#protection
1 messages · Page 3503 of 1
Thank Jah i got my 226 alar before we stopped raiding
The new cheat is uber ass
Its a soulstone that takes up a trinket-slot
ya
Even worse cus a soulstone at least gets you back to 60% hp on use
When i tried the cheat i got back to the 8k hp i had when it procced
This gives me BFA flash-backs where you’d run Ashvane’s or Azshara’s the rest of the xpac
Then again those could titanforge/socket
Blood scale will at least be scaled up, just need to farm it again in 9.1

At least DOS has become somewhat easy from familiarity :P

Any recommendations for prot warrior Horde race? or does it matter much?
tauren cos big
Vulpera cuz furry fox 🦊
what u like the most > vulpera >
Vulpera nose for trouble is no cap really good haha
its great for healing for sure
Orc and farm Tusks of Mannoroth like a true orc god. No contest
very basic 😔
They kept this?
What about Decanter of Endless Howling and Old Warrior's Soul combo?
I'm gonna run those 2 and see what will happen.
Ill try that later and post my thoughts!!
if they fix it it might be good
but rn its 1 min icd per player
so i can kill u
:)
oh yeah, as an update, i bought and installed a 4tb hdd the other day
just been letting everything on wow record i think
so, is possible i can trim stuff down and post it to YT if you guys wish
no
Hey guys! Got KSM on 4 other tanks, now I started a prot warri. I recognized, that the dmg is insane if i spend my rage mostly for revenge instead of ignore pain, even comparable with pally tank! Now my question: How far can I get with this? When do I really spent my rage for IP in the first place and use revenge only if it procs? Bc dmg is way worse then...
Of course I keep up shield block anyways with reprisal lego and rage...
you can comfortably keep doing that through your journey to KSM
obviously some packs/bosses (on certain) affixes really hurt so you might have to spend some rage on IP, but youll figure that out
also, spell reflect is big, you want to check the SR sheet in the pins if you havent already
yeah, tyvm, I already checked that out, trying to get used to SR atm ^^
But towards +20s there come the point where I have to spam IP and only use revenge procs?
some point past +20 i believe
i havent done a key in a while so im not sure where "the threshold" is atm
ignore pain isnt very strong, youd be better off using cooldowns effectively and/or kiting when it comes to that
Ive noticed that 20/21s its really nice to have IP up and rolling
But its not necessary by any means
Just personal preference for me + making healers life a bit easier etc
nice, ty guys 🙂
gratz your progressing
keep your key for the guild 😄
we managed to get our hands on a spires 17 when we were all like item level 200
and this is the result
😅
@jagged pier @strong forum https://www.warcraftlogs.com/reports/4K3TM6DjCdgytHhJ#fight=3&type=summary&source=5
block uptime looks good, but CPM of SS are somewhat low, you almost used TC as much as SS
and thats a big 🤔
looks aight besides DMG could maybe be more and a bit less IP use, but thats feelycraft
☝️
do you ever attempt to leap out during pride to get a charge in? every time i do this i can see everyone panicking
Doesn't ever really feel necessary, but you definitely can
I usually move the pride anyways while it's up tbh
Minimize loss of the buff and such
well yes, but you lose charge charges, which is annoying
and why do you move prides? as healer i hate it when people do it, i literally lose my efflorescence talent from it and people are always spread which makes it harder to heal
To get closer to the next pull?
Minimize the loss of the buff from travel
There are a few prides I don’t mind being kited along, but that’s coming from a DPS point of view.
I can understand healers or caster DPS not liking it, though.
i guess those are different viewpoints and skill levels, but seeing multiple people get hit by the beams while the tank is moving the pride outside of my efflorescence, all this while in grievous really doesn't click with me
I usually only move while the orbs aren't going out
Although realistically you should be able to move with them being out
But people tunnel
btw, in tirna, when you fight the two drust behemots, do you go to get the istant heal from the mushroom in the area behind? someone hinted this strategy to me but it feels like a huge minmax
they do it cuz they sometimes combine those 2 pulls into 1, first they slap the big bois a bit low, then pull the rest in, snack the 1 shroom for the heal, then later pick the good shroom
is a tiny min max, idk if worth it or not
ye
pulling those two with the trashpack below looks very dangerous
depends on CDs
you dont have any
why shouldnt you
coz you just had a huge first pull (small ones with tree)
that pull is like 1.5min - 2min in, mage will 100% have combust ready, some defensives
only 3min+ shouldnt be available
i guess you just let your cds recover when you are fighting the two behemots
im not saying its a go-to strat
but people have done it, i cant say how good or bad it is
can interrupt the casters, can reflect the split souls
rest should be fine?
well yeah but you can't reflect every soulsplit, and the behemots melee decently hard. Its not really necessary to time 18s though
mist timing is enought leniant that you can play it safe true
but its always good to know of other way to do stuff
i find mists timer too punishing for mistakes
mist and spire are the 2 easiest for timer.
