#protection
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im pretty sure execute will beat vanilla TC at its target cap though
further than 3 targets though its TC all the way
for sure, but that's always been the case for cleave anyways
at least in raid
sure, but the number you want to use one will grow
even then those 2 dont compete
one is a generator, the other is not
the proper question is whether you want to revenge or execute as colossus
i'm on ptr now, they aren't bringing execute back to colossal might are they?
because with those talents youre basically never gonna revenge as thane in execute range
no
no reason to tbh
colossus is fine as it is
more so just flow
i'm not sure about flat values, but revenge should always hit harder in colossus, no?
yea there's a lot more beneficial modifiers in colossus for revenge to debate whether even using execute tbh
maybe on crit proc on 2 piece?
execute just baseline hits hard
yea for sure
i havent deep deived logs in a while
ah interesting, they just press revenge on proc in execute phase
what's the ppm on whirling blade?
Damn, need to check ptr talent tree
5
Dayumn
5ppm yes
affected by haste too im guessing?

the spell data doesnt indicate but hastened autos might affect it
or actually i dont think it can be hastened
since its a set ppm
either way that's not bad
So if spell breaker doesn't proc in high keys we'll just say "GG nt" to the group and apologize for the bricked key
So they added another dead talent right off the bat
yup
But we lose our magic mitigation
you have spell reflect
The MDR from SR is not enough. Spell Block actually made as viable in casters dungeons
Thunderlords behind LS, AM behind a weird talent I would not take in 99 percent content..
But these are minor gripes ,tree is definitely better than currently.

losing spell block is the big one
Je.
the rest is just tweaks
True, i do like disrupting shout coming back though
are you currently playing?
in contrast with other seasons
Also they seem to refuse to make Rally Cry viable in groups. Seems like the guys who added Spell block are not working there anymore and the new warrior design guys lost the reason why it was added in the first place
Can't post on forums cuz sub expired 
Cause I rock MT and want my TL. Or sof for Colossus. + The key levels I'm doing it's a w/e talent.

lol i mean yeah
Yer but jist swap the rng talent for spell block fixed
What they said
Am I'm blind or did they remove spellblock on the new tree?
Correct.
just in time for prot war mains to switch to MoP where it's fun and you totally won't die because of a lack of gear
They removed AM? Made it baseline or no more CDRs?
Is there any good reason removing an activ talent for rng shit, other than to fuck us
Still there
it's above ravager
I'm blind
It was honestly stupid broken. Could have just toned it down tho.
Well that's kinda disappointing. I thought the shakeup to prot tree meant more diversity, but it seems like you might be stuck taking the same or essentially the same talents for M+
You got more flex points now tho.
Really hoped to see flexibility to take more things in high M+
Indomitable still dead talent
Well, Just tune it down, dont give me another stupid talent which procs at 1mob with 2% HP left Like the stupid t-set with shildwall
I feel like this will be the go to, or something very close to it
Are we just going heavy bleed damage fueled by violence to leech us up?
which sucks since we don't get extra rage gen from instigate or blood surge
Aoe execute where
Send 4 points whereever
I am interested in the whirling blade talent though if its tuned correctly
And swap magic Dr for armor if you want.
I feel like last stand is pointless, but thunderlord is highly underrated in M+
End of story
Not for Colossus.
Ls is pointless indeed.
in high M+ everyone runs it
it doesnt do what they think it does
or like 90% etc
and they are just copy pasting
its not for damage
its for DR
and its STILL not a good pick
cause you barely TC as colossus
its bad on anything but a top 5 key
if you are not getting your ass beat by a massive pull in a 18+ cinderbrew sure, but at that level your rage is going to IP xd
what kills you in cinder is the bleed and not managing it
We remove spell block so now they'll have to pick it for 4% MDR 
its incredibly easy to manage too
its not a TL angle
stun, stutter step, bleed stacks gone
logs tell me those melees are what hurt most, but i'm also not running like top world keys
Bro just press shield block
total damage taken yeah
i mean thats just every log of every key ever
just about every single mob in the game melees
so of course melee damage will be high
if not the highest
but we're prot
thats not our concern with SB
I feel that removing so much of blocks (chance and value) and armor just to compensate like 4% DR is quite a nerf to me.
huh
they arent removing chance
and the shield spec nerf will zero out with high ilvl shields
either way its day 1, knobs can be tuned
Seems they REALLY want us to use Execute next season instead of IP for rage dump
they dont compete
one is off-gcd and the other one isnt
same as ip vs revenge
they dont want us to use execute/revenge instead of IP
they want us to use execute/revenge more than IP
its different
Shield spec goes from 12% -> 8% chance
Value still nerfed, but I hope it will bew offsetted by other changes
thats not chance
and i mentioned that nerf
in the line below that one
chance is 100% with SB up
that hasnt changed, there's no other chance you need to worry about
value is NOT chance
and chance is NOT value
so the chance nerf does not matter at all
in fact it very well may not be in that talent
Ooh new tree? interesting.
Since what time added chance doesn't add to critblock?
Or I just live long in the past?
