#protection
1 messages Ā· Page 1519 of 1
š true, looks like Critcake has a working one in his Discord
You do realize this is for DF S3? š
Yes, but I don't see why it couldn't work still.
Unless it's hardcoded to specific spells which would be weird.
Oh yeah you're right. The majority of auras in it is probably what https://wago.io/ZqXZUJpu4 now does.
The announcing part, however, could still work.
this one doesnt do announcing, just the easier times to see and press reflect
that why i use this + macro for announce
Yes. What Apart and I talked about was parts of the other WA further up that seemingly does the same thing.
And those auras that do the same as Essentials can be safely deleted.
Very true.
Either way, it sounds like Camm found a different one in Critcake's server, so if that works none of this matters š
so im 2954io, and the only key holding me back in HOA, does anyone have a good route for that place? its a brand new dungeon for me and holding back my push pretty heavy
What LVL have u done hoa on ?
BiS route until 14s. Just BL #1, #9 and #16
If DPS is consistent, youll have good BL timings
Since you're pushing take Rally Cry (bleh) for the 1st pull to help with eventual pug 10% hp deaths
Thats where keys are bricked
Later start throwing gargoyles from this route and take mobs from other part of the yard after 1st boss
anyone know why i cant upgrade my cloak on an alt? its 714, but all upgrades unlocked, cant remove points and cant use the macro
In single-target, if I am at 2 stacks of Thunder Blast, and Shield Slam is available, do I Shield Slam or Thunder Blast?
Over-engineering things, but Shield Slam. It's always prime prio for ST.
Or if you have lots of rage use the IP + ShieldSlam macro
That way you don't overcap
If two tb, TB first then SS otherwise, SS
And if only SS available with 2 TB stacks, just go for SS
But overall when this situation happens, just use what you can and don't waste rage
Everything happening quickly
i got 4 set this week so swapped to thane
tbh i feel much squishier than colossus, anyone else?
i do deal more damage tho but not by too much
tho my trinkets suck balls
Nope. Feels fine to me
Just roll your defensives more. Too often people just hold them and donāt use them.
I did at first but then realized I have infinite rage now to dump into IP.
hmm idk my IP uptime is 92%
this is halls 12
i just feel squishier generally and im not really sure why
maybe its this dungeon pool generally having more mobs that stack debuff
Is it odd this season that Champ gear is only 6 less ilvl than Heroic? Has this always been the case?
shouldnt it be 7
each upgrade gives alternating 3 and 4 ilvls no
yeah its weird that hero gives 6 instead of 7
ilvl higher than champion
honestly they should have kept it like the turbo boost
with myth and hero having 8 upgrade levels
Turbo boost is returning
dw you're getting your wish lol
hero barely feels like an upgrade from champ, esp with the runed crest cap
runed crests already shouldnt be much of an issue
especially if you did 10s, you should already have more crests than needed
it's the gilded that cap you
i upgraded a few items from 694 and im already done with runed
getting neither is an issue, the cap is just zzzzz
and it makes hero gear not be an upgrade over champ for weeks, and even then its only 6 ilvl higher
getting hero just feels bad, esp for more casual players who dont get myth
Are you max ranking champion gear?
im spending all runed crests on whatever it is that gives me more benefit
gildeds i use more surgically
and still on week 3 im sitting on unfully upgraded champ and hero gear
I think, but I could be wrong, that itās usually suggested you save runed for hero gear and leave champ at only rank 4
on a game design sense, hero should feel like an upgrade but it doesnt
i know what you mean, because getting hero gear will increase the ilvl of that slot
but i dont do it like that
Myth track from taza hardmode every week is pretty free if u can stay focused for an hour. First 2 bosses mythic very puggable
guys are you still doing floodate the same way, which the bigass pull at the start?
im sure its free if you got a guild of competent players but its not free if you gotta pug it
im just thinking im not as geared as last season etc, and scaling is higher
yea
alright we ballin then yolo
Many ppl in my guild pugged it on alts last week. The groups just look for +12 completion streets and gambit

is there a list of boss mechanic difference between keystone and hm?
wowhead has a guide on it
kk ty
There's plenty vids explaining differences. U can lust every boss tho if ur worried and they have less hp than a +10
first week one dps zoned out on dragon boss stood in cannon
week 2 and 3 were clean
had a guild group fail it this week cos they tried to skip murlocs with shroud and rogue got 1 shot by the 2 guardians lmao
didnt even take cheat death
what a waste
My friends died on every boss
And two of them died during trash
So I wouldnāt say itās necessarily free
I think your mileage will vary greatly
Our last run died when somone threw a bomb to the wrong side of the room on postmaster and didnt say anything or try to catch it. Just let it blow up
I was livid
lol rough
does not matter, champ 8/8 is the same as hero 4/6 and you wouldnt upgrade hero 4/6 to hero 6/6 with gilded until gilded crests dont matter anymore/uncapped
so functionally they are the same
We couldnāt even finish the last boss because someone kept dying to something do we couldnāt resolve the red arrows
And after like 6 attempts they decided to call it so everyone could go to bed and they hit us with a, āsee you next weekā
but the Ret Paladin dced and had comp problems on last boss... and the rogue then rezzed him
30 seconds later both died
i was like 
still me, mage, and healer clutched it out

Tried doing a 10 AK also last night and the squad couldnāt kill the first boss. I was so mad. Weāve been doing 10 AK since the season started
Suddenly just incapable
I need more friends
what do yall think of this route for Ara Kara?
