#protection
1 messages · Page 1538 of 1

sorry about the confusion this class in 2 days old xD power gearing my alts
I rebound this to shift+scroll, took some re learning for a couple days but now I am a dirty scroll wheel IP gamer
I have had shift, alt, and ctrl + MWU/MWD bound to other stuff for well over a decade by now
could use double modifier for that though 🤔
been playing war since wednesday, are there any other useful macros like ignore pain + shield slam?
had to reroll fast from prot pala as our bdk kept ripping my aggro, trying to make it as easy as possible until i feel comfortable on it
I strongly advise against macro IP with anything. You will end up in one of the 3 situations:
- not enough rage for SB or heal when you need it, which is worst case scenario
- no rage for revenge when both SS and TC are on cd, and you sit with 100 stack IP not using anything
- no rage to refresh IP between pulls in M+
i think u miss understand the macro hes talking about
u are macroing SS to IP
it replaces your IP bind
u still have a SS bind
that macro just snipes SS resets when u press IP
The most important warrior macro in 2025 is /abandon 
In that case it does make sense, yes
it never better because of this
yep
4% magic dr also not gunna do anthing
otherwise we would have raved about spellbreaker
we dont know
they never say
from what we can gather
its im not dying i dont need it
but they coose EA over it
or bloodbourne
which both provide less
thant shield spec
like we looked at Senses 18 gambit if he didnt have shield spec he would have taken like ~160k dps a second more basically
slightly less because not accounting for crit blocks etc but close to that number
a second tho
5 seconds uve taken an extra 1 mill damage
ish
thats more mana being spent etc etc
and that wasnt even looking into the extra damage the magic damage would do
cause IP will stop less magic dam as your are taking more blockable damage
bloodborune or EA
yes
I dont know where ppl are getting builds that dont have both but have bloodborune

because thats not what we recommend
better than most
but BB is useless unless your colossus
thats not providing u anything really
your not buffing bleed damage like colossus
ye
right yer your not going to notice the bloodbournce difference
thats a tiny part of your damage
because your now taking more blockable damage because u dont have shield spec
your IP now absorbs more damage
that t wasnt before
u never not taking shield spec, your actively making IP weakier against magic damage not taking it
albeit a small amount it will do less against magic if u dont have shield spec
its not the block chance we care about
the block value is higher
more blocked, less damage absorbed by IP, more IP to absorb magic damage
Hia, not a warrior but rather a healer and I need some clarification - should a prot warrior be in battle stance for say 45% of a key (he's kinda taking giga damage and i feel like I'm putting a lot of healing into him). Sorry if this is not the place to ask.
well if u dont have shield block up, which we dont sometimes because we odont have free uptime now
it will give u more blocks when u dont have it up
what lvl?
13, he's 710
no
he should just be in d stance
its 20% reduced damage perma
its dumb not to be in it
in raid or low keys 10/11 lower
sure perfectly fine
thank you ❤️
np
thats fine
thats means bloodborune isnt worse then because your arent running ITF as bleeds are hasted
that very irrelevant
Some tanks do limit testing, but that's not the case here, prot warr get yo-yo hp when shield block is down.
But there is no reason to sit in defensive stance at several bosses: EDA worm and last boss, Dawn last one, priory last one etc. The 3% crit is a 3rd mediocre trinket so any DPS helps when timer is tight
Thank you for the response, all seem valid but its good to get confirmation.
can someone DM me the thane execute m+ build? Tyvm 🙂
its on wowhead
which one?
nice ty
you'd just be in D-stance most of the dungeon from 13+ keys basically then?
