#protection
1 messages · Page 1443 of 1
just SR the dot ez
Technically it’s always skippable
Unless Blizz goes clear out of the way to prevent it
You just have to meld once you’re outside of its true site range
wtf is wasnt blockable?
well depending on where it is exactly, it could be very hard to skip it
no that's why it slapped so hard
some big tank buster nerfs coming, pretyt nice. Bubbles moved to, big tanking hype
yo guys
i just copied the wowhead prot build over incase it had been updated
am i able to swap the bleed increase talent for roar, for spear? if i wanted spear?
or is it like biiig suboptimal
These changes are looking too good for prot im nervous
if you swap roar
you swap all 3
to spear
its even technically better in single target
Okay but why did it take each an entire season to make these changes
Grasping slash is GIGANTIC to be gone
These changes are just there because they look to be nerfing magic damage reductions across the board and since we lost spell block they're trying to nitpick big hits to smooth things out in bigger pulls.
1st boss priory mega nerfed for good reason
Shield slam finally blockable
Initial dmg of 1st boss dawn reduced
Some of these weren't even spellblockable
Umbral Rush no longer doing dmg is massive
Like these are insanely large nerfs
i mean thats one way to do it
I just meant overall magic dmg reduction is reduced like amz and stuff. so in a big picture where you have a lot of casts going off they need to lower the tank busters cause the dps are gonna get punched hard. but they buffed us in a way to compensate and then also do this.
no need to know when to use a CD if you dont even need them 4Head
Yeah this is huge and opens up a ton of routing options
You can probably do a pretty sizable pull at the end now and enable some earlier skips
They actually nerfed the shit out of priory and flood - those changes are huge
Umbral Rush - many deaths
Grasping slash - if pull didn't die in 30sec you'd eventually fall over cuz we don't have freedom
Pregnant strike or w/e the name - no longer starts immediately on combat, not blockable hit but now we can actually get aggro first
1st boss dawn and priory - major bosses
Shield slam blockable - GIGANTIC for pwar
Shield slam being blockable basically means pwar is now functionally immune on first priory pull
Sounds like pwarrior needs a nerf
means we dont "randomly" lose 80% hp
for no god damn reason
when tanking 3i489uz837 mobs
lol
Means we can add the two caster packs in now 
Gotta pull more to heal more
cant heal if you die between leech ticks

(leech and fbv each tick every second, its not a constant stream of healing)
but also, dont get too fond of fbv healing 3-5x as much rn as compared to live
yeah, there's no way it makes it to live unless they just only base it on raid bosses where you don't have decently sized pulls so its not as crazy
I’m not sure which way they’ll go, hopefully nerf to fbv
Wish they'd do something with the other half of those tier bonuses
lmao that would be hilarious
we get OP self healing on packs because they tune it for raid boss
but based on previous stuff
i could see it
Well if they nerf tier we get shafted on st
If they nerf fbv we don’t - so that makes more sense
So obviously that’s not what they’ll do
ait ive got another question, sorry, i just got absolutely melted by the first boss in floodgate
theres gotta be something im doing wrong,
Do you have a log?
but i dont have a big def everytime the tankbuster is up
was that directed at me?
sorry
Yessir
nah i havent figured logging yet tbh, i'd only just started on raider io, this season
logging is the next steo
step
You have three shield walls, spell block, demo shout, and spell reflect - you should have a cooldown for each one
Spell reflect is up for each, and you can use a wall or spell block
thankyou, i didnt realise spell block and reflect worked on that
Demo + last stand can also provide coverage
thats something i really need to work in, if it isnt an very obvious spell
im bad at using it
Spell Block works on the initial hit
Spell reflect is a magic Dr if it doesn’t reflect and will cover 6 seconds
10% Dr while channeling
Demoralizing shout not demolish
Just dungeon tuning so far?
sorry i misread
You’ll need to leverage avatar for shield wall there but you’ll have enough to have a cd up for every electro rush
If you take one natty you will almost certainly die unless your healer is ready
Where’d they move bubbles to, anyone know?
stuff not up
Wonder if they moved him to prevent skips or to enable skips
yeah i've already figured out saving avatar as a defensive for some parts of dungeons, i really need to get a list or something that tells me everything spell block and reflect are good on
for the ones that arent obvious at least
im gonna miss the random rng of shield wall procs from tier
Have a look at Sense's Spell Reflect Guide in #protection-faq
It lists every ability that can be blocked, reflected or spell-blocked
What ability was Umbral Rush?
think it was that dash thingy on the mobs outside the main building
The Umbral Captain or whatever they were called, that dashed to you dealing massive dam, once in a while they would double tap you with it
These bastards
Was that the mobs that did a purple line. I think two existed outside the house where one of the mini bosses was
And you’d just move out of it
Nop, they charged you
Nah rush isn’t avoidable
I guess just getting portals last season meant they didn’t matter to me
Actually surprised that it didn’t see tuning with the dungeon tuning they just announced
The rush?
They removed the rush dam element
Yeah
Oh I didn’t see it for some reason
Well then in that case warrior looking a lot better even if the self healing gets a big downturn
Well, in this case it was more a 100 to 0 thing being removed, than something some ticks of healing could fix 
I haven’t seen the notes themselves but apparently first bosses if priory and dawnbreaker got hit so that’s good
If I play pwar this season it’ll be the first time I’ve stuck to a single main for a whole expansion
Really trying to bring it home
Those mobs blew
What recent PTR changes affect protection warriors?
fbv is like 30-50% overheal on ptr right now so we can eat a nerf ez
talent tree rework, spell block removed
As we dont bounce very low between healer ticks, then ofc most of it will be overhealing. What you should care about is our EDTPS. Overhealing is such a non-issue, what matters is our ability to heal when required if it is supposed to have a function.
where you see the changes? i cant found nothing on wowhead
it heals for so much that you do not need a healer in any situation with multiple targets.
first set of ptr notes were weeks ago, we haven't had anything since then
it's going to be nerfed rightfully
We talking low keys, cause you can already outheal 12s as pwarrior
or we talking content?
so rn in ptr pwar is broken and inmortal
Hm, I will believe it when I see it. But so far I will take your word for it being "op"
but gonna be nerfed
Who knows, HtR, perhaps they trying to make a tank-friendly season
the dungeon tuning already looking real good for us, so I'm starting to inhale the hopium
They also nerfed big momma initial hit which is big
Yep
No
Not even remotely close
We’ve tested like half a raid and one dungeon, really not enough data to draw conclusions.
