#protection
1 messages · Page 1843 of 1
The one right behind where you start? That prevents you from running directly to first boss platform?
Like.. the one right behind you, the one that Cuts you off fromn the stairs
this is skyhold not peak
who gives a shit what brew does
i know what the "fence" is
roll into traffic i hope
I dont care what Brews do, im just curious if WE can do that
Birbs tend to knock off players that dont pay attention. Ofc, player issue, but still
No we cant we are warriors zug zug we dont get cool tricks :p
god forbid they make us the first lust tank
Im tired of using drums cause most of my friends and guildies dont play a lust class
Well, we got hunters that yell at you for BL. I dont see a Single reason why warriors cant
All tanks should have lust take it away from the dps you build your raid or key groups around lust so jsut give it to tanks so you always have it open up more comps
we can charge infront of traffic yes
False, they channel the raw primal fury of their bestial companions to inspire heightened vigor in their allies 
They tell a hawk to screech 
good job
well if you want to be REDUCTIVE and remove the WHIMSY and JOY from it, then yeah they tell a bird to screech 
Im just reading 
Primal rage doesnt have a cool description tho :(
It has a cool name tho
Be void elf
I am. Doesnt the Portal get stuck tho
You just racial in the corner, do the tour and racial again
Or have a warlock
Or evoker stone ? Im not familiar with this thing
but if you're a velf you're not a dwarf and then its LITERALLY IMPOSSIBLE to do AA sorry
Hmmm... might be an idea. Its a tight timer tho
Kinda weird when you can just, not do that and stop the other side of the fence for exact same result
Just dont play it above.. whatever the max is that prot survives 
💯
I gather, leap to start, then lock gate back
skyreach as a key is poop
no me gusta
its 100% dogshit
who in their right mind would think running through wind is good for m+
Blizz loves stupid minigames in their M+ dungeons
yeah i dont get it
Remember in Murzond's Rise the stupid time running thing after Tyr
Or the entire Darkflame Cleft minecart section
of course
ok this wasnt too bad
but murozonds was terrible
Soon in dungeons:
Move orbs to solve puzzle
Which cogwheel turns the other way
Match 3 to open doors
Wheeee we have to babysit a minecart or deal 0 damage and then sit in a minecart for like a minute throwing tnt at a boss for rp
Wheee we have to find the spy at the party to progress the dungeon wheeee
I would love a m+ dungeon that broke into 3 parts and each role had to do their own path before meeting back up
It would be miserable
but the tears would be incredible
oh
you mean like
an extended primal tsunami for the entire dungeon?
good HoI times
yes but with mechanics specific to role
Halls of Infusion my beloved
Spell Reflect on the last boss made that whole shitshow worth it to me
and then each lane needs to trigger something to make the other lane go
Murder Row will be fun with the lounge minigame
roid why are you bringing crystal tower to m+
like tank lane needs to tank a mob that is a ghost in the other lane and if they dont tank it the ghost goes nuts
nah thats just stand on button thats no mechanics
i fucking hate crystal tower
everyone hates CT
i hate people that used to ilvl drop to get it even more
are you still playing?
nah but i gotta hop on some time to finish the story
I'll prob resub next month, check out the new tier, wrap up story before new exp
yup same
I think they should do a season of the most hated keys
it would be hilarious
I woulda put seat on there in the past but seat is fine now tbh
just the devs saying "you'll take your shit sandwich and you'll like it
every key with 6 mins of rp
they changed seat a lot tho
made it very w key
I did all the savages
i just dropped it cause i had too many games to play
didnt do new ex
when heavyweight came out
I want a season of Tol'dagor, Grimrail Depot, Halls of Reflection, Black Morass, Nokhud, Siege of Niuzao Temple, Zul'Gurub, and Culling of Stratholme 
pash
Nim
tonight is prog night right?
zul gurub could go so hard
what if we got revamped troll season, with all troll dungeons
Yessir, hopefully we lock down a LBV kill
aight
zg, za, tot, gundrak, zf
ZG would be interesting to route for sure lmao
they would have to redo it, it's too much useless running right now
but i mean if you think about it, zg is basically de other side
a big circle with a boss in the middle
Next season will be King's Rest, Zul'Aman, Gundrak, De Other Side, and the rest of midnight's lineup (Blinding Vale, Voidscar, Den, and Murder Row)
Easy
I don't hate murder row, but i can see them messing with it a lot before the season
the layout is stupid, theres too much RP, and way too much z axis bullshit going on
it will be a show
If it's gonna result in stacks falling off, sure.
