#protection
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when casting Fleshcraft, can i still block attacks?
ye
I think they changed it to give a dr during the channel but... Unless there's nothing going on, just cancel it
Who wants to stand there casting something you're a warrior
Casting it does matter for marileth
Not full just, actually doing it in combat at all
for M+ i could just go Heirmir tho
hmm 265 elegy gives me 3% more haste 🤔
265 elegy + 272 soleah i could probably get to like 38% haste
Make use of intimidating and Shockwave
I have gold challenge mode portals from WoD so we probably won't get those portals again.
Blizzard probably will say something about devaluing the work people did.
Question why is no one mentioning OPC with these damage trinkets. Is it not as good as sack or phial.
because stat trinkets are not as good on tanks as they are on dps
and its on a cd
prot cds are all over the place
think of stats as a multiplier and flat damage as a base, in a way
yeah basically it
tanks generally have low base damage and multiplying it isn't going to do as much as just
adding a ton of extra flat damage
depending on how defensively you're playing, some of the damage proc trinkets can be doing like 8% of your damage
at least on st
you know im curious why agi doesnt have good stat trinkets
str has iqd and int has ruby/changling
agi uses generic sigil/iqd
hunter is the only one that gets a bit screwed there, the rest of agi are dw specs and usually they scale well with damage on hit trinkets
what weirds me out is how bad sigil apparently is for demon hunters
bloodmallet so grains of salt but
check that shit out
all damage procs above stats
only on hit trinket this tier is cache
rest are on ppm
dh cheats with trinkets cuz they get free haste
sigil isnt good when your damage profile looks like this
its almost flat
that is correct, it shows where the affix mobs will spawn
trying to build an under 10 route for this got a 7 key, i'm sure its just hold W, but i've never run the key before so dunno correct routing
they dont have cd windows to abuse sigil w
hold W route is good, when you leave the first room wit h the first boss go left towards the big spider guy
you ahve like a 75% uptime on meta
ah, that makes more sense
sorry 90% uptime with the bis leggo
even tho its rng
if you have 90% uptime on your cd, you dont have a cd
you feel me
well, unless you're a shadow priest in emerald nightmare
then you are allowed to do infinite damage, then die
is that funny surrender to madness shit
yea
what did it do
it just kept going
It ramped up and kept on going
and your window for error got smaller and smaller
you were flying by the seat of your pants and a sneeze would kill you, but you could keep extending it forever
there was something with uh
on xavius
god it was a long while ago wasn't it
but you like
reverted or something, kind of like murozond
they used that to their advantage
I think there was a dream realm and your body got put in stasis while you were dreaming
and when you croaked in the dream world, you woke up? something like that
and this was xavius, 95%
good shit
they paid for that tier with their lives
I don't remember how good or bad fury was because arms was grossly better
due to pre-nerf focused rage
i literally had an extra keybind with (then off-gcd) hamstring, focused rage, and slam macroed together
just to spend more rage during battle cry
it got even more disgusting if you had the legendary gloves, which i did not
kill menagrie after doing the panthers? (as boss 2?)
if you're going left, yeah
okay, i saw someones run and it looked like they did mail room first
probably depends on lust timings and preferences, idk
going left the route is pretty straightforward, or can be
only kill mobs in the way, do the bosses in a row, ez
i will say on tyr weeks you want to be lusting mail boss
any other boss lust is negotiable
but hes a real jerk
5 bosses for streets?
Yeah they decided 5 and 3 made more sense than 4 and 4 for some reason
Probably because they didn't want portals boss to be the first boss of gambit
this is the general MDT i come up with RN (i don't have to get the guys below ANGI text, 3 of em?)