Block chance actually goes up. Value goes down.
never did
mastery does
thats it
not in the past, and not ever
Now I conserned for my whole fun tanking from MoP to TWW, lol
I think that's my favorite thing in the whole tree
was the block chance buff
i swear that change is entirely based on people that can't keep SB up
It felt like they were trying to bake in more inherent tankiness to the spec from quick glances
yes thats what it feels like
Whether they achieved that or not, i didn't really care to look at
You need 3 stacks of punish on big momma before Electrocrush or she deletes you without Spell Block 
I mean SS damage part.
That sounds incorrect.
Ypu guys think they will fix dawnbreakr until Season 3 so you wont Drop thought the airships anymore?
Then why picking a Buggy Dungeon
cause people voted for it
Then yes, nerf chance without SB is really minor one then.
Block Value is unpleasant still, but itsl like 6-7% nerf of it. Not so much, but with 1 added talent point from going 2 -> 1 talent.
What about armor nerf?
that was the whole voting thing
There are no nerfs in there which would hinder your tankiness in any significant way.
Outside of Spell Block being removed.
If we are nerfed, it's pretty minor. As a whole, we might come out worse, but you're gonna be fine unless you desperately needed spell block for something
I just noticed that now we have Fight through flames + unyielding for a straight 8% magic DR 
2 talent points for 8% MDR
I want to kneejerk say we might technically be worse off on physical damage, but I can't even think of everything off the tree, so
and i'd still say by worse, i mean in literally imperceptible levels
I woke up, did we lose every capstone and spell block ?
We're honestly doing good. Bring back Spell Block and we golden.
Also,tier set tuning please.
Personally, I'm pretty happy design wise with the tree
Colossus's tier is heads above MT.
I don't think it's too bad for being future proofed
vlaid, considering the whole feedback thread is full of that request. i hope they do bring back spellblock
Spec seems fine, too; losing a whole ass defensive CD is questionable
same
I think they intended hunker down to replace it
And while adding 10% more DR onto spell reflect is nice,
we're down a whole ass defensive CD
I think the replacement is 10% more on SR
Ye, 10% is hunker down
It'll make SR feel even better as a minor/medium tier defensive, but like
spell block immuned shit
I was happy to read 2 point talent on 2 sec shield block, then I saw the tree 
Tbf I’m still excited
Same.
execute stonks giga up
The AoE execute is juicy.
make it full aoe you cowards
I'm happy to see they've further embraced execute on pwarr, have been a big fan to have such a dps centric move on a tank
Ya.
It would be softcapped at 5 targets anyways
you mean soft min capped; it does more damage the more targets there are past 5
I kinda like that we can finally play that mf counterattack talent
Good side of spell block delete
The question I asked myself since I saw it Why the threat modifier
the problem with TaN is that it's in the LS zone
You have to get LS and TL in order to get TaN
It's 3 points
Wait,no it doesn't. It says it grants thunder blast,not that it resets CD. My bad.
I wish Execute replace Revenge after 20/35%
Just press the other button
It does in ST and also in low count AoE?
Now even higher count of AoE due to the new talent.
Yeah I need to play lil bit with the tree, but since there is so few talents left after spending all the points now
There arent any nerfs to other damage abilitys, so we should deal even more damage?
Like now, so…..
Interested in PTR M+
The armor maybe
I saw few down left and right, but better def stance somewhere
"New Talent: Red Right Hand – Execute damage increased by 15%."
Interesting name...
they know the playerbase
So they should know the reactions to removing spellblock before
It's because the original dev who cooked up spell block is still in the mountains cooking up the next crazy shakeup for us
he'll come back and give us mass spell reflect, 2 charges
I had a vision
we'll also get safeguard back too and 30% rally in dungeons
Skullbanner
skull banner.... 😭
I do think it's funny how their solution to spellblock being hard to understand was to just axe it entirely and replace it with w/e tf those new magic dr talents are
And necro banner as a talent
instead of... make spellblock more consistent
Would prefer aftershock with no cap. As Colossus with knockup would be insane cc
Aftershock should be a col talent choice, picking it or shockwave with knock up
Aa i miss u
I did like lategame SL banner where you were just running around with nutso banner uptime
but AA animation going into the trash bin is criminal
We lost aa kept spear fml
I have fond memories of early SL spear in pvp
I guess with the new tree there is more solid execute build?
drop the spear hit your swifty 1 shot macro receive rating
Juggernsut is gone sonexe is just exe?
jugg is gone but I guess easier access to grab the other execute talent? although yeah for single target losing jugg quite big.
These two have been boosted. Will probably be critical for self healing as keys go higher. FvB was already strong this season.
I notice shield charge now also just a shield charge no improvement talent.
Yeah, but now you have 2 talents for 8% flat MDR
And SC was merged with the Shield Block effect into one talent
Anyway, field testing without Spell Block will be challenging.
