#fury
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What are the rare mobs i kill?
Any rare spin
emerald frenzy mobs particularly good
But i cant find em
u just camp 1 spot and it respawns in like 2 minutes
one should start in 1 minute
just like look up emerald frenzy groups or something in lfg
or just go to it yourself
Meh, maybe i do it wednesday when my warrior gets leggo

I got it on my ret
but so you didnt get more than 1 tattered off first superbloom?
dont remember their drop cadence but i thought i got like 2 or 3 off the first one
BUT BEHOLD, anyone can beat that?
(Everyone)
huge
Just 1 bro

I cant get behind ret. Just doesnt feel right playing it
It also blasts for no reason
Ret is faceroll as fuck man, I climbed to 3700 in 55 keys
yeah thats quick
Showers
me asf (as fuck)
Do yall combine avatar and recklessness?
no
Approx 4secs after reck, you ava
i thought it used to be the otherway around
Now it's this way friendo
ok.. why 4 sec?
So you don't waste odyns fury dot
you can just watch your odyns fury, press avatar when it's almost ran out
Yeppers
and odyns, avatar 
Hello, this trinket is BiS for M+?
or... i can also open with avatar+reckless then odyns fury after 3 bloodthirsts later
no
not bis but its pri good
no that's bad, you waste of cd
very abd
ring is pretty good too
bad
Then you waste OF cd
the reason u do the funky of first is so you get free cdr benefit as early as possible
hero talents dropped but its for lame stinky arms/prot
makes sense
if you avatar > 3 bbs > odyns > 3 bbs you only get 7.5sec taken off odyns
but if you odyns first then all the bb's from that and avatar add to the odyns for 15 sec free cdr
in addition to odyns being hit earlier too
right
so its available much sooner next time
like 25ish seconds into the pull
could be even sooner
don't see anything on wowhead, are you looking at the prot/fury tree from a while ago?
if not can i have link pls
its not the ones with abilities just like reading text
ah nice
man... this tier is much clunkier than the previous
It's weird at first but you grow into tbh

Yooo nice
ngl it sounds cool
colossus spec basically just leggo channeling again
but seems to not be as cringe?
we win
i'm a grower
Big
oof it being centered around a channeled ability is kinda cringe tho
depending on how long the channel is ofc
She'll love me now for sure
yea i cant imagine its as atrocious as unhasted leggo
and like even still on a 45 sec cd it'll be a pretty relevant button i think
better not be longer than 1.5 sec channel
it sounds like it could feel good if it is like channeling leggo every 45 sec
but prolly isnt as strong i'd have to imagine
that's HUGE
i mean it will feel good as long as it does big damage
and low enough cast time
but yea i mean part of it's tree is buffing the dmg by 100% leading up to hitting it
so its probably fine
make it hasted
it probably is? considering its an inherent warrior ability/talent?
You guys realize this is for Arms and prot right?
yea but who chats in arms channel
ok just making sure lol
any new slightly warrior related content is good content at this point
real
fury is the "all" channel
no one can change my mind
man not even reading all the caveats of damage and whatever the evoker one sounds like it'll be really cool
mass disintegrate like forgotten experiments boss
disintegrate 3 targets after every empower spell
class fantasy thru the roof
A channel oh boy
nah idk pink man spells
first talent sounds cool tho
just raining hammers and shit
i also dont kno if it specified whether the channel has you rooted to the floor or not
couldnt tell from the initial node and the capstone
cuz bladestorm is also a channel
yes you are rooted
It says grounded
why exactly is the focus of the warrior tree is a channeled spell?
o
I assume they just stole the leggo ability lol
is that only in the capstone tho?
what if you just
unlearn the capstone