pretty much
the lower % change made it really straightforward
you can optionally choose to skip the far pack in mail room and do some more elsewhere, but I prefer not to risk it
I know you don’t care and this is mediocre to some of you thiccbois but fuccccc
SD, every jar was fucked because shit was dying before the DH could pop them haha
more SS more revenge
Man, that tier was a lot of fun. I kinda wish the community (and in response, Blizz) would quit laser-focusing on these metrics. Now the game is WarcraftLogs parses instead of WoW itself
the idea that people weren't crazy for parses in legion is insane
the idea that people weren't crazy~~ for parses in legion ~~ is insane
completed the 7 easy, got these 2 (weekend and traded)
you know, i do understand the whole mindset thing they had going on, just god damn
That's what I'm saying, people were crazy for parses so Blizzard had to eliminate play styles that parsed too well
I think even in 2006 there was some primitive precursor to parses that people were obsessed with, and it's been getting worse and worse every year
people cared about doing big numbers in vanilla for sure, they were just really bad at it
haha, yeah, I guess that back in the day "big numbers" often just meant literally seeing a big number one time
"BAM I just frostbolted that dude for over 1k"
REALLY early on, even just damage meters weren't commonplace, so people thought of warriors as pure tanks and rogues as a utility class you needed, like, one or two of
then the math happened and everyone went "oh"
Legion's just the first time that log parsing really started to get on my nerves.. they nerfed Surrender to Madness because of it and I had some combat rogue who was always being a douche and pulling bosses early because he had a dice roll he liked
a boss could be based on a 0/1-5/10 stars system, there are always mechanics you have to do right, make that a game, if the boss has most or all of its spells that you can normally interupt stopped, you get points, and those points add up at end of key to determine score
haha, yeah, the story of Indalamar is one of my favorite bits of gaming lore
most mechanics are unstoppable in raid
if a spec is overperforming relative to other specs in a game they'll be nerfed, parses or not
i was thinking more like in a key, so that could be part of what determines io/m+score as well, which ever u guys want to call it,
the only thing to look at for a key is whether you time it or not
and it would disproprotionally favor melees
because ranged cant kick
that 7 street i just did was 3 melee + priest, other warr, enh dh, pulled mengarie and dh and warrior went splat, fucked up getting aggro on some adds music boss
dude its a 7 streets
blizzard has always nerfed specs that do big numbers, though, i don't see what's different about this one
i can probably solo a 7 streets
any game dev worth their time would
the alternative would be to buff every spec to the same level and invalidate the content
yeah i don't think this is about "parsing fever"
never ran it before, just comin back after month or 2
you would not want key performance to be tied to io
trust me
that would be horrible
theres a reason why KDA isnt linked to elo in league/ow/cs go
its kind of correlated, by the time legion came around data analysis for wow became more advanced and therefore blizzard would have a more precise method of targetting
for nerfs
sure, data collection got better and more public, but the philosophy didn't change
its just like, i've "tried the other restaurants now after only having subway in town for 15 years" and then i realize i still like subway alot
it's just like that
ofc
im just pointing out that nerfing overperformers has always been what game devs do
but you can only nerf them if you know who they are
sure, i don't think we disagree on anything, i was more just responding to the guy who was like "i wish people didn't care about parsing because that makes blizzard nerf stuff"
they also nerfed surrender to madness because it was not a playstyle that most shadow priests enjoyed and it was killing bosses way too fast in toxic ways
it wasn't just people whining that shadow was doing good damage
s2m was clearly wildly broken and needed to be gutted
The three shadow priests I had in EN all hated that shit and rolled off priest as soon as we finished prog
Can you SR Riftmaw?
im not a fan of that unless it gains some new ability like spell cleave cuts it into 2 or 3 shots, then it makes sense doesn't reflect
Pretty sure that’s exactly how riftmaw works so
yep, changes from targeted to cone
So that's 100% as intended then
Can't reflect pizza slices or pepperoni circles, especially so if it's nit a bolt thingy that goes at you first dealing dmg, and hits then drops puddle
s2d is definitely flavorful
i find it very funny
Anyone have a WA or Details Custom Script to track the amount blocked from your shield?
The value IE: 30k (20k<- blocked)
Probably a wcl expression you can write
Or should be pretty straight forward to write a wa that does this
yeah, you can just see it in the damage taken portion of WCL
Sounds like fun, if I have some free time tonight I'll see if I can make it
That would be amazing, I dont know enough about Details or WAs
Im a nerd for numbers
And sometimes a boss hits you for like 150k, 100k blocked
So would be cool to see the ending numbers of blocked amount
How high of keys do you think we can run with seismic revirb and dps trinkets ?