Oh wait! true we lost spellblock
We have at least 4 heavy magic damage dungeons. No idea how you tank Priory undead guy without Spell Block without yelling "HEAL HELP ME"
oh noes that was one of the best mitigation
Unless they improved healer ST snap healing next season? No idea
Maybe... take the spell reflection talent for extra 10% MDR then spam the Spell Reflect
FBV sucks currently
I know not as strong as spellblock but still, better than nothing
You cant "spam" Spell Reflect as it does not have any CDR. You just have to decide if you wanna reflect or use it as MDR
Well mdr it is then
Nah, just sucks in low density dungeons. More mobs = more healing. And as keys go hiher, your IP is depleted in under 1 GCD, so Brutal Vitality misses lots of times.
at least the CD for SR is about 20-25 secs right? it's not a very long CD, not short either but still.
Syncs with Col Tier aswell
doesn't feel long when u dont need it, feels like eternity when u do lmao
FBV with buff and a few factors should be reasonable though
Spellblock gone, is kindda nuts ngl
Tbh just jump on the train and tell it to blizzard, maybe they listen
Brutal Vitality falls off this season in 14-15s once your IP gets deleted too fast and you prefer to spend rage on something else (like Revenge/Exe). FvB is consistent passive healing.
So prob Brutal Vitality will be good again in S3 low keys and switch to FvB + Bloodborne (225% damage of deep wounds is great)
Thane angle?
Does the new shadowmeld Pot share cooldown with damage pots?
this argument completely falls apart for next season when you consider that brutal vit applies for the next ip you cast
2p: Thunder Blast has a 35% chance to call down 5 Ionizing Strikes on affected targets. Each strike deals (20.68% of Attack power) Nature damage.
4p: Ionizing Strikes deal 50% more damage and have a 20% chance to grant a charge of Thunder Blast.
Kinda weird that it does not boost Shield Slam or a core rotation ability, basically TB <-> Ionizing strikes proc each other and do damage.
Colossus does boost Shield Slam. Coupled with Violent Outburst you'll have some giga Shield Slam crits windows
Yeah col prots gonna get. Bonked
Demolish increases the critical strike chance of your next 2 Shield Slams by 100%. Shield Slam critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec.
This is basically giga Fuel By Violence from above boosted. Its insane comparing to Thane
Hope they re-tune the numbers
Col prots gonna do dps like numbers
Or Thane gets Shield Slam resets or something. Else Colossus is giga overtuned vs Thane. This season both were reliable until 17s
yes every boring capstones are deleted (every capstones)
And Demolish has CDR, so more Shield Slam giga windows and giga healing via FvB
Smells sexy
The MT vs Colossus in S3 is not even be a discussion. But it's day 1, lets see what they change
Fvb = we the new bdk???
still I didn't expect spellblock got deleted too 
No lol
Unless Thane loses damage ST from lack of SS tier bonus and gets giga AoE TB/Ionizing lightning stuff >30% or something
You’d barely notice the healing but it would be something
Monk needed it
how to fix this tank : they take less damage when low, hop fixed
Give em a tier idx
Next season less rage gen?
Then i get my dmg buff
why would we have less rage
yes tier sets are meh, i hope animations on thane one is 🔥
on the contrary it could be higher if we take both the instigate and bloodsurge
All I'm worried with Spell Block removal is that we'll be much less competitive in mid-high keys. "Oh, a prot? Needs babysitting by the healer. Let's wait for a BM/VDH brb smoke"
It s a question. With the current tier bonus we ve a shield charge cd reduction and even it s little thing, it s more rage.
I'm a 3.4k Thane this season, but ill go back to Colossus I guess. Less fun, but the 4p tier set + FvB giga buff is enough for the switch.
I hope 😆
yes +++++ no one knows if we still play colossus next season
so you would have more rage just by being thane
Check the tier sets vs Thane. We already know 
With current tuning it's definitely Colossus angle.
i will not check values the first week of ptr
But still early ,so you'll never know
I just hope the ST damage between Colossus and Thane is not bigger than 10%
i think it is not bigger than 10% rn
What's annoying is that Colossus has the Deep Wounds boost, which is generic healing boost for both hero specs. Making it more durable than Thane in high keys
Also has the 20% IP boost
Anyways, day 1
That too
it is
I mean, Thane set has feedback loop between TB and Lightning pew-pews. While Colossus also has Shield Slam crits (which work amazing with the generic prot tree) + free healing via FvB
i had server is closed when i tried to log my char, i'll retry
Thane has execute damage, might come in handy?
you need to cast 20% more IP to have the same IP than col
so the pew pew feedback loop, just to equal 1 talent of the other
i hope the tier set proc thunderblast almost all the time
It needs to be buffed
ptr went down so I begged some poor raid group to take my tiny bear into heroic
all the rank 1s
servers went down before I could test
but colossus prob still ahead at current tuning
they came down bc i woke up and tried to test prot war
ye and fuckall dmg
Demolish increases the critical strike chance of your next 2 Shield Slams by 100%. Shield Slam critical strikes increase your Rend and Deep Wounds damage by 100% for 8 sec.
This is insane. Basically, if you play Fuel by Violence + Bloodborne you have 325% healing from Deep Wounds in the Demolish window after you consume the Shield Slams over 16 sec. Plus remember that Demolish has CDR too.
question is
if the SS crits amp deep wounds on just your target
or on all targets
You just SS crit + cast Revenge and it should amp it.
you never know
i bet the proc chance is not for each ionizing strike ?
