#protection
1 messages · Page 1558 of 1
so do them by their own
this run the patrol timing was awkward
or with the trio on the right
so I did casters + that pack on the right side of 3
yeah
i do judgment lady with the lynxes
yeah same
I do judgement lady with the boss and the boss' helper
I'm jk
Tricked you ha haaaaaaa
I plan to do those three footmen with the mini boss and also do the judgment lady with the lynxes
I wouldn't ever do that other pack with the mini boss 'cause that seems spoopies
yeah it is
realised I literally do not have to touch the caster packs at the bottom of the stairs
and just pull the rest of the fountain + shaynemail
much better for pugs 
rate my route lads
pull 14 is my favourite pull in the game btw
I can just solo it basically
Why is my execute mouseover just not working anymore
that'll do it
this is what i saved up from when it was shared here: https://threechest.io/?id=wfugpIqkMZi
Threechest helps you plan your World of Warcraft Mythic+ routes. Fully compatible with MDT. NPC and spell data for all dungeons. Save your routes, shared them with friends and browse others'.
i've 0 exp right side tho
but i do hate avoiding patrols after stairs
interestingly, only diff between those 2 routes is what you kill 2nd lieut with
2 sharpshooters vs 1 sharpshooter and 2 lynxes
guessing 0 lynxes is better
in s2 it used to absolutely destroy my groups
do people dodge shaynemail bleed on high keys?
they should
lynxes werent nerfed until late s2
but even then dodging them was prevalent, at least in high keys
are lynxes dodgeable as well?
Why not do half of 17 w/ 16 Nd the other w/ bosa
16 with boss?
ig I could try that
since funnels are mandatory
Err 18
they are dodgeable yes
half a pull with mini, half with boss
I know whatchu mean
my sin rogues will love me 
it's crazy that pull 17 is more scary than 90% of the bosses
how can a miniboss slap so hard
where do you lust?
1st pull, 2nd boss
seen people lusting 8 but since you are doing only 2 pulls im guessing not
it depends
we lust second pull in that room if the puggers we got are kinda sketchy with kicks
lmao
otherwise just the boss since it's a brick point for bad puggers too
really?
yeah people grief so hard on that thing
feels so free if someone can cheese 5hitters
this run we had paladin and rogue puggers
neither of them even bothered cheesing it
no dk either i assume
and sin rogue doing zdps and paladin just walking into a hammer and dying
almost bricked it lmao
are people trying to come up with routes that allow that boss to be funneled in any way?
feels like one of the only boss there's nothing to funnel off of
haven't seen any so far
I haven't seen anything like that
If you want funnel
You pull lynxes on to it
gotta pull them from narnia then
Pull the knight patrol 
Grab em from the left
From first boss area
Do it during RP
Not worth imo
Too much movement for classes to really get high value from it plus all of the mobs you’d bring are either casters or cats and that would be omega high risk on that fight
Maybe some crazy people do it lol
Yeah, makes sense
Why pull 2 down at the fountain? That's a lot of downtime when you could fight Shayn up on the stairs and it's not like the lynx are so much more dangerous than an extra sharpshooter
Is there any good weak auras out there that’ll notify when a spell is able to be reflect ?
How has going right side been going for u in pugs?
Been avoiding it because kicks feel scary
Some of my guildies rave about this thing
Is it worth replace Mudborne for?
Mudborne was a good panic button while I was learning to tank better, but it just sits on my hotbar now
Well hello my brothers! I would like your opinion on this ring that I dropped in the chest of the quest for the 4 dungeons. Here is what I already have and I was thinking of replacing the ring from Haste/poly. But I’m afraid of running out of poly after that, I should go get the Haste/poly necklace from Tazavesh.
excuse me if my english is not perfect 
Hey all new to prot. Is battle stance rly worth it over defence stance in m+? maybe im undervaluing crit but 3% crit seems weak compared to 20% dr. I understand switching to bstance when u need all hands on deck for damage but thats a pretty niche scenario (esp for more casual players)
No, you sit in defensive stance. Highly doubt anyone is really stance dancing in relevant keys
Oh thats a relief to hear lol. I watched this guide https://www.youtube.com/watch?v=p-sfHwj1TQ4 and it said to treat defensive stance as a defensive/only use as needed. And im like, i dont see how taking 20% more dmg is worth 3% crit, cuz you just end up dumping more rage into ignore pain to offset the damage taken lol
Well, it's more just that defensive stance is a minimal loss compared to previously when it had a damage reduction on it. Now you only miss 3% crit which is nothing relative to the defensive gain. IP doesn't really come into the reasoning.
i dont know what guide that is, nor intend to watch it but that line of thinking was only correct during DF, not this expansion
It's Tactyk's guide specifically for 11.2 prot war
Though it's also for raid from the title so idk the context that he says that
There’s been a bit of talk today about Priory lynxes. I gotta admit I don’t understand the mechanic. Is anyone willing to eli5?
Or post a link to where it’s explained?
So I now have a spare craft to make a tank item. Would it be better to make weapon with ascendance or a shield with linning until I can make the weapon?
What are you wanting an explanation for exactly?
I’ve seen someone say you can avoid their leap
I'm assuming by the first part that you're not a tank main? In which case, I would recommend shield
Or does it work to stack in melee so they don’t leap?
Yeah, pretty sure it's the exact same as the miniboss leap. They leap to x person, but they don't track that person, just their location at the time of the leap. So you just don't be at the location when they get there essentially
don't you have to be far enough away or something
Yeah, if you're right on top of them you're not gonna be able to move in time because the distance is shorter
yea
I tank M+, but not raid. So my other crafts have all been for fury yeah
So if I’m understanding correctly; they won’t target the tank for a leap. But the healer/ranged can keep moving and avoid it?
ill go with shield then, thanks you
They will not target the tank, no. But in the case of the miniboss, her leap is aoe at the location so you also can't be near where she leaps or you get the bleed as well. The lynx leap is single target though.
So this isn’t something I can manage for them as a tank. There’s no positioning or LOS shenanigans that I can do. It’s mostly up to them.
Alright I think I got it. Thanks guys. This channel is great.
You can also just avoid pulling the lynxes entirely, which is what a lot of folks do.
Another question, what role does Revenge play in holding threat? Do u need to use Revenge a lot to hold threat? Or is Revenge more just a rage dump?
You only press Revenge if you have nothing better to hit
As Thane, you still use Revenge when SS/TC are on cooldown (it's the lowest priority spell), but primarily you'll hold threat due to thunder blast hitting like a truck.
Wait do i TC on CD? Taktiks said only TC when it procs SS
That being said, use your best judgment. If you're collecting a larger pull and you want to throw out a revenge on one of the packs as you gather because TC is on cooldown, then you should
wat
I'm not sure you understood him properly because TC always procs SS
well, always has the chance to anyway
sorry i meant when it procs TB
maybe i watched a different guide, triyng to find it now
or maybe i wasnt paying attention lol
You should be pressing TC on cooldown. If both SS and TC are up at the same time, you prioritize SS
Unless it's a tier set TB, then you prioritize that first
https://www.youtube.com/watch?v=BsBnCyFQjX8
It was this video, and i checked it again, he does say only use TC to apply rend
well that answers my questoin about using Revenge lol. if im supposed to be using TC in my normal rotation/even when its not procced. I was confused cuz i was like, i have no aoe ability in my rotation so am i supposed to use revenge for threat maintenance? Lol
well i was running dungeons in battle stance and not using TC when it was up unless it procced into TB so maybe i am bad
i was doing a lot of dmg tho...
i specifically found a video guide because I CANT READ
I THOUGHT WARRIOR WAS THE CLASS FOR PEOPLE WHO CANT READ
yes
in game
but out of game
we read
we read good
Some goodly reads happen
this is wrong cause TC procs TB as well
you dont hold it
you need it for rage
natty TC up? yes you cast it
well due to tier i mean
actually nvm im wrong
i took the cant read thing too seriously
but its still a rage generator that you want to press
TB resets TC anyway so you dont need to hold it
and TC also applies lightning strikes
How do we go about simmings stats for tanks? I'm wondering if I also craft my belt as haste/vers but wasn't sure
What addon/weakaura do you guys use for threatmeters in raid?
You shouldn't need a threat meter in retail wow
Most nameplate addons have a color change when you lose aggro but that should be about all you need
Friends. I’m looking for advice. Is there a big difference in crit or vers, in keys like 14-15 maybe higher if my friends want to try
Not really. Offensively they are about the same unless you're skewed one way or the other. Crit requires less rating per % and gives parry, vers requires more rating per % and gives straight damage, and a LOT more rating per % for damage reduction
okay ill keep crit
Hi, what are my best trinket options with what I have, I have a sacbrood, a sac of terror, a soulbinders, and a arcanocore. All hero
for M+
sacbrood and arcanocore probably out of those

