#fury
1 messages Ā· Page 1473 of 1
I asked before, but you never answered.
Are you a real Dr, or are you like Dr Mario?
š¤Ŗ


@stoic echo IS IT UP
I'm stuck in a seminar about Faust gg
you should try to defend your town hall by putting it more centrally
You got instant backseat gamed in warrior discord about clash of clans gg
hahahaha
what is that
the login server is up, just the servers arent
servers are up
grats
I got 2x š©
im never gonna use the soleahs
actually tbh
it's probably better than emp crystal
I was hoping for something better on warr but cant complain about ilvl
Yeah I had somewhat skewed memories of it when it came out and it was good. I have a myth one too, and its not even good as a stat stick. Not sure if there is any class its bis for.
I think rdruid it is
well I guess I know what im buying
Guys can I ask, how I should use execute wa, if I have 130rage and still have buff, should I use rampage or execute if wa up? In keys mostly
guys, i have idol + antenna for m+
do i buy another trinket for m+ or just buy salahadar weapon for my arms
ur fine with idol and antenna
Sim angle
@lapis rose just press execute if ur enraged
rampge only if enraged is about to fall off or u need to get enraged
nah actually its not sim angle, in some situations floodgate trinket might be better and you cant sim it, sometimes you dont even wanna chase orbs,
but this is not aoe so i skip it
Tbh i like the pacemaker for its consistency
But u can sometimes drop like 6 antenna balls

i need to sim salhadar weapon aswell to see if its any good for m+ colossus
What is the estimated release dte for Midnight. I see some places online saying 30th June, others saying March?
The blizzard version is by the end of February
That soon....! Ok thanks bud
ah so salhadar weapon is not dps gain even on my arms
i can buy sacbrood or floodgate then
okay but is this worth it? My bank is saying no but my autism is saying yes
https://www.raidbots.com/simbot/report/6vxfCyJMcVsWL7StigsJtT
full regem for 6k is cooked yes
okay but my 'tism, Spongie
so if i want to see what trinket i should buy, how should i sim, dungeon droptimizer? 1 target 5 min?
i want for m+
https://www.raidbots.com/simbot/report/3Jmr3kqtyxDSebHSojW1Fv how you have this dmg tho
mine is only 6.094
im capped in ilvl, thats how
u have crafted helm, hero track neck, crarfted ring, hero track boots
i have those slots myth track
thats how
https://www.raidbots.com/simbot/report/3etJX6B1Qe32jfwtGA8QVh this is weird results
for aoe
with 30% antenna loss tho
doesnt seem weird to me honestly
Between sacrbrood,idol,antenna and first boss trinket from raid (cant remember name) . What setup would be best for keys. Got all at mythic if that matters.
sim question
check warcraftlogs for each boss wdym
gonna get this for fun lmao
It's op as hell on high stacks
a little spoon of 63k str
also in st raid?
yes
DK friend was trying it out in keys, thing is broken
is there a big diffrence between powerfull enrage and frenzied enrage? noticing some players are playing powerfull enrage
aoe vs ST
Hi skyhold brothers, quick question: during Mythic Plexus intermission, do we pop recklessness to do dmg to the shield or do i hold recklessness until after the shield has been broken?
I'm going to test it next week using recklessness during intermission. I think I'll have it back by the time the shield is broken
when in opener do you use idol?right after charge?
Frenzied is generally better for ST. But I simmed my M+ talents and gear the other day and powerful was only like a 5k dps loss in st so I swapped to powerful in keys. Just have to trust the robot
There is absolutely zero reason to hold recklessness. Why would you hold ??
Thanks for the confirmation Kronzo! I thought damage to shields didnt contribute to DPS. I'm new to WoW

thats not a concept in wow
if u deal dmg u deal dmg
we even talent into wrecking throw for plexus
for bonus damage
word! I'll keep that in mind
ah... I haven't been doing that either. Does avatar/recklessness buff wrecking throw?
avatar is 20% damage so yes
Thanks Kronzo/ouais for the big help
its not affected by the crit buff of recklessness
gotchu, so just avatar it is
recklessness also activates ava
pressing reck grants avatar for 8s
Thanks guys!!
ur tellin me wrecking cd is reset and avatar isnāt?
or did u link shattering
wrecking
and yes
it does
reset
yes swordull its cheeks
how good do you guys think the dimensius ring is in high keys?