In comparison, this season we had FvB healing of 110% of Deep Wounds. Now you get 225% baseline or 325% as Colossus in certain windows
Oh. Bug. Right
We r getting teddybear? More heal the bigger the pull gets?
Seems so. Thane would have to compete either via big Execute spams or those Lightning pew-pews from 4p need to be consistent. Anyway, day 1
we haven't got any aura buffs/nerfs yet so who knows
like demolish could get a big nerf and colossus could suck
Colossus or Thane we will still get deleted by BigMomma/Priory Undead paladin/Halls casters in 2 GCDs without Spell Block 
Oh, and Dawnbreaker
Dawnbreaker will be hard without SB
Literally any dungeon will be harder
What’s happening to SB
goneeeeee
Spellblock is gonzo
Would be happy with a weaker version of it with higher (permanent) uptime, like ppal
It makes SR as strong as mark of ursol which was disgusting in legion
But mark did have a .5 second cd
So not quite the same
Did they replace with anything?
You have a 4% chance to disrupt magic damage dealt to you, negating 100% of it. In the Warrior Talents category. Learn how to use this in our class guide.
Hunker down is better imo
@undone beacon am I doing it right
4% RNG magic immune or 10% MDR to Spell Reflection
Welcome to a new patch day
nah thats ilvl parse because im like 648 lol
4% for 100% may well read the other way round: 4% DR avg.
Its also a new patch
and you can't rely on it
spellbreaker is for magic dots i guess
Thw thing that was goid about spell block is u know what it works on and what it doesnt
Rng stuff is just bs
not only rng, but 4%
probably right
they put it there to roadblock anger management
It blocks AM i would never take it otherwise because its worthless
Yes and no? If it doesnt proc when it needs to, you brick the key. Can't go in a 15 key after dying saing "Sorry guys, my SPELLBREAKER did not proc. GG nice try. Resil?" Other tanks have self sustain.
Replace that with spell block
yeah, that's rubbish
thats literally my point
i saw, it is choice node with SR 10%,so i will never take
i can't believe it's 5 ppm
This will be high keys swap I swear 
don't take 15% execute talent
nor aoe execute
i think if you don't play sudden death, you don't go on that road
Is this expac only 3 seasons?
Why take throight the flames the armour is just better because of all the strength and armour talents we have
6% armour is big
Is it? Seems like a noob trap. You have 200k armor this season, the 6% would reduce damage by what? 1%?
Plus heavy casters dungeons will get you killed. Not less armor
Anyway, wanted to point out BsV point. Not "my talent tree day 1" thing
and you don't have either instigate or bloodsurge
Why? I'm Thane
oh it's thane x)
JK, i'm currently unsubbed.
yeah dw, i would have thunderlord if thane
We have talents like armoured to the teeth which gives strength based on armour
Idk, the free TBs from 4p might offset the less frequent Demo cries
and idk if i would take best serve cold as thane
it is still a choice node with disrupting in my mind when i see the tree
ohhh in aoe you can drop multiple ravager at once lol
Got a float point
i just had one on each dummy
Yes. But see how much is 2% STR out of 6% armor. It's literally 240 strength.
it recurses once as well
Strength is strength
why you arguably get more out of it as thane
8% boost to thunder blast
Its 1 talent point in a patch where we would have 50k strength from various procs and whatnot
I think if they fix tough as nails it’s maybe worth
Curious on what will you do with all that rage if not Execute?
Otherwise no shot
Ignore PAIN
finally hit 680 ilvl
know thats nothing to some people but for me ( whose always been a bit casual) feels like a big achieve
Missing out on tons of damage. But let us know on stuff if you're fooling around on PTR
also i wish the belt hadnt come out quite yet so i could have done it without it 😦
felt a bit cheap
you can't execute before 35% or sudden death, might see a play with long ass pulls but it costs 3 points
i'm trying to LOG ffs
Omelette du fromage?
Thane's poor man's Revenge 
It just feels too busy
i want to check if tier set is 20% chance per ionizing strike
You’re wedging in sudden death procs that’s fine but then you’re like constantly tab targeting trying to execute mobs
Nah swap tough for sr honestly
The damage seems ok enough but it feels like ass to play imo
it will be for 2s - 10s the first week, i don't need it
Fair
Plus the new execute aoe talent really doesn’t solve the main problem execute has in m+ which is nothing lives long enough for it to generate value
Well we dont have jugg so execute does because better as it will always do the same
Kinda
it costs a shit ton of talents
Yeah but your spending 4 talents for a skill that scales in reverse
This is Fuel by Violence + Bloodborne season for Colossus in this current set
But with demolish tier set dropping bloodbourne for the execute sruff just seems eh. In raid maybe but in m+ for fun keys sure
you not my dad
Push keys those points can be used else where for sure
Yeah given what we see here I think Colo bleed still wins
ahahahh cries in year sub
And that’s what I also found in practice on ptr
Once first tuning round goes out I’ll start doing like real testing with logs
I don't do PTR, if I do, I burn out REAL quick during the season
@frosty mango but if you dont have Exec, not much to dump rage into as Thane in low/mid keys at start of season. Cant spam IP forever. Some ST cleaved damage is better than no damage. Prob my thought process. As colossus is different story. Still some value for bosses.
that floater build is probably the go Jakey
colossus will just beat thane everywhere as per usual
thane still gonna be mid
Pretty sure as damage ramps up you can def full send ip
Colossus 4p vs Thane 4p difference is insane. Hope they tweak it.
