#protection
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buff looks like this
chat log shows me getting buffs but nothing on buff icons
You got some kind of blacklisting?
nope ptr is pure default ui
Guess then it's just racism
I guess Pally/Priest needs even more raid dr lmao?
(only usable in heal spec so no prot pally abuse)
wonder if it has an icd or just yolo lowers it with everything
it's basically an AMZ that blocks all kinds of dmg
instead of just magic
and only pally/priest can reduce the CD
still less damage reduced than a single press of aegis : ]
100% total and not per player
mh that's probably the total
Then it depends on how low you can get the CD
On its value
But probably really good nonetheless
like no matter if it will end up being good or not
I'm just confused why the DR healers are getting even more DR
while druid/mw are still sadge
Well in m+ every healer can use it
In raid yeah only pally and priest
Real nice classism
I guess but even then priest/pally would get even more casts out of it
just weird idk
Real subtle blizz
o well maybe there's another one for nature healers lmfao
Real subtle
that looks like an Anduin drop 100%
and it fits for his thematic
but just make it a fixed cd or smth
ok a complete logout fixed the buff icon issue!
only doubles the slow but triples the rage gen and damage
doesnt actually do anything to ignore pain
generates 15 rage and 5k non crit to all targets sounds good to me
"tHis WiLL heLp KeEp thE BonUs'S pOweR fRoM sCaliNG oUt oF cOntrOl"
I'm not sure they can give it much of a heavier ICD without it feeling crappy in raid
Although who knows
I don't think the tank that does the most damage needs to be doing more damage.
how does prot paladin double legendary synergy look next tier
i don't know anything about the class
How do you up conduits to 252? mines still stand at 239
Very good
Korthia grind
Although rift farm is pretty fast actually
Not like prot warrior didnt dominate bfa. And little was done to balance it. And its not like pala dominates SL m+
Cant argue with you there
Do i have to switch engineering and buy the toy?
i did a rift without macro nor toy but i got only 1000 rep
3/9 on venthyr story so far
then i got 7 other toons at lvl 50 or more i can try out
Toy makes it more efficient but it's not required
And you are probably low rep tier right?
You gain more the higher you are
In fairness 8.3 kinda made it irrelevant

it's much faster than it used to be if you're doing dailies and killing the rares you see along the way, then you can start grouping for the big rift guys
adversary soulbind looks interesting in venthyr
you do 3% more, they do 15% less first combat target
yeah, that's the raid default
And I honestly wouldn't even make the argument that prot needed a nerf or that current prot paladin needs one. What they need to do is to buff everyone else to that level. Although that being said, tank balance is incredible rn
possibly on m+ tyranical if we see any venthyr
like bosses that have more than 1 thing, say first boss of spires, and theatre
nah
so, you charge and hit the target you don't want to kill you, get a nice 15% rrdection against him
it's 1.5%
yo, is stat prio something like haste = vers / crit / mastery?
M+ terms specifically
Trying to figure out which stats to put on reprisal
haste/vers
ty ty
mastery is dead last basically
but yes haste into versa/crit/mastery
cut off points are 1050 and 1200, 30% and 40%, up to 40% is strongly encouraged to try to gear towards at those values, you will lose 10% from stats and then 20% from stats, % like power infusion from priest, conduits, or blood lust do not factor in since they are % gains
does that affect stuff like old warriors soul as well?
if it says "123 haste rating" its taxed
damn
1050 and 1200 are just for mastery and crit arent they since haste and vers scale different
In short, after reaching 30% received from gear of any secondary stat, it takes increasingly more rating to increase another % of that stat from your gear.
This means that if you have, let's say, 40% haste before the change was implemented, with it you'll only have 39% haste.
80 versa for 1% rrduction lol, i swear i had heard 1050, maybe was for something else
we don't really need to overthink it til deep next patch
yeah but chad on mdi useses +27% verrsa so you should too
another question, im NF currently and running korayn. Do i pick up first strike for threat gen, or is a third potency + damage reduction from face your foes better?
You got this
that was actually not terrible!
U pick up 1ststrike for damage not for threat
I think Niya is the generalist play
hmm, okay thanks ๐
So with the PTR apparently up
Does our 2p/4p "200% effectiveness" equate to extra rage?
yes
That's actually pretty stonks
What about the TC slow
and it is reactive with talents?
e.g. does HR get 3s over 1s per SS
Or does using The Wall give 9 extra rage etc.
tc gets a 40% slow, triple rage and damage
baseline tc*
Does the tier set work with heavy repercussions
anyone seen what 50% more effective ip means? the tooltip doesnt change and i didnt see it making a larger absorb shield past what normal usage does
nothing in tooltips changes from 50% dr
I mean, that's probably not going to happen.