I would like this tbh minus murder row
i really want to see more classic dungeons reworked for m+
if they do it well, like grim batol
im all for it
but it has been pretty hit or miss so far
I mean like classic classic
right, but the "do it well" still applies
they're def gonna have at least 1 returning troll dungeon and then some random bullshit like Spires of Ascension
gross spires
DoS is dogshit
what are you talking about
it had ONE wing that was fun
long as fuck
nobody wants it back, we did it way too much
I did not like DoS too much, but didnt think it was awful
TBH i think the best dungeons theyve ever done are all the SL dungeons
All of the SL dungeons were designed really well for M+
except SoA
even then it played well for m+
SL as a whole was miserable for lore and just cohesion but lets be honest, the raids and the dungeons were made exceptionally well
BFA seasons were peak M+
its the only time they really tried to innovate in dungeons and I thought they nailed it
but there's also a lot of janky shit that would not fly nowadays like snapping everywhere
which was fun back then at least imo
but wouldn't really sit right now, and blizzard is obviously very opposed to it
SL dungeons were alright. Sanguine Depths felt like hell every time
I think if we were to do SD today, it would be much easier
the kits of the classes are much better and (as much as I hate to say it) it's generally understood that stops/cc are important
I don't think that was really well engrained in the playerbase in SL
Sure, but I also hated the bosses in there
Especially second boss
Stupid circle room motherfucker
I liked Plaguefall tho
I'd do that again
honestly i dont disagree with roid
but there's a lot of things that made it feel bad
outside of dungeon design
Does the punish talent, (15% more SS damage) effect phalanx?
In logs phalanx shows up as a seperate line so I'm wondering how that interacts
so its hard to think about on a vacuum
it interacts the same way any DR does
multiplicative
oh wait i misread
not sure I'm smart enough to understand lol
just trying to do napkin math. If I took off the punish talent, does that 15% apply to that phalanx line as well
let me confirm, cause i have sim testing in my head
cool tyty
why would you want to remove punish
ya like garbage ass torghast
its free DR
no i mean, target caps, snapping not being huge, etc
yes all of that, but mostly torghast
just playing around with talents, I see at the high end it's the wild west and everyone is playing many different builds.
I see the appeal of taking it off and going to Bloodsurge + Bloodborne. the 3% stacking DR on a single target is cool but I just wanted to toy around with more rage + more bleed healing
theres nothing stronger than DR
see plenty of 20's and 21's being timed without punish so idk, just playing around.
I just wanted to know 😛
you could time a 21 with whatever cooked build because timing keys has absolutely nothing to do with your talents
and thats more true the higher you climb
i'm aware guys i push title each season I'm just having some fun
just curious how the talent works lol
i meaaaaan... not the end of the world.
Could see the swap maybe being good in a dungeon where there isn't a single big threat.
but it does look like it does not affect phalanx at least in the sims
idk i wouldnt drop DR for anything
especially in high keys
nothing you gain from removing DR is as defensively powerful
rage gain, whatever else sure as hell isnt
Wish prot had a few more points. 
yea the prot tree is so hard to play with
pidgeon holed into a bunch of paths
There's a chinese player pushing super high with colossuses and he does the jump from punish, understandably. I just tried his build in an 18 and I didn't die but... didn't really feel any different lol
for the week
Doing so many vault keys for little friends I'm getting marl.
im basically there
A lot of the Chinese Strats revolve around heavy burst and a pendulum profile
I can see colossus being a play there
Also the shockwave knock up being extremely high value in high keys
It's cool to see. I personally love colossus
I dunno why my phone capitalized Chinese Strats
Question, since I see different answers on different places. What's the stat priority for Protection?
ilvl > haste > sim
Thank ya, and are we simming via raidbots? Or is there somewhere specific like QE for healers?
raidbots
kk, much appreciated
okay, i have seat gloves now
is there a perfect haste breakpoint for playing ITF and 100% shieldblock uptime? does that exist
or will there always be some amount of downtime
no
Jealous. 
Sorry I’m new ish. What do you mean the jump to punish?
oh you mean THESE gloves ? 😉
AA lasher pull is what keeps me up at night
same bro
I did it mom
Im proud of u son
Nexus point curse
MC mammoth bleeds
MC 1st boss bleed + disease
MC shade magic debuff
AA bird boss bleed
AA bird boss trash
AA lashers
SR bladetalon bleed
MT last boss debuff
WS bleeds before orc boss
WS lynx?
PoS disease debuff stacks
I might be missing some but thats all I remember off the top of my head
Thanks!
What I ask myself about the upcoming item upgrades: When I upgrade Weapon A can I then also upgrade weapon B like in the regular upgrade system, cause I unlocked the upgrade track or is it a single-item upgrade like an enchant which is gone after you use it. Latter would be bad, cause then ppl hold the items until they get their best items /the ppl are lucky where the best item drops esrly in raid
hey Prot bros, that tank in my magisters terrace didnt tank the third boss (jellyfish) next to his adds. question: does the main jellyfish and his adds all share a healthpool so cleaving would kill the boss faster or am i trippin?
All jellies share HP. Keeping the main one with at least one other is def a damage boost for the fight
:/
Esp if you dont have spread cleave like spriest
i didnt call him out because im a lowly dps and didnt want to activate Enrage on the tank
lmao
ty for the info
Good thing to mention at the end as a "hey you can do this :)"
hey i think i might be doing something wrong...
what is the prio on thunder blast vs shield slam?