and can move during it
ignore the whole capstone also including cdr on demolish and make buff stack 50% higher
Demolish basically sounds like the lego we have now
Imagine being rooted every 45 seconds when you use it lol
yea i mean it just cant be a very long cast
that is fucking beyond cringe
like if i got to cast current leggo every 45 seconds i'd be happy
theres no shot its over 2 seconds
but its prolly not gonna be "as strong" as current leggo cast
Not gonna lie, colossus looks pretty "meh"
Yeah there is probably more to it but at face value it looks meh
it prolly also would be hasted cuz its an inherent warrior ability not a random weapon they throw in
but idk how they actually do that shit in the background
Templar is basically just MC Hammer
i dont think there are any like.. unhasted abilities in anyones talent tree's like that
tru
this shit funny as hell tho
lmao
tokyo drifting during breath
like reinhardt in overwatch
thats pretty cool
not very impactful probably but dmg just kinda ramping just for existing
Counters the mastery becoming weaker ig?
Is there a dev video
I mean what would grounded mean then?
Don't worry they're cooking up some grade a dog ass I'm sure
what it literally says in the tooltip
We'll probably get slayer at the end of S4 and it'll be SMF related kekw
Criiiiiinge
yeah maybe but we'll have to wait and see
Itโs called arms not arm
Diabolist is just saying "oh destro is for sure going to be meta, check this shit out"
New arms build. 1 1hand wep
that rogue tree tho, using feint as an offensive cd
Willing to bet Slayer will be execute related. That's what I got my money on.
Bleed and/or Execute is my guess
Yeah and using a bad ability and giving you a useless stat on outlaw pog
warlock sounds cool
seems like shit that'll just proc all the time
rolling the dice on whatever random demon spawns from the ritual thing
Imagine how fast they are going to proc it lol
idk how fast they actually spend/generate soul shards
Destro literally is just spamming ROF
yea bring me back to s3 sl lock
Okay so think about that, when they're popping off (every single pack), every gcd is at least 3 sec off the 20 sec total
up to 6 sec off the 20 sec total
Gonna be nice to have shockwave more accessible in the tree
lol what is this
so potentially a proc every 4 gcd's lol
How much of an impact does haste have the trinkets? I have simmed myself countless times and I have checked the stats on mulitple top parses. My Haste is at 25% and the others all have min 30% haste. However, whenever I sim myself I am shown at a DPS loss. However, my counterpart in guild who also does not even have the legendary is doing more damage then me and I do not think it is my rotation at all. Anyone able to help?
before you say sim yourself, believe me I have plenty of times
what trinkets
i mean could just be unluckyish procs on the 1 scenario you look at
i dont think either is affected by haste at all
maybe csb ticks a little faster with more haste but idk might not even be an interaction
do you got a log of the two of you on the same fight
under similar circumstances i guess
we only have wipes for smold
and he is running spear while I run DR but its like a 2k overall difference when I sim it
well smold can vary wildly are you trying to bait orbs on the edge of your room and picking them up late so you have buff for cds on boss
spear is way more than 2k on smolderon lol
bro warlock tree is the coolest and looks like the strongest
why is it like this every time
they always get everything
yea if you can use it right it prolly particularly a lot more valuable
Shocker
just decent bit more dangerous
yeah
everyone at blizzard plays ranged or what bro
ye
idk i mean i guess just do u have a log of your lowest wipe where both of you lived a similar time
I dmed you
o
I just look so often, and his Augury way outperforms mine
i mean overall you seem to be beating him
assuming youre hirai with the leggo and roar...
should hopefully be beating him on most pulls
the 7% you didnt cuz you died like half a minute before he dead
but changing the zoom to 6:15 when you died you were ahead
were the top dps at that point actually
Haha. Meathaunch, good name
so idk i mean i think youre playing fine for the most part? or is there a specific scenario you think u did bad on you shouldntve have
from this pull alone just try to not stand in fire puddle idk
took 700k dmg from it
oh yeah no sometimes I play very stupid, but there are so many often times where I look at his trinkets and they are doing so much more damage then mine
If you're wondering why his trinkets ever do more it's just luck. Could proc during the damage phase. Could barely proc at all
there was one pullt his trink did 2M dmg and I did 500k
yeah because his trinkets hit during damage amp
whether they proc a lot when he has his buffs up
and yours aren't
im sure there are scenarios yours outperform him for a pull
Yea
on smolderon especially rng can be a big difference
about idk 12% of the fight you have a double damage amp
aight, just cause also I look at the top performers, and their haste is like >30%
it ain't the haste
timing procs is for skilled players coper
true
Afk for 20 seconds before damage phase just to have augury proc. Imagine