But it’s definitely not immortal, looking strong numbers wise on the limited testing that was done but gameplay remains largely unchanged
Got it, ty for the information
no nerf
we need it
nerf kills warrior
is a WA for tracking our tierset needed?
now or on ptr?
i think the answer is no either way
it doesn't change our priority in any way
though i guess it might be nice to be aware that you're about to get shield charge back soon
thanks, new to prot.. just checking must have WA's
I set up a simple "ding" to let me know when I get a current tier set proc. Just nice to know when it goes off.
Better not nerf us. Are we not allowed to be meta for a season? Praydge.
now, i cant recall precisely what i said, but i think it was along the lines of "the most important part its fun"
i guess it wasnt fun
this shows blizz that warcraft is a dead IP
sadge
worldsoul saga is the last bit of content wow is getting
they fucked up dragons being cool
im not sure i can forgive so easily
its a giant mythical fire breathing beas with thick hide and teeth, claws wings
its smart and its violent and eats meat and kills things
and they couldnt get it
tell ya what, make a good dragon maybe i come back
dragonflight was rad
back off my goat
The 4 warcraft rumble players:
"Nooooooo! "
parts of it were cool
but its like, double play in baseball
not a homerun, but score went up
they added dragonriding to the game
if we had deathwing in DF it would have been homerun
its good, 1 points for dragon flying and 1 pt for raids was cool outdooors event was cool, some dungeons was okay
point 3 ???? dunno hard to say, point 4 the "edge" that we only got 50% of
dragonriding so game changing that i discriminate against anyone who prefers it the old way
cuz a homerun is 3 players on and you get 4 points out of it
only downside is not being able to auto fly and afk
u can still do that if ur not dumb
smh
burn another tree
chaotic and energy filled
what about storm wind attacks orgimmar or vice versa
cuz reasons
@patent osprey man they are making shield slam in priory blockable. Just think, this could've been avoided https://www.twitch.tv/plkatv/clip/BombasticViscousZebraFutureMan-3FQzJ3nAqvCnxPdH

never understood why it wasn't blockable to begin with
free knowledge checks
Well as they said its too complicated to know what is and isnt spell blockable
So they need to fix the stuff that should be blockable so its easier for ppl to understand
That is one thing I love about Blizzard, you don't have to prove how out of touch and clueless they are about WoW, they will do it themselves
no no, they should just remove blocking instead
I mean i said that was the next logcial step woth the reasoning they gave
It's quite literally them saying " You players think you know better than us devs huh ? Well we will show you... HA look at this stupid decision we made "
I almost wonder if there blue posts are auto generated now to the point of they just let AI respond however it wants. Though that can't be right because AI probably would have given smarter reasoning.
did i hear that right that blizzard is scared of ai
i saw some bs today about "blizzard scared of AI" was basically it
Not scared so much as worried it will replace all of them as it would do a better job would be my take
yeah dude, chatbots that make shit up 30% of the time would definitely make a great video game
again its a tool
and you dont build a screw driver star nose
and then use it as a fucking buzz saw and hammer
and then THIS TOOL SUX DUDE WTF
my renovation is FUCKED
screwdrivers are horrible
never use them
you guys ever play that AI minecraft game?
if you turn your camera too fast it forgets what the world was supposed to look like and just makes it up
Not being serious myself, but I can't imagine a AI generated response as to why Spell Block was taken away could be much worse than the one we got.
they’re heavily nerfing all the stuff that we needed spell block to live through
so I’m fine
If I am being completely honest if Blizzard had came out and said " So yeah were removing Spell Block " and then had said there reason was because " Yeah Warrior tanks fuck you " I would have been like hmm... ok well they got a point
this was a gpt conversation i had a few days ago
you asked the flattery machine if you’re right and it said “yes sir you are very very smart”
But there actual reason was so dumb it has created a ongoing topic of discussion, nevermind the fact that they removed it. How stupid a excuse they gave is what has kept conversation about it going.
🛡️ Spell Block’s Removal Is Not Justified by Blizzard’s Reasoning
Blizzard says:
"It required too much specialized knowledge to use."
That reasoning might hold for a low-skill floor class, but Prot Warrior has always had a higher skill ceiling. You already need to understand what can be blocked, reflected, or spell blocked to play optimally. Removing one piece of that puzzle doesn’t simplify the spec — it just weakens it.
In fact, Spell Reflection and regular Block are still highly knowledge-gated. They didn’t remove those. So why axe the most effective tool against one of Warrior’s longest-standing weaknesses?
This feels more like design laziness or fear of balance complexity than a thoughtful simplification.
i fed it nomeratures post
Nice lol
for example, i ask it about this old ass sega genesis
lvl 3, water tunnel, YOU ARE COLLECTING A SUBMARINE MODULE FOR YOUR SHIP EVERY MISSION UNTIL LVL 6
so you can go in the god damn water in the first place
and you dont go in the water until lvl 7 in this game
i dont like AI, but i accept it for what it is and engage with it
that was probably.. a longer time ago... haha
was from a stream on 6/13 haha
"Not having to think leads to people not thinking"
This is like that study that "proved" social media was lowering attention spans when the entirety of the study was observing how the more people used twitter the faster things stopped trending
Her team did submit it for peer review but did not want to wait for approval

the thing with me right
is there is like, 10 fucking bazillion video games i think about
theres no way in hell, i can ever come close to keeping all that shit in my mind, i have to look up speed runs and walkthroughs and guides
How are the dungeon changes? Haven’t been able to check em out
wonder if the lack of changes today/delayed since yesterday has to do with the 9000ppl microsoft is firing
speaking of dungeons, I can't remember was the hop animation in ara kara at 1.8s left on cast or .8s
Lack of changes? We had changes today though
i always went when it was below 1 second
😮
ya not too uncommon with papers posted on arxiv for what it is worth. a lot of drafts and pre-pub papers which may take ages to get published end up on there
is there a way to check ignore pain over healing? im not seeing overheal on details
Absorbs can't overheal. They're not counted as healing until they're consumed.
overcapping?
It can't overheal.
I'm not sure if you can check that. There's no reason to care about overcapping Ignore Pain
Also were people really asking about whirlwind and slam
enough to warrant the name

that's so good
Yes. All of my nicknames are because there was a rash of some question. XD
For a while in Dragonflight it was Stop Using Barbaric Training (back when Barbaric Training had the cost increase on it)
What do you think it'll be for next season?
“Get Over Spell Block, Move On With Your Life”
hmm maybe that’s over chat limit
char
it took 268 pulls but we finally fucking killed lockenstock
Huge Grats pash
Grats.
