#fury
1 messages Β· Page 439 of 1
uhhh, idk if its a direct reflection of skill - the two are very different
CE is mostly an expression of time, but also requires a lot more people working in concert, so it's not just your "skill" being measured
I would say title is probably harder in most respects, if only because it's available to a lot less people - it's inherently more competitive
i can assume the hard part of title is having a consistent pool of players to play with
because you need an absurd amount of free time to pug your way to title?
title as meta spec is completely different game vs title as off meta + pug but generally ce is 20 people vs m+ is 5 people so your role is greater
well generally this
if you have a team
you can get title playing only on weekends for few hours
by title I assume we're talking about the top 0.1%; that's inherently more competitive because it is a limited pool of players - also the meta v non-meta stuff is a factor
yeah title is 0.1%
CE isn't limited by anything other than "did you finish before the next season"
what is the % of players getting CE most tiers?
I found a guild
idk, but probably a whole lot more (for one thing, it's done in groups of 20, and for another its available throughout the season, not just to the highest players by the end of it)
dataforazeroth says ~2%
that's their goal
This particular tier, there are a lot less CE guilds though, just because the last two bosses are way harder than the preceding ones; the difficulty curve is wrecked
what % would clear mythic fyrakk without a single nerf applied to him

How much am i trolling?
not at all
isnt that why they just nerfed the last 2 bosses
Great
isn't it literally 3 guilds?
Thanks.
to meet the quota
2.26% for sark, 2.30% for rasz
keep going!
of 1500 guilds
I don't think it was to "meet a quota" but if that was their idea, it came far too late; considering the tier ends in 2 more weeks
if a guild struggled on tindral until now they will definetly not get CE by the end of the tier
yeah 3 weeks for 700-800 guilds killed
yes
definitely not
do a switch spec to arms move
they might see p2 of fyrakk

if they're pretty far into tindral
they must have recognized they really fucked up the tuning and had to give usual CE guilds a chance
that's what i'm thinking
if u are on tindral rn there is no way to get ce
u need to hit p3 this week to have a high chance imo
they were turing the raid in real time to extend world first run
p3 of tindral?
then u have 2 weeks for full fyrak
no shot
they for sure didnt want only 700 guilds to kill fyrrakk
there is absolutely no way
fyrakk
thats dumb
p3
idk
possible yeah
p3 is pretty free
we are talking about the same people that design content around the assumption that people will use addons to tell them how to clear the said content
it's easier, but Fyrakk is not free
especially for a guild just now getting into P2, they still have a lot of mechanics to learn
individual mistakes cost more
fyrakk p2 is the hardest phase imo
so if you have consistent p1/p2
plus the fact that you only get to practice P3 if you're getting through P1 and 2, which a lot of guilds still have trouble with
that's also what i read
p3 should not be an issue
p3 is basically just bring out swirls and drop seeds
and also in the forums they said the fyrakk nerfs were not big
thats why they nerfed the blazes and adds, helps in p1 and p2
blaze nerf is decent
add nerf is also big
yes, but there are still a lot of things that brick you - hence not free
the nerfs before this resets tindral nerfs were huge
if u are consistent in p1/p2
definitely
they're really not; they're nice though for sure
I have a feeling
Raz is still going to be a pain
unless they nerf the amount of cc required
rasz huge wings and sark visibility again 
isn't raz the hardest mythic boss of the expac ?
the cages not being infinite change is good, but depending on who gets stuck in cages, 12s might brick your pull anyway
blaze change is great for squishier classes (doesn't really matter for War that much), but people still gonna die to it
Add change is great, but weak healing groups (like lacking monks) are still going to struggle a bit
so i can farm raid and play m+
tindral prenerf id say
They already did nerf cc requirement on raz
can't wait to "prog" zskarn again
shits gonna be "rough" for one week and be free after
dont worry
they dont want u progging a boss with 2 week breaks in between
thats just ass
They arenβt doing raid affixes again are they?
no
that's pretty much exactly why they're not doing affixes again, yeah
yeah I remember Fated Jailor
the push timings were so fucked
they said the feedback they got about fated raid affixes was negative
so they are not doing it
I remember anduin being fucked too
I mean I'd like to think they'd have come up with new affixes instead of reusing the old ones
cause of push timings
i think they did something on tindral
most of the affixes were bad but thatβs gotta be more fun that just scaled up raid 
the first few months
I think affixes were a good idea, the SL ones were just overbearing - the affixes mattered more than most of the raid mechanics
the roots would drop my fps alot
exactly
but they don't do it anymore
maybe they tuned the graphics or something to be less laggy
idk
love not being able to parse any week of fated except the week with motes on a boss
blizz just doesnt know how to keep making good ones
hold for motes so boss dies 
all they have to do is give some good kiss affixs
its both hilarious and sad that they do not remove the cringe affixes from m+
that gatekeep certain classes
I just want sanguine gone
fury players problems
it's truly a miserable affix
sanguine, the chasing ghosts, the healing ghosts, the cc ghosts and bolstering
remove them
remove all ghosts
they have no business in my dungeon
send them back to sl
SLAYER
yes?
m+ is already becoming harder with each level because of the % increase in hp and dmg
the only ghost I allow is the one from my accursed keepsake
why do they have to add such affixes too
plus the huge inbalance between specs
right now tank dh makes any key feel -3 levels of what it is
so smooth
I think it's kind of the same logic as adding group buffs to ensure X class gets taken
which makes a certain amount of sense, but doesn't always work out very well for everyone on an individual level
sad warrior noises
the philosophy is fine but their execution is piss-poor
I think in keys tho it's kinda cringe
that makes sense in raid for sure
remove aura buffs in groups from 2-5
yeah, there's too much disparity in small group content
require each group to have at least one warrior in m+
otherwise you can't start the key

