#protection
1 messages · Page 1853 of 1
good thing that "Fight Through Flames" got buffed then xD
is FTTF worth now?
it was always worth, on specific encounters and dungeons
nexus point
goddamn it
absolutely
Isn't nexus a physical place...
bears survived with that huuuuuge dmg?
where are the logs
Topicx
absolutly balanced
ok
Run a 10 with one and a 10 with the other,.same route and compare it 
Isn’t topicx the guy we reviewed his build weeks ago?
Topic is the guy who gets promoted here now
topicx is a good chap and hes in the channel
For keys
but his builds are personal
maybe dropping enduring alacraty for FTTF?
Yeah I’m just asking if it’s the same person
sure
Of the top 800 or so pwarr parses for NPX, 20% are running FttF. Of the top 20 NPX runs from pwarr, only 2 are using FttF (that have public logs)
i just run what talents seem fun 😎
Im just gonna pick random logs of 18s
It’s a talent for fire damage
@lusty grotto I stand corrected. I just followed his build for NPX and assumed. mb
how good are our buffs? It seems like nothing changed.
Small defensive buff. Welcome but not gamechanging
for what key level though?
not enough but its a start
they are a slight increase to help push higher, but outside of that they wont save you from missplays
so if one press of IP granted 100, the same press will grant 108 now?
his newest "First Pull of Every Dungeon" has a big explanation about magic dmg in NPX, so I just assumed it as fact.
AA and Skyreach are 100% Ittf dungeons
because bleeds aren't mitigated by armor (in AA's case) and the most dangerous mobs aren't even in the first pull - and they deal arcane: Battleaxes
however
skyreach can be an armor spec dungeon
it depends on where the warrior specifically needs more help
what point do people typically flex for fttf
i see ty
Yeah that was my comment #protection message
I was just curious to know if it’s the same, to check a new vid if he got better
whirling blade not being 100% is curious
probably dropping it for indom or last stand
I thought last stand was bad?
yes, for the most part
Im not running it, I dont know where that is from
the picture
@opal ledge what is that from
what key what level
warcraft logs
I know its wcl
i dont really use guides or anything but this is my janky ass build.
when you select a sepc in a dungeon it shows the top talents
"Janky ass build"
Posts the recommended build
lmao
I dont like to give up bloodsurge , at least not at the key level im doin
not bad. it's a nice build
Oh neat
i might get rid of enduring for bloodsurge if you think its good
but i dont find myself rage starved
then youre fine
No reason too then yeah
How big is the buff
Small but not unwelcome
main thing is the 8% IP buff from what i see.
the flames buff is good for ppl pushing dummyy high keys
phalynx buff kinda neat
I would of liked to see shield wall duration to 12 seconds
i would like a damage buff. Not a survivability buff.
need to keep up with the times
Phalanx buff is def the biggest ups with these changes
bear is the new hotness
An extra flat 3% DR is nice
that would break things right?
When you rerolling to no apex bear Sense 
lol why brewmaster has 45 seconds worth of defensives on 1.5-2 min cd
bro wants perma shield wall uptime
yeah but people hate wars
might try it, big numbers are fun
people worried about brews being meta not knowing what the current meta is... speaks for itself
🤷♂️
I might drag my shitty lil 250 bear through some 10s for the bit while its like this
Protection
melee damage mitigation is quite
strong, but is a bit behind for
magical attacks and damage-
over-time effects. These changes
are aimed at strengthening those
areas as well as making it easier
to maintain healthy Ignore Pain
values.
• Fight Through Flames reduces
magic damage taken by 6%
was 4%)
Phalanx reduces damage
enemies deal to you by 8%
(was 5%).
Ignore Pain effectiveness
increased by
lol
brewmaster is tankier with no mitigation aside from purifying brew than p war is with wall up in half the dungeons this season
wtf is that wall of text pepega
Are updated sims out yet
OK, getting home I'll change to 4/4 @lusty grotto
How does a build like 1/4 get to be the most popular for high keys on archon, for ex?
and that’s okay
copy paste from beta
Didnt mean for it to be text
next question
Dont think we were taking fight in flames before?
where is that from
when is that patch
wowhead
but it's based on logs from the highest keys...
next tuesday
8%
yes? where people try different builds?
pepega the druid discord needs you right now
Always taking buffed talents??
high keys does not mean people dont copy paste
turns out, being a good player and having a good team is actually more valuable than your talent picks
Not sure how it happens, but I remember it had 4/4 at one point, then it changed to 1/4
But I guess it has some kind of inertia as people start copying more and more
sounds like you’re not in favor of adding rio tags to this server
it happens because new keys get timed, new talents get set, people keep copy pasting
Why they buff magic reduce talent we not even using that
every single season
Yes we are
I just healed a bear that was so bloodlusted by the big dam they do he literally did not press ironfur a single time
duide got DROPPED
like 3 times
Only on.. nexus?
