#protection
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2m
Combust is 2m also right?
Oh ..seems i'm out of date with mages.
w/ proper play
Think this is it. Bigger pulls, better routes, and trying to keep stuff still for the fire mage I guess.
Is there a way to see on logs if tanks die while having their backs turned?
you only care about standing still for the Fmage in the opener when he';s combusting, fire patches fall off quickly after
Not reliably i think.
Maybe if they had SB up but the melee hit diddn't count as "Blocked" in logs then they had their back turned.
I'm not 100% sure about it tho..maybe there's another way.
I plan the routes but there's often an ass pulls. We're getting there, just frustrating š
alright i just have a suspicion that my tank does that in keys and just gets trucked
but cant really prove it š„¶
always be strafing is the name of thegame
Do you have the logs? I can take a look.
nah i dont it was something i was gonna begin doing to see if that was the issue
I suddenly notice after installing MSBT, that when I have IP up, the remaining 50% damage I can take is not blocked by Shield Block. Is that normal ?
Because you block first, then 50% damage of that damage after block goes into IP
Pretty sure thats it
Oh ok phew, and my combat text doesn't show the blocked part.
Any way to be sure of that ? I would guess the addon displays what it reads in the combat events ?
Thats probably what the addon does yeah
... which implies that the combat events don't even show you blocked anything, unlike when you don't have an absorb shield.
Hmm
Since I do get "xxx dmg (yyy blocked)" messages
if u rly wanted to see exact details you can check SPELL_DAMAGE events they carry blocked and absorbed
Im using parrot to display my dmg intake
And have blocked behind the dmg I took
Very fun to see it
Oooh I like that
Pelagos is pseudo bom
Its not the same š
how has it been in the prot land since the last m+ nerf? still kiting all the time?
wasnt kiting before not kiting now unless its the 2 packs in DoS or gargons
Every tank is still kiting and will continue to do so until they nerf like 80% of mobs auto attack damage and or buff tanks surv by substantial amounts
Aswell as nerf the actual dangerous packs everybody is complaining about all the time instead of nerfing other packs
They're doing a replay of BFA I feel like.
Everybody complained about Shadow of Zul since launch, but hes had never seen a nerf
Wait maelk is back wot
I think expectations of how high(relative) keys should go, are skewed by BfA borrowed power.
Kiting was always a thing when pushing to the maximum, itās just that the floor for what that means has gone down.
And with the current paradigm in m+, anything further than a +14/15 is just unnecessary unless youāre going for pure challenge mode.
It's also compounded by it being the first tier so you're working up from greens/blues and the fact that the max weekly reward is from 14+ and not 10+
The benefit drastically falls off by that point
Itās not really been my experience, but Iāve heard a lot of people in here say that they got by face tanking up to 15.
you can face tank 15s very easily
as i said above only very few things u need to kite
So whatās there to complain about? 15 is KSM and the pinnacle of loot.
Anything beyond that should absolutely be mechanically harder and annoying to deal with
210 ilvl is a joke
Isnāt 15 226 weekly?
I guess killing shriekwing is harder than a +15
14 is 226 from vault yeah
i would say they are easier than a hc raid
So it is the pinnacle of loot
so they should reward lower gear in some sense
Or thatās how blizzard sees it
Right
Im fine with that
I guess, if you dont count 233 weap/other slors from last two mythic
Iām fine with it as well
233 being saved for CE and gladiator is fine imo
Blizzard has made it clear they have no intention on making repeatable content like individual m+ keys provide loot on-par with high level raid and PvP
So weekly vault is the compromise
The issue with that imo, is what everyone else has already said to death.
Thereās no catch-up mechanic
Gearing alts, if youāre not a PvP player, is incredibly tedious and unfun
I feel like m+ should be able to award heroic or slightly higher tier loot
no chance they are no where as close as diffciult
Its weird asf to have the gap we have right now where m+ is between normal and heroic
and being able to spam them and then outgear the raid
Anyone can pug HC at least up to generals i dont think thats comparable to a m15+ where you only get 2 pieces
what
right now you have to raid or do higher level pvp if you wanna be competitive which is something not everyone can do
Dungeon gearing system with a currency structure like conquest would be the best way to go forward I think.
same
I'm good where it is atm, though I'm probs at a different level to the rest of you. doing 10-12 keys now, we've just cleared normal and starting hc (all of our first non-pug raid since wrath). The loot actually feels ok. I want something to work towards to make the raid worth it at the challenge it is to us, while still having access (albeit slowly) to the higher/highest gear (eventually, when we get the timers/routes right)
Then u clear the entire raid and get 1 conduit in total
and sludge head
Pve gearing Is incredibly lacking rn but im probably just bitter lol
yeah, been there, done that, but the guild gets loot. realistically we'll never get sire hc. I'm still happy running dungeons for other people looting (except that bastard scale, everyone loots tank in DOS now).
i can actually enjoy a piece of new loot
The issue isnāt the difficulty of getting loot, imo. Thatās an oversimplification. The problem is that thereās an absolutely massive gap between all PvE sources and PvP sources, combined with there being not a single catch-up mechanic for PvE players.
instead of disenchatning it 1 day later
yeah, it's jarring coming from bfa, but now I'm used to it it's nice
if you want all BIS as fast as possible, do both
aye, the pve/pvp disparity sucks, but I also suck at/don't want to pvp. I'm not at the cutting edge so whether someone else has done pvp and has better gear sooner....doesn't really matter š¤·āāļø
I started a holy paladin alt about 2-3 weeks ago thatās already just under 220 ilvl. Thatās literally 2-3 weeks of getting a piece of 220-226 weekly gear that may or may not be an upgrade.
my mage hasn't stepped into a single m+, all my gear came from the normal and heroic CN and right now i dont need anything better to reclear them
The gap is massive
It is, a huge problem.
why?