when do you avatar
is that an avatar on pull or an avatar 7 seconds in
must be on pull actually lookin at buffs
Come to Brazil(arms)
so yea i think thats generally fine
never ever
Avataron pull from what I was told on Smold
yeah
yea i mean nothing does seem to be massively wrong cooldown usagewise
just if you are able to milk picking up balls slightly later idk how possible that is
Then it sounds like you're doing the right thing. Just unlucky trinket procs
i usually pick them up like as soon as the middle 2 rings are covered
walk out and get all 5
not before then unless ofc they spawn rly close
his augury is also 489
and yours is 483
so more leaning towards him to do more dmg with that
where csbs are at an equal playing field
just proc more during amps 4head
but yea i mean you were on top on the 7% before you died, which you should be considering you have leggo but yea idk
nothing that bad
lol aight well as long as im not totally shitting the bed.... I know some times I hit WW instead of slam... and I need to use my Fyralath more
for Fyralath, from the pins if I am reading correctly, do I wait to use it until Avatar is completely over
so like 25 seconds into the fight I use Fyra?
prolly a very different way to use it on smolderon
to make sure you get usages during intermission dmg amp
Grabbing balls = increase milk
can i ask yall what your stats are looking like percentage wise?
12/69/42/9
i ran a sim, and it told me vers was valued way more over haste so i swapped my ring to vers mast
and it lowkey feels like dick
I have 25% haste 21% crit 30% vers and 57% Mast
or 54% mast but then extra 3% with the runes
30% vers holy moly
im at 25% haste and it kinda feels bleh compared to the 30 i had before
https://lorrgs.io/spec_ranking/warrior-fury/smolderon can get a general idea of when ppl use leggo on smolder
A Website to compare top parses in World of Warcaft.
to be expected a lot of them using it for intermission damage amps but some are also just completely ignoring that and still doing fine
me personally havent tried to use it on smolder but i would think using it in that 30sec window after pull, then during second intermission during some downtime you dont have many buttons to hit, and 4th intermission should be fine
but maybe youd rather jsut be hitting exe range bb's and AJ'd executes over casting leggo
idk
rework for fury ? ๐ฎ
oh damn i never realized lorrgs actually shows cooldowns on the abilities
for warrior as a whole
No it's not. They're just moving shockwave
with the bar
thats still a rework
imagine being able to take shockwave without sacrificing our capstone talent pts
i think like... under roar would be cool
or roar under shockwave
idk
intim shout i mean
cuz its not points youd like... "rather lose" but it does feel like you lose less
yeah
like maybe you only have a choice between 2 out of our 3 cc's and stormbolt more valuable than shockwave for some dungeon where only 1 mob a pack needs a stun more often or something
but you can take all 3 if you want or whatever
idk
might just make it a choice node with storm bolt
i was gonna say choice node with shout but then you just never dont take shockwave
or something weird
yea maybe..
has to like be a good incentive to rather have stormbolt over it tho
like maybe way shorter cd for it
20 sec
or some shit
So nothing new for us except showkwaves ? :x
tru


incorp team affix
na they could actually make it hard cc incorp
that'd be valid reason to take it
also, storm bolt hits like, another target on the mountain thane tree
o yea thats also a thing


I think if stormbolt on Incorp targets or shit like that with duration increased by 100% would easily fix that issue
^
so like on a spiteful or incoporeal target or whatever the fuck they are just on those targets would make us viable
No, you have 3 minutes CD to break one and you like it
but keep it regular timing for mobs.... basically stuns incorp for the entire duration like a freezing trap
not to mention the cast time for it
cant pre cast it like hunters can freezing trap etc
tho, ill say it
it sounds horrifying that colossus will interact with shockwave
its supposed to be utility not a damage ability blizz, pls dont make people press it on cooldown for damage
our saviour Arch will save us โค๏ธ
oh wait, they posted the colossus tree, didn't realize
time to take a look
oh its fine
the tree just makes shockwave better

What in the orange bullshit is that
probably that weakaura
secret orange society
stats
real
if you can make it smaller it will be better
thanks ๐
If only the chest wasn't an upgrade :c
i dont understand? what should be smaller
haste?
the image
why make it smaller? i dont get it
what is your point
Yo! New to fury, just wanted to ask a question that might be a little dumb, but I am 5957 mastery, 5603 haste, 1567 crit, and only 287 versatility and I am wondering if maybe having so much focus on mastery and haste instead of spreading the love a little to crit and vers so that its more like 1k 5k 5k 1k for things such as bloodthirst critting when fully juiced or more survivability - for reference I have simmed recrafting my gear about 5 times with 16million options each time and the most I have seen is just gaining 100 dps from gemming full vers and recrafting two things to have vers on it
that the pic is tiny asf
your screenshot is too small
why did you just post the same picture again
i could read it just fine?
maybe issue on ur end?
you can click it and it becomes bigger
+16 crit
germany diff
stop using banezi pfp
???
must be issue on ur end