Like at what point can we not run that due to survivability
Depends on how good you are and how good your healer is.
If your dps can kick appropriately.
tbf kicks dont matter
not like reprisal helps vs magic
thats the last thing to think about
Fair enough. Kicks get missed and you get slapped anyways.
Chad move is to shock wave them to sync the casts and double spell reflect
Ofc
reflecting all the dots from the big serpent packs in spires gets me a bit wet tbh
ive been proging on ragelon trying to soak the gravitational bubble...but everytime i use defensive it hits hard. I usee shield wall and sometimes throw everythinh i have... do i use The wall leggo for this? i read ignore pain plus demo shout works well
Hey, I just got my two piece and wanted to use a TellMeWhen bar to track Seeing Red. I couldn't find a nicer way to do it, so I had to use this "Lua Value" code, pasting it here in case anyone wants a lua snippet to get Seeing Red stacks:
if sr == nil then sr = 0; end
return sr, 7
(the bar is kind of annoying after all, though, so I think that after all I'm just going to gray out my thunderclap when I'm high on seeing red or have outburst)
Use the weak aura
Its in pins
are there any charts about the actions per minute for tanks (or all specs)?
A guildie doesn't believe me prot warrior has a high number or actions per minute e.é
Easiest thing you can check is casts under Warcraft logs
It's a bit inflated because of some spell effects counting, like your weapon enchant proccing or a dhs "consume soul" or spriests apparition spawns counting towards it even the they're not actual actions you do
random halondrus kill https://www.warcraftlogs.com/reports/JjQWBcT6MaPCytn4#fight=4&type=casts
the prot warrior is like 10 above anyone else
And pwar should be literally highest on every fight
It's the fastest spec in the game
I told him it was faster than even fury or fire now and he was like "nah u shitting me"
yeah long casts
it goes up as players get better at extending combusts but it still has huge downtimes
Prot war feels to me like when you are playing RoR2 and you get the drugs equipment that makes everythging go super fast
compared to us, mashing all the time
then you get withdrawal and everything goes slow (when you fuck up)
yer that fury warrior doing mad APM
he had good procs
^
yeah must be nice
lucky bastard
Today we were doing mythic sausage and on the kill pull I didn't get a single DB proc on my frost mage... felt so bad
I love thou how fast paced prot war is
too bad it makes it "easier" to fuck up in dungeons
just link them sense CPM 

Squeak!
sense cpm?
any of the player sense's logs, like this one https://www.warcraftlogs.com/reports/Vmn9yQMDZfqRr6Jc#fight=16&type=casts
yes mwahi thats the joke
shh mwahi this is how we convince people we're cool
Do you guys think that Into the Fray > Ravager for 4p, provided you're playing Necro? I have a gut feeling it might help with APM/banner uptime.
Okies, thx for the quick reply!
u still get hella rage gain from rav
even without the squeak it has 76 cpm so
i still have boomer apm dont worry

Protoss APM go brrrr
Is Prot warrior good to invest time and gold into this season?
It's a nice spec to blast your weeklies with 🙃
Has been good in every season.
Ah, was wondering because it is low on every tier list and people look at that and go nope to anything under A tier
which makes finding groups for content extremely difficult
i havent had an issue getting into groups
🤷
like ever
in any season
teir lists are a sham btw with tuning and stuff we are probably 2nd or 3rd best for m+ now
Ye
Probably was worried coming from a DPS spec returning to Tanking
Also is Crit good for Prot?
its not haste
Isnt haste #1 priority when it comes to Protection Warrior?
Mostly for rage generation abilities and attacks
no strength outweighs any stats
you get Str from all sources xD (except rings, necks, and some trinkets)
ye
Tier > STR > Haste
Anything other than those 3 thou?
in the unlikely event that you have two options with identical stats in STR and Haste, then choose which sims highest for damage
Crit from what I read improves Parry chance which brings up the amount of Revenge casts, Mastery increases chance to block and attack power, and versatility is versatility. Which is why im wondering
The differences are so minor that you'll never be able to tell
Just equip as much Haste as you can cram on without sacrficing tier or Strength and don't overthink things
Ah
Anyone have a link to the paladin discord?
