#protection
1 messages ¡ Page 1578 of 1
how are you guys handling AK pull 1? I'm using Shocking pot, pausing at every crawler until tick, clapping the last stair pack G1, then charge/clapping into the crawlers downstairs G3, throwing at Flyers, clap avatar/clap, then leap into the crawlers G12, charge into the other side and to boss.
But it feels clunky waiting 1-2 seconds for the pot and I somehow always lose agro on a crawler or two.
i swear every time i want to hold W and vibe out my healer somehow has more threat gen than me
Yer u have to tell your healr not to heal unless nessecary
Which if u are the only one doing anything, it shouldnt be
does an Earth Shield tick generate agro? going over my vods I'm losing crawling while he's still mounted
Yer its a heal
U just gotta vibe and weave in TCs as u go
U can challenging too if u loose aggro
The big thing is they just need to run too u if they have mobs
theyannoying part are the two flier packs, they are SO slow and I have to wait a few seconds for them to be togehter
Ive given up on general aggro, healer or dps always proves they dont know how aggro works so now I make sure to dot all the mobs before I pull it into miniboss
literally just clap and go
and I throw my axe at the fliers on each side (optional, depends if you want them they kinda ouchie) and troar when they're in range before crossing the bridge
healer has to heal so it's unavoidable that you gotta hit everything
When I heal arakara, I just bark the tank and run close to him so even if I pull aggro, they can just take it from me
How do you do pulls in psf without dk? Sharpshooters are giving me cancer
You just scream internally
Not really much you can do about the sharpshooter positioning
they sometimes just refuse to cooperate
the closer everyone is grouped up, the closer the shooters will jump around
would you guys pull this 2nd boss room area like this in priory? my groups handle pull 7 just fine with BL but wipe to pull 8. both pull 7 and pull 8 have 3 paladins and 1 priest but pull 8 also has a conjurer
i just feel like theres no time saving ways to do this room unless you pull 3 paladins twice
should i do a 4 paladin pull 7 with BL instead and do pull 8 with 2 paladins?
or should i split pull 8 into 2
or should i keep doing this and just hope healer can handle it
the alternative i guess would be this, but is BL enough to pull 4 paladins in pull 7?
4 paladin will be tough with the 4 AOE ... But with BL maybe it's more doable
Then you can connect maybe if the paladin dies fast.
For me Paladin should be the focus and then priest because you can kick the priest heal, since people don't like to kick they usually zerg the priest while taking more AOE from paladin :/
well people in 15s and 16s that im doing definitely kick or they wouldnt get this high
im more worried about what the healer can actively handle
i guess ill try to pull 4 paladins with BL see if its doable
if not ill tank the party aggro
4 pallies is normal, then I usually do a single then double to reset cds
5th crafted item this week. What should I make? I only have heroic neck/rings at 704 as it stands. Everything else that's not a tier piece is already crafted or myth. is it worth making a new neck/ring or should I just craft a 2h for offspec fury/arms?
blizzard what if instead of a choice node we just entirely removed aoe revenge
how does that sound blizzard
Why we talking about new stuff when theres a channel for it?
i don't know jakey why are you completely incapable of giving information in a vaguely normal way like "hey matt there's a channel for midnight stuff"
the mysteries of the world are truly endless
but im glad we can discover the answers together!

723 tome or 710 seaforium for keys?
Sim 5 bosses / 1m30secs and see
And of course your on your M+ talent
And dont forget Brand wont be simming properly, so it should be a fixed trinket no matter what if you have it.
what is?
im just hoping on poking around at new stuff in game
my assumption is its a blizz wa for you got a proc for your major ability. just the sound part though
Hello, I am trying to get into prot and wanted to get a better understanding block and crit block. I understand that mastery gives me a baseline % on every block to crit block which doubles the amount mitigated but is there any reason to have extra block chance from talents or mastery with shield block? Lastly, on the topic of talents how does shield specialization work exactly? When it mentions block value increase is it saying it allows block to mitigate more or is it saying it increases the base block chance?
I'll start with the most important part, which is the last section. Block value is that stat you'll see on shields
You're correct with your initial guess, in that block value plays a role in how much damage is actually mitigated when you do block
For blocking in general, Shield Block specifically gives you 100% block chance.
technically, it doesn't mean you will always block everything coming at you; it'll still rely on your, uh, 100% + whatever your base block chance you have value to check how often you'll block
In practical matters currently, any values of block chance are completely negligible, since you should have enough shield block uptime to always be able to block any blockable attacks
Chain paladins from pack 8 & 9 on ur DPS cds and ur group's AOE stops, otherwise it's usually a wipe.
The whole room should be chain pulled, u chain with cds or by finishing casters on one pack and chaining the rest.
The only time at all in relevant content and context in like the past 8, 10 years I can think off of the top of my head where any of this matters was in Theater of Pain specifically.
There was a miniboss that would reduce your chance to block by 100%, so while shield block was up, you'd still have a chance to block somewhat
since again, shield block only gives you +100% chance to block, so you're at some value above 100% block depending on talent choices/mastery value
Thats making sense. So something like shield specialization as a talent only makes sense if you expecting a lot of damage to be from physical otherwise there is probably better talents to choose in that tier.