they told me its average in my guild
its 1890x1490 for me
your discord must compress the picture or smth
oh ok thanks ๐
unironically not sure if i am being trolled or my disc buggin
looks good to me
that's what they always tell you, it's never true
disc bugging
nice tmog king ๐
oh :(
thats my pic
๐งโโ๏ธ
imagine taking anda seriously
???
augvoker main, I should've known
?#
Anda is losing it
pfp changed hes out of prison
king?
bro pulled the logs immediately
holy shit
log is king
He pulled the logs ๐
you got rolled and should delete your online presence to save face
i gotta fight these grand allegations with great furor
axekandi moment
oh :(
link aug
didnt he leave cause he got called out for greylogging
its warriover
gwey :3
yes 
im trying to get doomplate warhelm from epoch hunter
๐ฅฆ
๐ฅ
HAHA OH MYGOD
๐
๐ฝ
๐ซ actually garbage last on the list makes me feel icky
corn is BIS
ip grabber
discord asset linked
okay honestly the green and yellow ones are kinda fucked uncooked
red ones always go ham
arenโt they all the same
just different colors
Corn is a carb not a veggie
theyre not!!!!
yah theyre all garbo
or am i dumb
maybe in the US with genetic engineering
wtf peppers rule
chilli peppers are great
A FRUIT???
so is tomato
today i learned
according to botanists
yes i knew that
ty anda
ok kinda crazy ngl
ok then my answer is broccoli probably
or asparagus
or bok choy nvm bok choy is my answer
boking my choy rn
myth chest > avoidance side grade yeah?
yes
ya
nice edit
nice google*
Now that I have hero signet I get it in my vault every week, damn game. Just gimme my augury
Me poking my head in to see if people are dooming or happy with hero trees, only to see asparagus talk
m8
its not a fury tree
True but still not what I expected to read today
asparagus among us even
We havent seen slayer yet have we?
it was chaos when the mountain thane tree was shown finally, let us be at peace till slayer
Slayer gonna be heavy execute focus i feel like
or bleed
please no
slayer tree - its just one talent "your execute increases executes damage by 5%, stacking up to 99 times"
I want to start my execute at 50% Ty slayer 
Where barbarian hero spec?
i mean colossus makes you 5% bigger
Giving fury condemn again and then executionerโs precision buffing bloodthirst would be good additions to the tree.
Well, bloodthirst and raging blow I guess
it would be something that both trees have in common or a new ability
I mean if done right, could be cool. The name "slayer" kinda indicates execute imo lol. I think the theme could be like the more damage your enemy has taken the more damage you do to them type thing
Like an actual blood crazed warrior
execute useable all the time?
Sudden death consumes all active bleed effects and the remaining ticks hit instantly
thats just arms bloodsplitter
TR + cleaved Sudden death would be ๐ฅ
headsplitter?
Um actually slayer implies bleeding dot damage ๐ค
..whatever it is
slayer to me indicates
..ive been playing to much baldur's gate
Colossus is kinda going the direction of 'hard hitting, big precise hits". So slayer could be a bleed/execute focus
I mean, the actual name slayer means slaying.. as in doing the killing blow lol. Screams execute to me
Actually no it has to be the path of exile slayer thereโs no other existence of the word slayer path of exile invented it
Lmao
something to note..
is that the Colossus tree has absolutely nothing to do with Colossus smash
that is all
Thatโs fine
I wouldn't mind a bleed focus, if they added something like old school deep wounds where constant crits have a rolling big bleed damage, would be cool. But i would be verrry surprised if theres not something execute focused in there as well
The 2 trees are so mid man
No you donโt understand slayer canโt have execute
Looking at any other classes ones makes me so sad
third one will be too
Oh for sure
Exclusive leaks:
Dogshit trees with not a crumb of utility to do a single affix ๐
The Slayer is an offense oriented class based around attacks. He is an effective boss killer with Headsman and Bane of Legends and gains access to defensive bonuses involving life leech, including the ability to leech beyond his maximum health pool with Brutal Fervour. He also possesses bonuses towards area of effect and critical strike attack builds, as well as Masterful Form for maximizing frenzy and endurance charges.
Bitch shut up yโall have 2 trees
slayer" you can now wield a third two handed weapon (arms gets two)
What about: โExecute can be used on any target currently affected by rend or CSHBโ
would rather not tie it to CSHB
And then it could damage amp under 20%/35%
But where does the leech play in
I'de prefer a passive bleed like old school deep wounds tbh
CSHB implies using bloothirst to get it up, and we will not have 100% uptime on it
Some synergy that could make execute a rotational ability to use over slam would be big
How so? The mechanic would be the exact same. Target is bleeding, i can execute it. Only difference is not having to waste a global to apply rend.
Because it lacks additional synergy and is just background extra damage
..no you have to waste a global on bloodthirst and HOPE it applies CSHB
It would legit be the exact same thing as you mentioned lol
whatever it is going to add something or change the current rotation
like how colossus gets demolish or thane is going to use thunderclap
Guys
I got some info
LEAKED HIFHLY CLASSIFIED DO NOT SHARE
Based on the structure provided in the webpage you mentioned, here's a hero talent tree for the theoretical "Slayer Warrior" class, catering to both Fury and Arms specializations:
Slayer Warrior Hero Talent Tree
Tier 1: Basic Skills
- Fury Focus (Tier 1)
- Rampage (Tier 2)
- Rampage: Unleash a series of brutal strikes against your target, dealing increased damage. Generates Rage.
- Bloodthirst: Strike with a mighty blow, causing damage and healing you for a portion of the damage dealt. Generates Rage.
- Slaughter (Tier 2)
- Slaughter: Execute a devastating attack that deals massive damage to a wounded target. Requires the target to be below a certain health threshold. Generates Rage.
- Whirlwind: Unleash a whirlwind of steel, striking multiple nearby enemies for moderate damage. Generates Rage.
- Rampage (Tier 2)
Tier 2: Offensive Skills
- Ferocious Assault (Tier 3)
- Frenzied Strike: Your attacks have a chance to increase your attack speed and critical strike chance for a short duration.
- Vicious Onslaught: Increase the critical strike chance of your Rampage and Slaughter abilities.
- Brutal Tactics (Tier 3)
- Ruthless Precision: Your critical strikes deal increased damage and reduce the cooldown of your Rampage ability.
- Severing Strikes: Your attacks have a chance to apply a bleed effect to the target, dealing damage over time and increasing the damage they take from your next Slaughter.
Tier 3: Defensive Skills
- Unyielding Resolve (Tier 4)
- Iron Will: Increase your maximum health and reduce the cooldown of your defensive abilities.
- Defensive Stance: Assume a defensive stance, reducing the damage you take and increasing your threat generation for a duration.
- Indomitable Fury (Tier 4)
- Bloodlust: Your Rampage ability grants you a temporary shield, absorbing damage equal to a percentage of the damage dealt.
- Battle Trance: Entering combat grants you a temporary increase in your damage dealt and damage reduction.
Tier 4: Ultimate Skills
- Avatar of War (Tier 5)
- Avatar of Fury: Transform into an unstoppable force of destruction, increasing your damage and granting immunity to crowd control effects for a duration.
- Avatar of Bloodshed: Channel your inner rage, increasing your attack speed and critical strike chance to maximum for a short duration. Your attacks also have a chance to apply a debuff that increases the damage taken by the target.
This talent tree provides options for both Fury and Arms specializations of the Slayer Warrior, allowing players to customize their playstyle and choose abilities that complement their preferred combat style.
Is this from ChatGPT?
No itโs from my source