yes lots of stuff required for certain keys
plus those buffs are also a factor, and other more specific things like grips, skips, etc
I also hope they get rid of 8 min boss fights
but I understand they dont tune for the 1 percent
so it probably wont happen
for keys
I really wish they'd add back the buff scrolls - lesser version of shout/etc
i wish the difference between the worst spec and the best spec would be within the 10% range at max
which means all specs would be viable
hard to balance abilities especially when they can interact with others
surely blizz intended uhdk to be that insane in ST burst in S2 
there's also interactions (external buffs), timing considerations, shifting targets, etc
even if you get a sim stack into a fairly balanced state, that doesn't translate into many real fights
I agree
remove pi and delete aug
yes
ez
they don't even need to fully delete/remove anything, but they could retool the stuff
external buffs - the spec
they would have to homogenize specs for the perfect balance and that makes it boring
yeah, that's true
I like the idea of a support class but the way it is now, it's either very good or not worth bringing
tbf you can say that about pretty much anything wrt balance π
flip augy around, make it so they buff a little but do majority of their own damage. that way it's still the "support" spec
yea but aug is the extreme case, as they dont really have their own viable dmg
or just fix their fuckin log hooks and stop using things that can't hook properly
tfw a key i need io for is listed as btm but fury is meta
but that's all easier said than done
that too, would really like details to be fixed as well but the way blizz implemented aug kinda screws that over
with how fights and classes are designed nowadays and how "balanced" the game was in vanilla
I am surprised the dps disparity in vanilla is that big
its fine it was 20 years ago
the whole game was a mess and unfinished
it also made it very fun in that aspect
yea but it was less abilities and basically target dummy fights
how can you make it that imbalanced in the first place
I would like it too, but tbh I can't really give Blizz the L there - they shouldn't have to design around addons
yeah it was definitely fun and original back then
blizz intentionally withheld hooks from details to keep the playstyle of aug 'buffing your buds to do more dmg' mentality int he game
because it had a bunch of mistakes
which is why people didn't mind
but blizz does that on their own
blizz 100% choosing to keep details in the dark
I'm sayin, "we shouldn't make this because it will break details" shouldn't be a design consideration
i am aware, i think that decision sucks ass but what can you do
though I agree, I would like it if they would fix it so that details works properly again
wont be fixed until wawi earliest π
how would proper logs change that ?
blizz devs don't even know what addons are, they play the game vanilla, the way it is intended to be played