Don’t over-complicate it. If you have two charges of TB and SS up, sent a charge of TB to not overcap. You can try and minmax optimize it pepega style but just send them
brain empty, spam both at the same time

Zugzug
Overcomplicating it rocks
Just imagine a 'tb when 2 tb stacks or when 1 stack but no active tb debuff on target>ss when no active phalanx on target>tb with 5+ targets>ss' prio without weakauras 😄
i miss weak auras
My new midnight philosophy
I press button to get rage
I press button to spend rage
Angry man on screen yells
End of key, 100k+ dps, 99 parse
The zug is strong
Perfect
just tried that on a 8 to test it and only made 97 parse, zug zug no strong here 🙁
Just need press buttons 2-3% harder
i'm not an orc maybe thats it
Definitely it
True warrior way.
We GG prot is dead on 19+ keys rolling to arms next week
Not a single group want pro war on high keys same for all tanks except monk
Enjoy arms.
idk why tbh. Prot war needs the least healing among all tanks, and much less than brew
Just go see EU title range only 1 prot war there. No one inviting prot on high keys
cuz prot dmg is too low
this buff will not be enough
i tested a build with execute talents... and... its like 2% overall lol
they need to buff execute like 200% to be worth it
at least
Its not about damage honestly its about survivability on high keys
prot kinda can survive, is not that bad, its way better than the other tanks, expect from monk
but... druid is becoming monk 2.0 next patch
cuz monk can eat about 40% more dmg and survive
the thrash buff on +200% will give it too much dmg and sustain
also actually easier to heal than war cuz it takes less dmg overall and has lots of self sustain
Yea that why I said prot is dead its fine below 18
they shouldve buffed survivabilty of all tanks to be closer to monk
but ofc they didnt do that and just gave out random dmg buffs and 3% armor
to other tanks
while lightly nerfing brew
thats not true, monk takes more overall dmg
colossus does great damage and good damage profile, but its initial threat sucks
Whoop whoop
and how much more does it self heal than war?
3? 4x ?
- stagger is insane when dealing with dot dmg
which just nukes warrior
self-heal doesn't reflect the external healing needed.
about 20k more healing, but take twice the damage
the ehrps on monk is higher, it's kinda easier too heal cuz it spreads the damage, so there is no ping pong in his life
war is just not being played cuz of the damage
it can be like 30% less damage
if healer has spare healing throughput to outheal the extra damage brew takes
i feel like this cant be the case, otherwise prot would be better
feel free to check warcraftlogs
u are legit deleting a lot of the damage u take via purrifying brew
compare some logs
brew takes 35%-40% healing from healers, prot wars needs around 28-30%
what you cant survive?
there is no mechanics in the game that can kill prot war but doesn't kill any other tank
prot wont survive 21-22 or no one is willing to try currently at least
i think it's more about the dmg, on 21-22 we need that dmg, thats the issue
algethar first pull plants bleed will kill a prot war
21 is on time limit, you can't throw 30k dps away
do we now
from def stance
bear is worse than prot war for AA first pull yet bear is on same level as brew
bear is just insane dps i feel like
No one is inviting anything other than monk cause of "meta sheep".
Been like that since forever.
Everywhere.
while being quite tanky too, but bear needs perfect play to survive such high keys
monk doesnt
it's just that our dps is too low
so it's not about survivability, but damage
colossus maybe, but not MT
Rank 46 tank is a warrior,idk
how would colo have more dmg
monk is doing like 30 to 40 extra dps
didnt MT just get a pretty big buff
this is not accurate, cuz its 110k parses vs 3k parse...
monk too 33k vs 440K lol
the colossus dmg and thane are kinda the same
what does tree% even mean
it's based on statistics, not feeling
i wonder what happened on that key that a colossus made so much dmg
the statics does not take into account that people who stuck to colossus know what their are doing.
constantly pulling like 5 packs prob
if you check the high parses vs the average you will see its pretty close
u cant base on statistic when u have such low parse number
but this one colosus parse, i have no idea
its like saying colossus is better than thane cuz it has a massive outlier in 1 key
that is skewing the %
and the total avg

bro is vengeance
Beside damage current meta healer is druid which doesn’t have spot healing for healing prot
Wtf is that haha
rdruid will be nerfed next patch, so it's pretty much all healers are fine from what I see
I've played with some disc priest and I felt safer with this 2nd worst healer than meta druid
i will test that build
Rdruid nerf is so small it will still be meta healer
i just dont know the shenanigan, how to spam that much revenge
5% is not small
It was already 10% ahead of others
I feel disc healing profile is better for us that rdudu
i like monk and shaman
Ask any druid all of them will say prefer healing monk than prot
Not rdruid but every healer spec in the game
based on what source?