i think that's the wowhead build though? ill double check
or is it more so a thing of "learn the pull, learn how much dmg you'll take there" kind of thing
i think 3% crit is pointless outside of raid parsing
well, it's 20% less damage taken vs 1.5% more damage done right? sounds like you have to be cruising for it to be worth
ah tur, it's only 3% crit
yeah that's an easy trade-off for the ease of mind lmao
many people just don't even want to devote brainpower to stance swapping and just stay in d-stance the whole key. If you want to min max you can always find a few moments in every key where damage taken is irrelevant and you can push a bit of damage
but then again, if you are not taking damage maybe you should just be pulling more instead of going b-stance 🙂
need to focus on zug zug
yep I think this is the tradeoff I need to do
pull bigger in d stance to increase dps
just need to compare pulls so that DPS stays alive 
yeah, wowhead weekly m+ foregoes sudden death
parry and dodge before block
i dont dont know how VDH works maybe u are just parrying the thing more on VDH out of luck
Vdh with good amount of crit has like 60% avoidance
You're taking 16% fel spikes parry too? VDH has crit stat too
Cuz vdh gets parry and dodge
Don't forget dodge
You have like 35% parry and 25% dodge with demon spikes up
Idk, current parry for warr is like 35% something based on crit rating in optimal gear
Correct
Vdh is the only tank that has both parry and dodge, usually it's str tanks get parry, and agi tanks get dodge
Si
shockwave into heroic leap xd
It's same issue we had with Taskmaster orc in Motherlode
those bastards charge at you, too
Honestly, you shouldn't have more than 3 of those guys in the whole route
This pull is a mess 15+
Just fly, it takes 10 sec after church pull
It's a S1 archaic pull
i've been trying this out:
it's a bit of a mess routing wise, but flying lets you route whatever
10 is a waste or time. Get Commander pack on ramparts into 7 and drop the two mobs from there
yeah, that pull 6 is nightmare fuel
9-10 are kinda the same pull
No they're not, you're wasting DPS CDs. Unless you merge them in the same pull. It's not a break pull either.
Guessing you do 9 and heroic leap to 10 after shades are dead, but DPS is exhausted so it's basically wasting time
3 mobs pack pulls are illegal unless you do 8s
CDs are kinda spent after miniboss in 8, but yeah that's the idea
i stole it from someone here, actually
wouldn't be able to recall who
i was doing 6 like this before
Ask for key level. As lots of priory 2 knights maps were passed around there last season
13 range
which is kinda where im at
always open to trying to stuff out anyways, love the suggestions
11 sucks if the patrol is all the way on the other side when you land so you have to chase after them and lose aggro
Also you do 10 which is a hard fight, then 11 another hard one and then the big boss. Use 8 as break pull after 10 then do boss
And 6 is brutal to do as DPS won't have CDs for the church boss
Tank died to melees during Heroic Fraccy-T. I suspect it was due to not having shield block up but how would I verify that in a log?
In the log select that player and check Buffs. Track Shield Block and see where the gaps are. Compare that to the time he died.
I'm saying this from the top of my head, so let me know if that's not quite right and I'll check exactly what the different tabs are called.
Does anyone have any good routes they swear by on keystone guru? I tend to use the pug friendly and they’re not as pug friendly as I hope
Anyone can upload routes there and anyone can call theirs "pug friendly". Some are good, some are not. I find that the raider.io routes are mostly pretty solid, but have some huge issues at times.
What I do it check several routes and make my own based on them if I feel they need adjusting.
I think some of the most common go-tos are Quaziis, Yodas and Tactyks. But there are lots to choose from.
Definitely recommend those 3
It might be because I’m on mobile but I’m not seeing a time line
Yeah probably. Sounds like an element they would hide if your screen is too small. You can link me the log in a DM or something if you want me to check.
you can also check under the deaths screen what buffs they had up when they died
☝️
That's easier than how I usually do it.
they definitely didn't rip aggro/taunt while they had the debuff and die?
I'm still at 2set so I switched to colossus until the reset. How much do I need to rethink my life if revenge was my 2nd most damaging ability followed by Brand of Ceasless Ire and only then Shield Slam ><
demolish should be higher
well they said 2nd most
but that doesnt seem too far off
so i assume that means demolish was top
demolish is my number 1 by far
Sounds about right, Brand does a lot of damage
this was in a priory 10
!macro
yup that's a good starting breakdown
just gotta come to terms with colossus lack of snap agro until you get 4pc
if you didnt play s2, that is
I like this
last time I played warrior was in BFA lol, and not much either
but that breakdown seems pretty decently correct
just get 4pc next reset
and swap
thane is more akin to BFA prot
I can't do pull 6 without someone, somehow, pulling at least one of those groups of 2 by accident
colossus is basically legion prot
So I now split it in two parts just in case
yeah, cant wait for the reset, was really sad when I couldnt get a token from LRF or Normal or HC
the dreaded 3/4
really?
Ive never seen that
Where do you tank it? Maybe I'm setting the group up to fail
right in the middle
guys im new to prot war do we mainly play battle stance or balanced or defensive?
i also have never seen that
yea, literally where the 6 is
Yeah that's what I do, so idk what's happening
dstance for the most part
always in defensive stance
pugs moving too much cause of the circls on ground?
you only do battle stance if youre parsing specifically in raids when youre not actively tanking the boss or adds
not being mindful of where they are standing?
