#protection
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I do frequent the monk world with Grxl
Happy is my complain about BDK discord 
Until I am allowed to main warrior tank
I will not play bdk anymore I think
I must spin on my brother class
Honestly I might have to go bear full time next season just because our raid group cant hold a fucking druid
but sure as shit we have three warriors
This is a trap
This is like becoming the monk tank
I was priest and we said “we have 3 priests and zero warriors”
there is no going back after you trapped yourself
I go warrior and all the priests quit
I legit might be a bear or brew next season.
I was the fourth hunter (and only survival) during Amirdrassil prog so I volunteered to sit in mage jail. Then all our hunters quit
So now I just am monk
My guild asked to find a dps : prio dh, rogue, boomie
cauase Brew hasn't had a team at all in years lol
Is the bear tier set good pash
seems kinda mid rng
Honestly though I like bear (obviously) so how much of a trap is it
Bear is a mood I feel
Bear used to be my comfort food
It has potential for both trees. With consistent Ravages and more stats the DotC set is gonna rip, the Elunes Chosen set reduces lunar beam cooldown by a fucking mile since lunation has no icd which is neat
Hard to say if either will make it to live as is
But both are a strong start
The dotc one looks nuts
I want to see them make Swipe trigger Ravage on the DotC 2pc but
Blow me
how is it more consistent?
But - to bring up something I do like very much from the new talent tree for protwarrior. No ICD on our thorns 
I’m not sure that’s true
Gonna be great fun, watch 0.5sec AA swings bounce themselves to death
10 of em?
that is a lot of swings
Infinite threat talent 👍
boing boing boing
I couldn’t log it yet - I know for sure it’s bugged on the double crit block damage but the incidence of it did not seem like the icd was removed
might be bugged from the testing roid did
they intentionally said in the bluepost they will remove it
Yeah they also said a bunch of stuff about spellblock lol
More haste and attack speed modifiers = average 1 ravage every 10 seconds from testing = turbo tier set buff uptime = big dammies
I’m sure they will fix it lol
Damn, feedback bros saving the day
IT WAS MY ONLY RAY OF SUNSHINE THIS WHOLE FUCKING PATCH
but bigger more common lunar beams from EC is kinda crazy. Lunar beam is already a lil bit cracked
GIVE ME MY ICD
Hey Pash does mf still crank if you’re a dotc Druid
Lunar beam is great till you realize
You can’t move it
So some dumb mech pulls you out of it
For M+, absolutely. The problem is Elunes Chosen is turbo dog in ST and this doesnt fix that
7m dps trash, 7k dps boss
Still cranks, just less
30% mastery is just so crazy. The ehp alone is insane, then the healing, and then the damage? on 1m cd? wowzers
It’s way less than 1m
exactly
I've gotten it down to ~15 seconds on ptr with tier LMAO
So I can mozy around as a dotc bear and mf stuff and they’ll mostly stick to me as I gather?
And thats with tier being bugged and sending starsurges at allies so it doesnt trigger the cdr
Yep. Thrash is great like that
Keeps everying on ya
so you can moonfire away
Gathering on bear is ez mode and I love it
That sounds so much more convenient than pinballing around on warrior
I hope they do a few bear tweaks this patch cycle but like, if they leave bear alone and give us a baller tier set then we j chillin
The one thing they changed was giving us a talent for 5% more movespeed 
ST as bear feels like you still playing an old expansion…
The real question is what is this and how is it ok
The new meld potion is gonna be sweet in my Mythic 7 key Eco Dome
The problem for ppal is, that set does not help with the weak spots as ppal. If they don’t buff the survivalbility, state of ppal won’t change
I ripped the exp 33 esquie “I am speeeeed” sound and weakauraed it to dash and stamp roar
Pugtank is pressing wrong potion during big pull
Living my best life
No, it will now be a require ment in 10 pug keys
Thats a trash change
+10 no meld enjoyers
Good for high keys, tho u loose a pot use
Jakey, tell the devs to fix the ICD still being on for spikypointyouch
TWW: Season of Dwarves (With Meld Potions)
At least we had the nelf slutmogs
I wouod but i have no influence or way of talking to them expect the forums
If you drive to their hq and yell they may listen
Make sure to use the words “do you know who the fuck I am?”
I would have to take a plane first and really am not that rich
Lets hire in a buss, buss a bunch of us over there, raise our shields and plaques going:
"FIX YOUR SHIT, OR WE TANK YOUR HQ"
Anyone got a tank to drive up there, by per chance?
I take 1min stampede just so i can zip and zoom around
You gotta relax on the revolution stuff man we already met our French quota with @sharp gale
Nah, it is time to throw the servers into the harbour!
Honestly the spec that wins the most with these tier bonuses is Frostfire Mages because FUCK thats cool and thematic
I saw evoker one has cool look
please use the blue post, the data mine ones are misssing some words
https://eu.forums.blizzard.com/en/wow/t/feedback-the-war-within-season-3-class-sets/577477
We’re excited to share the bonuses you’ll discover on Class Sets in the next update in the War Within. The War Within Season 3 - Hero Talent Class Set Armor Design For Season 3 of The War Within we want to seize the opportunity to put a spotlight on the expansion’s core combat system of Hero Talents by introducing class sets that put an a...
also why is that eu forum? lol
this guy is trying to get me to use the eu forms
what a bait smh
...
I'll pull the blue posts though, didnt realize datamine was inaccurate
just a few words and abilities just missing that look wierd
like Lighsmith one for prot pally is borked on datamine
https://www.wowhead.com/news/protection-warrior-development-notes-for-patch-11-2-ptr-377361
Does this mean there will be different bis talents that vary by dungeon?
Maybe, it will all depend if we can survive the high end content or not
low-mid end it doesnt matter what you do either way
Nice we’ll get trucked by magic harder and nothing new for dots/bleeds.
Yes.
Removing a mandatory defensive to survive content and replacing it with a 4% chance to survive content is not good.