I mean theres more point can drop LS if u want can drop hunker down in low keys etc
Can take BSV in high keys 
they should put tough as nails where unyielding stance is and just remove that nothing talent
or combine it into something else
Tough as nails should be baked into the block talent in the middle
No u jist put spell block there
The main problem we will have is that 5 dungeons are packed with magic damage and no Spell Block. Feeling uneasy about PUG competitivity with other tanks
@lusty grotto post the thing
Last stand gives you spell block?
Nah thats 2 talent points u would never go that way
last stand is your new spell block the moment they deleted spell block
last stand sucks
Unyeilding stance and sw on the same row but being no where equal is dumb u jist swao unyeilding with soell block we dont feel bad we have to spend a talent point to get AM and we dont loose a defnesive
"Dawnbreaker ++14 no pwar"
and delete last stand if we need a sacrifice
Like if unyeilding was somewhere else i would never take it like literally never take it
Its so trash
they could've literally just nerfed spell block to 10s or 15s
30s was long enough to bridge entire cast sequences yeah
What's interesting is that they added "2% Avoidance" to ...a tank. Like lmao
The Hunker Down thing is probably more consistent than the 4% RNG one
U take hunker down for the extra 10% not avoidance that doesnt even need to be on it
And healer will just have to suck it up and spam you with Flash Heals
Yes. I was talking about the 2% meme thing
dont worry they will cook something insane for spellbreaker 
I'm not even sure how you can measure Spellbreaker on PTR in order to have data for the devs. Like Details will have total damage negated?
my cook
To measure +10% to SR vs 4% for 100% negate
I mean 4% dr of magic damage on average
But it might only mitigate the small damage for instance
Not the big hits so it would be less

this spell has been tagged so you can't negate it ahh
Kinda pointless you get it proc when targeted by Priory mage but 0 procs at the Paladin guy. We lose control because someone said that warrior has too many buttons
And M+ is about having the right CDs at the right time, not that 4% overall DR, means healer had to heal 4% less
Imagine having same gear/skill tanks. One bricks FL key because it failed to proc Spellbreaker at big momma. Other guy times it because it did
pwar has a def cd outlier, but it is last stand imo
2 procs per minute, 727ilvl 1M absorb, new cloak so powerful 

1mil… we will have about 20??
I dont know. Last Stand seems outdated. They keep it only to fix mistakes for new players and ... warrior roleplay. In a M+ world where you can die in 1.5 GCDs raw HP looses value. Cant remember last time I used it
Oh yea, to remove affix in week 2 of the season
i use it in raid for shield block, and on gathering in m+
but it is very rare
you remove the affix with impeding victory
I'm unsubed and can't post on the EU forum 
no problem, they dont care about eu anyway 
Touché 
yes, no more execute fun in raid
thats not how it works
u lost a lot of execute damage now you gotta get it back
from losing jugg
or maybe they want to nerf it on st and buff it on aoe with heavy handed
whihc honestly i dont mind
Didn't notice the giga buff to FBV
+100% giga buff on Colossus 4p - brown class is now bdk
Also fuck spell block, hunker down ftw
spell block dead
man rework arms
give it a little rework like this
please blizzard remove jugg from arms now
damn
with this new tree we still just 100% emulate the old one

nothing changes except we lose spellblock
but atleast we got some choices now
I'm loving the new spec tree got dang
we can actually play execute talents without cucking our defensiveness ye
based
Battle shout no CD, we'll scream more at least when Spell breaker doesn't proc 
and jugg is dead
took long enough
execute damage increased by 25% incoming
arms jugg is next i hope
i like how the thing they claim to make spell block confusing, is the exact thing that makes regular block confusing, as well as spell reflection. are they gonna remove reflection too because they cant bother to put a nameplate cast bar icon on spells that can be blocked or not
Bring back Halls of Atonement, remove spellblock. Is that a slap in the face ?
you have like 9 times more defensives now compared to sl
and yet spell block was still needed this season
and will be next season
if the damage was only situated in the buster periods then fine, we can allocate regular defensives, but there is too much damage going on that the spell block window is the only thing you sometimes have to recouperate
SR is getting kinda thick tho
Disrupting shout will help a lot. Additionally we have short CD shockwave with knockup. We will be much better than in SL
a 4% rng defensive tho is the laziest thing they could have come up with, and serve no use for a tank kit
disrupting shout is great, but it wont help against many deadly things
blizz never beating the "no clue what to do with pwar" allegations
block in particular
its too broken to be left alone
but they dont have solutions either
real
they dont know if they want us to do nothing and just do damage and be unkillable or actually give us something
especially arms i feel like
half the spec is disconnected
It’s good to control the caster packs. For last boss in hoa spellblock won’t help anyways
it stops you from having to press Slam again
wdym
Dmg
Well basically, instead of pressing slam 5 times in a row, sometimes you press slam 4 times then refresh rend
Passive via TC
tc more wurf
You r talking about Arms right?