and then broken again for all the new stuff they're adding π
yeah and private auras manifested on their own by the game 
wawi
it wouldnt, logs are being provided the hooks, details developers arent getting that info
thats a good one
we saying wawi now?
surely the engineers have thought of a proper pipeline to actually add it in design!
I thought tww was the norm
twawi
im not saying The Wind Waker
wawi
cause that game is good, wow isnt
fixed for season 1 TWW then instabreaks whenever a hero spec gets reworked. mark my words, it's gonna happen
i wonder if they are planning to do anything about healers and tanks
or they just redesign aug frfr (nc)
delete*
they should but blizz is really stubborn
i also wonder from where they are getting their "player feedback"
definitely not from the people that play the game
since every decision based on "player feedback" is always questionable and unreasonable
what feedback are u talking about then
the one they quote when they do spec changes
the most recent one was the healer evoker spec "buffs"
"healer evoker struggles because of the lack of range, so we will not do anything about that and instead just increase the healing"
I mean Blizz takes feedback from a ton of different avenues, far more than just people who sit around talking in discords all day
we are, in every respect, a fairly small minority of the total playerbase
My favorite was during Season 2 when literally every single fury warrior was giving feedback we needed more ST damage, and blizz turned around and buffed AoE instead through buffing WW buff and rav
And to back that up, the people who actually direct feedback to Blizzard and their own channels specifically will absolutely get collected as feedback, while third party Discords, Reddits, and forums, may not.
you're presuming Blizz even wanted Fury to do competitive ST though
hypothetically speaking, if it does competitive ST and also more AoE, is that balanced?
(this is just a hypothetical, I know their balance isn't the greatest in the first place)
they read a lot more discord and reddit than you'd think; 3rd party forums maybe not so much anymore (I don't know of any real big ones at this point)
there is a problem
isn't basically every DPS' whole deal to smack things? 
Some are to shoot
No, I'm not asking fury to be OP at everything.. but in this scenario, you already replied for me haha fury was just simply down bad, it definitely needed some help in the ST department
Yeah I know, I'm not disagreeing with you - I think we can all agree that balance can always be better. I'm just saying that there is some logic to not mkaing the better AoE spec also better ST without some kind of detractor
Oh no, I get it. My day job is that exact kind of community work for a different big megacorp using most of the same tools. The first party channels absolutely get more attention and have better collection, while outside channels are usually not as consistent due to different ownerships and legal limitations and yadda yadda
tbf the raid tier was largely over at this point
that change was clearly aimed at keys
where it did help a reasonable amount
true
Xan blue 
though I wouldn't say the raid tier was over, it was more M+ balancing
and our ST in key spec compared to other key specs was really really good in s2
that's another issue, is blizz trying to balance for half a dozen different facets of the game
which is just dramatically more complicated than individually balancing for one and one alone
I would normally agree if that tier wasn't completely broken by meta. Could have tripled the buff and it wouldnt have changed anything haha
what people tend to forget is warrior had the highest amount of title bearers outside of the "big 3"
it was very far from bad in s2, even post .5 (after mage got nerfed x3 ofc)
because of the class fantasy
but that doesnt fit the narrative! we arent meta!
those certainly had to be brought down more though
people will play warrior and make it work somewhat no matter what
and blizz knows that
i think warrior fit the way u played the keys rather badly, it worked in semi high end pugs (which usually tend to be more zugzug melee cleave)
I mean to a point maybe, it is a very popular class, but the fact of the matter is that it isn't hurting in representation
this season as well, Warrior still has a very healthy playerbase, even within the very high keys there are more Warriors than you'd think based on communal narrative
battle shout π
I mean with the new talent trees, in an ideal world every spec should be able to perform well in both AoE and ST (mind you, fury may do both at the same time better than most specs), isnt that kinda the whole point of different talent builds? I understand some specs will still have their niche, ie. Most casters in uncapped AoE, arms vs 2 targets, etc.
Rallying Cry π
i feel like it should kinda be the opposite
Hmmmmaybe make Rally double effect in 5 man groups 
these talent trees should offer the possibility to specialize
i don't mind if we have to choose between st or aoe through talents
but if the only thing we bring in the table is dmg
we should be able to do both and lots of it
I think you need a combination TBH
to be good in keys you need a combo correct
cause some classes will inherently offer that
paladin does more aoe than fury while also bringing a huge list of utilities on the table for example
(ignite mage, perish)
I specialize in griefing damage beyond 5 targets (wrong spec selected)
and while fury does more st than paladin, the paladin is still better because of the utilities he brings
i specialize in perishing to unavoidable dmg (wrong spec selected)
Ok I have a rough drafted for the forum post in terms of asking them to replace spear may I post the rough draft here for feedback?
Hard disagree. I feel every spec should be able to perform well to a degree everywhere, outside of some specific niches.
Psychic link
the point about homogenization was brought up earlier - yeah you could set it up so every spec could choose to specialize in ST, AoE, or some combination
- and that's great for people who really wanna specialize in their favorite class/spec
- but that's not so great for the overall health of the game where everyone does everything more or less equally
but that's not so great for the overall health of the game where everyone does everything more or less equally
isn't this the case already with fotm
and why have talent trees then?
if you can do all anyway
the majority will always reroll to the best spec
as much as it is annoying on an individual level, the game is overall healhier for the majority when classes/specs have specialities... the downside of that is that, inevitably, some of those specialities just aren't going to be very good or practical at certain points
whats the point in shuffling 5 points to do 6% less aoe and 4% more st
To have variety in playstyles. I actually feel fury tree lacks diversity since ST to AoE is always a 2 talent difference.
is this a late april fools or something
Yeah, we're playing the long game
and you said hard disagree to me saying you could use the trees as a vehicle to specialize?
???
did you mayhaps miss my point?
My point was having the new talent trees this exp. Should have made all specs be able to perform in different scenarios. You're basically saying specs should be more niche based
Which i disagree with
i did not say this?
So make everyone the same
at all?
i very clearly said i want you to be able to choose more discretely between aoe and st
a spec doing 98% of its ST potential in aoe spec (fury) is lazy design
And i agreeed with that lol
so you missed my point, good.
^^
they need to remove the cap from ww
so fury can reach his full potential