Based on pug meta source
I can't see how rdruid is 10% ahead other healers
Another argument to support the need of dmg in high keys is yoda on his prot pala, he said multiple times that he plays crit wings + Puzzel box in his 20 keys to get the dmg to time the key
Looks like only 1 pull where some dps had no cds
Ez to reset details before going into pull
Would you mind sharing the build?
were u boosting the casters? or
i just joined a 12
is this the revenge build?
yes
not that funny, is kinda squish
i got it
the build don't play disrupting shout lol
thats why we died, i tought i had it
this is the build
CkEAAAAAAAAAAAAAAAAAAAAAA0yAAAzMjZmZmZGzmxsMjxY0YmZGLzMzMDDzMAAAAYZAYGDAsZGDLwAzwCNmZBmhZwsMAAzMAgBYA
i will try a more defensive one now
i mean u can prob take off bloodborne and bloodsurge no
or though as nails
to go for disrupting and BSV
tought as nail is the best dmg talent i think
Do you have a link to a video of non-dwarf prot War successfully managing the first pull of AA?
i have a log where i dont got more than 4 stacks
cuz plant died fast
1 lasher has to die thats it
otherwise tell your heal where to stay and leap out/kite after 4/5 stacks
Kite, Kite and even more kite
I'm a troll and can manage It if the dps Is good and kill fast but doing a lot of kiting and also with a bit of overheal, but must kite at 4-5 stacks Max, if the dps Is good, 1 leap IS being enough for me and then just some backpad kite, I use to do that pull moving back. Anyways it Is a really hard pull, sometimes I rather to Split It but usually the pugs want It Big, I know what to do there but if the dps Is low, ur dead
key parses 😭
hey all, Im a newbie prot warrior and I struggle with mobs deleting my hp in higher keys 1-2s into a pull sometimes.. I usually try to charge -> shield slam -> shield block, but it seems that within that 1GCD between shield slam and shield block sometimes I can get 50%+ of my HP deleted or more... is there a way I can get shield block off earlier?
I guess I shouldve mention that its for times when I dont have shield charge up 🙁 ... or is it just a rule of thumb that never start pulls without shield charge?
If you dont have shield charge you may want to consider starting the pull with shield wall active, to smooth out that initial bit of damage, but also what petri said
a charge will not get all mobs on you that fast
more often than not u should have some spare rage from previous pulls
as for the first big pulls its not uncommon to start with shield wall before u get ur stuff rolling
No shield wall?
good point, I might be forgetting to just shield wall instead
dont treat it as an oh shit button and end up never using it entire run
Yeah i like to use it to get enough time to get some ignore pain rolling
Im just gonna say that playing prot warrior this season coming from a brewmaster feels like a totally separate game. I almost never saw my hp go below 50% as monk with far less ilvls and on much higher keys. with MUCH lower effort LOL
You should be planning ahead where to use it
well that cuz brew has a lot of upfront tankines unlike most tanks rn, on top of other tanks just being undertuned
And stagger is just busted
Apm required for prot is also insane
so apparently blizz is looking on logs, and this stupid revenge build make it look like prot war can put dmg in, is that it?
I don't think blizz looks at tank dmg keys
They have their own metrics and they do changes that upset the least amount of people imo
I have ignore pain on spacebar lmao
Hello, is there anyway i can find the ignore pain in bar like we used to have with wa now ? or it's doom ?
how do you jump
the highest dps on a terrace 10, 125k... made without rend... what?
What should I drop to get Tough as Nails if I want to stay on Battle-Scarred Veteran?
Bloodsurge?
Yes
mouse wheel button lmao
i usually put filler spells in spacebar
very easy to spam
Are you just trying colossus in keys for funsies?
it really doesn't feel that way at all though
I tried it in a couple keys and just went back to thane
So next week it will be worse after reset??
thane is getting a buff, colossus isnt changing
Oh snap. I've been on vacation (brewmaster) all weekend I missed out on the news.
what's special about knocking up?
I dont think its the knocking up. its the lower time on reset
could be wrong though
the knockup used to be good because mobs got DR'd and knockup didnt do that
you quoted him saying "jump from punish" but asking why he said "jump to punish" that he clearly didn't say
but now theres no dr that factor isnt as big
theres no dr what?
did they change it ? i notice the same behaviour with stuns overall
they removed it from the game for mobs
Huh
It still drs but it never hits zero so they can always be used as a stop
So my stormbolt lasting 0,5 sec was only in my head?
the whole purpose of stuns etc is to stop
Ah
dont matter if its 5 second or a 1 second
it still a stop
and now it doesnt cap after 3
u can just send endlessly
It still matters lol
Why would you send stuns instead of just interrupts (blind etc) when dr is still a thing
The shockwave knock up stops mobs that are moving and it can be useful for some shit, though this season there’s not much application
stuns stops mobs from moving?
I’ve only noticed one place this season (seat first boss) but I’m sure the giga galaxy brain gamers have others
Knock ups do
yer
Stuns also do that?
so do knockups and knock downs
Not if they are being moved by external actors
Ie suck ins etc
First boss seat stuns work on the suck?