To hell with that boss.
Dumb question but what does the average prot warr pull look like? I’ve been having issues holding aggro on mobs. It’s for the most part charge avatar shield block into thunderclap/revenge if I’m colossus right
It’s just charge avatar shield block right? M
I’m just struggling to understand how to pull big
do I just do that combo into revenging the whole way hitting as many mobs as I can?
as colossus, you don't have a lot of no-CD snap threat, so your dps should hopefully know to chill out a lil til you've gathered and planted your feet
so you just go to each pack and try and hit a TC and/or revenge
and then when everything's together, go through all of your CDs
but yeah at the actual moment of the pull, charge + avatar gives you enough rage to put up your initial shield block
We started pulling last week then regressed to Stix re-progging 😦
You can skip stix and go straight to locken!
The past 2 weeks we went straight to locken from the start
honestly good call
Though I am not looking forward to doing raid calls on that fight
Gonna be herding cats for a couple weeks
I wish I could ask all your guild officers / not just yours why are you still reclearing (like before those two weeks ago), but I think the answer is big chill guild
Like may 13th / turbo boost, you guys still needed gear from the bosses before sprocket ? (even if you didn’t kill them yet at that time)
Or just big chilling reaclear reason
Or maybe it is vicious circle : afraid to ask roster if they want to extend, and deal with not unanimity answer
before those two weeks ago we were reclearing because we didnt have 20 at the start of raid tbh
so to kill time we beat on other bosses
I made it very clear I will not tank prog bosses without 20 people
Oh so it is the recruitement/retention of roster for you ok ok, it’s just to have some insights on why people do certain things, since we all are in our own bubble
It did happen to my OWN guild, in bfa on carapace, it took us 1 month+ to kill it (I don’t remember but it was long period), but half the pulls of raden, who took 1 months, just bc on carapace we had trouble being 20, so just boosting random pickups 10/12 Mythic
if im at max ignore pain barrier, and i press ignore pain, id consider that overheal
retention is always a factor, especially around the holidays
ya thats my reasoning
Yeah that’s one of the reason of 25 roster for 20 man raid, or guild always have recruitment opened
There's a lot of personalities to deal with in that situation too, mostly a vetting issue in the onboarding process
I recall when I created the guild with my friends, I did the weirdest shit ever to find ppl
Some people can't handle not always being needed for a kill
Facebook, wow French forums (wowprogress is excluded bc 0 mythic experience at that point), or just stealing heroic guilds players
I felt a lil bad for DMs to best player of those guilds
The only advertisement sellling point was : we reclear in 1 night heroic
I mean I've been on the other side of that coin
this kinda thing also feels bad after a while, sometimes you just wanna jump ship for greener grass
poaching used to be incredibly taboo tho
I still remember all the wow forum posts of guilds calling each other out
Obsidian Beam initial damage reduced by 33%
Suleyman Shield Slam damage reduced by 33% and can now be blocked
Electrocrush initial damage reduced by 20%.
Looks like meta is back on the menu 
If you’re pressing ignore pain you’re going to overcap rage anyway so while you are technically right functionally it doesn’t matter
maybe the guy who asked is spamming ip too much and not casting enough revenge and wants to know how much absorb he is wasting since he is alr at max when he presses it
Don't forget Reinforced Drone no longer casts Grasping Slash
We can finally go left in a pug
between multiple avatar casts in a pull, heroic leap, intervene, the slashs were never really an issue for me
In pug, meaning the issue is not you personally doing the mech
Was it so bad in high keys? I only did it up to 10
It is bad in low keys
Bc ppl just walks in the puddles or intstantly dps them (dropping the puddles while you are gathering or worst, before you engaged combat yourself)
I would just press W into the big stun beetle in 10, even tho it is more fun to go left
In S1
So imagine when you have to deal with instantly the slow
- it’s not new tank player friendly
idk the only dangerous thing was the shield slam and even that was managable
We're talking about S3, where Spell Block is ded
Oh true I totally forgot about that lmao
How do you all deal with ninjapullers in keys? I'm 3.4k rio (not saying that's high), and even in easy keys on my alts where i try to provide the fastest/cleanest runs possible there are almost always people ninjapulling. It literally slows down the run but they won't understand that ofcourse. Would like to hear how you guys deal with this.
U tell them not too before hand
Or u have 2 more options, adjust the route on the fly or jist keep doing your normal route
And if they blame your route tell them not to ninja pull in the future
Thanks ill just continue doing my normal route and see how the reactions are
-"Please don't ninjapull, let me do that according to my route"
-"Then pull faster"
-"Enjoy your wait time in LFG, bye"
Haha i must admit i left a key once because a 4 man premade were just doing everything to ruin my fun
But leaving won't be possible anymore next season (which is a good thing)
i would do the same. And even after next patch, I'd leave it too. My mental health is more important than some deserter debuff.
Just go afk instead of leaving, until they have to trigger a vote.
Oh we can still leave, we'll just leave the computer altogether
You're not gonna get punished for leaving a single key like that
Afking isn't a solution either as then you'll simply get reported for gameplay sabotage
It's already punishable
The correct answer is to tell your secret murder army you have on command to discover and strike the position of one of the other players, causing them to be the reason for the disband
Just pull 1 and 1 pack, and make sure to start so you can drag it out for as long as possible. If the Dung got mobs or elements that allow perma combat, even better. They can not vote while you are in combat, so, you just keep yourself perma in combat.
As the tank, you can stealth pot ahead, have mobs between yourself and the team, to make it harder for them to do anything.
Use shadowmeld potion to kill them all off, while you remain in combat with a boss. Now they cant release or leave the dungeon before the combat ends.
Heya fellow warriors, again I need help from wiser guys! So I got few 19's timed and everything else on 18 but PRIORY, so idk what it is im not understanding from first boss, but any tips? Im struggling with that ALOT, and ofc you would want to have something up after the boss dies cause next pull is also a bit tough
Focus on the boss first and foremost, no point to hold things for a pack you won't reach. You can always do the church pull staggered. Just write "no CDs, got to chain"
Boss himself, well you already know what must be done. Dtrinky can help, but a lot comes to communicating with your healer for when you really will need attention or an external
I have the mud trinket from floodgate for that, but im usually going with shaman and well I think the most worst part of the boss is the bleed and I THINK it should be handled without defs MOSTLY, but the tries i've taken on the first boss I need to use defs for just the bleed too many times and at some point I just start dropping
I've always liked to play with haste/crit mostly, but only because of priory i've started to take versa a bit, but idk could it be that? I only have like 10k versa with flask
Just remember to communicate with your shaman, he can keep you up with healing that scales with how low you drop. But if the pace your hp moves suddenly change, it is likely he won't be able to react in time.
yea well thats true, i've mostly gone with pugs and almost everytime different healer so.. Its always a guessing game how it goes
Trick honestly is just better teamwork with your healer. Make sure to be on voice, expect to need having to do a few attempts before you two know how each work.