It's possible. I've had people die to the circles, fly back, land smack on one of the groups of 2 and then the fun begins
thank you a lot
just pull it back if youre woried about body pulls
yea, this doesnt sound like your pull is wrong
Yeah but people spaz out on the stairs too, I try to avoid any ramp style surface where the purple circles clip through
more like player error
I can dodge them, others cant
You're right, but I want to do everything within my (reasonable) control to prevent them spazzing out
yea, at a certain point.... you have to just trust them to do it correctly
what key level are we at anyway?
13
lol
so yea, a couple of mistakes wont kill the key
if people are fucking up on that specific pull at 13...
but thats a standard pull
you dont want to send them up
Welcome to my life brother
you see some shit even on 15s and 16s right now
wondering how the hell someone made it that far
they will learn more by you not accomodating for their mistakes
I just had someone die 4 times to circles in floodgate and every time its "there was terrain i got stuck on" "that was a bug" etc

Yes, once or twice
ML was ridiculous with the signs
I had someone die to the electric pool on the second pull of Floodgate
LOL
that def hasnt happened to me while leaping
naw, they just walked into it
ever

people do stupid shit all the time
Blizzard testing new follower AI in keys without telling us, like how Fortnite puts bots in lobbies
it was also a guildie.... but its fine
im about to terrorize some weekly keys on my newly minted resto shaman
best of luck Augusto
God speed
you should hear some of the HM stories
from my guild
actually pretty funny
speaking of which i had a rsham nuke a 14 HOA last night, perfect run, motherfucker died to last boss statue move
just before the soak
LOL

The last minute death that ints the run is always the most heartbreaking
HoA needs a nerf to the count/mob health %/and the obliterators
Am I going mad, but I swear in Shadowlands HoA you just like...went invis after first boss and went straight to the stairs to second boss?
I'm not imagining that right
no
I don't remember halls being so...dense
oh true
Oh yeah you had venthyr control them
holy i had forgotten about those
"any vent"
having a Venthyr was required for every group
same with lanterns in sanguine depths right
SD and HoA buffs were goated
yup
they also need to nerf the % on Ara
I will never forgive the playerbase for choosing Ara as a dungeon for this season
Yes I am now realising that, I just struggle with halls generally so its a weak point for me
wdym
it's actually really cool to do 50% less damage
I despise Ara Kara
yeah it's awful
fucking dogshit dungeon for sure
we couldve had Cinderbrew or like a updated Stonevault
Ara kara was fine in s1, what happened
there are like 4 pulls in that dungeon that are almost good
and then they put a 50% DR mob in there
Give me autistic robot dwarf dungeon again
no it wasn't
ara kara was always awful for anything other than a weekly 10
People liked Ara in S1 just because of Sac Brood
but the average person voting in that poll was a weekly 10 andy
I mean yeah it's always a bit meh, but it was better than whatever it is now
which has been, and will always be, a mid trinket at best
Last time they let people vote for dungeons we got fucking grimrail in SL S4
Cinderbrew and Stonevault wouldve been so much better
Why do they do it
grimrail was a good dungeon
grimrail was unironically a good m+
S1 dungeons was so f hard,s3 are so easy if you ask me
nothing to do with the dungeons
tanks are just stronger now
I mean that's not 100% true, they increased cast time for a lot of things in S2 as well
I would say the dungeons are easier right now... but we had the dogshit that is Mist and that one Cata dungeon in season 1
grimrail was a good m+ and every single patch should have a similar dungeon
that is just short and linear
not every dungeon needs a 40 minute timer and 18 different patrols to avoid/pull
and Necrotic Wake
Yeah I'm all for linear short dungeons 100%, just not ones where my camera is going mental
honestly, fuck those places
I enjoyed ruby life pools
And the funny sideways mounted up bug
or people who didnt understand how last boss worked
I like Azure
does anyone else think m+ should have no patrols ever
Yes
or is that an extremist opinion
No patrols, or things that run off and socially aggro other things
Or teleporting lizards
Bin them all
im fine with runners, at least that's an actual mechanic
patrols are just like
Man I am having the hardest time picking a tank between the prots
oh lmao you don't have a rogue and this patrol is wrong? yeah you lose 30 seconds buddy
Yes that is irritating
huh
Is snap aggro still a huge issue. Sorry phone corrects my dumb ass saying
for thane it never was
for colossus it remains
but you play thane with 4pc
the only issue is target caps but you can easily get around it
all the time
aggro can be a bit spooky if you dont have a thunderblast or Avatar at the start of a pull
it just happens all the time
the only time aggro is an issue is if you have a pack.. and then some ranged dps just sits out in the back field blasting away at the one ranged mob that needs a kick but nobody kicks