Like I said not much use this season
If the boss is sucking them in and you stun them I don’t believe they stop if it’s dr’d?
Bringing my crit to around 22% brought up my survivability immensely holy man
How come
I guess the party chance comes around a bit
Hung around at 18.50% and switched a haste ring for a crit one to 22% crit chance and it's helped out so much
What a difference in mitigation
thats really not going to make a difference, surivibility comes from play, team etc
it mostly your healer was probably better
Yeah healer changes a lot
its usually pretty apparent if healer isnt good
everyone takes longer to be healed in general, mana issues
to name just 2 issue
what i will say about healers if there is 2 of them i dont prefer it is priest and dragon
dragon short range heals requirement, and priest is negative armor values, so it dies instantly
holy paladin: what mana issues
though paladin is slow to heal times, it does have strong heals and strong group tools, + external brez
shaman has lust and totems which is nice, and main reason for i like mist healer is cocoon is insane
pretty much a "this person doesnt die" button
after playing hpala playing mw felt so weird
rdruid, meh whatever, but it has brez and can shapeshift into melee/magic dps
I have to put too much trust into heals from dpsing
as long as the healer isnt complete dog shit, i dont really care
hence i dont play healers

I think the game wants me to play my hpala
gaze first bonus roll, dragon trinket first try
paladin has gives me movement
maybe ur palas arent popping wings?
which i highly value personally
its hard to explain it but i like games that are like, folding multplicative increases in power best
EG
im batman, and i go around punching people and then i get bat fists and they let me deal x2 dmg
🤔
and then the next upgrade i get is x3 dmg and x4
as opposed to
+10% dmg on shotguns
lol
when im playing doom
I gave fall of avalon a go the other day, had a similar experience
was using some sword doing 20 dmg on average, next sword I found was like 60 dmg
it stops me from wanting to do alot of things in wow, when i go to play it and i look at my talents and one of my option is "you take 3% less dmg from magic attacks"
just trippled my dmg output cuz why not
its like, well, thats going to change fuck all for me
what’s the easiest healer to learn
prolly shaman?
also DH devourer looks fun as hell
or pala idk
mistweaver monk seems easy as hell tbh
ah yeah, currently ig
lots of shamans going around too
it used to be pretty complicated
And bosses is the hard part
but from every run I've seen
if its 5 targets
literally just spin
nothing else
The better question instead is, which healer doesnt really need your group to play a certain way
resto druid probably
Shaman in pugs can be awful when playing with ranges standin 50 million miles away
Ywah same for restro druid
is that as brew bok empowers tp, while for mw its the other way around
thing messes with my brain
oh nvm
with paladin u also benefit from ppl standing closer
Not rly anymore
You get mastery based on the distance towards your beacons
So one beacon on ranges and one melee
oh rly?
And you get max mastery
well sheet I didnt know
Yeah its in the spec tree now
Thats why palas go for haste mastery in basically all content
like when im healing the beacon
I would imagine they get 100% mastery benefit
sheesh
nvm then ig
I mean I'm a pro holy paladin trust
like this one spire run
where I kept giving everyone MASSIVE mount speed on vora dmg amps

I was like we got all auras might as well use crusader just cuz, forgot aura mastery depends on which one im using
best stat weights for M+?

Its the only real awnser
And if u want a general stat direction you can legit just do 5 clicks and get that on your own
Check out the icy veins guide
Its good
Thank you, Seep
No problem, Rando
Reddit just keeps churning out posts about tanking
Well it just needs to get really loud and squeaky before change
This one is about how if brewmaster gets nerfed tanking will be awful because brewmasters are the only tank with the defensive kit to handle high keys
If people are expecting any major changes this season... I hate to burst their bubble, but that aint happening
the brainrot on reddit is real
but, for some reason, this whole expansion people have been qqing about tank balance, tank "shortage", tank responsibility
Its just a brewmaster shortage for higher keys thats all
I dont think there is any shortage of tanks at higher keys
and what are we describing higher keys?
There's not. Its just decline after decline at the 16 level
16+ best of luck getting into those keys.
I just pug and push my 15 otherwise its decline after decline.
if people are declining non brews to a 16.... they have actual brain damage
I will say though that brewmaster is sooooooo chill to play
Shit I worry about when I play prot is a non issue with brew
yea, people who play it say they enjoy it
I can't seem to play a class that doesn't have a shield offspec
You'd be surprised how easy it is to pick up brew
yea, Brew aint a hard tank to play; its just not a class for me
It's probably changed a lot since WoD/Legion that's the last time I touched a monk
but if you are really serious about pushing the top end of M+ as a tank, you should play Brew
3k and 3400 are fine on any spec
for the other 99.99% of us, they gotta focus on getting good at their chosen class first XD
before picking up a new one
My goal is 3400 on my war. Then I am done pushing keys this season.
honestly, Im taking this M+ season to try out DPS war
fun change of pace; ill make my friend tank instead

arms and fury look like fun
I said that until I was declined from keys for 45m then couldn't put a simple 12 key together on Saturday

I call cap
Im pugging into 10-12 insta on all my tanks and I literally only just hit 3k IO
Whenever I get declined I make sure I have all of the keys timed at thr level below the key i want to queue for
So like I have all my 15s done
though, I may be getting by cause I have mythic raid prog
I would focus on getting the 10s you dont have timed first
It probably wasn't 45m but it sure felt like it
I know it feels like choring
whos getting their Myth Crest achievement next week?