Thinking about taking the first week of it off work since expansion wont' be til after the new year
oooo
still got a week left of pto and nothing to use it for
do gear compare and sim 3 versions of the crafted item with the item picker (haste/crit, haste/vers, haste/mastery)
and I wasn't playing during the last remix (though tbf I would not have been very interested in mop, since that's not an expansion I cared for much)
you have to add it three times with different stats
mop remix was fun
im just wondering what to play tbh
so do the classes play like they did in that expansion? Or do they play like now just with the borrowed power and shit from the other expansion?
interesting
is there a way to fight the 3 casters at the first boss alone without them getting full health after a bit in HoA?
Yes, pull them before you kill all 3 shards
ahhhh thank you
They are getting full health because they get killed during the 1st boss RP but since you aggroed them, they respawn
But in mop everyone was hella OP , runing at 200%ms oneshoting everything , from what i saw so far u can get similar results in legion as well , it kinda is closer to diablo thab wow endgame imo
I'd be more excited about that prospect if I didn't already have every spec at 70+ XD
Too bad you can't level 70 to 80 in remix
It probably will be easier to level fresh toon there than to do 70-80 on retail ngl
returning to prot warr after season 1, we still favoring battle stance?
Yesterday was s good day: Mythic pacemaker from vault, heroic soulhunter trinket from raid and heroic soulhunter boots from dungeon chest 🥳 (only plexus mythic weapon did not drop - again 🙁 )
There's no real difference anymore as the damage reduction was removed from defensive stance.
So you can sit in defensive stance pretty much always.
Do people pull the big Stoneborn mobs in Halls now or am I trolling if I include them in my route?
Interesting. Apparently hit a magic spot in the last room of Ara Kara that made the entire pull evade and everything just went and deleted my DPS
by dps he means me, it deleted me
i can't believe he ate the shadowmeld pot i threw at him so i would die
I don't think that they're worth it to pull too many, personally, but I'm not a WF or major high key pusher. At least around like 14/15-ish level, they're more fuss than they're worth when there's a lot of other things you can hit
Like your dk
my DK would 100% be worth to pull; you could drop me in like two globals at best