id rather
ms did more damage
over 5 minutes new ms does old ms + rend damage ngl
yeah, n was referencing rend in arms
Now i get it
and I was joking it's literally only there to break the monotony of bad rng
Spamming Slam was a bit suz
Hmm there might be a reason my comedy career never took off...
is spell block like actually shot or
Its shot right now might come back
lol
lmao even
what are these cringe ahh rng fiesta talents
4% chance to deflect magic damage
Just invest in luck, always have it trigger when it is relevant 🙂
let's go gambling
big fan of the tough as nails change tho
tell your guild you can solo tank if you believe
they removed the internal cd
just the remove of 0.5 icd is huge for the talent but i was preparing to test it, until i noticed my game is in french
it was already like that, just not in the description
but postion of nails is bad, and also its not that strong, ive checked my last floodgate 14, it would do around 41-42M dmg overall, while I did 3.7B
I haven't looked at positions yet so idk anything
trinkets are interesting
Hey Guys,
Im often getting in trouble with Big Momma in Floodgate.
Anyone has Tips/Strats against this mob in Keys 14+?
use cooldowns on the tankbuster
coordinate who kills adds
and who burns during dmg window
Its clear that i need to use Cooldowns for the Tankbuster, but getting more into this:
I try to get up Shield Wall for every Buster with the Skill or in Combination with Avatar. Is there anything other that's helping well?
Im thinking about Spell Reflection because of the 25% Dmg reduction.
well yeah
you use SR almost on CD
same with holding demo for it
you have SR for every buster
demo for every other
same with SW
Ah okay, i didnt use Demo so far for that. Thanks i'll try
spellblock doesnt work on the dot tankbuster leaves
but iirc it works on the initial hit
so thats also something to plan around
Im suffering mostly from the direct hit 😄
Does Shield Block do anything on the Tank Buster?
Yeah bec i do not really know if the Buster counts as an melee
to block with spellblock
you need block up
to block you need shield block
now ive written block so often that it looks weird

and you can simple block more than just melees
a.k.a most phys damage stuff ( most, i said most)
We were Talking about SR werent we? 😄
So im having Shield Block up all the Time, not to dicuss that.
Was like a general Question to this specific Tankbuster
for that specific thing
block only matters to spellblock the hit
but its a pure magic hit
Check
for big momma you have Shield wall from either the cd or avatar, Spell block, Last stand, demo shout, in every case you will Spell reflect anyway
it's more what do you use with spell reflect / usually i don't count it as a def cd in my mind, in my questions bc it has so low cd
I will press SR every Tankbuster from now, wasnt doing that.
I was just relying on my Shield Wall, but only that doesnt worked out for me.
Hey, some good stuff in the 11.2 ptr and some not very good.
Let's make sure the feedback is delivered so they can fix the latter?
Looks like the interns were involved in the Spell Breaker talent, Enduring Defenses 2p talent and other mighty stuff...
unless you have reflects to do, use SR on almost every tankbuster yeah, but you need to think you have to press something more
Yeah of course, SR wont help me enough alone.
I think my fail was that i didnt use Demo Shout enough. And maybe optimize my Shieldwall Timing
But yeah its like the only Boss i really have trouble with and died often.
press def cd on tank buster is something required very late in keys ik
i don't an huge issue with 2p enduring defense, i was even happy before i saw where it was
I dont know, i was trying to do that even in low Keys.
But Momma feels the most unforgiving with that 😄
if unforgiving means you need to press a def cd, yeah it is quite late in learning keys that bosses starts to kill you
So are they removing Spellblock from paladins as well?
not that i know
Of course not, they're probably also giving them bloodlust
Happy for no CD Battle Shout. Now we can scream in anger when KeyBreaker doesn't proc at BigMomma
Congrats, Prot is VDH now
Oh, you didnt parry when gathering? Guess you die
Prot Colossus is actually BDK now with 4p gear
Where can we see the prot changes in a clean form?
CLEAN.
that wowhead post is the opposite of that 😅
Idk, clear enough with diff. Its PTR day 1, dev patch notes TBD
Thought wowhead was faster 😎
You’ll just have to block out the memories of the time you wrote block so many times. Hopefully this ping helps and I don’t get blocked for it 😉
Yeah I can imagine these changes are gonna get heavily altered as we go through the PTR cycle. They utterly broke prot at the start of last PTR cycle, so let's see
On the flip side, interesting theory crafting as to what the breakpoint might be to only use 1 point in enduring defenses?