1 million dps per trash pull
Referring to S2 fury though, which was the original conversation, our ST was so abysmal it, definitely needed some changes. Its been said many times, at the end of the day Boss damage is the most important thing for raids 99% of the time, and doing very little of it doesn't feel good lol. And then us having doo-doo ST damage, but niching in AoE however other classes still do that niche better than us
Just feels bad
one question about s2
what was the impact of the lack of stats because of the low ilvl ?
for example in s4 could the s2 tier be way better just from having way more stats because of the higher ilvl ?
No
S4 fury is 1 of the weakest ST currently at top sims
Having said that arms is GIGA busted compared to everything else too, so we'll see, but if fury ST remains untouched it will be mediocre
You have a list of the sims ?
I have ours and my guildys have linked theirs, all somewhere between 402-410ish it seems
Arms is 441, for reference
deva sims same or more
some other spec are doing good numbers too
No arms is busted compared to a lot of the other specs
Either arms/dev are busted, or most classes are simming low
so what you're telling us is that arms will be nerfed
I find it hard to believe they undershot all but 2-3
I havent seen all specs
because fun detected for warriors
I don't know but I'd say it's likely, and being busted isn't fun
but I've seen arms/dev and like 1 or 2 more that were up there
but arms is definitely looking VERY strong in raid
You don't want to be giga S tier
and pretty decent in m+
Look at havoc this tier
Started so broken and now I haven't seen 1 in like 2 months besides our 1 raid DH
u mean in raid or m+?
Because it does make sense about m+
as keys progressed
their frontloadedness wasnt destroying the packs anymore
and they cant survive for shit without ppal babysitting them
They also got nerfed like 5 times in a row
If they had never been nerfed, they'd be in
I see a ret nerf too coming
I do think they still would fall off honestly
I don't
People always say that, but every tier a squishy DPS has been noticably #1 it's been in the highest keys, you find a way to funnel it to keep it alive for the throughput
Isn't Shadow kinda squish?
There have been tiers with squishy things as the upper meta many times, you bring the top DPS as long as utility is covered
it's just reactive
you can have 50% uptime on 20% dr + desperate prayer + pws + immunity (ish, the dr is big enough to call it that)
That would be so unfair to nerf Arms after buffing the tier set
like if they cant pull proper numbers
maybe they should call first
If tankiness mattered like you think it did, we'd be giga S tier right now
What specs have the highest sims currently?
I mean this week and a bit of testing is for them to figure this shit out
I dont think it matters THAT much
I think if there is 1 squishy but giga spec u can play around it
It doesn't matter at all unless you're made of paper
but there's a point where it's not worth
Exactly, so DH would still be the preferred melee if it hadn't been giga S tier on release
it's better to bring different class
rogue 
How we look on s4 guys
tankiness certainly helps, and we've seen a lot of celebration of that for Fury, but yeah - it's not the end all, precisely because there are so many external ways to cover a bit of squishiness
i don't love the ST sims ngl
^
you get ravager + am back
fun to play, kinda weak balance atm
I think the tankiness of fury will lose some value going into next season however, since the mechanics arent as punishing as they are in current season
For M+ at least
DELETED
lol ok

