isnt in prot ye
oh yea forgot prot
Full stacks on cs would be silly
prot would just be demo shout grants max stacks

avatar granting max stacks is good tho, any on CS would just mean every cast is max stacks auto because we'd probably generate enough to make up the difference before the cast
even if CS gave 5 that would be too much we'd get 5 naturally before CS is up
4 secs of ava instead of recklessness....
i still want reck to be crit amp/crit chance
and not rage gen
but rage gen feels good
at least for arms only idc what fury does give me more crit amp
i want my crits to do 200% more dmg
why stop at 120
what hero tree makes slam a good rage dump + has lucid dreams for the capstone? if the answer is none im switching specs in tww
yeah no one gave a fuck about the passive
the active press execute 22 times in a row
was what mattered
almost do that now
rage kinda od in exe with that avatar reck and CS
that blue post makes demolish sound hype
brand new animation???
or will it be a jank combo animation
either way sounds cool
Not really
can be cool, depending on visual/sound and strength. if they nail all 3 then people will like it
Being rooted is just no
i wonder if they'll finally make fury execute good
i LOVE being rooted
its good rn
gooder
its "good" if u take literally every talent associated w/ it and go purely single target
otherwise its just filler xd
Im glad colossus gets 7 boring flat dmg buff talents and a 2 second root channel. VERY FUN BLIZZ. Meanwhile locks get a triple demon + imp meteor 
Iβm holding out hope for condemn in slayer
I want something like give 1% mastery for each % of bosses health missing under 35% 
people who dont like rooted channels r people who are incapable of thinking 2 sec ahead
I mean tbh
Just making fyr'noth 2, eletric boogalo....as a spec
Is kind of just....dissapointing
Or like after 10 executes you gain 3% mastery stacking perma
mans cant even spell fyr'alath
s m h
how can there be so much Sod tuning
like literally one tuning change a week, sometimes twice a week. on something where everything will change with the enxt level cap raise. and live is pretty much ignored
Ok wat about while boss under 35% health, mortal strike causes your next slam to do 50% increased damage, stacking up to 6 times
hitting boss with giga slam causes next execute to hit for 50%-300% dam depending on how many stacks were consumed 
so basicly ARMS is going execute .. coz our execute is strong we want more of it
is it normal that a 489 rezan's eye is simming much higher than a 489 augury?
yes
at mit is
atm it is
and id say its prob not as much ass, as BB is very strong
i mean execute is prio to keep up
to 5 stacks if u have the talent up
does a 489 rezan's actually outperform a 489 augury tho? I'm seeing augury played much more than rezans on fyrakk but that could just be because not many have a 489 rezans
ramp - bb
u cant keep that 2 button rotation for long
my point is saying its ass when it actually adds dmg to our execute part
Simple damage proc trinkets 
an execute ability adding dmg in execute phase is the bare god dam minimum
doesnt make it good
ye i meant execute phase, not execute itself
execute phase fury is good ye
and fury cant get more execute power than now tbh
if anything fury needs more overall dmg
move the power
not execute
away from bb and to execute
that will happen naturally next season ^_^
the thing is augery is gooder for aoe parts if it procs and has a higher variance of dmg
next season we will have shit execute again
also keep in mind augery has seconday stat while rezan has main
ye thats why it's hard for me to figure out
so wait. what is recklessness and how much is it reduced for us with our capstone?
i can't find it anywhere in warrior / arms / talents
Warlords torment uwu
Gives us 100% rage gen increase and some crit
everytime u CS u get reck for like 4 sec
We get it from warlord's torment off of CS and Ava
ahh nice, ty
must be a fury thing then i guess
but that is the sole reason it sims higher and tbh i suspect rezan in gen is better
but augery just can proc silly high, and can be rly good in aoe if procced correctly purely st i usually just use rezans on my arms.
i mean its almost top simming
on st that is
my rezans is like 500-600dps more
and augery has a big variance which is reflected in sims ^_^
Tbh
so go high proc go for the win
I'd bet it's better then mirrior overall
welll easy way to c warrior has no burst is
Might of the ocean isnt that good in st
if we had proper burst might would be a top trinket but because of tom its shit
fuck tom
tom makes it better than it is
since tom takes all ur strength and buffs it
which is then not compensated in gen
so if tom didnt exist. we would play cs burst - and have an general aura buff or allocated dmg more in another way
arms cant burst anyway
which would mean a higher burst in the interval we use roar - avatar
not on st
Tbh I genuinely don't think us being a sustain class is a bad thing
It's not as if those just can't exist in wow
Worse as a meele? Yes. yes it is.