The amount you block technically depends on content and enemy mob levels; it's that stat you see where it's like "Oh you have x% to whatever against this mob"; there's behind the scenes tuning knobs that let Blizz adjust content values for balance and difficulty purposes
Kind of like classic with hit rating
Considering the number 1 source of damage in pretty much all content is blockable damage, it's probably one of the stronger talents on the tree defensively
Shield Spec is also your only source of static block value from talents; the only other source of block value is Brace For Impact
With some practice if I understand right i should have near perfect uptime on shield block so base block chance becomes less effective as i get better right?
Shield Spec's value comes from the block value, which makes your blocks better
It gives 16% for free, which is a pretty nice amount
the block chance part of the talent is entirely negligible and might as well not exist
As an example, here's me just targetting a player in town showing the difference between having shield spec:
And not having shield spec:
This gets compounded even more with other defensives due to how damage is calculated, so it's a notable survival increase
Thank you so much for the insight and i can see how the extra 4% matters when you consider crit block that becomes a big difference
As a relevant aside, this is also why item level on your shield is so important, since it's the only source of block value from gear
Our primary mit is entirely fueled by the block value stat, so any increases to it is extremely good
guys
Nope, it's a remnant from the levelling process
in fact, they're planning on having revenge just replace slam come next xpac iirc
i have been actively advocating blizzard remove slam from prot spell book
since like, i cant even remember now,
make it hidden or doesnt auto show or put on the spell bar or removed, or ss IS improved slam (just evolves into it at appropriate level)
literal anything
it's been in the book and unused (unsable) for so long ...
i believe in revealed talents revenge now replaces slam in midnight
as an example, in doom i have brass knuckles to punch things if i run out of ammo
if i then find a chainsaw and run out of ammo later, the chainsaw appears first
because it deals more damage
rarely, you can find beserk that lasts till end of level but not garunteed and can still swap to fist if you really want to
it also very low priority puts me to rockets, which have explosive damage that i can hurt and even off my self with, if i run out of ammo for another weapon i am using
is there good marcos for ignor pain
or do i have to spam it
afther every abilty
-_-
whats my main spender
By the amount of times buttons are pressed, Ignore Pain
But there isn't a "main" spender, since you have to press all of the rage spending abilities
You need to maintain SB, you need to have enough rage to press Revenge/Execute whenever you need to, and you need to not waste any rage
ho you play Doom ? I wouldn't knew ! of course it's ironic I recognized the player face from OG Dooms đ
In midnight, the champion spear will always pull the mobs at start? Working like a replacement / aoe silence?
@lusty grotto did you raid this week
ye
Letâs goo guys yoked
well not finally, i had in my vault last week, this week, and then it dropped on the heroic reclear
and i got it
so i could pick myth chest over it in the vault
Smart
the wording is inconsistent but check in #1423009078099185674
so the answer here is we're not sure
cause it does say "affected", meaning they have to bit by it
yup

Bro youâre tellin me!
Spicy
Poglick is goated first time seeing that one đ
Aoe interrupt + Chains + Aoe Stun... thats a lot of mob control. Welcome Demorrior
Heres a meme we made after some Araz prog last night
and by we i mean i streamed my screen and opened tabs in a state of post-raid delirium
lolll
Azaz will do that to ppl
Oh so spear now if you put in that area then pull all enemy affected to center?
ye the aoe is crazy big right
this is sick nasty
Just memeber guys we have #1423009078099185674

Is alpha currently just limited to like, streamers and community figures?
Because I need to see some of these bear changes
Also bear stocks are huge right now
Itâs basically a who you know thing
I know a bunch of stinky prot warrs so
How are these wars out here doing 4m dps on frac
Are they sacrificing kids to get this ionizing strike rng
I donât think my lack of brand accounts for 600k dps
just get brand 4head
you are not on the proper discord, it's on the demo one they sacrifice childrens đ
Roid I do 6m*
*I donât
So
Get with it
Surv isnât happy with the changes :(. I had high hopes for the shotgun spec
Yeah idk. Brand doesn't sim anything for me, even with a 704 8/8 trinket
Yeahh the more i ruminate on it the more im sad
Shotgun is just retextured Fury of the Eagle
Surv had feedback listened to pretty well this expansion so as long as they keep providing feedback I think theyâll be fine
you need to sim 4mins+ for brand
or set it at max stacks with a custom apl snippet, which i dont have cause of reasons
Yeah that could be it - especially if we're always in combat
Wait what stun/interrupt abilities do we have: Pummel, Shockwave, anything else?
Intim shout, Stormbolt
shield charge
Shield charge
Disrupting Shout
its all fun and games till you rage quit on sunlust
The rng is real
On our sale run last night our 704 alt tank outdpsed me on araz because despite having less thunder blasts than me he had 100 more ionizing strike procs
And it made me really think about how much rng on tier may factor into really high end parses
ye it's a big swing
Well ionizing strike is quite something so it's possible that if you gave him all your procs ...
You know what ? we should sacrifice paladin, sure it will work better than childrens ! ho wait ..