Was trying to get it traffic but ok
It was Xan, I saw him

damn

posted on the shaman 
it's about spear i think
actually idk who deleted it, log doesn't say... I'm blaming Xan
French Xan strikes again
i figured it was him
it was Xan
I go again
fuck it
Championβs Spear is a wasted Capstone For Arms and is not enjoyable for Fury This Capstone ability is dislike by most if not all warriors. No one enjoys having to stand still inside of a spear only to get denied by raid boss abilities; just take mage rune of power for example, which they removed because mages did not like this, or even death an...
NO FRENCH
So it gets deleted once, naturally u have to repost it then xd
also how do I get the shaman shit off
did u know if french the country is feminine but the language is masculine
or something like that
maybe reversed
idk
I know which one you are π«π·
french people are weird
it's correct
ye ur a prime example
brother
the real post should have been can we delete Parry from the game ?
I've got like 18 posts on that already T_T
big fan of the interview where morgan day said it gave texture to melee
so true

where do i sign
Parry ultimate dogwater, was discussing this w @rotund ginkgo earlier
Garbage as fuck design when half the fights force us infront these days
i was a big fan of the amount of parries council provides this tier
excellent gameplay
Smolder frontal slam required we love parry
getting parried by a Fae with no hands
add ranged parry
watch how fast ti gets removed
imagine
chaos bolt parried
mad?
worst part about parry is how wide the angle of it is
Would be fuckin hilarious if a bug happened 1 time and ranged got parried
The tears man
speak is considered an aoe attack like roar ?
spear is an aoe spell yes
yeah
oh
good old days
in st yes
you think that because spear sucks
formerly spear just fucking slammed dam
It was pretty good in SL in aoe
remove spear
it was insane in sl
in aoe
10.1 when a lot of fury warriors swapped over
9.1*
i remember it was top dmg
in keys
it was nuts
day one of asking the moderators to demote xan and promote anda
so we're jsut being toxic
france**
cant have mods that are french
right @young swan
if we sniff out you speak a drop of french its straight to the gulag

π±

next time my RL complains about my positioning i'll just tell him to bring it up with morgan day
tell me you dont play melee without telling me you dont play melee
blizz definitely doesn't play melee
they play paladin and rogue that are semi ranged

meanwhile fury with two giant swords has to be right next to the boss to hit it
Swords in general got quite the reach, a lot longer than your fists, that is for sure.
Just git gud
Sigh - rogues having the extendo range is the fantasy of them dodging and weaving in and out of range.
Same with catz
Fury dont have the fantasy of dodging and weaving out of range. Fury is the up into your face, unrelenting slapping you with sharp and blunt objects non-stop.
You hit back, but Fury warrior just keeps slapping ignoring the dam... wait, that is arms?

arms is parrying ur attacks
blocking with his weapon
u cant even touch an arms warrior
fury just screams and the blood lust comes out and becomes bigger, faster and strong..wait, that is shaman ?

it would be so cool, if fury gets juggernaut back
we have a better version of juggernaut
also legion jugg is kinda poopy dogshit when execute has a cd
When it was good yea @sullen dove
does someone mind looking to see if im using cds properly pls
ogey
i like that u bully Xan a lil, itβs nice because usually heβs being exceptionally mean to me on twitter
he doesnt even play the game
......
ya i mean so what
cool and unique
I mean it's weird to give a take on a class you never play but ok
Mythic Fyrakk, is the correct play when moving from Dreamrend #1 to send OF or hold it for TR? Been holding it for TR but feel like I'm underperforming in that phase
yea idk i just send it
i dont think it matters enough for roar to have 4 seconds of its dot under avatar
rather than potentially getting an extra odyns that phase holding for that long
someone has to keep him humble
what about calling everyone bad at a spec and saying your opinion is the only correct one only for the rest to find out your logs and expose that you consistently do greens and greys on the spec you called everyone bad since mop