yeah, but spires is spire
you could get 2-3 wipe and still time a spire
spires has tons of interupts
see, and i do spires with pride at first, 3rd and final, no skips and they bitch about my route is bad
depends how coordinated your group is about where to stack uh, water balls, or whatever they are
well they should stack behind the boss and go out when they have the aoe
yeah, if everyone literal does a perfect stack, 3rd can be a total joke
your the tank your the lead you tell them what to do 😛
just write it down to stack behind boss
okay, i tell the paladin to do more dps than me then
because someone say so about him lol
in spire warrior can do a lot of dmg, a lot of big pull
if you have a moonboy with you, you can revengeeeeeee
how does moon boy provide revenges
Until those moon boys watch you set up the bird pack reflect and make you cry with a beam
i have a weak aura that does "/y Reflecting!" each time i succesfully hit SR
and the buff starts
meh, its fine, i don't even reflect the shit properly anyways
more like a -20% magic thing for me
Theres times for both, your on the right path to remember it does mitigation too; many warriors forget that part and only look to reflect
Setting up my keybinds for prot. What are the 4 most frequently pressed abilities in mythic plus?
how should you pull the pack of stealthclaws after first boss in spires? they hurt so much
I like to toss ravager to the right group and leap into the left, heroic throw the humanoid by the transport angel
Obviously you need a lot of cooldowns but my route does two packs to the other side between the first boss and the stealthclaws
So you should have almost everything up
Bad --healers-- players, if you never get hit by random cleaves and spell interrupts are going out you don't dip below 90% and start panicking, leading to getting hit more
The whole group is responsible for overall survival. Simple as that.
Feels like they get hit with 2 abilities on grievous and 3 secs later struggling for life
That's what I mean too, is it's all a speed run, what we do in keys is no different than the people who speed run Mario but in a much more complex way
https://twitter.com/summoningsalt
Music list: https://docs.google.com/document/d/1p2qV31ZhtNuP7AAXtRjGNZr2QwMSolzuz2wX6wu5aU4/edit?usp=sharing
https://www.patreon.com/summoningsalt
https://discord.gg/5BupTd8AbU
https://www.twitch.tv/summoningsalt
Music Credits:
List of all music in this video:
https://docs.google.com/document/d/1p2qV31ZhtNuP7...
A million tricks to learn just to shave an extra half second here or there, just like m+
@fleet river ravager? isnt into the fray the best option?
It's a toss-up in m+ I prefer the extra rage cooldown over the passive increase
Also it affords you things like that pull I described
Just another tool in the bag
Does deep wounds chainpull the boss in the SD gauntlet?
The boss can bug and chain but im not sure what causes it and its rare
Had it happen twice in a row now
Shouldnt be deep wounds
Debuffs get cleared
Gut feeling is maybe a projectile with travel time that she outruns like druid or something
Only have had it happen maybe 3-4 times so pretty rare so bad luck for it twice in a row
$pb 191642610769723392
Done.
Ty @strong forum
Can you still block/ dodge while in soul shape?
Not sure, but I can't think of a scenario where you'd be facing a pack while soulshaped
It's more about kiting and maybe having a mob that is able to hit you, cause you can still use flicker if you don't cast anything
If youre in game just try it real quick

i'm still in bed, its my only free day 
what da dog doin
epic
Use: Fills your mouth with mint. Increasing Haste by 657 for 20sec?
should be enough to jump out of bed?
should be enough
Is necrolord rather favorable in m+ next tier with the new leggo? Heard you could get crazy uptimes on the banner and conduit buffs on yourself.
no
yeah I corrected that in the edit.
psure nf/kyrian are better for dps with their respective covenant legendary
I mean wouldn't it give prot the added str bonus for a long while and thus helping it line up with other tanks in damage?
youre also playing without reprisal
fair point
What setting do you tweak for the ground effects? Like the spears in SOA?
Ground clutter or environmental detail?
(or something else)
ground clutter i think
(at least it impacts the grass, so i think its him)
but why do you need it for spires?
Isnt that projected textures
Projected textures and i believe particle density are the two important ones
Projected to actually even see ground effects at all and particle effects to make projectiles and auch more discernible
ah yes
mhhh
projected textures might be, cause that was what made me wipe several 5 masks visions of stormwind (at sylvanas you don't see the swirlies without it enabled)
projected textures shouldnt even have an option to be turned off
if you turn that off youre legit dumb
love not seeing mechanics for no reason at all
if you have a crap pc and don't know how important it is you can definetly turn it off without being dumb
thats why it shouldnt be an option
Even if all you do is world questing it is dumb to have off, not being able to see abilities is pretty bad design
it just shouldnt be an option
So ya shouldnt be an option
Hey ma dudes,whats the deal with kyrian prot,reading alot of stuff for necro prot with the banner thing,what is more realistic for tanking?