mid
personally i feel like the defensive part would be super helpful
u could check cosmic damage sources if u want
im not sure thats how that works
the damage type has to be cosmic, cosmic counting as those damage types doesnt mean that any of those damage types count as cosmic
if it procs together with reshi, then the proc rate must be really good
if you have the shield and take nature damage, the nature damage is reduced
xantage
anda
xantage
any insight to offer anda
no
W
if we kill dimensius this week, iām planning to grab the ring
that is very fuck ass coding if thats true
it would be only useful in the raid
which is still quite useful as a nerfing mechanism for raid fights
tldr ring good for m+
Well stacks are based on how many targets you hit with the on use
So you charge and start idol cast mid charge and then you get what you get
Yes
I just dont get it
i,m doing the same rotation
in 2 diffrent pack
and i get diffrent results
it confuses me
sometimes i do 20mill burst sometimes i,m stuck in 12 mill
and i,m presing the same stuff
if my rotation is wrong i should not be hit 20mill in first pack
if its right i should not hit 12mill in second pack
So itās like
Charge+idol > ww as you hit the mobs > Ava+reck + roar > rampage > BS
yeah i do the same
I do
i also make sure i,m enrage and ww all the time
sometimes i do rotation a bit wrong with ww , like resting it a bit son or late
i,m trying on it
but the more caution i,m being i feel the worse damage
i,m just trying so hard in ww to keep it right and its so diffcult
Do you have Bladestorm available at the start of the second pack?
yes
Best things I can suggest focusing on are:
i will try to have it for sure if i dont i will try to spam rampage in end of first pck
so i get it for 2nd pack
Start each pack with Bladestorm
Maintain enrage
Maintain meatcleaver stacks
Execute at 3x MFE
Raging blow spam
Stand inside as many mobs as possible
Keep practicing donāt get discouraged
Record yourself and double check
can i send a lot of before to you and you watch 1st and 2nd pack?
i have send it here before and i have been noticed about ww issue and i,m trying to fix it but still i would like to you to check it
Do you see the log review channel in this discord?
I would run a dungeon to get a log
Create a thread in the log review section and add the clip you want in there + the log
yeah that is a good idea
i,m gonna do that
thanks
how can i record it and uplod it in discord with low size?
i record with obs but the size would be so much
that i have to uplod from a site
Just twitch stream it and make a clip
got it , ty
Can't wait for the context to be the first pull of floodgate with lust vs second pull of floodgate where there's an obvious reason why you would do less dmg in the 2nd pull
š
kekw
Aye ngl my worst dungeon is probably flood those damn saw blades are my expansion nemesis!!
Canāt stand where I want for reaps!! Stg!!
Saw blades tanks fault

Not moving mobs gg
Exactly
actualy i,m doing more damage in small pulls š
fury is my expansion nemesis
buff arms
Gonna need more context than that cuz if you're just doing low key and you got omega CD bursters stealing your dmg that's gonna make sense
yeah i,m gonna record it and log it for you
Even with omega bursters, you would have more dps on the bl+pot pull than the second I feel like
There're so many different little things that go into your dmg in M+ really the absolute best option for improvement and getting people to understand the problems your having is recording your gameplay and reviewing/comparing after
Ppl who send dmg breakdowns and ask if they are doing things right make me die inside
Yeah dmg breakdowns is cursed to send, but logging is not very common, itās a start
Logs are weird because you really need a solid understanding of how to read and go through logs for M+ and not many people are able to effectively do that
Why I always suggest record yourself and review after every key session
I donāt review m+ log because of it, I keep myself to help ppl in raid
If you aren't exactly sure what to look out for review the guides and pull up Crits vods and look for a similar key
And compare your recording to his
Or the dude needs to stream me / vod his key
However you wanna record your gameplay. That's what I do I just stream keys on twitch purely to have a vod to look through for mistakes
672 š
die
Perfect Leveling gear
TWW dead why play
True
help title is catching up to me
I've been pretty burnt out of wow lately I just wanna play midnight now
What is current title rio ?
Doesn't help I'm still stuck progging dimmy
Fuck that boss
Worst boss this expansion
na its 3770
Damn
Idk what key lvl it represents, itās 300 over mine, so I guess 2-3 key lvl over me
Itās like half 20s and some 19s ?
NA key scene long dead
Next xbox will be a PC so it will be ironic
I donāt care much for p1 so far, especially because canāt charge without weaving.. but overall boss is pretty cool thematically
P3 is so free for us melee we just chill and hit boss walk to our moon when itās time and once in a while position your circle correctly if it lands on you but otherwise you just look for the melee chat spam haha
Thematically it's sick and they need to do more of this but I just don't like how it plays on mythic. Doesn't help were almost at 300 pulls now

Almost 300 pulls I would be a little mad about dimmy yes
We just now consistently getting to p3 with all alive so should die soon. Platform 2 and P1 were our main struggles for awhile
Should die this week atleast
But I'm so done I just want to be free and take a break for the rest of the expansion
Don't even care about fixing my two non orange parses
Raiding is so fun and not like a job you pay money to do at all 
It's all about the people you raid with that makes it fun
We fuck around and banter a lot most of raid even during prog
Dimmy has been all about flaming left side vs right for us
I know, I know. Sometimes I do question why I do it though, and these days I only do the first few mythic bosses long after they have had multiple tuning passes.
iām curious, does critcake actually do more dps than simc?
wonder if the really good players actually do more dps than simc?