we have a 16... and Ive done this place maybe 2 times this tier
cant stand the spider aesthetic
I hate pulling the sides in the last room
its really efficient
I pull the pack next to 7 and then trade 12 and 13 to take the three in the middle
and its seems better then the other stuff
The middle three are honestly pretty free, and super high forces
Just keep the two casters kicked and zerg the middle homie down
Yeah its the same as the other beetles in the dungeon
If you can handle it in 6 and 7 you can handle it there
Esp as the casters have one cast and dont do much groupwide damage otherwise
Ill have to ask the group about it
At least in my opinion. Its worked out well for me but I know its a contentious pull
Just make sure they know its not the old Hauler beetle, its a Bloodguard now
Id do something like this instead
add the 4 workers into pull 9
and do midde
prob after boss
though im not sure its faster then just doing the stuff on the left side
will have to just test it out

If for some reason you need to do 13 do it after boss as youll reach count with only overseers. But just pull the two right mobs when you turn left at 7
Also skipping the pack before 2nd boss is a meme. It's free count and funnel for DPS after guard dies
You think you skipped but, 13 eats a lot of time
you can try this; i timed 16 with this
this route is more ideal for prot warrior without a pally/monk that can double cleanse for u
those last mobs really hurt
for pull 9/10 u can kinda just use 9 as a downtime pull or chain 9 into either the pull before or after based on cds
guys
is there any tips for [Starshattered] caus this thing hit hard at hc
on my 700 druid i hit 23m with survival 60% def
1stack
Isnāt the green caster in pull two the one that wanders around? How do you keep it out of the first pull
Ill take a peak
i know the last area is very efficient with the big pulls, but it is literally impossible to live as a prot warrior; if u have freedom though it makes those pulls a lot easier
you can cc it or just grip it in if u have a dk, but its risky with triple caster
that is more of a chain kind of thing
Why did you pull last mid pack if you're already 5% over count at pull 7? The reason we take left is for skipping spider lords
rule of thumb in all pulls is max 2 casters unless u have lust
there's less double caster packs going left
every pull has 2 casters on rightside
and its easy to accidentally aggro
= instant wipe
well i mean i just prefer not doing the drones
theres literally no group healing if u do the big drone pulls, its fine for the healer to heal the bloodguards on the last pull
Those die fast. Lords burn healer CDs. Also you can take 2 mobs from right at pull 8 and skip last pack entirely with 1 extra right overseer. Anyway, seems you had giga DPS in your group
yeah where else are the healer using cds at ?
if i pull an extra overseer that makes it an odd number which is just awkward
u can double pull overseers
but pulling 1 feels bad
Extra with the initial one from entrance
i dont like doing the taking the 2 mobs on the right cuz its a caster
so if i dont have a dk
it can be out in narnia til ppl keep kiciking it in repeatedly
also the blodoguard pats there too
so it can be awkward sitting there to wait
Mind you Avatar de roots you so, you can be more liberal in that area. The last pack is a time sink if DPS isn't premium. And if it is, you need DPS CDs for boss
maybe, it depends on damage profile
WELL THANKYOU to whoever persuaded me to give mountain thane a shot last night
1 question, do we ever clap without the proc?
apart from grapping aggro
it lowers cd on demo shout based on # of targets hit if you are running thunderlord so its a good filler to spam when shield slam is on cd
ooh okidoke, good shout thanks
but u prio shield slam always and u dont press regular thunderclap if you have violent outburst ready because its more dmg to shield slam, so u can revenge to try to get a shield slam refresh instead
To add to that, it makes on large pulls the cd ridiculously short.
My guild's rogue is always complaining that I won't let combat drop so he can re-enter stealth.
How bad is it to want to keep running colo instead of thane
doesnt matter
MT is the preffered hero talent this season
but Col is strong in their own right
if you really prefer it
if you are perma chaining mobs at 5% hp, you shouldnt
if you are properly chaining at high hp%, keep doing that
I usually wait till mobs are at about half HP to chain in more.
unless they're asshole casters or slow and won't move.
In those cases, I'll let combat finish, then move onto the next
But if the mobs will keep up with me, then the train doesn't stop until the healer calls oom
it's valid but i wish they'd rework it
especially for outlaw, they shouldn't have to worry about stealth
they should be about walking directly up to someone and kicking them in the nuts
I think outlaw is getting a rework. And unholy too
And maybe more
But probably in a different way than Harrow is mentioning
I hope so, cause having to pull differently because of one flavor of DPS feels more like the dps is badly designed
And rogue probably needs a lot of help
If my rogue kicks my reflects i dont let him restealth
Did you just go to the rogue discord and ask?