kyrian is much more versatile and easier to play properly than necrolord
wowhead says its liek bis for raid tanking and m+
had to ask
thx alot for the input
there are very few differences for tanks in terms of covenant choice
since 98% of your job is to stay alive and hold aggro
ye in terms of actual survivability vs the kyrian dps
what do we as prot wars prefer
kyrian, but NF is also very good
bruh you'll probably change your mind after seeing 30k crits on 5 targets
or potentially 100k+ crits on first boss mists :v
idk i might do but there is srs cringyness
i cant take it
like all fae should choke to death with ferries
lul joking
😛
I guess kyrian is also pretty pog with better snap threat on 5+ targets? gives you another high damaging threat-gen every minute.
kyrian profile from some reading made is very steady with the smol ravager-spear cds
like pull after pull chaining stuff
Nf snap threat is great with first strike wild hunt tactics, even without using cds, charge tclap revenge and even a mage combusting without images rarely will take a mob
trying to find a fire mage this time around though..
but ye will consider and test everyhting
thx for the info appreciate much
Point wad very very good snap threat
btw there will always be a rogue around to tircks his killing spree/BR anyway,or a hunt to MD but ye
the highest threat selfmade the better i guess
I like both kyrian and nf but my personal opinion is nf wins if run with a kyrian regularly however they are rare so i recommend kyrian
Aa goes brr and 12 second lockdown on caster packs is comfort
ye thats what im kinda processing rn,kyrian vs fae comparison
But kyrian is rare so generally the play
If you dont have a regular kyrian in your group its not even a debate
Cov diversity is king
ye exactly
if something doesnt shift in 9.1 like playing arcane kyrian mage on the group
then its a done deal,else i might have to go with necro-fae
Necro is yikes
It looks good but its complete ass to actually play with
It doesn’t naturally line up with a lot of cds and you want to pair it with 2 dps cds so you end up holding it sometimes for too long and then every so often you accidentally buff the healer or whatever
Just doesnt feel good
ye its randomness which i dont rly like
Not random its closest to you but its just annoying to work around
So mistakes happen
oh pardon me ye its rangechecked
anyway,gonna bounce,appreciate for eveyrthing
have a nice day
Id rather be in charge of my own cds is all
ye 100%
i played necro its true if you know your other player and aint pugging its good for burst dmg on demand but you the tank gonna suck at snap aggro and dps the whole run and fell like shit
i didnt try fae cause we already have 2 fae in my group

What mobs would require storm bolt in theatre of pain
i have to run +14 top in my bags, so i am double checking what to bring
the ones that cast devour flesh
the butchers
in the gorechop wing
and its always nice for the wizard wing
even though the only cast you can really stop with the bolt is the necrotic volley
the bone spear will just be recasted later
glyph or something "whenever your stormbolt stun effect ends, the target is silenced for 2 seconds"
Dose the Chop abilty from the big guy in TOP, hits random players or closest melee?
now i am become bolster
All fun and games until the mobs shadowmeld
hey, i see on subcreation that anger management is the preferred build for mythic council
isn't that a bit dangerous
gonna get them cheeks clapped by nicolas?
Anger management talent is the preferred build for every boss
Besides maybe dena
You should also play reprisal
Reprisal+AM for all bosses, yes
Wall + AM is ~1min CD on SW
Reprisal + AM is ~1.5min CD on SW but you have massively higher uptime on SB and more damage output
You just do.
You have more than enough opportunities to charge on bosses
Either adds to charge, or the boss is stationary for certain abilities
Or the boss itself knocks you back
Or the boss moves slow
Council, sludge and slg are the perfect fights for reprisal
Literal perfect timings for charges
Or you charge before a tank swap
There are alot of situations to charge, don't overthink it
stavros is like the best expemple for repirsal to shine
for nik just wait for him to call attendant and you can back off and charge- or charge another of the other 2.
council is a fight you can easily get high block uptime.
Hi I'm new! I didnt see this in anything pinned, so I thought I'd ask. Is it worth it to take the rumbling earth talent (shockwave cdr) in a full PUG group? I think st stun is too hard to use well with pugs, but I could see double time working well for messy pulls. I just want to handle player error as much as possible.
Most folks here will tell you to run double time and reprisal for maximum block uptime
i wonder if its hard to get a group for a 14 for just complete
i don't think im going to time 14 top
I like storm bolt in pugs because I don't trust anyone
i don't like bolt because 338 dmg
But I also haven't pugged on my warriors in months
bolt adds extra threat, or silence after stun, then we talk
my axe does 158 dmg all on its own before any modifier, total useless on boss
I mean a 4s 20 yard range stun is pretty good
It really depends on the content you are doing
keys
maximizing your sb uptime in 15s isn't nearly as important as 20s
And in pugs you can't trust interrupts
So I'm looking at tanking, but want to have some good offspec damage. I know Kyrian is good to tank with, but is it worth leaving Venthyr for?