Fttf already had use in some keys, it will just be better in those scenarios
oh god
Also useful in AA
but nim it’s unreasonable for blizz to expect me to be good at the game and have friends to allow me to do the highest level content
I think pepega is lookin to get someones blood pressure up again
I’ve had a whole pot of coffee and two monsters already I’m primed let’s go
Im a fury archon stat and i copy paste 

white monster gang?
One white monster and one full throttle
I got rid of the energy drinks I just mainline the coffee
Buffs to pwar so much smaller than the other tanks wtf
when nobody else got me i know white monster got me
Ppal meta inc calling it now
not smaller than BDKs
Monsters are reserved for Fridays when shit is on fire
BDK has the worst ones
Today was that
bdk needs a full rework it’s the disc priest of the tanking world
I don’t think that’s accurate
BDK buffs are huge, maybe the biggest one
I used to do full throttle all day , then lie in bed all night staring at the ceiling
I have never felt so seen
it's a lot of survavibility AND dmg
the bdk buffs address absolutely nothing that bdk had wrong
what discord is that
Deaths advance
ah
No but I would say the prot buffs are pretty inconsequential lol
The pwar buffs give how much more tankiness? Imo not really big buffs at all
why
Omg ignore pain up by 3% it was basically doing nothing anyway
8% DR on apex is not inconsequential
Pwar gets 3% dr meanwhile ppal gets 30% dr
all 3 changes grouped, provide a decent net positive
may 8th 1963
I mean it’s a 3% total change, which isn’t nothing like yes it’s a like 40% buff to the talent but also eh
Happy birthday Yogi!
griff im not gonna argue semantics with you
well i just took 12 stacks from the adept in my +19 Skyrizzi and died in 0.7 seconds so it’s clearly not enough
bdk changes are just smaller than what we got, im not saying ours are huge
pwar need a lot more to catch monk and druid sadly....
i would like at least a 5% stamina buff, and the magic dr moved to some other talent.
and some buff damage, like 10% aura
Agree pwar buffs not huge less than 5% increase.
5% a little different than the 300% thrash gives to druids!
Based on what though? Like we don’t have a proper number for either
how can you even ask me that question when talking about defensives
the world teeters on the brink of destruction
The point is how are you actually quantifying that statement
the amount of buffs classes would need to catch the other tanks isn't feasible imo, the dungeons need changes but they refuse for w.e reason
like these buffs make 0 sense for prot warr in raid for instance
the Sense has spoken!
Sense has spoken
yea, Prot War in raid is already a giga chad
This is the way
True these prot war buffs are useless and need bigger
The Prot Pal buffs are quite interesting though
The DK buff is actually somewhat tangible, death strike did need some help tbh it felt like it didn’t do much in the higher keys I’ve done on it
actually, all 4 tanks I play got buffed
And DRW uptime going up is very impactful
they are nice BDK buffs
death strike being buffed means nothing when you can STILL get clapped
Don't give ppal too much defensiveness or they will be meta
longer DRW from the apex+some stam and more parry from DRW is nice
they are good buffs Sir
the greatest game of all time
highly reccomend you guys go try it
Not fixing a fundamental problem with the design does not mean that the buff isn’t large
but to play Blood well, you will need to play around those DRW procs more
it does to me
our buffs can give us 1 more key level, what can the BDK buffs do for them?
Then that’s just being hyperbolic
though, talking to my co-tank (whos playing brew) these buffs kind of solidfy Brew as a mid tank in raid settings
the dmg part, at least, is something i think it's feasible
i’d much rather be mid in raid and busted in m+
the healing buff to Blood's Death Strike will for sure help on Mythic Lura rot damage
According to who?
hey, so something MDI is up on twitch
Or what?
and the extra DRW is more damage
Based on?
on my opinion
Ok so it’s meaningless
???
You can’t possibly say DK doesn’t get anything or say they can’t possibly go up a key level
I mean the buff dont stop dks from getting one shot
thats what youre arguing against, after all
idk, 10% death strike healing buff means also blood shield... and there is hp buff, a lot of uptime on rune weapons with extra parry...
i think they got more than us.
but i understand your opinion, maybe it's not much as i think
i think prot pal got the best of the buffs
and vengeance the worst with us
I wouldnt discount the blood buffs
we're not discounting them
DRW is a extremely strong CD so even more uptime plus more parry is quite strong
all i did was put it on a scale
the Death Strike buff is a nothing burger though (outside raid)
what would one even drop for fttf? armor specialization?