But dosen't mean it can't work
theres a big difference between sustain
and flat dmg curve
flat dmg curve is never fun
we get spike dopamine in execute phase
That's fair yeah
only thing that keeps arms going
I just think we REALLY need to see an arms rework and I'm okay if we stay as a sustain class of sorts.
Ok how would u all feel about this hero talent captone: after 30 executes, the CD on avatar resets and avatar becomes a new ability called slayer
which for the next 30 seconds increases damage done by 50% + gives 2k mastery + stores the damage dealt by execute during this time and hits the boss for that much at the end of the buff + clears roots n snares 
ToM needs to be either reworked or just thrown out. It's not great
it brings nothing fun, and keeps dmg curve flat
which isnt interesting
I think if you remove ToM from rage like archi suggested it could work
on top of being very cringe without blunt instruments
nah it just globals
Still waiting on KFC
its flat buff
But as is hell no
still cringe
like tom basicly means AFTER BURST WINDOW, here u go another burst window
arms is tuned around tom
= flat dmg curve
ye
100%
which again shouldnt be a thing tbh.
i mean im afraid arms isnt gettin a rework
the thing keeping our st from being good in m+
all i saw was rework of class tree not spec tree's
yup
i mean its not even that imagine if execute wasnt tuned around tom
AM in class tree
and u got iftk Huge Claps with mega speed
that to
and kill tom
only way i wanna keep tom is if we can get CS overlaps consistently from a proc like we had in SL ^_^
that way i guess i could live with it, flat dmg curve but proc luck makes smile anyways
Fyra but kind of worse lol
kinda better too
beinr rooted once every 3 mins is bearable every 30-40 second not so much
Kinda better kinda worse. I mean to be fair, we don't even know if Coll will be good
ngl i fuckin hope slayer is going to be bis in raid for arms
shorter roots are more bearable as well
2 sec channeliing my god we gonna die so much in mythic raids
and M+
and we cant interrupt while either
Though I'm still curious to see how they'll tune it
Assuming Demo even hits multiple targets.
it does
same root duration as rn no
it does
so basicly we bladestorm into demo ^_^
Oh I can't read.
actually one of the worst possible outcomes lul. If the ability doesnt do broken levels of damage, the ability and tree is garbage(unless slayer somehow manages to be worse)
at our haste levels i think so
leggo could be slightly slower
Slayer being worse would just be a tree based around condemm
right now it's 3s hasted, which is 2s with 50% haste
hmm, i mean leggo hasnt killed me yet
which is possible but not that common for Arms
and yeah, I mean... legendary should not be killing you very often
unless you just have zero awareness
but being stuck is kindda cringe and not what i was hoping for at all
still got slayer!
if it was 2 seconds + what ever we hasted
i just dont see the value really
there are plenty of times i know if I press lego on certain bosses/pulls in a key that theres a pretty good chance youll die...doesnt feel great. And it will feel even worse when youre having to do that far more frequently with this shit ability
Tbh after both thane and Coll being....mid....I kinda doubt slayer will be interesting
what gain do we have in being rooted beyond whatever roleplay reasons
they didn't specify whether the 2s was hasted, if it is, then the root is a big who cares
i mean if we can time it with knockbacks and shit
and game mechanics
it can still do that while not rooting
see death's advance
the "can't be rooted and knocked back" thing is more for PvP than PvE
i just dont see the value in it
it's so other players can't stop you from using your big ability
I mean if we get like mythic hurricane wing again, I guess demolish could be good
its unique sure but why
we can already cheese those fairly well with leap/charge/intervene
not during abilities you can't
ok NGL
or respond to them is better than cheese i guess
if the animation looks great ^_^
its prob a win anyways
if it looks and feels like rampage .-.