Gargoyles or reavers?
the gargoyles
i forgot the reavers are technically stoneborn, too
reavers are not a major problem for prot war, so they're not too bad to pull since it's generally a tank issue, but they kinda have a lotta hp
I know people didnt pull them but havent done Halls since they made changes
can someone tell me the ideal rotation on how to get fast threat with the example of first pull on flood? like leap + clap 1, revenge 2, charge + clap 3, revenge 4 and charge + clap or revenge 5?
Not a high pusher, but what I do is pull all and wait till they all are close than AoE taunt. That give me time to generate enough threat.
You can throw weapon the far packs and revenge/TClap the close packs.
yeah usuallyy I walk on 1, TC, charge on 2, TC, charge on 3, throw on 4 and heroic leap on 5
then move to the center
So'Leah - hero track
Signet - hero track
Tome - champ track
Which two would you use for weekly 10's?
What I do : walk to 1 and TC, Heroic leap on 2, heroic throw on 5, charge on 3 and heroic throw on 4. While gathering, mass taunt and spam TC/TB while packing them.
Use SW after heroic leap and SB when enough rage
this makes more sense than mine lmao
Why is everyone on that pull walking instead of using charge
because you walk mounted to 1
then you use your charges as gapclosers towards the other packs
following the order of operations from @wispy moth I would walk on 1 tc, charge on 2, leap on 3, then either throw on 4 and 5, or throw on 4, charge on 5
but in essence, the 2nd charge might not be necessary, so you could actually use it as gapcloser on 1 as well
gm guys have have 25k haste is that too much ?
it's enough
so i can stay on this right ?
Yeah, we want at least 22-23K haste for ITF
nice i can drop some haste then maybe with gems
but having extra doesn't harm yet, softcape is around 26k I think? and there's still advantage if you get more
ohhh didnt know that
but yeah, it could be helpful to drop some haste by changing your fiber in the cape
ty so much Dazzler ! ❤️
Afaik with stats its 21k haste to maintain uptime and then funnel into crit then verse
There's an add on you can use to show your caps and diminishing returns ( i think its called true stat value or something)
i know that addon but ppl hating it dont know why
Yeah but at that point, just sim it
and tbh if I look at the wowhead BIS gear guide:
https://www.wowhead.com/guide/classes/warrior/protection/bis-gear
I'd end up way over 26k haste with that gear at mythic 6/6
Looking at the top prot warriors rn they seem to have around 23k ish haste
hmm cancel that; 26.332 w/o enchants, embellishments or fiber
Yeah sometimes I don't even charge on 3. Just Walk in middle and heroic throw everything. Normally you've got enough rage to cast SB or just use SC to get it
Got 28k and see no prob to it
Any reason on why there are 0 Tome's when checking the top prot warrior logs? I though it was one of the best trinkets
I have 26,5k haste
Don't compare with top world, we're not on the same level and we don't have the same priority. They're playing with a fix comp all day.
Or just maybe they didn't loot myth tome yet
yep,, tbh only difficlut thing on that floodgate pull, is the angles that mobs can hit you in the back
no they get more benefit from other trinkets on M+
Yup that's why I rapidly go on side to get them all insight and in front
they opt for antenna or pacemaker for offensive options, as it's overall more aoe dps than tome
they simply dont need the prio dmg from tome
yep makes sense
Make sense and they manage prio st damage with dps and they can play well the antenna
There is a huge dif between 0-10% missing antenna buff and the general 30% from what ppl does
yep
at 30%, you're better off just using pacemaker
taking into consideration they are both myth track
Yup
tbh I only have hero track brand and pacemaker rn
dont think we're going to do mythic soul hunters, I think 3/8 or 4/8 might be our limit this season before people move away to other games
if ur guild survives to turbo boost then i think many pugs will be able to do 6/8m
fract is super duper easy if you can get past forgeweaver
yeah but we're usually at 16/20 or so with either 3 or 4 healers on raid nights
so already need to pug 4 ppl already during our current situation
So for tome trinket, we just use the "on use" when it shifts to shield, right?
let alone in a few week, when people might start to lose interest. It's our first season going at mythic raiding, so any progress we make is good
true, so maybe we get 5/8, but that doesnt unlock Brand rewards from vault, does it? Need 6/8 or soul hunter kill for it?
Turbo boost is probs perfect timing for u
If crests are uncapped from start then getting 7/8ilvls on everyone will make things so much easier
Soul hunters loot is unlocked in vault if u kill frac
that is true for sure
ah thats nice
Hopefully sunday we get 3/8
Check pined messages there is one for this 🙂
Imo new guilds progressing forgeweaver at this point should look at lusting 1st damage amp strat and skipping 2nd intermission.
U can also drop adds behind puddle instead of relying on knockbacks if ppl are messing it up
even with lust on 1st intermission you still need decent dmg to skip 2nd, and if guild just arrives at Araz, I guess they may not have enough juice to do it, but its still better to lust 1st amp imo
just wanted confirmation
short answer, yes the goal is to use it when it auto switch to shield 🙂
thank you!
It seems odd as it seems majority of the guilds are oversaturated with trials
Yeah that's not the case with our guild, im part of smaller guild
hey all, kinda new to tanking. How do you all go about learning routes / what to pull? I find it really hard to translate MDT routes into the actual dungeons
I guess that works for most dungeons except dawnbreaker 😛
that's why dawnbreaker stinky
and make sure you have 94% before going to the final boss (it was 94% right?)
ah yeah then 94 is close enough lmao
and depending if you have kicks, it could be more comfortable to clear the church instead of the square
But I think we can mark that as preference
when tanking anxiety goes away?