2 points ED is one of my least favourite parts
if u ever wanna take enduring alacrity or focussed vigor u just have to burn 2 points
ye i think ed being a 2 pointer stinks so bad
shield spec instead only costs 1 point
so its a nil change
and we dont have to play SD or Bloodborne
neither are we forced into challenging shout anymore
cuz its baseline
i have trouble pathing downwards already
WITH SPENDING 2 points on ED
already struggling to path down
cuz theres nothing i really want
Does anyone know if fueled by vengeance is bugged on ptr? it's healing some extreme mounts lol
define extreme
if you do 100k dmg with deep wounds, you should be healed by 200k
if you have 4pc buff it should heal by 400k
Well I haven't tried a key, just pulled cinderbrew on heroic and its healing me for for 2mil hps
"gigantic pull with 3495309845734859 mobs"
ofc an uncapped dot is gonna heal alot then
lol
Doesn't feel like it does half that on live though :3
it feels a bit weird with the stated goal of "less required lock in points" and now you're in a situation where you are spending 2 points to get what you used to get for one (although i do get it with shield spec coming out as a net neutral)
Even though it is literally half on live
correct
cuz its more than twice on ptr
its 85% (cuz bug) on retail
and if you are testing with new tierset
you actually heal for 400%
as colossus
cuz it buffs deep wounds dmg by 100%
so on ptr FbV should do 250->500% more healing than on retail
That is pretty wild, didn't think of that
You mean, you have to choose ??? Madness.
its not really choosing
its moreso filler nodes
cuz they nerfed best served cold
colossus lost a ton of aoe dmg with this tree
And there is no more icd on the nails talent
do you not think the 20% increase proc rate for revenge! is worth it
no...
cuz instead of 3 procs you get 4 per minute
OMG
so big
BSC dead talent for colossus
Damn thane in raid might have his place with those executes
absolutely will
but imagine
if colossal might worked still with execute
- 3 target execute
THE STACKS

Why imagine something fun? Fun would be detected, you know
its not, cause shield spec is now weaker 
I really like the cleave execute not giving a buff to execute itself, so if it’s ST boss, you get a free point
shield charge also has champions bulwark baked into it now
it is less rage gen tho
and battering ram is just gone
which is pretty bad for rage gen
we defo lost a good chunk of rage gen
There is no dungeon on the ptr ? The tp guy is empty
From what I have seen, thanks to there being less "must have", it is a lot easier to move talents about.
I kinda like that
you get more choice now yes
as you actually arent hard locked into spending points on bullshit
like challenging shout
Now, I am suuure the Devs will buff us in short order to make up for the loss
nerf OF and prot
Are they going to buff us by giving us spell block back
🎱
Maybe they plan to bake spell block into passive mastery 
we are also significantly nerfed by focused vigor and enduring alacrity just being MUCH MUCH weaker
like
i'm still holding copium for merciless bonegrinder or unhinged or am working on ravager
SIGNIFICANTLY weaker
The basic icon of the stat node gives me hopium about spell block,
Yeah, but... Spell breaker tho
those 2 talents alone are like 10% less stam, and 7% less armor
But I know deep it will never come back
is this a good wrist for protection or should i prefer wrists that give status like the wrist crafted
Bad, you can’t even macro this smh
I did not, damage is the only thing we bring
this is a very sneaky nerf
a very large one at that
significantly less revenge dmg
significantly less str/armor/stam from talents
no spell block
no battering ram
To be fair, it is to be expected that there would be positive and negative tuning, based on how these new talent moves the needle
I am sureeee the Devs will make sure we are buffed up
So far, it looks good 👍
But I got my hand on the big red doomer9000 button
It is good layout but now when I look from far, I take almost every talents of the tree / feeling of smol
Without spell block, I am sure we get to reflect more stuff
It doesn’t seem all that good to me if we are struggling to pick nodes down the tree
Unless I’m just misunderstanding what Nome meant
Someone lose his job on that
It’s like going to a buffet but all the dishes are lackluster
Check the 🧮 yourself, then decide on your own opinion
There are no nodes down the tree basically
feels like s2ptr dejavu, or ptsd XD
As a new Prot, idk if I want to play in a world without spell block lol
yeah. something needs to change in a big way if anyone wants to do any meaningful dungeon content as prot warrior. shit is cooked. all i can think is they’ll remove magic damage tank busters, or make it so spell reflect actually works on them again.
I mean, we got hunker down, which means we have a 20 sec CD 35% magic DR. That's basically like having a magic shield wall on a 20 sec cooldown
you will and you will like it, like all of us before it came to existence ;p
Gonna reroll to dps next season. I'm tired of memorizing every route of every dungeon and learn every mob mechanics. And I'm old now so I just wanna pump next season
Unfortunately as you get older it becomes harder to pump
But there are pills for it
I find it the other way around, I find tanking way more relaxing than DPS
I also don't wanna play Queue Simulator
Least tanking lets me play the game
What do you make of the bottom of the tree? Feels kinda boring to me, especially for single target situations. I wouldn't mind seeing a couple more nodes down there but I don't have enough prot war knowledge or experience to know what I would like to see.
even with all the dead end leaf nods?
also, seems to me there are 2 archtypes present in the tree, execute and bleed
and bleed will probably go Col and execute would be MT
Am I wrong with this?
How's brewmaster after changes?
