#protection
1 messages · Page 1433 of 1
The very very large difference in other tanks is
They are meant to heal and have ways to top off themselves regardless of how many enemies
Our "improved self healing" with fbv is a small linear heal
In single target it won't do anything
Vs burst it won't quickly top you back up
Dk? Death strike
Vdh? Souls
Pally? Wog/still has spell block
Bear? Frenzied Regen
Monk? Expel harm
Pwar? 20% heal with a 25sec CD
To be honest I don't really care about the changes
I'm in a big era of playing "human fighter" feelings
Sword and shield going bonk me like
So expecting a little passive linear hot to outweigh being able to reduce a 25million hit down to 1 million
Is uh, not it
I put wood in the fire for the debate but I know I'll still play it in s3
Nobody is saying anything else
Warrior can’t be strong we know this
From what I've read so far here it seems prot warrior is a dead spec
That's an exaggeration
BFA Pwarrior was something
as dead as it always is
^
Bfa pwar is dogshit trash water compared to what we are now
Every tank was just so hilariously weak
That in back thens comparison pwar looked strong
It's the comparison within bfa where it was strong, but by all means it was multiple times weaker than current pwar
This is really the key aspect; tanks as a whole are very strong and all are quite capable of content. There's none tyhat are in legitimate struggle bus territory. Community perception may disagree,
but people are stupid, hype-driven machines that love drama
always have been for tens of thousands of years
Prot will do dmg if we can live
What’s DDA?
doom dark ages, but the game itself is a bit RAW
doesnt work well without good pc or console
Ah. I don’t think my pc could run it. I got a 2070 super so kinda dated now
they didnt cook dark ages enough, still, everything that involves the shield
i feel like, thats how i want to feel in wow as pwar
Fbv could be 300% of deep wounds damage and it wouldn’t make a difference really in the scope of functionally completing higher and higher keys.
Yes it would make us basically invulnerable on trash but is that really any different than we are now?
im all for the execute changes, i would often get blamed in key for hitting too many executes
whats that, it's excute time? thats only GCD i hit from then on
Deep wounds (fbv) won’t heal you when you’re dead, or when you’re getting blasted with more damage than it can reliably overcome which can absolutely happen with magic damage
i know i would catch hell for thinking of it and saying it but im going to do it anyway, reprisal, but for execute
Or when you don’t have enough deep wounds to actually make it do much healing - I could totally see brv being a pick if the damage profile of some bosses necessitated it
spec dead
but in all seriousness, the new ravager talent looks interesting
i should get on ptr
another season of prot pally dwarf?
Hey , new to prot warrior and really want some perspectives on how to do better!
At the moment I find myself really struggling with the first pull of Floodgate, I want to group the mobs together, but find that really clunky/ slow, and also I just collapse from all the damage going on! I had shield block and ignore pain up, probably should have shield wall'd in hindsight? Also just advice on how to group the mobs is super appreicated, as I feel I struggle to group them up for my DPS In time etc. all the while Im getting hit in the back (which obviously means Im not blocking as I should!)
Curious if anyone has advice? (Doing 13/14s).
Gathering mobs is the hardest and most annoying part of playing prot warrior imo
Like I charge & thunderclap, but sometimes things just go a bit chaotic and mobs start running to DPS as well
If you charge and t.clap and some of those mobs are hitting your dps, they're popping off way too early
There are going to be some silly geese that just don't know how to wait and they're going to die and that isn't your fault
You can charge and t.clap a group, you can charge again and roar, you can leap and t.clap again, and you also have taunt and heroic throw
I'm currently mostly playing dh with some light prot warrior but What I had to do was show my dps a video of Kira doing that pull and yelling at his team to not dps for like a full minute lol.
Plus revenge
Thats pretty handy to bear in mind- thanks for the tips!

I did a macro that I post in /p before doing keys "I am a prot warrior i dont have a problem getting aggro but I have a problem gathering mobs so please wait until you burst 🙂 "
What I suggest is running in first pack
Throw to the second closest
Charge clap the 3000
Throw/Roar the last pack
Charge back the first pack and clap and when everyone is gathered close enough clap again and/or aoe taunt
That sounds insane
That's what I do in 14
Plus friendly reminder to DPS doesn't hurt so I gather everything then press my lust macro and off we go
I struggle more on the second pull
I am
I am also insanely horrible at this game
Nah I mean you do 14s that’s plenty good at the game
Just sounds like insane gathering
Insane good or bad ?
I bricked it because of body pull in the stairs before the 2 3000 and a failed bubbles skip that I will never try again
Idk man when I tank I heroic throw a pack, body pull a pack with a shield slam or something and charge off to the third pack
Once it piles in full send all buttons
And Zug
I don't body pull enough
Oh throw ravager on second/third pack to keep aggroI forgot
bruh i bricked a 16 because is accidentally charged into the second bosses aoe circles in priory. mistakes will be made
yum
I love juicy executes, so sad to see Juggernaut gone but some possibly interesting talents
That's not what my friends doing 17-18 tell me
oh man instead of being the top 0.5-1% you're only top 2-5%? total trash
Well to put it into perspective, timing all 14 puts you around top 5%
Friends? You sure that's the right word?
Yes they are, they helped me a lot improving and helped me on the routes but they are kinda right I did TOP 14 which is not a hard route
I also bricked a ML 12 because I was improvising too much
Maybe my message was not said the proper way
If you did 14s before turbo boost, yeah, now you need 16s (3.4k)
Turbo boost ?
+6ilvl on everything
And what's the issues you have at Floodgate 1st pull? You have 3 charges and a leap. Just have shield block up and don't sit with back to mobs. Clap and revenge and roar and just gather mid and you're done. Mobs will come to you
If you have a Balance, always disrupt shout before for Surveyors to stack (same as Meka floor). Then balance can solar beam all of them
reasonable that hc hoc sims higher than myth signet?
You lose credibility. Learn to gather. More APM
yeah, the biggest learning curve was that disrupting shout didn't help with threat
You also have threat buff from a week ago. Warrs with gathering issues still have 2 charges up or 60 rage and no revenge casts
I know I am a piece of shit anyway
Because muscle memory is on clap
only issue I have is caster mobs and the person with a ranged kick can't be fucked doing it
I would clap a muscle mommy too you know
and then the dps are like, why you no gather that caster mob.. NO WHY U NO INTERRUPT CASTER MOB SO HE COMES TO ME?