sites like keystone guru is a good start, watch some other m+ tanks and ask them questions. Most important is just do them and learn from mistakes.
when you start to see success and recognize where you could have improved
When you realize keys are infinite and so are assholes
Brick away
Can’t learn if you don’t fail
They’ll deal
best advice ive seen tbh
just play it
you'll be fine
if they scream at you you ignore them
while keeping vers a priority for funsies, getting it more balanced with haste
got 15K haste now and 22K vers
Wanna hit 20k haste
Thanks, guess I’ll start with the more lineair dungeons and go from there
15k haste is cursed
I have >97% SB uptime
Sure with a suboptimal talent because you have negative haste
Buddy I have 30M max health
All my talents are suboptimal
I could alternatively achieve 40% vers for having a 2nd dstance
But this isn’t season of tanks getting destroyed. You pull what group can handle and not die.
But you can do whatever for funzies.
Yeah tanking dungeons in this game fkn sucks nowadays
It's all about nannying others
I miss it when mobs cast spells on the tanks
raids are OK
I don’t raid anymore but hc and first couple mythic bosses are boring as fuck. You literally take 0 dmg.
yeah
there is no threat to tanks in raids
I can ez take 2nd Arcanocannon in HC
Pretty sure might be able to in Mythic too
yeah its actually hilarious, yesterday I had a couple of ara kara attempts, where people just refused to kick it seemed on the first pull
We abandoned the dungeon after the first pull with 12 deaths 🥲 I didn't die as tank, even tho healer was dead most of the time as well
I mean if ppl die to kicks or aggro bc they decided to insta burst then i just shrug it off and move on.
No, people only start using their kicks when spells actually kill them
So I guess people who did all 13s/14s are probably more likely
Up to 12s they might get hit 80% of their max hp but still live and be healed back up in seconds
People dont know how or when to use their kick and defensives even in 15s
So they don't learn
I guess that goes up every week with ilvl
rating inflation and all
Might be all 15s now
Ilvl increase doesnt help that much when it comes to geting oneshot tho
it literally gives you stamina
Most players with 14-15M max hp can take most spells in 12s
Yea in 12s
Also, u do realize that not every single person is geting stamina upgrade in their vault right ?
And even if they do, that one item doesnt give that much
every 3 ilvl gives you like 3% more stamina
compounding
710 mfers can casually take on 1 more M+ level of hits than 700
and 720 another
beyond that its capped
they were dropping like flies on the kicks that went through on the +12 yesterday
Yea , but u arent geting 10ilvl overals each week xd
its gonna slow now
713 to 714 between weeks is nothing
2 packs and tank can do it all honestly
but then overalls suck
well most* if not all
Also there is stuff like trinkets etc that increase your ilvl but doesnt add a single hp
bro wont let me generalize
Cuz your generalization is bad ?
bro is trying to argue more ilvl isn't more hp
Where did i said that ?
Dude what ? xd
I don’t think they’re saying you don’t get more hp. I think they’re saying the hp you gain isn’t enough
Yea exactly
And considering how many people I see get one shot even in 12s that sounds right
Like even this week where most of people had vault+craft overal ilvl went up by like 2
People doing those 12s perhaps ? Dude above literaly just described how they had 12 deaths on 1 pull cuz nobody used kick , idk what else u want to discus there tbf
Ok nvm no point to argue alot on this
Just wanted to get the point accross that there is a certain M+ level that all of a sudden interrupts become life or death
And players who pass that point, are going to know how interrupt
I guess in the case of DPS, they can be boosted essentially still through that point too
2-3 people interrupting well takes the pressure ngl
Very annoying mechanic imo
I wish DPS job was just do DPS and occasionally avoid fire
My point was, there is a lot of people in keys where missed kick means deaths, yet they still dont use it
dps, healers
I don't like playing with hunters/mages/warlocks with their 24 sec interrupts too
Cd is irelevant if they never use it
Really sucks essentially all of M+ is around that
Wonder what's the max level a group of 5 tanks can do
on time
No dispells tho xd
I think tanks can go quite high
espec this season where prot warrior does 5m dps on a lot of dungeons
Depends on dung and tank comp but i would say like 15-16 now could be doable
and other tank specs are around 4m
tho I do think even in this setup, you spec 1 'main tank' and other 'off-tanks' can spec more into dmg
rotate tank busters, so each tank gets the chance to selfsustain to full hp again
Sure but there are dungs where like pwar will strugle without healer, even if he wasnt "main " tanking it
yeah thats why I say, on those dungeons you rotate tanks
you want to bring a brewmaster anyways, they have hellufa sustain
Brew can keep up and has a dispel, as well as self healing
exactly
you want to bring a brew anyways for the party buff
and when their stagger starts pushing it too much
one of the other tanks take over
so he can sustain
U also probably wanna ppal for ocasional heal here and there
and interrupts & general utility
so you have 1x brm, 1x ppal
Maybe you'd want 1x VDH as well? and then 2x pwarr?
Did this with 4 prot wars in floodgate S2 was fun as heck
Hi warriors! What is the most tanky tank between brew and prot warr? And what does the most dps
Pwarr does most dmg currently, brewmaster has higher sustain