Maybe i'm wrong, but we are going from a "5 tanks vs brew" to 3 tiers of tank.... bear and monk the best, blood and pal 2nd, war and dh last.
so those buffs kinda got us a tier behind, it's "secretly nerf" --- less invites in keys now.
Put it on a scale with no data outside of a binary pass fail
yes, thats how defensives are measured
welcome to world of warcraft
eh, Id wait before saying that
but Paladin became a lot more attractive (but lets be real, that tank is currently made of paper)
and it seems like they want you to spec into sent
which is big sadge
Basically we’ve went through 2 weeks of getting slight buffs to our survivability, last weeks buff was disguised as a damage buff but you have to account for the talent brutal vitality and the 8% of your total damage being dealt adding to your ignore pain
Its a lot of speculation, we'll see how it shakes out in the end but its not like we're any worse off than before
they are not touching our main issue: damage
my headcannon is that i do it, the frong team is lead by pepega
and he is killing it
last week was 5%... 8% of 5% means they buffed ignore pain by 0.4%
it was not a big deal.
Even this 8% IP buff is not much (20x bigger)
our damage still lacking
pepega is a sort of frong right, im leaving that spelled wrong
hes doing like 15s or 16s i thought i saw
if every other tanks gets better, even with buffs we are "worse" -- cuz people will refuse us in keys even more.
The curse of a spec discord channel
thats exactly how it always is
Lasher dot is magic?
Completely unrelated but I wish Earthen's extra armor racial was stronger so they could be better pwarrs
What a fun interaction
Is it a nature bleed?
i just want a more competitive dmg x.x
it's 4% phys mitigation, its not bad
Huh
i wish earthen could clear bleed like other dwarf, so horde would have access to it too
yeah but they could just swap to a reg dwarf
but that means swapping to alliance xD
Or to dark dwarf if they rly want that similar phys dmg reduction
the earthen have 4x the mitigation tho
but they eat rocks
yeah that's the good part, no wasting money on food xD
I feel like this doesn't even come close to fixing the main issues we're having but uh .. I've already hung it up for the season at this point so
I think you misunderstand how it works and how to calculate the difference
the current issues we're having are what sense said
its dungeon design
period
end of story
100%
nope, i made the math, its 3-4%
Yea magic damage and prot warrior are not a good combo
I wish the earthen could eat diffrent ores for diffrent effects
no, that aint it
I miss spell block
High instant damage off the rip has been a problem
Prot war blocks 
Like crazy high
block does not negate dmg
I mean let's be honest, it's been a struggle for all tanks this season (I play them all at one level or another) .. but a few specs have more tools to help and we have none
it just reduces it
welcome to being a warrior
i wouldnt say it was about tools
I will not go on a tangent with you, additional 3% armor doesn’t mean 3% less phys dmg from the total hit
Right now it’s more about who’s the tankiest and a little about damage.
its 10% aditional armor
it is about the damage, thats why bear is re-ordering the meta
our armor comes from gear, we dont have stuff that give us base armor like shield of rightoues
Bear is super tanky after the rework too though
so?
they ARE the meta tank
this week
and will stay the meta tank
if their trash spec isn't nerfed
Is it just me or the warrior buffs just kind of a nothing burger
squishy or defensiveness has absolutely NO bearing
if youre complaining about brew this week, youre not keeping up
period
When did i complain about brew?
also bears are def not squishy
if you think that's anywhere near true you're misinformed
Are you reading a different thread or something
back to you
right, i forgot about that...
but i will do the math again... i did it with real armor numbers by swapping to earthen in ptr
It always come down to damage, i never said it wasn’t about the damage
saying
Right now it’s more about who’s the tankiest and a little about damage.
is 100% false
are you sure
am i misreading
What happens at the end though with the lashers? what kind of pull ?
Split pull
which route is winning?
what
dont forget the 3 talents as well
Yes and the ones with just DR, and block reducing dmg by 40-50%?, so additional gear armor is way less impactiful
🤷♂️
They are failing the key sadge
Polish mountain is doin alright
just think logically for a second
what do they have to gain from doing vex lust first?
and then going no lust lasher room
again, in DF, it was needed because Vex was a menace
I've seen people in lower AA pugs doing that and I dont like it >:(
What key lvl is MDI ?
16
are we meta after the buffs?
I really do not remember vex being really bad back in DF, plus we were even able to move out of the way of his frontal.
probably because you didnt push high enough
yeah let me check, youre probably right
the overlaps were death
Now it’s the bird smh
hell 23/24 were pretty terrible in S1
on vex
df season one I only did 20s so no... it wasnt that high
I didnt push df season 4 I only went to 11
i think vex is the only thing they did good on this rework
everything else is just worse
last part trash is worse
battle axes are worse
first pull is worse
crawth is worse
last boss is worse
now
really?