Okay, I was gonna say bro you gotta reroll. Thats way too smart for you to be a warrior š¤£
ok new call unlocked
"hey guys once this pack gets to 0.0001 pisslow gigashit% i'm pulling next"
50% is fine if it's actually 50%
there isn't an exact % but if you are going to chain and the mobs you chained will live a while
it's fine
Ask for the casters to be killed first and then drag the melee mobs that donāt matter. Thats how I do it
Maybe thatās dumb
One thing that infuritates me
I'll interrupt a caster to get them to meander into the death ball clump
And then it gets stunned for 6 seconds. And then proceeds to bolt the party at range.
You can also just track your rogues vanish charges. If they're going to be out of charges for a while, throw em a bone and let them restealth. As with everything in M+ the key is to just be fluid. You can't have a rigid rule of when you chain pull a pack because every pack is different
I interrupted a caster in Halls only to have our boomie knock it further away. I wanted to scream lol
Tracking party CDs is definitely something I should do. But part me doesn't want to get used to it cause I'm pretty sure its going away in midnight.
Suppose that's no reason not to make use of it while its here, tho
if you aint using evoker racial to knock ML mines into mages
are you really playing
They will almost definitely add a "Blizz UI" version of it in Midnight
Some of these midnight interviews are mentioning wanting specs to be more approachable
My rule for chain pulling is context dependent, yeah.
Like, the big entrance hall in priory?
There will be no breaks. I do two packs at a time and continuously chain until everything is dead
So I kinda hope some of our lesser seen friends, like rogues, get a glow up
But the big room up the stairs?
I like finishing each pack before grabbing more
I chain that top room so fucking hard lol
Cause the light elementals and mages
Those wizards can ruin a run
Oh you mean the last room. I thought you meant after the first boss
Yeah. No. Fuck chaining the room before last boss
you kinda can't chain after the first boss right? you clear then respawns come in
guess you could stagger left and right
After the first boss, yeah. That gets chained ALL THE WAY.
But the room up the stairs before the final boss, I do that like surgery
The spawns that come in are always there. They're on the stairs and you can snag them with a heroic throw
Cause too many things can go wrong up there
100% I have exact locations I pull everything to and a marker on the floor for where to grab that pat lol
I have been doing double pull double pull double pull
Not chaining
I wonder how much crying my squad would do if I chained
surgically pulling to ensure the entire room is consecration
Yes
I remember some routes were like
Double pull quad pull or something genuinely horrific
But thatās never been me
Man. Even as many times as I've been forced to run priory for the trinket, it's still probably my favorite dungeon this expansion
I had a prot pally bouncing shield the big roaming pack and nail braunpyke II
I was not happy healing that
they're toned down most of the things I don't like about it now
still not close to a favorite lmao
I donāt find it chill now, but I do think itās easier than last season
Eco is in the running for favorite. I like the scenery and it doesnāt stress me out
lookin' at the rest of this expansions dungeons...
Yeah nah, I'd call priory my favorite.
And that might be more of an insult to the rest of them than props to priory.
i dont like eco just because of the dumb nether lizard jumpers
dfc goated
Eco scares me cause arcing zap
I....did not care for darkflame cleft
I like dawnbreaker 90% of the time, then 10% of the time it breaks
Everyone burns ints on ritualistic and then zap just buried someone
yeah floodgate rules
Floodgate is very fun, that's my number 2
they saved dfc by nerfing it into the ground on ptr but i still didn't really enjoy it
tazavesh market 10
City of Threads
the jump skip on pugs is so dumb, so many druids that dont know charge intervenes in humanoid form
City of threads was blizzard asking the question "Was court of stars a bad idea, or did we just do it wrong?"
No, it was a bad idea, stop doing this.
CoT was fine, it was just too healing intensive
wayyyyyy too healing intensive
i liked the last boss though
mechanics wise
Court of Stars had better RP to
I liked court better when my engineering buff actually turned OFF the mechanical mobs instead of just having them randomly get stunned every once in awhile
Last boss was fun
the 2nd to last boss can go fuck itself though
you take the boat, you sneak around shutting off lights, can pull first boss with trash
then you pick off the Lts. for second boss
I like both stars and threads
I never really understood the hate but maybe it was a high key thing idk
didnt really feel long to me
Court had its moments, it was fun despite itself.
City is just not fun.
fucking monka dude jesus
Court of Stars rng
court of stars is my favourite dungeon from legion but absolutely does not belong in modern m+ i think
hey, i just did streets 10, share your results ? my exe dam was high coz afix i guess
AK is the worst dungeon this expansion imo
preach
city was pretty fun as a casual run, the middle section was just boring and not really different in any way that mattered from run to run
lmao i only did 3.8m i played defensive talents there
Ara is pretty fucking dogshit ngl
Eco-dome is pretty fun. Very easy, very straight forward.