i have cow and engineer which helps
i can do ghost busters trap on big slime 1st boss pf , i should be placing it whenever pull starts to go to shit, put something out of combat for 60 second while we kill pride perhaps, my fear is i don't know how to remove the debuff, and so maybe i trap something and it ruins key cuz we stuck there like idiots for 1 whole minute while debuf ticks
Kyrian and NF are the two "great for both" covenants. Kyrian gets extra points for being uncommon between dps and healers, having an active defensive for a covenant ability (phial) and overall a great covenant quality of life zone
If your doing both id say night fae is the better pick between kyrian and NF
Isnt the new kyrian leggo really good for arms? Wouldnt it depend if he plays ARM or fury for offspec moving forward?
its very bursty seems like a pvp leggo
I was watching Naowh stream some M+ and the arms warrior was pumping ont he PTR in keys
probabluy not as good for raid though
Nf is still more dam then kyrian for arms
Even with the leggos
Its pined in the arms channel
Cool, i did not know that
its gimmick cause you see big number on the spot.
Its pretty close in m+ overall
But nf is clear winner for arms in raid if your a masochist who plays arms over fury (like i am)
Fuck me I hate Pugs
"OMG you're a bad tank I g0ot killed by Dessia why weren't you taunting her"
Bitch she fixates and YOU ARE A HUNTER why didn't you soothe?
</rant>
nothing you can do about stupid players except try to position better
I should have known it would be bad when 2 of the DPS were from Kazzak
it's not really something i can easily quantify, but in the right group, everything will just feel like it's dying as it should at a fast rate and people won't be dipping hp, or dying to random crap
you can try to slow down if group is shit, but you risk not timing key, or just a +1
like, a good example i think is the pack before 2nd boss spires, a group should be able to do very heavy damage to that group while the spear is off and stunning them,
depends how you're getting there
what do you mean
you say 15%
is everyone dying at 15%
or are people trickling off dying/are you limping to 15%
yeah people are trickling off/dying and 15% is what sire's health is at after everyone dies
yeah it depends when people are dying/what they're dying too
if 5 people are dying in p1
then idk how many pulls
if 5 people are dying to a certain ravage then it might change with a simple strat change
As a relatively fresh character (ilvl194), what slot should I craft Reprisal? I guessing legs as they have a higher stat budget.
Legs are a safe bet
The argument for feet this tier was if got slg legs, but sanctum i beliebe there are feet but not legs from last bosses making legs the play anyways
Super min max regardless
Thanks for the advice! Just changing mains to warrior with 9.1, i figured i better get some M+ tanking experience.
Could be 5 could be 500
lets gooooo
DoS round 23 here gooo... fml still no scale drop
Primary stats or eternal skirmish? Also Celestial/Sinful or lightless?
Took me 50+ runs to get mine.

gentlemen, are most ppl using seismic reverb for m+ nowdays? or depends on dungeon still (not pushing high, just generic +15-17 runs)
You can play seismic if u feel safe or its mists
Stats and celestial or lightless (doesnt really natter)
if im just looking for more dmg, as a raid tank still same?
Go check logs, but i believe most are just running celestial
The difference is tiny between enchants
Sinful is theoretically the best for ST but again, it's 6% more dmg done to the afflicted target vs 5% mainstat buff, they both have roughly the same uptime
Is there a wa to track Condem shield I could use? 4-5k shield seems legit
Is it worth tracking
It's not a shield on you
Its a debuff on the target itself
And no it's not worth tracking tbh
Unless there's the Super specific event of a tankbuster attack and you could stack your condemn on the target for multiple hits
To then determine if you would need an additional defensive or not
Yes
hi i'm levelling a prot warrior as an alt for next patch, is kyrian going to be a good choice?
ya
Havent really read up on stuff but will pelagos stil be best soulbind?
^
optimistic i see
play ff14 instead
i am thinking of going back, but... something is just stopping me
Weeb levels are off the charts
Is there a bug with "into the fray"? for some reason im getting 12% haste instead of 10%
No that's correct
All %increases on haste, are multiplicative
When you have 0% haste, you technically have 100% total haste
Which is also the reason why you can get negative haste from debuffs
So if you have 30% haste on sheet, you actually have 130% haste, then increase that by 10% from itf, and you'll end up at 43% instead of 40%
That makes sense in a complete bonker way. The tooltip says 10%, well i will not complain about free stuff but i was just confused why it was 12. Thx for the info 🙂
oh man
i love seeing people describe haste stacking properly
it's so rare
the more haste rating you have the better haste effects get, buuuut sometimes other stats get better at a bigger rate so haste still declines in relative value
More haste more fast, more hit
if you have 2 apples
and nome asks for 1 apple
you have 0 apples cos he took both
😦
@strong forum confirm?
That’s cause they got a lot of haste
Huh ha, what
I like apples and I don't share alot, I guess?
confirmed, thanks.