No. The warrior APL guys just up the numbers after he does a few parses so it matches up
so basically they are the simc then.
you can quite commonly do more damage than your sim number since its just an average of your damage over however many iterations it simmed
but simc is playing perfectly no? always in position, no downtime, no gcds on kicks or defensives etc. So how can you beat it?
that said you can't "outdamage the apl" cause the apl is just a list of instructions of how to play the character and if you play according to the same rules at best you can do the same as it
did you win the d2 rwf
u can high roll 
no
become the hekili itself.
Ć® said this
you will now shrink
her
just get more procs ez
Wows complexity is basically downloading a bunch of addons and hitting buttons when the SIM tells you hit them. Itās gotten way out of hand. Someone hitting all other buttons and using their DPS cooldowns shouldnāt be 30% below a guy whoās sitting there with 6 different addons telling him the precise moment to cast X. Any time you watch a pro streamer their UI looks like an alien space ship compared to the default UI
true
i disagree here. someone jsut hitting buttons should not be on par with someone playing properly. legit, we have a WW WA and execute WA. there a few other things u need to watch for but. thats the skill gap.


playing properly as fury is just hitting buttons tho
you see, arms (bad) is a good spec first tier of the expansion because at that point is better than fury (bad) because fury scales better (good) as the time goes on and you get more and more stats (scaling) every tier, so at the end of an expansion generally fury is better (good) because it scales (good) better
like so long as ur not slamming bt on cd and keep enrage up thereās like no combination of buttons where u lose more than like 5-10% dps of the āoptimalā aside from just not hitting abilities like execute and bladestorm
big fan of arms
5-10% is quite alot
I mean not as much as other classes
we get happy on a .5% increase lol
and i agree.... again i wasnt trying to sound elitist or anything like that
like itās super hard to play warrior āwrongā there really isnāt such thing as wrong
eh I mean not over capping rage ever and consuming 2mfe usually only like signifying differences I think
aside from like idk saving bs for Ava/reck
thatās some forward thinking
but like 90% of it is hit rampage and hit raging blow and that doesnāt look very different between most people
all that shit adds up though. i have played with a bunch of other warriors this season and im gapping them by 2-3 mil. with about same gear. one of them is a close friend and he jsut presses shit as he sees fir for the most part
gaping 

the goatse man would like a word
lol
is there a rage threshold one uses rampage over raging blow or rly just once one either runs out of raging blow stacks or enrage?
single target u donāt want to overcap rage generally so yea at like 100-110+ ish is fine time to use rampages
100-115
but donāt wanna drop enrage so can hit it earlier if u gotta
thats sorta what ive been doing, but the rota on wowhead got me thinking cause strictly it seems to prio rb as long as u dont lose enrage
yea thatās directly after a bladestorm
that is the only st use case of spamming RBs past rage cap
But only for before the first rampage after a bladestorm u stack slaughtering strikes cuz it combines with brutal finish for bigly ramp
otherwise there is presumably another raging blow clause below that ramp one which is the āmain raging blowā usage
i quoted from standard rotation, this sint taken out of like the opener
the after bladestorm part is the key you get a bs every like 25-35 sec
ye so u do number 7 right after bs ends and then you hit the rampage as enrage is about to fall off (or youāve run out of raging blow charges), then you follow the number 10 rb prio as compared to ramp
the like ānormalā rotation
but that isnt what it says
so are we wrong or is the description wrong
essentially that thing says overcap rage as long as u have RB charges and enrage
Raging blow repeatedly after bladestorm to build up slaughtering strikes to buff a rampage is that bit super clear
I guess it doesnāt specify āuntil first rampage after bladestormā
but like itās only cause you get the brutal finish buff for 1 ramp after you use bladestorm
Not taking bladestorm CDR or imminent dim in to consideration, is there a target count where you completely ignore sudden death procs inm favor of raging blow for reap value
surely there is?
prolly more than like 8 or 10 but rather than ignoring procs you can ignore the weakaura and hit it on 3mfe instead of the usual 2
@sullen dove thanks i got it now. i was missing that part u kept repeating haha
do we know if things like idol benefit from enrage?
but kinda depends like if itās a big pack with varying health mobs you might wanna only spam RBs to reap on all the tiny shits and once the pack size is reduced by like half can do more executes since reap isnāt hitting as many to get the cdr for a new pack, some instances like raid fights tho you need to hit certain amounts of cdr to line up with adds so maybe are forced to rb a little less
like the dmg from idol? No trinkets usually only buffed by versatility, and crit chance I guess

i donāt imagine idols dmg proc takes its own crit into account? Unless it like applies the crit to you before it does the dmg maybe like ramp benefitting from its own enrage but I didnāt think idol dmg that significant anyway
sorry
Highly experienced WoW player here. WA can and does play class for you in many situations. If you also remove 'class' from the argument, WA can and does effectively play for you. It is not a trope. Have a nice day.