I donât typically tank dimensius, for the p2 adds on the circle guy, do you guys typically drag him up and then move him back to stack after he does the aoe
Or just let the dps die if they are dumb
yeah you drag him up
but you only really have to do it in the 2nd island, if heroic
P3 seemed simple
ye
lol
for the lulz
Honestly tanking so much easier than healing
Really need to just main raid tank next expansion
lol
i dont think ill ever get back to tanking raid tbh
my guild's tanks are solid
i think i enjoy dpsing way more when the tanks are great players already
dpsing is so much more relaxing after being a tank
I also do shot calling while I tank though so I guess that adds to it
On sunday heroic night when i can just go survival and not say a word, im straight vibin
i think im just spoiled by having great tanks in at least two guilds back to back
I've had good tanks but they burn out and now im the mediocre tank
the weekend guild i was (well still am on pally) in last season has some meh players but both tanks were pretty good, and this season the guild im in has even better tanks
besides raid tanking not being as engaging sometimes
i feel like parsing on tanks requires you to have another capable tank
so its really a 50/50 chance
and then there's RNG
depending on the tier of the season etc
Healing raid is constant booty
The further you get into mythic the worse it gets
Fights like soul hunters and nexus king
do you think the changes will alleviate it?
Everyone wants to call âoh I rotted outâ and you go and look and they either ate a mechanic, or pressed no defensive
No because unless you can stop dps from being parse brained
Like homie I am doing THIRTY MILLION hps if youâre dying it ainât on healers
I think the healing changes will be good though, less reliance on cd management and more skill play
New health pot is pretty goated btw
indeed
Lot of people donât use it
As it stands now a monk or a shaman can basically solo heal any throughput mechanic and the real check is an iq check for your raiders to not eat turf
biggest prog blocker in mythic i swear to god
we have the damage and the healing but if you keep dropping araz puddles on people then we're never killing the boss
A good monk with a proper Yulon window can push 30-40m raw hps and thereâs nothing even remotely close to that amount of damage happening.
Shamans just press spirit link, but a proper ascendance cooldown send with a cloudburst is about to same hps
Are you putting adds in front of or behind the vortex
We've been doing in front with a knock
Which has worked well, except when somebody decides to tunnel boss and drop puddles on everyone
We do behind, it was easier with puddle overlaps
Dps couldnât comprehend how to handle puddle overlap so now we just do behind and if you get puddle you just go further back
RDruids also push insane consistent raw hps just 90% of them donât play properly
we alternate
there are some we do in front
there are some we do behind
it depends on mechanics coming out
for example
We were doing behind but people couldnt manage to get to the back of the puddle in time without roar or totem somehow
orbs coming out? raid lead calls out behind usually
he has the timing down for it so
everyone kinda knows
nothing else going on? adds front
and depending on stop cds etc
We also have a lot of knocks in our raid (bear tank, two mages, a hunter, evoker, three shamans) so we have the knocks to cover and people on backup, and then have everyone else just... not be near the marker. If you have puddle overlap run behind
Getting rid of shit like this is a good thing imo
We also keep bleeding out in 2nd pylon phase, its taking a lot longer than first and people are dropping
i think everyone is saving CDs for big amp + lust after 2nd intermission
Second phase was a struggle for our dps but all of our healers are very strong so we covered it
gotta juggle people too, cause cd timings
We usually get to like 8-9 stacks
We got up to 12 iirc
Is that because youâre losing people, extending the phase
Or is everyone alive at 12 and they arenât dead
I donât think thatâs a cooldown problem I think thatâs a dps problem
It totally is. Free 6.5m health
"send 90s ones" etc
Yeah. Going to reemphasize that tonight and call it more actively
if they are all holding, youre gonna have a bad time
but not every class is a 3 min, 2 min or 1.5 min class
Yee
I gotta sit down before raid and pour over these more too
If people tighten up we can kill it tonight for sure
and then go beat on frac
though honestly raid leading has taken all the love i have for mythic raiding out back and shot it
find some help and delegate
pash stop raiding lead
Actually loves it but doesnât wanna admit it
and just vibe
the thing is
hes not just raid leading
what i suggested about cd callouts should be solved by someone else
and then relayed to him so he can communicate it
if he has to do both...
im not saying its not possible
it absolutely is
easily, but its work
I'm shot calling, putting together CD timelines, managing all the MRT and addon stuff, and main tanking
yeah thats way too much shit to do
Yeahhh
Its why our old main tank quit the game
Our GM handles the roster, we have an officer that handles recruitment, I do what was listed + log reviews alongside the recruitment guy, and then we have a fourth officer that exists
(She's the GM's gf)
ah yes
that's a shitload of work but i guess if you're not handling any admin stuff it's not insane
Healing and utility mainly
and now dps cds!
but sounds a lot like a healer job
Yeah why wouldnât a healer do that
healing cds should def be managed by a healing officer
not every guld has one
we only got a healer guy who could do CDs like a tier ago after 2 expansions of not having one
Our recruitment guy is our healing officer but multiple requests from our healers for timelines have gone on deaf ears so
I've been delegating more healing stuff to one of our shamans
Which has been nice
what WR are you? are you able to just copy healing strats off better guilds?