Hmmm
its a target cap issue if agro is an issue
and/or being vastly outgeared
like always
Spear is too much work
not at all
spear is a good call for the first part
are you holding spear for when little dudes start running?k
i should def try it
No I send it all the time, but I have 2 spears on my bar. one drops at my feet, and one is for the that murlock is running lemme snag em
eh, Ill prob keep playing Droar
Gambit first area im out of in like 3 minutes
the scariest thing there is pufferfish in the water
I think the only key that gives me any sort of meh feeling is HoA
the rest of the dungeons this season are very chill
I really like Eco Dome, it's probs my fave
eco dome is nice
I like any dungeon with grass
Hell yeah
I have my reservations about all of the animal quests we are doing on the side
Eco is good, Gambit has always been fun, Streets... well its been turbo nerfed so hard to have a opinion now
Priory has grown on me a little
HoA is fun... but the timer and trash count is out of whack
Priory is decent, feels quite reasonable, at least at the level I'm at
Ara Kara can go to hell
Shut up grimrail was goated
and Dawnbreaker is good minus the bugs that people get
dawn breaker boats still buggy as fuck, ara kara bloodguards make everything ass, hoa kicks/runners/garg body pulls/eviscerators are aids
Like the dungeon, hate the camera, hate the cannon boss
Rest is fine
Ill be honest, I only see the Dawnbreaker boat bug maybe once every 20+ keys

A little late to the party but for aggro, once you get to a key level where your dps are consistently cranking you really need to game thunder blast procs and avatar when pulling
If you go into a new pull with no blast up you will 100% lose threat

no thunderblast makes me a sad panda

(taking down notes on how to intentionally kill the demon hunter in group)
didnt even do grimrail at the lvl to get portal cause i already had it
Always
from WoD
22 mins under a 30 min key, he dies on last boss. starts /abandon
grimrail was fucking ass
CM
Maybe challenge mode or something?
yes we did
Ye
yer CMs gave them
bis content

I've watched so many videos on the cut content from that expansion
Could have been so sick
If they just
I had a lot of fun in WoD
...made stuff
dude, so excited for housing
Give me AH vendor in my player house and then I never have to sit in Dornogal and hear earthen yawning ever again
Im going to be the head of my guild HoA
people upset that neighborhoods can be horde or alliance only
i hate HoA for this reason
oh guys i found a new epic bug in streets on oasis in the first add wave
make sure everyone follows the rules of the neighborhood
trying to get a consistent route for the area after halkias is such a headache
Your first mistake was using any ability in that room
LMAO
thats annoying
Or looking at things the wrong way
omg
just do it in two pulls

pull it all
is this not turbo scary?
They key was bricked anyways because we were all blasted off our ass but like... lmao very cool oasis
pull 7 is; but not becaus of the revears
that gargo up top can be in the other side, turned to stone
you right, you get him later
or pull a different one
not a huge deal
!wa
gargoyles are banned
grimrail wasn't THAT bad
i don't even have grimrail in the bottom half of all dungeons for me
basically just 25 minutes of nonstop combat
i like consistent routes, and that's why i dislike patrols
those shaman mobs were bad for sure
and the last boss was horrifically overtuned for a long while
we're not talking about difficulty
Everyone knows the worst dungeon is, by far, De other Side
specially one were the mob can literally go invulnerable for 20s lol
yeah i know
did someone say HoA is the only meh dungeon
i liked it
Clearly someone didnt have the glory of dropping a Resonating Arrow on a pack and then hiding behind boxes and spamming Aimed Shot
I disrespectfully disagree
i don't need to be mentally overworked by knowing a r oute every run
grimrail you just walked in, pulled every pack but 1 and walked to the end
i am pro grimrail based on that aspect of the design alone
On a scale of 1-10 how grim is grimrail
the camera angles were obviously objectively bad
i like my grim at 10, bring back s1 grim batol
before the recolors
tentacle fiesta
Deadmines M+ is the only thing I want in this life
it was because the camera was aids, the bugs on 2nd boss were aids, the body pulls on the big guy were aids
Ion H pls listen to me
I'd cry
(from happiness)
the dreadlord pull was pretty cool on the 1st boss at least
based
iykyk
worst keys this season are dawn and ara-kara btw
was deadmines ever in the m+ pool?
no contest
have we even see anything pre-cata in m+?
no
Nah I think cata is as far back as they go
Used to be streets but blizz nerfed it into simplicity 
nothing pre cata no
tho didn't deadmines get reworked in cata
yes
Yes, so it's technically on the table
"reworked" in the sense that they changed mobs
I prefer og deadmines though
it's still architecturally the same place
i dont think there's been a rework that changes architecture
wailing caverns
uhhh...