Sustain doesn’t matter if the enemies are DEAD, ez
holy fuck how its possible dps can roll on Brand ?? third time i miss the trinket
It's a tank trinket, but if you are on tank loot even if you play as DPS you could loot it indeed
Pretty common in pugs for tanks who want an item like that to join the group finder as dps since the group might already have two tanks
anyone here uses the shield maid addon?. It used to work just fine before, but now it only shows me the first 10s duration of Shield Block, even if i have more than 10s remaining, also i have the checkboxes for "hide when out of combat" and "show only in protection spec", but it remains there even when off combat and on arms/fury
gotta be smart about it
get Soul Hunters lock out, invite only your friends to trade trinket, dont invite any class that can roll offspec tank

I imagine people would join a Heroic Soulhunters only pug
Tanking 13s is a true headache
ppl keep complaining and whining like no tomorrow
"tank why you pull all 4 packs?!?! WTF?!"
says the DPS
who pulled it in
would u guys run these 2 trinkets or tome over the cursed idol, in m+
Yea puging is fun , my favorite is when people in ara demands adds near the boss for cleave and then they are surprised when boss ests them cuz they lure them in
Honestly if you want brand that bad - you can just scumbag it
Join a fresh pug, clear up to soul hunters, leave, form your own group and fill it with people who can’t use brand and get an offtank who already has it
Took pantaloons
Yeah the boss might be harder with 25 cloth and mail wearers only but you’ll be on the fast track to trinketsville
Do all of that and then trinket doesnt even drop xd
I got it week 1
from a Warbound loot

I hope blizz learned that non raiders should be allowed to buy mythic raid loot
without needing the kill
otherwise.... ya boi already has feelers out to some friends guild to buy a soul hunters carry

Imo if they did like time all 16s for mythic loot then i will be happy
15s
its all 12s to buy mythic dungeon trinkets
I think thats fine
I see no reason to block people from getting cool trinkets
let everyone get myth track gear
Yea but do like 15s for raid gear , without needing the kill

I doubt they will budge on that they want mythic raiding to matter
So people not cry its "free"
prob not
but its 3 items at the end of the season
I ran 4 mythic dungeons and got credit for 1
and buying heroic versions of said items is big feels bad
especially since its toon and not account specific
I also advocate for letting people get there handouts because it’s after HoF closes and that’s realistically the only rankings people care about so why care after that?
Let the M+ only guys get the good raid trinkets without raiding
I don’t see the harm personally
M+ scales infinitely
Raid has hall of fame
Why does anyone care what loot people have
Exactly
It tilts the fuck out of me when people say “it takes away from my achievement because it means my IO doesn’t matter” ok so just run higher keys?
I 100% agree
gear and i level dont matter
just let everyone juice their toons
people who mythic raid or do more mythic dungeons will get geared faster
thats enough in my mind
Not to mention people literally buy boosts left and right in this game so I love it when the “my achievements are devalued” guys argue
Like bruh be real