that's what i did but we're only 400-500 so plenty of guilds to steal from usually unless we're playing some turbo dogass comp
We're progging araz still so, yeah lol
also i'm not sure what you mean by "maintanking" do you just mean that you try to take the hard/annoying tank jobs
Correct
because my life got way easier when i made my cotank do every annoying/difficult job and just vibed
obviously a matter of whether you trust your cotank
my life got a lot easier when i decided raiding and guilds was for nerds
Iâd love to help you out pash because youâre the homie forever but I suck too much
I've got some people now that are willing to step up and help with like, raid plans and mrt set up so I'm going to start leaning on them. Thought honestly going into midnight I might just go back to being an aotc andy lmao
Raid used to be fun now its like a second job and that is stinky
yeah i did all that shit a long time ago
literally everything
including recruitment
why do you think i havent raid led since legion lol
its def more engaging with a team
And the reason I say itâs a dps problem is because at this point you do not need to hold lust for the second burn, ideally youâd pop list with all the collectors around 5 stacks and then catch the backend of lust
but everything on your plate is bleh
How many of the na homies would be interested in helping my squad get through H Dimmy this Tuesday :D
Popping lust AT the burn is inefficient bc heâs not gonna be in the full burn unless your dps are abysmal
By this Thursday do you mean today
so today?
I healed for years. I would have been insulted if a tank started telling me when to use healing cooldowns.
i have a raid today but im benched, let me see if i can help out on DH
someone has to do it though đ¤ˇââď¸
you can't just tell your healers to CD when they want to and yolo it
You shouldnât be a CE healer then because every one of your cooldowns will and should be mapped to a specific point
otherwise you'll send 9 healing CDs on the first damage event and die to the second
Yeah, discussed in healer chat
No Tuesday. It autocorrected me cause I did a bad spell job
What time Tuesday
oh tuesday
yeah but if the healers aren't doing it themselves (they should be) then idk what other option there is
if i was a healer i would definitely want control over my CD timings though i think it's crazy to delegate to a tank
just set like an hour meeting before each new difficult boss and figure shit out, especially if you're a slow guild and you can just yoink logs
We are supposed to start at like 8:15 pm central time but we have to pug now and it can take a while to fill
Which yâall could help alleviate :D
I raid till 11p est but happy to hop in and help at 11
On tuesdays, potentially can pop in for a bit!
I just want aotc done so I can start working on my dps arc and become Pashâs best friend
My group pulled him for two hours and got out of p1 twice.
But we are going to try a bigger group next time. Instead of 2/2/6
So wat the deal with the midnight stuff. We happy or upset
Havenât looked into it much
class wise
we're good
i dont think anyone has been upset about it except for very specific cases (revenge requiring 2 nodes, and rend vs blood&thunder)
but we've had discussions about everything else thats not warrior related heh
i.e. addons + combat pruning/skill ceiling design ideas into the exp
TL;DR i think its a good thing, but thats my personal opinion
Yah theyâre really shaking things up thatâs for sure
other people think differently
I agree itâs a good thing
Deep wounds from execute I saw
Will that dot hurt actually
but thats fine
Ya Iâm ok with abilities actually mattering more personally
I always looked at 2/2/6 groups like league of legends players
If you hate yourself play the game
2/4/14 or 2/3/9 I find to be much easier, and more forgiving as pug raid leader anyway
I really hope I get an alpha invite so I can see the changes. I like what I see on paper but can't really know without seeing it in action.
I donât have a lot of opinions about the specs because everything is so subject to change
The overall ideology seems solid though
I think less complexity can be good if they design the fights along with it
True
I mentioned before and Iâll mention again, people take the new designs and contextualize them into the current game and forget the shifts in design that are being tallied about
Take all the tank changes into S3 TWW floodgate? Yeah thatâs hell
yeah... it's a complex system with moving parts, it'll take a bit to dial in
which we can be normal about or we can see a rough release state and scream IDIOTS a lot
These class changes are actually coming with legion remix
I mean complexity is relative right?
If the classes are less complex but the fights are designed to be more complex in context of class design
Is that a net negative?
I say no
Having less complex class design could open the door for more complex mechanics in fights and less dumb addon logic gates
i mean like... building all parts of the game is complex and will take time to get right with this changed vision
but yeah, agreed with what you're saying too
Like the lady vashj fight in ssc wasnât logically complex - but the execution required teamwork and dynamic thinking - thatâs what think of when I think of a well designed mechanic
You didnât need addons and addons wouldnât necessarily help
But it also wasnât âeasyâ
Waiter waiter raid thatâs all broodtwister
yeah - it's one of the earliest game design principles that "complexity" isn't the goal, the goal is depth
complexity is a cost sometimes worth paying to get depth
but complexity by itself isn't a virtue
Do you have a reference I can read of those changes for tanks?
Yeah but like fractilius is an example of complexity for the sake of complexity
Like the fight isnât mechanically hard itâs artificially complex from a logic standpoint
I was doing a meme habibi
No tank changes for remix
If an addon can trivialize a fight then the fight was designed poorly to begin with
I can see how it sounded cool in someoneâs head but yeah
Frac is a dumb boss imo
Functionally itâs
1 look at existing walls
2 determine which lane has less than four walls
3 call your lane so you donât overlap
If you had 20 seconds to think then it would be a very trivial boss. The complexity is getting 20 people to solve the mechanic in their head fast enough
All the addon does is process that logic and tell you where to go
I'd like to see more tank-related boss fights like season 1 2nd boss & council, season 2 cauldron & trash rolling tank swap and season 3 Loom
Itâs the time that makes it âhardâ not the actual mechanic
And thatâs why I think itâs stupid
I dig the the tanking mechs season 1 entirely
Frac would be infinitely better if the walls didnât break and instead you had a stack phase with ramping damage per wall stack that incentivized you to keep them even and removed the concept of a safe lane, and then a break phase where you had to hard swap and dps the walls to break them - breaking more walls means less healing req
Which makes the entire fight a sliding soft enrage that you can overcome with either healer or dps skill
It would give groups agency
Instead we get temu Tetris
Its definitely a mech boss that's simple, but it does provide tanks any and all tank-related mech break which is kinda different
Receive these 3 items for free if you spend $60 for 7 things you have to buy first
Get 3 free wall breaks every third week with your manaforge members card
i see no pin for crafting
It seems like for Frac they were going for more reactionary complexity than mechanical.