I hate trying to wrangle mobs in this place
Everything either teleports or DOESN'T MOVE.
wdym lets vote for the dungeon that has 4 mobs that make you deal 50% less damage š
i see, youu did good even with defensives talents
yeah šÆ \
eco dome best dungeon this expansion imo
arakara with this week's affix is so fucking annoying lmao
i liked it too! very nice
Eco is the best of the new dungeons they made
The War Within dungeons overall have been pretty lackluster
got champion brand, this trink represents 7% of overall, insane
IMO
the best of the bunch might be Dawn
1 big scary guy, 7 small idiots, 2 casters
but bugs really bring it down for me
it's impossible to fairly judge dawnbreaker as a dungeon
and Floodgate is aight
yeah I think dawn is pretty good..... when it all works
it's like rating a restaurant meal after it gave you food poisoning
I will unfairly judge dawnbreaker, this dungeon sucks ass
i don't care if it was actually pretty good
I like Dawn especially with how many options for trash you have
Dawn is fine when its not a buggy mess
stonevault is fun too, brew... ara kara and city i didnt like.. i dont like open air dungeons, idk how to explapin it... like dawnbreaker... but eco dome is indeed fun
it'd be solid
But it IS A BUGGY MESS. That's my whole problem with it
dawnbreaker sucks ass from a straw because i cant hit execute on the final fucking boss of the dungeon!
yogi has a point
Tol Dagor wouldn't suck half as much ass as it does if you couldn't pull half the instance by accident in there with AoE in different levels
but you can. So it sucks.
for what content
I still dont quite understand dropping shield specilization
also hell no that seems terrible
but this looks like talents for like a weekly 10
twilight devastatino agroin thru walls and other floors xD but i liked tol dagor
yeah if it's just full blasting a 10 sure
do whatever you want lol
if anything does damage that setup is illegal as fuck though
speaking of execute, my actual biggest beef with sanguine depths back in the day... the final boss was INBETWEEN the condemn windows
yea, thats my thought
and it was a venthyr dungeon!!!!!!!!
i will concede on your myth hunters thing, but i wont concede for keys
I dont know if Id drop shield spec in any real key
oh running that just for full dps on soul hunters?
or on heroic versions, cause new players will get fucked
that seems legal
I appreciate that dawnbreaker exists, I know it was definitely not an easy dungeon to do correctly....Which they didn't. You just straight up can't take pet classes into that place cause they DO NOT WORK.
yea, context matters
its fine in raid on most fights, in m+ it is illegal
counter, its illegal in pushing keys
prob fine for a 10
you can do 10s with no talents at all probably
tol dagor mostly sucked because the dungeon wasnt properly scaled and was too cramped a result and that the little tiny keys you could use to open the floor with the cages they only spawned exactly enough to open like 75% of the cages, the keys were super fucking tiny and hard to see locations and they still took longer than scroll of unlocking, which still took longer than bringing a rogue which still took longer than me having twilight dev and aiming it into the cages so they just walk out through the cage bars like fucking terminators
some more rage per chance
AND THEN afer all that, there is the floor past that, that is hell to pull because of the casters
will I ever do it... prob not
Even then, I wouldn't call dawnbreaker my most hated dungeon this expansion. It sucks, but it sucks for technical reasons. And even then, it's doable.
City of threads is just not fun.
None of it was fun.
city of threads got way better the higher you went
it was absolute hell in a weekly 10-12
the outside path with the 2 cannons WHICH USED TO BE ALOT OF FUN BECAUSE IT WAS INFINITE AMMO AND THEY MADE IT TO 3 SHOTS WTF BLIZZARD
Ara Kara is also not fun.
and after the balancing, the healing checks were just too high initially
much better when you actually tried to push it
but yeah
the healing was just absurd
and then you got 3rd boss that the dps hardly ever move the bombs
This. Doing weeklies was actually worse than push keys a lot of times
gun to my head if i had to pug and time the key i'd probably go 12 instead of 10
into the most bullshit final boss of any wow dungeon ever
in bfa, i have wiped so many times to the final of td
bricked countless keys this ways
likewise
BFA had a serious "Every dungeon is a hallway" issue
and i still like the dungeon, despite that shit
but i would never "yogi +20 tol dagor when??????"
not for any possible reason, unless really really good mou nt
even kings rest i liked except for before final boss was the magic shadow guy or something
totally fucked us if we didnt have SW and SR and probably externals ready
i didnt like the 2nd boss room (ANY of it fuck the poison oozes and fuck the he puts you in a tomb and drains healers life), didnt like you can actually fall off 3rd boss and die
but i enjoyed the dungeon, and i looked forwards to gettin its loot and trinkets and such
I didn't mind king's rest. I wouldn't even mind it coming back, though I would not enjoy the second boss at all.
But Tol Dagor, if you told me it was coming back
my entire soul would evacuate my body
if tol dagor came back as a keystone, and you had to do it at a +20
i would not unless was with microphone and real players not bots
"There is no way blizzard can fix that place" would be my first response.
And it would be my second and third, because there is no way blizzard can fix that place.