Most of the time with simple classes like warrior the skill diff doesn't come from doing the rotation priority right but by being good at the more universal aspects of the game. Movement, positioning, no empty globals and understanding the fight/dungeon.
whoever this is, i wanna see the conclusion where the guy gets up and just knocks him out
There's still gonna be plenty of skill gaps in midnight
pretty sure it was the āis fish wet in waterā video
idk what that is
I own all rights and intellectual property of this video. I am the creator of this video. I do not permit any one to copy use repost any part of this video. If you copy this video for any personal gain I will have your video taken down and sue you for copyright infringement.
FOLLOW ME
IG : Fear5ive
twitter : Fear5ive
sc : billy.bando
Busin...
I got my internet mixed up
Idk what that gif is lol
I just want to see the guy sitting down get up and knock him out. Is that too much to ask in this day and age?
speaking of midnight and no more WA's, how we gonna track ww stacks, we counting out loud?
i should prob look at the ui changes theyve made at some point
The cool down manager tracks it already, like the one we have now
that isnt what i wanted
oh damn i didnt even know what the cooldown manager was until just now ahaha thanks
yeah but it also sucks
like really bad
the cooldown manager for ww stacks with the timer text removed is literally my weak aura
what do u not like about it?
delay on stack reduction for rampage
yeah its very bad and only fixable with a weakaura
its not rly a biggie
well in a way we lose several wa things, having been used to them
so will be several things needing to relearn / get used to in a different way
its not only whirlwind stacks being reduced late by rampage
getting a raging blow stack is late now too
due to that dogshit change
from what was it? hns?
well thats just because hns can proc off every ramp hit
istg i never had that issue back in season 1
the ww change was some backend shit to prevent you from losing a WW stack if your rampage got parried
mhhh im not sure i understand. rampage hits over the course of time in several hits, right? and each hit has a chance to restore a RB stack, no? so then it just means the first or second ramp hit of idk how many didnt return a stack
right, guy above said same
or at least, thats what we hypothesized
i dont think we ever got an official explanation for it
whatever the reason, its a shit change
i sometimes forget parry exists cause we stand in front of bosses stacked up as a group so often
just remove parry
yeah its super annoying
from raid
parry is great tbh if u think about it
adds gameplay depth without adding a button that requires seven weak auras to track
what
dude
are u a morgan day alt account
parry is not great
i mean if they remove parry, they would simply rebalance dps lower to account for it being removed, but then there'd be less gameplay depth cause u never care if u are in front of the boss or behind
its not bait, i think u aguys arent following
brother
u want more dps and less positional requirements
dimensius p1 parries
where should i go to outplay that
blizz could remove parry from the boss that cannot be walked behind to, but they dont, could be its on purpose
that is not intentional by any means
omg xeos lmao
u rly love the bait meme just to discredit what im saying
not really. itās about 75% way there to being great. a few custom options and additions to tracking and itāll literally be perfect.
That's assuming that they care about this
it's not problematic so they won't
im not even kidding just using action bars is better than the cdm
some bosses are 2 target cleave and arms beats fury. should blizz make every boss like that? by your logic yes. just like removing parry
been using it all season, and, have come to quite like it. only class I have to use a wa for is bum ass fury.
why dont bosses have spell resist then
different bosses favour different specs and classes, ie dim p1 favours ranges and caster a little bit
Why is there no magical parry
spell resist used to exist, idk what happened to it
they accomplish the exact same goal except i can actually scale action bars the way I want to
the diff is the spell u can never walk behind the boss
It got removed to streamline damage for the sake of balance
parry is very different from spell resist
its the exact same
parry the player can avoid by walking behind the boss
spell reisst the player can do nothing
parry is only different from spell resist when you can avoid it - you cannot always avoid it.
except in old versions stack anti resist gear or hit etc
Your action bars donāt track stuff
yes they do
wait until u find out life isnt fair my child
they track SD charges and RB charges and imminent demise charges
I think youāre just finding reasons to hate on it. Itās not fully done, but itās not shit.
its quite bad
Ah yes what a good way to discredit an argument when you can't explain why it does make sense to keep parry in unavoidable situations
i explained repeatedly. it adds gameplay depth
Is that super mario? He has lost weight...lookin fine
and we told you it does not add gameplay depth in unavoidable scenarios
it doesnt add gameplay depth, it adds needless friction
there is no situation that is made more interesting by having parry
Wow is literally built on needless friction
it literally only causes frustration
if u dont like friction, why dont u set yourself up a house next to the target dummy and live there?
no friction there.
enjoy the target dummy game
its not bait lmao
u guys are basically whining
and im saying there's gameplay design reasons
players always want such stuff
Bring back expertise
u are shilling for a company that keeps a mechanic in because 1 dude thinks it adds texture š
Name a single game design reason to keep dimmy 1 parry for example
and devs gotta push back against dozens of children whining for three days straight on the forum
i love being behind the boss like a good little piggy melee and then the boss decides to 180 cast a mechanic and i parry
i'm so rock hard when that happens
all bosses are different and thereby favour different specs, classes etc. its like complainging there are more than 4 adds on a bossfight because fury cleaves onto exactly 4 more targets
Isnāt wows whole thing now is if we canāt understand it theyāre going to take it out?