You can just test damage intake off it.
How much hps is decent? Trying to get the hang of tanking on warr, havenโt done much since 8.1. Ending keys with 1.8-2.3k without tank trinkets and key level is just 15s to get the hang of it
HPS is a really weird thing to focus on, but it's not an indicator of survival.
Warrior is always going to be low HPS anyway since it's only got Indom, Kyr, and IP outside of trinkets. Lots of tanks rely heavily on healing to actually survive where warrior relies on mitigating enough damage to make it healable externally.
The tier set does not currently work with hr or the wall leggo
I forgot Alex Baldwin blew a dude's head off on set.
Ok
anyone else facing the issue that unstoppable force is dead as a talent?
on ptr that is
It will always be a dead talent
That talent has been removed in SL pre-patch
Always had that empty space there on that row
Well changing the value of 0 is still 0
Well do you have avatar activated?


more buttons 
gaining the 8th stack of outburst with IP breaks the ability to gain stacks
Yup
still better than monk 4 Piece bonus that does nothing not even working
Well they are reworking that set
And all the sets are giga buggy rn as they're apparently not properly implented yet
Yep. What Nomeratur says: https://www.wowhead.com/news/blizzard-reworking-brewmaster-monk-tier-set-4-piece-in-upcoming-9-2-build-325147
Monk 4pc does nothing even if it worked correctly.
what is better 246 haste/versa bracers with socket or krit haste 239 with domination socked
dom socket
if youre doing m+ you could make an argument to use the 246 bracers granted the shard you were gonna use for the dom socket would be bad (like the leech one or speed)
but just take the dom socket either way tbh its good to have
ok so than the same with gloves versa/haste 246 change to 239 with versa/mastery and dom socked.
if i get the rep by arch rang 6 i buy the 239 with hast/versa dom
dom socket > ilvl > haste > vers > crit >= mastery is a general rule of thumb
cant go wrong with that
ok thx
one question we socket haste right?
Yea
unless you already have 40% haste
which is where you get diminishing returns on the haste
Morning fellow ragers
๐ก ๐

Prot warrior is crackhead for haste up to 40% from stats whatever we can get from %buffs
so how do you tell if the %haste you get from something gives you DR or not
as in
OWS counts as "true" haste right?
but other things dont
If it's haste rating it's affected by dr
If it's haste % it's not
Same with every stat
^
Game don't care bout hitting %, only the actual value
So like, 990 haste is when the first tax sets in
Then >1287 haste is the 20% tax
There is no such thing as "true haste"
35%+ 0 haste rating from lust still equals 35% haste and having 35% haste from stat value and then getting lustywusty35% still puts you at 70% (maybe lust is 40 or 30 , I get confused, the "fake lust" aka drums gives a lower % and is generally not as preferable as its also using a gold consumable.)
So, even though the spell blood lust gives you a fuck load of haste, it isn't being counted as taxed
So you get x1.3 haste from bloodlust, not flat 30%
Haste is the only stat that works like that
I mean true, but let's not even pretend like we understand how critical block works fully, for example lol, don't want to co fuse the poor guy too badly
Well it's really simple but ok
oh yeah now i member thanks : )
Too long didn't read new guy keep stacking haste until you see at least 30-35%haste and slow down around just shy of 40 %
forgot stats were actually numerical as well ๐
Out of combat ungigabuffd haste
I wouldn't go lower than 30% haste or higher than 40% stats me personal
33% now with out crafted neck
I was desperate need of crit and it was 249 crit versa neck in vault 2 weeks ago
haste crit build with seismic is the shit
Also works for m+ arms and I don't have to wear a stupid blue item
230, but it's a blue quality, smh
Hey guys I saw the pin re multispec arms/prot. Is that still relevant with zero energy cost to conduit swapping?
Like if I remember should I be swapping the right side for a diff prot potency?
its still relevant
i use mikanikos and have right side for prot and left for arms
works really well for me
Cool beans. Thatโs what Iโd like to do on my alt I appreciate it!
It's only irrelevant if you're willing to run to fucking bastion anytime you change specs
And lemme tell you, that trip ain't worth just for 1 or 2 conduit
change covenants
lose hearthstone and conduits path
change back, same fucking shit
So if itโs convienent or Iโm willing to go to bastion itโs better to use the first potency as prot?