because that happened a few days ago
alright cheers I'll try that
you also will inherently underperform p1 depending on what you do, as i think its semi common practice to hold second set of cds until intermission shield if you really need shield dmg
not sure whether or not you do that
i know i did for like.. hundreds of pulls
until most recent week when i decided we didnt need the extra help in intermission and i just started sending second cds on cd in p1
I've got another Fury in the raid and he seems to beat me by about ~20k on like 75% of p1 pulls, been going through our lorggs and wowanalyzer and all sorts trying to spot differences
i would rather get buffed bloodbaths in that avatar than a roar
less that and i think you would just have less bloodbaths if you hold that odyns for like ~10 seconds
anyone now if we are doing raid rotations again in season 4?
tho idk sometimes its variable whether i odyns right before he flies away or as soon as he lands
yeah there should be a rotation
damn its such a lame system
which means it will probably be impossible for me to get my legendary axe
oh i see
the only thing we dont know regarding that is if the legendary "drops" while its awakened does it drop at higher ilvl
and you dont have to use 2 bullions on it
idk how thatll work
but whatever not that big a deal i dont think
I got a fuckin blue log on kill, I suspect too many people padded adds REEE
We decimated them
we dont know yet afaik
but it would be kinda weird to have a transmog shop with dinars and then make them limited
These bitch din on my spear til I arr
We also had no windfury 
i gray parse cuz no windfury
Anyone else having issues with the Whelks for the JC quest in Caverns?
I come out here and 80% of them are evade glitched
could anyone see if my cd usages are correct please
sure I'll listen to your mixtape
hell yeah
What genre ?


to weild and spicy orange i must make a ultra ovenmitt
i donβt like wow
cmon bro wow is fun don't be like that
world of cuckcraft
APM simulator for m fyrakk is real
this guy has cooked takes 90% of the time and is on every single forum page permanently
he spends more time on the forums than playing the game, he mainly pvps i believe
We there for the p3 boomboom bruh parses ainβt real
you know there are loads of bugs with apm on wcl right
like rampage counting 3 times per cast
i remember back in bfa shadowy apparitions counted as casts for spriests
was funny on zaqul
it wasn't meant to be a flex or anything just a light joke
but yeah
didn't know that thx
also hack & slash counting as a cast 
procs and enrage counting as apm its borked
i think prot warrior has the actual highest apm or some shit
wrath and fury as well, but it's hidden inside raging blow casts
Yeah I saw he had 700 forum post
what a dork
dont worry im slowly defusing them
converting them to the true gospel
die spear die
(as a damage button)
Yeah you responded to them pretty smart
I had a more vile approach so I didnβt comment

@rotund ginkgo got CE?
says the guy who wants Furious Slash back... why did we promote this person again?
17 paragraphs 20% slam buff
17 paragraphs 20% slam buff
17 paragraphs 20% slam buff
htae xan
DO NOT TYPE
ON THE FORUMS
okay yeah that was half baked
Someoneβs gotta be the voice instead of being an echo chamber in the discord
Xan bout to start every forum post with "as a moderator in the Warrior community discord, Skyhold, ...."
what I really want is just an actual single target filler
LOL
thats something I absolutely wouldve done like
What I want is spear gone Iβll take anything else
4 years ago
ANYTHING
im gonna start all my reddit posts with that but as a stormforged
it's the cool and unique result of eating a 3-day old burrito
I mean can is arguing with someone who doesnβt even play the game
The most theyβve done is killed 2 bosses on lfr

man i recently had an argument about tankiness with 2 people who thought darkness was a groupwide immunity for the duration
Nice lol
aint no way
only found out after like 5 back and forths
because it says "increased by 100% in group content" or something
so these people think "oh that means it's 100% chance to avoid damage"
math