I cant wait to turbo send crests on my alts at a discount
Oh dont you want to do that on an alt first if you can
Doesn't that help your main use half the crests or something
with like 3/6, 4/6 items
but, I have strategically chosen slots
like my DK has two 289 trinkets where my war doesnt
so my War will get discounts
same on some other toons
Ohhhhh its warband slot linked?
yea
Kick butt
At least, thats how it worked in War Within
will get my main warrior to like 287 I level
then Im basically saving all rerolls for Xenas point (once I send my next two on Belo)
but its gonna be a hype reset tomorrow
and Im so pumped for it
I need a gaze badly
how are the pug Chim groups?
every single one Ive joined has been a legit shit show
so Ive just given up on my alts; Ill get them in on reclear

I missed a week on my main and tried to pug chim and it was miserable
You either get a solid group that does it in like 4-6 pulls, or you never see the first intermission
that boss should be piss easy
I swear its people not understanding the swap mechanic
actually infuriating; especially when I do it with my guild, we are saccing the tank on the first soak in the second P1
and Im like 'omg! boss so ez now'
and then i join a pug and its like im on the beaches of Normandy
It’s not even the rift madness that trips people up it’s the basic notion of staying on your side
Yeah sometimes I get frustrated with my raid and then i am reminded that at the end of the day, we are FAR from bad
I’ve seen bad lmao
contrary to popular belief... it does in fact get worse
It always gets worth
Did some +2s on alts for fun and saw some ppl sending bonus rolls on +2
We’re on LBV and should have it killed next week. Had some issues with our healers ignoring the raid plan and sending CDs whenever they felt like it
Gamers
enlightened
They got hero stuff
We have to keep reminding people that parses on prog wipes do not matter 
but, cant you just grind delve prog and buy hero loot?

I feel like thats 100% the way to get a new toon geared
Play your own key
if playing solo and cant get carried through 10s the minute you hit 90
Ppl cant leave once they notice you having shit gear
if I wasnt tanking.... I dont think I could sit through a +2
Its not that bad
I might just be infuriated
heck, there was one guy in my guild when we did weekly 10s he would legit piss me the fuck off
of how bad he was at pathing
There are always those ppl
We as 4 pre got one random dps for Pit 17 and that mage did tank dmg
While having timed 17s before
Can someone explain to me how there are so many tanks that deal fuck all damage?
Like there are a disporportionately large number of tanks that deal half the DPS they should do. If a DPS pulled that regularly they'd be called out, but for some reason tanks are able to skate by on grey parses
part of it is 1/4 apex
This isn't specific to prot warriors
the other part is not pressing buttons
I just did a +16 NPX with a pally that did 52k overall
thats just not pressing buttons for prot pallies cause their dps should be high
I thought it was suspicious when I started playing prot how frequently I got 98/99 parses
Do they not realise tanks do damage too?
A lot of ppl still think tanks job is to only tank and not die
Wait.. go back to this. Wtf is happening on the tank swap. Even in Mythic this boss is a snooze fest
There is def a community sentiment that runs deep where people think that tank damage is irrelevant/cosmetic, which hasn't been true in... ever really. People happily drop all their damage to focus on "survivability", but what most people don't remember is typically dealing proper damage through well oiled gameplay means you are naturally tankier. Pwarrs that drop apex and spam IP, Bears that macro Ironfur, BDKs that dont manage their resources, etc
its also a one-track mind kind of thinking that is prevalent in people
I mean, we send a tank down alone so all dps focus boss and no adds get upstairs
they hard focus on one thing not both
Then the argument in discords is "well if I don't die, I did my job as a tank so it's fine"
Even from the start?
no, right after intermission
boss is low enough that we can just kill boss and ignore the adds
Oh we only do 1 swap there then sac the last one
We do that on second soak after intermission because the boss isn't low enough usually, yeah
We're not turbo gamers like Augusto

So yeah
But thats not making or breaking us lol
One he starts to consume it doesn't matter
naw, its for efficient cleave during the boss cast
Leave the colossus mostly alone until consume and then nuke it next to boss
That's the thing groups dont get on m chim. Adds gonna get reallllllly close lol
also, with the amount of leach we have
damage is basically free healing

i drop all my leech and take indom instead
We worked on mythic saladbar this week. That's another fun fight for tanks
I like it
Femboys are innately perfect. Carry on.