- in PVE, no the anti-kb doesn't matter because you can easily time the ability around those mehcanics
- it's more for PvP, so other players can't stop you from using the ability
I honestly think slayer will just end up as condemm: the talent tree
Yeah that's true. This isn't 14 where knockbocks are a constant actual threat
not only that giving cc immunity doesnt require rooting
harder if they're also rooted/slowed/etc
like bladestorm doesnt root us
also Fyr'alath has a pretty big range, I expect this will too
ye I just dont see why the ability has to be channeled and root you, for an ability youl lbe casting quite often its pretty obvious that root is going to be dangerous far more often than it will be beneficial for the stun/knock immune. And not being able to kick/use stops/anything during the channel on top of BS is just adding insult to injury.
Even Rampage has a much larger range than you'd think
my main issue is just "why"
beyond thematic reason
ye idk
we have cc immunity abilities that dont root us
Sry π«‘
i mean its 100% thematic
what does it add to the hero spec
i mean we get a new power button to push i guess...
i would be fine with more passive powers ngl
im kindda simple
Bring back ancient aftershock instead ^_^
most of them are passive in that tree
its the same reason EM forces you to stand in Spear - to make you think about how you use it
they either buff dmg on ms/crits or make the on use better
so people don't qq that the gameplay is just braindead button mashing
Which makes spear something u couldnt use in this raid half the time
it's pretty usable this tier
its very usable this tier
you can express yourself by picking another hero class
if the root is hasted and thus so fast to not matter then why root?
I think my #1 fear in WW
if its hard 2 seconds why for
you can't "express yourself" and only want to play what's best though - you never could
Is if blizz designs tier sets around these trees
wow is not that game
didnt they say they arent gonna be doing that
you say that while arms has multiple m+ builds
so idk
deswind has been expressing himself p well in m+ as arms
i mean my god they kidnda hve to though ? unless they go all booring season 1 buffs for tier
which all use the same basic rotation lol
imo
"differently" you mean forces you to engage in an actively worse playstyle that has numerous potential ramifications for using it(i.e: missing a kick/stop because youre channeling in a high key, getting a ground based effect that spawns under yo uafter you start channeling etc.)
I don't remeber seeing a statement on it
Arms "multiple M+ builds" this tier is like 1 button difference between them
You press BS or you don't
coz like imagine if ARMS gets something dmg wise buffed from tier that isnt demo, and now demo isnt prio to push
you press WW or you press MS
it's not exactly the height of expression lol
"build"
Not nessisarily. You can just....ya know, make a set that interacts with the base kit
Also hero talents inherently have multiple options as well - you have Colossus and you have Slayer
true but doesnt that reduce the value of their new shiny dmg button
ive seen you here say arms is unique and cool because it has multiple builds
now they are all the same
they said they will try to balance them
I literally never said that
however they said the same thing about covenants
In fact I have repeatedly cited that Arms biggest problem is its lack of variety
so idk
and the fact that every build takes basically the same talents and has the same gameplay
so whatever you think you read was deadass wrong lol
i think its possible to get the root looked at tho
Not really, depends on how you look at it
at least hasted if it isnt
im only thinkin like blizzard ^_^
because rn 2 seconds is just about a fyra channel and thats kinda meh
1.5 sec ?
Fyr'alath is 3s, 2s with 50% haste (which is possible, but not super common atm)
God it'll be a shitstorm if they do that
prob true, well lets have some faith then
this expansion has had good tiers imho
with season 1 being booring but none special
People are already complaining that this is making the same mistake as covenants in locking animations and shit behind player power
so i forgive
YEAH the aug part is what fucked all
pre aug i had so much fun un season 2
1.5s still plenty long to end up killing you because a swirlie spawns under you or something. I mean can you imagine using Demolish on xavius in DHT this season? Youd literally just rolling the dice half the time hoping a swirlie doesnt spawn under you
i hated that tier set
yeah, im pretty certain demolishes biggest issue will be in M+
Ancient aftershock !
i say it again it was fun
Reward for standing in flowers
but if u couldnt.. u still go the dmg part at least
And the rage
Fury with AA was fun ngl
that was AA r?