Yeah like one of those "just popped cool downs mythic+ pack, next pack is chill before another good one"
Shield + wep unless you have myth shield and myth wep, then throw Dawn/duskthread on shitter pieces like wrists as you need
There ya go!
Too bad itâs for fury
was just about to say that
Fury tree capstone lol
its fine we get improved last stand đ

double cheat time
LS + BSV
i just dont understand how Bolster is supposed to work now
but maybe Alpha people can say

Does that mean I could just run with my Fury Gear and I'm generally good to go?
Oh yeah the 2H probably won't hold up for too long
But is it still worth it to chase for secondary stats? I mean I did read the paragraph I just sent, I just wonder how Prot Mains gear themselves compared to it being an Off-Specc
no
haste is important
the rest are whatever
there's a priority, but thats just min-maxing
all stats are good for us
Was that always the case or just cause Prot is insane in S3?
I swap between fury n prot p easily and do pretty well on both
its been always the case
The part that sucks is no myth weapon and no myth shield
sepending on where youre swapping from
But otgerwise its p fine
Cause that's absolutely great to play 2 speccs on one char and learn tanking in general too
Are the weapon and Shield specifically still important or do they follow the same rule
Iâm pretty sure if you enter priory as protection specialization with fury statted gear your character will implode and self delete the second a damage event happens
LOL
I mean in like, getting a specific one for stats or whatever effect it has, like is there a considerable BiS weapon/shield
Okay fair enough, thank you for the info then :)
Worth finding out?
hes memeing
yeye ik
whats the fastest way to set a heroic lockout at soulhunters. we have 1 raider that needs boots and we dont wanna kill 5 bosses for one piece
do i just have to do it before raid and get there? or is there some sneakery i can do?
You could join a group at a boss or two before and just kill the one or two with them? I think?
Suffer through first 4 on a alt once and then extend the lockout every week
if i join an araz group and kill it. when i form a new group later would i be able to skip plexus and loom and soul?
You form the group with the alt and inv everyone inside, you leave before boss is pulled
Hold the lockout forever
i have today off so ive been tasked with saving the raid 30 minutes of useless reclear. normally we have a guy that does this but hes out
theyll have to edit bolster
unless it just reduces the CD of last stand to 3 min per proc
which is dumb
that and spellbreaker
pretty useless talents
thankfully, they stuck em on the side of the tree
so we can just ignore
Spellbreaker being gigauseless as a replacement to spellblock is so sad.
it is, but the tuning was good so we dont really need a replacement
which is why we dont even play hunker down
everyone's gotta have some bad talents
Eh, bad talents can be improved to be situationally good tho. No reason to have a bad talent and just let it be bad forever. Just a #s game unless its just poor design a la spellbreaker. Should honestly have just pruned spellbreaker and kept hunker down, at least that has its niche
sure
nobody is saying otherwise
harrow is just saying that not all talents can be insta picks
Fair 'nuff.
i do think it's totally fine if some choices are easy, it'd be exhausting to have a dozen different loadouts for different situations
but yeah, the choice node is pretty weird, just two talents doing the same thing
thats an interesting take
i dont think its a big deal but i understand your reasoning
some choices should be ez no brainers; the talent tree is also part of the leveling experience
especially the ones you are forced to path through
luckily for warrior, our 'bad' talents are easy to just ignore since they arent in the way for pathing... still, they should be designed in such a way where there could be a case use scenario to use em
Spellbreaker legit has no case-use for its existence
Uhm, what if you wanna break spells
Cringe, do moar damage = less spells casted
I cast pummel
is there a haste and/or vers breakpoint that i need to try to reach?
you can switch to ITF for a dps boost if your haste is around 22-26k
otherwise nah
i'm sitting at 21840 haste, so it should be fine?
you'll likely see some gaps in SB uptime depending on how well you focus on it
yeah i do notice that i have some gaps
HR makes it easy
what's HR?
Heavy repercussions
Play how you want
Best way
If you like faster globals go higher if you think you're in a good spot stack something else
Infinite haste stack gogogo
Hi people, question about Mythic Dimensius' P1: did you have any spot healing or did you position yourself to get some passive healing whilst tanking or did you just hug center and that's it while selfsustaining?
can someone check my route for floodgate please? tell me if it is dogshit or okay?