Glad I could help
you actually have 4 pallets of apples because you follow that thieving prick home and shank him in his sleep, take the keys to his apple stash and yoink everything he stole
What are you, a rogue?
hi need help for covenant choosing 😦
Take what you want to play and have fun with 🙂 (I personal play the defensive Kyrian, many play the more offensive Nightfae)
Night fae if you want to maximize stuff. Kyrian if your group needs a kyrian and also it is just barely below nf
Also kyrian if you care enough about pvp
Kyrian owns btw. Transport network owns. Anima conductor wq is a 10 second affair, can mount in the sanctum, no travel time at all to the two dungeons

While casting Door of Shadows, I assume it is a safe bet to say you cannot Dodge/Block/Parry, right?
Probably unless it got the fleshcraft treatment
Makes it significantly less practical to use, why does it even have a cast time?
it's not even that hard to use 🤷
Yea it's not difficult at all
I might just level another covenant to 40. So far I have nightfae and venthyr
Have plenty of time till 9.1 before I would need to commit again
I feel like you can’t go wrong at this point in the tier
Could have plenty of time
Could have less than 2 full resets
Who knows in these trying times
👃
nose for trouble
Furry boi
When you say stuff, does that include defensiveness?
that depends on what you are defending against
group of casters? fae will be superior
need to take off basically any non-raid debuff? kyrian wins
kyrian spear is also better for kiting, and is a bigger burst of rage should you need that
and you don't lose value if the mobs move/are pushed out of your spear, compared to AA

dont you have a 3070?
no?
i ordered a 3080 back in september and never got it
now im fed up and cancelled that order and ordered the 3080TI
lets see if this one arrives
damn Nom flexin' on us
hopefully the gpu market gets sane before i need to replace my 1080ti 🤞
do you guys shattering throw sunking
should precast it for the shield ye
i think you can only get 1 shield per phase right
yeah, its weird tho cuz looking at a lot of logs most prots dont do it
which doesnt make sense to me cuz it hits like 15k lol
you got a lot of time tbh
Because most logs arent progging on Sunking anymore
precasting shattering throw is great fro breaking a shield in each phase
but you have to pay attention to your timers to do it
after a while you group is just better at the fight and they dont need you to break it anymore
Or they're doing stupid rank 1 things to get high damage on a fight that doesnt count
oh rofl
i mean even if u dont precast it's still a better global than anything else
unless im mistaken
most top logs (at least for damage) on that fight are intentionally doing it wrong
Leaving adds up to cleave during shade fights
in those cases i imagine revenge does more over a shattering throw in just raw damage dealt
from a progression standpoint, its hard to beat shattering throws damage into a shield
you get top logs by having adds up, not by damaging the shield efficiently
ah i didnt know people were cheesing that
kek
so what, they hold all damage until phase? lol
you dont hold damage
others do
by having your dps not kill adds instantly you get to do more dmg yourself
ergo better logs
basically, the less adds the raid kills, the more you get to pad on them to look better
which is precisely why the boss is irrelevant to log on, cuz the wronger you play the boss, the better your log will be
and why its been removed from allstar rating
Hey guys, just wondering is there any place to find the best talents for progging sire on mythic?
so fray and anger management?
Bolster if youre not as confident / good with playing reprisal
would bounding stride be better on this fight or is crackling thunder still better
crackling is only good on sunking and SLG
for picking up adds earlier
id only really play crackling on sunking tbh
outside of that always bounding
thanks for the help
~1 min
If you're running THe Wall and ANger Management then yes - tho in practice it's more like 1.5 due to packs/downtime etc.
damn, i ran a 14 top, timed it, only died to final boss at 10% because nothing left, and thought i recorded it
turns out no
today is shitty day overall
sorry not with the wall leggo im dumb
i mean without wall lego, whats CD on shield wall with AM
\
1.5-2min
Basically Wall OR AM reduce the CD to 1.5-2min.
If you combine Wall AND AM, it reduces the CD to 1-1.5min.
Im confused by this math; are their diminishing returns to CD reduction on Shield Wall assuming the CD is 3.5min with the conduit
?
No
Just less time to reduce the CD
The CD gets reduced through playing, if you only have 60 seconds, there's only so much rage and SS you can use
By having just one, you get at least 1.5 min of reduction, where if you have both, it can only up to 2.5min
Yes
Pretty simple
You can only use so many spells in a short window until the CD is ready again
Ykno
It's not linear CDR
If you could use 30 shield slams back to back and spam IP
Then sure, the CD would be incredibly short
9.1 - shield slam no longer has a cooldown
What im thinking, its that if you run The Wall, probably better to not run AM and Vice Versa
Is that wrong to think like that?
By adding both, you don't get 100%, but 75%
Well there are 2 ways to go about it
Or well, only 1 way
Do you need the additional block uptime or not?
Cuz it's either, play AM, or play a block talent, if you don't need additional block uptime (like in raid) you play AM because it's a bigger dps increase
Which is true for both the wall and reprisal
when running the wall and bolster, you can not get indefinite uptime
like after a while you for sure have downtime
but it's pretty easy for the first... i don't know how long
i wonder though
heavy repurcussions for a fight like council
Overkill
that would just give you 100% uptime no?