Luckily you two can easily team up and use your combo to get into new keys, if it ain't a resi
why is prot blood dk next season
If I had to guess.
Cause they buffed a weaker selfheal and then gave that buffed element a 100% TierSet mod on top.
I'd recommend you to watch for example Sense's vod and see how he handles it
DK dev took over as warrior dev after the intern quit 
Question : for a maximum damage deal on single target (like boss on mythic), should I :
• use TC on cd to generate the maximum rage and use the overcap rage on IP to gain more time with avatar up (for +20% dmg)
• use revenge as much as possible even when TC is up (like when i got 30+ rage) but i generate less rage so less time on avatar
There is anything to calculate the best thing to do ? 
Mmmm people will leave, run their own key to get the Scarlett letter off and then be cleared to be free to join another key and leave again. I think they should try to pair up with raider io and put leaves in straight up section under all your runs.
Imo the leavers are just going to not value other peoples keys even more and value their own even harder and will likely make non-meta classes even harder to join groups in higher keys
Better than blizzard doing nothing tho
What % is the greater helm enchant anyone know
Of dps? About 2.5 to 3%
Hey!
I'm struggling a little bit on gathering mobs and not rapidly losing health. Any tips on how to gather and "open" in packs correctly, especially if there 4-5 packs which are spread kinda far away of each other?
What i'm doing most of the time: charge 1 pack, TC, some heroic throws far pack, charge another pack, TC, shield charge something, waiting till mobs come closer and pressing avatar, DS and so on. If i have some rage before pull i'm doing all that with SB up, IP if i can.
After everything grouped i have not much problems, but im kinda panic on gather like im always close to death and i dont think that is supposed to be like that... And pretty often can happen that while mobs i tagged are coming someone can pick off aggro and some chaos happening
Pop Shieldwall while gathering, and dont show your back when throwing you weapon I guess. Can also throw Ravager on a far pack and Heroic jump to the next so the first group you attacked isnt attacking you but rather running after you I guess.
Make sure you have shield block as early into the pull as you can- either from rage from last pull or try to shield charge if you won’t need it for some stun interrupt soon. Don’t show your back to the mobs. Pop shield wall as you start gathering and do what you usually do, depending on which pack (how spread it is) you might want to leave ravager around the place they gather, so when they come after your heroic throw, you will start generating aggro. Try using your thunderous roar early into the pull and try to have it every big pull so you can snap a lot of aggro once the mobs are all close
Ravager generates a ton of rage you can pump into ignore pain, so it helps you stay alive. I love it on floodgate and priory first pulls, leave it in the corridor when gathering dark flame as well so it generates aggro on the small ones
Don’t hesitate to use your last stand early into the pull as well, if you see yourself dropping below half hp
bro i was watching yodas stress testing
hooooly trampoline hp
god damn
actually just bdk
real
I was also watching this video today and i wanna ask what the fuck did the do to fuel the violence? never seen it do that much healing in my life or is it just a byproduct of him soloing the pack and not having a actual healer with him?
buffed it by a little tiny amount
Is it one of the earlier patch notes? kinda wanna go back and read it now lmao

well.. let's just say.. spell block is kil
i heard they killed spell block
time to read patch notes
that is one hell of a bad take to remove the spell
:))))))))))))
also thanks btw @sweet summit <3 wouldnt have found this myself lmao

Dont worry they jist nerfed all the dungeons specfically for prot warrior and it not have spell block
sorry you had to read that hope you get well soon
TLDR: We don’t think our player base has enough intelligence to play with this ability

nah its all good man, my premade healer was concerened that my brew wouldnt work out so i got sent the yoda video and we started discussing it and i got curious why he was healing so much.
Any input is always helpful <3
they reall did remake this tree alot holy smokes
Honestly after the giga tank busters nerfs spell block is soooo 2023
And Eco Aldani will be tuned probably post launch since they always do that with new dungeons
Bad time to not be a brown class 
i feel like this is kinda giga no?
Posted 1 yesterday
Yes
only thing i feel like spellbreaker is kinda useless right? Hunker down isnt bad i guess for the 10% extra dr towards magic dmg tho
@rigid schooner you want builds already? It's PTR just experiment for yourself
oh nah just asking what people think
And yes, Keybreaker is bad. You shouldn't rely on casino as a tank
i was just staring at it, i dont theorycraft pwarr often so was just wanting actual pwarr input
They made disrupting shout easier to take that’s a win
Yeah especially now without SpB
And another 2/2 to shield spec which is mandatory since block value is rare
i mean the raw amount of extra stats you get through this talent tree is kinda unreal
And too many deadend nodes
alot of them yeah
how is rage gen nowadays? still need to take bloodsurge etc or can you put into something else?
Instigate for boss fights
Blood surge is a trap, even in S2. Just take Ravager or Thunderlord
damn im in class and there ain't even a professor here yet dawg
is this the real college experience
™
it's your cue to walk out as you arent getting the service you are paying for
this explanation is even worse than the other one they had noted
😂
Where new build 
maybe later tonight
when blizz wakes up from the 4th of july bender
They're prob under Microsoft layoffs radar right now.
Bunch of qa got laid off
man you got just made it get real :sad:
Or so I hear
are they giving prot any form of magic damage reduction since they are removing spell block ?
to compensate ?
wouldn't prot be kinda fucked outside of spell reflect otherwise?
Yeah they nerfed all the dungeons
depends how they continue to tune the tank busters
Tomato tomahto ya know
Just take the 10% addition to spell reflect and call it day
Bing chillin
Sweeping execute goes so hard
Definitely gotta find a way to squeeze mass and heavy handed
Yes you are didn’t you know this is the guardian Druid channel?
That’s so good
what u guys talking about?? this is twitter. #feelsgood #yoga #fitness & health
I thought this wa MySpace
Who can guess my protspace top 5?
Wait they nerfed magic busters legit?
yeah
We can just defensive stance + spell reflect all magic busters now
We’re immortal

It's going to be so sick when we're never nerfed again for the entirety of wow's existence
Yeah, totally.