Doesnāt parry fall under that?
Lmao
do u also cry when u cast rampage and it doesnt crit? it happens. there used to be hit and expertise, granted not all loved, but its part of the game design and wasnt all bad
you are damn dumb
dont think i've whined
make some sad sounds while youre at it. "mommy p1 dim parried me"
bro thinks everyone in here is 10 because they dont like parry
plexus cast on me and my rampage got parried. my parse is 98 and my week ruined
Here's the difference, my child.
You are looking at purposefully designed mechanics, purposefully designed encounters. Boss counts, etc.
We are complaining about a mechanic that is both archaic and lacks intentional design in modern wow. It's a remnant of the "hit chance" combat design, which has been fully removed except for parry, which is still remaining in the game.
All we are saying is that parry is:
- outdated
- bad design
- needlessly frustrating in a game where this "depth" does not add anything at all.
good lord u are a dense fuck
parry is dumb and out dated
the guy is legit a goober
gio67
ayyyyye
No. Parry was kept exactly because it isnt "archaic" like hit or otherwise. It can be interacted with and adds gameplay depth
except for when blizzard forgets and u cant interact with it and ur class just does less damage for fun
yeah totally a good and well designed mechanic
question is did they rly forget?
they dont forget it exists, but they forget to remove the parry flags on encounters.
hunters burst better at higher target counts than me. maybe i should ask my tank in m+ to pull only the correct amoutn of mobs for my personal dmg gain
not even remotely the same
comparing that to parry just proves you are very dumb
Bro i cant how can you keep making these extremely inaccurate comparisons and not see how they dont work
make a coherent argument in your next message or u can sit in the corner
idk bro u just love to find negatives and complain about, i dont
xeos when is enh back
never
I love when a boss that I can't stand behind can parry my attacks
according to rissa thats intentional design kept in to make melee specs worse
i suppose if u struggle to see why the analogy fits or how it compares then maybe the membranes arent working hard enough to find the meaning that is there

insane, insane in the membrane
u know the song right
No cluegi what song ur referring to im german my guy
Bring back spell resist if we suffer then they suffer
Nah why have spell resist when you can have spell parry instead
make mages hit from behind

Make mobs unable to resist spells if the spell hits them in the back
Rissa did you ever fall for the steam card scam going around on discord?
Call it spell parry
Cypress Hill - Insane In The Brain
Insane in the brain
Insane in the membrane
Crazy insane, got no brain
uploaded 2009 to yt
we wildin
but i do actually know that song yea
been a long time since i heard it
unironically that would at least add gameplay depth but prob be quite annoyiong as they are distant from the target so while u can walk thru the boss quicker as u are closer theyd need to walk a marathon
My favorite thing about parry is it took em years to make CS not able to be parried just for Midnight to come out and merge CS and WB so CS can be parried again
Can't wait to have my CD parried again
Nah that'd be good design because that adds healthy friction and depth where melee specs get rewarded for being able to get behind the boss quicker
my favourite is when i press execute and it gets parried, eats my mfe stacks, doesnt give me cdr, but retains the sd stack
some VERY consistent logic being applied there
it would likely be too much friction
no it creates good texture
Hm nah you're wrong casters should have to work for their damage
its good design
i actually did work on designing games
They do, they have cast times.
and those spells are balanced to hit hard due to the downtime that casts provide
so thats a nonargument right there
world of warcraft literally started out where most your dmg was auto hits, u could influence your dmg but little overall. now its so much in your hands and still u find something to complain about
good thing its not 2004
You sound like youāre giving blizzard too much of a good time in your hands
Itās a trash mechanic
Seems fair enough to me. But not all of them hit hard all of the time else noone would ever play melee
The issue is not just that parry exists
it's also how it exists
what happens when you get parried
the mechanic, in its entirety, is flawed
do i enjoy getting parried? of course not. thats the point of it. when i do avoid it either by myself positioning correctly or just luck i am more happy
So was the fact that spells donāt have equivalent addressed
yes
they think spell resist is bad
its like saying sad movies shouldnt be sad cause u dont like being sad. various emotions hit u differently
but parry is fine and good

It really isnt that
spell resist cannot be countered tho
Not even normal parry, parry in P1 dimi is completely fine and adds depth.
yes and neither can parry when blizzard doesnt implement it properly
P1 parry canāt be countered
which they often dont
for all i care p1 dim could have removed parry
he said it's there for a reason (probably) and that this is a natural nerf for melee specs
comparing it to
2 target fights
where arms beats fury
My favorite is when the opposite of that happens especially on dimmy where it doesn't consume my MFE stacks but consumes my SD so I'm just sitting there at 3 stacks waiting for another SD proc
Spell resist sucks, especially if you are hardcasting a fully buffed pyro
but then u also gotta ask why dont they spawn a different amount of adds, as a different amount of adds with different amounts of HP pools favour other classes or spec. like why dont the adds stay there for 2mins such that arms can have a field day with sweeping strikes
The parry mechanic does not exist to make a spec better or worse, Rissa
overall im not losing sleep over p1 dim parries
This guy is high
if blizz forgot to remove it or kept it on purpose isnt rly that big of a deal
nah im just not on the doomer whine crybaby train
and u guys arent used to someone opposing u that long
I'm very curious why you think it's whining when we say that a mechanic is inconsistent
genuinely
Anyone who disagrees with me is a whiney baby doomer
right
i never said p1 dim is magic game design. its either on purpose or forgotten, but parry OVERALL is a great mechanic
Do we still have parry haste?