Hoc or tome?
You're the kind of person that doesn't understand that people can struggle because everything is so easy to you
You make others feel bad by being condescending but it's fine
hoc for aoe, tome for st
How am I condescending if I literally told you the tools. Overthinking over text chat.
To be fair, he's not wrong. but there are also plenty of excellent pov videos of first pulls - I always have a look at how others do it and apply it
Yeah just gotta learn
but that's the beauty of this game, you learn something always, it's the stubborn mofos who ruin it who don't wanna learn
I found out the other day that any sigil on the DH can actually reduce magic dmg, making big Momma easier (and I don't even play DH tank)
Curious if they rework Bubbles/Knights and or PSF right side in S3
Because I don't have any issues, other have and I've explained how he can improve you say "just do that" as it's obvious and easy
It's not for some
Or architects also
Sweet
The Knight? You mean the Prio mob which is always kept last alive? 
Technically you pull her with Suleyman and he has higher prio 
And the upper patrol you skip, so basically 1 knight max
what changed?
sense cheating how you get dungeon access
Think you got heroic until next week
Na no shot you kill the knight first lol
Suley will always be alive last and knight is the most dangerous mob so prio knight is the fastest way to reduce risk to zero
the left side mini-boss got like more absorb on her shield or something, knight impale got initial hit and duration reduced, right side mini-boss doesn't snare anymore, something like that
just datamining so could be more
Right side still doodoo
interesting. Sounds like we will be going right next season then?
lol
The duality of man warrior
lol
He stops too much to make it an efficient pull, plus right side trash is all those shitty bleed jumping lynxes
The left side boss even with higher shield can be dragged to whatever pack you want and efficiently blown up
IMO
Plus the reflective shield is essentially a healer mechanic, it’s only acutely dangerous for like mm hunters
And that’s a byproduct of the tier bonus
This is a good point. I wasn't thinking of this.
Yes, but he's easier with Dailcry than Emberlanz. The right side for melee/Phys comp is a breeze
...for Prot warr
I did right side 14 and a enha shaman was "LMAO never went here all season" 
And did he end up liking the right side route you did ?
Idk, its pug, we timed it, so prob yes.
nice
That was like months ago
I did right side until 14s and switched left side when I started skipping knights and pulling Aymia with the mobs from her area
You can't cleave pull right boss with others too consistently due to the fire insta shots. But can be done
After his nerf 6 weeks ago
Lynx are only scary to clothies. Phys/melee comp deleted everything right side too
The only tank that convincingly do right side if they choose is Prot Pal 🙂 Or else you will always inevitibly get a bad overlap on the first boss where they pounce during emberstorm and its death
so ur commiting 1-2 brezes first boss if you choose to go right
Bad overlap? Like boss lynx + fireball?
ye if that overlap is prevented i would go right instantly
Man you gotta get a battery back up or something
I have my router and PC running through one just for that reason
You don't have your router on a surge protector?
I get frequent brownouts in my area so a UPS is a must if you value your stuff
Is this US? Grounding should fix this
down the steet from me yesterday, something large caught fire, enough that it took the internet for whole area out for like 12 hours
electric, water, etc problems happen all the time
good article @strong forum thank you for validating all of my deaths on forgotten experiments my raid team still makes fun of me
is this true
Guys, brown bubble /off - the prot paladin set is so giga buffed I need to level one just to get key invites 
I really don’t understand why they have to remove spellblock
Other tanks have equally if not more powerful defensives
No one is mentioning that the only reason spell block is hard to use is because of poor game design
I know nome mentions inconsistencies in that article
but they could simply just add an indicator of damage types on mob abilities
and the "problem" is solved
or it just works so u don't hafta think about it, crazy concept
🤯
also they need to stop balancing things based on vibes
well, it's SPELL block so should it just work on every spell?
Did they change discord emojis? that looks like Unreal Engine 5 discord emoji
I agree but also how do you even know if something's magic currently
other than getting hit by it twice and testing it
Read dungeon adventure guide - abilities section
looks the same to me
Hint: it has fire, or shadow, or frost, or arcane, or chaos, or some kind of spell effect that doesn't involve the earth
PRetty good indicator that it's magic
Exactly
knowing if it's magic or physical isn't the problem, it's knowing if it's blockable
Not to mention they're often very magic-sounding in the name too
GUYS WE WILL BE DOING A PROTEST IN DORNOGAL TOMORROW AT 3 PM EST - WE WILL FORCE BLIZZARD TO REVERT THE SPELLBLOCK REMOVAL SPREAD THE WORD
I'm saying if they made spell block work on all magic (as in, every spell is blockable) then you'd still have the issue of not even knowing if something is magic or not
Calm down, this isn't OSRS. Besides, we have sharding 
because there's no indication
i mean they cant even make block work on phys damage
They can’t allow us to block to much physical
🦀 that's why we need literally everyone to come out en masse🦀
Community cry’s that were to good
idk what's so bad about the idea of slapping an indicator on the cast bar
You're not looking at the mobs animations and spell effects in a pull in m+ either
so you can't say "well it's purply!"
What they did in Dragonflight was make all spells blockable except hand tailored ones which would had made brown tank OP. Now they want to fix it, because more and more spells are added. But Prot paladin still has it
i don't think it's a bad idea, there are multiple ways they can fix it without just deleting the ability
during a m+ pull im mostly thinking about the lore of the mobs and why they are doing what they are doing
We better get a new way to mitigate spells/magic damage if we can’t have spell block
Prot paladin having it and us having it aren't the same thing really
Prot paladin's is incidental. Ours required a conscious decision.
For the record, I just did a 8-mask sw run, with zero addons (to track a random freeze bug)
That showed me how the basic UI, even the revamped one, is not showing important stuff.
Like when one mob among 10 is casting Pschyc Scream.