WHY
i don't think it should remember quests and stuff, bu your soulbind paths, and hearthstone, yes
or better yet, in 9.2 have an auto swapping covenant hearthstone, takes you back to main base of whatever covenant you are on and triggers regular HS cd
Ashen Juggernaut is a good potency for prot (especially raids) so you don't really need to switch for another potency
since you'd want unnerving focus regardless you'd probably not really switch off anything anyway
but thats just my opinion maybe there's actually more merit to doing so
i dont really see the point
Okay thanks
i didn't mind the trip back so much because there are telport pads all over bastion that take you right to home base
- the bird beside spires of ascension dungeon that is a free 10 second taxi to and from spires and base
just fly though?
not to mention you can also call on a teleport from your steward
but yes
just fly
so, i now have fairly intimate knowledge of the spires dungeon, as it also has my fucking trinket still ๐
my ""poor mans OWS; AFE""
Just do hc sylv its a joke at this point even in most pugs youโll get ows eventually
If not comfortable tanking it just go as arms or fury
D'you guys feels like we'll have to go back to use thunderlord legendary + unstoppable force / booming voice / anger management with these set bonuses?
no
TC damage is still ass
like from baseline
you always run anger management already though
unless you do 25+ keys in m+ which i assume you don't
play what you prefer it's not a bad talent to run
but it's not needed at the same time until you hit those thresholds where the extra % of block uptime actually is crucial ๐
tclap w/ outburst bonus is still less damage than shield slam on ~ 5 targets with out UF
UF doesnt actually synergyze with the set bonsues at all
You get 1 or 2 empowered claps per avatar
How exactly does that line up with UF?
Seriously confused why people ask about UF when TC is a terrible button
You mean 5
Yeah im doing alot of playing yep, yes, uhuh
I think people are just looking for an excuse to ๐ข ๐ต ๐ agian
sir you have a yellow name
since thats whta prot warrior is to most people
So KT about dead, and I got to decide.... Prot War for Slyv or back to the Blood DK
Co Tank is a VDH

My mind is telling me BDK but my body is telling me Prot War

Bdk is the best tank for sylv tanking
Pwar is better soaker than vdh
Rest is up to you
IKR
i wish i liked DK
im not gunna lie
conceptually the calss is radas hell
and then i play it and it just doesnt live up to it
yeesh thats way truer than i want it to be
every day i spend all work wishing i was playing my warrior
then i get home finally turn the computer on press tcalp in elysian hold 4 times then do something else :/
15 dollars a month great value
Well we doing the Tourney realm this weekend for the banner ๐
5 Venthyr Paladins

we'll find out
if its possible to stack that is
100% possible to stack

im pretty sure you can just pull half the dungeon w/ first boss, dump 5 ashens then wait 4 minutes and do it again
and still be on pace
yes cus then it'd only take 8 minutes to clear the dungeon ๐
+3rd and 4th boss timer yeah
5/9 on venthyr boys, and then i just have to pick up my final soulbind for NF
well if you pull half the dungeon on the first time then second half on the second then there's nothing left ๐ฆ
like im imagining hoa be a triple pull in the sense that you pull all the shards together
then triple garg the boss
then do 2nd boss
then pull everything into 3rd
like theres no world where that doesnt awork
i have problem in HOA and SD this season where i forget that that LT exists in the room with the mobs
so i run right in
after 2nd boss?
yeah and before 2nd sd
that pack is pretty nice to just pull outside anwyay in HOA
los on the door and HT the dog
make them all come to you
lines them up nice
sometimes i just, forget that it is a thing i charge in, see it and, well fuck
also doesnt matter which you start with if you do that strat cus the tormentor wont pull
thing is doesn't matter if i forget to process in my head he's even in there to begin with
we're either about to use all CD's or wipe, or both
unless it's changed from before reprisal rework its Devastator/any/booming voice/indom/ravager/bolster
Aww I need to wait until Upper Reachers for the best M+ leggo right? ๐ฆ
you can run twisting corridor and defeat the boss of the Upper Reaches layout to get it
but it gotta be TC layer 3 or higher iirc
Interesting. Never done TC ๐
so just reset TC until you get the right layout
Reset means walk in and walk out right?
yep!
yeah pretty much : )
Great. Appreciate the help
I find that without demo shout or avatar, I can get pretty energy starved.
Will the leggo help with that, or could I be doing something wrong?
With TClap and shield block on CD, sometimes I want to mitigate but have no rage, or way to build rage to do so
The leggo will help you with rage for sure
since you implement charge-weaving and intervene in your rotation
you get free charge and a revenge proc (+ shield block) every time
so you get free rage + rage that doesn't have to be dumped into SB/Revenge
rage gen shouldnt be an issue rn
its likely you're either a) not pressing enough or b) not using it efficiently
ie: shieldblock is not used on cd its used as needed but thats enough of a semantics im not trying to call you out on it
logs / videos help alot with identfiying pain points in things like that
:^)
No it's helpful. Am I really expected to know when to shieldblock on every pack in every SL dungeon though?
yes
oh damn.
i maen its easier than it sounds
but like 70% of tanking in general and 90% of this spec is homework
tbh 99% of the time it's
^
have SB up if youre getting melee hit
Just play often and you will be fine!
if you dont have it up, dont facetank
Raise your shield and hail to the thunderlord!