thats a fight I swear Im like the guy in the band playing the triangle
we let the brew tank and move the boss around the whole time
and Im just waiting to taunt to take the tank buster
Oh me and my brew buddy taunt swap off at 10 stacks and just do the moving around together. Its like playing some space gravity game with the balls.
But when that triangle note hits, it's 🔥
its prob better to just have one tank do the movement
tank 1 tanks the boss until the orbs spawn, tank 2 then taunts boss and does the movement, and then tank 1 taunts around 4-5 seconds before tank buster cast
Hrmmmm
Maybe we will try that this week
Is it all just physical or is there some magic in that tank buster
That's the big spike out of the ground thing?
yea
Ok cool
During our reclear our brew panicked and rolled somewhere he never goes and nailed me with a spike so i didnt get to parse 
I was being a good boy taking my spikes out and BAM
big spike of death
the big thing to remember, is you want the lines from the tank buster to not go through boss
So I have a question who is the top Protection warrior to watch for youtube videos (Information and gameplay) and twitch???? I know Aug and Dev have Kesslive, DH has Jedith but who is the Prot Warrior go to?
you want to create a safe zone at boss position
depends on what your looking for
Sense on YouTube
Topicx is big key pwarr, sense has big pwarr mythic raid povs
Yeah i watched some of his stuff it's pretty educating to watch
His style of tanking is really nice too
naw, lots of prot wars are swapping back
hes here dw
Nim did you find someone to test the shield spec shit?
i had to put it on hold given the buffs
Not that important anyways
Just looking at pwar tree there arent that many good choices when it comes to def talents
Thoughts on what needs to change for pwar to reach the higher keys?
Some guys saying survivabilty some saying dmg
it isn't anything to do with the class that's the prob
it's the dungeons
yeah
which you can argue are the same thing but there's no world where the class changes would be enough to fix an alg battle axe hitting you for 100% of your hp
Yeah but if we nerf brew then maybe pwarr will have a chance to survive the alg battle axe 
(dont hurt me nim)
When do the battle axes start doing that
On 17 the axes felt brutal even through SW and SR
I remember them being that brutal in DF as well
But back then they were a casted bleed
Well we got a bdk ripping 18s
Now its an insta cast magic dmg hit
Yeah 20s are for sure in it
But then its more of an, go in dont die and prob kite after
Maybe it’s just nature’s way of telling us we are flying too close to the sun
yea you have to kite if no CDs up basically
In 20s you prob have to layer 2 defensives to not get one shot and then you start kiting real quick
And hope for the best
i staggered wall / demo / reflect and kite when nothing up on the 20 we did
Did you win
ye
The power of friendship carried you through. Love wins
Do you imagine you’ll continue to push or are you fairly over the dungeon pool
From the top of your head, do you know how often you proc cheat death as pwar in 20s?
depends on dungeon, 2-4 times per dungeon
NEAT. What does "he does the jump from punish" mean? FFS
Hey guys, currently my stats are:
Strength 2140
Crit 26%
Haste 26%
Mastery 25%
Vers 3%
I'm trying to get a bit more tanky to do 16/17's. What flask and food would you recommend? Still haste and feast or maybe go for vers?
Tankiness comes from play and group play not stats really u swapping flaks and food will do nothing
couple of extra % on vers won't feel different?
No
kk, thanks!
Smh idk why people gotta be rude; it was clear to me what you were asking.
"The jump from punish" means he swapped off of the punish talent to something else. Which is something no one should ever do because it's idiotic.
gotcha, I actually thought he mistyped and was talking about shockwave's bounce. So that's helpful. Thank you.
Question about the haste rating pin.. is the 1188 unbuffed, buffed, or doesnt matter just got to have 1188?
unbuffed
The other guy dissecting me getting auto corrected on mobile and not answering is wild
its always unbuffed
Ok
Keep in mind, that number is a starting point. A lot of people will want more for comfort, at least in keys
i have 1280 and still haven't switched
i might try though
for packs it's a huge dps gain
Does unbuffed mean without flask?
Yes
Without flask/food/pots
i am not even at 280 ilvl
Without flasks. Walking around solo also lol
Dont get close to anyone your haste will go up
ItF won't increase rating so you can be around people
ItF just modifies your total percentage
Can we frame this and pin it
Hey There ! Kinda new as prot. I have a question
/cast Shield Slam
/cast Ignore Pain
Seen this macro, what is point of it, and should I really use it ?
Ffs no
It's backwards
Reverse it
/cast Ignore Pain
/cast Shield Slam
This macro allows you to snipe SS resets from IP, it doesnt replace your SS bind. Use it as your IP bind
Keep sb up. At 70% rage dump it into ip
Does the icy veins guide have the write up on the correct version of it?
I wish we'd get a wowhead person to update stuffs
It doesn't need to be used. It's a minor optimization. But if you do use it, it's just put in place of your IP bind and you use it when you would IP.