Just google wow class discords
And you'll find an icy veins post with all of them
rest of dungeon is normal
idea is the 2 pulls then big boss pull
wo from the stage get kyrian orb and do that big pull by where the monstrosity paths
wo from that big pull and down to the 3rd kyrian orb then use that on amarth
do rest of dungeon
go back down and do nar'zudah with 3 blight bags to finish off %
1st goliath on blightbone
2nd goliath on the big yellow pull
3rd on amarth
1 orb in the upstairs room
1 on last boss
2 spears stitchflesh 1 spear blightbone
lust blightbone + last boss
Itd probably work but feels a bit complicated for a 22 but if you got a stack then sure try it
You can usually +2 a NW with a very normal route as well
Seems like a lot of backtracking yeah
But yeah i mean go try it
yeah its more for later on when we push further
i want a route thatll work up there and has been practiced already by us
I think if you're orbing narzudah just play marauder pack
only just starting to push now
And don't pull harvester with blightbone
Ok wait I need go read back
you orb so all the little leap things will melt
then its kinda just a 4 target pull
blightbone, 2 vanguards and the harvester
Harvester can can die too late and stay in silence puddle
And that's a whole lot of tank dam
Vanguards destroy your tank
thats cause youre too good 
ah
But seems very unnecessary for a 22
yeah makes sense
It's a lot of coordination
Like that boss pull harvester HAS to die quick
Or else it'll stand casting in a puddle
And it's prob gg
What's your comp btw
I tried those first 2 pulls together only in a 20 tho
But I was on destro and you know how pulls like that go with that spec
sv, fury, prot pal, sub, hpri
kk tyty
@sick sentinel
warlock infernal for p much every pull
but your comp kinda has no cds
I play with a ret
so we need cds for pulls
your route should usually factor in when people will have cds
like a good rule of thumb imo is that 2mins up every 2 pulls , or every other with a urh in between
but I'm yoinking your route to try

🤝 
actually you know what
you can maybe spear that boss pull then pull it up the ledge when casters die

playing narzudah is hella cringe
or just skip entire 2nd area and play the big bone boy with the goliath orb pull before 2nd boss
but then if patrol is bad it's real bad
Dorki did a pug route like yours @sick sentinel whe he invised the platform, took orbs, went and grabbed mauraders then did those with narzudah with orb. Then went left, took orbs, big pull with wo > boss
which is a nice way to do it on fortified
cus you dont need orbs on amarth
whats a good mitigation percentage for warriors or what dtps em i looking to have for say a +20
i do 20s as dps but i havent touched em as a tank
Dont think there's a "right" answer for that cus it can depend on a lot of variables but looking at a random DoS 21 i did i had 6,6k DTPS
also depends on dungeon
if it's a lot of blockable stuff then it's gonna be lower vice versa
thats fair. i guess ill just have to jump on the pool and see how bad it goes lol
https://www.warcraftlogs.com/reports/NtFyW8VfK6nqp4Xa/#fight=last&type=damage-taken so i did a 15 mists and i had 70% mitigation and 4.4k dtps
i guess ill work into upping that
i def need more haste
when it comes to mitigation you only really care about your effective blocks hit
in that key you had 56% which is too low
so getting a better SB uptime is gonna help with DTPS
56% 
make sure you use Intervene and charge to cover gaps in Shield Block
make use of your Reprisal legendary
think thats what im using
if you wanna get more value of reprisal you can always run Double Time instead of Rumbling Earth
on your talents
why the fuck is your TC damage so high
Guys. Those of you who are doing 10k dps. Are u necro? I only got 2p tier and im at 7k.