If you're taking blockable damage you want to keep sb up
the only exception are pure caster mobs/packs which are really rare
people read this, and interpret it as "If i am actively tanking, i want to keep sb up"
and thats wrong
My way of thinking is, if SB is on CD, use IP
theres a million scenarios where you're active tank and not currently eating blockable damage
Is that right?
IP should be used to prevent rage capping and thats about it
Unless you use this macro:
It's that bad is it?
any defensive benefit it provide is secondary
IP does not replace SB, not at all
#showtooltip Ignore Pain /cast revenge
LOL
IP is not good, no
"only" but yeah
which is why prot warrior requries a strong understanding of the encounters
I say only, because it's on CD ALOT when I need it. But that goes back to not using it correctly
yeah I'm like 208 doing +11's
not having reprisal will do that to you
^
no leggo, no soulbinds etc
you should probably focus on just getting reprisal atm
even at just 190
doesnt matter
the power it provides is ridiculous
Will do - at least I know what I am doing wrong and how to correct it. Very helpful. Thanks!
Appreciate that ๐
And unless you're on sylvanas
This bish hurts
oh yeah i should qualify all my advise is for dungeon tanking
there are some scenarios where you should probably be pressing IP even in dungeons
but you'll learn those as you go
Raid tanking i unno just take like 50mg of caffine and try and stay awake till you get to the 1 boss per tier that matters
The blockable/reflectable sheet in pin
Is that blockable = shield block
Reflectable = spell reflect?
yeah
you can also block things outside of shieldblock
but its rng and shouldnt be relied on
yea
and a deflect means you dont take damage but the spell doesnt actually get reflected back to the caster
kinda like an immune
^
you get used to it pretty quick tbh
if you see a cast, just press reflect and see what happens
I'll give you till the 12th before you're back here complaining about how your gorilla dps only kick when you pop SR
you'll learn it quickly
haha
ok hold on
So in spires...I can only shield block 1 thing?
unmentioned is "melee attacks"
which are universally blockable
and generally accounts for around 2/3 of damage intake in a dungeon
i'll have this venthyr shit done by tonight
ah right ok
its honestly pretty rare for tank buster abilities to be blockable
because block Dr is actually insane
So generally in spires, I can use SB when I am taking hits to the face and only really save it for Overhead smash on the first boss?
During high damage pulls, when/what CDs do you use?
so this kind of goes back to what i was saying when i said "people interpret it as when im actively tanking i should have sb up"
on first oss spires
you should have block up while the angel is down
and not use it when shes flying around
it should naturally cover the overhead slash used like that
Defensive CD usage is generally very pull dependent
so its tough to say "use this always here"
makes sense.
For example almost every first pull in dungeons
you mean something like HoA first lust pull ๐
Because during fortified weeks this is what generally happens
it's kinda crazy how many mechanics we can cheese simply with spell reflect. that doc is a godsend
I charge in, gain aggro, health drops to almost zero, pop shield wall or Last Stand (depending on how much hp I have)
Yeah I love my DK for the cheese with AMS. Glad I can do similar with Warr
Almost nothing changes, CDs are gone, I die
are you using reprisal
K then youre either way undergeared or are leaving some steps out, and I'll say as always logs and videos allow us to provide way better advise; but on the whole, using hoa as an example, first pulls can be done with only commiting Last stand
for the rage gen in Ravager to revenge spam w/ block up
how about you give us more info
its really possible you're giving back
what is your first pull
again videos and logs ๐ฆ
Next time Iโll post log but now Iโd like a light clarification
what you say happens, how i interpret that, and whats actually happening are often 3 very different things
in HoA specifically youre probably getting clapped i nthe back while pulling more shit and getting blasted by dog bleeds + wicked bolts
Letโs stay first pull in SoA or DoS
there is no light clarification on how to use CDs for M+ realistically
DoS pull is ass
you'll likely need to commit SW to it as well
but everything else you should be able to just demo + LS +damage cds
and keep a block up and be fine
Ok letโs say I charge in right? Shield block and intervene etc
first pull DOS you only really need demo + last stand to live it
then you kite if you dont get soothe on big guy
Then I pop last stand because I notice health starts dropping low
Ok I survive the damage
When the cd falls off I like get crumbled to pieces
that shouldnt happen on a 20 except for rare scenarios
Exactly
in that particular pull the skeletons do magic melees which cant be blocked
Right thatโs always the right answer
if the CD falls off and the pull is still threatening to you
well yes
You should commit another
we cant tell you what is going on, without seeing it
Because Iโm getting really tired of high fort keys ending like this
If that one falls off and the pull is still threatening to you
cant read your mind
you need to readjust the route because your DPS cannot handle this one
On fort keys almost
Route is almost the Petko ones
honestly if SoA first pull lasts longer than 20-30s your dps are trolling you
they have lust
they have everyhing
and/or way too many casts are going through
Well I mean
there's no magic trick
if youre getting trucked hard for no reason
your mitigation is lacking
this usually bricks SoA keys, too many casts on the 1st pull
On enrage/bolster/necrotic thatโs what happen
Btw next time Iโll record logs, hopefully Iโll sort this out
youre supposed to kite at the end of a pull with those 3 affixes usually
anyway need to afk for a bit
this will probably help you the most theory and practice are often very different
Because almost always
โOk hp goes down, put last standโ nice for the secs remaining
โOh man hp still going down, pop SW!โ
Nice
โIโm almost dead, pop scaleโ
And/or rallying cry
Mobs are still live, cds have gone to hell
I die
This is the story short
Btw thanks again, Iโll record some logs next time i log into the game
๐
Could it be that I have all conduits ilvl 239 still?