Idk if this is a dumb question but is there any updated routes for higher keys like 18-20s? I've tried looking around and I don't really want to just watch full videos if I don't have to but people complain when I do the standard route pulls.
Thanks all for your answers !
Pretend the SS part isn't there and it's just your IP button
Pumps is the wowhead guy for prot
Look at raider.io look at their routes. Routes dont usually change... pulls get much bigger
I've seen Mc get a route change before first boss if you run a left side route usually.
I didn't even realize I could check the routes people did on raider io. I usually just used the regular routes for up to 15s. I appreciate it!
Neither did nom for two seasons but he still wrote us a great guide 
Yeah but nome was at least a pwarr main and an active particpant in the pwarr community
No shade to pumps but yeah
Roid
gathering cloud isnt a significant dps increase after tusday
youre better off running thorim's unless if you never execute
Yeah I wasn’t sure how much the rage loss would offset it, I ran it last night and came to the same conclusion
executing is still gonna be great for prio targetting
and also
heavy handed is a good play on <4 target counts, its a dps increase
keep it for the rage gen tbh
I ended up at .8-1% gain assuming you never execute, were your numbers similar?
more or less yea
Yea that’s where I ended up too
How are you both simming that now?
Are you manually putting adjustments into raidbots?
I pulled the spell values out of simc locally and then overrode the base values with an advanced sim
To account for the new increases
Ahh cool
in essence yes
That's cool
sooo when will mwahi add this into the talent build?
The pain in the ass bit is that raidbots doesn’t allow advanced queries and you need the base values so you either gotta go dig in the code or rip them from a local simc install
or doesn't it change anything
the talent builds wont change
How is rotation changing for mt hero talents if at all?
except maybe for the ST dps oriented one
ah okay
that would be interesting for the raider bois i guess
and its very likely that if you wanna parse even higher on vanguard you will want to run heavy handed
as it has more st
other than that, 🤷♂️
Ya I can see it being gross here
Do I press execute any differently as MT in st or aoe after changes?
Nom can you check DMs if you have time today. Sorry for the bother.
but it means we have to really prioritize execute over revenge now right?
i dont do dms sorry
What did you drop for heavy handed, tough as nails?
Check your snaps
only HH? shield spec
Post it here, we're cool
Nobody going to shit on you. Much
Its a warrior community, we're here to kick ass and chew bubblegum.
and we chewed so much bubblegum we can't leave the chair now
How has priority changes after execute buff pls st and aoe
unless youre pushing extremely high, and with the added ilvl to shields with the upgrades coming up... shield spec might be a flex point
I doubt we should be using the aoe execute or deep wounds talents m+ now
youre just off-setting the talent BV gain with the added block from the ilvl gain
I instantly noticed the difference in tone in the fury sub here
it was a little frightening
I dont go into fury
So depending on dungeon shield spec could become a flex point
We like fury warriors, they’re our brothers but they are angry, so so angry. It’s because they spec into extra rage
after the weapons ilvl gains
Alright so I'm first time mythic/CE tanking and I'm trialing for a new guild. We just got to Alleria. It was brought to my attention that I'm not playing "defensively" enough I guess? Like I shouldnt be using revenge enough and not letting IP fall off or over capping it. I explained my reasoning of the 70+ rage rule and sent the IP pin that was here. I'm also not dying randomly all the time, sure I make some mistakes. They said there's better sources than Skyhold to learn from but idk what those sources are. I can link my logs here and what was said.
Do you have a log?
So there are diminishing reutrns on blockvalue after all? Or am I missing smth again
no
read what i wrote
These are my logs @frosty mango
Spamming IP isn’t going to make a difference on your survivability, but if you’re dying we can probably sort out why
which fight are they taking into consideration with that observation?
cosmos?
What does BV stand for?
I'm assuming Paladins and yeah Cosmos was last night.
Ah
I mean it CAN make a diff
No it really can’t
Not in any functional sense
If you’re taking enough damage to kill you then you can’t generate enough rage to push enough ip fast enough to save you anyway
better sources than skyhold smh
the theorycrafters here probably played their warriors before they were even born
If you're about to take big damage hit (like smash from giant in pos) and you have no CDs left and you are sitting on 65 rage and ur hp is at like 35% and his smash is going to do 40% of ur hp then spending rage on ip to give you approx 6% extra hp would save you.
But that is a more fridge case and usually there are other problems happening before you need to sell out to try to survive the next global @frosty mango
like idk who on earth would not say archim is THE go to dps warrior internationally, and unless this channel here is full of idiots i doubt prot is way worse
the only alarming thing im seeing is your effective block is not up to par
Lol I do like your parses are good but they are shitting on you for prog
@lusty grotto you run the numbers for Prot War stuff yea?
smh typing "per se" as "per say"
How do I fix that?
any talent changes for Tuesday with execute buffs?
grinds my gears
manage SB better
keep it up, do not let it drop
hes not wrong though, IP's job (besides being a rage dump) is to smooth left over damage from block or other DRs