I was literally writing up something for a skill called slaughter lmao
Based on the structure provided in the webpage you mentioned, here's a hero talent tree for the theoretical "Slayer Warrior" class, catering to both Fury and Arms specializations:
Slayer Warrior Hero Talent Tree
Tier 1: Basic Skills
- Fury Focus (Tier 1)
- Rampage (Tier 2)
- Rampage: Unleash a series of brutal strikes against your target, dealing increased damage. Generates Rage.
- Bloodthirst: Strike with a mighty blow, causing damage and healing you for a portion of the damage dealt. Generates Rage.
- Slaughter (Tier 2)
- Slaughter: Execute a devastating attack that deals massive damage to a wounded target. Requires the target to be below a certain health threshold. Generates Rage.
- Whirlwind: Unleash a whirlwind of steel, striking multiple nearby enemies for moderate damage. Generates Rage.
- Rampage (Tier 2)
Tier 2: Offensive Skills
- Ferocious Assault (Tier 3)
- Frenzied Strike: Your attacks have a chance to increase your attack speed and critical strike chance for a short duration.
- Vicious Onslaught: Increase the critical strike chance of your Rampage and Slaughter abilities.
- Brutal Tactics (Tier 3)
- Ruthless Precision: Your critical strikes deal increased damage and reduce the cooldown of your Rampage ability.
- Severing Strikes: Your attacks have a chance to apply a bleed effect to the target, dealing damage over time and increasing the damage they take from your next Slaughter.
Tier 3: Defensive Skills
- Unyielding Resolve (Tier 4)
- Iron Will: Increase your maximum health and reduce the cooldown of your defensive abilities.
- Defensive Stance: Assume a defensive stance, reducing the damage you take and increasing your threat generation for a duration.
- Indomitable Fury (Tier 4)
- Bloodlust: Your Rampage ability grants you a temporary shield, absorbing damage equal to a percentage of the damage dealt.
- Battle Trance: Entering combat grants you a temporary increase in your damage dealt and damage reduction.
Tier 4: Ultimate Skills
- Avatar of War (Tier 5)
- Avatar of Fury: Transform into an unstoppable force of destruction, increasing your damage and granting immunity to crowd control effects for a duration.
- Avatar of Bloodshed: Channel your inner rage, increasing your attack speed and critical strike chance to maximum for a short duration. Your attacks also have a chance to apply a debuff that increases the damage taken by the target.
This talent tree provides options for both Fury and Arms specializations of the Slayer Warrior, allowing players to customize their playstyle and choose abilities that complement their preferred combat style.
cool, but some of those have nothing for arms, proving its fake
And theyโre both ASS
??
Itโs not fake
I trust amnesia
Oh silly me I only posted the fury part
Hereโs the arms part
Certainly! Here's the arms-focused portion of the Slayer Warrior talent tree:
Arms Focus (Tier 1)
- Mighty Strike (Tier 2)
- Mighty Strike: Unleash a powerful strike that deals increased damage and has a chance to apply a debuff, increasing the target's damage taken from your attacks.
- Execute: Execute a devastating attack against a wounded enemy, dealing massive damage. Requires the target to be below a certain health threshold.
- Tactical Assault (Tier 2)
- Tactical Strike: Strike with precision, dealing increased damage and reducing the target's movement speed for a short duration.
- Blade Storm: Enter a whirlwind of blades, striking multiple enemies around you for moderate damage and reducing their armor for a duration.
Brutal Tactics (Tier 3)
- Ruthless Precision: Your critical strikes deal increased damage and reduce the cooldown of your Mighty Strike ability.
- Severing Strikes: Your attacks have a chance to apply a bleed effect to the target, dealing damage over time and increasing the damage they take from your next Execute.
Defensive Skills (Tier 3)
- Iron Will: Increase your maximum health and reduce the cooldown of your defensive abilities.
- Defensive Stance: Assume a defensive stance, reducing the damage you take and increasing your threat generation for a duration.
Ultimate Skills (Tier 4)
- Warrior's Fury (Tier 5)
- Fury of Battle: Unleash a barrage of attacks, increasing your attack speed and reducing the cooldown of your abilities for a duration.
- Warrior's Resilience: Channel your inner strength, increasing your damage dealt and reducing the damage you take for a duration. Additionally, you gain a shield that absorbs damage.
This arms-focused talent tree emphasizes powerful strikes and tactical maneuvers, allowing Slayer Warriors to excel in single-target combat and control the battlefield with precision and strength.
Lmao
Yeah thatโs just my guy at blizzard responding to my dms heโs polite
Was fun while it lasted. They should keep the slaughter skill though
I left it in there so you could tell it was a human not a bot
lucky u know him
Yeah heโs so cool.
I know that guy
Slaughter could be an empowered version of rampage that procs off consuming sudden death or execute
He also responds to me!
Heโs really cool.
With a damage amp tied to execute consuming bleed damage!
(Chatgpt)
?
greater ember of fml again
next week for sure (actually, if datamine work is correct)
How does chat gpt has better ideas than the warrior devs
don't worry I'll be joining you
Some already exists, but fury's are op
these are literally just things we already have or have had in previous xpacs
some of which got removed because people didnt like them lmao
Pug raid leader tried to kick me from Fyrakk right before kill
u can want that
its never happening
it also just makes the game even more homogenous
based in ur imagination bud
how is bro just gonna link words of talents literally all of those specs have that do all of the things they already do or did
literally nothing in the arms category is new there
it just regurgitated what it already is lol
fury of the titans is somehting ive been suggested for months...
bet chatgpt got it from me....
yes because Fury also needs to be CC immune
literally just rampage does more damage after hitting rampage
Thatโs 0 difference from just saying โmake rampage do 80% more dmgโ
Nothing else spends rage
Make rampage not using rage and 1 gcd
ive always suggested for every 10 rage past rampages cost
thatโd be a little cooler, kinda like idk execute at low rage had like a variable damage/cost
exactly
does Normal drop lesser embers?
but if you just guaranteed consumed all your rage when you rampage no matter what even for more damage then u just have to get the 80 rage back every time
OR imagine next tier, Rampage has a "2x powerup" like Bloodbath
no
No pooling to keep enrage uptime
Only HC/Myth
ok thanks
i think the make rampage eat all your rage for dmg would only work with like am/os talents where you have 95% reck uptime and generate enough rage to make that worthwhile
Cuz at least with current season rage gen rampage consuming your entire rage bar would be ass
might be kinda interesting to give a slight amount more st damage to am talent tho
like specifically with AM rampage does more dmg for extra rage it eats
and u get to make it all back anyway
these aren't ideas lol, they're all existing effects (or prior effects)
Wheres the quickest brawlers guild guy for the leggo quest bug?
i have been trying
to get into a single fyrakk heroic pug
for three hours
im going insane
So guys',
whats the concensus so far on Colossus preview?
mid
cool new ability but it doesnt change ur rotation at all
just do rotation and press new ability every once in a while
tell apook I'm ready when he wants to quit 
Another week no lego for me, I'm losing all motivation..
didnt you just join a guild
yeah but it's infinity
I think that was the entire point of the hero trees, is it not? To not change the class function so much as give it more "Flavor"? Like Mountain Thane basically replaces WW with Thunderclap and gives you sparky abilities with a couple buffs here and there, but it also changes basically nothing about how Fury operates
Legendary is a myth