KeyBreaker will technically be good for magic dots as you have more instances for the casino. If you survive the upfront magical tank buster from bosses
Like today BigMomma you need 2 Spell blocks for the Electrocrush initial hit in the whole fight to feel consistent without screaming at the healer. Now there's an empty space in that fight where you're feeling with your pants down
And hope the casino saves you
a 4% chance to ignore 100% of damage is simply a 4% passive mitigation over the long term
sure it could save you from a big hit but since it's unreliable it's useless
imo
it's dog
Just get the 4% slot machine everytime you need it
TRUE
Give prot roll the bones for magic defense
That's not how it works. M+ is about consistency with CD management. If it procs with Shield Wall up, it's worthless
There is no case of usage for this talent
That is literally how it works
Coping is no option
Using SW and getting a procc is shit, cause you wasted SW
Even 1% on SR would be better …
Yea can’t wait for bolts destroying me in m+ again along frequent magic attacks like rixa in ml
You need CDs at key moments in a dungeon. We've lost agency on our CD management and thrown to the casino. Yes, we'll pick the 10% SR thing, but it's still silly to have a new talent which nobody picks from day 1
This is the most upsetting part, honestly, that someone responsible for making changes to classes does not inherently understand that this talent is as pointless as it is bad.
None who plays a tank Specc would bring a talent like this
"Dude, how did you time that Priory ? Sick healer? Oh no man, my KeyBreaker procd at the undead paladin 🤓 "
Like maybe as an early travel node that takes you to the actual defensive talent?
But the talent being at the end of the column? The thing you need to take travel nodes to get to?
Guh, senseless game design
Again, it's day 1 of patch notes. At least Colossus demolish 4p makes us a BDK for 16 seconds ☠️
Can you upload this to WAGO lol
plz
Won’t work without the sound
dm the soundfile ez
Yeah about that
Why the fuck does the Colossus bonus sound so much stronger than the Thane bonus when Colossus is already meta -_-
Depends if Thane zap-zap have IC or not. If you get TB spam, then its not so bad. Thane has more IP at disposal, so it would trade survivability via IP instead of FvB and do more zap-zap damage. In theory
The problem is Colossus has ShieldSlam synergy, and Thane is just ... zap-zap
Tier sets will get tuned. If thane falls far behind it will get a bone or two.
I developed conspiracy theories in those things like doggos complicated embellishments or those weird talent
That’s it is new dudes who is trained to implement stuff
But Thane has more rage for Exec, but again - as Roidberg said - in M+ the 35% to 0% range window is small, since DPS has giga damage in that window, so you're kinda late as a tank to the party to rely on Execute. TBD
I have 6 mil on Thane in Floodgate first pull in S2. So you need to get those numbers up.
I mean
Giga pull with lus I can get way higher now lmao
But thats a terrible comparison
Wait, aren't you on PTR with like 700 ilvl?
You have a 710 shield and 723 trinkets
Super curious on HPS for FbV + Colossus 4p + Bloodborne
Bloodborne choice node with Sudden death is really annoying
But I get it, it is choice
Can we pray for the loss of juggernaut
We havent used Bloodborne since DF S1, so it was a needed change
Having a hefty ammount of dead talents for 2 expacs in a row is kinda cringe and shows weird game design choices or desinterest from class designers
But I can see 2 different builds with the choice node Bloodborne/ SD
So tuning will matter if we have choice as they state
Spear is definitely dead for colossus I suppose
We didn’t really lose it
They just made it not dumb
Yes it’s the new 15% talent
Really need a new monk talent named chuggernaut
I prefer jug tbf
Since there is me playing for jug being good
Assuming dungeon finder is working trying to test thane execute
I did a nm dungeon but things died too quick
Like 3 gcd everything dead
24th there will be m+
Curious on TB/Lightning strikes/Execute ratio. I assume you cast Revenge during TC/TB downtime or until Exe is up.
For SS resets
I have frame issues on dummies I just want to test the set proc chance
Need AoE dummies. Forgot where we had them. Valdraken?
I will go to SW but logged off, I had to go
this is a solo pull in a heroic
with 4pc
thane exe
ionizing strike procced a reasonable amount but damage is rough
0.8% yikes
its all tuning
the execute spam feels bad to me at the end, you have clap, execute, shield slam, revenge procs
too many buttons to press and it will ultimately come down to tuning which ones we do press, but anecdotally to me it feels jumbled
did you also spec in Heavy Handed/Masacre or is it just SD
is the one button rotation actually good?
It is rly good on some specs yes
i thought it would be horrible with the -25 speed
Tettles did 17s 18s on his boomie and he was first dps
tettles parsed 1st on a 17 ml on boomkin so it must be good for some specs
With the button + auto hotkey
Uh i dunno if thats entirely accurate
it definitely performed well but the other two dps were also gray parsers which means starfall was getting tons of uptime and inflating his dps
Felt like the purpose is only to give you extra thunderblast, that thunderblast is the one dealing damage. 0.8% is just too low indeed.
that wasnt the default 1 button, it was with hekili and without the reduce GCD
its clearly doing well for boomy but the clickbaity "top dps" claim is nebulous
pls tell me fury warr does good with this feature
it was the 1 button
Idk for fury I didn’t play a lot this week
I did 2 delves and logged off, into another game
delves are boring
I will 1 button the first boss in mythic tonight
Instigate into Massacre or were you rage starved?
But interesting Exe is now 2nd DMG
no I literally cannot spend enough rage
colo still feels way better
bleeds cook with tier set
At least roar capstone will not feel bad

thank god its not cs season
Not the best dungeon for deep wounds, prob floodgate/brew would go off the charts
Not the best difficulty too
I mean I can try first cinder pull on heroic
im just doing solo in heroic
Yes ik just like execute doesn’t last very long i guess
Yeah, they don't know what to do with Thane in S3. Exe with Thunder Blast procs is weird. No Shield Slam synergies
They 100% know what to do, thane is the raid execute build goal
M+ to raid ratio player subs is insane, can't do a raid targeted spec
They need to fix Thane for 5group
To feel good
Quick question, i've been checking the logs of prot warrior on thane spec.
They usually cast around 350 IP per key, which I've been spamming with mouse wheel BUT I feel like i'm cutting off a lot of DPS, in a 13 i'm around 1.8m overall, up until 2mil
Idk if I should cast less or keep doing this ?
thats first pull of cinder in thane
you will cast IP to dump rage
So IP as a prio and not revenge
not exactly
Because you can dump rage on IP
you will generate way more rage than you can fit into gcds with revenge
and IP is not on the global
and when i dump rage, rage is back up quickly so I feel like i'm casting IP permanently and not enought revenge
so yes you revenge but you also IP to not overcap
IP is not on global you can cast it with other skills
colo doesnt have this issue because your rage gen is lower but you still IP fairly often
If you have thunderclap or shield slam available you don’t revenge
As thane
Which is pretty much all the time
I don't like demolish, feels weird
SS > clap/blast > revenge + IP when you are in rage overcap range
you will find there isnt much room for revenge
given how much shield slam you have
Basically if thunderclap don’t reset SS
pretty sure the warrior community at large might beat you for this statement lol
Oh wait Roid... how is the feel of not having spellblock?