I canāt alt raid on a pure PvE toon until 2 months of vault grinding
that's quite bullshit
that's lack of catchup, not pvp though
You can do mythic CN a week after hitting 60 on a toon that you donāt PvP on?
Thatās a load of horseshit
Thatās what I mean
which was done by like less than 20 alliance guilds
ok, so on the other hand
you want to clear mythic CN in like 2 weeks after dinging you alt?
that would be awful mmo game design
So you, by extension, think PvP gearing is bad game design then
not really
Because itās literally possible through that gearing system
But not the current PvE one
well
You can get to ~210 pretty quick but you plateau around 213
good luck getting bis pvp in a week
I did
if you're good, then sure, maybe you will farm all the pieces
And it wasnāt that hard lmao
but if you're so good, i bet you dont give a flying fuck about mythic cn xd
Thats a lot of playtime
And my problem isnāt necessarily pvp gearing
It is @signal plover
Had to get all my time in before the holy nerfs

Gearing is pretty easy to fix atm without overcorrecting. Currency or tokens seems like the most straightforward way forward
ok, then it comes to this: i dont see the gap as some major problem and still enjoy the game, you don't. We won't change our minds here, and I wish you all the best xD
I enjoy the game, but gearing is obviously a major problem.
I donāt even know why this is a debate.
because our opinions differ
And it is ultimately an easy fix.
and i say gearing is fine
xD
i did chase m+ dragon in bfa
maybe i just burned out
and i like the slow pace of sl
after all its just a video game xD
The āitās just a video gameā defense, classic.
@strong forum hey bud you canāt complain about kiting anymore, itās just a video game.

Gearing is easy tho tbh just have gear drop for you
i'm not defending anything
but it may be that i dont care as much about wow as you do
rn there is so much snow in my country that drifting is life

honestly tho the weekly vault do be a big part of what i look forward to nowdays lmao
then u open it and life is shit again
thats why i open in arms
What addon/weak aura shows party cd's? š
omnicd
thanks!
Could someone please link patch notes?
Did they update the visuals on Sire after killing adds? Swirlies now appear orange to me
Yes
yes part of the new hotfixes
does this mean the 43 min timer for dos is in-game as well btw?
ahh RIP
some stuff they put in before the reset though like with weapons in NW
whats the point of a details nickname?
fun with friends
because how else are you supposed to laugh in a raid if someone isn't named Big Peepee Man in Details?
i see
"why is the tank called adolf hitler?"
Adolf Shitler*
We're doing some rerolling in our guild to help with mythic prog (3/10).
Our main tank is vengance and I'm going to go back to tanking as our current tank isnt feeling up to the task. Does anybody have a good idea if there is a specific tank comp you really want if your aim is to make the experience as easy and painless as possible?
We have all debuffs/raid buffs filled.
Not sure if this is the right place to pose this question. Tyvm!
not quite along thos lines but yer change it before going public
@bleak rapids as long as all raid buffs are covered it doesnāt really matter all that much.
You could clear full mythic CN with any combo I think
Most optimal for you might mean prioritizing survivability over everything else, in which case Guardian and Prot warrior are great.
yer anything will do prots your AP buff and rally so u dont need to bring a dps warrior
Big pumpers? Prot pally and BrM
What tank are you most comfortable on?
As we're this late in the tier I'd rather prioritize survivability over dps from my spec. So you're saying that prot warr or guardian might be the play for that?
I like pwar vdh combo tbh
Guardian is the play for survivability for sure.
Prot warrior is also good and has some situational benefits
Like rallying cry is a huge +
@signal plover haven't really tanked in shadowlands but played all tanks in various levels of difficulty in bfa except for vdh
Right, is there one you prefer or enjoy the playstyle of?
I would maybe steer clear of guardian only if your raid is really struggling with DPS checks
Because thatās where the spec falls super flat
@signal plover tbh all of them are pretty much equal in enjoyment for me š Prot pally legion was tanking peak for me in terms of enjoyment
@heavy sail cool cool, thank you!
At 3/10M youll be up against Inerva soon and pwarr and bdk help a bit there for add cheese. Benefits to both on artificer. You alrdy have a vdh for P3 of council.
Imo BRM or Pwarr
I think BrM is always a great pick for prog
Stagger makes life 1000x times easier
And yeah Prot VDH is a good tank duo
Alright, some nice insights. Thanks alot guys!
what makes prot/vdh good?
Good mix of survivability, utility, and damage.
yeah they are both some of the worst melee dps
any specific fight mechanics?
but still great tanks
just asking because that's my raids comp
Pwar can make physical dmg portions of fights trivial
Both have good mobility
Vdh can take the heavy magic dmg portions which warri struggles with here and there
that makes a lot of sense tbh
Viscera of Coalesed hatred is one of our BiS, right?