probably isnt your problem but likely isnt helping
this the one that has a dps mode that we're never leaving?
One thing I would say is that popping SW because you're low and still losing hp is not the ideal way to use the CD
You want to anticipate high incoming damage and pop it before you get low
Yeah probably @modern brook but if that comes from the raid the ilvl scaling for the block might be nuts
Hopefully it's not some garbage world drop or quest reward that doesn't scale ilvl
you dont decide which mode the shield is in it just alternates every time you use it
Uh
๐ค
That sounds like you do decide
Because when it's in the mode you like you just don't use it...
Originally I would pop SW at the start of the pull but then Iโd notice then when it ends I have no cds for the end of it or next pull
yeah but i t's not like you can keep it in dmg mode for an entire dungeon
Why not
๐ค
watch me
well sure if you only want the thorns effect
nothing can stop me
jokes aside it hugely depends on if theres an icd for the thorns effect
but napkin math has it as a huge dps loss to use it for the single target
even at a more conservative estiamte
๐ค

based on tooltips it looks like it'd be less than 1 event every 3 seconds for it to break even (plz note napkin math is fake and should be taken with all the salt in the world)
which thorns

yea it's new this patch
Lol arenโt the schools of magic 7+1?
Physical, arcane, frost, fire, holy, shadow, nature and chaos?
figuring the block delta out w/o the K value has me feeling this way harder
lol
do i also have to be 80 reknown and finished the final soul bind quest to have it on all my characters
i did all the NF quests but theres one i have to turn in at tree, assuming its final SB quest, and that ones like 60-70 reknown, and im 49 on this one
can farm rekown in an afternoon torghast
explaining prot warrior to your friends: how they hear it
EffectSchool Damageย (Holy, Nature, Shadow, Arcane)
@ionic fern do we know the k value for 9.2
my algebra is no longer that of a young man
thats geometry lol
(-bยฑโ(b^2-4ac))/2a
we have a different formula here for what you wrote plk
we were taught this one
using p and q is weird
but yeah thats the better one
orw ait no its not
the better one is x^2+Bx+C = (x-R)(x+S)
wait no
i was right the first time
that simplifies into yours
there's a ton of multischool "schools" already, cosmic is just a new one
Spell schools are a relic tbh
Only one that matters is being vulpera for painsmith
oh thatstrue i forgot how kicks work
i was thinking purely froma damage intake pov
It's only the spell cast right
Like a spell can be chaos but the damage is shadow flame or something
the only instances i know of is the reverse, where a spell doesnt do damage but has a school still
ie: polymorph
i dont think there are any examples of a spell having a school but doing a different type of damage
I don't play pvp so idk
But I thought everything destro has is chaos
So if they kick a shadow flame move you keep blasting with chaos bolts?
idk if it's up to date, but this wiki says that both schools in a multischool spell have to be locked out for the spell to be locked
but if your chaos bolt gets kicked does that lock all of the schools? idk
ok yeah, if a chaos spell is interrupted, all schools are locked - don't know if that's relevant in many places
idk, I'm honestly not a big pvp expert/fan lol
the like layer 1 destro strat is fear spam
becuase its fat CC and baits Kicks to lock you on shadow school
so you can hard cast a chaos bolt
so yes
Layer 1 being "I played destro lock to 1200 and watched 2 whole videos on it so im kind of an expert" ๐ช
block damage reduction is calculated with the k value, but is there a formula for calculating block chance?
mastery and shieldblock
ok so the shield block value does affect it?
no
block value affects how much dmg a block reduces
block chance is just mastery / shield block
yup
so why is it not worth gearing for mastery then?