PSF 13
Not being able to move is meh for me
I feel nostalgic of BFA warrior during clap era
Clap era ended 5 months ago
400 shield slam
How do you mitig ?
as colo?
I am Happy
Hey, you back to actually being Happy
it feels kinda strong comparatively
Yes
Yes I noticed it was not corruptions mood anymore
Time to name yourself: FixICDnow!
I will become 100k on Thane S3 in few days
https://www.warcraftlogs.com/reports/9tn1zxphPH3mBf68 heres the two pulls for cinder
first is thane, second is colo
and tbh i am not sure I am playing thane optimally yet
The only min max beside prio rotation of thane is to use thunderblasts charges before avatar
because ptr came out yesterday with an entire new talent tree and we have no idea what is optimal yet given the new execute talents?
And do the 2 TB 2 shield slam mini thing
The new tier set also can proc more thunder blasts so more potential munching if not blasting
I'll try colo on 11/12 to see how it's played
if it's slower maybe i'll like it more, less APM lol
Blast can have higher prio than Shield slam on a certain tuning
Pwar stonks up or down given 11.2 changes m+?
*block
everything always comes down to two things
tuning
play feel
if something is tuned well but feels like ass to play, that sucks
if something feels great but is tuned like ass thats less bad but still sucks
I’ll wait 24th bc I can’t feel on dummies
Like this season as MT I had a blast. Now I have Exe procs to worry about? Now SS reset? Now TB? Oh? Revenge? Feels like whack-a-mole mage/shaman
its important to test and give feedback
In general they removed spell block and give nothing to mitigate spell in return?
I gave up on giving feedback, when all the bugs I keep reporting and all the imbalances, just go through either way.
They gave more DR here and there
8% MDR with 2 talents and the casino Keybreaker talent OR 10% MDR to SpellReflect
it is still worth it
Not to me it aint
feedback goes directly to class design cycle, you get to skip all of the red tape
100% effort, 0% reward = nothing gained, everything lost
For upfront damage, but they giga boosted FbV/bleed healing, so HP might yoyo less as Colossus during Demolish windows
And mood lost
FWIW colo felt way tankier
colo
thane exe
but thats probably a symptom of me hammering execute and not ip
my proposed solution
spell reflect becomes 8s instead with that talent
along with 10% more
and they should also add less fuck-you magic damage to content
So how is the feeling of not having spellblock again? is it like really dangerous or?
cant really test that yet
Dude is doing heroics for "feel" check-in
Literally just doing solo heroic pull to see how play feels, how things appear to be balanced at first pass
just a means to generate feedback
once m+ testing opens up we can test things like tankiness, loss of spell block, etc
Too early to tell
In terms of specs that do physical damage and start with the letter W...I'd give it a three coconuts out of four.
lol i know that im being a shitter bb
i thought the 4hed would give it away smh
4hed was removed from prot in the patch notes
We're at least W tier
Even if tiers are shit, remember that before turbo boost this season, to reach 14s you REALLY had to have patience as prot warr vs VDH queues (sure, EU servers less keys available). So we need to either come with good damage this season or compensate magic damage squishy (6/8 dungeons btw) or re-tune some things to be competitive. Not sure they'll change utility in 6 weeks, besides numbers. They're way too overworked to put back SpellBlock and rework the talent tree. Else we'll fade away in the 10% of keys, like prot pals & friends this season
Or you would just buy Midnight and say "Hey, remember when prot was L tier in TWW S3?" And move on
Im expecting giga damage with the colossus tier set. And good self healing too. Id be surprise if war didnt top damage charts again
🗞️
Just check the Prot paladin 4p set. Not so sure about "Collosus zug. We get invited. Zug"
Question is - who uses Exe? Colossus is too busy with giga bleeds too 
I think if ionizing strike gets tuned better thane will be a contender
Its obiously poor man's Lightning Strikes from Hero tree for TB procs. No idea at this stage
i wonder with this much haste
if were back to reduce shield wall cooldown talent
Not about warrior but why your name is shiny?
Nitro booster
nice, spellblock gone. time to reroll for good now. 👍
Idk, after we profile the dungeon requirements next week, things will be clearer. Dawnbreaker as a Thane is a waste of time.
Ohhh ok
Contractually obligated to be a bear because the new dungeon/area is about growing trees and cultivating life
Warriors don't do that
Them's the breaks
Sure we do, we can cultivate life by killing murderers
Wasn't that Everbloom ?
Oh poison time
oh man
But in this area we experiment with wildlife to see if we can get new life to grow on their planet
damage gets a lot closer if I pull the entire room
bleeds absolutely cooking on large pulls tho
Listen, man, your logs are unimportant right now. We are strategizing how to handle the lore. The only way to defeat this season is to fully focus on the task at hand
And that task is not blocking spells or bleeding everything under the Sun.
:)
I dunno right now my primary focus is
"ionizing strike worse than ionizing hazzikostas, fix plz"
"where spel blok?"
"y no crit spikey shield like u say"
this full execute talents with thane?
yes
first pull is thane second is colo
the ones I linked later I used standard thane with no execute talents and it feels way better imo
Using execute in M+ is no bueno, as always its gonna be a raid talent
i wanna execute in m+
Why do you not execute in m+?
Too much rage for not too much dmg
So with the compensation talents and no spell block, is flood and psf gonna suck more? The consolation talents look terrible.
this
I dunno I feel like there could be a medium
as thane
also colo
youre definitely gonna press execute
are you playing brutal vitality in those logs?
wouldn't fueled by violence be going absolutely crazy considering 30% of your dps is deep wounds/rend as colo?
I have execute binded on F and shield slam on 1. Gonna get piano fingers
cursed keybinds damn
Hey, it's my brain!