yea... me even considering just buying a boost for soul hunters
so I can buy a trinket from turbo
is big feels bad
I got 3k week one, am I an objectively more skilled player than people who get it in week 10? In a lot of cases yes, probably, but why would I care if someone gets 3k after turbo boost?
I would only care if I’m still at 3k in which case I’ve either stopped pushing or I’ve been hard stuck there for 10 weeks
But either way the argument makes zero sense
Can buy glad
Can buy love
also, making big items available to more people
makes the less skill players stronger
increasing the success rate of my weekly keys
I see no downside
The reward feeling comes from knowing you did it yourself, not from what items you have. Just my 2 cents
agreed
For some it comes from others looking at them with desire to have the same ...
I get very little satisfaction from loot
I think the biggest problem is, "if you can buy it at boost, would you "push" Myth raid to get it sooner" ?
but.... dont make everyone get mythic kills for the myth track version of the turbo trinket
Myth raiding push is not that simple
How much guilds are looking for a tank these days?
people mythic raid for the challange. They also get geared much faster
I mean I am very much so a loot driven kind of player, I just don’t care how other people obtain the same gear as long as I have it too I’m happy
Extemely few
Play dps then
I would consider buying SH to get the trinket
Tons of guilds looking for dps warriors
Because I want the trinket
or just be a social in a decent mythic guild
and eventually one of the main tanks has an anuerysm and now you're the main tank
I didn't meant myth raid is easy ! Just that if you can get it later, why would you push, maybe it's in blizzard's mind, i don't know just a thougth 🙂
lmao
ye, but its only 3 items
mythic raiders are getting every slot BiSed out
saving gilded crests early
Because you can get the same gear earlier and people go nuts for “early access” to just about anything
I mythic raid every week on the warrior as fury and just soak up tank loot.
Last tier I was given tank loot from raid OVER the second tank bc I am consistently available running keys to help people as tank
Idgf about HoF or any of that, mythic raid guilds require a lot of commitment
just by consequence of them being mythic raiders
some people like the challenge of doing it early and then being done for the season. Why did so many people do ?? Ky'veza before her rewards were even introduced? Cuz its a fun challenge
Don’t discount the value of your overall contribution to a raid group
Just bc you’re playing dps
I dont want to commit to a guild
Good guilds do see your total contribution
Because I dont have the time to commit
I haven’t put my shield on in like 3 years lmao
But I still want the trinket
You don’t have 2 evenings a week?
I was out last night for a concert and missed raid and the feedback I got after bringing in the auxiliary tank was "never leave us again"
youll either need to buy it or make some friends who do mythic raid then most likley
Only Friday and Saturday but most guilds do other days
if they retain the same dinar system as last tier
For me the most important is the challenge, the loot is just the cherry on top 🙂 I don't care, i would be happy to purchase it with dinars too as it's not easy to myth raid ^^
the two nights a week is a bit tough for me now
There zillions of guilds. You’re just cooking up reasons and conflating your own shit
If you wanted to raid you could absolutely find a guild
There’s mythic guilds that aren’t super fucking sweats lol
Now if you don’t wanna do that, that’s also cool
there are cool 1 night a week guilds also
Just don’t hold yourself back
Aight, find me a EU mythic raid guilds with atleast reasonable progress LF main tank that raid only Friday and Saturday
do you have any prog or exp yourself?
Just play fury you’ll find one in like a week
Just weekly 2/8s
if not... well, you get to start at the bottom
jumping mythic guild is a either A) you know someone or B) work your way there
we've all done it
But then I have to learn new spec, get 2 handers and hope their tank is unavailable
To go backuo
I personally dont want to deal with that
For just a trinket
So, I’d buy
Just send it single minded fury like me until you get 2 handers 
spend your time you would be raiding making gold
Don’t judge me, I’m never last on the meter
wont matter legion remix is coming raid is dead we remixing it up
You mean fury with two 1H weapons ? is it better than playing arms spec ?
Tbh at this point it very well may be
lol
she mind on my fury til im single
Will try it when i get good 1h for it haha, never dropped nor saw 1h on mtyh dungeons and unfortunately I have to look for a guild/raid as mine got decimated by summer holydays :/
:(
I like arms
so I dont have to change my gear
Smf will never beat using two 2handers but two 723 one handers do beat two 710 2 handers
How you like that math
I think arms is stll crit haste
I’m not an enjoyer, I don’t like 200cpm life
yup
Calm down Brewjj, it's alt spec ! main is prot, but sometime need to DPS and can't craft 720 2H :x
Brew just mad I’m blasting with one handers rping as a frost dk
But if I an already have my 720 craft and maybe sometime soon a 723 1H then fury becomes a possibility 🙂
lol
yeah im keeping my crafted if i get a myth wep and going all in on the smf grindset
That’s what happens when a warrior talents into SMF
Ill be honest... having two 1H weps sounds really cool
the weps are too big for me when I have two 2H

best part of SMF
worst of both worlds
also smf demands two one-hands so its a nonstarter
You play smf
So you can tmog thundery
Also because I have like 3 723 one handers because fucking hard mode
Back in vanilla
I used two felstrikers
For the 100% crit proc
Everyone was memeing me until I was beating that ass on the meter
Jokes on me bc I just simmed and turns out two shitter 710 2 handers do beat two 723 one handers
By a lot
How good are Interloper boots(reshi wrap trigger) for prot? worth picking it with Veteran ilvl over other boots with higher ilvl?
They are purely defensive so in raid, unless you’re doing hard mythic prog, imo no
For m+ imo yes the proc is big
ok thanks 🙂
I dont think you give up I level for boots
but it is a generally low budget slot... so maybe?
The proc rate increase has a lot of defensive value in keys
What are ppl using now in days for marking mobs in m+ ? Some ppl says there is macro but in pugs that is kinda hard coz not everyone have that
Can you dm me that wa sir ?
I’m not home at the moment, if you search wago for m+ automarker there’s like a billion of them
You can prob ask in #ui-addons-manager as well someone can prob link one
which build are you guys running in M+, out of curiosity
+1 the wowhead guide has two builds (a weekly and a push/high key)
yea, I use the push build
but I just do push keys on my war
and I cant be asked to swap talents in weeklys soooo

I use the weekly because I’m not in push mode
though I do want to try Col in a key
so do it
I already have problems swapping to dps talents in weeklies
you think im gonna remember to swap on Col