u should be doing more than 10k as necro
you cast intervene like 5 times the entire dungeon. Get a WA to know when its off CD and use it whenever its up
it has too good synergy with reprisal not to use
will do
i need a rend macro to keep rend up as arms ... ill probably gona have to do the same with intervene lol
luckily you only need to know when its actually usable
not care about any real uptime on mobs or whatever
so just press it when u can 
cuz often i cant keep track of outburst
guess i need a bigger icon
is using tc with outburst that bad in big packs
yes
you just want to smack it on shield slam huh
cus you lose out on the rage
yep
SS = rage = revenge + SB/IP/whatever
thunder clap is just wet noodle damage
also press more buttons in general it will net you more of everything cus you get more rage
does shield slam timer stacks if i just pop it twice or im just being big dumb
you had low casts per minute in general
that part is probably barthilas fault. was with a full group there and my ping was l ike 200 - 300
your feedback loop seem completely off and your casts are low, for instance looking at a log of myself from march with 2set and playing kyrian i generate more rage in less time than u
like your SS casts should be higher than your TC casts
and IP should be high with 4 piece
cause u need to be spamming that rage away
ive been proging on ragelon trying to soak the gravitational bubble...but everytime i use defensive it hits hard. I usee shield wall and sometimes throw everythinh i have... do i use The wall leggo for this? i read ignore pain plus demo shout works well
SW is enough
and u should have it back with by the next orb
u do not need the wall
3min cd
its not
is that enough time?
because AM reduces it
and with the amount of rage we have its like a 1 min cd with reprisal
wats am
anger management
oh ok
but how come after comming out of the bubble i take huge damage? rl says i need internal and external defence
u can do it
I dont really know what your talking about the orb is a one time hit, if u have boss stacks sure your gunna be taking ticking damage
but the orb itself is phyiscal and does very little damage
hey, would you say the mainstats part of phial makes it better than sack for m+ eventho i kinda feel sack does more dmg ?
as a 2nd trinket
Is it a good idea to macro ravager and spear of bastion to both be like normal key press drop at player, and then shift or some other mod cast would be normal selection, still find it difficult to place those reliably
Phial is equal to sack in raw dmg on St and wins on 2t+
And overall its better than sack in m+ due to Str vs mastery yes
many ppl play necro as tank?
Ya
wich follower should i use= emini?
With tier its pretty much the best covenant offensively and defensively
Marileth or Heimir, don't run emeni
kk ty 🙂
other than the ridiculous spamming. prot warrior 4 pc feels soooo good
Yesterday was a fun night
LOL
Ppl couldn't match the orbs
Matching orbs is a normal mechanic? 🤔
Sad
I did the 1st phase of this fight so many times i can do with eyes closed by now
My 1st banner is lasting 2:10 min on average
hey guys I'm thinking about tanking raids. Any tips on how to do raids as a tanks as there are two. Have been doing m+ for a while. Now, I want to give raids a shot. Any addons I should have? I already have dbm
dbm/big wigs and just slam your buttons
you change off ravager? unless that changed with tier idk
I use ravager only
you dont in raids
oh okay.. And should I be the main tank or second one?
Umm I will queue for jailer and see how it goes lol
how bad is ticking sack of terror for us
i thought it was one of our better dps ones, that and phial
Is the best way to train ur rotations just to sit in front of the tanking dummy and see how long u can last?
i ran a streets 7 last night, other warrior had it drop for him and he said he wasn't sure if it was an upgrade for him, he was after the cloak that dropped
Sack is one of our best damage trinkets
Main or off tank don't exist anymore
Both tanks have the same jobs
The only time this scenario exists if 1 tank wants to tank more often to have more control over the fight from his side or show off
XD
to me if you say MT like main tank, that is the guy who is always the guy to pull and knows what hes doing better gear etc
yer but that doesnt exist anymore as it literally depends on boss fight and what each tank might have to do in the next 20 seconds
like it changes per boss for my guild anyways
what tank calls nowadays
yeah
i dunno if it was something i did wrong, probably not group correctly, but we did the fire dogs in streets and they kept respawning and i was internally like ".. ? ?" people started arguing in group called others gabage and this and that, finally workd out that i had to atack evenly and swap targets
Not the best
the best is playing
In actual gameplays
But is the best if u have 0 notion of what u should be doing
Chad ones 
Most people don't seem to know Core hounds will revive one another. Always tell dps brains to kill evenly
Yaaarrr
more like bitch ones, instead of just of being on mute and blasting music
😂
dammit didn't save the video again
i hard turn off pc without doing shut down so the game never closes, so outplayed never gets told to stop recording, thus no file for final log in at night
Ashen juggernaut👀
New meta?
why would u not run it in tyran weeks?