Which ones is crawth
I thought it was like nothing and felt better now
The heal check on big bird is wild
the birb
bird boss
Oh the fire birb
he used to clap hard back in DF
I remember him shredding tanks but being chill otherwise. He also did the ball minigame on a timer and not at health thresholds
Tbh both of those birds hurt
im glad they did add the buffs to wind phase, but thats it
ok I didnt see the polish mountain start... so they just went to vex instead of a normal route
crawth is worse on the whole group less so the tank
so both teams went vex first
yeah thats what i said
oh he said that already
Remember when deafening screech left a stacking debuff 
My discord is dying
theres like 2 improvements, the rest are enshitification of the dungeon
par the course with blizzard
see FH, AD, etc etc
I remember AA being pretty chill, sad what they did to it
Is discord image sending broken for anyone else?
omg df... I forgot we had the 2 different weeks
hey its boss week, hey its trash week
Guys you think Ppala and bdk are the clear winners?
yeah fort/tyran sucked
I dont think about either of them much
What's in your mind? Could you share your thoughts?
right now im thinking about how much I like a shaman healer with 2 ret paladins and an unholy dk as the group makeup.
also tacos
Tacos ftw
D4 is fun
so i just tested
Dark Iron has: 5134 armor (55,16% reduction)
Earthen: 5478 armor (56,75% reduction)
(same character on PTR)
this +344 armor, 6,7% --- 1.6% extra reduction, equals to 3.55% less final phys dmg
(just divide the damage taken before by the new one 43.25/ 44.84 is around 0.9645, you are now taking 96,45% dmg ang gained 3,55% reduction
Still waiting for @solid sun to carry me
is colossus or Thane doing most ST dps?
I beat the mouse game so it might be D4 time, I hear the leapbarian is viable
Thane is ahead in all content
Alright, thanks
Hero track: Heart of ancient hunger
Champ track: Gaze
Myth track: Rotting globule
How bad is rotting really? I mean compared to a champion gaze or hero track heart? Worth switching something out for the rotting?
no, the clear winner is vdh
I started paladin, then rolled whirlwind barb
thane
And you didn’t understand why I mentioned block, please don’t continue
I retired from WoW.

uh D3 called and want their build back smh boomers
if you block or not, it still 3.55% DR.
(its in fact more arrmor than armor specilization give us)
I haven’t had any fun this expansion thus far
Don’t wanna keep throwing money at something that isn’t hitting like I had hoped

You don’t like que simulator?
Put me in coach
Honestly I don’t queue much. I try to only play with homies
But right now blizzard segregates us so Jakey and I can’t join forces
Maybe one day love will win
i mean ff doing something like bring things together maybe wow follows
could always play with us but noooooooo


Evercold goated
we were buffed?
all tanks getting buffed now?
its the brewmasters
lmao thas crazy
so we can learn to suffer
is there a nice way to compare physical vs magical dmg on warcraflogs?
my best attemp is using "type="damage" and ability.type=1"
look at the colours
if its yellow its physical if its anything else its some kinda of magic damage
that is not working there is like 30 different sources of dmg... even if i can look at the color indivdually doesnt give me a number unless i make the math one by one
Discord went kaboom?
it's been fucky for a couple hours for me
something is scuffed, i cant view anyones profile either atm
meanwhile they keep telling me i have a limited time offer to buy nitro 🙂 🙂
theyve been having quite a few issues this year, server wise
i'm doing some math here and i think FTTF will be the pick for half of the dungeons
magic reduction is good for AA, nexus, terrace, skyreach (terrace surprised me)
maisara, spire and seat are physical ones
pit doenst matter both armor specilization and FTTF will do the same.
4/4 dropping punish and BSC is the new 1/4
Although they failed the test already
3% extra dmg reduction sounds nice
fury and fire!
how much dmg reduction we will get from shield going to 298 next week?
shut up rat
no!
Naowh publicly disclosed the random kick macro 
isnt it just weapons and trinkets?
I wonder y

is this a bad joke setup
oh
wat
https://www.wowhead.com/item=264507/crucible-of-erratic-energies
This seems to sim well, is it not in bis list due to champion?
Its very good champ trinket
do you have the skills leveled in voidstorm?
because if you dont you need to unchekc them (and it drops in dps)
getting the last of teh skills need this week
Will we be able to upgrade every weapon and trinket? Or is it just one? Or maybe one per week?
Someone said charges will drop from content similar to catalysts
so it's a chance
in theory you could
you get tons of them
i have 2 or 3 now extra
since i have collected entire mythic set from catalyst, on hero pieces
Hey, hi, talking about something that isn't in yet.
all tanks getting buffed lmao
Not a new thing though tbh
If it makes more people actually kick then good
I just hope Blizzard will not fun police that if it becomes popular
what is a random kick macro?