Does breaking up SM count?
Or combining it I guess
gimme a s4 that's like entirely classic dungeons
yeah, sm changed quite radically on mop too
I don’t think they will do tw deadmines bc the dungeon design wasn’t built with that in mind…they really didn’t start thinking about how dungeon design factors into play before like cata…..mop really
nah i guess they just added boxes and stuff
when it comes to assets its the same ones
so architectural changes were instance based
m+ deadmines would be so full of patrols and claustrophobic body pulls
Like deadmines has tons of choke points so people would literally just do massive pulls and then Los them to a choke point and aoe them into the ground
17 packs of mages spamming fireball and pirates spamming Shoot
an entire dungeon like the start of priory
herod went from being at the end, to being in the middle, many hallways were discarded, rooms slightly changed
I don't think that's bad
i think scholomance may have had some rerouting too
everything from mob behaviour to timer can be adjusted to make it a good experience
No but it is against their philosophy for m+
There's a reason those old classic dungeons are the most memorable
I want a season that is Seat of the Trium, Cathedral of Eternal Night, Tol'Dagor, Grimrail Depot, Auchindoun, City of Threads, Siege of Niuzao Temple, and idk Uldaman
God's best season
and it's not cause I played them as a kid, because I didn't
yeah the reason is nostalgia
already got you there nim
siege of niuzao RP 🤢
What the fuck is wrong with you
Don’t even joke
i'd fuck with auchindoun
bear doing some fishing i see
and cathedral
I dunno imo anything pre mop would be ass for m+
give me new dungeons
i assume we mean WoD auchindoun
Nah my praise of classic dungeons is about how freeform they are, you can argue that's antithetical to m+ but I don't necessarily think it has to be
ecodome owns definitely
Sorry dad I wont manifest that into reality
i'm glad we're not doing megadungeons again
Eco domed gives me hope that they can make new dungeons that aren't 💩
new dungeons on average are always the best
yeah flood and eco give me hope for next expansion's dungeons being 8/8 bangers
megadungeons being garbage for m+ is an exception
Don’t get your hopes up
hey man, they cant all be winners
last boss aside, i unironically enjoyed grim batol in S1
sorry by "new dungeons" i mean "dungeons released mid-expansion"
Tbf i hate ecodome because if those annoying little shits jumping and porting evrrywhere rvery other gcd..
I think the initial batch of dungeons had a different design philosophy than flood and eco-dome which were made later lol
Cot and stonevault so bad
I liked stonevault
this tbh
peak dungeon design
Flood and Eco-Dome are banger dungeons. Half the initial dungeons felt like they were designed to be done once as a story experience and then never again tbh
they hated the heal checks
i enjoy current state tazavesh too
im guessing
Like, CoT did not feel like it was designed for M+
idk if it's over-nerfed
but the dungeon is fine
most people who pushed CoT agreed that it was a good high key
the RP section is just a fucking crime against m+
The last room before last boss stonevault and the casters that fear before boss 1 so aids in stonevault
it was good after the heal checks were adjusted
RP sections are good (imo) if you can route them while you do other stuff
is anyone else struggling 3rd pull in 2nd boss room priory this season btw
pepega hasnt tried spell reflecting
last season it was np and this season it's just destroying my groups
if i'm not fighting a mob it is a bad section
(it's the casters)
Hope they never bring back stonevault it's down in the f tier with kings rest
but if you are not gated by it, coming up with ways to route it as efficiently as possible is fun (imo)
like sending someone to start it while you gather up stuff in mail room
grim batol and SV are A tier, sorry pepega your time is up in Skyhold, time to move on
My favorite thing in streets is going up to last boss and then sticking my thumb up my butt for 30 seconds for RP
off to fel hammer with you
grim batol was good generally but had some real issues
This is more of a healer/dps thing
Its not even as low of that one bfa dungeon where you had to death run where the 3rd boss mind controls someone
They need to use defensives for the triple toll and the healer needs to be prepped, or they’re gonna fall over
example of bad RP imo
like soleah's gambit, constantly staring at the air wating for a portal
challenge modes specifically had this kind of RP turned off
i don't know why m+ aren't the same
speak for yourself, thats the perfect time to do a shot or take a bite of mongolian beef or
eh, siege of niuzao temple says hi
if i'm ever not hitting mobs for more than 10 seconds it's a total failure
exceptions rules etc
the tolls have been chill but then a bolt goes off and everyone's kicks are on cd
if I'm tanking I put in work saving that pull and it's still a struggle
but on my rogue it's just.. never good
perfect time for the mongolian beef is when the key is completed in time
It sounds like people are just lapping kicks/CCs
I feel like you shouldn't need perfect coordination like that in a 12 or you wipe but eh
I might just do left-left and right-right instead of left-right left-right
that way it's 2 packs of 3 casters instead of 2 casters into 4 casters
is like 5 casters or something absurd
I just chain back and forth based on how many casters are still alive and how much i hate my healer
Do all shamans have poison removing totem and how fast does it remove? In ara Kara ppl are bleeding out during poison debuff in my 14 failed attempt
4 casters without extreme co-ordination is extremely illegal
this is the way
not to mention we had a shadow priest
sometimes you need to poke your head at the ones waiting upstairs and throw an axe at their face, you know?