Day 1 side-eye takeaway:
- Colossus 300% + 25% with 4p Deep Wounds is insane when coupled with FbV. With IP it's a BDK 16 seconds after Demolish. Demolish still has CDR so you can fully control feedback loop
- Thane 4p TB - Zip-Zap loopback is proc based. Also FbV will be inferior to Colossus, but still more interesting than Brutal Vitality due to the flat giga buff comparing to S2. However, no idea if each zip-zap procs TB or it has an IC, else Thane is kinda dead. Execute buff is nice for rage dump as Thane, but it's kinda weird since it's only 20-35% of last HP of stuff. Maybe good vs bosses than Colossus? TBD
im having a brain fart, what is fvb?
fueld by violence, Healing from deep wound damage
right, the Arms thing
lol what? Its more like a warrior thing, with Fury being th odd one out
theyre slightly more picky about keeping up their bleeds
not really, Just thunder clap every 15 seconds for rend, and deep wounds will always be up
They’re still testing them but their initial comments appear to be quite favorable
FbV is amazing, maybe not good in Dawnbreaker due to low mob density since you cant giga pull there without getting deleted.
i meant like their mastery is just bleed focused, they "lose" more not keeping bleed up
also, im gonna be honest, i didnt think any prot warrs used FbV. prolly more useful on colossus tho. ive gearing my bear for a while so im out of the loop
nice, u happen to know exactly what the buff is off the top of your head?
from 110% of damage to 200% of damage
You use FbV in high keys when your IP starts to get deleted in 1 GCD so BV misses its window more often.
ah hell ye
thank you
exactly how it sounbds. For every instance of magic damage, there is a 4% chance you take no damage
sucky
"Sry guys, it didnt proc. Is it resil?" You have been removed from the group
This will literally happen at BigMomma/Priory Undead paladin
This PTR cycle started exactly the same as the last PTR cycle for us we got nuked
Hopefully they listen at least partially like last time
Yeah, that's what I was thinking about yesterday when people were like "it is the start of PTR why are you so mad" – this happened last time and felt like it was revised only because people responded clearly and frequently
That is why our feedback is important this time as well
It’s a weird situation to me because they claim spell block requires too much knowledge to use well, but they kept spell reflect in. I guess reflect has the DR element so you can just send it when taking magic damage, but most of the ability is very similar to Block and they only axe the one
Just make spellblock a passive thing, that gots half block value, ez pz
Makes crit block boosting talents useful too
win win
"rah thats mah prot paladin mastery"
Yeah, that's just cringe. If they wanna remove weak aura dependency in the future spell reflect would have been the obscure candidate, since you need WA to make it work without a PhD
Ppaladin can rot
Ppal has too much utility that requires too much knowledge to use well. Should axe the spec
I would ve loved if they just left us the same at this patch no joke
At this point I ll take no changes
I fully agreed with Roid who I think said something yesterday. I fully anticipated a damage nerf
I didn’t at all expect this other stuff
we have been overdue a rework of our tree for a while now
where are you guys finding the new tree?
I don t understant the logic behind the armor and hp nerfs
Wowhead ptr section
ah alright, thank you
The list Nome compiled of all the things we lose because of this new tree leaves me wishing we would have remained overdue for a tree overhaul
We ll try eco dome aldani next week and see how it goes
But in the current form things don t look too good
Here’s to hoping for some tuning
Brewmasters get reworked and are happy. Why didn’t we get the brewmaster team
I was hoping to gain some utility. But now I see this won't be even part of the talking.
At least we got a bluepost on pwar design
Tbh brewmaster did not have any significant work done to them in a couple of xpacs
Yeah I saw that.
Our utility is the worst of all tanks more or less
We have one competitive trait Vs other tanks: damage and mobility vs non VDH. Now we need to either get lucky with KeyBreaker 4% or call out for heal external on magic nukes
And they never acknowledge it
I actually think we have decent utility
Nop it is one of the best but disrupting shout + col bump carry lot of our utility
Spell Breaker is the best defencive in the game, 4% of the time
Can we call it KeyBreaker until they fix it?
For m+ disrupting is the most asked thing in this economy
Hahaha I love it
Guys I went to bed and it’s a new day, are we still dooming about spellblock?
Yes
Yep, new day, new dose of doom
Thanks just needed to figure out where to jump back in
New day, no doom only bloom
Anyway how dare they
people here will be dooming until we get our next set of patch notesa
free ravagers guys
I’m hedging my bets with bears
Also we call it KeyBreaker until they fix it
Thankfully I have a bear I can play
This is the way
They can take it away for all i care but we need compensation
It does proc very often I feel
Free? No, it costs you the ability to use ravager on demand!
I did solo rookery nm to see few things
We're having some interesting discussions in bearcord about bearvoke and the tier sets
15 second lunar beams is fun
Hit me up when u can solo rookery 10 with new talent tree
If timed is not required
Rn
Ofc timed
Hey @undone beacon
I don’t go to the bear discord because I just ask you bear questions here
Fair enough
establish dominance over the DPS in keys
I think that means you are the bear discord
Pash the bearbridge
Yeah and grxl is my monk discord