Does stat DR still kick in at 30% or did they raise it?
with SB we have 100% block chance, mastery just gives chance to critical block and attack power
Haste is more valuable for faster CDs, more rage, more globals etc. and then Vers for def cause it covers our weakness which is damage that cant be blocked
Not to say mastery aint good, in fact for gearing purposes its mostly haste>everything else
Because Shield Block exists
and effectively nullifies the block chance from mastery as mattering
I mean increases chance to critical block
but at that point, you sort of doubling down on being better against blockable attacks when block is good enough in most cases
why would they raise it?
but if we assume a fully geared char picking between secondaries
because they learned the error of their ways and are bringing back reforging
good one

you can opt for mastery and get a slightly higher off cd block chance and more crit blocks, or you can opt for haste and get more of the "you dont take damage for fucking ever" button
then other stuff comes into the equation and it just turns out
yea, assuming equal i level its usually haste>vers>=crit>=mastery for me at least
slightly more stuff is better than slightly better stuff ๐คท
they raised it a bit post launch, it kicked in at 25 originally, just checking if that's changed again
i go haste crit because big number :^)
not post launch
I like to have a nice distribution on stats other then haste
spread the love around
smh BIG
at best they changed it very early in beta
NUMBER
but as far as i remember its always been 30-40-50-60
with absolute maximum at 106%
ultra hardcap
but I also play arms more often now, so I got these crit items now : ^)
nah its 126
huh
interesting
i thought it was 106
ah well
not like you can get more than 40% anyway
LOL
so its entirely pointless
I don't know how to query it in the ui
theres addons
they're all done from tables, not from direct query, ie they dont know
this is why I'm asking in here
I know all this, I write addons
There's no way in game to tell if a stat is DR'd other than to get too much of it and reverse math it.
parry will tell you on the ui for example
just gotta know how much mastery is 30%
haste seems not to
right now it's not a huge deal, but it will be in the next patch I think
yeah idk what you want the game to tell you, if youre above 990 haste, youre getting a 10% stat tax, i guess the game should say "you earn 10% less haste per point now" ?
like actually tell you that info i guess
yeah, I'd like to get the info from the game, not sure if it's possible. The math must exist in their ui stuff.
wow and tooltips
an ongoing battle
but good point, blizz actually doesnt tell you ingame that the stat tax exists do they
WoD had giga tooltips. They used to update dynamically for everything. Then it all went wrong.
u can just piece wise funcion it
hey everyone, im wanting to get back into warrior, more specifically protection. Main focus in mythic+ was wondering how well prot preforms? thanks!
well :^)
it requires more dungeon knowledge than other tanks imo
and we dont have cool cooldowns like other tanks
but the spec has no issues with any content well into the high 20s at least
so
Prot Warrior is about the game play at this point. It's not overpowered at anything so you won't see streamers crowing about it.
Mastery is also simple
its all handled by mastery points
well yes
and those points are converted to %
its the same thing as the other stats if u consider the other stats give [stat] points that convert ona 1:1 ratio
but people dont magically know how much mastery equated to getting to the hidden "%" value they look for
Wow also doesn't tell you how much % you get from each mastery point
ahh okay, none of the other tanks really excite me lol idk why. thanks for the replies
All Dr is done by rating though isnt it?
so 35*30 for everyone?
or am i missing the larger point here
wich conduits we used as Tank?
yes but how do you know its 35 without being able to check by equipping and unequipping gear
ykno
OH
haste crit and vers are static for everyone
got it
so you know by testing how much increase 66 haste is
so the conern is the accuracy of the number
ye you wont likely find out that 35*30 is needed to hit the first threshold
can anyone hit 1200 of any stat with their gear? does the UI mention dr at all?
And you wouldn't even know this system was in place at all unless someone told you about it
stat dr is not mentioned ingame
anywhere
exactly
my gear only gets me to 1093 haste
P: Covenent>AJ>sof=aaf
E: UF=SG>thegenericone>
F: IP=safegaurd
roughly
its possible to reach over 1200 haste yes
I can get to 11xx haste with HC/252 vault gear
I mean does anyone HERE have that much and is logged in ๐
i mean if you limit your sample pool enough you can convince people of anything
fact is its possible to get over 1.2k at current gear level
and it will be easier to do so in 9.2
also no the DR is not mentioned at all w/o addons
which from what im half reading is what we want to avoid comparing it to?
Not really true. Hover over parry. So DR as a thing in their brain does exist in the UI.