fueled by violence 100% going to get nerfed
Almoat lile they had too as they didnt want to add spell block back, and therefore had to change things so warrior could. U know. Live
big momma dot still gonna be suffering
It’s wild to me that they nerfed the dungeons
Like OBVIOUSLY the intent is to help tanks live through busters
we can self heal momma dot with giga buffed fueled by violence on the drones.
150% even might be a bit high, it is already very competitive and good on live at 110%
Why not just add spell block back lol
Instead of nerfing literally all the dangerous busters - which doesn’t solve anything at the high end because eventually it will still scale to a place where we have no answer
hopefully bubbles is free to skip without meld and we can meld skip the double pack at the end of floodgate
I wouldn’t bank on meld pots being popular
Dungeon routing isnt really built in a way that makes them feasible given the trade off, similar to invis pots now
meld pots shares cds with tempered right?
Would have been better if blizz gave us three potion cooldowns, offensive, defensive, utility - even the playing field and let us strategize around meld and invis pots
Yes
difference is invis pots require 5 people giving up their pots
oh, no one will using this lmao
when its only the tank giving up one tempered pot for a big skip
totally worth it
100% not how the community will see it though
Doing a meld skip in that manner requires coordination and I expect most pugs will forego it altogether
what
every group does bubbles skip you just do it and use a potion if your not a nelf now
it requires no more coordination than before?
Im talking at the entire scale not 16-20
Literally almost no one skipping bubbles below like 16s
bubbles got moved to where swampface is I think, soooo might not be skippable now depending on when it spawns
there's currently some skips ive seen that requires 5x nelfs in group xD
not sure where I heard it, but I've seen it in several different places
just delete bubbles this guy sucks /s
Bubbles will randomly spawn in the key like the butcher in d4 
yea no one knows where bubbles is
all speculation
but regardless the bubbles part of the statement isnt important
yeah not sure where i saw it, but yeah, ptr servers aren't even up lol
"do meld skip as tank for 1 potion" is better than invis skips as 5 popele
Agree
I just don’t think people will see it that way on the wider end and end up being worried they will scuff or mess it up
We all did invis pot skips in HoA when it was around the first time (if we didn't have a rogue), interested to see what we do now
honestly, mages should start using mass invis, they are to dumb 9/10 times to press barrier at the right time anyways
can't tell how many times the only barrier ive seen has been at 0 when countdown for key is going, then nothing rest of the key
When you see that and are like “oh a good Mage” but then turns out nope lol
it's easy to be "good" when there's literally nothing else going on haha
somehow it felt weird when the class designer and dungeon designer don't communicate in the first place.
things like "we add magic heavy dungeon" then forgot "oh shiet warrior doesn't have things for magic damage." then adding spellblock.
Now they remove spellblock then said to the dungeon design team "Hey we decide to remove spellblock so change the entire dungeon so this one tank class could live."

now it simply tickles the other tanks 🙂
I would share this with the mages but they can’t read
yo guys
im a very average player
where would be best to target for those last 39 points?
ML>Top>DFC
Will suck high end for sure
awesome 🙂
does wowhead have a written explanation on the tome trinket, cause i know you guys helped me the other night with it but i still dont understand it
i was told basically a dps trinket press when flash, but i thought it advanced as you were attacked
blizzard buffing the commander bleed in dawnbreaker by 33% they have lost their god damn minds
is cyrce ring not worth using as a prot warrior?
it is until you have high hero track/myth track rings
Does anyone have tips on movement as a protection warrior? I feel so god damn slow when running dungeons, and I know it’s a me issue, since I usually have trouble keeping up with protection warriors when running heals or DPS
I’m studying the rotation guide on WoWhead for some tips
speed enchant?
Max speed enchant then charge around and leap around
yeah we're one of the more mobile tanks... are you used to another class?
warrior feels slow to me... but only because i play monk as my other tank
disc belt honestly huge nerf to my sanity, my poor nitro boosts 😭
Yeah, once you play monk, the warrior feels slow. Funny enough VDH had same mobility as warr
But warr is fast when it has things to charge
Bonus if you use intervene (bleh) for quick pivot
Monk has cringe AoE taunts though
Does it look like intervene will have any use besides movement next season?
Typically it is 4 13s and 4 12s
Intervene is an old world legacy artefact spell when you lost agro or someone ninja pulled. Good for white auto attacks, but things were slower and threat was hard to maintain. Hope they rework or delete it in Midnight. It's a dead talent since ... Forever
Or move it exclusively to pvp bar of course
No, because there’s not much to it
As you get hit, it gains stacks, 1-50
It has two modes - sword (crit plus damage proc) and shield (magic absorb shield). When your stacks hit 50 it switches modes and flips back and forth as you build to 50
The on use swaps the mode on demand
So the intent is you just press the on use as soon as it swaps to shield mode to flip it back to sword
There’s a little nuance to it but for the most part that’s it
intervene has a few useful uses once in a while
like cheesing NW 1st boss last season
Does it only stop auto attacks? or does it work on physical abilities like shouts?
yuge
whats the highest dmg talent to drop imdomitable for? just doing 12s with normal collosus build. is it one of the ravager capstones?
battering ram
damn that one looks boring.. was hoping it would be double charge of ravager
xD
clarify a gust of air gg
i dont get that change
Intervene is actually huge people just never use it right
does that even do anything considering the line below that lol
yesn't
ah true
but I mean just make it hit the main target
nothing worse than channeling then mob randomly moves 2 yards away and shit misses
are the tier set sim compare to current or "no tier set" ?
Tbh they could just give demolish the whirling dragon punch treatment
Let you move while channeling but have it lock you at the end
Would still have nuance but we wouldn’t get trolled so much
oh my god they updated the tooltip for spellbreaker
but that means they're actually thinking of it as a real talent that should exist
terrifying
The talent should exist||, except it should only exist with another component added to it such as "you gain the ability to block all spells but only at 20% effectiveness"||
rng defensives shouldnt be a thing. period
bruh they actually rubbing it in at this point hehe. shorter cd when nothing in raid can be gripped xD
Did we get nerfed @frosty mango
not yet
Neg please continue to clench your buttholes
Is there any1 who has a ML route they are happy with and want to share with me?
new bubbles spot is awesome
LOL
is this real
100%
I miss bubbles
bubbles made me feel good about my fury dam
So are the mobs he kills when he spawns there now?