what was furious slash again
completely ignoring the fact that that would be WAY TOO FUCKING OP
frenzy but its own button
15% + 100% > 100% - > immune
frenzy but u had to press a different button and it wasnt tied to ur target
oooh
honestly frenzy not being tied to a target would be better for AoE
who cares if its oh or mh
Yeah, FS evolved from Wild Strike, and Frenzy was the talent that buffed it
You would use it when bt and blow was on cd
it was a maintenance buff
math checks out.
you would use it when u needed to
Whirlwind effectively took it's place as a filler i think
it was just a ST filler, while WW was the AoE filler; ultimately it was easier just to merge the two together and use WW for everything
and Frenzy was changed to stack off BT instead of FS/WW, and then eventually Rampage
Which in my opinion is better because you wanna press WW for aoe anyway, and for st you rarely press it
in bfa you could spec into it right
only legion had it baseline
as in, into frenzy, adding a button
frenzy didnt exist in bfa
Furious slash giving u fenzy stacks waowi
for a time, yes, but it was next to Inner Rage and Sudden Death, so you didn't really use it much
oh yeah
furious slash didnt exist baseline in bfa
you just talented into it and it was the whirlwind replacement that also increased your haste
Only time I remember using it was EP
Yy that talent was ass
Whirl replaced it as the only filler in BFA i think
i used it on zul because my rl didnt want me pressing whirlwind
Yes - Whirl replaced FS as the baseline filler, FS became a talent instead
i just want the. talent that gives you 10% damage and 5% haste back and increasess rampage cost back
and for a little bit in nyalotha i had furious slash + frothing berserker sim best
granted that would probably be even stronger now beacuse of rage being easy to build
Gib 5 stacks of cleaver to meh
honestly i do think that would make stuff feel a little better
but like
just play arms in nya
no
perish in flames
Is it just me, or rampage tend to be on odd number while generator on even with meat cleaver ?
So what usually happens is that i get rampage, generator, rampage, generator, and this sometimes causes some rage overcapping in aoe.
Any way to prevent this?
you cannot really prevent overcapping as Fury, it's just its nature
dogshit spec
ur mom lmao gottem
But what if cleaver was 5 stacks instead of 4?
shouldnt.. matter
finally he accepted it
cosmetic rage bar moment
it'd be better certainly, idk if it'd really matter at all though
would be a little more convenient sure but not required
I noticed that rampage tends to be on odd numbers, so generally the 1 and 3rd cleaver stack
but yeah, it's not the pause to WW that causes you to overcap, it's just the nature of Reck doubling rage gen
If it was 5 instead of 4, i think the general thing would be, rampage, generator, ramp, gen, and finally ramp
without storm of swords it's actually sometimes better to refresh whirlwind with 1 stack left just because of that
and passive sources of rage generation that you don't "see" like autos and Frothing Zerker (especially rn with Anni)
Leaving you with time to press ww without overcapping
another s2 win
even without, but yeah - occasionally it is a good play
it's that easy
I mean that happens without SoS too, easier to do
bring back 2 stacks of meat cleaver per ww !!!!
just dont spec into meat cleaver
that's what silm is saying
fuck !!!
hooooly based
buff whirlwind
if this makes ww do dam again sure
lmao
@young swan new comment for you bud
actually wanted to put it in the aoe apl, i'll maybe have a look at that some time this week
i miss ww doing dam
I know, I agreed with him
WW damage is not irrelevant
why just repost the same thing tho
WW never gonna be big again with Meat Cleaver existing, but I do like the mechanic
oh boy
without sos yeah it's kinda weak it's more about not delaying rampage than about whirlwind damage itself
with sos it actually does a lot of damage
but it has a cooldown sadge
yeah
still a far cry from legion days though
I think cd on whirl works better for arms
the cooldown on SoS is fine I think, it fits very smoothly; it just doesn't do enough damage to feel impactful, and it doesn't even gen rage without AoE talents
guys will want ww to do more dmg but hate mbg... i see how it is...
ikr
s3/4 shadowlands mbg spam bis
bring back fury mbg
i rewatched my guldan kill the other day
TRUE
blud was just pressing
i want mbg back
WW
i do think SoS's CD is fine its less that and more-- a part of it being bigger
Go back and look at... what's her name, the imp boss in Antorus
and you achieve that by either making it more aggressive or making it do more damage
agatha
Should i run mushrooms and stuff for AOE in DHT as Boomie?
na, portal keeper
but boomy discord prolly knows better 
the one who summoned waves of imps
@young swan go cook that guy he is waffling nonsense
i will rend you
Agatha is mage tower lol
lugobrious
Fury w/ WW belt fucked that fight so hard
or like an actual boss
Portal keeper
u also played bloodbath in antorus tho, no?
Yeah, Agatha is the raid boss, I'm talking about Portal Keeper
That added to the carnage
with tier, yes
Odyn's fury actually dealt insane burst aoe
But honestly, i prefer how fury plays now
OF actually wasn't that strong, Warriors just had a ton of stacking damage mods
I remember doing that on botanist hc (perma 3 stack) and uhh that dreadlord in nh
I think fury was one of the VERY few specs that actually felt better to play in bfa than in legion
But it was the exception
unrivaled strength 35% crit dam
100% crit BC
20% avatar
enrage
fair and good
BfA actually did iterate positively on Fury, it fixed a lot of problems with the spec
but there were definitely some losses in the process
Losing odyn's fury was feels bad
top 10 dreadlords in nighthold
it wasn't the loss of OF, again it was those damage mods
and they pulled back on that pretty much game-wide
it would've felt worse if we kept it and then it felt like shit cause we didnt have 1 million multipliers any more
the GCD change would have been fine, blizz just half assed it
honestly
charge on the gcd on fetid 
if they'd made Reck throw out a free Rampage + Enrage, nobody would have complained about it being on the GCD
Stretching upon BFA, Heart of Azeroth, The War Within, Problems with the World Soul? HEART COMING BACK CONFIRMED?!
i think my favorite version of fury warrior
Charge GCD was cursed, absolutely
is the one that focuses on stacking crit/crit damagei nteractions
OOF i remember pillar of ice on gcd, it was AWFUL
and i really miss there being more crit damage stuff
i think tat crit/crit damage from the DH tree would be so fun
that, even
beta testing new youtube titles? lmao
i still cant believe they got rid of bloodbath that did on use hit.... 
that would be nice
that and Fan of Longswords are like my top 2 Fury spell requests
Wtf is fan on longswords?
when you cast Rampage, it casts WW
Say something with a lot of caps so i can screen it for the thumbnail! π
Oh
Yea that's great
yes please
FAN OF LONGSWORDS NEEDS TO COME BACK IN TWW
the torghast power?
happy?
Hahaha
just bug abuse and take it outside
it would resolve a lot of the issues of the rotation, to be honmest
real
just be a lock/mage 
fan of longswords would be perfect for S2 tier tbh
I actually prefer fury st rotation because of how ww feels, it's not that it's bad, but ww is not exactly something i like to press that much
hunter also works afaik
it would be a fantastic tier set bonus
My pants
not that i would know such things
fan of longswords with AM and SoS
it did early on, same as the lock bug
but you press ww in st
Very rarely
fan of longswords with SoS would be so busted for AoE
Oh wait, yea s3
as 'busted' as we could be, anyway
I haven't been playing for a while
it would be nice
Talent selection changed
make Fan of Longswords a War Within set bonus 
please god
Make me great again
LMAO
can you tell?
acquire aid
no π
gotta punch those numbers up, those are rookie numbers!