Sorry i should probably catch up first
That's been there for years though right? And stat DR is only from last year
yes
Yes. I'm saying they DO talk about DR in their tooltips. Just not on all the stats. Even thought they are DR'd.
yeah
yes
^
^
mitigation DR was their way of trying to make it more linear
Next patch we will be dr'd on haste easily.
likely in the first or 2nd bracket no question
stat dr is a lil different motivation
they want people to be discouraged and actively pushed away from stacking 1 stat into oblivion
aka vers stacking
aka mastery stacking firemage
but they kinda forgot
that you cant get anywhere near those levels without corruption
i think it was more to address the fact that BFA Shadow priest was dropping like
40-50 ilvls for haste
and less to do with "Corruption was stupid"
40-50 ilvls sounds sus
smh
they were only good in EP
yeah thats why it was addressed
I mained shadow for a couple tiers in bfa lol
maybe on like
the worst statted ring
but even that you prob wore the 40 ilvl better one lol
the goal was to make 1) ilvl be a stornger indicater of item power and 2) flatten out some of the absurd leaning classes had on various secondaries
yogi wasnt all caught up eh? 

sometimes i scroll up and then decide to go back to game, so it doesn't scroll down with me
BACK TO THE GAME
because i'll be reading some shit someone said lurking
i already completed my venthyr, what do u mean lol
i got like 54 and 58 RK on both
Doing the Night Fae stuff is cringe. Was hard work.
thats why i did it as fast as possible
No flying Venth is worse tbh.
bro, start of the day i was at story 2 NF i was story 9
by like, 3 pm lol
zooooom
Night Fae campaign was the worst one... couldn't pick characters to care about
gaming
I've done the NF campaign 3 times
I still dont know who korayn is
they killed off the character from the night fae intro cinematic and like... barely even registered
Yeah, she turns up at the end. Hi, new soulbind mate, whattup.
I also thought dream weaver was uhhh lady moonberry?
i think?
Iunno
Niya a homie though tbh
Niya is a cooler Pellagos
Mushroom god is the only fun guy.
eyyyyyyyyy
nadjia had a strong introduction in the venthyr zone story and then they just dropped her
let me hang out with the cool sword lady who is also the best soulbind
have huhhh
you palyed her story
๐ฆ
its cringe
and she doesnt stop talking
and i want her to stop
so badly
i haven't finished necrolords, i liked emeni's intro
unless i do pvp arms/fury i have no idea how i'm going to be able to stomach farming RK for venthyr
do u play with sound off?
love a lady who murders her nemeses
sometimes i'm blasting music and turn off dialogue and forget to turn it back on for a long time
so maybe i missed out on her being super chatty
for the record
uh oh spagettio was emeni tier when i started it
but then i remembered pellagos existed
https://www.youtube.com/watch?v=3Ih7LuhAU7k vid related
pelagos is alright in theory but he's really just constantly like "oh no!! oh geeze!!! eek!!! what if i'm not good!!! eek!!!"
chill out dude
i have nothing against palagos as a person i wish him well
but if i dont even wanna hang out with you
why would i bind my soul to you
thats pretty uoso to me tbh
i can 1000% see my self turbo leveling through NF RK farm
is a good ability, even without the legendary
condemn prot feels awful
i hate it, didnt do any torgy or raid or m+ as venthyr or nf just the campaign
isnt condemn more efficient thatn ip
last i checked it's like ~75% of the damage reduced / rage of IP
i understood something like, if you do this, you don't have to unlock the story for alts maybe? could have just been wasting my time
i know venthyr is the worst by far yadda yadda yadda
but when i switched to try kyrian, execute feels like a tiny button for babies
and i can't use it on pull? miserable
yes, once you've done the campaign on one character, other characters can unlock all soulbinds without doing the campaign
cuz at least then i can pick the right conduits, or more conduits
getting conduits on alts is now the worst part of the process
catching up in every other system is pretty easy
as long as i had filler ones 145 green blue whatever at least of a few of them i wouldn't care
and then just figuring out whch of those are trap
doms ocks :^(
just leech off your better geared guild ezez
my main doesnt even have a full upgrade on socks because i joined on their prog
haven't touched rogue whatsoever yet but plan to give it ago
havent done a reclear in 3 months ๐ฆ
oofa doofa
on one hand it was cool to have something in raid i wanted after getting max ilvl from m+ almost immediately
but dom socks are way too far
According to wowhead it's around 1/3rd of ip
1.2 ap vs 3.5 ap at the same rage
condemn sucks lol
dom sockets suck
IDK if i hate them more than benthic gear or the garbage 8.0 implementation of azerite armor
but dom sockets are not good
and i hope they nver go back to them
I dont mind special gem sockets as long as there are lots of gem choices that could alter game play. The domination set nonsense was just bad design. All the power is from having 3 gems, the gems themselves are 90% shite.
90% useless and 100% boring.
They bring over the shit parts of diablo design and not the good ones.