They put a Bubbles Jr. down there
Can you imagine? Poor lad's father went to get milk and never came back.
no trash at all on the big momma stockpile
the hell man u play on an old gameboy or something
settings turned down to 0
i dont know if it was just me but pulling those 2 mobs by the pile was a huge pain
had to stand in 1 particular spot
so this is nice
ye just 3 soldiers
just take em into next pull, they dont do shit anyways
Cool thats what I was hoping
#JusticeForBubbles
he had children? all the more reason to rid the world of his filth smh
yeah, I’m used to playing Death Knight 
Yes. I think I struggle to use my mobility spells(?) (like charge and jump) well.

Lessgo
is there much reason at all to be taking this if shield block has 90% uptime, and the block value is about +3%?
black value is like,e the most important stat for prot war
is it ever auto attacks that kill you?
no, because of block value lol
havnt tanked high keys yet
this
but ive never died to auto attacks
block value=damage reduction from block
also, more than auto attacks are blocked, lots of tank busters are blockable
ya but my impression is things that are blockable are never what actually kills you
this is what dmg taken looks like in a key
melees are by FAR the highest dmg intake you have
you will basically never die to pure magic damage, it's always in combination with melees
death by a thousand cuts
also reducing melee dmg leaves more IP for other things
so melee being most of the damage you take, means its what kills you most of the time?
it's very consistent and prot warrior handles it better than others
because of block
so it rarely actually kills us, but it's still damage
never said it wasnt
looks like spellbreaker is here to stay 🙂
we've ignored bad talents before, i have faith we can do the same this time
No
This time they added clarity to it so we can’t just ignore it
We have to super ignore it with extra stank on it
you still got debuffs when it procced, so the "negate" verbiage was misleading
which are the best trinkets for protection war to do m+ keys rn?
they just changed it so you don't need outside knowledge 🙃
Did they remove spell block or reflect? I finally used reflect in a ToP for first time ever and it was sick
spell block
what did they change with spell breaker phrasing? Reads the same to me lol
Is Spellbreaker taking the place of SR and Spell Block or adding to them?>
negate isn't there anymore
“Negate the attack” vs “reduce damage by 100%”
Presumably it means like, if an attack leaves a dot it wont hurt but will still leave dot
ahhh
We are still keeping Spell Reflect and Spell Block with Spellbreaker or no?
Interesting.
spell block is gone
chance we don't get nerfed to the ground??
looking at kyra now
and I am wet in the pants
I am hory doggo
low asf
I am the one who calls!!
i mean, not to the ground but a nerf is reasonable fair
this is like super not true imo
melee is the highest damage taken yes but the incidence of damage taken is also vastly higher than all other sources, if you look a dtps over the short term melee isn't really dangerous to warriors bc of block
if you're getting blasted to melees either shield block fell off or youre getting hit in the back
random key I pulled (priory) I took 500m melee yes but raw melee is 4.6b which means I mitigated 90% of it roughly
Thats why i was wondering about the value of a shield block talent.
and if you look at dtps it barely crested 1m at all ever for melee
and you're healing nearly double the inbound dtps of melee
so imo melee is really not dangerous ever to a warrior assuming shield block is up and you are not getting hit in the back
the 8% block chance does almost nothing because of shield block, and the 16% value is +3% block value
given it's position on the tree and our current talent pathing I could see scenarios where we may drop it, but I'm not sure any of the other talents really have enough of a value add to offset it currently
thats a tuning thing though not a design one
ya theres not alot else thats great
Hey Roid is the passive ravager thing in lieu of standard ravager
Or can you rock both
if were talking pure damage for colo I think it might be close to this but Im not 100% sure on the value of BSC yet, and this definitely is not a push or prog build, since im foregoing a lot of defensive power
I think right now passive is signifigantly stronger unless they changed it
but yeah choice node
In the past you’ve mentioned you don’t view ravager as a damage ability
I don't, generally
But instead a rage generator and gathering tool
the passive ravager is more damage?
Do you think you’d forego passive ravager to maintain control over when you get to use it
it procs a lot though, enough that I would probably give up the gather tool
I'd prob still take self cast in a key like workshop
Because of the first room?
yeah
pulls where the spread is very big
and it's inefficient to heroic throw
I still wish we had titanic throw back
Not a chance. 5ppm makes it like twice as good as regular ravager
I see
I hope Bubbles Jr returns in a future expansion
For vengeance
Lets you grab TL ig
Yea but you give up hunker down plus execute talents to get it
Lot of st damage loss
If the choice is thunder lord and last stand imo we might
Yea
Massacre and exe damage are a sizable boss damage bump
Who knows where we’ll end up
Robot gods will issue their decree shortly after 11.2 drops
Yea I was getting like 4.5ppm and that’s just vastly more damage - worth taking
But I expect they tune it closer to 2
Me too. And I hope it's in a scenario where the player can't win. Like a quest where you get fucked up by him and wake up back at the quest giver
We can take hunker+1 execute talent
if we drop shield spec
assuming both rage talents
massacre is almost certainly better than red right hand but w/e
Funny enough playing PTR I thought about dropping last stand
I'd drop ravager and just get the block at least so far
But thing is the shield block uptime sounds pretty alright
It’s a shame the gating on enduring defenses is how it is
I would like to see that too. Honestly never get why so many people hated bubble.
because he was annoying to fight and even more annoying to skip
Yes, it's an annoying fight. But in my mind, I try to think of it as the dungeon itself being difficult rather than hating on bubble itself. I think it's a funny (voice) and cute looking npc that doesn't derserve the hate.
Are you guys making raid builds?
Not sure there’s gonna be much diff on this tree tbh
Last Stand is a MT only node imo
but honestly
MT builds kinda slap
good slap or bad slap?
good slap, needing to take TL means easy access to tough as nails which with the ICD removed is kinda nice, plus with the FBV buff and insane IP pool from MT it's very cozy taking damage
Things can change still before live
interesting, only seen people talking about col so far, which makes sense with how trash the MT tierset currently is
It does lose access to the exe talents for the most part which makes me think it's not gonna be the go to for raid
the proc of a proc of a proc BS with the tier set is really whack
I'm asking because there's a worrying number of people not taking enduring defenses when they're also taking into the fray.
I saw a streamer say they're not taking ITF because "it doesn't seem necessary this season"
but it still seems high value for 1 node, i donno we'll see how it feels when its actually out
🤔
Uh
I’m reasonably sure itf is flat haste which would make it super valuable
I follow the logic but I don’t think it would be a no-take
ya idk about itf being a pass. we'd hafta have a loooot of haste to not get value out of additive %
aoe demolish is cool
Wat
It's not additive haste.