Pointless to run HR anywhere besides the highest of high keys
You have 3 billion charge opportunities on council with reprisal
Yes
You can get to 85% uptime on Block with reprisal alone
Which is plenty
On raid that equals to 100% due to tank swaps and mechanical downtime
Outside of very niche situations
guys, im having problems with my cpm...seems like i cant get it higher than 45-50
even like spamming revenge almost all the time
Revenge isn't the button to up your cpm
SS and TC are the buttons to up your cpm
And obv haste
Aswell as correct talent choice and uptime
pummel and IP >:D
@limpid pawn where did you get that screenshot?
Pummel, taunt, ip, respec into devastate, heroic throw, berserker rage on cd
Now you have good cpm and shit gameplay

if only warriors could get "Detect" like rogues
or Detection
there were multiple times when spamming this gave you more procs of things lol
hey fellow warriors, i was debating going prot for 9.1 instead of continuing to DPS any advice? i know a few basics but was looking to push some m+ (just KSM level keys) for guildies and maybe heroic raid tanking.
what covenant?
i am venthyr atm.
well, ive been dpsing on a warrior since WoD so...went with a DPS covenant and was primarily arms XD
fury is better for M+
but i mean any advice towards like talent usae for m+ i see alot of warriors might go bolster and into the fray, and some might go heavy rep and ravager
venthyr is gonna be the go to for 9.1 raiding
whats the difference between the last 2 row talents and why pick 1 in which case
ravager is going to be best for threat generation
- cov will have virtually no impact on heroic raiding or KSM leveled keys.
- They're all different abilities idk what the question is
@gleaming pawn
i really only tank mythic raid not keys since i provide more as a damage player there. but i think for raiding anger management is the best talent in the bottom tier since i dump all rage into ignore pain
in mythic raid u dont really have extra rage to spend on anything like shield block or non revenge! procs
@modern brook when looking at warriors on like raider IO, they all have near the same rating but they run different talents on the last 2 rows, is there a reason to run 1 talent over another?
whats ur legendary
I have reprisal and the wall

"yes" - it generally depends on whats going on in the key/fight.
no rage for shield block?
As a general rule of thumb ravager is the go-to. UF is undertuned for as long as clap is anemic. ITF has a lot of value cause it gives a lot of a good stat.
in terms of damage mitigation for rage spent Ignore pain has like a 2.5:1 output vs shield block. this depends on boss and abilities but this is even true for sludgefist
On the last row, AM is a DPS choice, basically. it gives Avatar more often. It also lower SW to an effecitive ~ 2min CD
which helps mak eup fo rnot being able to run the wall in keys
so bolster for extra defense, AM for dps?
ITF if i want more haste, or ravager if i feel my haste is ok?
IF you dont know, take ravager + am, for as long as you're playing reprisal
Replace AM w/ bolster if you're playing with wall
TBH i dont remember the usecase of ITF
I think it does more on st, specifically in raid
AM is not dps, having more shield walls in a mythic raid is more important than having shield block once every last stand
so maybe good for tyrannical weeks?
Itf is more dps in raid, that's about it
you need raid group sizes to garuntee max stacks
also avatar = more rage = ignore pain = damage mitigation
on tyr in an avg group, you'll be looking at 3
ah ok
But also AM IS more dps
ill start with am + ravager and reprisal and see how it goes lol
i bascially havent taken ravager off since the expansion dropped
havent regretted it yet
its a good button
yeah it is more DPS but that shouldn't really factor in your talent choice decisions unless your raid is specifically hurting for dps
Rage on demand is nice
Rarely would you need extra survival in raid
ty for ur time @modern brook
I literally named the reason when you pick what in the raid scenario
Not good enough nom
Like 20min ago
yeah but im cooler :^)
lets say ur progging on M sludgefist, every bit of damage u can mitigate is important since it lowers the HPS required to beat the fight
Sludge does fuckall dmg and you have already 100% block uptime
Like even sire i progged with AM
Why would you not play AM there, its the perfect fight for AM
I've never heard of prioritising IP over SB, is this a thing in mythic raid?
No
with the exception of Level 40 row, almost every single talent is chosen because of damage, or at the very least rage gain
i'm saying to use AM
Thats a very very bad thing to do, lasagne
npnp
Your main goal as a warrior is to press ignore pain exactly as much as you need it meaning alot less than you think
I've never really done mythic so I was curious
im taking an extreme example of mythic sludgefist as an example because thats an highly tuned and scripted fight that has tight healing checks
Yeah but low tank damage
you cant use reprisal on that fight b/c of chains

go on
Bro what
Chains are 12 yards
Charge is 8
Sludge is the perfect fight for reprisal
Literally THE perfect fight for reprisal
you have mandatory positioning b/c of soaks so its the opposite
Exactly enough blocks to cover all of your uptime
noms only SF cause he can type fast
and you cant even use intervene b/c you'll get 1 shot
Have you done m sludgefist?