I play it now and again
It’s still fun
Still sucks at gather
I played it in a 15 with fdk/dh and it was very scary for them
I played it in a 13 gambit yesterday. Was still fun.
Would you recommend to craft 720 belt this week?
If it sims higher than spending your crests on other upgrades then yes
Yes (idk /
)
what horde race should i use for prot war?
I made 720 belt
but I made embellishments on Belt and Bracers
and have myth wep + shield
whichever u like looking at the most
Why don't we ever take Fight through the Flames, the talent that gives 4% magic reduction? That sounds good, what am I not understanding
Always moocow
opprotunity cost
most damage is phy and armor gives strength
so the extra armor value talent is very good
goblin cuz goblin is epic
but be warned rocket jump disables heroic leap for 10 seconds
None of the horde races do anything crazy for War
Still considering swapping to a drac because of that frustrating interaction alone
at least in PVE
ah ic
Alliance races like Nelf, Dwarf, Human are generally better
I woulda said moose but cow is still good
I play goblins and when i cant goblin I HMT
well the moo has a small endurance buff and the 2min CD stun, but it doesn't work on all enemies
What about Instigate and Bloodsurge? I just odn't know how to quantify how much value they add, esp. Instigate that's just "your autos do 10% more damage and generate 2 rage"
logs
Ex:
please note this is a Fract log, but bloodsurge gains more value with more targets
so imagine how many autos you do in a key or fight
multiple it by 2
and boom, thats how much rage you got from instigate
always a good idea
other question is how I can be using my stuns more effectively, right now my understanding is that stuns are used for 1) Interrupting things only stuns can interrupt, 2) using them as a defensive on a pack of grouped mobs to get a couple seconds of reprieve, 3) same as 2 but when there are casters near the end of their cast
One of my bad habits is panic spamming stuns while I'm grouping mobs / using them as an interrupt on casters I need to grouip, so it stops the cast but they can't run along lol so they just wake up and keep casting unless I LOS them.
What other best practices / habits do you guys have for when and how you use your stuns
If i'm gathering a group that has multiple casters, I'll use the aoe interrupt when they get going, it locks them out and is a lot better for gathering. A stun just makes them sit in place a few seconds, then start casting again
so its different for pugs I imagine, but for stuns there is a diminishing return
is there any macros thats troll to not use
each time you stun a mob, the time it can be stunned on the next one is reduced
to the point where they can be 'DRed" and stuns no longer work on them
ideally, you want to limit the number of casters in pulls (between 1-2 depending on group comp and kick CD)
you can use stuns to stop abilties some abilties, but I would recommend not using stuns to get 'reprieve' from packs
especially if they arent doing anything
some case use are the shadowblades in Dawnbreaker where a stun on those can help you kite and reset stacks
but the best thing you can do is A) limit casters in pulls with routing B) when casters or danger mobs die in pulls, you can chain the non threatening mobs into the next one
Sending aoe stun into an entire pack, especially casters or even worse archers, is bad bad bad bad at higher key levels
You will absolutely get people murdered doing that
First pull of priory is a very good example
people send way too many stuns there
If you aoe stun that pack all at once someone is dying
just want to stun the shield dudes when they use their DR abilties thing
Knock ups are superior there
its also why I like Col; turning shockwave into a knock up is so fucking good
Thunderstorm, explo trap, etc
like, actually amazing
Fears also
its also why people dont run the stormbolt cleave stun talent
even if they dont have intervene
because randomly stunning mobs is such a no no
That’s more bc it raises the cd
that to
But full aoe stuns are omega level dangerous when there are rando casters but especially archers/shooters
you may know this Roid, but I was watching Kira's group do pull 3
the knight pack into the archer puppy pack
what are they looking for their ccs?
cause to me that pull is turbo dangerous (but efficient)
That’s a bad pull for pugs
yea, this aint for pugs
That’s a bad pull for basically any group imo
Kira’s group is highly coordinated so that pull is highly efficient for them
Is that because it syncs them to all do their random blaster damage at the same time?
But imo most groups would get shredded by lynx overlaps with shout
Yes they will all turn and shoot one person at the exact same time
Which on like a 10 is ok
But on a 16/17 that person will just die
That’s literally the pull I watched and thought it was a best practice 😂
idk, people are doing it
and I got all season to learn how