no one here said "remove p1 dim parry exactly as it cannot be countered by the player" u guys said u want to remove parry ALTOGETHER
ptsd
yes because its an annoying mechanic that blizzard cant be assed to implement consistently
Nothing wrong with thinking that just don't belittle people with opposing views
you literally implied it to be intentional design or possible intentional design
if they dont even care enough to implement it with any sort of consistency then why should it continue to exist
We are calling to remove the mechanic because it's so highly inconsistent across so many avenues of the game over such a long period of time.
u never played a game where the game designer literally built a mechanic or a level in a way that u just cant counter it in some situations and u just get fucked by it? that "unfairness" in itself is design (assuming it was intentional)
If they removed parry all together a majority of the player base wouldn't even notice
So why should it exist
we would notice cause no one bothered to walk behind the boss anymore
how nice is plexus sentinel where most just braindead afk in front the boss when there's actually space to be behind? u see the noobs
why doesnt parry exist in m+
tanks turn the boss there wdym
it doesnt?
Why does it matter if ppl are Infront of a boss or behind it
well depends on the tanks i guess haha ive seen a lot of things u know
because the ones behind dont get parried
they know more about the game than the ones in front
i rly didnt know tbh š no parry at all on all trash and bosses in m+?
bless your soul
Bruh
i play on and off, i dont know all changes they make
very valuable conversation
idk it supports my line of thinking
lets not have an opinion like "parry is good" if we play off and on
Let's not assume a mechanic to be good when you don't know why it's bad
cause when they removed parry from m+ they obviously had a conversation about it, and they decided to remove it in m+ but not raidbosses. then it really was an intentional game design decision
parry never existed in m+
^^
literally never
wrong
how do u not know how parry works and still argue so vehemently in its favor
dont worry i come back and play still 95th and above so we're okay here im not a noob i just dont track every single little detail of the game or read datamined info for breakfast
to my knowledge parry only exists as a mechanic on things that are marked as raidbosses
some mobs in m+ are marked as raidboss
it exists rn in hoa
^
š icon
all i know about parry is it only happens from the front. and it doesnt from the back. this leads to the player wanting to be behind which adds gameplay depth
it used to be everywhere, they changed it throughout the xpacs at some point i guess
i would not consider that "existing in m+"
its tied to the mob tag
u are literally changing my life tho bro
odyn was a raid boss, and inherited the parry flag
cause now i wont stand behind mobs in m+
idk why the hoa boss is skull marked tho thats a bit weird
happens when u dont play the xpac i suppose
not the only time a non-raidboss has been able to parry
spires of ascension 3rd boss could parry as well
u know what i agree now tho that parry is implemented in a very inconsistent way, especially given how it used to work vs now
Not true but mostly true
fun fact: the design decision to keep 3% parry chance in the game was made in Warlords of Draenor. 11 years ago. That in itself isnt a criticism to parry as a mechanic but god damn.
that was also the very last time the mechanic was touched
well if u play classic u will realise the game hasnt changed as much as we'd like to think in many ways
pick up bear poop 8 times
i played every iteration of classic
Got any you can think of?
same quest, same bearpoop, 20 years later
Last boss of HoA is a current example
parry is dogshit in both versions
parry was a very cool sound back in the day
ye can we delete parry
or at least say u can only be parried if u are target of ya target
Ragnaros PTSD in firelands
š
Was he a boss apart of CN I have no idea why he would be tagged as a raid boss
Crab boss didnt parry
like the idea of trying to force ppl being behind boss
is all well and good
fight designs arent like that anymore
i suppose the spammy nature of retail could be at work here as well a bit. since we press our buttons so many more times losing 1 to parry doesnt feel the same. in classic imagine saving up rage for 10s to press mortal strike and it got parried then u can really cry, or well, it crits and u take half hp off someone now u feel pretty good. this gap is reduced now i think
just get behind him cluegi
No thatās why itās weird
Yes of course idk how I forgot to go behind him after P1
Hence why parry should be removed how fucking inconsistent it is xd
i loved playing my rogue on ultraxion
(cant get behind her)
(cant backstab)
(added depth)
Her?
(felt the texture)
hahahaha
isnt ultraxion a female
male
googling
bro wanted to get behind the male dragon so bad he been thinking about it since then
shiet
L:MAO
actual banger
he is the beginning and the end
2025 can be w/e it wants to be
the shadow which blots out the sun
In your defense itās been like 13 years
type shit
was like a year ago in classic
Who played?
see im not all bad
atleast 1 raid groups worth of people
Nobody has to know if you did
They fixed the ultraxion thing at some point during the tier
no one said you were
people just called you high
or stupid
or both
hahaha
dense
good good, let the hate flow through you
if u dont wanna get parried just level sword skill
or mace skill if ur using gavel
what does cluegi mean
Shala what?