It's aight but not bis
ah ok
184 brutal vitality or 200unnerving focus as tank?
unnerving focus
any advice on what to take? my weapon is a 216 sinsmasher (crit/mastery), rings are better than the ring, and trinkets are 200 heart of al'ar/213 gluttonous spike/207 stone legion heraldry
my gut is saying the emitter
Emitter
necrolords still bad?
Goin' for it. Thanks!
š¦
no worries guys, is what it is
you couldn't pay me enough to even attempt thinking about doing m+ with tornadoes
226 Guttonous spike in box. Is it usuable in keys at all?
is the slimy consumptive organ trinket any worth for prot war? does it heal enough?
i'd wager no
the bigger issue with it is that its a stam stick not a str stick
anyone here switch to arms spec to get dps gear as a Prot warrior?
the heal is useful just because we dont have any self sustain
I give slimy organ 4/10
I know the chat is just overflowing with gear questions, but I'm assuming it's best to take a 13 ilvl weapon upgrade over like an 18 ilvl wrist upgrade, yeah?
tyvm for input š
@hardy radish yes
it says 4th most noteworthy
do you already have a 226 shield?
anybody have a general idea of the uptime of the anima emitter trinket?
I have a 220 vers/mast
congrats on your upgrade
i dunno how often it goes off, but lots
its a light blue circle and you just sit in it to get the buff
Equip: Your attacks have a high chance to create an Anima Field at your location for 8 sec. Standing within the field grants you 193 Haste.
This video shows Anima Field Emitter WoW Shadowlands Trinket.
Thanks for watching, like and subscribe for more videos.
this is a video of a guy with only the trinket equipped
By Beleriand (2,579 ā 12Ā·27) on 2021/01/07 (Patch 9.0.2)
Frustratingly, this trinket can proc when Charge is used, making for really awkward anima field positioning.
By Giro (467 ā 1Ā·5) 17 days ago (Patch 9.0.2)
Really good trinket, as long as you don't have to move around too much. As stated before, really good for tanks, warriors just be careful cause it can proc mid-charge/leap.
Yeah I know how it works I was just curious at average uptime
still running a 20 7 trinket feels bad
i'm looking at it on wowhead and not seeing anything about that, but this is specifically mentioned in 2/4 comments on the item
the warrior charge thing
yeah theres a lot more chances at a trinket upgrade you'll get this week than there are shield upgrades.
Probably, but man does it feel bad to have bad trinkets
if i ever see a giga haste shield drop imma simp so hard
226 in your most important slot is going to safely be bis for the rest of the tier.
like, a high ilvl haste one i mean
gonna make the wall leggo was wondering what slot shldr or back. Also why so much hate for Prot warrior?
I took shoulder.
shoulder
we're too cool it's all jealousy
The hate for Prot Warrior is all psychological fuckery for how our ape brains sort things.
The function of something being the worst of a list but still great overall doesnāt compute for people.
same problem here everyone tells me prot war is shit this expansion
really makes life hard to fon keys
Like if I said Prot Warrior was āthe worst tank in the gameā ā it would be generally true, but itās still very good.
Itās a fair bit different than saying āSurvival is the worst DPS in the gameā
what are the affixes this week/
Explosive bursting
my heals dont wanna go with me +10 and upwards cause its too much work to heal me... as war.......
Tyrannical
ā¤ļø tyty
Oh gross explosive
a) your healers are pussies b) make sure you're playing right
Itās not that bad
Better than necrotic or bolstering, spiteful, storming
now i have to do it in pug...
Spiteful is the only affix i have a genuine problem with
spare meat hook is actually decent for prot?
If your healers think a warrior is hard to heal
a lot more work to time there
^
they prefer druid
or they're disc priest
thats a lol from me
Rofl when I run my keys I had multiple times where I had to urge to tell the healer to just stop healing me and focus the group
Especially during pride
I feel like rshams heal a lot better than disc
Prot is one of the easiest to heal.
Disc isnāt a pure throughput healer, they rely on mitigating and predictive damage.
Shamanās heal profile is completely different
So it often does feel like they heal more
I just know I go down q lot with my disc friend but feel ezmode with rshams
shadow mend pretty strong heal
shaman or druid heal feels defo better in keys than priest
Yeah but like 6 casts and theyāre in mana trouble
They arenāt meant to heal that way
it's because prot warrior also relies on mitigating and predicting damage
other healers have multiple things to handle st healing
so we want a healer that well heals us a lot
I think disc is fine, but I'd rather rsham for the interrupt at least
Warrior is one of the easiest to heal for sure, but thereās a wide variance in skill from player to player
A bad warrior is a lot harder to heal than a bad monk
and spirit link, and lust... and slow/stun totems...
I mean disc def is better overall in keys
But as far as just healing output fair enough
Than what? Shaman?