The lynx pull?
You just need good cc coordination and a way to keep the lynxes locked
with LoS tech
Oh sorry no I misunderstood I was thinking of the very first pull
that's fuckin stupid
disclaimer, do not be trying these pulls in your weekly pug group
But I do think if you do that pull in a pug it will almost always end in death
but there is something im missing to it
This has been very helpful because I heard someone else saying that keeping casters in sync is always ideal
syncing casters is fine
syncing melees and archers is not
especially if they target party members
It can be if it’s only casters, archers are an issue and melees too to some extent
there is a difference
And what I’m hearing is that may be the case for coordinated groups but in the runs I’m seeing where people get domed this is probably why
What are you missing
idk, when to call for a cc
Archers are people too
Did they do something wierd witg the pull?
and when to just let them do their thing
maybe I have to track who archers are targeting
I just hate the ones on Priory because so many ranged don’t know they’re supposed to stack with us, the game doesn’t make that very clear
if three are targetting the same person, then stun
if its spread, then let through
or stop before a shout
When I do lynxes I spear them and call for people to range when they are about to jump, then shockwave as they cast
I do track the lynx jump
I’m able to get them like 60% of the time but afaik sometimes the dot applies before they land
I did see that they just had their mage baiting it as well
Turn on bossmod integration in plater then turn on the dungeon addon for bigwigs (little wigs) or dbm
It will show cooldowns on nameplates for basically everything
How does caster logic work with aggro and party members it can see but haven’t attacked it yet, does my party already being in combat with someone else matter
What do you mean
wait bossmod integration in plater
I basically autocompleted your sentence and read plater integration in bigwigs
which is diff
Yea it’s one of the zillion options on there somewhere
I'll check next time I'm on tyty
I’m having trouble getting the second pull in Streets to cleanly come around the corner all together
people gotta kick shrimple
The one inside the room with the two big guys at the door?
And I’m trying to figure out how to handle those casters and what their logic is, and how LOS pulls work when the caster can see my allies or if the caster can see theirs and is casting a support spell
Yeah
Yep that’s the one
Add the 3 pack in pull 3 to pull 2
You’re lusting there anyway
So it should be a nonissue
Then pull miniboss into the rest of pull 4
But generally casters will aggro the entire group if the group is in range and in line of sight when you pull them
So your group needs to either kick, or be out of Los
Got it, that’s what I was confused about, I thought they only cared about me as long as no one else hit them
Since melee act that way (right?)
That’s true to an extent, but only if the rest of the group is out of range
Got it, since this is pug life we can rationally assume that is not the case
Okay pull 2 is a great case study for me, you have 2 melee mobs bottom and two packs of 3 with one caster each, what abilities are you guys using for each pack to get them grouped up and in what order are you tagging them
I did this once and my group got deleted and they told me never to do that again. Pretty sure it was a skill issue on interrupts though
I don’t have great heuristics for that strategy yet
Lots of heroic throwing and praying they make it to me before my team starts zugging
wtf is a heuristic
If they got deleted they either didn’t purge the reflect shield or they didn’t kick, or they stood in the beam
It’s like a mental shortcut meets best practices
Trial and error
A set of simple rules and etc that allow you to solve problems on the fly
is how I'd describe heuristics in this context
Not a you problem, also just charge and blast then leap
I pull 3 with mini so funneler can funnel :(
Don’t rely only on heroic throw your demon hunters and ret paladins are too dumb to understand that level of nuance
idk, I think pulling that room like this is pretty idiot proof
if it aint... then im sorry, your team is dumb dumb
Add 3 pack in 3 to 2, add miniboss to 4
Ez
yeah but if you got a funneller you want those 2 small guys in 4 on the boss
so you end up fighting two beam guys alone and it feels bad

3 things to kick
thats a no no

No I pull the big guys too and the miniboss gets prioed and you funnel the rest of the trash off the boss
Like even hearing only fight 2 casters at once is a huge help for my heuristics collection 🧐
Though I stopped doing that on 16 melee are too dumb to move from beam
I just charge the bottom two guys and walk/charge over to the pack above as the patrol is close enough to hit them all
do this
then I back off to the corner and hope my group kicks
Why is three things to kick a no no
We outnumber the kicks!
thats my rule
this what i do on my 17
puggers don't kick or overlap kicks
3 is usually okay since we can carry some fuck ups with our utility/aoe kick
Yep
I can get behind this and it’s similar to mine I just find melee always eat the beam
Even when I move the boss they’re like noooooooo I don’t wanna move
this looks chill
people can barely handle them when we're fighting just those
tell them to stop being bad
I would like to pull like that tho
when going for score, you either do these pulls and get IO
or dont and try and get better
though, for anything below a 16/17, you can prob just do what youd do with a normal pug
tbh
Streets is also weird as there is really not many places to save time
Yeah I’m in late season +12-13 ELO hell rn trying to adapt my routes for pug chaos
12s should be chill
at least, mine are
just a bunch of raiders getting weeklies done
9s are the true hell
I've had great keys for the most part 
ppl have been boosted to 12s and 13 s now
maybe ill see it this weekend
Idk if it’s the fourth spark or what but I feel like a lot of people have cleared 3k and 12s got way less reliable
I gotta slam 4 keys on the VDH
Though when I play hunter I am straight up gapping the other dps typically
Ghash
I'm playing bm hunter for the vibes
Get owned
Me too
ill say im pretty good
Well I have healed already in the past to some success but nothing crazy
All it takes is 1 boosted catfish to blow things up too unfortunately
the few i did yesterday were aweful i went back down to 10 because i can pretty much solo them
I’m always at least 3/4 good other people, only 1 run so far with 2 turds
But many with 1 deadweight TANK ?? bads
still only 690
with 2 piece

that flood was super hard
no lie
I actually had to play the game

but I dont know what my buttons do
I forget are you NA or EU Jakey?
eu
12s better in NA confirmed
otherwise i would be pestering u to play with me
Get wrecked EU
We're finally better at something
its cause all the good wow players in EU are pushing score
meanwhile, smart NA players are just sitting at 12s

Oh so we’re generalizing on region now?? 🤨 😏
Nothing wrong with friendly competition!
I dont like EU because all the cool bear players in the bear discord are EU and they all do keys together and I am excluded because I am NA
:(
I'll do keys with you but am not bear
But I was bear main from vanilla until mop
If that matters
my friend invited a hunter for a 15 Dawn we were doing
saw he was surv
instantly kicked
whens the 5 warrior weeklies
got a question i seen some ppl change between bloodsurge/shield specialization whats is the best to use in what situations?
thats fucked up smh
I would do keys with you, Pash
why you not BM or MM
use shield specialization
I'm outperforming all these stinky FotM FDKs with the spear
Because I don't enjoy playing at ranged