Execute for prot slaps
also these are what i run in raid and i never change anyways
do u always use ravager for m+ or is into fray oke?
always rav
Take it from someone who just left a guild over main tank syndrome. There's no such thing anymore unless ego is involved.
what kind of haste should i have? i know ilvl > stat but i main fury and dont have so much haste haste
Ty
40% umbuffed.
Also haste is important for fury as well last I knew.
But go do some heroic dungeons after u have ur rotation down
Cause tank is not like DPS that have a rotation
U need to adapt to each pull and situation
Positioning
Etc
I appreciate it but all at the same time I pretty high lvl and feel like they won't do enough damage to make me pop alot of stuff is that still OK?
Guide might be out of date but this is what wowhead says for fury.
30-40% favoring closer to 40% if possible
Just sim as fury
Yeah, that is a guideline
Not a rule
If u just follow this u won't be that much behind someone that sims every vault and end of dungeon
but then with my gear i end up with low haste for prot i guess. can get like 26%
you'd want to get it to a base of above 30% to start i'd say
Just as much as you can get without dropping ilvl on str pieces
It's literally that simple
makes sense y can swap some rings then
Enchants/sockets can also help
With ring + neck alone you can easily get 25%+ haste
yeah i swap enchants also 😛
There's no meaningful difference between the two tanks nowadays. I usually let my pally cotank go first because his burst aggro generation is better than mine, which I will simply benefit from via taunt
you will notice it hard core if you get some giga haste buff
whats the ideal stats on an item then, big haste bit of vers?
versa if you feel weak (survivability), crit if you want to feel stronger (dps)
You want a bit of everything, exclusively having haste/vers on every slot isn't good either
But ideal scenario is big haste, mostly vers, then sprinkle in the rest
For defensive play
yeah im just random key tanker offspec so defensive is good xd
98% of your survival comes from playing well
mastery generally speaking never want to stack
Not from gear
If you suck you'll die even if you have 286 ilvl and absolutely perfect stats

One of my favs
Looks good
and a new weapon with haste :c my weapon has krit / mastery :C
Happens
The only thing that matters on weapon and shield is ilvl
Rest comes later
Honestly don't overthink stats beyond Haste. You will almost never have any actual choices beyond "does this have more Haste" anyway
yeah still hoping for sausage weapon and skolex shild 😄
i suck at tank so need compensate 😉 xD
yeah but i prefer haste on weapon instead of no haste on weapon on same ilvl 😄
Then git gud
Furry spotted
maybe im a furry maybe im a dog but y´ll never know

No woof for sense?
sense is not a dog
Woof?

I confused sense and meano
would u take 272 haste mastery shild over 265 haste vers shild ?
Protection, is this the spec you will be doing your 8 weekly keys on Erga?
Ilvl is the only thing that matters
🙂
Especially on shield
thanks so lords shild it is
4x especially on shield
wich enchant on cloack ?
Any movespeed cloak enjoyers?
Love leech
Avoidance
any recommendation for anger management and heavy repercussions ? all the time people say take heavy rep for wf keys only but what i a wf key XD
ill aim for +22 - 24
AM is the goat
AM because you can spam avatar
alright thanks 🙂
opinion with 4p + EFA?
soa trinket

i have a 242 one of those from 9.1.5
Wf keys is like 27+ for reference
World first timed 2? fort/tyra key of that Dungeon
do this ok for stats any recomendations on gear sockets or anything really im willing to take any advice
Haste Socket
Enchant 2nd Ring
Tmog boots and ur good

Haste could be higher though
i just made them on it
what in the actual hell
Is trash

incredibly incredibly bad
looks like vers heavy neck, would replace that with high haste
Guys stop gaslighting him, his haste/versa stats are good given his low ilvl.