Yes
Because shaman is definitely better
I feel like in 99% of cases
Disc is not that great at pushing keys
Maybe if you are just looking at healing
a lot of bad disc players out there
Being the hardest to play proficiently by a wide margin will do that
Truth
with disc healers I seem to hover around 60% hp forever
Was gonna say lol. I'd rather gamble on a pug'd rshaman than a pug'd disc in nearly every case for a key
disc is one of those healers you have to be like derrice in cool runnings sitting in the bathtub practicing turns/mastering turns aka when damage comes on each pack/boss
Good holy paladins are the best
also before i make The Wall, should I make Thunderlord first, this will be my first leggo sorry for the stupidness
Because tank heals are outstanding and they pump big damage
not stupid, wall is a bit more general usage though
if you want raids and m+
Not stupid š do you prefer running raids or mythic+? Thunderlord will generally benefit you more strongly in m+, but Wall is preferred for raids. Wall is more general use though - you can still get good benefit from it in keys
Wall is the best catch all legendary
TL is situationally better depending on pull size
The thing that makes disc so shitty for pushing keys
Is that there are loads of unpredictable damage mechanics
You do realize outside of rapture shields are like 3k right
And if people in your group are getting hit by avoidable damage, they have like 2 āoh shitā buttons to handle it
Except a volley that isnāt kicked or a storming tornado into a boss mechanic doesnāt do 3k lol
Youāre talking about 6-15k damage all at once
You are missing the point
Raid disc and m+ disc are two completely different play styles
In a situation where damage intake is unreliable Iād much rather take a healer with strong throughput CDs than one without.
Disc can absolutely be high value if youāre in a group of reliable high skill players with communication
But thatās never going to be the case when pugging
That is true, but you are solely talking about predicting damage as if you are playing disc in a raid, that becomes a little less important in keys outside of rapture. And you are correct, but the original point wasnāt pugging vs non pugging. It was doing keys
generally speaking, i prefer shaman healers because they are op right now and the T totem that stops fear
priest, druid
If I were doing keys and putting a group together, Iād be taking a healer that is at the top of the skill level for the specific ābracketā Iām doing. And Iād rather have the priest tbh
tremor totem, couldnt think of name, thats reallly handy on groups or boss that like to fear us
I agree If Iām pugging Iād take a shaman first
but, it's age old question of do i take the class or player, pally might be able to do something that saves group, but might be safe with a better player who cant do those things but still make it work
holy > disc for us
hpal or hpriest
priest
ok so if im understanding this correctly make wall first to cover both, then craft TL so will both depending on the situation
I mean, its entirely up to what you wanna do.
I made wall first though
tbh I Just run wall in keys
ok guys/gals thanks for the info
I did TL first for m0s before raid was out. Then wall to r4 asap. Haven't run TL since
am i the only one missing bfa dungeons?
yes
š¦
every time im in a NW with a pally
I'm not missing tol dagor
and i dont get bop for the chase down thing
Stone Legion Trinket, should this take priority in the vault over higher ilvl armour?
Depends on the ilvl differences, but prolly not
it depends on the upgrade slot + by how much
like I'd take SLG trinket over a +3 ilvl back
but not over a +3 ilvl chest
guy left before last boss DoS cuz we had 1 min remaining, he didnt wanna lower his rio score with a deplete, lol
You can't lower your score with depletes
It only counts highest key done and then depending on timer it's an upgrade or not
I kindly whispered him and told him that, and that i wouldnt mind a 210 trinket, no reply š¦
thanks for the feedback, I thought as much but was wondering if all that versitility was a big bonus over ilvl
So the pins seem to contradict the icy veins guide. For m+ is unstoppable force the pick or ravager?
ravager
Hey, dudes! What should I take here? 
What cloak do you have now? xD
i'd almost rather take the quantum device because hungering is pretty easy on heroic
the cloak
Do whatever you can to get rid of your trinkets honestly
And enchant avoidance on your cloak instead
IQD is pretty good no? I agree that Leash is absolute trash, why is it even in the game
Iqd is only decent if you can pair if with dps CDs and you're a dps
But you're tank, and 3min trinkets as tank are bad
And it's only good for dps gain
Eww
the rng gods do not favour me at all
@strong forum why?
You don't want a heal on a 3min CD, that's not even guaranteed
That's borderline useless
it's flexible
Exactly that's one of the issues of iqd
If anything you always want the haste proc off of it
It's just a bad trinket for tanks
damn, used to think it's pretty decent for everyone
alright, 226 133/83 vers/crit ring > 200 haste/mastery? or settle for 223 mas/ver bracers over 213 has/vers bracers?
thx for the cloak enchant suggestion btw
yeah these past three weeks have been rough in the cache
rng is rng i g uess
always next week
would be nice to get a 226 shield
help a brother out blizz
Just when you think you got away from tanking a 5/10 guild messages you @strong forum

they should implement a system that lets you choose which slots you want more focus on
so that the Chest works more in your favor and actually offers something useful
not more systems ā
vault is w/e who cares
just fix m+ rewards
^^^^
This 1000%
I wouldn't even care as much about mythic plus rewards being more scarce if they weren't knee capped so hard
14s for a 207 is such a joke
15s for 210 is even worse
i've lost any hope that they'll address the loot system in m+
help me here got a 210 crit haste chest vs 213 vers crit + leech chest are the 3 ilevel worth loosing 51 haste would you do it=?
for this season its doomed
but they are aware its shit, so hopefully next tier we get some sort of change that helps @dry cairn
The meme dream is alive
this madman
Huge
don't fight me nom! don't take away my fun
Imagine having if seismic gave us 30% dmg increase
And said dmg would give us a shield
But that would be too strong
And said shield ignored necrotic for some reason
do herbs proc on ip/indom?
Idk
feels like that could be big for overall
@patent osprey your gear make me cryšš¼
I need Plka to teach me how to fury
This is roughly what ill be running the next few weeks though for high keys
dude ... we killed sire in basically the worst pull for me ever. i got like every mechanic + massacre made me drop my jugg stacks multiple times
part of me wished we wiped on that pull
T_T
soon
either 3 more weeks of rbgs, where i get like 100 ish rating a week
or
SLG drops it
š
was about to say weekly cache, but your reset already happened
Defensivly speaking the slg trinket is more valuable than anima emitter ?