i mean yeah but look at frostfire mage and then look at thane and colossus and tell me which is more inspired
like have nodes in both trees that are just "ability damage increased by x%"
Hello i need help with the new rotation , i'm coming back to the game and i'm used to chain all my offesive cds together within an explosive window , reading from wowhead guide i'm supposed to spread my cds ... can you help me it feel weird to play
Ur new guild will love to hear that
why u wanna go there specifically
and not stay where u are
NGL the only other hero tree I've looked at is the paladin ones, but Mountain Thane certainly felt "Inspired" by the lore hero they're based off of so
why join a guild when u wanna leave immediately
yeah its cool
becuase they own
but there is literally a node that just says
bt dam ramp dam increased
or something like that
cant remember exactly
zug zug
140k????
we are like less than 470
I do 220k at 456 ilvl lol
Rampage does 10% more damage as lightning damage
good for you
Now it's pog
Ok that is pog
I fail to see how a raw damage increase to 2 of our main abilities is "insanely bad" but okay
I got coached by vil
Lightning rampage

u fail to see how insanely boring that is
Dm him if ur interested
just buff the abilities at that point lmfao
Enhance fury spec lesgoooooo
A sparky Rampage with the sound effect of Stormstrike for each hit would be dope, yeah
Make us devs
this would actually be a lot better yes
The only thing that would actually improve fury warrior significantly is 20 yard melee range
3 yards is more than enough
i havent yet no
but i went to umi in winter park
if you know that place
peak ramen and other stuff
I disagree on the fact rets out dps fury from mage range
Yeah well it fits they shoot magic
Fury ft Mr incredible elastic arms
Size increased by 5% 
Hey, that one's awesome!
I don't think a single fury would complain at having more melee rage tbh tho
Plus Avatar and the impending victory glyph? Well be massive
the issue isn't people "complaining about getting extra range"
it's "what do you have to give up to get that extra range?"
Nothing, just gib us
more importantly, there's also the very real possibility that once every class gets an "extra range" talent, designers just start making smaller hitboxes as a result
Sidearm
sidearm is a lot stronger than you give it credit for
I'll give up SMF
id rather that than be crippled compared to more than half the other melee
I know but wah
you don't talent that anyway
I don't think anyone is realistically giving up direct damage for extra range they don't always need
more mleee range would be a nice QoL, but the current state of things is hardly "crippling"
extra range be feelin good tho
I just know whenever I play fury I wish I had an extra 2 yards or whatever
that's probably about the only one, though it is also frequently bypassed (at least by arms)
have you played a class with extra range? in a lot of (especially dungeon) situations going from long arms to short arms feels like youve been put in a wheelchair
I'm just sayin that working it into the talent tree isn't as easy as you might think - though that could change after their TWW reworks
logging onto outlaw feels pog
i dont think we need long arms at all
again, it's absolutely a nice QoL, but I would hardly call it crippling
i just think its silly some have it and some dont
nobody is disagreeing that it doesn't feel way better to have
This is how I feel after playing outlaw and ret, like how tf does outlaw have more range than fury
I've been playing a spriest and my friend keeps yelling at me to be closer to melee