Swarm is funny
Haste is low
why would I ever want to do 28k DPS every 3 minutes instead of running OPC or a defensive
It's a full heal with spear macro
He has huge vers though
Still, haste is good, he is 258 ilvl.
he asked for ways to improve his gear, getting a haste heavy neck would improve his gear
and what phil said as well
People had 30+% with 252 in 9.1
Imagine, I am 273 ilvl with 34%
at that ilvl this patch though you just grab highest ilvl gear
Still, 40% is the haste we shall have max.
and worry aout stats later, is what you guys always tell me
I prefer to have a little bit of versa, than haste in high kets.
ilvl unless you drop below like 18% haste that will just feel bad
Keys.
cool kids stack crit
i'd sack 13 ilvls on a neck if i could get high haste
Not horrible but not that great defensively
Vers gets you 1% Dr for every 80 points
better?
In what haste% you are GCD
much better 👍
Huge!
yeah looks all good
Versa increase your IP pool. Which is useful in heavy magic/bleed scenarios.
u guys r great thank u
besides, its so minor it doesnt matter
IP scales with versa.
oh youre right
Vers is good but haste is king
So it's the same

But mastery is shit.
The difference is like discipline in eu4.
ahh a fellow big brain eu4 player
Discipline=versatility
If you could slam all your stats in haste you do it
It is hard to explain
The only time you need vers in high keys is when you are literally dying in shield block
Not saying it isn't
Way better than you imagine*
it's like this. haste>>>vers>=crit>mastery
As a modifier stack player, let me explain.
But you don't just take melee hits
Me too
***""
Lets say you take 100 damage.
And IP gives you 10 shield.
If you have 10% versa.
You would take 95 damage. But also your IP would increase 20%.
It would go to 11**"
I am writing while I am shitting FFS.
Yes I understand that
This shield you get, would also in a sense have its shield reduced by 5% while provide by 10% more.
And I don't think anyone would disagree that vers is better
But to feelycraft your marginal gains in vers/crit is much worse than slamming ilvls and haste
The damage you would take on the shield would decrease by 5% while the shield pool would increase by 10%
While your shield if you have mastery would increase by 13-15%
In a sense 5% discipline>>>> 10% ICA
well yeah disc is best stat outside of tactics
We literally only looked at attack power
Since we can maintain shield block, mastery as value gets decreased
increased* more SB uptime=more crit blocks=more value
well, increased critical block chance, but i wont go down that rabbit hole again
The crit block is huge
It's so absurdly cheap
But obviously that only gets good at higher mastery
And vers is our best stat vs magic damage
if i can take a 20k hit and reduce it to 2k, thats the fantasy for me, or part of it anyway
I can see that
That's the chance
Yes
The amount blocked is 2x
168/7.2 is like 21/22 per %
Which is pretty cheap
To double our block value
I know, I dont know how much % it has to happen the critical block. Is it tied to mastery? Or is it just a fixed number
The block value is doubling
that's literally our mastery
Should be on tank notes
Is it tied to mastery?
yes, if you shield says 1000, it now blocks for 2000 if it critical blocks
thats how that works
He's saying if the crit block value is tied or just crit block chance
the value is based on how hard you got hit?
I dont mean the VALUE of the shield block. Jes
crit block % chance is just your mastery
I mean HOW much CHANCE it may happen
the 19% is the chance that the critical block will occur on block. so thats 1 in 5 attacks
I am asking, IS the chance of that happening from the tooltip of shield block connected with the value of mastery? OR is the chance of this happening a fixed.
I just said that 3 times
!
getting more mastery=higher chance to crit block
Ok
like with banner up for me, every other melee is crit blocked (on avg)
you don't make your block size bigger by increasing mastery, you increase passive chance to block with SB down and critical blocks chance %
yes
your block always stays same size unless you can do something to increase block which is tricky without having str bonus or shield
no its tied to your shield
Strength gives armor
Yy i got confused
Because it increases the block chance of even matched
while i was 200 ilvl
Because it gets nerfed every patch
No,
It doesnt, it gives parry only and increases IP
my bad i was spreading fake news
It's literally in the spell book man
Haha soz
Parry is crit
It increases parry your strength
It does not
Strenght increases your parry
Where does it say that
Unequip a piece of non crit gear and see if it changes
Protection warrior lessons shall be named
also, critical gives parry
Excel is your best friend
Its wrong. I have to calculate the % value of mastery/versa
Woof
Helluw dogman
It absolutely does, look at your Vangaurd passive
Yy ,people mention it too
10% mastery is a lot cheaper than 10% vers
Wait, stats matter?