Granting we try to get the value of it by staying in the pools ?
it doesnt have rng involved with it
so it should be same amount of stats
over a 1min period
K
I need better trinkets, I have SLG normal and al'ar heroic. It feels bad
184 scale and alar normal/spike nornal/194 hymnal normal š not particularly doing well either. I feel like I get a lot of t of them, just not many that are good
194 hymnal is big
I'm 90% sure I take the bracers but I might take vintage. thoughts?
for reference
Bracers have a socket
thanks. was just makin sure. I don't trust my mongo brain to read raidbots properly lol
raidbots only sims damage
right. which is why I was curious about the vintage trink
but sanguine vintage is a stinky trinket
a) its only defensive b) it gets its highest value when you need it the least
fair enough
For venthyr warriors, the genral draven soulbind last row is available this week. I'm not sure which of his choices are best for tanking in m+
I thought nad was the play
am i missing something but getting random conduit upgrades from venari feels like its gonna take forever before my bis conduits is where i want them
ugh
someone should confirm though
im not gonna do that
weak
will do @modern brook
that route suits me
at least with socket i get some selection
if only i had some nice gear...
does repentence from paladin works as sap?
Are you asking if it shares a DR
i mean, we used it on the third pack on Mist, ran through the mob and got in combat -.-
Yeah? I really need to get some data if it's that good.
meh ok thanks š
sap, shroud , preist's mind sooth, imprison, and i thnk monks can Rop + paralyze
anything else will put you in combat
Right, thanks Bull
Heh. Cheers. How does its healing match with spike? (and do I really care?)
dont care
do you guys use draven of nadjira as prot (for those of you venth)
Great, scale and hymnal it is then, ta again Nom
I'd like to know this as well
Isn't it really the same value either way
0?
And honestly I'd say it's more valuable than scale at same ilvl from a pure defense standpoint since it lines up with gaps a little better because of the CD
Am I dummy? @modern brook I just turned down a 6/10 guild on the basis that they're 3 day
honestly i wish i was a 3 day guild just cause covid has me bored and not doing anything
I mean same but like i go home after and maybe 3 hours later im like cool nothing to do
but nah honestly i think scheduling is the 2nd biggest reason to not join a guild
the first being raid banter
Quick question, I got a 207 stone legion and a 213 gluttonous spike. I got a 223 Field emitter. Which trinket would be better for tanking?
Is the choice between stone and gluttonous AND field emitter
or would your 2nd trinket be emitter?
TBH id take gluttonous either way
207 Stone legion is so quickly replaceable
and you can get 220 from heroic iirc whihc is pretty straightforward to get to at this point
esp w/ all the nerfs
fair enough, I'll prob run spike and emitter then
I still dont know if gluttonous is good tbh ive been running it for like 2 weeks
A lot of top prot run it so it seems to be pretty popular
Seems to do decent damage and healing for what I have so i just let er rip
and the fight isnt too complex once your team gets its shit together
You're assuming a lot from people

yeah i mean fair
super excited for our wipefest on it this week tbh
we did like 8 pulls and it was not pretty lol
Heres a log I got from last night with a 197 hymnal
https://www.warcraftlogs.com/reports/pgBC8TDR9qfjwb27#fight=1&type=summary&source=9
Is Splintered Heart of Al'ar any good?
Oh wow. Ok. That's tasty!
Reclear or prog?
RIP
lets just say its a 2 beer fight tbh
I've come to the conclusion that they think the circles are jelly donuts

only excuse for how often ppl are standing in them
I see that most of the guides out there are in agreement on stat priority, but what was that actually based on? Any actual comparisons of TMI or DTPS, simulations of those, or just feelycrafting? I see that simc isn't being actively maintained for tank simming, but not sure if that's because of major deficiencies in the sim or what.. the default prot warrior APL looks really off to me, at least from a "mitigation is a priority" standpoint
You dont sim for tankyness
Too many variables
Also pretty sure someone big brained the math at one point or another
Seen spreadsheets at some point
Although tbh you're big braining stats too much

Nom or Mwahi would likely have the information you seek even if its largely not really all that helpful
I'm not sure I agree with that, though.. I mean, raid fights are pretty scripted and tanks don't really get hit with a lot of RNG, so there's a lot of predictability, at least from an incoming damage perspective. Yeah, I do get that things like having to pop CDs when healers are distracted/dead/etc is a "variable", but should still be possible to get rough ideas of damage mitigation at least for a given fight
there are zero accurate methods of simming "tankyness"
guides are based on math and brain 
Prot brain
It's still a mostly useless metric to essentially generate a stat weight for "tankyness"
Considering how valuable ilvl is
And we know from math that haste doesnt lose value
I actually did toss something together to take a rough stab at Sludge... knowing that that's not a good "generic" fight to use because it's almost entirely melee.. but was interesting to see how it compared gear and stats
So what you're saying is, the best prot build is what a couple of people felt worked best for them... see, I like math a bit too much for that, also knowing that scaling changes
??
I.e. haste doesnt lose value
Strength is our best stat
And that's mathed
It's not "feelycraft"
OK, but same question.. mathed on what metrics? RPS? TMI? DTPS?