goddamn it, its only 10:30 and now hunger strikes
Let me edit an explosion onto it so your hunger goes away or smthn
god I spent ages making a chat addon and then the baganator guy just made one that's better like a month later
life is too hard
What hurts so badly about the blood warper pull after big momma?
Those mobs should not be alive long enough for this to be a problem
Still a dps issue lol
the channel
Unless you’re a monk then you just press chiji
the only thing that hurts us in that dungeon are the dot stacks not being dispelled
huge amount of damage + healing absorb
neither of which we can really do much against
plus the soldier debuffs
Is there something I should pre plan?
you're basically a dps on that pull taking a shitload of magic damage
and your healer has no time to help you
plus you might be low on CDs after big momma
Similar to the sentinels in eco the bloodwarper should be getting hard burned down with funnel
healer issue
It shouldn’t get more than one warp cast off
when were you guys going to tell me you can outrange the sentinels arcane slash btw
i've been facetanking those on 18s
If it has a ground effect that broadcasts where it will be usually you can range it
tbh I think people just don't focus the casters cause the paladins have the big scary health bar
That’s true for basically all frontal cones
It’s weird because on VDH I just never feel anything besides the swamp face hits
i check this stuff with my face
It’s a very different feeling having that much less self heal
i'm a feeder not a follower
man eco dome got way easier when i realised that was outrangeable now it's chill as fuck
Notable exception is the halls last boss which has seemingly infinite range on its frontal
On sin rogue in pugs I started prioing casters and my keys are going smoother cause no one kicks em
so I just kill em
but idk if that's actually good
it's good when you got a fdk with 4 kicks in the entire key
I play dk/arcane/dh for those keys and the arc and dh just melt the prio mobs
Nothing better than watching an arcane mage completely melt a sentinel in eco dome in like 4 seconds
yeah it feels good when you feel your funnel working
where are these vaunted arcane mages and why can't i get them in my keys
Eco is also a great dungeon for getting trash into bosses
I find most of them above 3200 lol
they are right there, under the massive pile of shit
I just hate how I feel like as pwar I'm carrying the group sometimes
As usual for fotm speccs
I play pwar/rsham/dk/arcane/dh for prio dungeons and I swap the arcane for ret on aoe dungeons
That’s been my best performing comp by far this season
Triple melee cleave in halls is great
and with hdh
Even with this rotation, one button would help a lot of players…
There’s very little hard prio there so having the ret over the arcane means you have three dps sending 20m+ on aoe packs
Roid
I didn’t do it
no
first boss prob not right
you can pull trash unto all 3
wtf are you pulling to 1?
1st boss you can pull the 2 little dog things in.
oh right
first boss the 2 coneheads, 2nd boss just kill mid pack to activate before the rest of the trash
yeah that's prob worth with funnel boys in your comp
I've been griefing my shp friend
3rd boss you can pull the phase dudes if you want to
Don’t they die in like 4 seconds
2nd boss i pull the 2 casters on the left into it.