A macro that tab + kick
but how does it know what to kick? i'm not sure i understand
Are there really people that don't know how tab works?
Been like that for years now
Imo not useful to people that can actually play but 🤷
I have no idea why that 7 MGT i did earlier was so rough health wise
your healer sucked
I did my 6 skyreach and never dropped below 60%
hope this helps!!!
disc priest >>> prez evoker
on a 7? class doesnt matter
my tab dont prioritize casting i think, is there a way do set this up?
player does ig
100% skill issue
It does
It sure does
Play around with it. Been like that for years now. As long as a target is actively casting it will always prio a caster first.
I have a bunch of hero crests on this 2nd warrior now (117) and no fkin hero gear to upgrade lol

My warrior sat like that for awhile with champ gloves and chest
And myth 1/6 pants when i couldnt get hero pants to get 2/6 before upgrading
I have myth boots cuz i bought em since there's no good boots drop in pit or nxp
well not no good boots drop, just straight no boots
no i just tested, my tab don't go to csater
Are we back fam?
my panda warr looks like a really cool dude who has a 95 chevrolet with 3600$ of rims
what does "ignore pain effectiveness" mean
something is wrong
It's 8% more effective duhhhhh
which of its many numbers are going up by 8%
probably both the amount shielded per cast and the total
8% more gooder
maybe it means 58% of damage taken instead of 50% though
no, the tottal is unchanged
where you seeing ignore pain effectiveness?
Nah. It would clearly state that.
58% per absorb wouldnt do jack shit, it would be weaker than what we think the buff is
wdym
you want bigger casts
isnt 50% damage taken to shield worse than 58% damage taken to shield?
Making it 58% would just drain it faster
its not 58% DR
i want to tank the vorasius lazor beam
yeah exactly guilford
don't wanna spam it anyway
yeah the %dr wouldn't matter unless the amount per cast was so fucking big that it never gets fully eaten
at which point, uh
IP is the least impact that will have when tanking the shit like that
we're busted
idk why people keep thinking that 50% is dr
it is in a literal sense, the damage to your health is reduced
that's why I always play with 1 total health
maximum total damage to my health is always reduced
but you right, we should be precise at all times and call it a partial absorb
diablo players where ignore pain actually does what it says

diablo players when d4 is d3 but more expensive
give me shield stamped
Did anyone discuss all the changes and the expected effects for us next Tuesday?
from stone vault
Didn't really find much concrete info when scroll up, does that mean people aren't sure yet?
everything is [redacted], it's time to [redacted]
what do you mean as "concrete"
start here #protection message or here #protection message
The notes are pretty clear (except the IP one which is prob per-cast value), what kind of effects are you wondering about
ah it's slop time
now,, i didnt tell it to use doom as a canvas
but the ai did choose to use it, unprompted
if i found a magic lamp and got three wishes
and could do anything at all in the entire world
i would just like to take the time to point that out that i told it only world of warcraft things
and it drew doom
Keep ai slop out of this channel
my first wish would be that yogi never shared another ai image again

its taking the trap ability from diablo 2
floating blade thing
my belief is in 10 years ai will be totally normalized
less
AI is already normalized
Kids are already addicted to it
lmfao
Pardon the language
You'd be surprised how stupid and lazy kids have turned
Lol yup
The one after birb?
why would you need leap for that one
probably the caster pack on the stairs
yep
Oh dang
i have discovered ai looksmaxxing paladin on youtube lol
Thanks this helped alot, I didnt scroll up far enough before and just saw lots of back and forth on ignore pain
Im ambivalent about my sim. I feel like the Eye of Midnight and staying around the 1880 haste goal is better than slamming more haste.
Can I get some educated input?
https://www.raidbots.com/simbot/report/jLtTd3HjDi3isYCymyfCAh
haste is superior
the avoidance proc is whatever
yay! 16 resil + 3.4k + got rank 1 prot war on my server xD
that seat was hard, 3 dps died on 3rd boss, spell reflect saved the day
tanks dont need avoidance, thats a dps tertiary
Boys, as stupid as it sounds, I have a question.
I got onto a 2 weeks break, and finally got my resi 16 after said break.
And now, I'm looking to do 17s, but... So far, I've been pugging only.
How does one find a team?
what buff do i take in algethar? crit?
there are discords you can find people in, socializing on pugs, etc
Socializing in pugs is what I've been doing. Sadly they're still doing 14s/15s.
just keep adding people
there's a couple of lfg discords too
The ring has +273 haste, whereas the one it was replacing was +82 haste. The other ring also had +191 crit though.