Kings Rest was sick as hell when we had that affix that took you through the shadow realm with mini bosses
Skipping strategic moments
temple was pretty shit for most part too
lots of fights in voice about temple
Correct and based
i hated the lightning circles on final boss of temple
FP gets a hard 3rd
just because people didnt know what to do on captainss
and shark ogre just farmed pugs as well
God, I loved freehold
freehold is the easiest dungeon ever i will say
to this day, seeing people get eaten by sharks puts a smile on my face
and sethraliss will always have a spot on my heart cause of the first boss Tornado reflect but...
otherwise its whatever
they need to give more dungeons the free hold treatment of, uh, just simply have it a dungeon that ppl encounter alot more frequently in LFD
so that, uh, ppl just like casually play those dungeons
and learn wtf
i dont have proper words rn
I loved how free form freehold was.
Just
You are on a map. It is full of pirates. Kill enough of them and defeat the bosses. Okay bye
i feel like, its like, when a new mega dungeon comes out
Why are you typing like Obama
My, uh, fellow protection warriors.
Have you ever seen Yogi and Obama in the same room?
those players should see the new mega dungeon day 1, week 1,
š³
in the lfd on normal tuned modes
sethraliss has some parts that are very much not whatever and nothing about it that is very good
but i think a few tweaks would improve it for sure
Let me be clear. Doom Eternal is not on the same level as Doom 2016. On this, my fellow Americans agree.
the bazaar in streets treatment for the bullshit at the end
the ball thing was reworked in the timewalking versions
so
if it shows up again
its very decent
Idk the electro ball obstacle course was cool
cuz like the players have heard and seen on social media and youtube and twitter and face book, new wow mega dungeon
the heal check on the sandy guy though... we will have to see
well
but they arent good at the game and dont play much they are still only lvl 82
I didnāt mind the eyes in the snake statue portion either
every class has 4 more defensive than we did in bfa
Just eliminating entire generations worth of snake people
so would be more chill probably
i did mind it cause people fucked it up
rogues made or broke that key on that portion
Blizzard's gotta stop bringing back shadowlands dungeons.
Besides De other side. They can bring that one back again if they want.
But stop making me relive the shadowlands please.
and then at least that way, everyones playing it, so everyones going to know, this is how the dungeon is, you just simply did it on the easy mode before
so you arent going into week 4 keys and ppl are like braindead zombies inside of it
and shadowlands dungeons are alla pretty rough
both tazza dungeons are better than anything else in shadowlands
De other side had
A really good trinket LMAO.
But I also just didn't mind it, it was fun. And the pulls were colossal
The plague one is good
i'd take a lot of shadowlands dungeons with some tweaks over the vibeless tww dungeons
karazhan was fucking fantastic
fuck that trinket if you mean cheat
fuck it to hell, hope it never shows up again
scale surely
the amount of fighting in this discord over it
was fucking stupid
people cant understand "use cheat only if you need it otherwise its a dead trinket slot"
blizz needs to make it very clear that any time an old dungeon returns it's going to get a trinket reshuffle
we cannot CANNOT be voting for dungeons based on trinkets
absolutely illegal braindead shit
The blood spattered scale?
i forget the tuning on scale, it fell off at some point in the expac
it was literally your entire hp bar and more in season 1 then scaled like shit
yeah that sounds right
i got it max ilvl week 2 vault of the expansion and it was like.... oh this button just lets me afk
like it was impossible to break the shield before it timed out
yeah s1 was cursed
shadowlands season 1 was the worst period of my life and genuinely only 50% of that is because i was Literally Dying
aawww, that's unfortunate.
I liked the scale, but I also didn't stick around long enough in the shadowlands to see it fall off
the other 50% is because of the state of warrior
it made me quit
i played fucking guardian druid that season man
that's how bad it was
i had to swap to vdh
i should have done that as well
and after a few weeks i was like
nah
this aint for me
unsubbed
and then every streamer unsubbed
Shadowlands was the first time blizzard was like "What if tanks were a burden on their party instead of the protector?"
I played the entirety of Shadowlands as a prot paladin
I don't know who the fuck thought that was a good idea, but I hope they got fired.
yeah
Query, i am noticing a difference in recommend weapon enchants and flask between the main guides. So which is actually better, Council's Guile or Authority of the Depths and Alchemical Chaos or Tempered Aggression?
but the defining factor of every single key
I donāt feel like a burden at all
was just "is our tank going to die if they pull more than 2 packs"
I often felt like I was the party tbh
and the answer was almost always yes
what is this a star trek computer?
Yeah, you did. But you couldn't actually TANK.
You had to run away while the party killed the mobs for you
the answer is sim to enchants
and slowed them down
and did everything they could to keep you alive
I felt like a god damn burden the whole time.