I am and that could be true but im not sure atm bc of the changes to brv
for reference, napkin math says you did over 8m dps there, over 20% of it was deep wounds, 200% of that is like 3m hps
yes but thats only relevant if my health bar actually goes down
the change to banking damage into IP could be pretty big
but yeah fbv could be pretty nasty too
8% of 8mil is only 640k hps, i dont think it would be even close in terms of just raw throughput on yourself, at least on big aoe like this
fbv will be clear winner next patch ye
was told that bugs with that and BrV were fixed too but havent verified
At BigMomma you will have 5 targets with deep wounds and 1 during Jumpstart (maybe get 2 contractors after 1st Jumpstart). FbV gonna be kinda sucky Vs ad-less bosses without shield block
will this be the first time prot war is good at self sustain?
legion
/self healing
im sitting outside the dungeon still I can run the pull back with fbv
Not Vs bosses
legion prot warrior with manacles had pretty solid self-sustain, eventually they turned the bracers into Indom but nerfed it 20 times so its not good now
Where shield block was crucial
What's a mdr
do you mean spell block
Magic damage reduction
self sustain and surviving a big boss hit are two different things though
Soooo mitigation against spells go up or down?
losing spell block is gonna suck but big momma isn't even that good of a use case for it, the dot is what ruins me on that boss not the initial hit personally
More flat MDR around, but higher chance of dying to bosses unless the casino saves you
its the main problem war always has. sustained damage
i think 4-5 paladin pull in priory is going to be absolutely awful without spell block, you get much more mileage out of it on that pull than big momma
maybe buffed FbV will carry
You have 35+8 Magic damage reduction+FbV. You'll be fine. The problem will be undead paladin
lolllllllllllllll
Sweet
So in m+ it's basically more baseline dr but lose ability to use ability for big dr spike like when the 1st dawnbreaker boss was about to shoot you in your booty
Someone on forums put it better
Imagine getting Keybreaker proc with shield wall up, but never procs when you need it. Plus not sure you can track it
I understand the casino nonsense. I'm talking about cases where your casino doesn't pop
So it's brown class at the casino
You said there is passive dr now too
You have spell reflect +10%. Plus 2 talents with MDR each passive
The rest you'll have to out heal with FbV, so your hp will yoyo
Vs magic dmg
1st boss DB never forget everyone overlapped their kicks so I block a whole round of bolts plus the beam to not keel over 2024-2025
Ok so mdr passive 2 point = how much passive dr? 10%
It's heroic in what? 700 ilvl. Come on 
yea thats why im looking at raw hps
not effective
8% always, 8%+35% during Spell Reflect
So 8% baseline with 10% reflect. In s2 its 10% with spell block whose % i don't know. It is a pretty short cd though
I would rather have the button i can press that gives me big dr when I need assuming it's short enough cd.
Spell Block uses your block chance but Vs spells. So no, it's not even competing
If ur 671ish ilvl with the mythic shield what dr would your shield give
Yes. That's the main take on that. From control to casino. We have consensus that nobody picks Keybreaker spell. Maybe only if dot heavy magic damage, which has more % of procing
Take Floodgate Giga-Zap goblin boss - Thunder-punch does phys + lightning component and leaves a nasty dot on you. You wanna casino the dot or just use spell reflect for 35% MDR?
I want something I can control. I don't go to casino the game is rigged against you
Healer is too busy to heal DPS and herself there
No need to babysit a ugly orc brown class tank now
Why did they change it like this? They should have made spell block and choice talent where you can pick casino or the on use talent
Because "they felt" that "the players" were "confused" by what needs to be "blocked" or "not". Source needed. So instead of the spell reflect (which you cant play without Weak Aura), they removed Spell Block. But at least we get giga HPS, so we'll be BDKs but brown
And with no CD Battle Shout, we can get angry per GCD when things dont proc
spell block was dogshit. good riddens
Bdk patch notes so long I don't even know what they are changing but changing it way they did i don't agree with
yea the best solution is just make spell block work all the time, but easier to just delete it I guess 
How can it work all the time
Magic cast + dot on your way -> spell block chance -> lower the effect duration/tune CD and you're done
Make certain bosses abilities immune to spell block. And it's done
Now you know when and how
Now our HP will yo-yo until they tune the numbers vs casters until FbV + Demolish window comes online.
I don't like that some abilities ignore spell block and some don't would probably want consistency. I know the same issue exists with spell reflect but image if you could spell reflect some giant raid boss magic damage lol
Exactly. I hate to play this game of guessing
I did the same pull on live and it was 600k raw hps
that is a massive difference
Lets get to 3k first week on live before they find out
what were the FbV bugs?
VDHs will delete their chars
i already play FbV on live so a big buff to it along with probably playing all the bleed talents sounds good to me
What's fbv
The bug I think is that it heals 85% of deep wounds instead of 110%. But still better than BV past 14-15 keys since it's constant. Instead you can miss windows of BV when IP is off in 1 GCD
Fueled by Violence
Pwar identity is not to do hps. It is to do DR. What have blizz done 😦
Preparing us for Bloodlust roleplay. Deep Wounds - HPS leech - Bloodlust
It's natural
Instant resub
debatable if its better
Lmao
Logs simply do not back up this claim
Did some cinderbrew testing of elune bear and holy mother of aoe
The extra 20% damage on thrash from the 2pc alone is wicked
like i said extra thrash dmg = more arcane heals
thats only if you manage to get good ravage chains
which is not reliable outside of incarn
Plus thats for DotC not EC
Both tiers are tuned very strong right now regardless
Agreed, but that should be on Blizzard to fix via their design. Removing spell block is a bandaid (assuming their explanation for why is the legit reason, and not because spell block is too strong)
If it was actually about complexity in understanding when to use it, they could've just made it a flat spell damage DR instead which works for everything (although you can still argue it's not easily apparent what is magical damage vs. physical damage, but that's also because of their own design decisions which they could change). Instead they removed it, which makes me think it was more about it being too strong
depends on what you mean good
ppl did no healer keys with a prot warrior in dragonflight
Im glad they calm down on very rare items
surely this trinket is so much worse for us than the other tank specs who can heal themselves
am i missing something?
It still going turn a death to one where you survived. If the healer cant top you in those 6 sec, then it was over a long time ago.
i dunno maybe the proc does a billion damage but
a conditional cheat death sounds like a fucking awful trinket
Its still a free life. Can drop a victory rush when it procs to help but the healer will have to top you up. The passive is kinda nice. Cause we are often not full hp so it should be a good amount of effective healing.
it's literally not a free life though
the extra life requires several seconds of healer attention
Same as a dk
except DK has death strike and we don't, obviously
Sure they do a lot of it themselves but when it procs the healer knows to dump a big heal on em
won't mobs deaggro you and just hit everyone else?