Like when you get a gift of titans proc and how long left…
like they specifically mention some abilities can't be parried/dodged/blocked in dungeon journal, they could just do that for everything
Today when they add a dungeon/raid boss they have a check list if brown tank can block it or it trivializes the fight
They are tired of that
we do, we get a 1/25 chance of negating the magic damage
Agreed
yeah that'd be nice
Prot paladin still has it, we're discussing a straw man argument from the dev side.
It's just garbage motivation for the removal
Spell reflect is still there
I'm not discussing a straw man argument lol. They are different circumstances.
lol
sometimes its unclear if AMS or cloak will prevent dot application they should remove those too 🙂
They have no problem with spell reflect apparently, but they do with spell block
and no im not serious
ye there are tons of things in game that require knowledge like that and wanting to lessen it isn't inherently bad
but the conclusion to just delete the ability is bad
yeah agreed
Right, but you have SR, turtle, hell even Feign or Blink or Invis
and the fact that they keep designing more and more magic-based abilities and tankbusters that target pwar's greatest weakness while also taking away the main coping mechanism for it is kinda lame
as usual nomeratur was spittin
spell reflect I think is slightly different in that it gives you immediate feedback that it worked or didnt work. Spell Block doesnt do that
Yeah deleting the ability is dumb
I just feel like blizz kinda just balances based on vibes
for me the feedback was oh i took a fuckload of damage or died guess spell block didnt work but i see what you are saying
sure but in the first few weeks of a season in new content that doesnt happen. you cant really tell if spell block is working because nothing kills you anyway
which is why we have to log dive and spreadsheet it
whereas spell reflect gives you that nice surpise that it worked and did dam or deflected a dot
We played tons of content before 2022. We will live w/o Spell Block. The problem was they gave a bullshit argument while we still have Spell Reflect which requires a mandatory WA on top of the MDR.
that's fair but also broadly applicable to all kinda of interactions and tech that develop and evolve throughout a season of m+ or raid, spell block definitely a little more "arcane" than some other abilities but i think the heart of the issue is it just feels unfair to single it out when this is a symptom of a greater game design issue
maybe you will live but i will be running it down mid in protest until my precious ability is returned to me
ams and cloack are also examples of immediate feedback
but I'd also have to point out that the argument im making isnt one that blizz made. i dont think they mentioned the lack of feedback from the spell anyhow
M+ seasons become more and more competitive when it comes to tanks. Like I wouldn't pick a warrior for my key if it didnt had the damage. But being a liability in 5/8 dungeons this season is kinda whacky. I'd rather pick a better DPS and go with prot paladin. Again, 6 weeks left for KeyBreaker talent to be reworked.
even an audio que when spell block works would go a long way
true that blizzard didnt make that argument, and also worth pointing out that argument could be applied to regular block too as others have stated above
still cookin
yeah but shield block is shield block. you just always keep it up anyway. Spell block is a big cd.
If we settle for +10% MDR to Spell Reflect in exchange for Spell Block, we really need to get dopamine from somewhere else
Thanks for the write up, Nome 🫡
i think its all likely moot anyway. I see them giving us a replacement before this is all over that effectively acts as another active magic dam dr
you're supposed to and yet many new warriors do not as I have repeatedly seen both in game and on twitch - no consequences for not using it constantly in lower keys
You're optimistic on the dev time they have to rework/re-add new talents. The talents are there, they just tune numbers in PTR
thats not true. they make changes at these early stages all the time. we arent at the "only tuning phase" yet
and like i also mentioned, just cuz spellblock is gone doesnt mean that block and sr are magically fixed either

I'm trying to say that TWW is on life support. Dev time wise. People are on Midnight expac for some time. TWW writing was done 2 years ago.
there might be some truth to that but spec tree changes will persist into midnight by and large
Yes sir, but new expac gets more love, than last patch of old expac
i think warrior is currently on someones plate and im optimistic yes
we going into the fucking world covered in void magic > warriors lose spell block
love it
"No Protection without Spell Blockade." There you go, that's your protest message, spread the word.
Can we live without it in the previous 2 years of content tho? Are you saying they designed that content with pwar in mind because I kinda doubt it. We just happened to have a tool to deal with the insane magic tankbusters they keep adding
we need an expansion / patches themed around swords and axes
but I am a pessimist when it comes to blizz design
spell block works on some physical damage abilities btw
it's not about whether it's magic
I mean sure but my whole point is that the game needs to be consistent and have an indication on what something is and what you can do about it
not delete the ability
No, I'm saying 2 years ago they written the content/quests/lore for TWW (Before Metzen announced the saga). Now we get rework together with some Brewmasters here and there, but resources are limited, as most of the dev resources are in Midnight. This is last season and raid is 8 bosses. We have 4 dungeons from this expac (again) due to low resources, not because they are "FAN FAVORITES".
They already worked on the new talent tree. That's time spent. They will rework it without Spell Block in mind/tune numbers in the following 6 weeks.
I mean, that's the logical thing to do if you're a PM or something
i think my favorite change is the random small nerf to demo shout - offset by other changes but i just like that idk
i just wanna see last stand and thunderlord switch spots in the new tree. i think that would be much better
Shhh. You wanted to say Rally Cry group buff + Bloodlust next expansion
i would like to see bloodlust and then at least a rallying cry change where it is twice as effective in small group content same as they did with darkness
I just have a feeling that this season will be prot paladin season if they dont tune its damage. Like you can't even compete with him as a prot warr now without Spell Block.
TBD
wut
huh
him? prot paladins are female
the season will be whatever finds its way to the top after tuning
if nothing were to change it'd still be dh
not paladin
prot paladins? oh man that would be a change!
its going to be a brewmaster season with the rework writing been on the wall a new era rises
/sarcasm
we'll all have to go arms top get into groups 
I don't understand this joke
Can't paladin characters choose whichever
brew could actually be really good but you'd need phys comps being really good to support it being "meta"
Body type 1, body type 2*
The joke was implying soft men play Prot paladin instead of warrior
well it could happen if blizz ever gets rid of the target-capping that mostly only affects phys damage dealers now
ty brew
probably not tho
women are soft men?
ah shit
by technicality yes
Lmao

“Of either sex”
popcorn
whats the point of discussing this here
anyways off to go bitch about how easy keys are on dh
Mahwi going to come in swinging
Man I was gone for like
i'm just asking for clarification on a comment someone made that confused me
an hour
If we’re gonna shitpost at least make it engaging
That's man as in "the rule of man", etc
Care
I think next season I play outlaw
Killing spree doesn’t kill you anymore
The guild leader's husband wants to play druid next season, so she asked me not to play bear
:(
Gonna be a long queue after Stormbringer enhas
might just be a break till next expansion for me
..why
Looks fun
Does your guild even do high keys or mythic raid?