Only strong while my CDs were up
Sim it. I did that yesterday and it was still saying to keep depths and chaos.
eh, after we got reprisal, the kiting thing was slightly overstated
I don't know if it got better in the later seasons, but I didn't stick around to find out
I ran it for both ST and AoE
depending on your stats
My stats are still a little wonky
ok, good
the first few weeks of s1 were truly bad, but tanks got across the board survival and threat buffs, and eventually they gave us a legendary that did something

I heard blood dk was overpowered in the last season of shadowlands. A little sad I missed that, but if it meant playing more shadowlands, I'm not too broken up about not experiencing it


more like the later half
when the 2h showed up
not last season
You said you played until sylvanas. Bdk became great right after that
2-3 seasons
Iirc
aw that's unfortuante lmao
Ppal was also good
yeah prot warrior was actually great in s3 and on, but our PR was in the gutter
We had some solid tanks
exactly what Harrow said
Wasnāt bear also mostly fine
I like gdruid in SL , especialy the cocain bear in later seasons
s2 was actually some of the closest tank balance ever
s3 was looking good til bdks started getting gavels
well it was gavel
and perma DRW
on top of perma 40% strength
kind of hard to beat that
Im trying to revisit my dungeon thoughts. I feel like I enjoyed both of the pixie forest dungeons. I liked Halls in the vampire zone. I enjoyed all of Taz. And I liked the plague dungeon in the zombie zone
remember bears using gavel despite no agi lmao
Are you guys anticipating another damge nerf from the post race tuning? Im reading the prot warrior is an outlier in raid... the worst place to be good š¤£
Shadowlands dungeons were great with the exception of halls
Doubt it
eh, I thought Mists was pretty meh
You dont think so? Thank god haha, im having a great time
yeah, spires is my rock bottom dungeon
If they nerf us again theyāre stupid, our damage relative to dps is perfectly fine
yes
Ok yea slides was ass
they fixed nw eventually, it was pretty bad if you didn't play it perfect
oh no
I hope not
Halls of Atonement was prob the best of the bunch
Do you think they would eventually reduce battle shout to 3% to match intellect?
I also like Sanguine Depths
does it matter, will you reroll another tank if they nerf?
dont plan to, just like getting into keys fast
sanguine depths had its problems but the jar routing was really fun
I like beating the DPS on the meter
assuming they have ok I level and the IO semi decent
for the key they are singing up for
if you like beating dps on the meter, that key aint good
thats not a position you want to be in
No it isn't, but it is funny
yea, if DPS are doing less damage then me in keys
we are in for a rough ride
its funny for like a second
then you realise... that you are stuck with those idiots
You think so? 90th percentile warrior parses are still vastly below almost all of the dps parses (even the bad ones) which says to me itās not that warrior is too strong, the other tanks need buffs
idiot(s)
cause it could be plural
True, but in my experience they just nerf the "outlier" not buff the floor
it not about beating dps its about being ahead of all the other tank specs, in raid
thats what they tune around
Exactly. Raid is the worst palce to be good
when I'm doing +10s to help guildies get their myth track gear for the week, I'll take the tiny hits of dopamine I can get.
If they were all doubling my damage and the key was going faster though, that would be much better. I agree.
prob just target SS damage
they dont usually care that we do about the same as brew and pala in dungeons
or execute
nooooooooooo
Guess we shouldnāt have sandbagged the monks lol
anything but execute
or the tier itself
Suppose with Havoc DH and Frost DK being in a lot of teams that gives battle shout more value.
they could also nerf MT extra execute/revenge damage
Iāve been trying to tell yāall to change the narrative
or they could do nothing
that could be acceptable Augusto
and buff the underpreforming tanks and hero talents
that last one at least
or just let warrior have fun for once haha. I think doing more damage should be warriors thing. The others get the utility, warrior gets being a dps
Warrior has utility though, is the problem with that
its a hard nerf. nerfing tier set wont really cut it because its the rage gen thats the issue, and if they nerf that, then our defensiveness gets hit
but we will see
monks are slapping in raid so idk if its a warrior problem
of the 4 tanks I play, they have become the most enjoyable
what they/ if they do anything
im gonna go with... they are going to go the s2 route and just not nerf
I'd prefer other tanks having their DPS brought up, cause threat is still an issue that crops up.
cant stand the hero talents for DH, Prot Paladin Lightsmith is so meh, and DK... well blood has its own issues
Guardian Druid does better than war in raid imo just rarely played as well
I checked the overall stats on logs and warrior is way ahead
Hey guys, warrior is basically the last tank I havent played yet so sorry for simple questions.
I 've been slamming dummies now for a while, and from what I've understood in video guides I need haste to be able to have enough uptime on shield block?
But I cant seem to find what it is that causes that?
Not sure logs are completely reliable yet bc myth parse data set is still very small in the later bosses
SB CD is hasted; more haste, lower cooldown on Shield block
oh so it just straight up recharges faster with haste?
look at the cd
yes sir
Fair, i hope thats the case. Im just seeing it happen like last season. Colossus warrior slapped in raid then got nerfed because of it
if a cd is Green, its affected by haste, in otherwords "sped up"
DUDE! I had no idea this was a thing hahaha
changed my life
welcome fellow 20 y/o
I had a ret paladin in my guild ask me if we should bring a disc priest for a key, because he thought prot war got rage from getting hit
obligatory "leap resets taunt cd"
Also how much are you supposed to stance dance in "high keys"? like a 15 or above?
and Im like 'this aint classic buddy'
none
you stay in dstance
this aint DF
the wowhead guide says otherwise :D
you can; but the cost benefit analysis of worrying too much about it isnt there
it might be related to raiding tho I suppose
yes
its basically just 3% crit to be in battle stance
whereas d stance gives so much DR
battle stance is reserved for you not taking damage on boss fights, aka not being the active tank
or content is trivial
but even then its such a small optimization
like, Ill be in B-Stance for a +2
fair. Thanks for all the replies!