thats... everyone in the server
I don't think you're gonna find anyone who disliked that torghast power
and apparently 3 other results in some hidden channel we cant look at
:3
mraaow
What was the other ability you wanted to see back?
noob
damn
aintnoway its in a memehold archive
with it in there twice
and some other channel above that
that only arch and above sees
its been a HOT MINUTE since one of those got archived
u dont wanna te
weak
you'll lose braincells if you see memehold
imagine not mentioning it 62,482 times

tbh this memehold ain't too bad
The real question is, why didn't they bring it back?
yeah u need help
yeah im eternally online
are u gold in OW yet
no i stopped playing
gg
soulstone survivors main now
bro typing a thousand messages in some hidden channel of only yellow names
cwazy
bet he talkin all that shit
@edgy widget
yeah i especially call out you in there
Lets go!
real
wow abusing your powers xan
As a talent though or a tier set?
you need to really badly edit out "needs to"
I'm in
dont cringe me
Statement Archi?
mods abusing power smh
give me a funny one
Tobirama mental enjoyer
man
thanks, I hate it
π
I spend a whole 5 minutes on it man π’
There you go
cheat
ok finally right on something
yo dudes. i just had the most garbage day playing this game, since i looted the legendary yesterday on my warrior. legit the most unfun time i ever had grinding something in this game... but it is finaly done. So i guess i have to stop tanking on my warrior and learn either arms or fury properly. So i guess my 1st question is, which one do you play in m+ atm ?
Both are very viable right now
I play prot
2nd question is, for fury and arms both, which enchants do you play on the weapon ? (again with mythic plus in mind)