Victory rush/healthstone when it procs. And ignore a tankbuster
isnt it basically just the current dk cheat in a trinket form
yes but purg is obviously much better for DK than it would be for us because their kit is built to get them out of purg
It might not be the best trinket but I bet it gets a lot of use. The passive is good. Free healing and aoe dps for existing.
this has probably already been discussed but blizz's rationale for removing spell block seems like the dumbest shit ive ever read
can we please learn what free means!
oh i read it wrong i think the 8 min cd is rough
nothing this trinket does is free
and no effect when its charging
it costs a trinket slot!
I havnt seen the other trinkets. Maybe one of them is just better to avoid the death in the first place. But historically revives after death even with a penalty are always great. Cause you can use it to skip mechanics. And if the healer knows you are going to do that then they are prepared to dump a big heal on you
you are only avoiding the death if your healer can get you to 75% within 6 seconds
Which all of them should be able to do. Even more so if its planned.
and if your healer could already do that, why is this thing even proccing
Cause you did it on purpose to skip a mechanic. Or you got hit in the back pulling a large group. Or a dps missed a kick. Lots of reasons.
Not saying the trinket is amazing. It has no secondary stats on it. And I havnt seen other effects. But cheat death has always been good because it can skip mechanics
Traditionally, because a mistake was made in M+ or as part of a stop gap for CD rotations, also in M+
I guess it has vers. But nothing crazy that a stat proc trinket would have
it has minimal value for raid focused players or people not pushing extremely high keys where very normally inconsequential mistakes explode you
Also where are these trinkets at? I wanna look through the 11.2 ones
I'd say it might have value for cheesing some raid mechs, but if a cheat death would work, you'd just use the pocket BDK every Myth raid team has on deck
It potentially saves a key from a wipe, could care less what else it does, it's decent and worth using sometimes just for that purpose
Yeah I doubt it is the default trinket. But I think its pretty good and will have some specific uses.
I like the self healing and aoe damage proc. Often not full hp as a warrior. Nice to have some passive healing under the ignore pain shield.
The only stats being 2k vers is kinda weak though. Probably get more use out of something else.
anyway my point was mostly just that this thing is so much better for other tanks who can get themselves to 75% with 1 button compared to us who will need a weakaura/macro to beg for heals when it procs
I see your point. Like a pally can proc it on purpose then LoH themselves. But most trinkets are like that. Better on some classes worse on others.
this just seems pretty fucking shit all around
not only is it it a conditional cheat death
no main stat
and the damage it does is basically 0
cheat death trinkets never have main stat i think
unless that shits proccing every 2 seconds
It does say a high chance when getting hit. But who knows what that actually is
im sure the chance is high but just depends on icd
https://www.wowhead.com/item=184018/splintered-heart-of-alar
https://www.wowhead.com/item=186434/weave-of-warped-fates
https://www.wowhead.com/item=207528/prophetic-stonescales
This epic trinket of item level 200 goes in the "Trinket" slot. It is looted and sold by NPCs. In the Trinkets category. Added in World of Warcraft: Shadowlands.
This epic trinket of item level 226 goes in the "Trinket" slot. It is looted and sold by NPCs. In the Trinkets category. Added in World of Warcraft: Shadowlands.
This epic trinket of item level 421 goes in the "Trinket" slot. It is looted from Iridikron. In the Trinkets category. Added in World of Warcraft: Dragonflight.
The cheat death is potentially great. But the lack of stats is pretty rough. I think it gets used for specific mechanics and maybe learners but thats about it. Unless the other trinkets are all trash.
But the cheat death part is pretty great on its own
oh in my head i was 100% sure splintered heart was secondary fair enough
well normal cheat deaths are pretty mediocre on their own
^
i thought so too i googled it
by default a cheat death is "ok"
but this is a conditional cheat death
and it's not an easy condition
also going to just 10% health, if u dont have a 1 second immunity or whatever
youre just gonna immediately die again
im sure there's a grace period of 1 second while you're turning into goo or whatever
blizz wouldn't be that dumb
probably
can never be too sure
amen
If it is being used for specific mechanics it could also be changed to not work for those.
Cause they dont really like people skipping stuff
bring 5 prot warriors to final boss and hope they all 5 4% chance to immune the impossible to deal with soak mechanic
please put trigger warning on spellbreaker references thank you
Yeah that whole thing is trash
change it to 4% chance to reflect spells
either top damage or immediately die
take your pick
If it was going to kill you then you are planning on the 96% not the 4%. So you either waste stuff you dont need to waste or you die rolling on 4%.
Maybe it works for individual ticks of magic dots? Could be ok there. But otherwise I hate it
even if it was 40% chance
it would still be doodoo
Ngl, a meat hook Necrotic Wake trinket would be amazing with the bleed gigabuffs next season

good relative to other tanks known for self sustain
well thats just not how warrior is designed to work
50% chance to reflect spell, 50% chance to take double damage. Gambling tank
yeah right, but it seems to be a direction they are leaning in...hence the question
I wonder why they never decoupled the magic DR from the spell reflect part. Reflect one spell, DR for the rest of it.
Or, let's go back to Legion reflect.
buddy
do i have news for you
Say it isn't so
for multiple years
I've been playing other characters too long
2nd wind 
Oh and fueled big heal
but... 2nd wind 
anyone got a cook for a raid build for ptr
signet shit or? grabbed one from vault in only slot but doesnt align very weel it feels like
Honestly the heal goes kinda hard
+500k group hps
And it's smart too so it winds up only being like ~20% overheal
ok steady on lmao
What would blizzard have to do to make hamstring worth actually having on our bars? Anyone have a cool idea for it?
oooh okidoke ill try that one out ty 🙂
hamstring: slows down target enough that you can block spells they cast
wasnt expecting heal to be the answer haha
Hamstring. Cook some ham on a string. Feed it to allies to restore X% health
Could it like reduce the mobs resistances like armour or something for the party so it can get funneled better?
so like...sunder armor was?