Its worth noting that simming defensively is inherently useless by virtue of tanking being a fairly binary experience.
I cant not die to a mechanic any harder
as for the metrics @ionic fern has some spreadsheets iirc
True, but being "spiky" tends to be a bit dangerous (and drain healers), and high EHRPS isn't a great thing either
Ehrps isn't a metric of not being spiky
better, worse?
Nor is dtps
id take spiker over vicera
i would say better than viscera
No, TMI is, but you can be not spiky but smoothly taking more damage than necessary/optimal
You can "spike" and still have low numbers on those
great minds think alike
Prot brain
cheers then, ima swap to spike, i like it better anyway xD
Tf is TMI
a metric some guy made that tries to quantify tankiness iirc
there was a reason its relatively ignored but frankly idr it
the only metric is your play dont @ me
Yep, pretty much. https://sacreddutydotnet.wordpress.com/theck-meloree-index-standard-reference-document/
and "some guy' is probably underselling him
With these fights
who even is theck
hes the first half of the theck meloree index :^)

Pally tank theorycrafter, IIRC
Not to mention
Stuff like this goes out the window
When your raid makes you take more damage
Because they can't do HD right

:^(
also the value of the stats themselves are incredibly volatile - the formula for armors contribution to DR is based on whats hitting you
Your survival and how easy you are to heal is very much tied to how you play much less tied to what you're wearing
so 1 point of armor != the same amount of DR across every similar fight
where as 1 point of weapon DPS == the same maount of damage across every similar fight
i guess the funny thing is people are responding to tukutae by saying both "trying to math out the value of stats for survivability is pointless" and also "i have faith that the stat priority i've been following is based on math that someone did sometime"
BAsically the point is that trying to become the tankiest doesnt matter enough to try and figure out how to break down the math to actually sim it for something reasonably useable
But uhhh
They've not really ever given me reason to question them on every single minute detail
Especially since when I die it's not even because I did something wrong in raid

Its cuz some ungabunga cant stand in a red soak circle
Or cant make basic shapes

theres a difference between understanding a given stats impact on survivability and trying to perform a sim that says "this spread of stats will minimize my damage intake in any given situtation because of this single statistic"
Now you're just using a strawman argument
š¤·āāļø
There are recommended talent builds for fights, but people don't mock that as being useless because fights are different.. they recognize that different talents (and builds) are appropriate for different situations
I mean
AM is basically the go to for all fights
In raid
Except for 1-2
And the reason you go Bolster is the same reason why haste never loses value
which one should i use, violence ot focus?
Vitality and fuel are roughly equal iirc
Stats and talents are completely different things as well my guy
are there any resources on how blocking actually works in practice? guides say it should reflect your shield's block rating but in a raid scenario i block (and crit block) for far more than it says
Blocking is a 2nd armor reduction basically
Of course they are, but let me guess... the answer on talent builds (and conduits, for that matter) is just "because someone said so"
You have a % change to block, and the blocked damage is based on your shield's block value
IIRC it simplifies block/(block+k)
i use the bolster talent so focus would be smarter but the heal from violence isn't that low imo
where k is a magic constant that scales with patches
okay so blocked value is actually a hit post armor damage reduction?
Idr the order i believe all reduction happens at the same time
No you literally only swap talents in raid if you need more block
Its that's binary
it just doesn't jive when it says say 1200 block value but im blocking 6k+ in a raid scenario
ie if you take 100 damage and armor reduces it by 25% and block reduces it by 25%
And haste produces the same result
how do you determine that you "need more block" as opposed to "need more shield wall"
It ups our block uptime
mythic raid team fell apart, might fuck around and go full necro lord
you're taking blockable damage for longer than you can keep shiled block up
That's a fairly easy question to answer, how often are you getting meleed
more haste -> faster shield block CD + more rage
@inland helm I believe at ~28% haste is when sblock becomes blanketable, it goes down to 12 sec cd at that point assuming 1.5 sec gcd
right, the point is, that "feels" right, you haven't math'd out the fight to figure out total damage reduction or anything
Wat
A lot of responses are turning into "well, this is what this stat does".. nobody's arguing what they do, the question is, how can you determine relative value
I feel like your point is that how do you know shieldblock uptime is more DR than a 2nd shieldwall
Or at least, how is that being determined when everyone just quotes "H>V>C>M"
You're going to get more damage reduction from more block than more shield wall

That's pretty basic math
right, that sounds like it's probably true. have you done that math? probably not, right?
8 second of 50% reduction every maybe 1-1.5 minutes as compared to 15-30 seconds of 40-80% reduction
you can consider that haste is 34 points per % and vers is 40, and if you want to squish it to the % of DR that's 80 rating per % of DR, so haste ends up being the better value. Plus most of our rotational abilities are hasted. It sounds pretty no-brainer tho
Every 2 minutes
the point is that you literally cant do the math
I just did the math for you
Looking for some trinket feedback.
I think I can finally get rid of the Quantum Device.
My common setups are:
Spike + Decanter (w/Thunderlord) for AoE/M+
Darkmoon + Insignia for big haste (w/The Wall) for Single Target
Not sure if Splintered Heart of Al'ar fits in to any of these, or if I should mix up my usual setups with something I missed.