My pwarr is slightly undergeared (711) for the fight but I feel like I'm not completely off without any heals whatsoever
Not dying but still wanted to check
took a little longer than we should but a kill is a kill! raidplans I made below, nothing special or perfect
https://raidplan.io/plan/gfej2pdhfqvv9tyb - p1
https://raidplan.io/plan/K9HOZAwEYfPPOf2v - p2.1
here you go
directly from Master Sense
I literally checked this video before starting prog
we dont self sustain
first of all
thats not what prot warrior is
but im not exactly sure what youre scared of
its literally the same positioning as heroic in p1
I'm not "scared", I just asked a question based on the fact that I seem to dip a bit much with the HP
ok well thats probably not an issue with positioning
but i understand you want to look at it that way as a crutch
do you have logs
and/or any idea what seems to be chunking you
is it just the rot damage?
I did check IP and SB uptime as well, so that's why I was wondering if there's some spot healing missing or anything
IP uptime is not important
I do have logs, need to reupload tho
Just melees mostly
yeah well thats SB all the way
do you have myth shield?
im guessing you do right?
or at least a crafted one
Crafted, yes
you shouldn't really need much direct healing in p1 and p2, p3 can get kinda dicey
make sure locks put up weakness, they can spare a global whenever they are running around
I'm trying to rule out external factors which are not connected to the gameplay as well
I'll send you two a log if you want to check
I've played ppal the whole tier mostly, I've only done Soul Hunters with warrior for comp reasons
So I probably have something to address
I sent them now to you and @shut summit
I'm trying to keep it up at all times, rage is not an issue and charges aren't either
I did swap out two execute talents for more def options (+armor and +block)
are you looking to blame healers?
on that one death you didnt get a single spot heal
wipe 23
you shouldnt need healing also doesnt mean they should not drop a spot heal every once in a while
if you check the death that's around 40s of not getting a single one
its mostly group heals
but also yeah that one hit should have been blocked
I am not planning on blaming them, but the whole intention was to understand if I actually am missing any heals whatsoever or if I'm playing bad
you are playing incorrectly but for other reasons
remember to IP at 70 rage
and your CPM is kinda low
14 cpm on SS, should be closer to 20
This yeah, the CPM part I'm honestly surprised because I'm literally playing whack a mole
But yeah, will look into that
If you have any other comments I'm reading and implementing as we go with the pulls
you can always whack more moles
like this one
SS CPM good
Revenge CPM bad, way too high
bad cpm all around
anyway this is beside the point
youre looking to see something completely different
though, to be fair, generating rage (by having high cpm on ss) and managing it correctly (by not using that many revenges) does add up to general defensiveness with wall resets etc
I'm generally trying to improve the gameplay so anything helps really
This might be because sometimes I have "nothing to press" and I use it
thats kinda strange
youre playing SD
and thane
nothing to press can still happen but certainly not that often
yeah you don't get that high revenge cpm from only pressing it when you have nothing else to press
check out a high mythic parse
I'm trying to adjust meanwhile
if you havent crafted a 2h yet is it even worth doing? doing 10+'s alr
hell yea totally posted this in the wrong channel lol
figured lol
be's like thiat
I still feel weird that in some sets I get to BSV proc range and in some other I don't
While doing supposedly the exact same thing
when is the crest cap being removed?
in a few weeks i believe
27th
21st
yeah 21st sorry
43strd actually
yeah i kinda mixed in the 7th from the remix patch and track extension
Yeah I figured haha

what buttons has prot warrior lost in the alpha?
Thunderous roar
thats kind of it
so you lose 2 and potentially gain 1 if you plan on going rend vs BnT
i take it
cause stun DR is aids
but yeah thats going away with midnight i guess
kind of
It's important because we can't easily track it anymore
Did they uncap the fear on ptr ? Or still 5 targets.
is uncapped
When are they expecting midnight to launch?
people are guesstimating feb
Pog, finally usable aoe stop.
late january prepatch late feb xpac mid march season

something like that
That seems pretty quick. I thought their calendar timeline was showing it in the summer
For legal reasons they have to put a date, the summer (June?) date is the latest itâll launch more or less
Doesnât mean itâs the hard date
Do you think the crit/vers belt might be worth it? I have hero track chest but I will be getting one from Plexus Sentinel at some point anyway. Both rings and neck are hero track, so I would look to craft one of these next.

For just dps mastery sims much higher than anything else but I would rather take anything else for def
If the question is do you want a myth belt over delve belt then the answer is yes
Mastery is fine
That belt seems nice
Having a bit of mastery is also very good defensively fwiw
Can prot warriors solo soak on saladbar?
i believe so if i am thinking of the right thing but i havent done it on heroic yet so
youre gonna need externals
Every tank can with a bit of help
you dont solo soak in heroic, people need to soak to get their oaths off
hes talking myth
ahh ya i know that everyone else does but i wasnt sure if he was talking that frontal thing that happens after that
no
hes not talking about that
we can just reflect the frontal
and take 0 damage
ya thats why i wasnt super sure im more of a mythic player and just raid with my team two nights a week so we havent gotten that far yet
I figured, just wanted to double check. Since our brew is out for two weeks.
yeah you wont have SR for the soak
cause youll be using it on the frontal
so... wall, demo + external, demo is probably not needed
Some IP + demo + SW + some kind of external should be gucchi
your milage may vary
has anyone posted footage of spear from the alpha yet anywhere?
oh, ty
its the same thing but the area it covers is a lot bigger
got it
i just had a 14 HoA run with only 2 ravager procs da hek
Short question
What was the item to get it darker in eco dome?
hmmm
looking at shield spec
how is it not "troll" at this point
just cross compared dr from my blocks and the % bonus to block value
with a 720 shield its increaseing "block value" by 16% however the block value stat is getting dr'd to the point its actually only 8% increase to the flat damage dr from blocking
41.49% dr with
37.94% without
so flat dr from the talent is an extra 3.55% dr on each block.