^_^
Yeah flowers was AA
personal pi
i like that they said they are removing shockwave dmg talent but we have node in hero spec tree that boosts shockwave dmg per target struck
competing with bleed dmg increase of course
last minute gaming

or if SPEAR just was a Good Haste bufff inside it
i would prob like it more
and it just did more dmg on its own
or grabbed mobs in a tight pile if u threw it down
i mean in theory if arms wasnt build around tom.... we would prob like spear more in st ^_^
I really love how theyre so proud to announce "and we are pleased to confirm that it is possible and easy to take Storm Bolt and Shockwave at once." As if that will really change almost anything about warriors issue of being nearly completely useless utility wise, especially if the classes that already have great utility are going to get more/buffs to their current utility in TWW
shockwave was easy to take anyway
warrior doesnt have bad utility as much as in, we just cant deal with affixes
one is more burst/more rage and CC but otherwise i think one makes other redundent
one is uncapped the other had a 5 target cap
no one wanted it
i would take less dmg increaes like crushing force and more cool utility/self buff nodes
Just make spear a grip
spear was interesting in sl because of mikanikos
At least it'd be kinda cool
exactly mika made spear gucci
ye throw grip and u charge into ya own spear
Make spear old binding shot 
Idc about it's damage
if it first did a big dmg, and then u also got the dmg buff when standing in it
it would feel better
no...it objectively has one of the worst, if not the worst utility in m+. And even if incorp/afflicted didnt exist, theres always dungeons where having various dispels are necessary anyway. Almost every class these days has at minimum a ST or aoe stun, and theres numerous that have both, so warrior getting "Easier access" to taking stormbolt/shockwave will change exactly nothing.
i mean we have 3
its not terrible
if they are cheaper to get
if they made rally do what aug does
stronger in smalller groups
20-25% in m+
its 10 now r?
i think rally has room for a node to grant party a ton of leech/heal party based on dmg war deals
yeah or that
or just be stronger in 5man
that would be the most broken as fuck defensive in the entire game probally
i mean tuning would be needed ofc but something that makes Rally good in M+ again
it was good before coz it was broken in raid ^_^
doesn't need tuning, it could just scale in smaller content
I mean also I feel like warrior absoutlely NEEDS a more consistant incorp counter
exactly but if u wanted a choice node it would need to be tuned
except...so many classes have aoe stuns/ST stuns(that are longer in duration than stormbolt) that DRing mobs is a real issue. Warrior isnt gaining any value at all by getting easier access to stuns. The class quitel iterally needs numerous new utility abilities if the spec isnt goign to be completely worthless in keys again in TWW(or potentially, in an even worse position due to other classes getting more/buffed utility).
Vampiric Embrace? lol
i want colossus shockwave talent
to be baseline
that it knocks
DRing mobs isn't usually a big issue in M+, because stuns are mostly used as pseudo-interrupts, more so than actual stuns
like yes it can happen, but it's not all that common that it actually matters
up enemies
this
its just a stop
??? what lol
!!! what I said lol
if you DR the mob...guess what? You cant use it as a stop. Ive had it happen numerous times playing havoc/arms/ret/MW this season
Like isn't rogue's blind which is just....kinda mid
i cant remember a pack ending up being DR immune killing me ^_^
usually packs be gone by then, or interrupts are backj uop
it takes like 5(?) stuns within 18s to fully immune a pack? that's incredibly unlikely
and if all ppl send at start well.. its kindda deserved then ?
its like...3
So?
I mean ive literally had it happen this season plenty of times, and we sure as shit did not send 5 stuns in a pack/mob before it got fully DR'd
checking, actually I think it's four, still not very common
Genuinely....is the mob dead or close to dead by then? Are ints back up by then?
was about to say im pretty sure its 4
first cast is full, second 50%, third 25
first is full, second is 50%, third is 75%, fourth is immune
The answer is probally yes
feels like if that's the case, you're probably overlapping stuns
yeah like I said...3 before the mob is DR'd
nope
like yeah if you throw everything at the same time, that might happen, but that's wasteful
there are plenty of packs that have numerous casters that literally spam cast lol
interrupt more
thanks 
but I mean, what four aoe stuns are you using in quick succession?
dno u expect to just push aoe stuns to win ?
double shockwave, double chaos whatever?
or if u want warrior to have something else?
idk within 18s I don't feel like you should be hitting hard DR that often
and there isnt that much thematic utility we can have. i mean a lust would be nice and could be tuned in
I mean like I said...when youre playing a comp that has a lot of stuns(which are also the primary means of stopping a cast outside of kicking) like havoc/arms/ret/MW its not nearly as uncommon as you think. But the point I was making is that access to ST/AoE stuns these days is extremely common, and when theyre making packs that spam cast so often, warrior having better access to stuns(that also happen to be our only real way to stop things) doesnt really do much to fix the utility issue.