Next time Iām on prog Iām going to ask about our strat for parry

not sure exactly what the face expresses. smug?
hope they bring sanguine depths back into rotation soon so the last boss can continue to parry cluegi people
willful ignorance
the face is from a comic where a guy says something isnt going to happen when it obviously will and acts clueless about it
thats going too in-depth, this isn't accurate anymore
next boss design where boss cannot be walked behind will have the parry flag removed

Fuck Dimmy
coz like bro dimmy is the ultimate voidlord he couldbve brought back miss but he chose to give u a chance
read this rant #fury message
they must have a checklist for bosses where they go through that decision hopefully. or maybe they just forget sometimes
bring back halondrus
+1
he knew how strong he was so he made it so you cannot miss or parry him regardless of where you stand
he didnt need the help
you have an encounter design team. The encounter design team is the team that decides how encounters are made. They are not the team that applies gameplay flags.
Thats up to the individual
that has been tasked with it
i love dimmy. i played him like 5 times before i died flying into a rocka nd then it took me two more tries to realise the rock can actually kill cause i was so used to just brainafk flying. now i wonder if the beam he does cna kill, too, but im too afraid to test it
wow is built upon miles of spaghetti code if they removed parry tag from dimensius it probably blows up stormwind and removes shadow priest from the game or smth
btw dimmy is the worst modern boss in terms of combat design and i have yet to be proven wrong
šÆ
I think everyone would agree with you.
the outer part doesnt, the inner part does
Weāre still working thru p2⦠im trying to convince everyone we just go as fast as possible
p1 stinks
i dont like
kek
i like how they built dimensius to be the size of stormwind and the biggest boss we've ever fought and the only phase where he's that size you fight some random elite voidwalker mobs and do a bit of flying around
masterful bait
im not getting that, what constitutes inner part of the rock here?
he means beam
i was refering to the beam
i think
ah right, so the beam does do something and isnt just visual
yes
i rly thought my game was broken when the rock killed me at first
ah
either way i didnt make it
during prog its objectively good hold damage (this is objectively bad)
i disagree, wanna have another 20 minutes of convo about it?#
lmao
lets not, but i do have a question actually thats on my mind. i got the stone idol and i read ppl use it for example in the opener cds > charge+trinket > rampage > bs. but what about situations in m+ where the tank is still pulling, do u guys press the trinket first and then cds for example or how are u handling it?
you're gonna summon all the avengers with this one
people click it during cds
we dont click cds during gather
so u kinda chilling waiting for the mobs to gather then u press cds and then idol?
HUGE
gg
How
we dont wait we prep
idol -> cds, cds dont effect idol so its just wasted time
ok so run me through a scenario maybe so i can follow your thinking
enrage, whirlwind stacks
idol while charge
g fkin g
you own swordish
uh oh
u guys doing less dmg since the patch? or im tripping raid mostly
its always the mage players ..
its all you
u know i mostly just yolo it and it works pretty well. but sometimes as im ww'ing mobs and gathering rage waiting to unleash all my shit on the gathered trashpack a fear creeps up in my mind "what if i just procced both my weapon enchants during the gather phase and they are now gone for the actual dps phase?"
u mean like why holding dps or dps cooldowns is objectively bad always?
holding cooldowns isnt always bad
Holding dps
im lost on what to get with my dinars, playing mainly m+
holding dps is bad
Holding CDās isnāt bad
dimmy ring maybe?
God damn it man a convo where xeos and xan are yapping makes me wanna ready it but already scrolled up for like 3 minutes to only go an hour behind and itās still not stopping
idk im doing way less dmg in nexus king for no reason
Holding dps doesnt have to be bad. It shows advanced understanding of a boss encounter and u gotta go against what u usually want to do ie blast. sometimes game designers make u walk right a hundred times and then make u walk left and ur brain doesnt like it. dont have a better example
this is start
Just because something is intentional doesn't mean it's good and you need to differentiate between the two.
well yeah but good is subjective so
Also holding damage is purely problematic due to balancing
its a numbers problem, always
well its like when a melee gets targetted by nexus king claws he doesnt wanna stop dps but he needs to move the mechanic out, right? so this friction between him wanting to blast but having to play the mechanic is game play
was a great battle
We only have to hold damage to cheat cooldown time in order to have cds during the hardest part of a fight. If it was balanced properly then this holding of cds is easily avoided
ty
Nexus king claws can be outplayed.
and even so
it doesnt target everyone
and this example only affects melee
holding damage affects every single player
Getting a mechanic and having to move out is different than having to sit on your hands to force something to line up better.
i only remember you spamming bait gifs
all i need
well if thats the difference between a guild who kills it and a guild who doesnt u could say its a skill diff
Thatās not my argument
full gear lol aside for some small upgrades
forcing something to line up shows advanced gameplay knowledge, no?
on p1 dimmy being able to parry you
how would you feel if dimmy parried your 3x mfe execute
can he parry you never notticed š
ur lucky
ahahaha
or just unaware
wait until they tell u m+ has no parry
Sure letās go with that line of logic, my rebuttle is why do you consider that form of skill expression good?