More shieldwalls could arguably be better ona fight in which you only eve take damage once every 4 minutes
quick q: I vaguely recall back in legion or so there was a cap on how long you could chain active mitigation. Is that gone now?
gdfhbgldsfgb two people are literally saying "this is easy math" and "you can't do that math" at the same time
that's the whole point tuk is making
š¤·āāļø if you guys are choosing to ignore the overarching theme go wild
Tuk asked "why dont we sim defensively" we said "because there are too many variableS"
the math for what make the stat priority is documented
the math for what minimizes our damage taken based on metrics that dont meana nything is too volatile and frankly pointless to consider
Still exists for certain specs
We kinda ignore it because CDs and bolster
Well, if the only thing that matters is whether or not I'm dead, sounds like I can just find better healers rather than putting any effort into my own gearing
So we can't really every stack past a point anyways
also because its generally better to let the SB run most of the duration before we reapply it to avoid sbing nothing during casts/taunt swaps
The effort is super simple, ilvl>>>>>>>haste>vers
but you're arguing over minutae rather than taking the spirit of the guidelines
I figure as haste stacks up we can probably get super long chains but yeah, bolster was my worry
yeah sounds right to me
it's a silly indefensible position
as you can do what, 2x SB bolster 2xSB
And your effort should be way more focused on what you can do with your toolkit than shifting around stats
You going from 2% vers to 5% isn't going to save you
Well, the guidelines are easy, but that still doesn't answer what actually led to them, which also leads to other decisions for things like choosing gear from vaults.. because choices between two pieces of gear aren't always as simple as the stat priority
Again
Assuming you're running The Wall you'll get more shield wall uses than needed for a single encounter anyway
If you would like to know
Ask the person who made them
I.e. Mwahi
It wont change your play
But you can still ask
I mean, DPS have it easy there.. they just sim it and don't complain about "well, that sim didn't account for the fact that I got chains 3 times, etc etc, too many variables"
tbf most dps just does ilvl these days as well
that is entirely different. a good raider doesn't speak on getting mechanics whether or not it affected their dps. mythic raiders do mechanics** and maintain uptime
I've got DPS in my group equipping lower ilvl gear because they're chasing secondaries.. again, probably based on a guide

So just because some guide is wrong or someone else is misled
Means everything else is
Despite everyone else having success with it

I've done nothing except for really follow what's been written
And yet I've never been the problem in my group
That's kinda the opposite point that I'm making, tbh.. we say DPS should sim for DPS, but tanks shouldn't sim for DTPS or anything else. I would at least say that different gear decisions will change DTPS on a given fight with a given APL
are you trying to debate the existence of variables or something? of course that's true
You and I tank very differently, since I focus on mitigation.. I parse my 90s on healing numbers, for example.. spending more on IP than revenge
but it's simply too multivariate to be worth your time (or anyone elses)
a 13 ilvl upgrade on shield is valued more than a 13 ilvl upgrade on gloves eh?
Yes
absolutey
cringe
100% yes
focusing on max healing parses is very cringe
that is huge cringe
everyone's debating the accuracy of stat prios based on math that none of us are going to look at, should probably knock it off lmao
ILVL 
No but then how will we prove our opinions
just follow your feelings like luke skywalker
Whoever gets last word is clearly correct
overwhelming advice to not follow current course but dude keeps pushing a rope and cites incorrect play as reasoning
So the opinion here is that mitigation is pointless and tanks should just do as much damage as possible?
what
the opinion is playing optimally
cant die if you kill the mob first
and once you got your mitigation on point where youre nobodys problem, you max out dmg
^^
I don't rly understand what the argument is about tbh, since these choices were actually mapped/mathed out over the course of alpha/beta and then continue to be shown true in practice by folks actively playing the spec
Has anyone published that anywhere or can speak to what it was based on?
"math" on its own isn't much of an answer unless something in particular is being measured
Yeah, I'm sure Mwahi can speak about it with you if he finds the time sometime
or cares enough
If you're preaching healing parses you may not be taken seriously here though, just fair warning.
even if you care too much about damage parses, you wont be taken seriously
Fair
healing parses are an irrelevant metric
you should care the exact right amount
Nom said it, it's about playing optimally
after mechanics/healing/mitigation is handled, DPS is EVERYONES priority in an encounter across the board. faster kill = less healing, less mitigating, less everything. maybe you're missing that point?
damage parses aren't just for flexing, one can find out if they're playing properly by not being in the grey or blue
it's not all or nothing
healing parses are asinine
Yeah, proper play with reasonable gear should net a purple parse in most situations
Generally parsing purple for DPS as well, not that it matters
It does matter
š
I'm just curious what the counterpoint was here originally. Did you present math to support that a stat priority other than what's recommended was more beneficial to a certain situation?
But on a fight like sludge where our healers are very busy both due to steady tank damage, raid damage, etc... staying alive can be "busy" at times. I don't see why keeping IP up is seen as a bad thing, though if you aren't paying attention and overcap it that's wasted rage for sure
i mean its very predictable damage
Nobody said IP is a bad thing.
No, I was simply asking where the math that generated the stat priority came from, and the detailed answer so far is "spreadsheets"
thats were they came from
Yes, there were literal spreadsheets
(where it came from, given that it's obviously not coming from sims - and saying that word led to a bunch of attacks)
Most of this happened in the alpha/beta channel like, almost a year ago at this point
Basically Sense and Mwahi smoked the devil's lettuce in a van by the river and emerged with stat priority tablets
HOA 15, so I gotta say, since im venthyr, if I was NF, this meme build would do alot of dam
as venthyr it already does quite a bit
Oh hey, it's Plka. I watch your streams. thanks for helping me not suck as much I used to.