Tbh they should just make stoneform a war cd
40% reduced spell damage for x seconds and removes all bleeds etc
I gang, trying to increase my damage a bit, raid bots uses ignore pain a lot more than I do and is doing several thousand more damage than I can. does spending rage increase damage, or does having ignore pain up increase damage some how. I am a noob.
if it stops your rage from capping then using IP increases damage
but your most likely just not hitting all your buttons as fast as they can be hit on resets
So i do less damage if my rage caps?
not that I am trying to save it for anything just trying to get an understanding.
spending rage cycles your cooldowns because of anger management, so if you are sitting at max rage instead of spending it you are effectively losing cdr
yes, i believe from the anger management interaction
Already a big help guys thank you.
gain rage-->spend rage =anger management benefits--> Damage (profit) by way of cooldown reduction on ur big stuff
+ViolentOutburst
And to further really illustrate it, when this happens you are desyncing avatar from demolish badly
So it becomes a self repeating cycle
You can keep avatar relatively close to demolish with anger management, it will still desync but not as badly
Alright guys well you have given me some things to work on. I appreciate it.
God I cannot read anything about these "Reshii Wraps" without my mind going "I love reshiiiraam"
read dn
is there ever a reason to rend over thunder clap even in st
remove rend and slam from your bars
replace everything with whirlwind.
More like from red handed (caught killing someone) Vs yellow handed (caught stealing/cheating)
We don't even press whirlwind why the heck they buff
for arms and fury....
aand that was almost a month ago...
colossus set buff bleed only for 2 slams after demo or for every slam crit?
is the versa buff for belt worth?
any crit, and its a buff on you, so all targets
@jagged pier @shut summit thanks for help yesterday, it was pretty smooth today on Gally and we finished day under 15% 
I will tank mug monday gold drip is spell blockable ? The SpreadSheet talks about the tankbuster itself I guess
🫡
is it higher prio to thunderclap on aoe or revenge if rage is overflowing
Climb guild angle
yea, the initial hit is spellblockable
so gold drip is not
yup
it was to know if i can stand in the golden puddle on the first tankbuster
gold spawns after the tankbuster, it starts dropping where you are when cast finish, so its useful to go under the wall when boss is casting
it will stun you (human can use racial for it)
i have pvp trinket, i'll try it
its doable but unnecessary dmg imo
is shield slam higher prio than not overcapping rage?
should I dump before I press or just send it
you can always dump into IP 
good com
Would be mighty cool of them if they gave us the ability to just block spells. Even at a reduced effectiveness would be fine. I mean hell, the pink power rangers are able to block spells.
You can press them both at the same time because ip if off global
Agreed. I understand that people will say this make prot warrior too OP. But to me, it makes no sense that shield block cannot help a warrior mitigate at least some magic damage. The tooltips literally says you "raise your shield" up to block. And if you have a big bad shield in front of you, wouldn't that shield just block whatever things that are coming toward you?
If it means that they're going to put fewer spells in encounters then that's okay
But it doesn't mean that
unless they plan to make encounters easier so that all 6 tanks can participate in a reasonable way - then prot has essentially a distinct disadvantage vs the other 5 for mitigation
Who needs Spell Block when you have a 30% DR on a 25s CD?
Prot is eating next patch no doubt
enormous buff to FBV, our armor gets buffed, we get more flat DR on defensive stance
They also made AMZ a 4 min cd. They're definitely making magic damage a thing we just have to handle across the board
you flipped the 5 and the 0
it's 35% DR on a 20s CD
Prot's SR only has a 20s CD, and it's 25% base DR
its 20% on 20s
where'd i remember 25% from
anyhow, it is 20s for prot; it's reduced for prot from DPS specs
i blame this on me being awake for 26 hours smh
it was 30 and 25 in legion
is maybe it
but otherwise nothing close
oh hm
its 25 and 20 on l ife weird
stupid tooltip bs
there's an extra 5% dr not accounted for outside of game
my memory is flawless, even in my sleep induced haze
oh damn, thanks for the correction because that's even better
Uh
Next season dungeon pool list ain’t exactly light on casters
New dungeon has tonnnns of casters
As does Tazavesh
And no chance fbv survives in its current state
If it does I would be floored lol
o7
would it be too busted to instead have some kind of "improved spell reflect" talent that would incorporate spell block into spell reflect? say increase the magic damage reduction to 50% on spell reflect but it decays in effectiveness by 10% each second or 10% each application of magic damage taken? now spell reflect can reflect spells, be used as a reactive magic dr for tank busters, and smoothes out unavoidable aoe magic damage, and it still saves 1 keybind
spell reflect is already really really good
something like that shouldnt be baked into reflect imo
BDK gets shell though : (
my friend has been malding about AMS this entire season and I joked that the DK patch notes would nerf them by deleting spell reflection on warrior and now I feel like I got grazed by a bullet
Hey y'all.
Question on which is "better" between Scrapfield 9001 and Cinderbrew Stein.
I know both are relatively mid-tank trinkets in the first place, but I'm super struggling on clearing a +18 priory and saw that some other prot warriors are running double tank trinket, so I'm just going to try it out.
So first trinket I'm using is mud, that's locked in. Scrapfield / Stein are both insanely similar.
scrapfield does the gaurantee procs every 30s, where as stein is every 1min with random procs.
Which one is theoretically "better"? this is mostly focusing on First boss, and the trash pulls after it.
For quick ref...
Stein missing stats too doesn't help
i would take scrap over stein. to my mind not even a close choice
if you have the option I would think kezan would be best of all 3 for what you are talking about specifically. should be able to start boss and that trash pull with many stacks
Didn't really consider this. The strength eye gives just makes your that much beefier I guess?
its kinda nice too because at 20 stacks its making up for the lost primary stat from mud
pacemaker+kezan is also an option. thats arguably as tanky as having 2 mud uses.
Pacemaker + mud is what I've been doing historically
Never really considered eye though, so thanks for bringing that up 😁
i havent played war since the turbo boost but I'd also be looking to play hounds+sharpshooters on first boss. should overall help FbV healing + rage gen a bit.
Oo, didn't think about that. I will try experimenting that on a lower key
Appreciate it dude
wdym? our armor is getting nerfed next patch.
sure dude, good luck. and for the sharpshooter pull just make sure you have a CC for one and pull it in after the first dies.
are any damage reductions for prot warrior additive instead of multiplicative?