I got me an ire trinket in LFR last night, paid 30k for it from some DPS off roll. Man its great. Did 675M in my 15 halls. Great dungeon to keep it stacked
chump change
I mean tbf 30k is nothing
yeah man, I was expecting him to want 100k
for most people anyway
Im a DPS in raid. I aint seeing a heroic one for a while
its an LFR trinket
you dont gamble with wow gold do you š
it'll be outsimmed by Hero track pace
Ill lose 150k in one hand
Even LFR is better than my other trinkets
the fuck are you guys doing lmao
people deathroll hundreds of thousands of gold in a raid, they wont worry about 30k when they're sitting on multiple goldcaps : P
Rat might be a brokie

Right an normally people instantly put "200k" in chat after winning rolls on trinkets. I hate group loot in pugs
ya, but what color is your bugatti?
you right, i only have 3 mil
I have 9M on account. Ill pay 30k for a trinket that will cover me till turbo boost potentially
damn, in this economy
cant even afford your wow mortgage coming soon

It dosent, ive simmed. Ire is 26K ahead
poverty brothers š¤
You and me against the world
i've never had a million gold in my entire wow career
ive been gold capped
i've only spiked into six digits when i get an early season boe drop lol
I can get six digits when I buy gold from blizzard but I rarely ever do that ever
but after that i havent really boosted etc so fuck it
Thats a patchwerk sim. Ill sim dungeon slice now
and i only goblin minimally
our apl isnt optimized for dungeon slice
5 target
5 target in patchwerk still?
1.5 min usually, but since youre simming brand go full 5m
Will do. Is it hectic add cleave profile or still patchwerk?
patchwerk
patchwerk is the only thing you ever need to sim on a tank
dungeon slice does not work for any tank spec
Howās osrs
Noted
didnt MDT sims work for VDH for a while?
but yeah like Nish says i never use any other option
on any tank
but tbf i just do it cause im lazy, ive never checked if the others work or not on the other discords
just slap a 5T patchwork 1min/1.5min on all tanks and go about my day
dang brand trinket truly is no joke does a lot of dam
do we still have to like account for it not having strength on the trinket though these days
sims do that accounting for you
ya true
Man, it feels weird that neither of my trinkets got strength on 'em
but yeah you can't just look at a trinket's details contribution and learn much of anything
other than "nice... bar big"
How to sim with Tome ? Got lucky and got the Myth track one, but the APL that was in pins previous seasons is crashing raidbot currently
Sweet, ty
The brand trinket is pretty good, but I think its a little overhyped
if you constantly drop/refresh stacks it really loses out on value
we solved this earlier
but it doesnt
you simply always pull next when current pack is at 0.0001 pisslow gigashit%
is it one every 3 you gain?
I found it pretty good in most dungeons
i think even cataclysmic brand had faster decay, but i could be wrong
I just wouldnt use mine in streets
but honestly you can just pull for RP
cause you are pretty much guaranteed to have full stacks going into the boss fights
and a fully stacked brand on that last boss
stonks
pull in to bosses, have someone pre activate bazaar so the mini boss is up while running to mailroom
i still dont have it so i cant say, but my route just makes RP whatever
I need to fuck around with my streets route
so that we are doing mini boss while healer does RP for last
you think pull 7 is illegal?
6 peacekeepers 1 caster
why not pull the pack up-right
the muscle?
yea
I had that in my OG route, but Im trying to find a way to do mini boss before we do last boss
right now, weve been doing it after meanergie
and using that area to walk
ill take a look at it later; Im pretty sure you can time a 16/17 of this dungeon with a straight W route
i honestly just do this
drawn #10 to actiivate that RP and spawn Overseer
while running to pull 10
skipping last mini boss is rough for brand though
so i might just pull it and cut somewhere, probably pull 9
I usually do 7 peacekeepers add them to 6.
So hard on mobile :C I can show my route
i think youre missing the point
āļø
dropping combat is banned
or at least for long periods of time
do vdh do low damage or something just ripped aggro off one on heroic demesius
wiped the entire raid
happened like 2 times in a row
them not playing correctly
yeah going again last time

Not great, but not bad
probably has a m+ spec on or something
I play with a VDH cotank and I can rip agro off him just by lucky crit strings sometimes.