If I keep my occlusion + omission rings, im at 1041 haste.
If i swap to omission + eye, im at 1203 haste
then swap to it
but it still stands the proc is a non-factor
the eye proc, the occlusion/omission combo is good but not worth the cost in haste
always ignore sims concerning haste, our APL will have enough to keep SB up perfectly, and that's not simmable
Is going paste the 1320 diminishing return cap on haste bad? After 1880 haste and swapping HR -> ITF do you not want to start pushing other stats?
sim the 2nd stat on haste pieces, not haste itself
its 1088 rating
and no we dont care about DR
we never care about DR the first season
of any expansion
Interesting that BIS gear lists try to push mast/crit so much
we will only care when we hit 2640
bis lists are relics of the past that are put there because guide sites require them
they serve no other purpose
they are just the highest parsing set combination
Well if i'm supposed to build my warr as a haste monster thats no skin off my teeth
the concept of "bis" has not been relevant since WotLK
Do you look at sims then? Or nevermind those two and just look at your stat prios?
What does that mean though
of course we care about sims, we tell people to do so regularly here
it means equip highest ilvl and haste
then if you want to swap the piece with something, it better be the same ilvl and haste
you sim against them
little haste, big haste, it doesnt matter
as long as it has the same ilvl and has haste
Oh gotcha. Ive got 2 boots rn with +haste on them, sim them to see the difference from the effect of the secondary stat but no matter what take pieces with haste on them over non-haste
So sims obviously tell you what does the most damage, but it WON'T take into account that you need the minimum haste for survival before running ItF. Since haste is generally outsimmed quite early, it will try to make you lose haste for other stats before you actually should from a defensive standpoint.
yeah what ghash said
the benefit of haste long after the sim devalues it is defensive which is, as you would know, not simmable
and like i mentioned the APL only needs so much to maintain SB
that being said
yooooo ignore pain buffs inc
if youre playing ITF, and you do not have gaps - which might be unlikely this first season but could mean youre exceptional at micromanaging SB - then you can def go for pure sim values
damn
So would you agree w nimchip that everything ought to have haste and just push that stat until a hard cap?
i hope it'll stay for more than 0.2 sec now
wont make a squat of a difference
fuck
IP buff isnt the important buff there
Okay that makes sense. I'm getting better at the SB up as much as possible. Its just enticing to grab damage through crit + mastery so my parse goes up ha
How does .21 seconds sound buddy
Not everything has to have haste; he's just giving you a way to easily sim without having to consider one piece having haste vs another not. If you only sim haste/x pieces against each other, then you can just pick the one that sims better.
674 dps isn't going to make or break your parse
phalanx i guess is a good buff
thats within variance and crit variance
6% magic dmg dosen't seem worth it to take through the flames no?
we already take it depending on content
the buffs are whatever, but they are still buffs
Not really. If you would take it already, it's better. If you wouldn't, it's not gonna make you take it.
so its better than nothing
in m+ it depends on dungeon?
yes, in any content
btw is there like a list for spell that you can reflect ?
like there was for spell block
the way you know where to play armor spec OR ittf is by looking at damage profiles and figuring out if magic overall beats physical (sans bleeds)
its pinned as usual
generally, across expansions the logic is
is it a bolt (fire, frost, wind, earth, wather etc)
always take through the flames, 6% is something to mitigate. phalanx % + ignore pain %, its a straight buff which helps
my guess is: AA, nexus. skyreach and terrace FTTF
pit, maisara, seat and spire Armor Spec
or some single target magic effects or curse effects
i think the main issue is that we still need a damage buff
"always"? no
yeah i know but blizzard is very bad at logic
the problem is blizzard designs us around that we use reflect properly cuz its both a dmg and a dont take dmg same time
but its either kick or die, right
i just saw that i can reflect colossal strikes on chimaerus lmao
anyways popping spell reflect always give you 20% magic dr
hehe i always drop the armor % one, and take flames
oh i mean you do swap them out, but you dont hard slot ittf is what i meant
yep, most of physical dmg hit like wet noodles to us., hence i always opted the magic %dr. i mainly playing m+ though
it depends on the key level
joined a 4 man at seat that asked me to pull all 3 then the shaman didnt lust
its been that kinda day
sounds like a good time
Wild that crafted gear is still better than higher level myth alternatives
i've been holing off on the cloak
if I roll absolute dogwater next week i'll bit the bullet
Ill make bracers + cloak when my sims say its a damage increase, for now my stats are sitting pretty and I need 2 more sparks anyway. Been crafting my low ilvl stuff instead
whats the general opinion on the pwar changes? seems pretty insignificant to me
they are better than nothing
would be cool if they changed/buffed spellbreaker or hunker down instead
the best part about them is they're not nerfs
no, leave those talents dead
they are temu replacements for spell block and should remain that way unless they are more easily accessible than the dogshit posisitioning they are at now
well ye thats true, just dont like dead talents
without spell block? yikes

who hurt you?