I'm sure Diablo purists say the same in reverse though.
according to my tooltips in current gear it's 8311 IP vs. 5699 Condemn
total damage reduced
and condemn refunds 20% of rage spent
mwahi
Hi
do you know 9.2 k value?
Ugh
:^))))
I vaguely remember seeing them somewhere.
i was trying to figure out the DR delta on the stance swaping shield
Condemn is useless though
between having the block vs having way too much fucking damage from thorns
and i took up 2 note book pages trying to fucking generalize the equation
If they added Sudden Death to prot then maybe it would see some action
and im just too old to be doing math like this when i can just do it with real numbers instea
condemn isn't useless by design, venthyr used to have a niche in st damage back in 9.0
then they just went bonkers on soulbind balance
and buffed base execute
Dauntless duelist is also really good in a vascum
Just not if you actually play the game
I'll check later. I surprisingly got into a key on my druid that has 0 keys done so i'm abusing this chance.
go forth and make that one bear noise a lot
respect - #protection message this is the relative start of the discussion if you care to go through it and disprove my shit ideas
Has anyone noticed tier set proccing once then not proccing at all the rest of the dungeon?
Yes.
its bugged
restart game to fix :^)
figured it was bugged
Inb4 it goes live like that
I mean, it wouldn't be the first.
People immediately thought the 3-set bonuses were overtuned and said so on the PTR
They changed nothing, and tried to walk back the rollout and nerf them, which everyone got shitty about since it was already knee-deep into the WF tier.
Classic blizzard taking the most controversial approach to solving problems
I mean thorns>block value

shield + blade kit + gargoyl stone thing, cursed builds
i dunno what happens if u put on the stone and then activate banner, i assume it just gets removed, i think i tested it once
Is the thorns shield good? Iโd be too lazy to use the active on CD ima be honest
scroll up but sems like no
Hmm shame. The block chance version will probably be good for Palas though
the shield only gives block not block chance
so its technically better on prot wars than palas
block value is pretty great defensively, it's why we value shield upgrades so highly
but it will be hard to give up enormous thorns damage
idk if we have the choice of more defense or more damage most of the time the answer is damage
sorta, we're not all playing all crit + seismic all the time though
but it's all pretty theoretical til tuning + someone smart does maths
im not advocating for full on glass canon damage builds
but just
if you play correctly you shouldnt need "extra" defensives
what you got + the talent choices is enough
100 block is rougly 2 % DR on blockable attacks in m+, seems too minor to give up thorns
it's pure upside though
maybe on some high keys you switch modes for dangerous high physical packs
and spend the rest of the time on thorns
and if not, sick, we got a shield with thorns
yeah for sure its a cool thing
When I was trying it on PTR the defense mode upped my block chance not the block value. Have like 6-7%
sounds like a bug, since the tooltip reads block value
Could be idk. Itโs kinda funny that the way it is now makes it better for Paladins but if they change it itโll be better for warriors
Block chance is rly useless most of the time
Idk about that
Its pretty good for paladin as well if that's the case
Something something 60+ % block chance on top of being able to block all types of damage
$pb 240005122489319424
Done.
ty
my god the set feels so awful in raid
Yeah more block chance helps them more relatively speaking than it does us, since they get more benefits and we normally have 100% block chance anyways most of the time
"my god the set feels so awful in raid everywhere".
Fixed it for you.
they seriously need to remove the ignore pain part
even if it wasnt so buggy
using 80% of them on ignore pain or delaying half your kit for 3 seconds is just
wtf
100% remove IP or make it passive.
No I mean having block block more is great for them, just as good for them as it is for us
Hell the extra value on IP isn't even useful half the time because of the cap on it; there's plenty of times in M+ where if I'd cast it it would literally not do anything as it is
Were you actively trying to play around it?
E.g use Avatar when you had 0 stacks so not to waste any? Cause that's another level of stupidity.
nah ended up just completely ignoring it
wasnt working half the time anyways
but apparently fury warriors are happy. they have 100% banner uptime too now
pretty sure thats only with lust in execute
Is there any advantages in casting both charges of SB when actively tanking large packs of trash in dungeons?
And then when both charges drop you cast intervene or leap/charge back? (Using Reprisal)
So long as it's not going to overcap on time, or waste duration when you're not being hit, it's fine
You just want to have shield block up when it matters and don't overcap on rage, that's all
For large packs I intend for me as a mortal.. 2/3 packs for example first pull in dungeons
But there really aren't any "advantages" to it. You'll chill there and think : "Sh*t i just wasted 60 rage in the beginning of a new pack".
Just get 1 of the charges rolling and don't sit on 2 and you'll be fine.
Yeah if pressing it a second time causes you to miss a cast of revenge, you fucked up
Is one cast of revenge that important when not gaining aggro?


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