Why does optimising raid buffs matter to you
Nope!
I could, but I wanted to play bear for easier gathering in keys
Brew sounds just as annoying as pwar in that regard
same. Still torn between prot or blood. Cannot decide
I somehow feel weaker as prot pally but more useful and yet I feel stronger as pwar
brew ain't bad tbh the hardest part was holding aggro
not so much after the buffs
It can do so many things that we can't though, is my point
Like die?
Brew was peak when you could toss the keg unlimitedly
:)
the main difference is pwar has demolish

ppal has giga comfy things like tons of kicks
just squishy this season
It's getting over ranged interrupt and pulls as a DK for me...only reason I ever left pwar haha
yeah, mob displacement is the major dissapointment of war for me
pally meld skips soon tm
If disrupting shout wasn't a long ass cd I'd like it more
or the lack thereof, specifically
^
we'll just have to gorefiend's grasp our way through the mud now. Losing abom limb is crazy work but w/e
They have something against mass gripping, huh
well if we really suck against magic damage
at least i like ppal
dh can die in a fire
I was thinking tough as nails could be good. Never something I took, but maybe a decent dmg source with absolutely no cd on the return dmg
Yeah but you lose quite a few points reaching it
Even to take TL is 2 talent points that are competing with either CC, more rage, exe damage or pure stats
Not worth taking if you're losing that many points
oh god oh fuck i decided to read the comments on Nome's wowhead post about spell block
oh you poor sweet thing
Main issue now is MT gains main rage dump execute 35% which is weird, you have so many buttons to press. Also execute in general is niche in M+ outside of bosses
I was about to read it, did you get cancer?
Swap tough as nails with Last Stand and it's the perfect tree
not just any cancer, super mega turbo cancer
My favorite, I have lived long enough
"well i dont use spell block anyways so who cares... yeah i dont do anything more than +10s"
loseing spell block is going to make use useless in any raid boss that has magic autos and brick us in higher keys
i think an interesting part of cleave execute is potential prio target damage letting you essentially get execute phase longer in big M+ pulls
might be too minor to be a factor though
There's always the chance of a council fight
I don't understand why they effectively took a 33% up time to a 4% chance
if anything, I would up the % to reflect the talent they took away
tbh im more pissed about there reasoning
"it takes to much fight knowledge to use"
so you dont get it now
Nobody complains about Keybreaker. It's trash. The comparison is Vs Hunker Down (10% MDR to SR)
Well they were right, there was little logic behind what did and didnt apply to spell block
yea but thats a design prob on there in not a problem with the spell itself
and in like 90% of cases it worked
I saw that talent too, Im confused about its implementation though, will the effect linger after the first reflected spell or are you SoL after the first reflect?
The spell itself was just too strong. Block is just too strong. It's the same old story.
Because, in my mind, both of those new talents are hot garbage
That’s the part that gets me. If the class is designed with that consideration in mind but is getting removed due to end user error that still leaves the need for compensation elsewhere. That passive is nice but 4% is too low unless it’s being complemented by other factors (ie increased Ignore Pain values or something)
My question is whether or not exe talents will even be taken
so are they removeing the prot pally passive that does the same thing as spell block but better?
there's so many good options
Spell Reflect has a window of spell reflect and one of passive MDR (I.e. big momma dots) We use spell reflect even if it's nothing to reflect.
maybe add some in game ways to show what can be blocked and what not maybe probably a good idea i think perhaps
Ppals are constantly fighting for their lives, as tanks should be.
I think we'll be fine if they buff Hunker Down or give SR some CDR ( 2-4 seconds from Honed Reflexes or from successful Spell Reflects idk)
and were gunna be dead on the floor or on the beanch becasue we have 0 way to deal with sustained incomong magic dmg now
But Dev brains are on Midnight so S3 can be rough for warriors
You say that like SR isn't a 20s CD with a 35% MDR
for 4 secs
thats 16 secs of you getting dicked by magic
35% + 10% Hunker + 8% two talent points
25% uptime
So basically every 20 sec you gave like 55+ % MDR
and SW already has something like a 30% uptime, you're just flat dicking most damage most of the time
plus our self heals just shot through the roof
prot is in a crazy good spot as is
The whole problem with spell block could’ve been addressed with the dungeon journal being more complete (not that it exists at all for dungeon trash)
(before 4 sets of patch note nerfs)
That's gonna be nerfes, you got 1M Hps in small packs, it's insane
any boss with magic based autos will destroy us in the down time window 4 secs from SR isnt enough
oh yeah also the extra DR from def stance
They really didn’t
Though
No idea why the dungeon journal doesn’t have a trash drop down with every single mob named in alphabetical order with info on what abilities it has
And %
is it worth to not press thunder clap while shield slam is on cd to make sure to use buff on shield slam
Against one target usually yes
Me neither. Add trash to the map, include CDs for kickable spells so you can easily tell how many kicks they need etc. It’d make such a difference to accessibility.
Depends on what else you have up
solid point 😦
(watch on wifi to save data) perhaps my greatest cook in this discord of all.
with that explanation, makes me more mad at Spellbreaker, like why the fuck give us that?