Seismic Reverb with these talents
@stark lion Hai ^.^
This week, Imma being playing around with different legendaries in keys. I made a TL rank 2 and seismic Rank 2
And Ill be swapping covs this week after wednesday too ^.^
to NF?
so big mongo dam prot war inc
either NF or kyrian not 100% yet
but probably NF at least to try it
an dif I don't like it ill change to kyrian the week after
did you prog as kyrian Pika? I want to go venth but kyrian seems super big for prog
I progd as venthyr
i liked kyrian for the pots. the spear was a good get out of there tool. i just switched to venth to try it out
Ive always been venthyr
The most frustrating part of Kyrian was what the spear DOESN'T tether.
u see I probably wouldn't use spear like that, so it makes me not want to go it. I don't think i'd spear a pack twice either
I'm always like, "really? THIS GUY is immune?! da fuq"
the spear was really just useful for necrotic, and the bears in HoA
yeah spear is really good for m+
And if it came back up in the pull, id probably save it for next pull for aggor
Therefore, I think NF might be the play for me
venthyr for prio target i suppose
kyrian pot also clears necrotic
Someone tell me what trinkets to run
What does Venthyr give apart form execute ?
general draven gives some DR iirc
the DR blows
@patent osprey when u say meme-build, whatcha referencing?
if ur under 40% as a prot war, ur probably dead
Looking for some trinket feedback.
I think I can finally get rid of the Quantum Device?
My common setups are:
Spike + Decanter (w/Thunderlord) for AoE/M+
Darkmoon + Insignia for big haste (w/The Wall) for Single Target
Not sure if Splintered Heart of Al'ar fits in to any of these, or if I should mix up my usual setups with something I missed.
@signal plover I put it up there if u scroll up, but basically a seismic reverb build with AM
and BSC
ye
Show of force and weave Revenges with TC
imma stream that build tonight ^.^ if anyone is interested
anima field emitter + overwhelming power crystal
you stream when i sleep š¤·
Can scale drop in arms spec?
no
Damn, I think I'ma stick to vaulting as prot then
I went NF for the same reason
if I'm going to press a button every minute it might as well knockdown 20 times as well
What trinkets would you use between: 223 decanter, 216 phial, 220 stone legion, and 213 sheet music
yeah and might as well give met he most rage right
It really helps on the caster packs in DOS
and the spinny ones as they're always either casting discharge or channeling spinning up
i just spear for dmg and rage
don't really use it for kites
that's what group is for
depends though I'm dwarf so the potion is less important for me
potion is pretty damn good
I use it not quite on pull but right before mobs who like to jump start leaping around
then u might as well ancient aftershock, does more dam + rage i believe
so like 3s in on a prator
its more kryian pot vs. the fox thing
incredibly useful against them and the guys in NW IMO
fox is bis for the corridor in DOS outside of ardenweald
U actually want the prator to jump away at the start, U can spell reflect his first ranged hit and it does big dam to him
worth going purely for that š
yall stop, making NF more appealing by the day
oh, does he not do that if he gets yoinked back?
but i enjoy my kyrian pot
I'm relatively fresh on my prot
if hes in melee he doesn't do his range ability sigma
but when u dont have reflect up then u wouldn't want him to jump away
usually just storm bolt him when he jumps the 2nd time
just stormbolt -> charge there, assuming he's close to the last standing?
u just want to stay in melee of him sigma as much as you can, but let him jump whenever u have spell reflect up
is it worth taking a different talent to have Devastate for explosive bombs? I'm trying to run around and grab them but sometimes it's awkward if my auto attack comes out slow and I don't have cds
That could make sense, I usually just step away and Heroic Throw though
who am I kidding, I let the healer do it
ye I've been trying to snag most of them with heroic throw but sometimes the range restriction is awkward
and the people I usually run with say it's the tank's job ^_^
it really isn't, especially not warrior
which makes kiting packs awkward
it's the healers job
grab them situationally when you can
but you aren't supposed to be running around gathering them all up
ye makes sense
the affix just feels super annoying
the amount of overhead added to big double/triple pulls is a pain
bursting/explosive does not make me excited to do big pulls
I did say grab them when you can
i focus so much on orbs if Im doing the keys seriously. Heroic throw is bae
if I have the bomb targeted when I Revenge, does it still go through
or only single target skills
I can kill like 75% of them in the dung if trying to
your auto attack will kill it regardless
I honestly didn't know heroic throw had a minimum range until the first time we saw explosive lol
but no it wont hit, iirc
I mainly run with a priest who grabs them so if it's different it's different
just don't tell him (pls)
I hit the convenient ones but it seems real easy to our druid
bunch of ranged instacasts that pop them
Starting M SLG this week. Anyone think going Forgelite Prime might be decent? Last trait unlocked this week seems juicy for it.
Yo, can someone answer for us fury guys. Any TCār. Do you dodge/block/parry during a procced bladestorm with signet?
Couldāve swore that answer was a no.
you can block during it
dodge parry probably aswell
since you also autoattack during it
yeah bladestorms not an action like casting or channeling a spell
Weird. Iāve been using thunderlord for keys when I shouldāve been using that lol.
It doesnt proc off ravager