do we even run fttf?
they could rework requiring evokers for general skips etc
we do when its required
It was a very cool dungeon. Unique mechanics and the aesthetic was top notch.
in nexus?
big fan
what is it with people and NPX
and ittf
i swear to christ ive said that the overall leans towards physical like 50 times today
so we play armor spec
TF is FTTF?
fight through the flames
ah right
the only reason why you would ever play fttf in npx is NOT because of the first pull
but because its a high as fuck key and the first two bosses will chunk you
these stats good for prot warrior
armor spec is a lot more effective for that first pull because whats effectively sapping your hp while you clear heal absorbs are melee attacks not to mention that searing rend is the 2nd highest overall damage taken in the key after it
we dont have set amounts, use raidbots
your stat breakdowns do not matter
what matters is following the prio in icy veins (ilvl/Strength > haste > then sim)
I disagree, yes it probably leans more phys but you have no other magic mitigation (save wall) so you feel that 6% more
But also I don’t think 6% matters one way or the other
Could delete both and change nothing
corespark overload doesnt happen until the flux engineers die
thats the damage breakdown of that pull
umbra bolt is kickable/reflectable
so that leaves what
melee
Isnt Corespark Overload the result of a barrel exploding?
So technically avoidable
maybe
but it still does not happen during the pull
very late into it sure
if at all
Fair I didnt read any other context for this conversation 
Just say that and wanted to comment
Anyways
Stats are overrated 
the scary shit in nexus point is magic dam, at least in the 20 i did
2nd boss add + tankbuster overlap etc
I need to start trying higher than 14's
that stupid fuckin null sentintel dot too
its not scary in itself but you do big pulls and its the only thing thats chunkin you, you get a shadow dmg amp in the same pull or somethin
i stand corrected then
Hi sense qt
i kinda feel like most people just auto it for the heal absorb though, which seems strange
25k melees are piss so ye would prefer fttf
not that its really mmake or break
but is somethin
yeah true
nah some of my groups lately have been astonishingly shit
@abstract arch people are impatient at 13-14 from what I seen
the players that were doing 14 and 16's 2 weeks ago are now doing 18's.
I hate that i can’t really have both armor specialization and fight through the flames
my 14 skyreach just ripped because they didn't want to go the speed my 258 ilvl allows
i need to get myself a decent shield lol - i mainly play fury/arms but i do like tanking abit - havent managed toi get anything better than a vet shield so far lol
i got nothing else worth crafting so im gonna craft one next week
I got a champ warbound shield randmly off my +9 and used that
havent even gotten a warbound one lol
ive gotten like 5 hero ones on my paladin tho
im just a zugger
that feels like a slur... zugger

Hello PWars, you're all cute. That is all.
no u
I should be over 1k haste before swapping to ITF right?
read the pins
Heard, appreciate it
As a warrior noob could someone help me understand why MT is much more popular than colossus in m+? colossus seems to do much more damage and is pushing keys just as high
You're the cutest

Thane is easier to play and does more damage for less effort. A lot of thane parses were sandbagged by a bad build from beta that people never gave up
Both are equally tanky, but Thane has been buffed more than Col at this point
MT have thunder blast which make grouping ads much more easier than colossus, also as for the current tuning, it's superior on dps as well compare to colossus
this weeks affix for below a 12 is pug destroyer
shit goes out
everyone dies
if you arent 3k
i think this image accurately sums it up
Talking about the absorb shield thing?
btw guys did they change the bleed in skyreach to a fire dot or am I trippin ?
yes they changed the icon
last week
oh, just the icon or changed bleed to fire dot or was it always a fire dot ?
was always a fire dot
fml, didn't know that 😢
No, build did not change
Pash is a big advocate for execute, so please use it more
does this mean it doesnt work anymore without the app from the website? i feel like my raider.io isnt updating for 2-3 days now
no comment on the new buffs for prot war ?
Nothing to comment on. Minor defensive buff, nothing notable but not unwelcome
You're good. Mine hasn't updated in 3 days either
They probably did something, I update mine around the same time and it's 1-3 days old
yeah i got updates but no updated data :/
No it's just saying that if you don't update, it'll stop showing the data after 3 days. That message has always been there.
can you dwarf the bleed/phjysical ticking dmg from champions in seat?
I'm not sure but so long as you don't outrange them they won't charge.