go and use intervene rn on the other tank in mythic sludgefist, see what happens
You can easily intervene and charge on sludge
I've done it Carlo
It's a good strategy
Cause it sounds like either you didnt OR you did but you fundamentally misunderstanding the figbt
^
u can intervene fine
Sludge hits like a wet noodle
Melee are legit right next to you and often times if they are close enough you dont even move
u can also intervene the chain slam targets
I get that you're trying to help, but you're talking literally nonsense Carlo
i have literally never had a successful intervene on mythic sludge my entire life bro im going to go scope that video
intervening the other tank will get you slapped p hard but a warrior with sb up can deal with it better than most
Or just you know
And youre immortal
and you can make your other tank bind /cancelaura Intervene to every button
u can also get 100% or close to without intervene on sludge
End of tier ilvl
but u have to play near perfect timings
@jagged pier https://www.youtube.com/watch?v=zNrx_TNv1No
that urs right?
In this video I discuss why I used reprisal for mythic sludge fist and how I used on the fight.
Talents run - Devastator/ Double Time/ Booming Voice/ Bounding Stride/ Indom/ Into the Fray/ Anager Management
yer
awright; hi guys
You can charge on every roar, on every slam. You can intervene on every chainslam and after every pillar
what an opener
kk watching 👀
ILU jakey
what if the other thank is a DH and doesnt use movement to get back on boss
not playing devastator 👀
He can just run.
i mean mines a dh
Same here
and literally just walks
My cotank was vdh and just walks
No need for fancy shit
The chain is more than long enough
i dont get how that doesnt break chains, ive probably caused 2-4 wipes by accidentally charging
Git gud :^)
anyways let me watch this video then
yeah i cant remember my specific positioning but i guess i can see that, brb 17 mins watching jakes vid
Cant remeber who i made if for but they wanted a run down of what i did for the whole fight
🤷
i like how u start it by saying that everyone says its bad
And at the time i did it it was still u should play the wall
Charge on roars, slams and twice on pillar, intervene on CD / on chain slams / as external for your tank paired with SW
Boom
It was a lot tighter before sludge got the nerfbat
Done
what were chains pre-nerf, 10yd?
Have fun
or 8
12
i thought they're 12 now?
I dunno havent been there for a long time
10
😦
but...what happens if you're tanking sludge with double prot and you intervene eachother?
instance crash? 🤔
Both get hit twice and then the world breaks apart
Infinite feedback loop and both get 1shot
ok so the other tank has to cancelaura intervene macro into every single ability
Not rly no
thats what this dude is saying on the vid
It's helpful in general for all fights
I said u can
So you can intervene them for reprisal and not yoink another stack
I used intervene as an external for my cotank
That was the first night we used it because he wrote it wrong
Cuz im 20x tankier than him
SIMP
Its less simping and more like
When you put your kid on your shoulders so he can feel tall
lol
assuming u wont need SW for the next 2 mins on a fight like sludge is bold as all hell (again im assuming prog)
no one cares about farm kills imo
I know where I can use it
And Sludge doesn't hurt tanks really
If you play it well dps will take almost more dmg than tanks
Honestly no shield block is all u need for sludge
Because its stupid fucking strong for him
Same
He was so convinced that tanks were just being babies and it didn't matter
Look at this
Barely need any healing on this fight as tank
2.8kehrps as tank is literally negative
Smh, jakey inting on sludge taking 3.9k ehrps

my boy jake getting slammed by boss tho
Might only look like it tbh
i feel like this is a good idea with a cheat death trinket off of kaelthas
u had a couple of 1 hit away from death momens
my buddy solo tanked h sludge the other day
moments
Just need to be used to going and staying low
prot warr too stronk
Nah it only looks like that jonestly wasnt that far from death
^
The boss melees so slow
You have like 2.1sec between each swing
Then you have several mechanics that don't dmg you in the slightest
This is my HP graph on the boss
For a solid 2min I don't drop below 70%
And I use intervene on cotank twice there
Even for my guild who had bad dps and kinda meh healing i was uber fine on dmg intake
Sludge is lovely
I am considering maining prot war for 9.1. I’ve played it a bit it and seems enjoyable albeit a bit fast paced. What are some other reasons to play prot in mythic plus?
Cool
Hot
Jump far
Working on blocking nearly every melee hit is satisfying
Spell reflect feels like cheating sometimes
How do you cover gaps when shield block is down?
The standard legendary these days is Reprisal, which gives you 4s of shield block when you charge or intervene
(along with a bunch of other stuff)
So between that and your normal block charges you can get v high uptime
Thanks
And if you goof it up, you'll have shield wall every 1.5-2 minutes, last stand every 3 minutes, rallying cry which is like a baby last stand, and plenty of mobility to gtfo
Also trinkets but everyone has those
Bladedancer's armor kit is poopoo, right?