10% vers is going to be double what mastery is going to be tbh
yeah
in terms of numerical vlaue
like obviously not exactly double
but you're going to have to stack a considerable amount more vers to get the same benefit
just use ilvl
@lyric geode
Like stop trying to do weirdness here
ilvl>haste>rest of the stats
you also have DRs and random buffs to account for, not including major CDs and barriers etc like IP SW some priest bubble or the take less damage external they do
rest of our stats suck equally
thats it
end of story
vers sucks less vs magic damage
There is a bigger margin to gain profit in pressing buttons in a good order and per minute, instead of looking at stats!
what exactly is the point of this?
minmaxing the 2nd worst tank in the game 
crit is good for us in keys because tons of mobs attacking us and we have a high parry due to crit, this allows revenge to proc for free more often, and then we can SS more
If you gave me logs I would 100% be able to tell you something that's far more impactful than adjusting stats
revenge procs are on ppm
doesnt matter
Because I can already tell you if you're focusing on stats, you're already playing wrong
more parry doesnt mean more revenges
there is something about a parrry can cause revenge reset though
yes
but its on a ppm
as long as you are parrying reasonable amounts
like 10% ish or so
you are at the cap
parry is still a nice DR/avoid when it happens, just negates attack basically
free win more
It’s also based on crit so more dam is also nice
crit is good in keys because it makes you do big dam
yall dont know the crit mastery build
no more no less
100% block from SB
if no sb bound, all can go into revenge
hitting buttons is lame anyway
I only hit shield block so my shield slams hit harder
shield rests on back and you should never get hit in back anyway but if its on back why not it can block for 33%/50%
Best DR is pressing buttons, kicking casts, using stuns, have a good grp, use some haste gear and be happy, ah and always eq high ilvl shield
storm bolt damage not even half of minium to make 4 digits and competes with doubletime, BIS if it wasn't a mechanic thing
doesnt need to
it should be baseline tho?
since dks get asphyxiate
and pally gets hoj
tho dh doesnt get fel eruption
So we should have bubble right too?
damage just feels really low
and if you target mob in dungeon has been stun DR'd to death, this equates to a 420 dmg button on 20s ish cd, literal what the tooltip dmg read for me for a while
then you dont press it
not that hard
why are you storm bolting a DRed mob
not like you have empty globals
its fortified and sanguine, no idea
Why would you take storm bolt over charge talent anytime?
so you dont die to ranged casts
stuns are valuable
depends on comp
and dungeon
No
Charge reprisal
BFA, charge wasn't as huge as it is to us now
I'm aware of reprisal
It's not like we have fear and aoe stun
you can absolutely run storm bolt without issue if you dont have many stuns
So you wanna go with what classes to need storm bolt? 😂
i mean depends whos on to run with
There's some cursed groups I've been in
i am cow man so i have cow stun i can't remember if we had a 3rd stun in BFA or not, but i also ran with a DK and a paladin lots and paladin famous for HoJ, dk sort of with the darthvader thingy
i'd run into the cc DR that way
Do I generally talent into it? No
or, also, it lasts up to 1 minute or some shit before you can attempt to do it after applying it 3 times i think
there are more than 1 mobs you can stun yogi
Ye you can talent into it to carry people who can't play but that's the only reason
effect fizzles i mean
i always told people in keys in BFA when it was fort spec for AOE and tyranical spec for ST if possible
made trash vs boss easier cover our weaknesses
blargh RE more like REEEEEE
😎
remember if you dont take never surrender you are, by default, surrendering
Remember don't take surv hunter to pug keys, they can't read
but damn can they zug zug some aoe
And kick very body who is not writing like 1 sentence to the start before key starts
*strat
damn someone did 25 with seismic
wait
he ran BV with seismic
that cant be right
BV?
booming voice
logs
That's just dumb af then
i was 4funning it on subcreation

on logs
cuz im working
why do data analysis for work when you can do data analysis for prot warrior
30 min on gambit, 45 on streets
approx, i dont remember exact
And it's not timed
yeah thought so
brutal vit 
Very big thonk