I have to manually update Rio for some reason. Wowup just isn't downloading it
Despite their website updating
Are latest buff for tanks slightly more in favour for Colossus?
Colossus hero tree buff IP and IP received some buff.
Kk
I'm still rocking Colossus. Even if its worst tank spec in the game, I won't change it. I hope they tweak it somehow in future. They trolled Colossus with that buff after MT got buffed on 5th May changes
sorry i forgot i started looking for you like an hour ago, then ran into some issues myself so.
But yeah, they're working on it.
For 18+ keys, do tanks usually go left or right first?
colossus is doing fine, even better dmg than thane actualyl
idk... since colossus use more revenge, it usually cast IP a bit less i think, so the effect is kinda the same
but i'm not totally sure, never checked that on logs
Is there a dungeon that's really good to spend voidcores on, that has a lot of bis items?
that =/= the ongoing issue.
Seat has gloves neck and weapon
WS has belt and trinket
Npx has the rings
welll I can tell how people arent timing 2's now
Really gonna depend on your current gear
Seat prob best for fresh gear because it has 3 bis plus a solid ring and catalyst pieces
they just need to add execute back to colossus, since it'd also buff arms too
I’m a healer main, any tips on knowing when to use spell reflect to reflect and for the magic DR in keys?
the pinned sheet
and, if its targetted and kickable its usually reflectable
So I need dungeon knowledge is from the sheet?
There’s no way to know right before pulling a pack that they deal magic-infused-melees for instance?
True true
Thanks man 👍
What do we think of the new adjustments? Do we use the magic damage reduction now or is it basically still never used?
https://www.wowhead.com/blue-tracker/topic/eu/tank-adjustments-incoming-13-may-618825
nobody invites me to keys anyways, so i dont care
nice just found an 18
ill let you know how i feel
oh removed
probably thought i was a brew
hey guys, why is phys comp good with prot warrior? whats about physical damage?
the warr buff?
+5% attack power is big
ty brother
sup
How we feeling with the incoming buffs?

Good enough to justify coming back from Monk? Probably the main question is good enough to start getting invited again haha
No not really
You can do what I do and run your own key and deny everyone to feel better though
Haha love it
While attack power is nice, it's resto shaman that enables phys comp historically. Usually Prot warr has place in Phys comps when arms/fury underperform. This season phys comp is actually brew/arms
thank you, but why is that?
Sky fury is huge for melee
aaah k
Put a rogue and or survival and zug is big
Hunter doesn't have it's damage 100% Phys, hence it benefits limited from warr buff
Same for dk
u want monk for phy comp to
Yes, depends on season. Which monk is best. If you get Prot warr mw you need BL via enh sham
I started doing this and list as "Anti meta class group" and ppl joining found It funny, now im pushing my Keys with the unloved classes and we are going fine🙂
does dk count as phys?
He has partial Phys dmg
He is not in Phys comp historically, only take for CR/AMZ. But benefits partially from warr buff
He does lots of magic dmg
kk ty
Don't overthink it unless you're doing 19-20 resils
Which dmg from hunter isnt physical?
I do not rly believe thats how the ap shout from warrior works tho
I have myth items that aint bis should I just upgrade them?
@undone beacon
If you have crests why not bcs when you get bis you can just upgrade them free
ohh wth
Hey gang, I'm tryin to push onto 16s, what do you guys recommend at build wise at that breakpoint? I've seen people take 1lvl of apex and more spec stuff.
No
I suggest u go with normal talent build for maximum success
Okay, that's going to sound very stupid, but.
For a 17, is this an OK pull?
Cause I got 4 deaths in the first seconds.
To chains.
your party needs to talent into things that can remove the snare
but yeah thats normal
They also stacked on top of one another.
We had an outlaw, aug, BM, Mist
They all blew up at the same fucking time.
Idk its not quantum physics. Main stat 1:1 attack power conversion -> Warrior buff -> Abilities main stat/AP % damage calculation. Final white swing AP % damage calculation. Any class that gets AP scaling benefits from it.
that is not a problem you can do anything about, if they can't play the can't
You said hunter doesnt benefit from warr buff that great cuz part of his dmg is non physical
https://www.wowhead.com/beta/talent-calc/warrior/protection/mountain-thane/EAOBUVUFEVVGYRqRQBEOVUVFRFFWRVRER0CAAFFVVVUCQQ or swap tough as nails to battle-scarred veteran if you want an extra defensive
I talked shit, was thinking of monk debuff in phys comp with warr. That only applies to phys. Dark ranges/DKs magic abilities (while scaling with AP) dont benefit from monk debuff.
will the snare keep you from taking dmg?
Oh okay that makes more sense then
or is it just to move
yes, if you break the snare you remove the entire ability
nice