Its pretty rare but can happen
i tank with a prot pala

and hes not bad ither doing orange and im still getting aggro everynow and then
prot pally ST just stinks
yep
aoe they are decent
yep
That prot warrior outlier line is crazy though lol
Yeah
i mean that graph is kinda dudu tbh
its cause dumbasses run aldrachi thinking its the spec to play in ST probably
yeah
where u literally are kinda of all funneled into not much damage
Because the discussion was about that exactly
doesnt really show anything
"do vdh do low damage or something just ripped aggro off one on heroic demesius"
here's a better one
yup hes an idiot
yeah no wonder
i even did a rare holding back on my dps
and i still almsot ripped i was watching my theat meter
wat in the world
Is it weird if my tank went reaver and his damage went up? Lol
on what fight
All of them
I think something just clicked for him and he's now magically doing great compared to S2
that is to say, if he knows how to play around Wounded Quarry
Like he got his rotation down or found an interaction or something
or he could just be getting better gear
and youre comparing with different bases
FS isnt harder to play than reaver
Maybe. I did gap him pretty badly last season.
its actually a lot easier
Yeah. Fel seems like the play for raiding
Now we just get to laugh when he hits hunt and finds new ways to yeet himself to death.
is funneling mean they do more damage to like a single prio target with more mobs surrouding it
but yeah it happens, looking at you King Mechanon
yup
can we funnel at all
is our aoe execute sort of like a funnel
with execute
mm
hmmm
what mob are they attacking when they funnel
they targeting the prio target?
they have to put wounded quarry on the prio target
and then they can just attack whatever, just cleave
so isnt our aoe execute a funnel cuz we attacking lower hp mobs that arent the prio a lot of the time right
or am i just misunderstanding
i just said its a reverse funnel
Hey, I have just started tanking and I'm having trouble tracking % or remembering routes lol is there an addon to help with that? Except mdt
cause you have to target an executable mob
why that reverse and not just funnel
what if the aoe execute hits the prio
low hp mobs become the target to funnel unto the rest
thats the point apb
thats why its a reverse funnel
ok I think I get what you mean when you say reverse
you want execute to hit the prio target while they are not executable
thats why its reversed
Did i go too hard on haste? 24k haste
no, youre still missing haste
ok true and we should be doing that right
yes
please can some1 explain me why sometimes it feels like im invulnerable even on big pulls, and sometimes few mobs wreck me like truck?
i play VDH mostly, and war is my 2nd tank
shield block gaps most likely
so.. first rage spender should be blocks not ignore pain right?
ignore pain is bottom prio for spending rage
you should always have enough rage to revenge if you need to
ignore pain is only used to dump excess rage
mmm.. feels like i have good way to learn
spam keys, get logs and be roasted here to learn... if i can ask for log roasting
we dont do roasting
well
not on logs
if you get roasted on logs let us know so we roast them back
for being a holes
i played back in df s1 s2, and the log roasting was one of ways i could see my issues, and what i have been doing wrong/right
i played bdk/ppala
take a look in #1347646810457636974
erm.........
again, ive played for a long time and been here for a long time, if theres anyone roasting you and not giving you actual advice let us know
ill do when i got some logs from 12-13 keys
the only people that get roasted is the "im doing things correctly and youre all wrong" people
usually by roasting i mean seeing when i used wrong GCD etc, i dont mean actual roasting or bullying
just to clarify
somehow back in DF ppl called it roasting
well anyway.. just wanted to say that log review is one of best ways to improve, at least to see what experienced players can comment about my rotation/CD use

maybe then bdk community was a little more brutal hehe
we actually want people to submit logs to help em out
not to scare them away from it
that doesnt help anybody
and roasting has a specific meaning
remember one guy constantly saying over and over again to follow rotation to keep urself alive but many ppl just struggled as BDK back then
bdk honestly is most unrewarding tank so far... u do 1 single mistake = cheat death
u do 2nd mistake = dead
i mean vdh has self sustain
we dont
so they can fix back hits
we cant
the fix is not get back hit
yeah already good advice i have got here
wellp.. tbh im not very familiar with pwar rotation yet
during avatar i press 1 clap then 1 gcd? like execute/shield slam/revenge/CD?
or i go full ham on shield slams to make it CD all the time
and press only lightning strike not regular clap
i just dont get it yet
TB > SS > TC > Revenge/Exe
like.. shield slams = rage = survivability = rage spending and avatar uptime
thats it
Hey guys, please help me to decide what to get out from my vault. I got a mythic pacemaker and a mythic tome in my vault. Which has more value in mythic tier? I'm willing to farm the other in +10s
thunder clap
tome
I agree with mouse
thank you
SS and TB swap for ST rotation right? Unless you'll cap on TB charges on next SS proc
Oh really?
lol storm look at you messing it up
at 2+ targets TB takes over for Outburst
Absolutely biffing it
No, dont perceive me!!!
but.. lets say im overcapping free execute stacks, should i dump them? or still SS/TB is superior priority
Not like me who definitely doesnāt mess that up regularly
you shouldnt be running SD in keys, so im assuming youre referring to raids?
nono, keys
dont play SD
i was using build from wowhead
You're such a distinguished looking gentleman, you couldn't possibly be messing up