Decided to try out MT on M OAB prog tonight, and honestly, it does as much damage or so, and feels much more stable
Opinionated prot question: so I paused playing prot at 667 ilvl after nearing in on 3k at season 2 start, leveled a DK, tanked to 680 ilvl, 3200 M+. How ya'll feeling about the S3 changes? Abom limb removal made me cry, and from my first looks, it really feels like prot is going to be wild damage and alot more fun than before with the talent changes. I'm worried about the potential magic damage surrounding the new dungeons with the removal of Spell Block. Ya'll think Prot will really come up alot in S3 given what we've seen?
how much overall would this need to do in a key for it to be good lol
yeah i agree lol
spellblock replaced by a 4% random proc to negate all magic damage..?
Oh sorry big momma's electrocrush hit the 96% odds to smash me, so I fell over
you all forget, that its not 4%. Its 50/50 it proccs or proccs not!
🤔 Ah this makes so much more sense
I already felt like the tier set randomly granting shield wall was weird design. But taking an on demand defensive and replacing it with an rng tiny proc is ew. As a tank I want to press the right defensive button for the right damage and get rewarded; not play roulette for the defensive rotation
Ah, looked at the talent tree calculator. I see that the option for that 4% random node is just off to the side as an optional node; so we really just lost spell block that's more digestable
Think it's more based on how good you are at maintaining shield block. If you find yourself with a constant 18+ seconds of shield block lying around you should def consider it
60% of the time it works everytime
will there be any point in taking shield charge since all its other talents were removed?
still gives you 20 rage and shield block. not to mention off gcd stun and movement for gathering
less value for sure though
the shield block part was removed
wut :<
maybe its droppable though. if you dont need it for shield block uptime then you probably can bin it
Why should we drop it? Nothing has changed except of battering (what was an optional talent)
It’s still a very good talent
im not saying you should, just that maybe you could to pick up something else
we also lost a tier set that had a ton of shield charge synergy
you also dont have champions bulwark anymore so you dont get the free revenge
we took shield charge without battering ram 100% of the time in s1, it hasn’t lost that much since then
but idk will have to compare how it stacks up to the rest of the options down there
yeah its a good button for sure still
but it is a new talent tree and I think our secondaries are gonna be really high
looking at it though the other options arent that great
i need someone who's good at coping to teach me how to cope
helooo, is there anyone whose really bored and likes reading key logs!!
yes
how you guys controll 1 pull in dfc? i lose often the aggro from caster than the big make his hit and pull rnd. mobs
Communication and LoS the whole pull in a corner when you dont have DK Grips or Knocks that Push outliners into the pull
kk i must try again today ^^
Take spear
i let the first knockback go off in the hallway then grab the casters into an aoe taunt/interupt. then you eithier need to be esxtremely catious with your postioning or have some yoyo abilities or knock ups
The new belt is super annoying because i can’t use engineer tinkers on it… stupid design
re: the new Thane tier set, do we know yet exactly how the Thane one works? are the probabilities all or nothing, or per proc?
Is this real? (Not the gladiator edit part but the demon hunters getting a third spec)
Are they gonna fix that? The speed boost is my most important tool
It’s only speculated. But they have added a lot of void DH icons in the game, abilities and also talents have been “leaked” So wouldn’t be surprised
I hope so… it’s just ass like this
Im still sceptic about it, I didn’t see those icons etc and : there are bosses and trashs, they have icons and abilities

Good morning
Hello everyone
Quick question I'm starting to get to "high" keys 13-14-15 until then I was playing with tome and pacemaker
I tried cinder trinket and it feels it gives me a lot of survivability compared to tome
What are the other survivability trinkets that are better than cinder ?
Bomb suit
Mud gets good mileage in priory and flood
Cinders generally not that well rated?
You can farm mud from Flood
Are we talking about the cinderbrew stein?
or buy it at vendor at myth track if you did 12s 
Presumably
Sounds like a dps loss 🤢
That's next week I only have 2 token
@warm plinth yes cinderstein
If you want a defensive trinket, bomb suit and mud are both miles above Stein.
Stein is quite bad
What power in belt should I use on m+ 15+?
Haste proc
btw. speaking of defensive trinket, in new raid we have 1min cd for 5,5M of 50% absorb at 723 ilvl, righ now at 671 bombsuit gives over 10M of 75% on 1.5min cd and Mud ives 10M on 2min cd that can be further reduced
I did a top 14 and flood 14 (bricked because of a body pull and failed bubbles skip) and felt really safe with it ?
mud also has 7890str less compared to that
yea I know it will be better due to stat amount, but from defensive on use perspective its funny for me how Blizz is making the numbers
also first itteration, think mud was changed like 6 times during ptr
There is this one that’s interesting
Yeah, they will change it right after RWF kills last boss with tanks using mythic bombsuit from Gally 
Yeah that one is interesting for sure
Cheat death is so powerful
And it does damage
I dont think it will do a whole lot of damage
But I didn’t run dungeons yet
But this trinket will be mandatory for prog
I dont like the part where we need to heal up quickly, 75% is not what I get from IV 
i miss splintered heart from kaelthas, was fun killing ppl with cheat death
Idk what « unstable void for 6 » is , I didn’t die in the dungeons
I guess thats the time you have to heal back to 75%
Basically dk cheat death
Im curious if it proc with it so you have twice your hp to heal or you die
somebody asked it before but does the new tough as nails look any good for keys?
surely somebody did the math already
that looks interesting, according to wowhead's database (which may be incorrect) it has 0gcd
Is it better than tome? I've macroed tome onto avatar but maybe a bad decision
very bad
tome isnt an on use trinket which grants you absorb/dmg whenever you use the CD
read this on how it works
?
Well, you could do some ungabunga math by just looking at the amount of hits you've taken/blocked/critblocked from a log and then get a very rough idea how much it would do, but yeah
Tuning and all that
My math says it'll do at least 100 dps
So basically, never use and stay in sword mode ?
not quite
Using swaps what mode you're in, and getting hit enough times swaps what mode you're in
So you want to track it to see when you swap out of sword mode, then swap back
If I'm in shoeld mode
And I swap my sword buff is doubled for 20 secs
When the 20secs end do I stay in sword mode or come back as shield ?
stay sword
Ah ok, so use when I get hit to be in sword mode as much as possible
Just get a WA like this for it https://wago.io/sn2UyJYzl
And just press when it shows up
hey i know that guy
Not just about how it performs, so it's not that simple. You have to take 3 points to get it that aren't required, so you have to compare that 3 points to the other talents you could spend those three points on instead.
can test in the heroic dungeon variant
very difficult
enemies have like 3x your hp
very broken
in floodgate 14 it would give me ~42M dmg, while I had 3.7B overall, so that would be slightly over 1%
Ooooo, bet.