41.49 is only a 8.5% increase to the block dr
so since the first half of the talent being block chance increase is basically useless since shield block is 98% uptime.
and the 2nd half is only giving half value to the dr.
and is basically "3.55% extra dr on blocked attacks." would other talents not be better? would u not get more ehp from 5% stam and 2% haste.
or even just taking cheat death
and with the block value stat already being dr'd this heavily at 720, how much more value will it lose to the dr when we get even more block value stat with a 729 shield in a week or so
itâs not real diminishing returns, the time to live increases linearly
in a defensive build you can take bsv too no problem
yeah the block chance part is meaningless but itâs like getting a bunch of free ilvls on shield
Can anyone take a look at this, hopefully itâs not garbage? Particularly around pull 6-7. Would this be rough for a prot warrior?
thats not DR
as in Diminishing Returns
compared to what
rough for a prot warrior compared to what specifically?
also this is a prot warrior channel not really a route discussion channel
Idk. Havent played any other tanks lately so im curious about the damage type intake and how much of it and if prot warrior is well suited to do that kind of pull at #7
And i do not see a route discussion channel so i asked here. If thats frowned upon, i wont do it
ok so which tank do you think can do that pull
there's no such thing as a better tank defensively, this aint SL
or previous expansions
Alright. Iâll just take it as, âgitgudâ
that pull is fine but very hard on prot warrior in keys 17 and above, I dont like that 4 pack onto boss and opt to pull the pack to the left of your first pull into 2nd pull instead
that pull aint "hard for a prot warrior"
thats just wild
idk where this is coming from
O, usually just healer dif
that pull is much easier than the soldiers and 4 pack into boss
You're looking at the number difference between x and y, when you should be looking at the % decrease between a and b. E.g. if I take 100k and block 45%, that's 55k. If I take 100k and block 50%, that's 50k, which is a 9%ish reduction, not 5% despite the difference between block reduction being 5%.
The "diminishing returns" you're talking about is not DR. Block value is not 1% block value = 1% damage reduction. It's a number that plugs into a formula based on the content you're doing, and shield spec increases that number by 16%. You do gain less reduction as your block value goes up because the difference in a and b (in terms of numerical damage) stays the same, while the %s increase. E.g. 100k reduced by 55% is 45000 while 100k reduced by 60% is 40000 which is still a 5k reduction, but a smaller % reduction than before.
The overall gain is not 3.55% though. It's around 7% more damage reduction compared to not using it (at current ilevel)
Thanks so much guys for the input and advice
7% more damage taken rather.
Really appreciate it
wat
he asked about pull 6
his pull 6 is easier than the pull 6 i just linked
because it has 3 less soliders that are stacking dots on you
so im super confused
Just donât do soldiers, easy
what key level is this route for?
the one you posted
15s and 16s for now
mb guess I misread and thought he was asking about pull 7 and how the 4 pack on boss would be for prot warrior
ok let me check that out
i mean
yeah its doable
if its staggered between burns
you dont want 5 soldiers into boss lol
I am trying to juggle stuff between pull 6 and 7
So both
you can g31 into boss
this is the route I play personally, pull 6 is not worth doing without a dk though
at least not that way that I have grouped it
you only need to grab one inspector
for that pull anyway
so a knock is more than enough
sorry a demolitionist i mean
the mid one into the other 2
and then just play stops on reloads
A DK isnt a hard requirement
but youre almost always gonna play with one anyway
either way
pull 7 isnt really a "pull everything at once" thing
you want funnel fodder
you can stagger the pulls into boss
g31 into boss at the start
and then g16+g28 after burn phase
into the snap spot if you do that
i usually just do the gather while the burn phase is going or late into it
so it still
dr's
as u said the formula gives less % damage reduction
the more raw value we have'
thats not diminishing returns
define dimish returns
not by the definition, its dictated by k values, its not the same thing
you can call it whatever you want, youre free to do that
kekw
but in terms of this channel DR means secondary caps
just 1 more question about that route.. if there's no dk in the group, what should i do about pull 6? do i do it in 2 pulls? or get % somewhere else and ditch g17?
ive tried arguing with them that the caps are softcaps and diminishing returns are their own thing
theyre weird about definitions
well, its semantics
just better to have a concise and standard way of communicating both
for the sake of understanding, and any lurkers that are around
We ain't playin' no darksouls 'round here
i mean
if we wanna get very specific
one is math-wise a result of being indirect proportional to a constant
and the other one is a lesser derivative after certain points
it works the same as dr
Woah woah woah if you wanted to knock me out you could've just given me a solid nightcap
wait does that mean stun dr isnt dr either?
it doesnt because it doesnt have "stages"
and diminishing returns in WoW do
aka softcaps
I feel like the conversation has diverted quite a bit
Did we handle the block value question thing with regards to shield specialization?
stage 1 2 3
K is a constant
it never changes
what
now youre speaking CC
look
call it however you want
does it make sense to you the way you say it?
then thats fine
we will def not do that here
but you do you
I don't abbreviate anything.
well i said stun dr
ive already explained the reasons why we dont wanna do that when speaking about it
as in cc diminishing returns
So I actually had a follow up question about what this person brought up
What's actually increasing by 16% when you take the talent?