It's multiplicative like any other % haste gain
That's why it's as good as it is. Because if you have e.g. 20% haste, it's 1.20 x 1.08 = 1.296 or 29.6% haste (meaning you're getting 9.6% haste from it, not 8%)
Gets better the more haste you have
Been gearing up my prot alt for next season a bit, wasn’t sure how high I’d push so I used 6 dinars on some hero trinkets
Now that I have a few 13s and 14s done, I’m confident I’ll get be able to get a myth with my last 3
TLDR: if you only have 3 dinars to play with on prot, are you taking a pacemaker myth or a tome myth?
Yea it gives you a flat % of your current haste right?
Ie there’s no in between, at 5 targets it’s giving you haste x 1.08 regardless of how much you have
No, it's calculated exactly how I showed there
Unless that's what you mean idk. Might be misunderstanding you
Pacemaker for keys
TLDR it doesn’t dr, if you have 10000 haste it will give you 800 haste
If you have 20000 haste it will give you 1600
Er
Backward
Anyway I’m saying g it deals in percents and doesn’t Dr
Which makes it very good
Thanks!
It does not DR, but to be clear, those numbers aren't correct
you just said it gives rating lol
Yeah I mean the opposite, my daughter is playing her violin and I’m literally dying
Same reason lust is as good as it is. Lust gives you 30% haste but that's also multiplicative. If you have 30% haste before lust, the calculation for haste during lust is 1.3 x 1.3 = 1.69. So it's actually giving you 39% haste, not 30
TLDR itf is basically mini perma lust
Yep
Thats also the reason why in top groups during bl you dont pi the dk but boomie instead
Even though you have like 20-25% haste you get extra 7% from hero talents + bl and all of a sudden youre at gcd cap
I don't remember if I've ever simmed a tank before. Do I just pop it into raidbots like I would a DPS?
yea
gotcha
With the focus of M+, anyone got a TLDR; of which dungeons I would rather take Bomb-Suit over Mud as a defensive trinket?
Mud seems better in most scenarios, but I'm not sure if there is some specific interations I'm not thinking about that make bomb-suit a better choice
Kinda got it the other way around — bombsuit is more generically powerful, but floodgate and priory (specifically first boss) are dot heavy enough to make mud better
Can you try to help me understand why? context I only have access to heroic bomb suit, but the damage prevented from bombsuit is lower than the total shield of mud, plus you're still taking 25% damage with bomb suit active, meanwhile you could shieldwall + mud to make the shield last longer, I think?
and most dungeons have at least some kind of dot so generally mud isn't ever 2min
I believe mud is better in priory and floodgate (someone can correct me if I'm wrong). We like bombsuit because it synergizes really well with ignore pain
Since we take 25% of the damage but we then have IP to counter what's left. That combined with the shorter cd pulls ahead in dungeons that don't have a lot of dots on us
Ahhhh, that's what I was not understanding. Didn't realize IP comboed with it like that
Ok thank you, that makes sense
Does it matter what direction youre facing when clicking the coil on one armed bandit? Took a 25mil hit from it with shield block up
I can't speak specifically for that mechanic but generally you need to be facing the boss for any mechanic that you're blocking even if it's not technically coming from the boss.
E.g. you can block drill smash on last boss of ML but even though it hits the ground, you still can't block it if you don't face him.
Ok that makes sense, I can at least try having both the coil and boss in front of me then. Thanks!
Nope you’re right
Generally you need to face the origin of the attack which is the boss
But some stuff is wonky, I’m not sure how oab works
Hello everyone, I've been told to not use shield wall while pulling and gathering the first suleyman pull in PSF. Why ? And What should I use during this time ?
that sounds silly
Avatar on pull will give 4s of shield wall anyway. I’m guessing people are telling you to hold the real shield wall charges for the shield slams but it’s not the end of the world if you feel like you need to use one while gathering. Just make sure to get shield block up and don’t turn your back while gathering
I usually
Charge the first four mobs
Slam
jump to the patrol on the right
Thunderous roar
Wall
Pull the shooter with heroic throw
shield Charge suleyman
Avatar
Go to the corner with the first bump
The main point against using shield wall mid-gather is that some of it is wasted if you’re moving or enemies are moving to you etc
Plus many of the more threatening abilities don’t happen right away
But idk, it’s not a hard and fast rule, sometimes gathering is the threatening part
I feel like I barely ever use shield charge as a pulling/movement ability, I just hold it til I’ve gathered
But sounds like others use it earlier so idk
Yeah i've seen both, some people use it as first charge to keep aggro on the first pack until you finally gather and other don't
Idk
I'm learning both warrior and fundamentals of tanking at the same time
It's a lot
My group really struggled with the combo of Suleyman plus the knight so I stopped pulling Suleyman with my first pull
Which meant my first pull didn’t require quite as much ground to be covered and actually made my job gathering a bit easier :) I’m in the group of rarely if ever using shield charge at range
What key level are you ? And how do you pull suleyman ?
Genuine question
Took us 268 :3
fucking SUCKED
now we’re wiping on bandit wheeee
We don’t have enough dps WHEEEE
is 1.47m overrall on a +11 a good overrall?
was it better than you've done before? if so that's good. in general terms? kinda low for prot warrior
Forgot to type I’m 655 lol
did you time the key? then you’re fine. you could def be doing more and could request advice with a log but if you’re doing the keys you wanna do then all is good
Still depents on the Dungeon, in ToP 1,5m overall looks fine, in other Dungeons it's low but as long as you timed the Dungeon its fine
If you have a Log we could give more tips on what Button you might be clicking to much and what buttons are not pressed enough
I feel like I sometimes still press to much IP and still parsing 99 on my 13 or 14 keys right now
https://www.warcraftlogs.com/reports/7zvgnaNT6pkD1PX4?fight=7&type=damage-done
It's only a 14 and i'm trying to get to the next level doing 15
What advice would you give me with this log ?
2.5m overall in most dungeons pretty good at this point? Varies a bit but thats about my avg. Colossus if it isn't obvious.
I would say you press your SS not often enough
Also your Avatar Uptime is not high enough, probably due to having less rage from not enough SS uses
This is my Mechagon from yesterday, was my first 14 too, though number might be a bit skewed since we almost wiped on first pull and I had a bit more uptime there then it wouldve probably been
You had 50 CPM while I had 60 CPM
So I would say it boils down to you not using every GCD effectively
But yeah thats what I would see from the log perspective, but I am a beginner aswell so might take it with a grain of salt xdd
I am struggling with this aswell, you really need to press SS as soon as possible after it resets, and try to use your Outbursts on SS, try to fish for SS resets when VO is up but at max 2 GCD if you didnt reset it then just send your Clap
I'm spamming more revenge than I should from what I saw on other logs
I was used to spam SS when using Thane but thought that with colossus it was all about revenge
What is VO ?