Also, isn’t there a haste trinket that also acts as a group wide DR
That also heals if it doesn’t dr/absorb the full amount?
That shit is going to be good
Even probably if it’s tuned weak af
true, though getting the demo shout resets is still tempting
its mostly due to last stand sucking such insane ass though
If it was more available (didn't require pathing through LS), it would be a stronger contender, though if napkin math says anything, it'll be an okay talent but not great.
hey, i like passive aoe damage in theory with linear mob scaling. id at least be interested to look into it if, like you said, you didnt have to path through the healthstone
is it normal my colossus prot feels so slow, always waiting for SS/TC and doing nothing.
even with 20000 haste it feels slow as fk
You should be spamming the revenge
do we know if we need to grab the new 11.2 cloak ourselves for the raid PTR (if it's even available) ?
You're most likely overpressing Ignore Pain if you're rage starved
Look how huge I am now 
What should I do differently here? This was my first Rookery
Spam mouse wheel up and press revenge at the same time
Jokes aside, I still see top prot warrior with 300-400 casts of IP and still wondering how they do with also spamming revenge
I played MT on all 12/13 and just switched to Colo and I still have this reflex of spamming IP over revenge and having a lot of shield slam
I feel slower than MT but always pressing a button never had any problems
14 can be removed I think with umbrella skip
You can also take the group on the left for 1 and use BL here instead of pull 2
You can group 2/3 if you didn't use BL on 1
You can pull first boss with one group of 6 for funnel
10/11 can be grouped
That's all I think ?
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Full Protection Warrior 11.1 M+ Guide
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I cringed a bit at the start with how much he got hit in the back XD
I started prot a week ago
Im doing 14 and popping wall almost on cd on first pill
Gathering is a pain
using SW when you dont have rage/ip flow going on isnt bad, but these hits in the back 
I mean he's still doing 18/19 and better than what I do, maybe it's not perfect but still do the job
If you have better vod id be happy to check
This trinket will be huge for all the magic damage mitigation we're missing next season, right? (:
stam gross

the good old SL debate is back
you need more stam for all that magic damage tho
What was the debate ?
wether the trinket was good or not
T.T
people thought it was a good trinket for their weekly vault keys.
If you kill things faster you don't need stam
yeah but the trinket does damage (:
it's not that good, we dont take enough damage for it
it's a DK trinket
you'll go tome and sacbrood probably
What is the cd ?
Sacbrood won't save me from the loss of Spell Block though Alherion (:
Sacbrood over pacemaker? 🤔
nothing will replace losing spell block
a trinket is not going anywhere near that
The warm embrace of codex will
forgot pacemaker was still there ^^
I mean
We don't live through spell block it's a nerf but it's not like we're going to be one shot by any magic damage spell
Unyielding Netherprism is popping off on PTR, but it's in the style of Kazen where you need to stay in combat and keep it at 15 stacks
oh you beautiful soul
Maybe they're carefully spacing out all big damage events specifically for prot warriors to be able to shield wall each thing as they come and still time all keys up to a 20 comfortably
:)
So prot will be bottom tier because of shield block removal ?
If prot were to be any tier, higher or lower, I don't think it would be due to any one individual change
As for where everything settles, who can say? We're like 6 weeks or something out
The hope is that the devs listen to the feedback already being sent on the forums about the removal of spell block and how horrible the spellbreaker talent is (among other things, because those aren't the only two issues that have been raised), and more changes will be announced in coming updates to the ptr
remove shield block?
huh
Spell block misspelled
i'd be a looooooot more worried if shield block was removed
Why do I need shield block I already have the shield on?
Why was spellblock remove
cuz they added 2 ways to deal with it i think,
that spell reflect makes you take 10% less magic damage is going to be too overpowered, can tell you now
Am I seeing the new talents correctly, shield charge is bottom left and won’t be picked now? Literally my favorite button
25+10
U 100% will take it
spellbreaker should be either double the % or different/ additional effect
4% do this, even if 100% dr, is , unreliable
you will take it, and you will like it
then again, it all comes down to how many times the "chance to (dr 100% of spell)" can occur if, and if in batches or not
if it goes off singuilar thing, and then internal cooldown of like 40 seconds sounds about normal
trash
Sorry to ask this but how can high prot warrior can cast around 300-400 Ip and so much revenge ?
i have to assume you cant 1 button and macro the 1 button for pwar keys or raid right lol
more a meme question but
It's a shame because it's (sometimes) got potential to make mechanics interesting.
Seems like they are changing to dumb things down
It's just how the spec works when you're properly maximizing rage gen, which is really what the spec is about. IP is basically treated as a rage dump outside of attempting to fluff up for one specific, singular hit (otherwise you'll generally end up with less defensive strength over time, as a heads up), since that allows you to maximize rage gen over time, leading to more casts of IP. Revenge is overall cheaper than IP, not only because of lower rage cost, but also because it has a chance to both refund the rage it spent and reset the CD on Shield Slam, making you restart the rage generation process faster.
You'll also end up with more casts if you happen to be rocking Thane since you end up pressing more generators over time than Colo does
That being said, from what I'm seeing, if they're getting closer to 400 casts of IP, they're probably not timing keys or are losing value elsewhere; most I'm seeing end up at like 300-ish or so
Luerce have you looked at ptr notes and tier sets?
What’s your thoughts on them and possible builds?
Last I had seen anything Colo set was nutso compared to Thane
and it's probably currently technically a nerf, mostly due to the lack of spell block, but it's a lot healthier of a tree design since you can flex points around and actually have, like, pathing decisions
Overall, design wise, I'm pretty content
From a rough look, depending on how the MT 4pc works, and the execute stuff, MT for raid it looks like
oh wait
no i'm mad, it's only cleave execute
it needs to be full aoe
with a soft min of 5 targets, where it does more damage the more targets past 5

Nome and Mwahi probably have more solid numbers if you're looking for something like that, but I'm definitely not on the doom train most everyone else is on
Another passive tier set, yippee
is there anyone who thinks the improved self healing will counter the loss of spell block (heal back magic dam like bear tank)?
can't heal back if your just dead
Yes you're right 400 is more MT
I'm around 340 right now in 13/14 but I'm spamming MWheel because I'm not very confident I don't usually focus on damage and more on survival
Thanks for the heads up I have to squeeze more damage
spec dead
never been more over...