First boss you grab the two dog guys at the gate and drag them in
Second boss you pull the two pack pat to the left of the boss for first phase, then the pack on the hill after intermission, third boss you grab the 2 phase blades in
How much funnel do they provide
a lot
If they die super fast how
No not if people are playing properly and letting the funnel classes funnel
anything you can pull into a boss is high value
sir they are coneheads
for sin, having some trash like doubles the damage you to do the boss for the duration they're alive
They don’t die super fast if people are playing correctly and it is a considerable amount of damage
So what’s correctly
don't hit them
dont kill them
Not blowing them up
Because I’ll need to coach the squad
unless you're funnelling off them
Yo im pulling these into the boss
that's kinda hard for some specs
Thats it
Yeah but like is it as simple as not targeting them
Wait so the dps that don’t funnel are expected to not cleave the coneheads
yes
Like not even a little bit
what kind of dogs do you have where u live man
My assumption is like a BM Hunter is going to cleave them
Because their pets stomp in an aoe
And I don’t think a BM Hunter is a funnel spec
But I also only play pwar and brew
@.yoloswagginz
no
I keep seeing the word funnel at lot since starting to tank but I have no idea what is a funnel spec and what isn’t
I just pull stuff into the boss and assume I’m doing good
Well tbf
I feel like it’s the dps players’ jobs to know what to do
It isn’t really our job imo
I don’t play that game most of the time
Dh is funnel now
One of the main reasons there’s such a tank shortage is people don’t want all the responsibility
We should encourage that to change
sure i wish
Dps players can have responsibilities and things they need to know, too
i'd push title if i didn't have to do 90% of the work
They do
But a lot of it is on the tank sure
but you don't need a good tank for <12s
almost any yolo route works
it's actually bad dps players griefing those keys
There’s no reason the tank has to do 90% of the work.
The tank doesn’t have to make the route
Happy doesn’t
The tank doesn’t have to know what funnels and what doesn’t
it's very logical that the tank decides those things in a pug environment
you want 3 dps and a healer telling you what to pull before every run?
They already do
and again, you don't HAVE to know what funnels and what doesn't for <12s lol
IE aggressively pinging things
How is the visual indicator for blood pools on the second boss of halls of atonement not showing still broken?? It's kind of an important one to not make an incredibly frustrating key
Can anybody tell me if I'm able to create a little weakaura for myself to track Ignore Pain shield amount with a progress bar specifically? Just using the ui options given by WA, no custom LUA code
excellent fucking qu estion
Yeah you can but I'd suggest just not tracking IP at all
that might be quite complicated and not worth doing
whether IP is up or not should never factor in your decision making
really?
yes
It's not complicated
If you're worried about your IP your haste is probably way too low
If you’re worried about IP you’re worrying about the wrong things. It’s a rage dump.
I'm worried about uptime
If you have enough haste, ignore pain is at minimum between every second GCD
Idk what you’re on about
The uptime that matters for us is Shield Block. Ignore Pain is pretty much passively integrated through using it as a rage dump and VO procs
All good, I'm very very new to tanking and just looking to absorb all the info I can
VO?
outburst
just play prot like a dps most of the time
every rage you overcap is bad
press ignore pain to avoid overcapping
Why does everyone say "sim your character to see what stats are best"
but then you go to raidbots and use the stats and raidbots is like "we strongly advise against using stat sims"
Should I just ignore raidbots message?
If you log your runs you can check your block percentage by looking at your damage taken and hovering over melee hits. The best players are blocking 80-85% of attacks
Rage above 70? IP (if SS/Tclap are usable, otherwise you could use revenge)
yeah, I've set up warcraft logs and check runs frequently with wowanalyzer even thought it's not updated for the specifics of the spec yet
prot warrior literally has 3 rules:
- keep shield block up (don't back tank)
- use defensives on big unavoidable hits
- maximise rage generated and rage spent
Top runs have been 75-80 up until this season.
the text on ignore pain is basically just "spend 35 rage"
You sim your character to see whether gear is an upgrade. Stat weights are completely viable if you sim after every gear change but no one wants to do that
people generally don't say to sim for stat weights, they say to sim actual gear pieces against each other and see which piece is better
bro no u had free 95% blocked hits because of tier sets
I made myself a weakaura to ping an annoying sound whenever I have enough rage, a shield block stack and no shield block up
Okay thank you!
Thanks!
that got me consistently in the 90% 😄
Basically, got a drop? sim it with top gear to see if it's better
Vicentius has 70% of attacks blocked in his 18 ara-kara.
that's dogshit
or use droptimizer to see what pieces of gear from the content you're about to do are worth rolling on
then thats bad
put me in an 18 ara kara with that group and i'll be 85% minimum
can you link the log
82.26%
82%
what r u smoking he has 82%
hover over "Hits" (2486)
Nah everyone makes this mistake at first
68% of his damage taken from melee swings was blocked
but that's not the same as the raw number of hits blocked
which is still down from last season
yeah that's still pretty low
last season you would get 92+
i mean tbf aras a dungeon with a lot of back hits
when gathering
yes
his echo is 87% which is much better
im pretty sure with really trying u can get over 90% but good would be 85% +
lower than that its back hits or not managing
or both
my priory 
easy to get hit in the back in ara kara
bloods on last boss, grouping before first boss
How does the ur healer keep up with poison dot on ara Kara first area?
don't pull 800 engorged crawlers
You adjust your pulls based on how many poison dispells you have
4 crawlers or less = safe
anything more = scary
^ depending on how many poison dispels you have
if you have a shaman and a ret paladin go crazy
Can dps sham dispel too?