Again. Hunker down needs more tuning and we literally have 43% MDR in Spell Reflect windows. Take Shadowcrown in Dawnbreaker - Obsidian Beam. A giga tank buster. You spent 1 Shield Wall at the x2 packs of mobs and 1 Wall at the first Obisidian Beam. What do you do at the 2nd Obsidian Beam? Hope for AM to get you another Charge? No, you put SR and move on
that 55% MDR is only up for 4 secs
1 in 25 chance to proc but determined when by the RNG gods
like how the old talent system was 3 choices per tier, the right choice, the pvp choice and the fun choice
Man some of the comments are hilarious
"wait this opinion piece sounds like an opinion"
well, Blizzard likes the flavor of salty fluids
That's called umami
man, idk what it is but despite me having no issues surviving and being able to do stupidly large pulls all the time on DH I swear I brick way more keys in this key level than I do on my warrior lmao
the problem with loseing Spell block isnt that we dont have anwsers for the burst magic dmg, its that we no longer have an anwser to sustained magic dmg that lasts longer than that 4 sec window, much less if its hitting us the whole fight
average meta slave group sucks I guess lmao
at least our damage remains stupidly high
Correct denim
We're losing a huge chunk of dmg with new talent tree
Like a good 10%++
In some cases more
I'm still doing considerably more than any other tank at 715. just doing first pull of floodgate on all tanks
I meaaaan, on top of the FBV buff, bloodborne is now easily talented, only 1 point and now worth 5% more than it was when it was 2 talent points
Yeah, the new tree doesn't feel good at all
And we're certain all tiersets work
?
And all new talents
nope feels janky af on some lol
Yeh so like
i'm dooming hard on pwar right now but it's my favorite so I want to believe
It could go either way
What do you see as our preliminary talent build going into 11.2?
all im saying is, if next raid has any boss with magic based autos. Prot war is dead on the floor and wont be playable on the bass
yeah I'm hoping we end up good
if nothing changes?
But as talents are right now, we lose a ton of revenge dmg and strength
And rage gen
Since Battering Ram gone
Best served cold, no longer picked + nerfed
Focused vigor nerfed
Enduring Alacrity nerfed
witch sucks so much as out dps out put is all we really have now
I like that prot pals have their own giga damage cope bubble like us 
(on their 4p set)
on-point article from nome about the implications of SB removal, cheers for drawing attention to it
I shifted to a bleed focused colossus build to test because of all those revenge nerfs and honestly it's pretty comfy and strong. 5-600k rend /deep wound ticks. Would rather have revenge be bumping up again tho
hard to tell on mythic0
bfa arms jumpscare
I see all the Execute talents like Blizzard wants us to use it, but is it really worth 3-4 points to take?
For raid, sure
yea will be the same as now for execute, use it on single tar raid boss
Too soon to tell. M+ also has bosses or big hp mobs. But for Thane Exe is 2nd damage source after TB
You don't even have alternatives for damage to Exe points.
I can't figure what you'd be dropping best served cold for
I can figure 1 free talent point that could be put in to exe, but after that it seems like you have to make a choice
I am guessing Ravager is still go-to over Whirling Blades?
we need to nerf fury warrior
You don't need BSC to get past 8 gate so
whirling blades is insane as is
After Sims, it will be clear if ThunderLord CDR helps with booming voice 20% damage Vs full Execute build.
@warm plinth As my trusted source for all things brown, what is your opinion of the prot tree reshuffle?
yeah its 5ppm rn, which is more uptime than casted ravager by a mile
Also Sidearm got buffed. It will be interesting to see
ngl new prot tree as is feels strange to path through
Will probably need to pick Concussive Blows + Honed Reflexes for -2 sec Pummel Cd in heavy caster dungeons
New talent tree seems incredibly flexible
doubt
I love it
theres no way that 2 secs off its going to be worth the points
FoV and BB the play i think? with the buffs to them
without a doubt in current state
It feels like a slog, like talents we usually take take away from what might be better this patch, and trying to talent for synergy just leaves a lot of usually important things in the dust
no one believes it will come out of the ptr that way though
It better not
just drop last stand for more points 
I have seen Blizzard do worse in Shadowlands
bye thunderlord kek
If you're willing to drop disrupt shout you can even talent both bloodsurge+instigate
yeah idk bleed collosus is insane dmg with new tier
like enduring defences is now a two fking point node, just why. I thought they were moving away from 2 point nodes like this
how is TaN dmg now
is the increased chance for 15% more damage worth it though?
7th free Pummel, you don't have Spell block bro
from what?
why would you talent spellbreaker?
That armor talent gives you 240 strength and 0.% damage reduction. It's a noob trap
i had a free point kek.
if you're going to take something there Hunker Down
you dead on the floor by the 7th pummel sir
i also said this to a guild friend as 4% seems kinda meh
imo, with red swap nodes
spellbreaker is just a slap in the face imo
kek where else though. its kinda just split off from EA
Disrupting shout is good in keys
spell breaker is half baked or the other one is overdesigned
yea idk why spell breakere is there, Hunker down is always going to be better
disrupting shout is the only talent keeping us above water
running spellbreaker and repeating my 20 ML 5000 times to get the one run with perfect RNG
Hunker down seems like it’ll be mandatory for a lot of keys w magic dmg
Fbv is jack shit against 1 target
Guys stop picking Armor Specialization (6%). It gives you 300 strength and worse Phys damage reduction in 6/8 Magic damage dungeon rotation 
either, add another effect to spell breaker or make it 10% chance, or equal out the amount of effects each one gives
as opposed to zero str?
without spell block? yea all the MDR talents will now be manditory
Free talents below
rn I assume anything in actually hard content will look something like this
you could remove the 2% avoidance and nobody would blink
You'll have trinkets which give you 20k strength
BV vs FbV IDK
Noway u pick the armor talent and no way you don’t pick hunker down
same with Tough as Nails
unless there all DPS flagged trinkets, then we only get 10k
my brother in Christ
armor is basically a str buff
Sac + Pacemaker for haste and DMG/parry and you're ok for 80% of the season
Bro it's 300 strength at 700 ilvl
as opposed to zero
Anyone know of a good WA for 3rd boss in motherlode? cant find any on Wago
For a talent point. Enchants are strogner
300 > 0
that's not insignificant
it’s not 300>0 tho
it literally is
Spend the talent somewhere else
also 10% extra DR on SR isn't that huge
And get MDR
u are picking 300 str over hunker down
MDR?