Yes Haste/Versa
Massive steaming pile of turd
Kinda figured as much. Sticking with my overwhelming power crystal
Best two trinkets are Anima Field Emitter and Blood Spattered Scale
yeah, I know BSS is amazing, but I don't have it
yeah, pretty much
Thankfully mine is 226, so should last me a while into 9.1
Best Enchant for Weapon for Mythic + ?
Lightless Force probably but it’s close with celestial
Hi so I tried to run Spires of Ascension at 12 or 13, and I did the skip routes that you guys were mentioning we're after the first boss you go to the left and you pick up two packs of trash
We killed the two Trash Packs and it was messy, they didn't pull correctly didn't engage combat together, 2nd group jumped way back didn't kill it till minute later and then we went right and I'm not entirely sure why but I think that it was due to[possible bad Pride spawns?
We were over by about 5 minutes and I think we wiped twice
double giants and stairs was fine-ish, before 2nd was a tad rough
For both those trash packs from the wrong side after the first boss, you have to corner pull using the corner to the right of the stairs up there. The second group - the one with the skirmishers who leap away from you - I always drop Kyrian Spear on to tether them for their first attempt to jump away.
do warriors have a swipe equivalent? I.e a big aggro collector on no cooldown?
I'm getting tripped up by the cd on thunder clap because I'm new and bad 😓
I'm levelling but aggro collection at the start is way more difficult than druid D:
Our best aoe threat gen is Revenge, costs rage though
but Reprisal gives you a freebie on the pull if you can charge
Throwing out Ravager as you pull helps too
should I use whirlwind for aoe generation?
Revenge more
kk thanks 🙂
Aoe win condition is ravager, spear if kyrian assuming nf thing if that, revenge thunderlap
Some times on packs that have like 8 mobs in it you charge and use challenging ravager
mfw I'm struggling more to do a 15 with pugs than a 20 with the lads
Why are bad players so fucking heavy guys
That's pretty much my experience since the start of the expansion and when i started playing in BFA, where i pug my keys. I guess that's the pug life, things get harder and not everyone has the luxury to have the time to have a fix group etc. But you do meet some nice people (=
i did boost my character on wow tbc to 58 on wrong server so thinking to change it to the server i am going to main on how long do i need to wait after i did the 58 boost ?
I'm still baffled that it's so difficult for some of these gluesniffers to understand basic M+ mechanics
Like you know
Kicking
CC
Fuckin' INVIS POTS
Fuck
The skirmishers leap away from you in the direction you're facing. If you put yourself in front of them with their back to a wall you basically eliminate them going all over the place. Also like mentioned earlier you can corner pull so they're forced to run to you and they group themselves up.
Where kicking is more difficult than invis in my experience. But yeah all quite basic stuff
Tbh I'm still amazed that people are still trying to hey KSM, tanked a dungeon on my alt and got someone their last dungeon for KSM
Like we've had this season for 6 months lol
It's just the dregs that remain
I desperately want 2K before this bullshit closes but everyone that bothered to get it has gone on hiatus
I probably coulda pushed to 1.7 or 1.8k this week but I just couldn't be bothered
I feel you. I‘m trying to get PF18 since weeks to complete all 18, but no way -_-
I'm trying to fill out my roster to all 20s
I'm peaking at 1835
I wanna die
1835 feels like io hell round 2
I could easily do all 19s on the monk
But finding the keys and a decent group is the real struggle
This what I mesn
And oddly enough I could care less about getting io on the warrior for some reason
Did do a key as dps now that I swapped back to Venthyr on the warrior and ended at 7.5k

Probably woulda been 8k or higher as NF
Tanking feels like such a fucking chore.
It really do
I like it
You can pick out stupid DPS so fast and you're just stuck operating with them

Griff does the edge of the helmet ever get in the way of the window?
tbh fury is fun but I feel like a lobotomy patient playing it
just idle japes
(you know like, people that gotta wear a helmet because they're a danger to themselves)
(window-licking)
Fury just feels so
spinny number go brrr haha
It's fun but god damn
I guess it's good, since we can turn off our brains from tanking
Oh ye I'm a danger to myself when playing fury
Cuz its normally with a blood dk tanking
🤣
Bro
going in
reck AA
Get aggro
die
I will never understand why that happens so much to me as fury
Like - ??? I've never had aggro issues with DPS on fat pulls
Fire mages doing 37K DPS on cleave and I'm still miles ahead on the threat meter
Because its instant
Fury has the single highest burst dps in the game, its all front loaded
I don't struggle with other fury warriors either
That's cause most fury warriors suck.
Just like ret has huge issues with aggro, it comes in 1 single global
I heard you werent that bad at press the flashy buttons
Like imagine the burst of reck + bladestorm + AA + first strike
I'm horrible at it.

Also overcapping rage by like 3k.
Not many other classes have that amount of front loaded dmg
Like I said, I dunno. Maybe most fury do suck dogwater, but I've never had aggro issues
Granted, I only do 20-21s
But maybe the issue becomes more ubiquitous at higher keys
As the gigachads sort themselves from the simple chads
Are you the fury? What class is the tank?