pov ur healer is a MW
(AT is really weird if ure max ranging mobs)
well the "fantasy" of it is that Rogues are acrobatic agility classes - they dip in and out of range
not that their actual reach is greater
hence the longterm ability "acrobatic strikes"
real af
We have longer weapons tho
I don't disagree, and I do think its dumb some classes have it and some don't
Maybe if we didnโt hold our axes right behind the blade we could reach farther
but if you think +melee range is going to solve all your problems... you're in for a rude awakening
if it were shoehorned into the talent tree right now, it would almost certainly cause more problems than it solved
Just the tip: increase attack range by 3yrds
What breaks that fantasy for me is you just stand still as outlaw and reach every mob, You aren't exactly doing acrobatics ect
I don't disagree, I'm just explaining the concept
Our fantasy is that we have two weapons that are twice my size... I should have more range then "up the targets ass", which is how some of those hitboxes feel. If that doesn't deserve "Extended range" Idk what does lol
I think ym quest is bugged for the lego
obviously a talent that actually makes them run into the bosses hitbox or something would be very wonky in practice
@restive peak said something a second ago also
Make it a passive 6 yard melee range while using titans grip then that would just be perfect
they aren't going to give you something for nothing
โWe said the leggo would drop for everyone, we didnโt say weโd let everyone wield itโ - Blizzard
Maybe they'll include it in the "Talent Update" they're doing for War Within
might be nice, but the whole point of these talent trees was to, ya know, put shit in the talent trees - not just make everything you want baseline
I mean it's been what 20 years, Blizzard would of done it by now if they cared for it
TBH though I'd rather they just remove all of the extra melee range stuff than to give it to everyone
Everyone has long arms? Mechanics bigger
I mean yeah, that's a very real concern
plus there's always the question of "can you always feasibly talent it? Do these mechanics now feel horrible when you can't take it?"
I'm almost done, no bugs here
Oh ok, nvm
Whats goin on bruh
I'd rather Blizz just make good hitboxes for everyone
though that might be asking a little too much
Capstone for Slayer Tree: โNo escapeโ - All melee abilities have a 15 yard range.
idk
I like that suggestion someone made about making Rampage do additional nature/lightning damage for Mountain Thane, more sparkies
Honestly I hardly notice not having long arms? Just the occasional can't hit something in a big pack I want to prio
Then just move 4head
just dont make mechanics that scale with character scale 
this character isn't giving me the quest
man as busted and ridiculous as this would be it sounds so fucking sick lol
so I guess I'm stuck
Hahaha it would lol
Slayer better double down on angry smashing bloody goodness
Maybe they can add that chain grip ability we were supposed to get in DF that mirrors DK grip
so that would just make us ret paladins
But angry
It is bullshit weโre the only str 2H class that canโt do anything rotational at any sort of range
And that's an important distinction
Wdym, I can proc signet brand with heroic throw
Used to proc getti'iku with it and that shit was funnnnnny
Capstone for Slayer Tree: "You become a Ret Paladin"
Atone for your sins: reroll ret
ironically heroic throw at range can sometimes be a DPS loss if it procs temp buffs and starts running out their duration early