No, hunker is mandatory
4% MDR and zero str, vs 300 str
i agree, hunker will be mandatory
magic damage reduction?
ye
We wouldn't argue over 4% vers
just block 
even if hunker only had the 2% less AOE dmg on it, it would be mandaroty. With the loss of spell block we need all the damage mitagation we can get
" we realize spell block is useless because you should be able to block spells to start with " wishing blizzard said this eventually
you mean like paly can? XD
no lol if it was just 2% aoe damage reduction it would be so beyond worthless as a talent point
well it would be equal to the other choice in the node 
Alacrity + Armor Specializion are noob traps. You'll have haste cap anyways by mid season. And hp doesnt matter anymore. Just like Last Stand. Mitigation is king. The question is what do you swap Battle Veteran for. Probably one of the two Execution points (far left or far right AoE)
there is no haste cap
"Shield specialization is a noob trap"
brother
No, take magic one instead
block value is very valuable
shield spec is block value
especially early season
make that spell breaker so its if you would take damage from it you heal for a gigantic amount
Apologies. Armor specialization
So it seems a lot of people here currently don't understand something very important about talent trees, when the lines are connected, it means you need to take the previous talent to unlock the ones further down the tree
majority of damage in keys is still physical
it also gives you strength
sir, this is the warrior discord, you think we can read?
it’s so little of both idk
Hey guys I heard you had an issue, something about a spell block?
someone bring in a mage, this channel needs an int buff
they were asking warriors to spell in order to block
it was classist
Ah fair enough carry on

as is going from 20% DR to 30% DR for all of 5 seconds
zuuug
Bok
it’s a 50% increase in sr dr , in a world w/o spellblock
the other only has one
that's not how DR works
closest gif I could find to a chicken warrior 😦
cant do dam when the spells targeting you have you dead on the floor
Just 1 more to all 10s!
ngl ima be so sad if we go back to bleed builds, there so boring
yep, just came out of first pull in floodgate mythic 0 with 5.5m dps and 1.4m hps
Idk what you mean by bleed build. It would change nothing?
Like running talents that make bleeds stronger, sure, but it's not like bleeds suddenly become some prevalent part of our gameplay
tbf our hps is highly dependent upon how much our healer pays attention to us
I've broken 1mil hps on the first pull of NW in S1
Hello warriors, not sure if best place to discuss but I am trying to learn ( and failing) the meld skip at the end of mechagon. Here are two clips of my fails. Can someone explain to me what I am doing wrong please?
https://streamable.com/c7lc5h
https://streamable.com/kuw05e
Watch "2025-06-20 19-16-40 - Chikowar - Operation Mechagon +12 (+1) - Clipped at 2025-06-20 19-46-17" on Streamable.
Watch "2025-06-19 19-54-44 - Chikowar - Operation Mechagon +10 (+2) - Clipped at 2025-06-20 19-44-17" on Streamable.
simply by not having a healer
Let's take a look at one of the most dangerous bosses for us as it stands currently. The DoT tick (which is what is honestly going to potentially kill you) taken natty in a 17 is doing 2.52m damage per tick. Right now Spell Reflect will reduce each tick (5 total if you hit it perfectly timed) by 504k. If you bump up that to 30% you now reduce each tick by 756k. This means that you take 2.5m off the table as it stands, but potentially 3.78m if you have 30% DR. While this sounds like a lot this is best case scenario as most dots don't tick every second in this game, and you also have another 5 ticks left in the DoT once SR wears off. So out of a DoT that is doing 25.2m overall, the difference between the two is 21,420,000 damage taken or 22,700,000 damage taken.
to put that in perspective the difference in damage taken is 5.7%
thank you for coming to my TED Talk
That’s a lot of maths
Seems they need to rename it to Hunker Up amiright?
SR talent gud if it's short damage burst but then again short magic damage isn't what kills us
Just ignore pain nab
lets compromise, SR now has a 6s uptime with a 18s CD
thats still a 12 sec window where the healer has to shit them selfs to keep you up during sustained mag dmg
still miss spell block but fueled by violence is a gd banger now
Bold to assume you get invited. They'll just get a prot paladin
let it tick, hit the DR, healer gets you back up, SR down, hp down, healer gets you back up, repeat
if the healer is healing you for 2.5m hps, then your pary is dead as there isnt anything left to heal them
you know what else is a DoT?|| Rixxa Fluxflames auto attacks and that bitch fucks||
Just a DoT without a debuff that ticks every 1.5 seconds or w/e

The real issue is Dawnbreaker. Paria tanks in S1
and how much dmg is the 300 strength giving
And Halls
and how much dr is the 6% armor giving
ugh i forgot dawnbreaker was comming back
Dawnbreaker i hate that dungo
I guess brewmaster finnally wont be bottom tank
undoubtedly less but the scale of them is different
300 str is relevant always
were going into a mag dmg heavy season with no spell block, blizz is fking us
and armor is relevant for 95% of the key
Go into PTR and spec and unspec Armor Spec talent. The higher the ilvl, the less the bonus. For one talent point that can go into Bloodborne
no one's looking at armor for the sake of DR, we just want that sweet, sweet STR
300 str
so while the snapshot might be lower, the impact is higher
the point can go into another dmg talent
I think you're missing the point
0 aginst what actually matters to us witch is mag dr
even if you don’t play hunker
It's not zero STR, it's a talent point going further
it literally cannot
I just don’t think it’s worth a point
missing the forest for the trees my friend
here? It can go into bsc if damage is the worry
i mean its not rly, but where else you rly gunna pu tit
bsc severely nerfed and it's even less worth if we end up playing Thane
and theres high odds of Thane being better next season, especially if we need the better defences it gives
Thane isn't really all that much more tanky
Thane is looking super doodoo
I would value more Shield Wall in keys as Colo with the magic damage than I would being Thane
also if that’s a thane tree I believe you’d have to drop 1 of the pathing points and one extra point for TL?