I'm happy with 92% considering how often I feel like I'm fucking up SB management since this is the first season I've had to think about it
Ok ty
Is Loomithar's Living SIlk a good trinket for tanking?
Seems quite useful for group utility
I would say it should see some uses in higher keys later in season, or maybe even now in less coorodinated groups
But u are sacrificing quite a lot
Anyone feel like teaching me routes in the near future? I’ve been using maps from keystone guru but I need to physically run the route and study another tanks habits 😩
I manage at lower keys but feel like I am fucking up hard in 10 and up
Thank you 🙂
then your best teacher is just spamming keys
until you can identify the packs in keystone or threechest
what dungeon and key level was this btw
HOA
Agree with Nim just send the keys until you’re familiar
key level? 
14
If your spriest doesn’t have psychic link by a mile they’re just not dotting things lol
yam is asking cause of flay insanity probably
Alright, thank you
What's the length of taunt (and others like DH torment) on bosses? It should be 3 sec forced attacking the player who taunted right?
Figured it out that my friend was running voidweaver in the key that I looked at
but his psychic link is nowhere near that in 12/13s
It's 3 sec, but gets shorter and shorter the more taunts have been cast on the target recently
but idk how vw vs archon affects that either
Hm I know that too many taunts during a time frame makes it taunt immune, forgot about the reduce debuff time
Yeah it's both. First the duration gets shorter and shorter, then it gets immuned after a few. Don't recall exactly how many.
I have 3 in 15sec in mind, but I might wrong. And that's not what I'm actual thinking about.
We just had some curious situations at Loomithar yesterday where the boss sometimes even ingored the first tank switch. so we try to find hints in the raw logs and saw that there are taunt debuffs of less than 3 sec
that happens when the taunts arent made in time
they are just not doing them in the window
there's nothing else to look at
if you want to look at DRs just use this
the taunt window for myth loomi is very short
they sleep for a second and its gone
if youre using liquid tell them to taunt just before the taunt bar disappears
So I will talk to myself and the other tank
either way DR shouldnt be an issue unless they are taunting in between blast cds
To focus more to taunt "on point"
Give yourself a good talking to
Yeah we were convinced that DR could not be the issue, because we only taunt for tank switch, so we were asking ourself what else
Will try, thank you 🙂
Are the adds on dragon boss in gambit tauntable or do they fixate the healer/dps?
They fixate. Can't be taunted.
In hardmode is the best thing to just kill them or try and cc for 2nd breath?
Most groups just cc and aoe them down
They are scary trying to handle them for two breath rotations
They don’t have much health so you can just melt them
If you have a druid who can mass root them you can wait for 2nd breath ig
I tried to find something about this trinket but it sims realllyy well for my prot warr, is this a sim bait? couldnt find anything on this discord
if ur good
u can get
90% uptime on Tome
which is 3k crit
and it also deals damage
It’s not simbait, it’s basically the same as soleahs and I’d expect it to sim similarly
yeah pretty much
i figured, thank you
and the reason why youre not seeing it anywhere is because its very obviously a timewalking raid trinket
since its not available every time, we tend to not place it on rankings etc
but you did good simming it
yeah I know, the ulduar trinkets are on bloodmallet so its easier to compare them
the cataclysm ones arent
I would not really rely on bloodmallet for actual value
bloodmallet are just sims
without any flexibility
or rather, at the mercy of what they put in
Relative comparison yes but they are simmed at bis profile and it’s highly likely what’s best on that list may not be best for you at any given time
true but you can at least get some sense of comparision with it. Obv simming your specific char is way more accurate
With the exception of like massively op trinkets like tome
For example a sacbrood would rate highly on bloodmallet but sim considerably lower for me because I have tons of haste
Brb getting burn cream
fucking bear had me going for an early lunch
pretty sure i had that trinket in cata
and used it a lot
Have they removed the dmg penalty from using defensive stance?
yes