if u want all that just go ret my m8
ive always enjoyed aspect of warrior utility that is you have CDs for every pack and so are always killing things to remove threats but last time that felt super true was fury s2 with reck every damn pull/x2 times a pull
ye shorter cds were deffo our thing
i think reason why ret feels so good in m+ now is 1 tuning but also same cds
well first and foremost, Warrior doesn't have any issue accessing stuns
that's the biggest non-issue there never was
situation might be better, might be worse - depends on what the new tree looks like
wonder what new capstone could be
something reused
something worse π
^_^
if they throw a hailmarry and "transform shockwave into ancient aftershock"
They'll remove avatar
i would have so much respect
Jus sayin, right now you give up less damage taking shockwave as a "capstone" than you would if it were in the 1st or 2nd talent tiers
Imagine that in a key oh my god
maybe they put something awesome in its spot
maybe they just remove that leg entirely π€·ββοΈ
how about get this...ancient aftershock but it also acts as an aoe silence like VDHs sigil of silence.
yeah right
That'd be neat but....we ain't getting that
Warrior doesn't have too little lockdown, VDH just has way too much
the goal should not be moving everyone up to VDH levels, but to nerf their ridiculous amount of lockdown
if they put ancient aftershock there i would have so much respect for them lol
like yea you want shockwave but you can have this also but no more shockwave 
and range pala
I never minded DK's ranged stuff, but Ret feels egregious I agree
idk about Rogue
incorp and afflicted shouldnt exist in the first place
good thing even if warrior had a sigil of silence type ability, it still wouldnt be anywhere remotely close to VDH level lul
Yeah, Ret can do most of its rotation from range
Incorp and afflicated should just be outright thrown in the bin and sit there next to skittish and teeming
so we can kick during it
Let blizz accept them as a comical failed attempt to make DPS interact with affixes, which is exactly what they are
Ye coz dks doenst do that much dmg
Warrior quite literally needs multiple significant, impactful pieces of utility given to it if the spec isnt going to be a near complete void of utility out of the DPS slot for keys in TWW. It needs something borderline OP.
Nah
Hard disagree on something borderline OP
Just geif dmg
Like no. We don't need to just sudden become vengance
ok lol
Its that simple
go try to pug high keys on dps warrior right now, let me know how many hours you spend before you get an invite.
Ye but if fury did 10%more dmg
We don't need something "op"
no you wouldnt
Ye u would
it would have to do 10% more damage than EVERY other spec
We just need an incorp counter, one more aoe stun maybe, and rally to be decent
Dmg is king
We have the stuns and ccs. Imho incorp o agree we should be able tp counter
Yeah warrior needs a single hard stun that isn't ass or on a fuckin 3 minute cd
If sb could lock incorp we gucci
Storm bolt dosent have to be that counter. In fact I think we just need another shout or make int shout our counter
Not more buttons 1 aoe fear 1 aoe stun 1 st stun is enough
i also just wanna know what they mean by demolish hits hard because its being cast every 30-40 seconds
cuz thats a lot of casts thru a fight
same
I mean I said its going to have to do a fuckton of damage to not be a dogshit tree/for people to feel its worth playing even if they really dislike the ability.
Demolish is gonna be arms's wake
so do i want to use it on cooldown asap or do i want to think carefully about where to put it
like wat
idk thats the shit that pisses me off
3 seconds not spendin rage. Or outside cs windows menace
It doesnt have potential, it just might be potentially numerically strong enough to warrant playing despite terrible gameplay implications, and extremely uninspired, bland talents. And if it isnt tuned to be super strong, why would you ever want to play the tree in any meaningful content?
honestly the channel is fine as long as test of might doesn't exist
It has if it looks cool
Its basicly what we wanted a burst
they said how they wanted it to look
2 quick attacks and a third overhead smash
my money is on overhead smash just being the s3 proc effect p much
overhead execute with tclap ground crack
idgaf if it "looks cool" if it feels terrible to play
just saying they already gave their idea for it
But it wont if tom isnt an issue