as it stands on my character now that's an extra 5.5k dps in pure single target and almost 30k in aoe
embraceblood
that's an extra trinket in aoe
TL forces you to take LS, so it's an automatic 2 point investment for 1 passive
not a full trinket but a sizeable upgrade if nothing else
TL is debatable. You might get better damage from execute than from Demo CDR via Booming
Need numbers
how BSC maths out on PTR Idk
but again that's 30k DPS while also totalling a non-zero amount of DR
idt 30k is very meaningful, this season or next
its 30k more than zero
that argument holds little weight, if you kept saying that about every optimization that number quickly multiplies to the hundred-thousands-millions
then you don't think ilvl upgrades once you're at 678 are meaningful
it all adds up
that is a strawman, this discussion is silly atp
you literally don't know how talent trees work
it’s 5.5k dps st for a talent point that could go somewhere more meaningful
DTIYDK
True, get rid of the 4% magic Dr and get something proper useful instead
neither node is useful but I think in keys with high magic dam without spellblock you’re just better off talenting hunkerdown
just for the sake of putting actual numbers out here, 8% more armor for me rn is worth 2% DR. 2% DR over the course of a whole key from armor is 110% doing more damage reduction than 10% more DR on SR
Hamstring has 0.75s GCD. Instant keybind on my Prot bar 
it's 8 on live hence why using 8, but yes 6% I would still stand by that statement. It's just for the purpose of putting it in persepctive.
and I think you’re largely more likely to die to magic damage than white swings without spellblock
like in db, for example
It's not about armor on high keys, it's about can you pull the same as Prot paladin + VDH who have anti magic tools (6/8 dungeons)
not if it's consistent damage
yea its armor only though, and phys dmg we block most of any way. That extra armor isnt really doing anything for you in the grand scheme since we block almost all phys dmg any way
I can tank theater of pain 18 in ilvl 670 just due to shield block. We're so over armor
if it's consistent damage, SR is automatically worse
SR is good for damage that is reflectable or fits nicely in a 5 second window
yes, but we have no anwser to sustained mag other than SR now
and in those cases you're not going to die anyways because you have other tools which also help you with that
yes and the talent is not very helpful in that case as illustrated earlier....with math
yes you picked its worst case scenario to demonstrate why the talent is bad in all circumstances
math
yes, but its still better to take over an armor bosst that we dont rly need
and what is a "best case scenario"?
first boss comes to mind
and is 30% going to make you live that when 20% wouldn't?
10% more on a big hit is alot
because the thing with burst damage is it's basically a binary you live or you don't
The new BsV swap until high keys is awkward. MT can drop Instigate for Heavy Handed. Yeah, the new talent tree doesnt feel good. It's Revenge spam until 35% and Execute after that. Use IP in between.
Sure, get Enduring Alacrity if you're not a S2 geared 680 warr
no whirling seems insanity
yea we kinda have to make a hard choice between dmg and defense now to, hard to get want you want for both
Depends on PTR tuning. I hate RNG. Might as well pick Siderarm in Warr talent tree and test
As a tank you REALLY dont wanna have RNG talents. Ravager is "I want rage now"
ig
Will probably pick BsV earlier than rest of the keys for Dawnbreaker lmao
And Halls
yea idk how much use were gunna even get out of these execute talents
were gunna be dumping so much range into IP to live magic dmg
Question is: Will Thunderlord via Booming Voice +20% damage windows be better for worth talenting 2 points
bsc is
there
Clap + Free revenge for SS resets
Instigate is superior since it covers your rage issues at bosses. Never had a "I wish I had Bloodsurge" moment this season as Col/MT
true, but arnt we loseing rage gen with 11.2?
rage felt fine doing the new dungeon m0
Ok back again with some maths.
Unfortunately you have to bare with me only having a 13 as my highest key on that dungeon but the beam natty was doing 11,593,044 damage as the tank buster hit.
With spell reflect at 20% that hit would be 9,274,436. With Reflect being 30% that hit would be 8,115,131 damage. That is a 12.6% damage taken increase on the hit if you aren't using the 30% talent. As that boss really only did anything to you during the tank buster the question simply is, will that 12.6% be the difference between living and dying, as the talent has no other use besides just the defensive component.
It's also worth pointing out that even in a magic "heavy" dungeon the lions share of the damage is still physical.
yea but thats m0 where your probs not hitting IP that much
sure, but no other way to test atm. need to wait for m+
think vaguely something like this gets played for thane
perhaps last stand+tl->bloodsurge+hunker
and even in the Magic light dugenons, whats going to kill a prot war isnt phys dmg, its mag dmg. Hunker is still the better option
And swap between armor spec and 4% dr
bro is fighting the armor talent and then picks it and doesn't pick the magic Dr
i wasn’t fighting the armor talent itself, i just think pathing through both is insanely troll
Thanks. But the hit is physical (like Giga-Zap Thunderpunch) with a Nature/Magic component, no? The DoT is the issue for both of them
Gonna be smashing that AoE execute instead of BSv

SR becomes worse in those situations
and i think there will be times where ftff better
fttf is better than the SR talent
Prob
like period
Yep, since it's global MDR
ngl i dont think were gunna have the rage to be able to spam aoe execute in keys
fttf is always giving the value and it isn't lessened by the duration of the magic damage
with bloodsurge instigate and thane?
X
I think you underestimate how much rage we will be sending into IP to make up for not haveing spell block

+++ It's like Dailcry fight but ...like for a whole Season
U could theoretically get rid of both stat stick nodes and play aoe execute and massacre and bsv

Nah. 
its not about the node, you can take them
im saying you wont have the rage to use it
btw we didn’t have spellblock in bfa
You won't be able to path down without them
That's way too doomish.
I havent got a chance to look at the loot table. Wondering if this season we have a something more powerful than Mud (M+ drops) to counter Magic damage. I hope its not one of those seasons where if you dont have a trinket you're F tier tank
W/o FV & EA?
Most theorycrafters say - Sac + Pacemaker = GG imba damage, but I hope we won't need Def trinkets once we get in mid-high keys (earlier than other tanks)
no, but SR worked different and was better. Also there wasnt nearly as much mag dmg going out as we have now
you will want at least one
if you plan on pushing keys
just like this season
what defensive trinkets are there
they're too valuable in helping cover our deficiencies
for next tier
not sure haven't looked
Yes, question is if we're 1-2 keys earlier than other tanks due to magic all around. So we lose DPS competititvty
we'll still have mud
o true
SR was worse in bfa though
X
To doubt
God this chat is insanely doomer
tbf you could drop shield charge for bsv also next tier
Your damage doesn't matter nearly as much in higher keys gonna be real
i dont think you realise just how bad loseing spell block is
the spec has been meta without it
sucks
I dont think you realize that it isnt that bad
sucks
sure
if you have the tradeoff of losing 300k dps but you gain an extra defensive that helps you pull efficiently/live mechanics that you struggle with you do it
but we will live
isnt going to make us worse than uhdk at tanking
and prot will be playable in high content
like this chat seems to believe
yes, when mag dmg wasnt nearly as previlant as it is now
Everyone knows it's bad. But it's not like we can't do anything without it.