Itās not fun
You donāt get to do anything
You just sit there.
Liquid Max said it's bad design to hold damage and I'm a sheep so I agree with his take
sitting still showcases a skill: restraint. u rly wanna press ur buttons and blast, but its better for the bossfight not to
Iāve never liked holding damage on any fight lmao
Thereās no way these mfs gotta be wrong
everyone trying to get CE this tier has to hold damage unless you wanna have a lot of p3 dimmy pulls
literally hear her speak
with low gear
Oh wait no
i dont play with game sounds
because i'm not a freak
maybe in this case for dimmy holding dmg is bad. im just saying holding dmg isnt always bad
@fresh creek you hold damage during prog specifically because you have so much gear that you fuck up your timings - because that gear increase is not enough to make p2 p3 free but good enough to justify holding damage in order to make p2 p3 free
ykwim?
its like when u finish a trashpack and u could blast more cds so that u are first in the meter for that pack, but overall better is to hold them and unleash everything on the next. friction between what u want to do and should do
bro has a grandpa voice with dragon sound effects edited in
its quite funny
Holding CDās is different dude
yes
holding CD's is not the same as holding damage.
holding cds is same as holding dmg, just u hold back more or less dmg
..no
some raidleaders shout at you for auto hitting for rage while they call a dps stop
ppl have different opinions on the issue
The issue is this ait
we have multiple classes that rely on cycling cooldowns
they get punished
unnecessarily
plus
going afk is not the same as showing restraint
but prob u guys are right in the sense that the scaling is just so out of whack that that is what causes the dps hold to be necessary as opposed to that being intentional
this is always the reason to hold damage on bossfights
there's a phase that requires an unnecessary amount of damage to overcome so you end up artificially extending a previous phase in order overcome that next/last phase or w/e
i mean idk ive done it before holding dmg to achieve something in the encounter, its just part of the game for me, i dont sit there evaluating which class gets punished more for their warcraftlogs parse
and its always due to balancing
progging and parsing are two different things
we are talking prog
the issue isnt how it affects your parse but much rather how it affects your gameplay
parsing in this stage doesnt mean anything anymore to tbh
to parse u need to get the setup of your entire group
getting pi getting to ignore some mechanix
Holding damage can be an artificially large punishment on top of the already pre-existing anti-fun that damage holding entails
PI helps but is not required, it's less than just getting good procs
raidleaders constantly ask people to do stuff that "isnt fun" like play mechanics more or less correctly
or speccing into ST while aoe would give them more dmg for their parse
talking more bout the ignoring mehanix part
once again that's individuals, not the entire raid group having to turn their back to the boss
Plus then u have those 3 idiots still pushing buttons
which frustrates everyone else
It's extremely artifical friction which only exists to be in bad faith or as an unintentional result of game design
progress guilds swap in and out players or classes or ask one player to play several classes so they just swap char. its all to serve the greater good of progress so to speak, holding dmg is the same principle for the greater good of killing the boss
yes and once again
some of these things are good
some of these are not
intention does not mean its good
This is also a complete apples to oranges comparison
Idk man. If you like those mechanics then more power to you I guess.
i just mean there's always something u dont wanna do but u gotta do in the game. if there wasnt the game would be pretty boring. like play legion remix its just a walking simulator cause that one 740 maxgeared guy almost oneshots every single boss by himself
so u introduce all kinds of friction
so sometimes it sucks such that u can feel a bigger contrast for when it doesnt suck and there youll be happier
We arenāt discussing any of those other things. This is strictly about holding damage
there is friction that delays the dopamine hit in order to make that dopamine hit even harder.
Then there is friction that just pisses everyone off.
Having to turn your character around and go afk simply pisses everyone off.
We arenāt complaining about swapping to another character
i think holding dmg can be good. im not saying now for dimmy it is, im speaking in general. we just turned the game into a gcd locked dps meter frenzy
Name a fight where holding dps adds to your gameplay experience
a good friction is having a decent amount of complexity that rewards you for having both good understanding of how your character plays AND having good preparation, both in terms of information and in terms of gear. Having to hold damage ignores both of these completely. your player skill becomes irrelevant.
also holding damage isn't a skill
being the one to find out that you have to hold damage - that is a skillful display of wit
yeah but when it works u achieve something good, ie that the intermission clicks in how you want that is your reward for doing something u at first didnt like doing so much
maybe your bar for being frustrated is just a bit low tbh
Again this didnāt answer my question.
There are levels to frustration. if something doesnt frustrate someone a lot but the only thing it does is frustrate them then that's still pure frustration