I notice Augury loves to proc off Throw for some reason
I was using it during damage stop to try and get signet procs before intermission on fyrakk
Colossus looking like another prot pick?
go back to the undead guy noobis
theres a book that gives 3 more quests
why tf didnt my map show that wtf
no its very much tuned towards arms
small indie company
Voodoo
good episode
What happens if I were to quote that gif
amazing quest indicators
very smart devs
Ye you need the next 3
Game filters this as a harmful message
but does it filter voodoo
sooooon
Frozen and I just casually doin a shitty normal yolo
gotta blast these 3 bosses before next superbloom
Remember to use item broheem
yee
huh this is weird, just had a dungeon not count for vault
did 4 dungeons and only 3 counted
almost as bad as skyhold auto mod
did u read the patch notes? that only happens to noobs
Fuckin YIKES 
im too noob to read patch notes
it only works on you bcuz it knows anything you say is a brand risk

ehe
eyir cocks

Marry me Eyir
Give me news on Slayer
Colossus lookin kinda weird with Colossal Might
Get stacks high b4 doing bleeds, then burn it with demolish

eyir socks
๐งฆ
eyir clocks
sick

eyir cooks cocks on the rocks while wearing socks
guess he doesnt know clocks
he?
what a chad
Smash next question
she would smash YOU
quirky system
That was a little too hip for me
that guy looks like a dweeb
It's kind of his thing
if you think he's a dweeb there you should see him in benchwarmers
sounds like a gachi video
is that marky mark
finally got the lego
pog

xd

Brothers, what do you eat?
simc basic food is crit/mastery
Are you eating that?
Or main stat food?
Vers/mast food
idk just been reppin the mainstat cuz easiest but apparently yea thats better now
No legendary on 14th week. Hopefully Blizzard didn't fuck up the guarantee on the 15th lockout only to hotfix it after NA does most of their morning Fyrakk reset runs. 
this would be 13th week i think
where leggo was available
2 more weeks should be the "guarantee"
I also think thatโs the most delicious lol
I'm on suicide watch for the next 2 weeks then.
you dont want the lego anyway
its only 22k dps increase 50mil dam in keys
๐ฅฒ

I don't do keys anymore. I just want it for tswift/fyrakk prog
only
I want to raid log again
that shit honestly feels like a gamechanger on tswift
even if in the grand scheme of things it dont matter
Yes
dopamine hits hard when you crit boss for 1.5m
Turbo giga nuke root set 1 etc
ah yes
root set 1 where you have 20 seconds to kill them and there are also dragons
pop all cds on them

It's not padding if the roots die before dragons land on them. Orbs need to be picked up anyways, and OF will be up for next set 
today perhaps
vualtsmas gave me a new toy for arms

HOLY FUUUCK MAN
o you get it yet
None of the class trainers will send me to proving ground
yeah thats why i ussed my garrison
i couldnt find one that would send me and the MoP shit wasnt open either
nope i tried the SW trainers
only my garrison did it
I'm in stormwind, no dice, don't think I have garrison on this char lol
on your war bro?
I had to reroll during EP cuz Linc got his 1st warr banned
isnt that shit your mian
๐
holy fuck no way they nuked proving grounds
And by the time I had my old 1 unbanned I had glad on this shit LOL
for lego havers
They sure did lol
Just don't be toxic
nuked how
Bro I'm legit gonna have to do this the long way
if they just made it so u cant enter them with lego
besides garrison
that would be proving grounds getting nuked
i mean i never even knew class trainers were supposed to do that until i got it and asked around
Should slayer being double dps spec mean itโs super optimized for damage ๐ค
Surely they just let us do asstons of damage right
Doubtful, but would be good to get some focuses from each to interact with the other spec
i mean 5% aura buff on arms sounds like damage optimization 
that wouldnt make much sense
Like bleeds + execute interactions for fury would be fun


i love waiting the whole expansion for it