Have look on prot paladin set AoE damage for PTR and come back with "Why I get declined in 10s????" post 2 months from now
Anyways, TBD 6 weeks etc
It's way too early to be dooming about stuff anyways.
Instead of complaining in an echo chamber, Go on the forums and ptr and complain about it
you guys are insane
We can all get on a buss, set camp outside the blizz HQ, drive up a tank with live ammo. Then shoot in a shell, threaten to shoot another every hour till the change has been reverted.
even if pwar is terrible
as someone who's been pushing recently on a DH, trust me you're not missing anything you might get into more keys but you're also bricking 75% of them because the people who care about "meta" suck ass
my friends will shrimply cope
Ppl in here need to drum up more drama for this
True
Make it personal, as if someone kicked your puppy twice.
Same here in EU, key owner gets Disc/Balance/UDK and then ...wait why arent you guys timing my key? 🙂
It's like Family guy, but sees purple icon at customs instead of anything else
You can be 2800 and be invited as 650, probably. There are no tanks atm.
tbf my main is just shy of 3500 so it's not like I'm truly 3300
but my score went up like 250io yesterday on the DH
That be some good gains
No deal

On a serious note, any Prot war this season should burn some 16+ keys with Phys/melee comp. Everything gets deleted 
No meta slaves, just zug
hello mwahi and nome, where's the petition to abolish all other tanks abilities to deal with magic damage?
I try but phys bois are rare this season
ngl there the only ones i apply to as i know there waiting for a war tank so its an insta invite
I just take what looks good
Bonus points If you find a WW or Surv hunter. In EU they're much rarer
heyo boys, sorry to bother, i'm looking for a war prot that did mythic progress with low ilvl for some tips in pm ?
don't give a crap about their class unless I need something specific like soothe/brez etc
Pretend you are high ilvl, full send
That is not hyperbole
Trust your healers, play exactly as you would at a higher Ivl, use defensives on tank busters etc
i didd bomb on gallywix cause i was applying to a guild
Warrior % based mitigation is very strong so the only thing gear is really keeping you from realistically is damage and I guess threat if you’re like really low
i felt like damages were just extreme
It’s almost certainly a play issue, unless you’re like….640
Roid out here spitting facts
something is up with Roid lately, perhaps it is a chatbot
If you post some logs folks can probably help out
I ebb and flow
We’ve had plenty of dooming and shitposting lately, I am the balance 
Guess we go haste now right?
guess noone cares
https://www.warcraftlogs.com/reports/GNyjgnAz6rDLxJ4b?fight=24&type=damage-done, thats the log of the kill, i'm banbiwar, tbh i felt that without a cd def before AND after bombs, i would not survive (did shit damages tbh)
Probably? But it will all get simmed out
You’re 681
That’s not low
yeah
but i ask that to know how they managed(if they did that ability) to survive that
and seecond thing is that i feel more tanky with thane, but is it only in my head ? everyone use demolish everywhere even in prrogres
well youre losing a shield wall playing thane
so thats one thing thats hurting you
you also appear to not be covering the focused fully with spell block, partially because you are not facing the boss
if you look at the overlap of your defensive usage, you're also pressing them a little too early
so you pressed spell reflect and it fell off before you even hit the dud
and you lost like 3-5 seconds of shield wall because you pressed it early
damn
and to anwser the question of "how did tanks do this at lower iL" they just use there kit more optimally, thats all
yeah for sure but idk, maybe some stuffs that i don't have
you also seem to be losing ignore pain in the middle of the event, when you hit the second bomb it looks like?
which is also where your health drops lowest
also, never be afreaid to call for an exteral mitigation. Its the biggest thing new raid tanks fail to do.
you may want to shift IP right a bit
they got 2 mistweavers and 2 hpals
thats, a lil unfortuante
but my point still stands
a well timed bop can work wonders
neither of your monks cast life cocoon the entire fight
despite being talented into it
thats a huge loss for you too
i think that i got most of the time an external but y
yeah okey
i had the feeling that i could do better without any external
you can
but the point is that if they have them and you find your self in a hole, the ask for it
actually they cast it once but the point stands
its also how lower iL tanks kill this
also this yes, you have a high amount of control - just tell them when to external you and then call it
yeah okey
I am not 100% sure how directionality on the focused dot works with spellblock, but I think you need to be facing the boss? @shut summit probably knows
and what's the point between demolish and thane, i had the idea that thane tanks more than demolish but am i stupid ?
yeah probably i guess
yes, spell block requires you to block, so you must face the caster
the caster is technically the bomb
y
but I believe the game considers it the boss
therefore I think youd need to be facing the boss
😮
but its a wierd scenario
Thane has higher rage gen so in theory you can IP considerably more
demolish
but colossus has damage redux on demolish and more importantly enables you to run impenetrable wall, which lets you use avatar as a shield wall
which is really just insanely high value
I prefure thane tbh, I only assume most the colossus tanks do it to parse
i also feel more safety with thane but a lot of tanks, even in progress with "low" ilvl, played colossus, thats' why i'm asking 😄
but back to this if you look at the top graph, dtps and then align with the others
thats a good point
the part in the veeeeeery middle is where your health is dropping to like 28% and consequently that is the part where you have no cd overlap
so shifting your timings just a smidge will probably have a big impact
also get a disc priest
lol
yea ngl this healing comp isnt doing you any favors
that healing comp aint doing anyone any favors
at least one of the healers is useing his sac on him XD
true
just remember you only parsed better than 13% of warriors who killed mythic gally, but you still parsed infinitely better than the 99% of warriors who did not kill him.
true
but i already did like 70
not exceptionnal
but depends a lot on my role i guess
but i could have done better
the talent selection isnt set for maximized dmg either. But if goal was to kill boss. its fine
they were testing apply like 4-5 per raid ;D