Like the value on your equipped shield?
cc has diminishing returns because you get very clearly less out of the same application
god I didnât think we were going back to the vanilla âdoes armor have diminishing returnsâ argument
I'm not much of a deep dive under the hood and see how it all works kinda fella
what is this argument
your explanation does make sense however end of day the more shield block the less valuable it becomes
any increasing flat number has diminishing returns technically as what you gain is a smaller percentage of the overall
thats incorrect
but that's not what people are generally talking about when they talk about DRs in wow
im just curious bc on archon it doesnt recommend the shield spec talent whatso ever
yeah wel archon isn't even a real person so
how does having more block mean its less valuable?
archon doesnât recommend anything, it just spits back the most popular choices
which are influenced by popular streamers etc
and self reinforcing
You do gain less reduction as your block value goes up because the difference in a and b (in terms of numerical damage) stays the same, while the %s increase. E.g. 100k reduced by 55% is 45000 while 100k reduced by 60% is 40000 which is still a 5k reduction, but a smaller % reduction than before.
wtf is that equation
that can't be right 
but yeah if you donât believe blockable physical damage is threatening to you at all, go nuts, take a different talent
thats the right equation
whats k
Simply because for example 100 block -> 200 block is proportionally a larger improvement than 200 -> 300
i did math but didnt find k value
didnt know there is a k value
for all i know "K" stands for bitches nim doesnt get
iâm getting diminishing returns from this conversation
yeah true
oof right in the ad hominem
k value is something blizzard tunes afaik
and it's diff in different content
idk what the number is, just make it up it doesn't matter
i know what the number is
K

if number is static, and we know it why is it -k and not just - that fuckin number
lmfaoooo
huh
unless its a new number based on being in key or raid or lvl of content
im mostly memeing with this one
It's different depending on mythic raid vs keys for example
and it changes sometimes
it's also completely irrelevant to the topic
kinda get the vibe
Rogue needs to be good again
that we're doing the "im stupid answer me people" thing
well, I got bad news buddy
guys what is the highest keys can we play as pugs ?
17 18 probably
i have half the 18s done pugged
every key level has floodgate and priory as the wall
lul

unsure if we should tag val'kyr for it
but that certainly seems sus
cyrillic sus
hes posted that exact msg in several channels
lol he posted in #report-dms
lol
if its an actual person they'll dm someone asking why they were banned
but thats 100% a scam
Winning like a mofo in pool
Is crafting a ring or neck fr or trolling? Theyâre the only 704 pieces I have left except some tier pieces
How do you do 5 for the gators? Just a heroic throw and run to boss?
Yea all the above
then send it
Only things under 720 are tier pieces and jewelry and one trinket
yeah sure go right ahead
youre at the point where you just cover ilvl with crafting
so its not trolling at all
my healer pulls it for me during pull but you can heroic throw and wait for them to snap then get threat and go boss
I keep getting bots asking if they can ask a question
yeah what can dp
Well can they
Started classic a while back must say the aggro and threat is something else
So the new talent prot is getting where blocked attacks add to ignore pain, are they in essence trying to make us press it less and more rage into revenge
Not unless they also greatly reduce the amount of rage we generate. IP is still our main spender.
But if IP is getting constantly fed and maintained through blocks why would I press it over revenge
Because how much IP we have is not what determines whether we press IP
Ok what does
Rage
IP is a rage dump that just happens to have the bonus of providing survival. At least, that's how we treat it from a gameplay perspective.
Ok so why wouldnât u just dump into revenge if the new talent is maintaining the survival
Because revenge is on the global cooldown. We already press revenge when tc/ss are on CD and we aren't at risk of overcapping.
Still donât see why u wouldnât press it
We already press revenge as much as it fits into the rotation. Pressing IP less does not let you revenge more.
Revenge does not compete with IP in the current season. It competes with every other spell on the gcd.
Iâm
Not talking about the current season
If you need to spend rage and you have the gcd available, you press revenge. We often don't, leaving IP as the default button.
Until you can see into the future and tell me exactly how the spec is going to be then, what the fuck else are you going to base this on
Unless they fundamentally change how the spec works, nothing will change
Sure if u say so
If we end up playing colossus, you'll already revenge more due to lower rage generation and tb not being a thing. If we play thane, we'll be exactly where we are now
hes right
but it does depend on rage gen
an offgcd like IP beats a gcd every time
except when rage intake slows down (like with colossus)
also if rage gen is consistent with this season, we save a talent point into revenge potentially
as thane
cause we already prefer execute over it when conditions align as a GCD
i.e. being executable, tabbing to executables, etc
but even then execute is a gcd, so it still loses to IP
faster rage consumption = better
anyway #1423009078099185674

anyone have a handle on when i should stop pushing haste? crafting longsword rn
28k rating
more or less depending on how comfy you are maintaining SB
percentage need not apply
rating only
isn't 28k a bit high?
Depends on how good you are with sb