Its about Revenge but SS is still highest priority
Violent Outburst
You also need to press Shieldblock more, uptime is way too low and your SS does more damage when Shieldblock is up
Basic rota is like Shieldslam > Revenge > Thunder Clap, alway keep up Shieldblock and only Ignore Pain when above 75 Rage
Send your cooldowns as soon as they are up, but dont use them at the end of the pulls so they are up for the next gather or when you need them for Tankbusters
You see the thing is, when you use Revenge while your Shield Slam is avaible you starve yourself from another Shield Slam reset that might have happend if you used Shield Slam before your next Revenge
If you do this continously over a Key you lose dmg rage and mitigation
I'll try to use more shield slam on lowest key until i'm confident enough
Nah man your fine, you can play high keys
I mean you timed a 14 mecha dont downplay yourself
This is very useful advice thanks, until here I was more or less spamming buttons
but maybe it's time to learn a bit more about the spec
I've done 3 15 but difficulty gap is way higher
definitly get a WA that yells at you when your Shieldblock is down
always something to learn from looking at logs, and I am not even close to playing optimal
but thats what what makes WoW fun xd always something to improve on
This is by far the best advice anyone can ever offer a Prot Warrior 😄
the 75 to IP, otherwise everything else goes into Revenge / SB
I have a really good one if you want @frosty wave which also tells me when it's down and which one to press between Shield Block / Shield Charge and it does a little sound of your choice, and the Shield Block Icon (when up) glows when it has 1 sec remaining
Yeah would love to
I'll send it when I get home :D!
Sure ! I'll come back to you by EOD
Yea would like to have this too pom
Oh sick :D! sure!
I sometimes have it running out too when in combat xdd
Oh yeah, it's annoying
causee I have the sound on loop
every couple of seconds if I don't have it up
and bosses like, Rookery or the Mage in ToP
it goes off all the time 😂
and I'm like nooo.. shhh I don't need SB right now 😂
sometimes its like fuck why so much dmg suddenly, oh yea dumbass 2 Shieldblock charges remaining -_-
but pressing Revenge is more fun :<
@frosty wave I would also advice you to maybe put Ignore Pain and Shieldblock on Mouse buttons, as these buttons are off the GCD and frees up your left hand for pressing your damage stuff
I have my SB on the 'Console' button next to 1 and the IP, I put that on my mouse. I believe Quazii puts his on scroll up / down on his mouse, but I prefer to control my zoom that way
yeah its samey for me SB is on 4 but IP on a Mouse Button
still getting rid of the habbit of pressing too much IP leaving me Rage starved sometimes, but its getting better 🙂
Excuse me what is this rambling
Shield block should be on R and ignore pain on A thank you very much
I have them on Wheel up and down, I don't know which one I should press more
To be honest up until here I had a macro where I binded Clap and Shield block on the same button, I realise now it was a big mistake
But i'm getting confused on up and down, just the time to get use to it
I think i'm too used to spend rage on either IP or revenge not something else
Calm down satan
I thought IP was way more important in the beginning, but you will notice you dont need it except for a few very hard boss fights where its a bit higher priority
You don’t ADAD?
Strafing is so key in this game, holy hahaha
Especially if you don’t wanna expose your back
There is a special kind of breed that runs with both mouse buttons...dont ask me xdd
Didnt know french had different layouts
AZERTY
Ah baguette! ahahah sorry, as a UK player, I can't help myself 😂
Please still send me the weak aura 😢
I will I will 😄 once I'm home I'll share it
Weakaura sounds dope can I sign up for a receive also
This is me. I see the vision with having it on mouse wheel but I like zoom control
I think someone somewhere wrote that you can just Shift Mouswheel for Zoom Control
Oh that might be clutch. I think I heard quazii has other classes using the scroll wheel maybe DH?
Druid for IF
I have abilities on scroll, zoom on shift scroll and I have 4 camera presets bound to ctrl f1-4. I think its pretty nice
Hmm this is tempting I think I gotta try it before next season or start of
and here comes the demon.
I have shield block on spacebar, and IP on capslock xD
Spacebar! That’s a demon
cmon ask me how i jump
How do you…how do you jump go on
foot pedal!
Pedallers in the wild
having a proper mic* allows you to use voice activation
Those using scroll wheel what do you put on up vs down? I assume you’d want block on the more natural movement but curious what the common one is
Wheel up is always a ranged attack for me so for warrior, I have heroic throw, while down is the “basic” defensive, shield block (I started this with iron fur back in the day 😀)
Weak Aura export for @blazing ridge / @frosty wave
Just went and exported it, don't know how to publish in Wago, apologies
Tyvm
anyone know if theres a way to make this TTS and say shield?
If you have a shield sound you can just change to that one under Actions -> Sound
I don't think I have one, can I import from wago?
also, where'd this maintenance come from
soundfiles needs to be installed as a media file and not just import
Yeah. My shield TTS sound is from either the addon SharedMedia or CauseseDB. Don't know which one.
Or SharedMedia_Causese. Might be that one actually.
ah nvm i have one
ty
maintenance anyway cant test my new binds fml, jsut got the kid to bed as well!
You never overlap shield block then ?
I have a similar WA and it's just in case I space out and forget it. Ideally it never triggers at all.
I think it serves as more of a "shield block is down dummy get it back up" reminder
it is
and it doesn't matter if you do
with how Colossus plays out, you shouldn't worry about overlapping SB
we done dooming in here or what?
what were people dooming about
ptr changes
We havent seen our changes yet
What do you mean?
They havent done any tuning for the new tree at all
If they dont that would be very dumb
Stuff like that normally dont stop people from dooming tbf
Ppl are just waiting we expected it yesterday
seen some clips/testing from PTR, self healing looks massively improved at least
U mean over tuned and shouldnt not go live in that state
Probably correct yeah :p
Also most prot warriors including myself dont want to heal if we did we would play bdk
I play to mitigate
Not to heal
speak for yourself, i'm down to heal so much, it heals the rest of the party so they stop dying when healers go potato
For me I like the classes to feel unique. I agree with those saying they don't want warrior to feel like bdk with self-healing.
U play bdk tho




